Battle Subway Challenge: akela

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Only akela and Subway referees should post in this thread.

Challenge 1
Might as well try this out. Have nothing to lose by doing it.
Name: Akela
Mode: Singles
Thread: N/A
Current Streak: X

Mons:
Liepard: Prankster, Rare Candy
Carracosta: Sturdy, N/A
Lilligant: Chlorophyll, Sun Stone

Liepard [Bagheera] [M]

Naughty Nature (+1 Atk, -1 SpD)
Type: Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Egg Group: Field
Abilities:
Limber (Innate): This Pokemon’s body is well trained and immune to paralysis.
Unburden (Innate): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 106
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical
Assurance
Cut
Fake Out
Faint Attack
Fury Swipes
Foul Play
Gunk Shot
Night Slash
Pay Day
Pursuit
Scratch
Seed Bomb
Shadow Claw
Slash
Sucker Punch
Special
Snarl
Other
Assist
Captivate
Growl
Hone Claws
Nasty Plot
Protect
Role Play
Sand-Attack
Snatch
Taunt
Thunder Wave
Torment
Yawn

Carracosta [Oo] [F]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Water/Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Water 1/Water 3
Abilities:
Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 27 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Physical
Aqua Jet
Aqua Tail
Bide
Bite
Body Slam
Crunch
Rollout
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Smack Down
Waterfall
Special
AncientPower
Brine
Hidden Power (Type: Fire; BAP: 7)
Hydro Pump
Ice Beam
Water Gun
Water Pulse
Other
Curse
Iron Defense
Protect
Rain Dance
Rock Polish
Shell Smash
Wide Guard
Withdraw

Lilligant [Dahlia] [F]

Mild Nature (+1 SpA, -1 Def)
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Egg Group: Grass
Abilities:
Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Leaf Guard (Innate): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical
Bide
Special
Absorb
Energy Ball
Giga Drain
Leaf Storm
Magical Leaf
Mega Drain
Petal Dance
Other
After You
Aromatherapy
Entrainment
Growth
Healing Wish
Helping Hand
Ingrain
Leech Seed
Protect
Quiver Dance
Sleep Powder
Stun Spore
Substitute
Sunny Day
Synthesis
Teeter Dance
Battle 1
RNG Adjust:

Baker Mary Ann would like to fight!
"I knead to win this!"

RNG PKMN: 13/50
RNG ABIL: 3/3

Audino (M)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Healer:
(Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Regenerator:
(Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Klutz (DW):
(Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Item:
Expert Belt

Stats:
HP: 110
Atk: 2
Def: 3
SpA+: 3
SpD: 3
Spe-: 42
SC: 2
WC: 3
BST: 16

Attacks:
Pound
Growl
Helping Hand
Refresh
Doubleslap
Attract
Secret Power
Entrainment
Heal Pulse

Encore
Heal Bell
Yawn

Low Kick
Signal Beam

Psyshock
Calm Mind
Hidden Power Rock 7
Ice Beam
Hyper Beam
Thunderbolt
Psychic
Shadow Ball
Flamethrower
Incinerate
Thunder Wave
Psych Up
Grass Knot
Substitute
Trick Room
Surf


"Alright Audino, time to stop loafing around~!"

[Disable Klutz] Signal Beam - Flamethrower - Signal Beam
[ONCE] IF (Fake Out) THEN (Restart queue)
IF (Yawn) AND (Liepard has NOT used Taunt) THEN (Use Encore and restart queue)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Bagheera (M) @ Rare Candy
HP: 100 | EN: 100
Speed: 106 (—)
4 / 2 / 3 / 1 | 2 / 3
Prankster

Audino (M) @ Expert Belt
HP: 110 | EN: 100
Speed: 42 (-10)
2 / 3 / 3 / 3 | 2 / 3
Klutz (D)

==

Bagheera used Night Slash!
RNG Roll (To-Crit) (<=1250 Yes) 7386 (No)
(7 + 3 + 2 + 4) * 1 = 16 DMG
-4 EN

Audino used Signal Beam!
RNG Roll (To-Crit) (<=625 Yes) 1824 (No)
(8 + 2 + 3) * 1.5 = 19.5 DMG
RNG Roll (To-CNF) (<=1000 Yes) 4536 (No)
-6 EN

==

Bagheera used Taunt!
Audino fell for the Taunt!
-9 EN

Audino used Flamethrower!
RNG Roll (To-Crit) (<=625 Yes) 6818 (No)
(10 + 3) * 1 = 13 DMG
RNG Roll (To-BRN) (<=1000 Yes) 6664 (No)
-7 EN

==

Bagheera used Night Slash!
RNG Roll (To-Crit) (<=1250 Yes) 931 (Yes)
A critical hit!
(7 + 3 + 2 + 4 + 3) * 1 = 19 DMG
-4 EN

Audino used Signal Beam!
RNG Roll (To-Crit) (<=625 Yes) 4703 (No)
(8 + 2 + 3) * 1.5 = 19.5 DMG
RNG Roll (To-CNF) (<=1000 Yes) 112 (Yes)
RNG Roll (CNF Dur) (2 | 3 | 4) 3913 (3a)
Bagheera was confused!
-6 EN

==

Bagheera (M) @ Rare Candy
HP: 48 | EN: 83
Speed: 106 (—)
4 / 2 / 3 / 1 | 2 / 3
Prankster
CNF (3a)

Audino (M) @ Expert Belt
HP: 75 | EN: 81
Speed: 42 (-10)
2 / 3 / 3 / 3 | 2 / 3
Klutz (D)
Taunt (4a)
 


Torment > Night Slash > Sand-Attack
[Once] IF Damaging Bug-Type Move, THEN Protect and push actions back.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"The cookies are crumbling the right way!"

Hyper Beam – Pound – Hyper Beam
IF (Liepard hits itself in confusion A1) THEN (Use Low Kick - Hyper Beam + Signal Beam from A1)
IF (Hyper Beam misses A1) THEN (Use Thunderbolt on A3)

==

Bagheera (M) @ Rare Candy
HP: 48 | EN: 83
Speed: 106 (—)
4 / 2 / 3 / 1 | 2 / 3
Prankster
CNF (3a)

Audino (M) @ Expert Belt
HP: 75 | EN: 81
Speed: 42 (-10)
2 / 3 / 3 / 3 | 2 / 3
Klutz (D)
Taunt (4a)

==

Liepard is confused!
RNG Roll (Hit Self) (<=5000 Yes) 9902 (No)

Liepard used Torment!
Audino was subjected to Torment!
-9 EN

Audino used Hyper Beam!
RNG Roll (To-Hit) (<=9000 Yes) 2320 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 3979 (No)
(15 + 3 + 3) * 1 = 21 DMG
Bagheera's CNF stage was lowered!
Audino became sluggish!
-9 EN

==

Bagheera snapped out of confusion!
Bagheera used Night Slash!
RNG Roll (To-Crit) (<=1250 Yes) 9561 (No)
(7 + 3 + 2 + 4) * 1 = 16 DMG
-4 EN

Audino used Pound!
RNG Roll (To-Crit) (<=625 Yes) 5468 (No)
(5 + 3) * 1 = 8 DMG
-3 EN

==

Bagheera used Sand-Attack!
Audino's accuracy fell!
-4 EN

Audino used Hyper Beam!
RNG Roll (To-Hit) (<=6750 Yes) 966 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 8133 (No)
(15 + 3 + 3) * 1 = 21 DMG
Audino became sluggish!
-9 EN

Bagheera fainted!

==

Bagheera (M) @ Rare Candy
HP: -2 | EN: 66
Speed: 106 (—)
4 / 2 / 3 / 1 | 2 / 3
Prankster

Audino (M) @ Expert Belt
HP: 59 | EN: 60
Speed: 42 (-10)
2 / 3 / 3 / 3 | 2 / 3
Klutz (D)
-1 Acc (4a)
Sluggish (1a), Taunt (1a), Torment (3a)

==

"That was a crumby move!"

Final Streak: 0
Continuable: No

akela: 0 CC
- Bagheera: 3 MC

Engineer
2+(2) = 4 UC

Cheers, and see you next week!
 
I have nothing to lose.
Name: Akela
Mode: Singles
Thread: Battle Subway - Akela
Current Streak: X

Mons:
Eelektross: Levitate, ThunderStone
Archeops: Defeatist, Rare Candy
Lilligant: Chlorophyll, Sun Stone

Eelektross [Ma'ar Nasai] (F)

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Egg Group: Amorphous
Ability:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1

Attacks: (51/65)
Physical
Acrobatics
Aqua Tail
Bind
Bounce
Brick Break
Crunch
Crush Claw
Drain Punch
Facade
Fire Punch
Frustration
Headbutt
Iron Tail
Knock Off
Return
Rock Slide
Spark
Super Fang
Superpower
Tackle
Thrash
ThunderPunch
U-Turn
Wild Charge
Special
Acid
Acid Spray
Charge Beam
Discharge
Flamethrower
Flash Cannon
Giga Drain
Grass Knot
Hidden Power (Type: Ice; BAP: 7)
Hyper Beam
Signal Beam
Snore
Thunder
Thunderbolt
Volt Switch
Zap Cannon
Other
Coil
Gastro Acid
Light Screen
Magnet Rise
Protect
Rain Dance
Rest
Sleep Talk
Substitute
Thunder Wave
Toxic

Archeops [Mor] [F]

Lonely Nature (+1 ATK, -1 Def)
Types: Rock/Flying
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying/Water 3
Ability:
Defeatist (Trait): The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0

Attacks: (31/70)
Physical
Acrobatics
Bite
Bounce
Crunch
Dig
Dragon Claw
Earthquake
Endeavor
Head Smash
Knock Off
Pluck
Quick Attack
Rock Slide
Rock Throw
Sky Attack
Steel Wing
Thrash
U-Turn
Wing Attack
Special
AncientPower
Dragon Pulse
DragonBreath
Other
Agility
Defog
Double Team
Leer
Quick Guard
Roost
Sandstorm
Scary Face
Taunt

Lilligant [Dahlia] [F]

Mild Nature (+1 SpA, -1 Def)
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Egg Group: Grass
Abilities:
Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Leaf Guard (Innate): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical
Bide
Special
Absorb
Energy Ball
Giga Drain
Leaf Storm
Magical Leaf
Mega Drain
Petal Dance
Other
After You
Aromatherapy
Entrainment
Growth
Healing Wish
Helping Hand
Ingrain
Leech Seed
Protect
Quiver Dance
Sleep Powder
Stun Spore
Substitute
Sunny Day
Synthesis
Teeter Dance

...
Battle 1



Trainer Wattson wants to battle!
Hehehe, looks like we have a lost sheep right here!


RNG Adjust: 0%
RNG Roll (Pokemon) [1-50]: 15/50 (Gurdurr)
RNG Roll (Ability) [1-3]: 3/3 (Iron Fist)

Come on kiddo, see what you can do.


Gurdurr (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Iron Fist (DW):
(Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Item:
Choice Band

Stats:
HP: 100
Atk+: 5
Def: 3
SpA-: 1
SpD: 2
Spe: 40
SC: 2
WC: 3
BST: 16

Attacks
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm

Drain Punch
Force Palm
Mach Punch

Ice Punch
ThunderPunch

Frustration
Dig
Brick Break
Facade
Low Sweep
Payback
Stone Edge
Rock Slide
Poison Jab
Strength
 

HP: 100
EN: 100
ThunderStone
Boost: ~
Status: ~
Other: ~

VS

HP: 100
EN: 100
Choice Band
Boost: ~
Status: ~
Other: ~​

Gurdurr: Hammer Arm ~ Hammer Arm ~ Smashing Arm [Hammer Arm + Hammer Arm Combo]

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Ma'ar Nasai used Thunder Wave!
Gurdurr was paralysed! (25%)
-6 energy

Gurdurr used Hammer Arm!
RNG Roll (Paralysis) [<=2500 Yes]: 5962/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 9032/10000 (No)
Gundurr's Speed felt!
-1 Spe (6a)
(10 + 3 + 2 + 6) x 1.0 = 21 ~ 21 damage (Ma'ar Nasai)
-6 energy

Ma'ar Nasai used Acrobatics!
RNG Roll (To Crit) [<=625 Yes]: 761/10000 (No)
(6 + 3) x 1.5 = 13.5 ~ 13.5 damage (Ma'ar Nasai)
-7 energy

Gurdurr used Hammer Arm!
RNG Roll (Paralysis) [<=2500 Yes]: 4026/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 9395/10000 (No)
Gundurr's Speed felt!
-1 Spe (5a)
(10 + 3 + 2 + 6) x 1.0 = 21 ~ 42 damage (Ma'ar Nasai)
-8 energy

Ma'ar Nasai used Bounce!
Ma'ar Nasai bounced high!

Ma'ar Nasai used Bounce!
RNG Roll (To Hit) [<=8500 Yes]: 5803/10000 (No)
(9 + 3) x 1.5 = 18 ~ 31.5 damage (Ma'ar Nasai)
-10 energy

Gurdurr used Smashing Arm!
RNG Roll (Paralysis) [<=2500 Yes]: 5121/10000 (No)
RNG Roll (To Hit) [<=9100 Yes]: 1810/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 5121/10000 (No)
Gundurr's Speed felt!
-2 Spe (4a)
(22.5 + 3 + 2 + 6) x 1.0 = 33.5 ~ 75.5 damage (Ma'ar Nasai)
-37 energy

[/I]


HP: 25
EN: 77
ThunderStone
Boost: ~
Status: ~
Other: ~

VS

HP: 68
EN: 49
Choice Band
Boost: -4 Spe (3a)
Status: ~
Other: Cooldown (1a)​

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .​


Sorry to eel you but we need to grill this!

Gurdurr: Cooldown ~ Mach Punch ~ Mach Punch
*If Ma'ar Nasai uses Rest A1 or A2 then use Brick Break A2 & A3
 

HP: 25
EN: 77
ThunderStone
Boost: ~
Status: ~
Other: ~

VS

HP: 68
EN: 49
Choice Band
Boost: -4 Spe (3a)
Status: Paralysis (20%)
Other: Cooldown (1a)​

Ma'ar Nasai used Rest!
Ma'ar Nasai felt asleep!
-15 energy

Gurdurr is tired!
Gurdurr need to cooldown!

Ma'ar Nasai recovered some energy due to Rest! (+12 Hp)

Ma'ar Nasai used Snore!
RNG Roll (To Crit) [<=625 Yes]: 1023/10000 (No)
RNG Roll (To Flinch) [<=3000 Yes]: 3211/10000 (No)
(4 + 3) x 1.0 = 7 ~ 7 damage (Gurdurr)
-3 energy

Gurdurr used Brick Break!
RNG Roll (Paralysis) [<=2000 Yes]: 5305/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 1683/10000 (No)
(8 + 3 + 6) x 1.0 = 17 ~ 5 damage (Ma'ar Nasai)
-5 energy

Ma'ar Nasai recovered some energy due to Rest! (+12 Hp)

Ma'ar Nasai used Sleep Talk!
RNG Roll (Sleep Talk) [A/B/G/F]: 3182/10000 (Giga Drain)
RNG Roll (To Crit) [<=625 Yes]: 1147/10000 (No)
(8 + 3) x 1.0 = 11 ~ 19 damage (Gurdurr)
Gurdurr had it's energy drained!
+5.5 Hp (Ma'ar Nasai)
-15 energy

Gurdurr used Brick Break!
RNG Roll (Paralysis) [<=2000 Yes]: 5440/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 876/10000 (No)
(8 + 3 + 6) x 1.0 = 17 ~ 4.5 damage (Ma'ar Nasai)
-7 energy

Gurdurr's Paralysis stage felt (15%)

Ma'ar Nasai recovered some energy due to Rest! (+12 Hp)


HP: 33
EN: 44
ThunderStone
Boost: ~
Status: ~
Other: ~

VS

HP: 49
EN: 37
Choice Band
Boost: ~
Status: Paralysis (15%)
Other: ~​

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .​


Well son you managed to survive I'll gie you that
But it's not about surviving but about living


 
Wild Charge > Bounce > Wild Charge

IF Bide A1 or A2, THEN change remaining actions to Rain Dance > Chill > Thunder + Thunder
 

HP: 33
EN: 44
ThunderStone
Boost: ~
Status: ~
Other: ~

VS

HP: 49
EN: 37
Choice Band
Boost: ~
Status: Paralysis (15%)
Other: ~​

Gurdurr: Mach Punch ~ Mach Punch ~ Mach Punch

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .*

Gurdurr used Mach Punch!
RNG Roll (Paralysis) [<=1500 Yes]: 5846/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 733/10000 (No)
(4 + 2 + 3 + 6) x 1.0 = 15 ~ 15 damage (Ma'ar Nasai)
-3 energy

Ma'ar Nasai woke up!
Ma'ar Nasai used Wilde Charge!

RNG Roll (To Crit) [<=625 Yes]: 3548/10000 (No)
RNG Roll (To Flinch) [<=3000 Yes]: 6847/10000 (No)
(10 + 2 + 3 + 3) x 1.0 = 18 ~ 18 damage (Gurdurr)
Ma'ar Nasai was hurt by recoil!(-4.5 Hp)
-6.6 energy

Gurdurr used Mach Punch!
RNG Roll (Paralysis) [<=1500 Yes]: 8859/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 4683/10000 (No)
(4 + 2 + 3 + 6) x 1.0 = 15 ~ 34.5 damage (Ma'ar Nasai)
-5 energy

Ma'ar Nasai Fainted!


HP: KO
EN: KO
ThunderStone
Boost: ~
Status: ~
Other: ~

VS

HP: 31
EN: 29
Choice Band
Boost: ~
Status: Paralysis (15%)
Other: ~​

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .​


Seems to me you have exhausted yuour option kiddo
I hope to see you again, it was a very good battle we had


Akela: 0 CC
Ma'ar Nasai: 3 MC

Gerard: 2 + 2 = 4 UC

 
Alright maggots, listen up! Only Akela and The Wanderer should be posting in this thread! Failure to comply will result in things happening. Terrible things. Things that will make you piss yourself at the mention of belly button lint. YOU HAVE BEEN WARNED.

Format: Singles
Mon 1: Eelektross, Levitate, Thunderstone
Mon 2: Crustle, Sturdy, Rare Candy
Mon 3: Rhydon, Rock Head, Eviolite

Eelektross [Ma'ar Nasai] (F)

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Egg Group: Amorphous
Ability:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1

Attacks: (51/65)
Physical
Acrobatics
Aqua Tail
Bind
Bounce
Brick Break
Crunch
Crush Claw
Drain Punch
Facade
Fire Punch
Frustration
Headbutt
Iron Tail
Knock Off
Return
Rock Slide
Spark
Super Fang
Superpower
Tackle
Thrash
ThunderPunch
U-Turn
Wild Charge
Special
Acid
Acid Spray
Charge Beam
Discharge
Flamethrower
Flash Cannon
Giga Drain
Grass Knot
Hidden Power (Type: Ice; BAP: 7)
Hyper Beam
Signal Beam
Snore
Thunder
Thunderbolt
Volt Switch
Zap Cannon
Other
Coil
Gastro Acid
Light Screen
Magnet Rise
Protect
Rain Dance
Rest
Sleep Talk
Substitute
Thunder Wave
Toxic
Crustle [Core] [F]

Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
Types: Bug/Rock
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Groups: Bug/Mineral
Abilities:
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Shell Armor (Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (Toggle): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks: (56/56)
Level Up
Bug Bite
Faint Attack
Flail
Fury Cutter
Rock Blast
Rock Polish
Rock Slide
Rock Wrecker
Sand-Attack
Shell Smash
Slash
Smack Down
Stealth Rock
Withdraw
X-Scissor
Egg
Counter
Curse
Endure
Night Slash
Sand Tomb
Spikes
Tutor
Block
Iron Defense
Knock Off
Sleep Talk
Snore
TM/HM
Aerial Ace
Attract
Bulldoze
Cut
Dig
Double Team
Earthquake
Facade
Frustration
Giga Impact
Hidden Power Ice 7
Hone Claws
Hyper Beam
Poison Jab
Protect
Return
Rock Smash
Rock Tomb
Round
Sandstorm
Shadow Claw
SolarBeam
Stone Edge
Strength
Struggle Bug
Substitute
Swagger
Swords Dance
Toxic
Rhydon [Hyde] [M]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Ground/Rock
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Monster/Field
Abilities:
Lightningrod (Passive): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (Passive): This Pokemon has an Passively aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks: (30/121)
Level Up
Bulldoze
Drill Run
Earthquake
Fury Attack
Hammer Arm
Horn Attack
Horn Drill
Megahorn
Rock Blast
Scary Face
Stomp
Stone Edge
Tail Whip
Take Down
Egg
Counter
Ice Fang
Iron Tail
Rock Climb
Rock Slide
Skull Bash
Tutor
Double-Edge
Endeavor
Icy Wind
TM/HM
Blizzard
Dragon Tail
Fire Blast
Flamethrower
Ice Beam
Protect
Pay Day
Payback
Rock Polish
Submission
Substitute
Surf
Thunder
Thunderbolt

BATTLE 1​


Robo-Moe wants to fight!


"CON A CHAI WUH MINUS AN. WE'RE GONNA HAVE A SUPER K Y TIM NOW D E E E E E E E E E SOO TILDE EXCLAMATION POINT CARET ZERO CARET."

Mon: 34 = Vanillish​


Vanillish (F)

Nature:
Bold
+1 Def, -1 Atk

Type: Ice
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Ice Body:

(Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Weak Armor (DW):
(Toggle) There is no default effect. When toggled, the Pokemon will loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Ability:
Ice Body

Item:
Leftovers

Stats:
HP:
90
Atk-: 2
Def+: 4
SpA: 3
SpD: 3
Spe: 59
SC: 2
WC: 3
BST: 16

Attacks:
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt

Autotomize
Ice Shard
Imprison
Iron Defense
Water Pulse

Magic Coat
Signal Beam

Toxic
Hail
Hidden Power Grass 7
Blizzard
Light Screen
Protect
Rest
Swagger
Substitute
Flash Cannon


"CON A CHAI WUH MINUS AN. WE'RE GONNA HAVE A SU-U-U-U-U-U-U-U-U-U-U-"
Icy Wind -> Hidden Power -> Icy Wind
*If Eelektross uses Thunder Wave, use Magic coat and push actions down, but only once
**If Eelektross uses Toxic, use Magic Coat and push actions down, but only once​
 

"Whatever I may have done in a previous life, this is a good start for payment."

Flamethrower > Flash Cannon > Drain Punch
 

The Battle Subway is now departing! All Aboard!
♫One More Time
Akela: | Robo-Moe:
|

Ma'ar Nasai | Vanillish
Thunderstone | Leftovers
HP: 100 | HP: 90
EN: 100 | EN: 100
Stats: 4(5)/3/5/3/43 | Stats: 2/4/3/3/59
Levitate | Ice Body
No ailments | No ailments
-10 evasion | No changes
No other | No other

Field:
Nothing
Order: Vanillish, Eelektross

Action 1
Vanillish used Icy Wind!
-Crit chance (Crit <= 625 unless stated otherwise): 211 = EEEEEEEEEEEEEYUP.
-Damage: 6 + 3 + 3 + 4.5 - 4.5 = 12 damage
Ma'ar Nasai's speed dropped! (-1 Spe, 1 round)
Ma'ar Nasai used Flamethrower!
-Crit chance: 7200 = NOPE.
-Damage: (9 + 7.5 - 4.5) * 1.5 = 18 damage
-Effect chance (Burn <= 1000): 6362 = NOPE.
Vanillish ate some of her leftovers! (+1 HP Vanillish)
Numbers:
-Eelektross: -12 HP, -7 EN
-Vanillish: -17 HP, -3 EN

Action 2
Vanillish used Hidden Power!
-Crit chance: 106 = ...damn.
-Damage: 6 + 3 + 4.5 - 4.5 = 9 damage
Ma'ar Nasai used Flash Cannon!
-Crit chance: 9429 = NOPE.
-Damage: (8 + 7.5 - 4.5) * 1.5 = 16.5 damage
-Effect chance (-1 SpD <= 1000): 4995 = NOPE.
Vanillish ate some of her leftovers! (+1 HP Vanillish)
Numbers:
-Eelektross: -9 HP, -6 EN
-Vanillish: -15.5 HP, -4 EN

Action 3
Vanillish used Icy Wind!
-Crit chance: 374 = DAMMIT WHY CAN'T I HAVE THIS KIND OF LUCK WHEN IT COUNTS?!
-Damage: 6 + 3 + 3 + 4.5 - 4.5 = 12 damage
Ma'ar Nasai's speed dropped! (-2 Spe, 1 round)
Ma'ar Nasai used Drain Punch!
-Crit chance: 4621 = NOPE.
-Damage: (8 + 7.5 - 6) * 1.5 = 14.25 damage
-Absorption: 14.25 / 2 = 7.125 HP
Vanillish ate some of her leftovers! (+1 HP Vanillish)
Numbers:
-Eelektross: -4.875 HP, -12 EN
-Vanillish: -13.25 HP, -3 EN
Final Numbers:
-Eelektross: -27 (26.875) HP, -25 EN
-Vanillish: -46 (45.75) HP, -10 EN

Akela: | Robo-Moe:
|

Ma'ar Nasai | Vanillish
Thunderstone | Leftovers
HP: 73 | HP: 44
EN: 75 | EN: 90
Stats: 4(5)/3/5/3/43(24) | Stats: 2/4/3/3/59
Levitate | Ice Body
No ailments | No ailments
-1 Spe (1 round), -10 evasion | No changes
No other | No other

Field:
Nothing

Akela?​
 
Last edited:

"CON A CHAI WUH MINUS AN. WE'RE GONNA HA-A-A-A-A-A-A-A-A-A-A" *hair catches fire*
Hail -> Blizzard -> Blizzard


Round 2! All Aboard!
Order: Vanillish, Eelektross

Action 1
Vanillish used Hail!
It started to hail! (4 rounds)
Ma'ar Nasai used Flamethrower!
-Crit chance: 3399 = NOPE.
-Damage: (9 + 7.5 - 4.5) * 1.5 = 18 damage
-Effect chance (Burn <= 1000): 4016 = NOPE.
Ma'ar Nasai was pelted by hail! (-2 HP Eelektross)
Vanillish ate some of her leftovers! (+1 HP Vanillish)
Vanillish was healed by the hail! (+2 HP Vanillish)
Numbers:
-Eelektross: -2 HP, -7 EN
-Vanillish: -15 HP, -9 EN
Action 2
Vanillish used Blizzard!
-Crit chance: 3209 = NOPE.
-Damage: 11 + 3 + 4.5 - 4.5 = 14 damage
-Effect chance (Freeze <= 1000): 4340 = NOPE.
Ma'ar Nasai used Flash Cannon!
-Crit chance: 1762 = NOPE.
-Damage: (8 + 7.5 - 4.5) * 1.5 = 16.5 damage
-Effect chance (-1 SpD <= 1000): 6402 = NOPE.
Ma'ar Nasai was pelted by hail! (-2 HP Eelektross)
Vanillish ate some of her leftovers! (+1 HP Vanillish)
Vanillish was healed by the hail! (+2 HP Vanillish)
Numbers:
-Eelektross: -16 HP, -6 EN
-Vanillish: -13.5 HP, -7 EN

Action 3
Vanillish used Blizzard!
-Crit chance: 5264 = NOPE.
-Damage: 11 + 3 + 4.5 - 4.5 = 14 damage
-Effect chance (Freeze <= 1000): 3382 = NOPE.
Ma'ar Nasai used Drain Punch!
-Crit chance: 7325 = NOPE.
-Damage: (8 + 7.5 - 6) * 1.5 = 14.25 damage
-Recovery: 14.25 / 2 = 7.125 damage
Ma'ar Nasai was pelted by hail! (-2 HP Eelektross)
Vanillish ate some of her leftovers! (+1 HP Vanillish)
Vanillish was healed by the hail! (+2 HP Vanillish)
Numbers:
-Eelektross: -8.875 HP, -12 EN
-Vanillish: -11.25 HP, -11 EN

Final Numbers:
-Eelektross: -27 (26.875) HP, -25 EN
-Vanillish: -40 (39.75) HP, -27 EN

Akela: | Robo-Moe:
|

Ma'ar Nasai | Vanillish
Thunderstone | Leftovers
HP: 46 | HP: 4
EN: 50 | EN: 63
Stats: 4(5)/3/5/3/43(24) | Stats: 2/4/3/3/59
Levitate | Ice Body
No ailments | No ailments
-10 evasion | No changes
No other | No other

Field:
Hail (3 rounds)


"A-A-A-A-A-A-A-A-" *BOOM* "-VE A SUPER K-Y TIM NOW D E E E E E E E SOO TILDE EXCLAMATION POINT CARET UNDERSCORE CARET."
Blizzard -> Blizzard -> Blizzard
 

Round 3! All Aboard!
Order: Vanillish, Eelektross

Action 1
Vanillish prays this Blizzard freezes Ma'ar Nasai!
-Crit chance: 9346 = NOPE.
-Damage: 11 + 3 + 4.5 - 4.5 = 14 damage
-The moment of truth (Freeze <= 1000): 1626 = ...yeah, this fight's over.
Numbers:
-Eelektross: -14 HP, -6 EN
-Vanillish: -4 HP, -15 EN
Akela: | Robo-Moe:
|

Ma'ar Nasai | Vanillish
Thunderstone | Leftovers
HP: 32 | HP: KO
EN: 44 | EN: 48
Stats: 4(5)/3/5/3/43 | Stats: 2/4/3/3/59
Levitate | Ice Body
No ailments | Faint
-10 evasion | No changes
No other | No other

Field:
Hail (2 rounds)


"CON A CHAI WUH MINUS AN. WE-E-E-E-E-E-E-E-E-E-E-" *BSoDs*

BATTLE 2

Dr. Verylongname wants to fight!


"Scheiße! She broke down again! I really need to find a vay to feex dat..."

Mon: 47 = Heatmor
Ability: 1 = Gluttony


Heatmor (F)

Nature: Mild
+1 SpA, -1 Def

Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Gluttony:

(Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Flash Fire:
(Passive) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

White Smoke (DW):
(Passive) Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents (Screech, Initimidate, etc.)

Item:
Air Balloon

Stats:
HP:
100
Atk: 4
Def-: 2
SpA+: 5
SpD: 3
Spe: 65
SC: 3
WC: 4
BST: 20

Attacks:
Incinerate
Lick
Odor Sleuth
Bind
Fury Swipes
Bug Bite
Inferno

Body Slam
Curse
Faint Attack
Heat Wave
Sucker Punch

Superpower
ThunderPunch

Hone Claws
Hidden Power Ground 7
Sunny Day
SolarBeam
Dig
Flamethrower
Fire Blast
Focus Blast
Incinerate
Will-o-Wisp



"Bah! I could haff done zo much more vith Flash Fire..."
Hidden Power -> Fire Blast -> Hidden Power
 

The reel of hate is spurning! All aboard!
♫Out of the loop
Akela: | Dr. Verylongname:
|

Ma'ar Nasai | Heatmor
Thunderstone | Air Balloon
HP: 100 | HP: 100
EN: 100 | EN: 100
Stats: 4(5)/3/5/3/43 | Stats: 4/2/5/3/65
Levitate | Something useless Gluttony
No ailments | No ailments
-10 evasion | No changes
No other | No other

Field:
Nothing
Order: Heatmor, Eelektross

Action 1
Heatmor used Hidden Power!
-Crit chance: 3080 = NOPE.
-Damage: (6 + 7.5 - 4.5) * 1.5 = 13.5 damage
Ma'ar Nasai used Rain Dance!
It started to rain! (4 rounds)
Numbers:
-Eelektross: -13.5 HP, -10 EN
-Heatmor: -4 EN

Action 2
Heatmor used Fire Blast!
-Hit chance (Hit <= 9500): 3054 = Hit
-Crit chance: 1232 = NOPE.
-Damage: 11 + 3 + 7.5 - 4.5 - 3 = 14 damage
-Effect chance (Burn <= 1000): 7262 = NOPE.
Ma'ar Nasai used Rock Slide!
-Hit chance (Hit <= 9000): 2623 = hit
-Crit chance: 3491 = NOPE.
-Damage: (8 + 7.5 - 3) * 1.5 = 18.75 damage
Numbers:
-Eelektross: -14 HP, -6 EN
-Heatmor: -18.75 HP, -7 EN

Action 3
Heatmor used Hidden Power!
-Crit chance: 8961 = NOPE.
-Damage: (6 + 7.5 - 4.5) * 1.5 = 13.5 damage
Ma'ar Nasai used Thunder!
-Crit chance: 3819 = NOPE.
-Damage: 11 + 3 + 7.5 - 4.5 = 17 damage
-Effect chance (Paralysis <= 3000): 5410 = NOPE.
Numbers:
-Eelektross: -13.5 HP, -7 EN
-Heatmor: -17 HP, -4 EN

Final Numbers:
-Eelektross: -41 HP, -23 EN
-Heatmor: -36 (35.75) HP, -15 EN
Akela: | Dr. Verylongname:
|

Ma'ar Nasai | Heatmor
Thunderstone | Air Balloon
HP: 59 | HP: 64
EN: 77 | EN: 85
Stats: 4(5)/3/5/3/43 | Stats: 4/2/5/3/65
Levitate | Something useless Gluttony
No ailments | No ailments
-10 evasion | No changes
No other | No other

Field:
Rain (3 rounds)
Your orders?​
 

"And here ve render your lightnink moot!"
Sunny Day -> Fire Blast -> Fire Blast


Round 2! All aboard!
Order: Heatmor, Eelektross

Action 1
Heatmor used Sunny Day!
The sun turned harsh! (4 rounds)
Ma'ar Nasai used Rock Slide!
-Hit chance (Hit <= 9000): 2026 = Hit
-Crit chance: 8365 = NOPE.
-Damage: (8 + 7.5 - 3) * 1.5 = 18.75 damage
Numbers:
-Eelektross: -6 EN
-Heatmor: -18.75 HP, -9 EN

Action 2
Heatmor used Fire Blast!
-Hit chance (Hit <= 9500): 2864 = Hit
-Crit chance: 1396 = NOPE.
-Damage: 11 + 3 + 3 + 7.5 - 4.5 = 20 damage!
-Effect chance (Burn <= 1000): 8015 = NOPE.
Ma'ar Nasai used Thunder!
-Hit chance (Hit <= 5000): 7297 = NOPE.
Numbers:
-Eelektross: -20(!) HP, -7 EN
-Heatmor: -7 EN

Action 3
Heatmor used Fire Blast!
-Hit chance (Hit <= 9500): 2030 = Hit
-Crit chance: 2472 = NOPE.
-Damage: 11 + 3 + 3 + 7.5 - 4.5 = 20 damage!
-Effect chance (Burn <= 1000): 3348 = NOPE.
Ma'ar Nasai used Rock Slide!
-Hit chance (Hit<= 9000): 8857 = NOPE.
-Crit chance: 2494 = NOPE.
-Damage: (8 + 7.5 - 3) * 1.5 = 18.75 damage
Numbers:
-Eelektross: -20(!) HP, -6 EN
-Heatmor: -18.75 HP, -11 EN

Final Numbers:
-Eelektross: -40 HP, -19 EN
-Heatmor: -38 (37.5) HP, -28 EN
Akela: | Dr. Verylongname:
|

Ma'ar Nasai | Heatmor
Thunderstone | Air Balloon
HP: 19 | HP: 26
EN: 58 | EN: 57
Stats: 4(5)/3/5/3/43 | Stats: 4/2/5/3/65
Levitate | Something useless Gluttony
No ailments | No ailments
-10 evasion | No changes
No other | No other

Field:
Sun (3 rounds)


"FOR SCIENSZ!"
Fire Blast -> Hidden Power -> Fire Blast
*If Eelektross uses a p/e move, use chill and push actions down, but only once​
 

Round 3! All Aboard!
Order: Heatmor, Eelektross

Action 1
Heatmor used Fire Blast!
-Hit chance (Hit <= 9500): 7746 = NOPE.
-Damage: 11 + 3 + 3 + 7.5 - 4.5 = 20 damage!
Ma'ar Nasai fainted!
Numbers:
-Eelektross: -19 HP
-Heatmor: -15 EN
Akela: | Dr. Verylongname:
|

Ma'ar Nasai | Heatmor
Thunderstone | Air Balloon
HP: KO | HP: 26
EN: 58 | EN: 42
Stats: 4(5)/3/5/3/43 | Stats: 4/2/5/3/65
Levitate | Something useless Gluttony
Faint | No ailments
-10 evasion | No changes
No other | No other

Field:
Sun (2 rounds)


*BOOM!* "...SUCKZESSSZ!!!"

Prizes:
Akela:
+1 CC
Eelektross: +6 MC and 1 KOC

The Wanderer:
+6 UC

Thank you for playing! You may challenge the subway again on the 24th!
 

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