Birkal vs. EspyOwner

Espy's mons

Minccino (Pirate Man) [Female]
Nature: Jolly (-1 Special Attack, +10% Speed, +17% Accuracy)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Cute Charm
:
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Technician:
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Skill Link (Dream World):
Type: Innate
This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 87 (+)
Size Class: 1
Weight Class: 1

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap

Aqua Tail
Endure
Iron Tail

Dig
U-Turn
Safeguard


Magnemite (Magnet Man)
Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Magnet Pull
:
Type: Can be Activated
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Sturdy:
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Analytic (Dream World):
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

HP: 80
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 39 (-)
Size Class: 1
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Metal Sound
Tackle
Supersonic
ThunderShock
SonicBoom
Thunder Wave
Magnet Bomb
Spark
Mirror Shot

Magic Coat
Signal Beam
Recycle

Thunderbolt
Flash Cannon
Protect


Golett (Shade Man)
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Iron Fist
:
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Klutz:
Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

No Guard (Dream World):
Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 4

EC: 0/6
MC: 0
DC: 0/5

Moves:

Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude

Fire Punch
Ice Punch
ThunderPunch
Magic Coat
Low Kick

Protect
Rock Slide
Double Team
Substitute


And Birkals mons

Scraggy (M)
Just before he left, my dad gave this Pokemon when I was just a runt. He said some of his friends found it while spelunking in deep caves. The little guy's skin is a weird, opaque white; he must have spent a lot of time in the dark. It's taken a while, but he's finally warmed up to me. I can't wait to see what he can do in battles.

Nature:
Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie (Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Intimidate (DW) (Locked) (Innate): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 41 (48 / 1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 3 / 6
MC: 0
DC: 0 / 5

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback

Fake Out
Counter
Drain Punch
ThunderPunch
Ice Punch

Taunt
Rest
Rock Slide
Torment
Dragon Tail


Scratchet (F)

Nature:
Modest (+1 SpA, -1 Atk)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Scrappy (Innate): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Vital Spirit (DW) (Locked) (Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0 / 6
MC: 0
DC: 0 / 5

Attacks:
Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Yawn
Haze
Nature Power
Roost
Confuse Ray

Sunny Day
Rain Dance
Focus Blast
Taunt
Substitute
Protect


Chimchar (M)

Nature:
Naive (+15% Speed, +17% Accuracy, -1 SpD)

Typing:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist (DW) (Locked) (Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 71 (61 x 1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Attacks:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Slack Off
Acrobatics

Quick Guard
Blaze Kick
Counter
Fake Out
Encore

Fire Blast
U-turn
Grass Knot
Dig
Double Team
Substitute
Endure


2v2 LC Singles
Items:Training
Abilities:All
Standard Everything Else
Espy your up!
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus


Let's do this. Scraggy, take this Pokemon out. Use Exp. Share to get some boosts while you're at it!

Faint Attack | Payback | Faint Attack

If Substitute, use Taunt.
If Double Team, use Faint Attack the next turn and push back actions.

(Also Unitas, Protect should be in Scratchet's movepool!)
 
EspyOwner

Golett

HP: 90
EN: 100
Item: Lucky Egg
Speed: 35
Other: None

Birkal

Scraggy

HP: 90
EN:100
Item: EXP Share
Speed: 41
Other: None

Calcs
Scraggy used Taunt!
-9en

Golett used Substitute!
But it failed!


Scraggy used Taunt!
-13en

Golett Struggled!
(1612=nocrit)
(5+1.5)=6.5dmg
Golett was hurt by recoil!
-2.6hp
-5en

Scraggy used Taunt!
-17en

Golett used Substitute!
(8332=nocrit)
(5+1.5)=6.5dmg
Golett was hurt by recoil!
-2.6hp
-5en

Totals:
Scraggy: -13hp, -39en
Golett: -5hp, -10en


With some clever Sub abuse EspyOwner takes quick advantage of this match and is able to tank Scraggy's energy while Golett losing minimal health and energy combined. WIll Birkal be able to come from behind and pull off the win?

EspyOwner

Golett

HP: 85
EN: 90
Item: Lucky Egg
Speed: 35
Other: Taunt 3 actions

Birkal

Scraggy

HP: 77
EN:61
Item: EXP Share
Speed: 41
Other: None
 
also it's holding an Amulet Coin .-.

Encore - Tail Slap - DoubleSlap

IF Fake Out A1 THEN push actions back.
IF Counter THEN Swift
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Let's pick up some momentum here.

Fake Out + Fake Out | Cooldown (Drain Punch) | Brick Break
 
EspyOwner

MincinnoB]

HP: 90
EN: 100
Item: Amulet Coin
Speed: 87
Other: None

Birkal

Scraggy

HP: 77
EN:61
Item: EXP Share
Speed: 41
Other: None

Calcs
Scraggy used Faked Out Fake Out!
(4379=nocrit)
((4*2.25)+3)=12dmg!
-21en

Mincinno flinched!

Mincinno used Encore!
But it failed! (IRC said combos cannot be encored. If I'm wrong let me know and this'll be fixed)
-9en

Scraggy cooled down!

Mincinno used Tail Slap!
(rng roll=4) (3hits)
(9+3-1.5)=10.5dmg!
crits=980, 2986. 3818. No crits
-6en

Scraggy used Brick Break!
(450=crit)
(8+3+3+3)*1.5=25.5dmg!
-5en

Totals:
Mincinno: -37.5~38dmg, -15en
Scraggy: -10.5~11dmg, -26en


EspyOwner

MincinnoB]

HP: 52
EN: 85
Item: Amulet Coin
Speed: 87
Other: None

Birkal

Scraggy

HP: 66
EN: 35
Item: EXP Share
Speed: 41
Other: None
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Alright! Nice work.

Chill | Chill | Drain Punch

If Tail Slap on A1 or A2, use Counter, but only once.
If U-turn on A1 or A2, use Counter, but only once.
 
EspyOwner

Mincinno

HP: 52
EN: 85
Item: Amulet Coin
Speed: 87
Other: None

Birkal

Scraggy

HP: 66
EN: 35
Item: EXP Share
Speed: 41
Other: None

Calcs
Mincinno used Tail Slap!
(rng for hits=8) (5hits!)
(15+3+2-1.5)=18.5dmg!
For crit=199, 9818, 402, 4879, 4308
-6en

Scraggy used Counter!
(18.5*1.5)*1.5=41.625dmg!
-15en

Mincinno used Encore!
-9en

Scraggy used Counter!
It failed!
-5en

Mincinno used Swift!
(3483=nocrit)
((6*1.5)+3-3)=9dmg!
-3en

Scraggy used Counter!
But it failed!
-5en

Totals:
Mincinno: -42.625~42hp, -18en
Scraggy: -27.5~28hp, -25en

EspyOwner

Mincinno

HP: 10
EN: 67
Item: Amulet Coin
Speed: 87
Other: None

Birkal

Scraggy

HP: 38
EN: 10
Item: EXP Share
Speed: 41
Other: None
 
EspyOwner

Mincinno

HP: 10
EN: 67
Item: Amulet Coin
Speed: 87
Other: None

Birkal

Scraggy

HP: 38
EN: 10
Item: EXP Share
Speed: 41
Other: None

Calcs
Mincinno used Tail Slap!
(rng roll=4=3hits)
(3671, 2856, 6=1 crit)
(9+3+1-1.5)=11.5dmg
-6en

Scraggy chilled!
+12en

Mincinno used Endure!
-14en

Scraggy used Drain Punch!
(4856=nocrit)
(8+3+3)*1.5=21dmg(lost 9hp)
-11en
Scraggy gained 4.5hp!
Mincinno held on!

Mincinno used Tail Slap!
(rng roll=7=4hits)
(5734,867,4296,5217=nocrits)
(12+3-1.5)=13.5dmg
-6en

Scraggy chilled!
+12en

Totals:
Mincinno: -9hp, -26en
Scraggy: -25hp, +13en


EspyOwner

Mincinno

HP: 1
EN: 41
Item: Amulet Coin
Speed: 87
Other: None

Birkal

Scraggy

HP: 13
EN: 23
Item: EXP Share
Speed: 41
Other: None
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus


Awesome work, Scraggy. Let's finish the job.

Fake Out | Chill | Chill

If Fake Out fails to KO, use it again.
 
EspyOwner

Mincinno

HP: 1
EN: 41
Item: Amulet Coin
Speed: 87
Other: None

Birkal

Scraggy

HP: 13
EN: 23
Item: EXP Share
Speed: 41
Other: None

Calcs
Mincinno dodged!
(<5000=hit)
-5en

Scraggy used Fake Out!
(3948=hit)
Mincinno was Ko'd!
-4en

Totals:
Mincinno:KO
Scraggy: -4en


EspyOwner

Mincinno

HP: KO
EN: KO
Item: Amulet Coin
Speed: 87
Other: None

Birkal

Scraggy

HP: 13
EN: 19
Item: EXP Share
Speed: 41
Other: None
 
EspyOwner

Golett

HP:85
EN:90
Item: Lucky Egg
Speed: 35
Other: None

Birkal

Scraggy

HP: 13
EN: 19
Item: EXP Share
Speed: 41
Other: None

Calcs
Scraggy used Taunt!
-9en

Golett used Giant Fire Punch Thing!
(8089=hit)
Enough to KO!
-18en


EspyOwner

Golett

HP:85
EN:72
Item: Lucky Egg
Speed: 35
Other: Taunt (5 Actions)

Birkal

Scraggy

HP: KO
EN: KO
Item: EXP Share
Speed: 41
Other: None
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus


Let's see what you're made of, Chimchar! Take an Amulet Coin too!

Counter | Dig | Counter

If Mud-Slap, change actions at that point to Substitute (20 HP) first, then Grass Knot any remaining actions.
If Magnitude on A2, use Counter instead.​
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
This is what I get for reading Bulbapedia where it lists that Counter specifically hits Ghost-types...

... in Generation 1 ;__;
 

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