[box]1 v 1 Flashmatch (Weak NFE/LC)
All Abilities
Items: Training
2 Substitions
2 Recovers / 2 Chills
Switch = OK
Arena: Oasis Arena
By Its_A_Random
[/box]
Phew! It's a hot one today, folks! Unitas, akela, and I are continuing our five day marathon run through the scorching western desert. We've been running for about the past six hours or so (GOTTA GO FAST), so we decided to catch a breather at a nearby oasis. And hey, since we're just hanging around, why not have a quick Pokemon battle that we conveniently brought with us? I'll pop a squat under a nearby palm tree and agree to referee from the shade. Don't wanna get my tan on too hard.
All Abilities
Items: Training
2 Substitions
2 Recovers / 2 Chills
Switch = OK
Arena: Oasis Arena
By Its_A_Random
Field Type: Neutral
Complexity: Moderate
Format: All
Restrictions: No Rain or Hail
Description: It is basically a purpose built Pokémon arena with a difference: It has an Oasis in the middle of the arena. The Surface of the arena is sand & diggable, while the actual semi-lake that the oasis is positioned near the middle of the arena, to the right of where the challenger stands. On the other side are the grandstands. The arena has the same dimensions as a normal arena. The default weather is Clear & the only Weather that can take effect is Sun & Sandstorm.
Summary: Arena with Oasis, Diggable sandy surface, Oasis positioned near the middle of arena. Default weather: Clear, it can never hail or rain here.
Complexity: Moderate
Format: All
Restrictions: No Rain or Hail
Description: It is basically a purpose built Pokémon arena with a difference: It has an Oasis in the middle of the arena. The Surface of the arena is sand & diggable, while the actual semi-lake that the oasis is positioned near the middle of the arena, to the right of where the challenger stands. On the other side are the grandstands. The arena has the same dimensions as a normal arena. The default weather is Clear & the only Weather that can take effect is Sun & Sandstorm.
Summary: Arena with Oasis, Diggable sandy surface, Oasis positioned near the middle of arena. Default weather: Clear, it can never hail or rain here.

Phew! It's a hot one today, folks! Unitas, akela, and I are continuing our five day marathon run through the scorching western desert. We've been running for about the past six hours or so (GOTTA GO FAST), so we decided to catch a breather at a nearby oasis. And hey, since we're just hanging around, why not have a quick Pokemon battle that we conveniently brought with us? I'll pop a squat under a nearby palm tree and agree to referee from the shade. Don't wanna get my tan on too hard.
Smeargle [Frederick Ulysses Christopher Kruger Young Oswald Unger] [M] ♪
Naive Nature (+15% Speed, +9% Accuracy, -1 SpD)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Field
Abilities:
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Innate) (Locked): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1 (-)
Spe: 87 (+) [+9 ACC]
Size Class: 2
Weight Class: 4
Base Rank Total: 11
MC: 0
DC: 2/5
Attacks:
Physical
Bide (Shuckle)
Special
Eruption (Cyndaquil)
Mega Drain (Lilligant)
Other
After You (Lilligant)
Helping Hand (Miltank)
Light Screen (Slugma)
Milk Drink (Miltank)
Reflect (Slugma)
Spikes (Dwebble)
Yawn (Slugma)
Sketches
Sketch
Sketch
Sketch

Naive Nature (+15% Speed, +9% Accuracy, -1 SpD)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Field
Abilities:
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Innate) (Locked): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1 (-)
Spe: 87 (+) [+9 ACC]
Size Class: 2
Weight Class: 4
Base Rank Total: 11
MC: 0
DC: 2/5
Attacks:
Physical
Bide (Shuckle)
Special
Eruption (Cyndaquil)
Mega Drain (Lilligant)
Other
After You (Lilligant)
Helping Hand (Miltank)
Light Screen (Slugma)
Milk Drink (Miltank)
Reflect (Slugma)
Spikes (Dwebble)
Yawn (Slugma)
Sketches
Sketch
Sketch
Sketch

Grimer* [Barrabus] (Male)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Poison
Typing: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Ability 1: Stench (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Ability 2: Sticky Hold (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Ability 3: Poison Touch (DW) (Locked) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 21 (25/1.15) (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC:1/6
MC:0
DC:1/5
Attacks:
Level Up:
Posion Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb
Egg Moves:
Curse
Shadow Sneak
Imprison
TM Moves:
Substitue
Payback
Poison Jab
Rock Slide
Flamethrower
Protect
Shadow Ball
Torment
Tutor Moves:
Giga Drain
Pain Split
Order of Events:
akela orders.
Unitas follows suit.
I referee!
akela orders.
Unitas follows suit.
I referee!