Is Houndoomsday really Someoneelse?

1v1 FRESHMONS (once Banquo gets approved :3)
2 Day DQ
2 Subs
2 Recovers/5 Chills
ASB Arena

I'll take Houndoomsday's battle.
All abilities
Training items
Switch=…

Houndoomsday said:
Thanks a ton! Not sure this needs to be hidden, but whatever...

302.png

Banquo the Sableye
Nature: Naive (+15% speed, +4 acc, -1 SpD)

Type: Dark/Ghost
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (DW LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats
HP: 90
Atk: 3
Def: 3
SpA: 3
SpD: 2 (-)
Spe: 58 (+)
Size: 1
Weight: 2
BST: 16

Attacks:
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak

Trick
Psych Up
Feint
Recover
Sucker Punch

Taunt
Protect
Torment
Will'O'Wisp
Thief

Someoneelse said:
Spr_1b_142_f.png

Aerodactyl [Missingno.] (M)
Nature: Adamant (+Atk, -SAtk)
Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Rock Head:
Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure:
Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve:
Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20


EC: N/A
MC: 0
DC: 5/5

Attacks:
Agility
AncientPower
Bite
Crunch
Earthquake
Fire Fang
Fly
Ice Fang
Pursuit
Roar
Roost
Scary Face
Stone Edge
Supersonic
Tailwind
Thunder Fang
Wing Attack
498.png

Tepig [Roast] (M)
Nature: Quiet
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Blaze (Innate):
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Thick Fat (Innate)(DW, locked):
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 39 (-)
-10% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down

Body Slam
Endeavor
Heavy Slam
Superpower
Yawn

Taunt
Protect
Flamethrower
Grass Knot
Wild Charge
If this ends up being called counter-farming…

-Houndoomsday sends out with item.
-Someoneelse sends out with item, orders.
-Houndoomsday orders.
-I ref.
 
Missingno. @ Exp. Share

Stone Edge > Stone Edge > Crunch
If Sableye uses a successful P/E move, Pursuit and push actions back.
If you flinch, push actions back.
 
302.png

Banquo
HP: 90
EN: 100
Other: none

Spr_1b_142_f.png

Missingno.
HP: 100
EN: 100
Other: none

Action 1:
Missingno. used Stone Edge!
Hit: [<=8000] 1599/10000 (Yes)
Crit: [<=1250] 9365/10000 (No)
Calculation: 10+3+5*1.5-3*1.5=16
-6 Energy

Banquo used Torment!
-9 Energy

Action 2:
Missingno. cannot use Stone Edge!

Banquo used Will-O-Wisp!
Hit: [<=7900] 5680/10000 (Yes)
-7 Energy

-2 HP for Missingno.

Action 3:
Banquo used Sucker Punch!
Crit: [<=625] 9937/10000 (No)
Calculation: 8+3+3*1.5-3*1.5=11
-5 Energy

Missingno. used Crunch!
Crit: [<=625] 8566/10000 (No)
Calculation: 8+5*1.5-3*1.5-3=8
-6 Energy

-2 HP for Missingno.

END OF ROUND

302.png

Banquo
HP: 66
EN: 79
Other: none

Spr_1b_142_f.png

Missingno.
HP: 85
EN: 88
Other: Torment (4a), Burn

-Houndoomsday orders.
-Someoneelse orders.
-I ref.
 
302.png

Banquo
HP: 66
EN: 79
Other: none

Spr_1b_142_f.png

Missingno.
HP: 85
EN: 88
Other: Torment (4a), Burn

Action 1:
Missingno. flew up!

Banquo used Taunt!
miss
-9 Energy

Missingno. used Fly!
Hit: [<=9500] 4372/10000 (Yes)
Crit: [<=625] 7133/10000 (No)
Calculation: 9+3+5*1.5-3*1.5-3=12
-10 Energy

-2 HP for Missingno.

Action 2:
Missingno. used Supersonic!
Hit: [<=5500] 8500/10000 (No)
-4 Energy

Banquo used Night Shade!
10 damage
-4 Energy

-2 HP for Missingno.

Action 3:
Missingno. used Earthquake!
Crit: [<=625] 4461/10000 (No)
Calculation: 10+5*1.5-3*1.5-3=10
-7 Energy

Banquo used Recover!
+20 HP
-11 Energy

-2 HP for Missingno.

END OF ROUND

302.png

Banquo
HP: 64
EN: 55
Other: none

Spr_1b_142_f.png

Missingno.
HP: 69
EN: 67
Other: Torment (1a), Burn

-Someoneelse
-Houndoomsday
-Me
 
Stone Edge > Crunch > Roost
If you are Taunted A3, Earthquake that action.
If you are not Tormented A2, Stone Edge that action.
 
302.png

Banquo
HP: 64
EN: 55
Other: none

Spr_1b_142_f.png

Missingno.
HP: 69
EN: 67
Other: Torment (1a), Burn

Action 1:
Missingno. used Stone Edge!
Hit: [<=8000] 6280/10000 (Yes)
Crit: [<=1250] 9330/10000 (No)
Calculation: 10+3+5*1.5-3*1.5-3=13
-6 Energy

Banquo used Taunt!
-9 Energy

-2 HP for Missingno.

Action 2:
Missingno. used Crunch!
Crit: [<=625] 1311/10000 (No)
Calculation: 8+5*1.5-3*1.5-3=8
-6 Energy

Banquo used Night Shade!
10 damage
-4 Energy

-2 HP for Missingno.

Action 3:
Missingno. used Earthquake!
Crit: [<=625] 4461/10000 (No)
Calculation: 10+5*1.5-3*1.5-3=10
-7 Energy

Banquo chilled!
+12 Energy

END OF ROUND

302.png

Banquo
HP: 33
EN: 54
Other: none

Spr_1b_142_f.png

Missingno.
HP: 53
EN: 48
Other: Taunt (3a), Burn

-Houndoomsday
-Someoneelse
-Me
 
302.png

Banquo
HP: 33
EN: 54
Other: none

Spr_1b_142_f.png

Missingno.
HP: 53
EN: 48
Other: Taunt (4a), Burn

Action 1:
Missingno. used Stone Edge!
Hit: [<=8000] 5471/10000 (Yes)
Crit: [<=1250] 5469/10000 (No)
Calculation: 10+3+5*1.5-3*1.5-3=13
-6 Energy

Banquo used Recover!
+20 HP
-11 Energy

-2 HP for Missingno.

Action 2:
Banquo used Fake Out!
Crit: [<=625] 7628/10000 (No)
Calculation: (4+3*1.5-3*1.5)*2/3=2.666666666666
-4 Energy

Missingno. flinched!

-2 HP for Missingno.

Action 3:
Missingno. flew up!

Banquo used Night Shade!
miss
-4 Energy

Missingno. used Fly!
Hit: [<=9500] 5941/10000 (Yes)
Crit: [<=625] 5320/10000 (No)
Calculation: 9+3+5*1.5-3*1.5-3=12
-10 Energy

-2 HP for Missingno.

END OF ROUND

302.png

Banquo
HP: 28
EN: 35
Other: none

Spr_1b_142_f.png

Missingno.
HP: 44
EN: 32
Other: Taunt (1a), Burn

-Someoneelse
-Houndoomsday
-Me
 
Stone Edge > Earthquake > Stone Edge
If Tormented, change your actions from that point onwards to Crunch > Fire Fang > Earthquake.
If a successful P/E move, Pursuit the first time only and push actions back.
 
302.png

Banquo
HP: 28
EN: 35
Other: none

Spr_1b_142_f.png

Missingno.
HP: 44
EN: 32
Other: Taunt (1a), Burn

Action 1:
Banquo used Sucker Punch!
Crit: [<=625] 1620/10000 (No)
Calculation: 8+3+3*1.5-3*1.5=11
-5 Energy

Missingno. used Stone Edge!
Hit: [<=8000] 5790/10000 (Yes)
Crit: [<=1250] 3812/10000 (No)
Calculation: 10+3+5*1.5-3*1.5-3=13
-6 Energy

-2 HP for Missingno.

Action 2:
Missingno. used Earthquake!
Crit: [<=625] 3506/10000 (No)
Calculation: 10+5*1.5-3*1.5-3=10
-7 Energy

Banquo used Night Shade!
10 damage
-4 Energy

-2 HP for Missingno.

Action 3:
Missingno. used Stone Edge!
Hit: [<=8000] 9177/10000 (No)
-6 Energy

Banquo used Astonish+Night Shade!
Crit: [<=625] 8336/10000 (No)
Calculation: (4+3+3*1.5-3*1.5)+(10)=17
-17 Energy

-2 HP for Missingno.
Missingno. fainted!

END OF ROUND

302.png

Banquo
HP: 5
EN: 9
Other: none

Spr_1b_142_f.png

Missingno.
HP: 0
EN: 32
Other: Taunt (1a), Burn

That was one of the closest matches I have ever seen. Also Fail Edge strikes at the worst time ever.

Prizes:
-Both battlers get 1 CC
-I get 2 UC
-Missingno. gets 3 MC
-Banquo gets 2 MC 1 DC and (by 5 HP 9 EN) gets 1 KOC as well
 
Well he had a 32.768% chance of hitting all five Stone Edges, so it wasn't really hax.

Note to someoneelse: CHANGE NATURE TO JOLLY
 
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