Adorable BRAWL - Maxim vs Glacier

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Challenging Glacier Knight to an epic Brawl!

6v6 Brawl
2 Day DQ/3 for Refs
1 Substitution
ASB Arena
accepting Maxim!

All abilities, training Items, 2/5 recovery/chill, etc
Team Glacier


Nova the Torchic (F)

Nature: Hasty (-Def, +Spe)

Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost: (DW LOCKED,Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 52 (+9% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 6
DC: 2/5

Attacks:

Scratch (*)
Growl (*)
Focus Energy (*)
Ember (*)
Peck (*)
Sand Attack (*)
Fire Spin (*)

Feint
Endure
Night Slash

Dig
Protect
Fire Blast

Xena the Kabuto (F)

Mild Nature (+Spa, -Def)

Types: Rock/Water
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Water 3
Abilities:
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor (Can Be Enabled) (Locked): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Harden
Absorb
Leer
Mud Shot
Sand Attack

Confuse Ray
Giga Drain
Bubblebeam

Protect
Rock Slide
Smack Down

12 Moves

Scratchet (Nala) [F]
Nature: Brave (+atk -spe)
Type: Normal / Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.


Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 34 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14


EC: 1/6
MC: 0
DC: 1/5

Moves

Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Roost
Confuse ray
Stealth Rock

Taunt
Brick Break
Earthquake
Strength

13 Moves

Natalie the Tirtouga (F)
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Water/Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Water 1/Water 3
Abilities:
Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 19 (-)
Size Class: 1
Weight Class: 2

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
Ancient Power
Crunch
Wide Guard
Brine
Rock Slide
Shell Smash
Aqua Tail

Flail
Knock Off
Rock Throw

Stone Edge
Protect
Smack Down

20 Moves

Its_A_Random the Goldeen (M)

Nature:

Type:

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilties:

Swift Swim (Innate):
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Water Veil (Innate): Pokemon with this ability always have their body coated in a layer of water which prevents burns.

Lightningrod (DW LOCKED): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 63
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attack:
Peck
Tail Whip
Water Sport
Super Sonic
Horn Attack
Water Pulse
Flail

Hydro Pump
Mud Slap
Psybeam

Scald
Poison Jab
Protect

13 Moves


Glacia the Seel (Female)

Nature: Brave (+atk, -speed)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ice Body (Innate, DW LOCKED): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Hydration (Innate): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)


Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 39 (-10% Evasion)
Size Class: 2
Weight Class: 4
Base Rank Total: 16


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Headbutt
Growl
Aurora Beam
Icy Wind
Water Sport
Encore
Ice Shard
Rest
Aqua Ring

Disable
Fake Out
Perish Song

Double Team
Substitute
Dive

15 Moves


Team Maxim

Rufflet [Captain Falcon] (M)
Nature: Jolly (+15% Speed, +11% Accuracy, -1 SpA)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying:
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye:
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (60*1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 3/6
MC: 0
DC: 1/5

Attacks (15):
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Tailwind
Brave Bird

Roost
Superpower
Tailwind

Protect
Rock Slide
U-Turn



Timburr [Brute] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away

Counter
Endure
Wide Guard

Protect
Brick Break
Dig



Shellder [Shellby] (F)
Nature: Lonely (+1 Atk, -1 Def)

Type:
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Shell Armor:
(Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 1
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Withdraw
Supersonic
Icicle Spear
Protect
Leer
Clamp
Aurora Beam

Rock Blast
Avalanche
Rapid Spin

Surf
Dive
Explosion



Syclar [Athena] (F)
Nature: Mild (Def lowered; Sp. Atk raised)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats


HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 1/6
MC: 0
DC: 1/5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Technician (DW LOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Attacks (24):
Fury Attack
Leer
Leech Life
Ice Shard
Focus Energy
Icy Wind
X-Scissor
Scratch
Ice Shard
Slash
Bug Bite
Icicle Spear
Ice Beam
Icicle Crash
Bug Buzz
Sheer Cold

Earth Power
Tail Glow
Silver Wind

Protect
Blizzard
Solarbeam
Double Team
Dig

Holy Shock
Holy Blade



Tirtouga [Sentinel] (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)

Type:
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock:
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 19 (22/1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

Attacks (18):
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
Ancientpower
Crunch
Wide Guard
Shell Smash
Rock Slide

Iron Defense
Knock Off
Rock Throw

Earthquake
Stone Edge
Rain Dance



Karrablast [Sir Lance-a-lot] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type:
Bug:
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 1/5
Attacks (15):
Peck
Leer
Endure
Fury Cutter
Fury Attack
Headbutt
False Swipe
Swords Dance
Double-Edge

Counter
Megahorn
Pursuit

Protect
Double Team
X-Scissor


Order of Operations

PM ME YOUR ORDEEEERS!!!!
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Team Glacier

Hp: 90
En: 100
2/1/3/2/52 (+8%acc)
Other:


Hp: 90
EN: 100
3/2/3/2/55
Other:


Hp: 90
En: 100
4/3/1/3/34
Other:


Hp: 90
En: 100
3/4/3/2/19
Other:


Hp: 90
EN: 100
3/2/3/1/63
Other:


Hp: 100
EN: 100
3/2/2/3/39
Other:

Torchic: Fire Blast (Syclant) x2
-If Torchick is protected, target karrablast that action


Goldeen: Scald (Rufflet)~Scald (Rufflet)
-If Rufflet is protected, target Timburr that action


Kabuto: Rock Slide (Rufflet/Karrablast/Shellder) x2



Seel: Fake Out (Syclant)~Aurora Beam (Rufflet)
-If Syclant is protected, target Timburr that action


Scratchet: Brick Break (Syclant)~Brick Break (Syclant)
-If Syclant is Protected, target Timburr with Strength that action


Tirtouga: Shell Smash~Stone Edge (Rufflet)
If Rufflet is protected, target Karrablast that action




Hp: 100
En: 100
3/2/1/2/69
Other:


Hp: 100
En: 100
4/2/0/2/35
Other:


Hp: 90
EN: 100
4/3/2/1/40
Other:


Hp: 90
EN: 100
3/1/4/2/91
Other:


Hp: 90
EN: 100
3/4/2/3/19
Other:


Hp: 90
En: 100
4/2/1/2/60
Other:

Captain Falcon (Rufflet): Superpower (Kabuto) x2
If Kabuto faints, redirect to Tirtouga.

Brute (Timburr): Brick Break (Kabuto) x2
If Kabuto faints, redirect to Tirtouga.

Shellby (Shellder): Icicle Spear (Scratchet) x2
If Scratchet faints, replace remaining actions with Rock Blast (Torchic)

Athena (Syclar): Blizzard (Scratchet, Kabuto, Seel) x2

Sentinel (Tirtouga): Rock Slide (Scratchet, Kabuto, Seel) x2

Sir Lance-a-lot (Karrablast): Megahorn (Seel) x2
If Seel faints, redirect to Goldeen


Round 1​

If anyone complains about lack of flavor, I will grab my axe. And cut stuff off.

Tie (1=Glacier's Tirtouga): 2, 2 (Maxim)

Seel: Fake Out (Syclar): 4+3 = 7 damage for 4 energy
Crit: 16

Syclar: flinch

Rufflet: Superpower (Kabuto): (12+1.5)*1.5= 20.25 damage for 8 energy
Crit:7

Goldeen: Scald (Rufflet): 8+3+1.5 = 12.5 damage for 5 energy
Crit:3
Burn:1 (yes)

Karrablast: Megahorn (Seel): 12+3+3 = 18 damage for 7 energy
Hit: 23
Crit:2

Kabuto: Rock Slide (Rufflet/Karrablast/Shellder) for 6 energy
vs Rufflet: (8*0.75+3+1.5)*1.5= 15.75 damage
vs Karrablast: (8*0.75+3+1.5)*1.5= 15.75 damage
vs Shellder: (8*0.75+3)= 9 damage
Hit: 39, 23
Crit:2, 11, 13
Flinch: 1 (Shellder flinched)

Torchic: Fire Blast (Syclar): (12+3+1.5)*2.25= 37.125 damage for 7 energy
Hit: 36
Crit:12
Burn: 10

Shellder: flinch

Timburr: Brick Break (Kabuto): (8+3+3)*1.5 = 21 damage for 5 energy
Crit: 2

Scratchet: Brick Break (Syclar): 8+3+4.5 = 15.5 damage for 5 energy
Crit: 14

Maxim|Tirtouga: Rock Slide (Scratchet, Kabuto, Seel) for 5 energy
vs Scratchet: (8*0.75+3)*2/3 = 6 damage
vs Kabuto: 8*0.75+3+1.5 = 10.5 damage
vs Seel: 8*0.75+3+1.5 = 10.5 damage
Hit: 9, 32
Crit: 9, 8, 12

Glacier|Tirtouga: Shell Smash for 20 energy

Rufllet loses 2hp due to burn

Syclar: Blizzard (Scratchet, Kabuto, Seel) for 7 energy
vs Scratchet: (12*0.75+3+1.5)= 13.5 damage
vs Kabuto: (12*0.75+3+3)*0.67= 10.05
vs Seel: (12*0.75+3+1.5)*0.44= 5.94
Hit: 34, 4, 13
Crit: 8, 12, 11
Freeze: 10, 10

Rufflet: Superpower (Kabuto): (12+1.5-3)*1.5-1.75= 14 damage for 12 energy
Crit: 3
-2hp due to burn

Goldeen: Scald (Rufflet): 8+3+1.5 = 12.5 damage for 5 energy
Crit: 16

Karrablast: Megahorn (Seel): 12+3+3 = 18 damage for 11 energy
Hit: 89 (yes)
Crit: 8

Kabuto: Rock Slide (Rufflet/Karrablast/Shellder) for 10 energy
vs Rufflet: (8*0.75+3+1.5)*1.5= 15.75 damage
vs Karrablast: (8*0.75+3+1.5)*1.5= 15.75 damage
vs Shellder: (8*0.75+3)= 9 damage
Hit: 56, 74
Crit: 12, 8
Flinch: 2 (shellder flinch go)

Glacier|Tirtouga: Stone Edge (Rufflet): (10+3+1.5)*1.5+3.5= miss for 6 energy
Hit: 83 (miss)
Crit: 14

Torchic: Fire Blast (Syclant): Fire Blast (Syclar): (12+3+1.5)*2.25= 37.125 damage for 11 energy
Hit: 61
Crit: 4
Burn: 10 (no)

Syclar fainted!

Shellder: flinch

Seel: Aurora Beam (Rufflet): 7*1.5 = 10.5 damage for 5 energy
Crit: 3
Effect: 8 (no)

Timburr: Brick Break (Kabuto): (8+3+3)*1.5 = 21 damage for 9 energy
Crit: 2

Kabuto fainted!

Scratchet: Brick Break (Syclar): no target (fainted) for 9 energy
Crit: 14

Maxim|Tirtouga: Rock Slide (Scratchet, Kabuto, Seel) for 9 energy
vs Scratchet: (8*0.75+3)*2/3 = 6 damage
vs Kabuto: 8*0.75+3+1.5 = no target
vs Seel: 8*0.75+3+1.5 = 10.5 damage
Hit: 72, 62
Crit: 12, 11, 10


Team Glacier

Hp: 90
En: 82
2/1/3/2/52 (+8%acc)
Other:


Hp: KO
EN: KO
3/2/3/2/55
Other:


Hp: 65
En: 86
4/3/1/3/34
Other:


Hp: 90
En: 74
3/4/3/2/19
Other: +2atk, spa and spe. -1def and spd.


Hp: 90
EN: 86
3/2/3/1/63
Other:


Hp: 37
EN: 91
3/2/2/3/39
Other:


Hp: 29
En: 80
3/2/1/2/69
Other: -2atk and def. Burn


Hp: 100
En: 86
4/2/0/2/35
Other:


Hp: 72
EN: 100
4/3/2/1/40
Other:


Hp: KO
EN: KO
3/1/4/2/91
Other:


Hp: 90
EN: 86
3/4/2/3/19
Other:


Hp: 58
En: 82
4/2/1/2/60
Other:​


FIRE THY PMS!
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
In the heart of my madness, I thought Scratchet was Flying-Type (making Rock Slide Neutral and Blizzard SE). But it isn't >_<;.

I changed accordingly. Both have 24h to reorder or else I will consider your orders as is.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Team Glacier

Hp: 90
En: 82
2/1/3/2/52 (+8%acc)
Other:


Hp: 65
En: 86
4/3/1/3/34
Other:


Hp: 90
En: 74
3/4/3/2/19 (52.25)
Other: +2atk, spa and spe. -1def and spd.


Hp: 90
EN: 86
3/2/3/1/63
Other:


Hp: 37
EN: 91
3/2/2/3/39
Other:

Torchic: Night Slash (Rufflet)~Fire Blast (Rufflet)
-if Rufflet is Protected, target karrablast

Scratchet: Protect (Seel)~Strength (Rufflet)
if rufflet is protected, target karrablast

Tirtouga: Rock Slide (Rufflet/Shellder/Karrablast) x2

Goldeen: Hydro Pump (Rufflet) x2
-if rufflet is protected, target karrablast

Seel: Fake Out (Rufflet)~Fake Out (Karrablast)

KO PRIORITY ORDER: RUFFLET > KARRABLAST > SHELLDER > TIMBURR > TIRTOUGA



Hp: 29
En: 80
3/2/1/2/69
Other: -2atk and def. Burn


Hp: 100
En: 86
4/2/0/2/35
Other:


Hp: 72
EN: 100
4/3/2/1/40
Other:


Hp: 90
EN: 86
3/4/2/3/19
Other:


Hp: 58
En: 82
4/2/1/2/60
Other:

Rufflet: Aerial Ace (Scratchet) x2
If Scratchet faints, then redirect to Torchic

Timburr: Wide Guard (All)~Brick Break (Seel)
If Seel faints A2, then redirect to Tirtouga

Shellder: Icicle Spear + Icicle Spear combo (Scratchet)~Cooldown (Icicle Spear)

Tirtouga: Earthquake x2
If Everyone dies, then I don't give a crap. :P

Karrablast: X-Scissor (Seel) x2
If Seel faints, then redirect to Goldeen




Round 2​


´
Seel: Fake Out (Rufflet): 4 damage for 4 energy
Note: GO GO One flinch per switch in.

Scratchet: Protect (Seel) for 17 energy

Rufflet: Aerial Ace (Scratchet): (6+3-3)*1.5-3.5= 5.5 damage for 3 energy
Crit:


Goldeen: Hydro Pump (Rufflet): 12+3 = 15 damage for 7 energy
Hit: 72 (yes)
Crit: doesn't matter

Karrablast: X-Scissor (Seel): 8+3+3 = 14 (protected) damage

Glacier|Tirtouga: Rock Slide (Rufflet/Shellder/Karrablast): Wide Guard for 5 energy

Torchic: Night Slash (Rufflet): 7 + 3.5 = 10.5 damage for 5 energy
Crit: doesn't matter

Rufflet fainted!

Timburr: Wide Guard for 7 energy

Maxim|Tirtouga: Earthquake for 7 energy.
vs Scratchet: 10*0.75 = 7.5hp
vs Torchic: (10*0.75+3)*1.5=15.75hp
vs Glacier|Tirtouga: (10*0.75-1.5-1-2)*1.5+2= 6.5hp
vs Goldeen: (10*0.75+1.5) = 9hp
vs Seel: (10*0.75+1.5) = 9 (protected) hp
Crit: 13, 6, 10, 12, 5, 15 (no no no no no)

Shellder: Icicle Spear + Icicle Spear (Scratchet): 3*5*2.25+1+1.5= 36.25 damage for 33.5 energy
Crit: 4, 1, 14, 4, 11 (1 crit)

Seel: Fake Out (Karrablast): 4+1.5 = 5.5 damage for 8 energy
Crit: 10

Goldeen: Hydro Pump (Karrablast): 12+3 = 15 damage for 11 energy
Hit: 24 (yes)
Crit: 13

Karrablast: X-Scissor (Seel): 8+3+3 = 14 damage
Crit: 5

Glacier|Tirtouga: Rock Slide (Timburr/Shellder/Karrablast) for 9 energy
vs Timburr: (8*0.75+3+1.5)*0.67+4= 11
vs Shellder: (8*0.75+3)+4= 13
vs Karrablast: (8*0.75+3+1.5)*1.5+4= 19.75hp
Hit: 38, 1, 87 (yes yes yes)
Crit: 2, 9, 4 (no no no)
Flinch: 1 (timburr flinched)

Torchic: Fire Blast (Karrablast): (12+3+1.5)*1.5= 24.75 damage for 7 energy
Hit: 94 (cloooose and yes)
Crit: 10 (no)
Burn: 6 (no)

Karrablast fainted!

Shellder: cooldown

Timburr: flinch

Scratchet: Strength (Shellder): 8+3+1.5 = 12.5 damage for 5 energy
Crit: 5 (no)

Maxim|Tirtouga: Earthquake for 11 energy
are you fucking kidding me?
vs Scratchet: 10*0.75 = 7.5hp
vs Torchic: (10*0.75+3+3)*1.5=20.25hp
vs Glacier|Tirtouga: (10*0.75-1.5-1-2)*1.5+2= 6.5hp
vs Goldeen: (10*0.75+1.5) = 9hp
vs Seel: (10*0.75+1.5) = 9hp
vs Shellder: 10*0.75 = 7.5hp
vs Timburr: 10*0.75+1.5 = 9hp
Crit: 15, 13, 1, 14, 10, 13, 15 (torchic crit)


Team Glacier

Hp: 54
En: 70
2/1/3/2/52 (+8%acc)
Other:


Hp: 14
En: 64
4/3/1/3/34
Other:


Hp: 77
En: 60
3/4/3/2/19 (52.25)
Other: +2atk, spa and spe. -1def and spd.


Hp: 72
EN: 68
3/2/3/1/63
Other:


Hp: 14
EN: 79
3/2/2/3/39
Other:


Hp: KO
En: KO
3/2/1/2/69
Other: -2atk and def. Burn


Hp: 80
En: 74
4/2/0/2/35
Other:


Hp: 39
EN: 66
4/3/2/1/40
Other:


Hp: 90
EN: 68
3/4/2/3/19
Other:


Hp: KO
En: KO
4/2/1/2/60
Other:​

PM ME THY ORDERS!
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Team Glacier

Hp: 54
En: 70
2/1/3/2/52 (+8%acc)
Other:


Hp: 14
En: 64
4/3/1/3/34
Other:


Hp: 77
En: 60
3/4/3/2/19 (52.25)
Other: +2atk, spa and spe. -1def and spd.


Hp: 72
EN: 68
3/2/3/1/63
Other:


Hp: 14
EN: 79
3/2/2/3/39
Other:

Seel: Dive x2 Timburr
-if Timburr is protected, target Tirtouga

Scratchet: Earthquake+Earthquake~Cooldown (Brick Break Tirtouga)

Tirtouga: Wide Guard~Ancient Power (Shellder)


Goldeen: Psybeam Timburr x2
-If timburr is protected, target Tirtouga

Torchic: Fire Blast (Timburr) x2
-if Timburr is protected, Use night slash (Tirtouga) that action




Hp: 80
En: 74
4/2/0/2/35
Other:


Hp: 39
EN: 66
4/3/2/1/40
Other:


Hp: 90
EN: 68
3/4/2/3/19
Other:

Timburr: Brick Break~Brick Break (Both on Scratchet)
If Scratchet faints, then redirect to Tirtouga

Shellder: Rock Blast (Seel) x2
If Seel faints, then redirect to Torchic

Tirtouga: Aqua Jet (Torchic)~Stone Edge (Torchic)
If Torchic faints, then replace all remaining actions with Crunch (Tirtouga)



Round 3​


Maxim|Tirtouga: Aqua Jet(Torchic): (4+3+3)*1.5 = 15 damage for 3 energy
Crit: 10 (no)

Torchic activates Blaze!

Goldeen: Psybeam (Timburr): (7+1.5)*1.5= 12.75 damage for 5 energy
Crit: 16
Effect: 3

Glacier|Tirtouga: Wide Guard for 7 energy

Torchic: Fire Blast (Timburr): 12+3+1.5+2 = 18.5 damage for 11 energy
Crit: 14
Effect: 10

Shellder: Rock Blast (Seel): 3*5+3 = 18 damage for 9 energy
Hit: 12 (yes)
Crit: doesn't matter*5

Seel fainted!

Timburr: Brick Break (Scratchet): (8+3+1.5)*1.5= 18.75 damage for 5 energy
Crit: doesn't matter

Scratchet fainted!

Goldeen: Psybeam (Timburr): (7+1.5)*1.5= 12.75 damage for 9 energy
Crit: 8
Effect: 1 (yes)
Duration: 2/3 (3 turns)

Glacier|Tirtouga: Ancientpower (Shellder): 6+3+3+4 = 16 damage for 4 energy
Crit: 9
Goodies: 8 (no)

Torchic: Fire Blast (Timburr): 18.5 damage for 11 energy
Crit: 7
Effect: 9 (no)

Shellder: Rock Blast (Torchic): (5*3+4.5)*1.5= 29.25 damage for 13 energy
Hit: 90 (yes)
Crit: 14, 4, 9, 10, 13

Hit Self (1=yes): 2 (attacks normally)
Timburr: Brick Break (Tirtourga): (8+3)*1.5+2 = 18.5 damage for 9 energy
Crit: 7

Maxim|Tirtouga: Stone Edge (Torchic): (10+3+3)*1.5 = 24 damage for 7 energy
Hit: 45 (yes)
Crit: 11

Torchic fainted!


Team Glacier

Hp: KO
En: KO
2/1/3/2/52 (+8%acc)
Other:


Hp: KO
En: KO
4/3/1/3/34
Other:


Hp: 58
En: 60
3/4/3/2/19 (52.25)
Other: +2atk, spa and spe. -1def and spd.


Hp: 72
EN: 54
3/2/3/1/63
Other:


Hp: KO
EN: KO
3/2/2/3/39
Other:



Hp: 17
En: 60
4/2/0/2/35
Other: Confusion 2a


Hp: 23
EN: 44
4/3/2/1/40
Other:


Hp: 90
EN: 58
3/4/2/3/19
Other:

You should know what comes next
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Team Glacier

Hp: 58
En: 60
3/4/3/2/19 (52.25)
Other: +2atk, spa and spe. -1def and spd.


Hp: 72
EN: 54
3/2/3/1/63
Other:



Hp: 17
En: 60
4/2/0/2/35
Other: Confusion 2a


Hp: 23
EN: 44
4/3/2/1/40
Other:


Hp: 90
EN: 58
3/4/2/3/19
Other:

Round 4​


Goldeen: Psybeam (Shellder): 7+3 = 10 damage for 5 energy
Crit: 2
Effect: 6

Glacier|Tirtouga: Brine (Timburr): 13+3+4 = 20 damage for 7 energy
Crit: 8

Timburr fainted!

Shellder: Supersonic (Goldeen) for 5 energy
Hit: 6 (yes)
Duration: 2/3 (3 actions)

Maxim|Tirtouga: Stone Edge (Tirtouga): 10+3+3-1-1.5+2 = 15.5 damage for 6 energy
Hit: 84 (yes)
Crit: 1 (yes)

Confusion (1=hit self) : 2 (attacks normally)
Goldeen: Psybeam (Shellder): 7 + 3 = 10 damage for 9 energy
Crit: 10
Effect: 7

Glacier|Tirtouga: Ancient Power (Shellder): 6+3+3+4 = 16 damage for 3 energy
Crit: 4
Goodies: 1 (yes)

Shellder fainted!

Maxim|Tirtouga: Rock Slide for 5 energy
vs Goldeen: 8*0.75+3+1.5 = 10.5hp
vs Glacier|Tirtouga: 8*0.75+3+3-1.5= 10.5hp
Hit: 17 (yes)
Crit: 15, 1 (yes for tirtouga)


Team Glacier

Hp: 32
En: 49
3/4/3/2/19 (52.25)
Other: +3atk, spa and spe.


Hp: 61
EN: 40
3/2/3/1/63
Other: Confusion for 2a



Hp: KO
En: KO
4/2/0/2/35
Other: Confusion 2a


Hp: KO
EN: KO
4/3/2/1/40
Other:


Hp: 90
EN: 47
3/4/2/3/19
Other:
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Team Glacier

Hp: 32
En: 49
3/4/3/2/19 (52.25)
Other: +3atk, spa and spe.


Hp: 61
EN: 40
3/2/3/1/63
Other: Confusion for 2a



Hp: KO
En: KO
4/2/0/2/35
Other: Confusion 2a


Hp: KO
EN: KO
4/3/2/1/40
Other:


Hp: 90
EN: 47
3/4/2/3/19
Other:

Round 5​


FOR THE LOVE OF GOD USE REAL ATTACKS YOU PEOPLEEEEEEE


Glacier|Tirtouga: Stone Edge: 10+3-1.5+6-1= 16.5 damage for 6 energy
Hit: 19
Crit: 6

Hit Self: 2 (no)
Goldeen: Scald: 8+3 = 11 damage for 5 energy
Crit: 3
Burn: 9

Maxim|Tirtouga: Earthquake for 7 energy
vs Glacier|Tirtouga: (10*0.75-1.5-1-2)*1.5= 4.5hp (sad)
vs Goldeen: 10*0.75+1.5= 9hp
Crit: 11, 14

Glacier|Tirtouga: Stone Edge: 10+3-1.5+6-1= 16.5 damage for 10 energy
Hit: 15
Crit: 9

Hit Self: 1 (yes)
Goldeen: Hit Self: 4+1.5 = 5.5 damage for 3 energy

Maxim|Tirtouga: Earthquake for 7 energy
vs Glacier|Tirtouga: (10*0.75-1.5-1-2)*1.5= 4.5hp (sad)
vs Goldeen: 10*0.75+1.5= 9hp
Crit: 7, 6


Team Glacier

Hp: 23
En: 33
3/4/3/2/19 (52.25)
Other: +3atk, spa and spe.


Hp: 37
EN: 32
3/2/3/1/63
Other:



Hp: KO
En: KO
4/2/0/2/35
Other: Confusion 2a


Hp: KO
EN: KO
4/3/2/1/40
Other:


Hp: 46
EN: 29
3/4/2/3/19
Other:
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Team Glacier

Hp: 23
En: 33
3/4/3/2/19 (52.25)
Other: +3atk, spa and spe.


Hp: 37
EN: 32
3/2/3/1/63
Other:



Hp: 46
EN: 29
3/4/2/3/19
Other:

Round 6

Finally some good orders for a change!

Glacier|Tirtouga: Ancient Power: 6+3+6 = 15 damage for 3 energy
Crit: 9
Goodies: 5 (no)

Goldeen: Hydro Pump: 12+3 = 15 damage for 7 energy
Hit: 30 (yes)
Crit: 10 (no)

Maxim|Tirtouga: Stone Edge + Stone Edge (Goldeen): 10*2.25+3+1.5= 27 damage for 30.5 energy
Hit: 7 (yes)
Crit: 9 (no)

Tirtouga fainted due to lack of energy!


Team Glacier

Hp: 23
En: 30
3/4/3/2/19 (52.25)
Other: +3atk, spa and spe.


Hp: 10
EN: 25
3/2/3/1/63
Other:



Hp: KO
EN: KO
3/4/2/3/19
Other:

FYI: Here are the items equipped by Glacier on the first PM:
Amulet Coins to Torchic, Goldeen, Kabuto, Seel
Exp Shares to Scratchet and Tirtouga

Prizes:
Glacier Knight: 7CC
Goldeen: 1EC, 2MC, 1DC, 1KOC (Tirtouga)
Seel: 1EC, 2MC, 1DC
Tirtouga: 1EC, 3MC, 1DC, 2KOC (Timburr, Shellder)
Torchic: 1EC, 2MC, 1DC, 3KOC (Syclar, Karrablast and Rufflet)
Scratchet: 1EC, 3MC, 1DC
Kabuto: 1EC, 2MC, 1DC

Maxim: 3CC
Rufflet: 1EC, 2MC, 1DC
Tirtouga: 1EC, 2MC, 1DC, 1KOC (Torchic)
Timburr: 1EC, 2MC, 1DC, 2KOC (Kabuto, Scratchet)
Shellder: 1EC, 2MC, 1DC, 1KOC (Seel)
Syclar: 1EC, 2MC, 1DC
Karrablast: 1EC, 2MC, 1DC

Frosty: 14+10/6 = 15UC (cap)
 

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