EspyOwner vs. aleka in the ASB Arena! (reffed by Flamestrike)

And here we go ladies and gents yet again at the ASB arena, for a training match between two solid battlers, EspyOwner and aleka! Before we begin, let's go over the rules for today's battle!

Rules:
1v1 FE
Training items
ASB arena
2 Recoveries/5 Chills
2 Subs
All Abilities

And of course, what would a Pokemon battle be without Pokemon? Here are our teams for today!

EspyOwner:

Kitsunoh (Shadow Man) [Female]
Nature: Jolly (+15% Speed, -1 Special Attack, +19% Accuracy)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Frisk
:
Type: Innate
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Limber:
Type: Innate
This Pokemon's body is well trained and immune to paralysis.

Cursed Body (Dream World):
Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Aerial Ace
Attract
Bulldoze
Captivate
Copycat
Curse
Cut
Dark Pulse
Defog
Dig
Double Team
Dream Eater
Earthquake
Embargo
Endeavor
Endure
Facade
Faint Attack
Fake Out
False Swipe
FeatherDance
Fire Punch
Flail
Flash
Flash Cannon
Fling
Foul Play
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Headbutt
Hex
Hidden Power
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Imprison
Iron Defense
Iron Head
Iron Tail
Knock Off
Last Resort
Lick
Low Kick
Magic Coat
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash
Natural Gift
Odor Sleuth
Ominous Wind
Pain Split
Payback
Perish Song
Protect
Psych Up
Psychic
Psycho Shift
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide
Rock Smash
Role Play
Round
Safeguard
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
ShadowStrike
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Swagger
Tail Whip
Taunt
Thief
ThunderPunch
Torment
Toxic
Trick
Trick Room
U-Turn
Will-O-Wisp
Yawn

aleka:
Arcanine [Raksha] [F]

Lonely Nature (+1 Atk, -1 Def)
Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Egg Group: Field
Abilities:
Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (Innate) (Locked): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 2/5

Attacks:
Physical
Bite
Close Combat
Crunch
ExtremeSpeed
Fire Fang
Flame Charge
Flame Wheel
Flare Blitz
Reversal
Take Down
Thunder Fang
Wild Charge
Special
Ember
Other
Agility
Double Team
Helping Hand
Howl
Leer
Odor Sleuth
Roar
Teleport

No time to waste here and both trainers have already sent out their Pokemon, so let's get right to it!

1) aleka orders
2) EspyOwner orders
3) I ref
4) EspyOwner orders
5) aleka orders
6) I ref
7) 4-6 repeat with the order of 4 and 5 switching each round

aleka, you're up!
 
welp
looks like we lose this matchup Kitsunoh.

Shadow Man @ Amulet Coin

But maybe we can pull it around with a nice first round?

Protect - Dig - Earthquake
 

Kitsunoh (Shadow Man) [F]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+19%)
Energy: 100
Abilities: Frisk, Limber, Cursed Body

Arcanine (Raksha) [F]
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 95
Energy: 100
Abilities: Intimidate, Flash Fire

Shadow Man manages to avoid most of Raksha's offense and gets a few licks of her own in in the process, but while she comes out on top in this round can she keep defying the type disadvantage? Or will Raksha overcome the disabling of Fire Fang to pull off the victory?


Kitsunoh (Shadow Man) [F]
HP: 80
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+19%)
Energy: 76
Abilities: Frisk, Limber, Cursed Body
-1 Attack

Arcanine (Raksha) [F]
HP: 68
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 95
Energy: 87
Abilities: Intimidate, Flash Fire
Fire Fang disabled (6a)

Start of round:
Raksha intimidated Shadow Man!
Shadow Man's Attack fell!

Action 1:
Shadow Man used Protect -> 7 energy, all attacks against Shadow Man this action blocked
Raksha used Odor Sleuth -> 6 energy, blocked by Protect

Action 2:
Shadow Man dug underground!
Raksha used Flame Charge -> missed, 3 energy
Shadow Man used Dig
-> RNG roll to crit (1-625 to crit) -> 2997 (no crit)
(8[BAP] + 3[Stat Dif.]) * 1.5[SE] - 2[Stage Dif.] = 14.5 damage, 10 energy

Action 3:
Shadow Man used Earthquake
-> RNG roll to crit (1-625 to crit) -> 7802 (no crit)
(10[BAP] + 3[Stat Dif.]) * 1.5[SE] - 2[Stage Dif.] = 17.5 damage, 7 energy
Raksha used Fire Fang
-> RNG roll to hit (1-9500 to hit) -> 7371 (hit)
-> RNG roll to crit (1-625 to crit) -> 605 (crit)
-> RNG roll to burn (1-1000 to burn) -> 6626 (no burn)
-> RNG roll for Cursed Body (1-3000 to disable) -> 1153 (disabled)
(7[BAP] + 3[STAB] + 3[Crit] + 3[Stat Dif.]) * 1.5[SE] = 19.5 damage, 4 energy, Fire Fang disabled by Cursed Body

Round totals:
Shadow Man: -19.5 (20) HP, -24 energy
Raksha: -32 HP, -13 energy

EspyOwner, you're up!
 
Fake Out - Earthquake - Earthquake
IF Flare Blitz successfully used but not in a combo AND you are faster THEN Dig and push actions back.
IF Flare Blitz in a successful combo THEN change that action to Protect.
 

Kitsunoh (Shadow Man) [F]
HP: 80
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+19%)
Energy: 76
Abilities: Frisk, Limber, Cursed Body
-1 Attack

Arcanine (Raksha) [F]
HP: 68
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 95
Energy: 87
Abilities: Intimidate, Flash Fire
Fire Fang disabled (6a)

Some more shots are traded back and forth, and it looks like Shadow Man has Raksha on the ropes! However, Raksha is the faster of the two now; can she take advantage and turn this match around, or will Shadow Man bring it home?


Kitsunoh (Shadow Man) [F]
HP: 55
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+19%)
Energy: 54
Abilities: Frisk, Limber, Cursed Body
-1 Attack

Arcanine (Raksha) [F]
HP: 28
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 95 (167 at +1)
Energy: 81
Abilities: Intimidate, Flash Fire
+1 Speed
Fire Fang disabled (3a)

Action 1:
Shadow Man used Fake Out
-> RNG roll to crit (1-625 to crit) -> 3538 (no crit)
4[BAP] + 3[Stat Dif.] - 2[Stage Dif.] = 5 damage, 4 energy
Raksha flinched!

Action 2:
Shadow Man used Earthquake
-> RNG roll to crit (1-625 to crit) -> 5040 (no crit)
(10[BAP] + 3[Stat Dif.]) * 1.5[SE] - 2[Stage Dif.] = 17.5 damage, 7 energy
Raksha used Flame Charge
-> RNG roll to crit (1-625 to crit) -> 3303 (no crit)
(5[BAP] + 3[STAB] + 3[Stat Dif.]) * 1.5[SE] = 16.5 damage, 3 energy, Raksha's Speed rose

Action 3:
Raksha used Flame Wheel
-> RNG roll to crit (1-625 to crit) -> 3655 (no crit)
-> RNG roll to burn (1-1000 to burn) -> 5487 (no burn)
(6[BAP] + 3[STAB] + 3[Stat Dif.]) * 1.5[SE] = 18 damage, 3 energy
Shadow Man used Earthquake
-> RNG roll to crit (1-625 to crit) -> 4766 (no crit)
(10[BAP] + 3[Stat Dif.]) * 1.5[SE] - 2[Stage Dif.] = 17.5 damage, 7 + 4[CMU] = 11 energy

Round totals:
Shadow Man: -34.5 (35) HP, -22 energy
Raksha: -40 HP, -6 energy

aleka, you're up!
 
Flame Wheel > Flare Blitz > Flame Wheel
[ONCE]IF Earthquake, THEN Evasive Teleport and push actions back
 
Onion Bubs said:
-Onion_Bubs- Teleport: The Pokemon glows white and then disappears, reappearing in another location several seconds later. Teleport has 2 distinct uses:
-Onion_Bubs- 1. Teleport (Evasive)
-Onion_Bubs- Teleport can be used as a +1 Priority evasive attack. Teleport will evade any slower single target attack (other than perfect accuracy attacks and No Guard attacks). If used evasively, the Pokemon does not gain any other benefits. This move fails if used successively, or after Protect, Detect, Wide Guard, Quick Guard, Agility (Evasive), or the Dodge Command.
-Onion_Bubs- If Evasive Teleport is combined with a suitable damaging move, the evasive properties granted by Evasive Teleport are nullified.
-Onion_Bubs- 2. Teleport (Switch)
-Onion_Bubs- [Switch = KO], Teleport can be used to briefly return to a Pokeball and reappear, resetting all of the Pokemon's stat changes and snaps it out of temporary status as well as other effects like Disable, Taunt, and Torment.
-Onion_Bubs- [Switch = OK], In a switch battle, the Teleport user is sent back to its trainer's Poke Ball at the end of the round. The Pokemon that is switched in to replace the user is chosen by the player from their remaining Pokemon, however the trainer that commanded Teleport must attack first. A Pokemon switched out with Teleport can switch without initiating a Swit
-Onion_Bubs- ch Phase, but only Pokemon that used Teleport, U-turn or Volt Switch can be swapped out.
-Onion_Bubs- Attack Power: -- | Accuracy: -- | Energy Cost: 7 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Psychic | Priority: +1 Evasive Action, 0 Switch Effect | CT: Passive
Bulldoze - Earthquake - Dig
 

Kitsunoh (Shadow Man) [F]
HP: 55
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+19%)
Energy: 54
Abilities: Frisk, Limber, Cursed Body
-1 Attack

Arcanine (Raksha) [F]
HP: 28
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 95 (167 at +1)
Energy: 81
Abilities: Intimidate, Flash Fire
+1 Speed
Fire Fang disabled (3a)

Raksha gets one more shot in, but then Shadow Man lowers her Speed and then goes for the kill with an Earthquake that the Arcanine simply can't dodge.

Congratulations EspyOwner!


Kitsunoh (Shadow Man) [F]
HP: 37
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+19%)
Energy: 42
Abilities: Frisk, Limber, Cursed Body
-1 Attack

Arcanine (Raksha) [F]
HP: KO
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 95 (167 at +1)
Energy: KO
Abilities: Intimidate, Flash Fire

Action 1:
Raksha used Flame Wheel
-> RNG roll to crit (1-625 to crit) -> 2268 (no crit)
-> RNG roll to burn (1-1000 to burn) -> 4028 (no burn)
(6[BAP] + 3[STAB] + 3[Stat Dif.]) * 1.5[SE] = 18 damage, 3 + 4[CMU] = 7 energy
Shadow Man used Bulldoze
-> RNG roll to crit (1-625 to crit) -> 5409 (no crit)
(6[BAP] + 3[Stat Dif.]) * 1.5[SE] - 2[Stage Dif.] = 11.5 damage, 5 energy, Raksha's Speed lowered

Action 2:
Raksha used Evasive Teleport -> 7 energy, Raksha will dodge any single target attacks made against her this round
Shadow Man used Earthquake
-> RNG roll to crit (1-625 to crit) -> 7730 (no crit)
(10[BAP] + 3[Stat Dif.]) * 1.5[SE] - 2[Stage Dif.] = 17.5 damage, 7 energy, Raksha fainted!

Round totals:
Shadow Man: -18 HP, -12 energy
Raksha: -29 HP, -3 energy

Rewards:
-EspyOwner gets 2 CC
-Shadow Man the Kitsunoh gets 3 MC and 1 KOC
-aleka gets 1 CC (and mad props for the QC avatar :3)
-Raksha the Arcanine gets 3 MC and 1 DC
-I get 2 UC

Good game everyone!
 

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