Birkal vs. Isaac I made this title before looking at mons but I assume they're v cute

Team Birkal:
Birkal said:

Scraggy (M)
Just before he left, my dad gave this Pokemon when I was just a runt. He said some of his friends found it while spelunking in deep caves. The little guy's skin is a weird, opaque white; he must have spent a lot of time in the dark. It's taken a while, but he's finally warmed up to me. I can't wait to see what he can do in battles.

Nature:
Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie (Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Intimidate (DW) (Locked) (Innate): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 41 (48 / 1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 4 / 6
MC: 0
DC: 4 / 5

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch
Head Smash
Chip Away
Scary Face
Rock Climb
Focus Punch

Fake Out
Counter
Drain Punch
ThunderPunch
Ice Punch

Taunt
Rest
Rock Slide
Torment
Dragon Tail
Fire Punch
Zen Headbutt
Snatch
Substitute


Scratchet (F)

Nature:
Modest (+1 SpA, -1 Atk)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Scrappy (Innate): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Vital Spirit (DW) (Locked) (Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 5 / 6
MC: 0
DC: 2 / 5

Attacks:
Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Yawn
Haze
Nature Power
Roost
Confuse Ray

Stealth Rock

Sunny Day
Rain Dance
Focus Blast
Taunt
Substitute
Protect


Ralts (M)

Nature: Jolly (+15% Speed, +7% Accuracy, -1 SpA)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize (Innate): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Trace (Can be Activated): When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

Telepathy (Innate) (DW) (Locked): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 46 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 3 / 9
MC: 0
DC: 2 / 5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight

Disable
Encore
Shadow Sneak
Confuse Ray
Destiny Bond

Shadow Ball
Thunderbolt
Psyshock
Protect
Thunder Wave
Team Isaac:
IssacCross said:
Cupra* [Moonfly] Female
Nature: Mild(+SpA, -Def)
Type: Bug/Psychic




Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).




Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.




Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]




Stats:




HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 4(+)
SpD: Rank 2
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13




EC: 3/9
MC: 0
DC: 3/5




Moves
Tackle*
String Shot*
Bug Bite*
Sunny Day*
Heal Pulse*
Struggle Bug
Will-o-wisp
Ancient Power
Zen Headbutt




Bug Buzz*
Close Combat*
Counter*
Disable*
Hydro Pump*




Psyshock
Toxic*
Protect*
Safeguard*
Psychic*
Attract
X-Scissor*

Rules rules rules rules:
Challenge for IssacCross~

1v1 LC
ASB Stadium
2 subs
2 chills / 2 recoveries
Abilities All
Training Items Only
I'm setting 1 day DQ because flash

Birkal sends
Isaac sends and orders
Birkal orders
I ref

Gentlemen please refrain from improper conduct.
That means you, Birkal.
 
Close Combat - Bug Buzz - Close Combat

Use Bug buzz if Counter is used on Action 1 or 2

Use Counter if Fire Punch is used
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Crunch | Crunch | Crunch + Crunch

If either Crunch misses, use Crunch on A3.​
 
Sorry for taking so long !_!


HP: 90
EN: 100
Status: None

No profile sprite no sprite fuk u
HP: 90
EN: 100
Status: None

Action One:

Cupra used Close Combat!
(-8 EN)
Crit chance: 4091/10000 (NO)
Damage: (12 - 1.5) * 1.5 = 15.75
Cupra's defenses fell one stage!

Scraggy used Crunch!
(-5 EN)
Crit chance: 69/10000 (YES)
Damage: (8 + 4.5 + 3 + 3) * 1.5 + 1.75 = 29.5

Action Two:

Cupra used Bug Buzz!
(-6 EN)
Crit chance: 8931/10000 (NO)
Drop chance: 3300/10000 (NO)
Damage: (9 + 3 + 1.5) = 13.5

Scraggy used Head Smash!
(-10 EN)
Hit chance: 4011/10000 (YES)
Crit chance: 1142/10000 (NO)
Damage: (14 + 4.5) * 1.5 = 29.5

Action Three:

Cupra used Close Combat!
(-8 EN)
Crit chance: 4961/10000 (NO)
Damage: (12 - 1.5) * 1.5 = 15.75

Scraggy used *CRUNCH*
(-31 EN)
Crit chance: 7701/10000 (NO)
Damage: ((8 * 2.25) + 4.5 + 3) * 1.5 + 3.5 = 41.75

Cupra was eaten alive!
Scraggy wins!

Birkal gets 1 CC.
Isaac gets 1 CC.
Scraggy gets 1 EC/DC, 1 KOC, and 3 MC.
Cupra gets 1 EC/DC and 2 MC.

I get 2 UC.
 

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