Locksy Downer: It's a Sad Day

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus


"Don't be late; we've got a match to play!"​



Fidgit (Turbo Man) [Male]
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Persistent:
Type: Innate
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

Vital Spirit:
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Prankster (DW):
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91 (-)
Size Class: 1
Weight Class: 1


EC: 6/6
MC: 0
DC: 5/5

Attacks:

Air Slash
Circle Throw
Clear Smog
Comet Punch
Copycat
Earth Power
Encore
Gust
Heal Block
Helping Hand
Knock Off
Magic Room
Me First
Rapid Spin
Razor Wind
Sludge Bomb
Tailwind
Whirlwind
Wide Guard
Wonder Room
Heal Block
Gravity

Disable
Spikes
Stealth Rock

Drill Run
Gastro Acid

Light Screen
Protect
Reflect
Shadow Ball
Sludge Wave
Taunt
Toxic
Venoshock
Earthquake
U-Turn
Smack Down
Dig


Kitsunoh (Shadow Man) [Female]
Nature: Jolly (+15% Speed, -1 Special Attack, +19% Accuracy)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Frisk
:
Type: Innate
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Limber:
Type: Innate
This Pokemon's body is well trained and immune to paralysis.

Cursed Body (Dream World):
Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Aerial Ace
Attract
Bulldoze
Captivate
Copycat
Curse
Cut
Dark Pulse
Defog
Dig
Double Team
Dream Eater
Earthquake
Embargo
Endeavor
Endure
Facade
Faint Attack
Fake Out
False Swipe
FeatherDance
Fire Punch
Flail
Flash
Flash Cannon
Fling
Foul Play
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Headbutt
Hex
Hidden Power
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Imprison
Iron Defense
Iron Head
Iron Tail
Knock Off
Last Resort
Lick
Low Kick
Magic Coat
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash
Natural Gift
Odor Sleuth
Ominous Wind
Pain Split
Payback
Perish Song
Protect
Psych Up
Psychic
Psycho Shift
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide
Rock Smash
Role Play
Round
Safeguard
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
ShadowStrike
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Swagger
Tail Whip
Taunt
Thief
ThunderPunch
Torment
Toxic
Trick
Trick Room
U-Turn
Will-O-Wisp
Yawn



Crobat [Cave Rage] (M)
Nature: Hasty (+15% Speed +26% Accuracy, -1 Def)

Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (DW Unlocked): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 150 (+15%, +26% Accuracy)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Cross Poison
Screech
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Swift
Air Cutter
Acrobatics
Air Slash
Poison Fang
Haze

Giga Drain
Steel Wing
Zen Headbutt

Toxic
Venoshock
Shadow Ball
Taunt
Bide
Fly
Hidden Power [Ground, 7]
Endure
Heat Wave
Snatch
U-turn
Protect

Roost
 
Exp. Share

Taunt > Confuse Ray > Zen Headbutt

Zen Headbutt > Air Slash > Zen Headbutt
If Zen Headbutt is disabled a3, then use Hidden Power.
If successful P/E move, then AND you are not Taunted, use Chill the first time and Recover the second.
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus


"Oh gosh, we can't wait much longer... Look lively!"​


Fidgit @ Amulet Coin
HP: 100
En: 100
Stats: N/A
Status: N/A
Other: N/A


Crobat @ Exp. Share
HP: 100
En: 100
Stats: N/A
Status: N/A
Other: N/A​

Action 1:
Fidgit used Me First!
Fidgit used Zen Headbutt!
RNG Roll (Hit) [<=9000 Hit]: 370/10000 (Yes)
RNG Roll (Crit) [<=625 Crit]: 416/10000 (Yes)
RNG Roll (Effect) [<=2000 Effect]: 8590/10000 (No)
(8 x 1.5+3+(1.5)) x 1.5 = 24.75 damage
-7.5 energy
Crobat used Zen Headbutt!
RNG Roll (Crit) [<=625 Crit]: 2291/10000 (No)
(8+(-1.5)) x 1.5 = 9.75 damage
-6 energy

Action 2:
Crobat used Air Slash!
RNG Roll (Crit) [<=625 Crit]: 45/10000 (Yes)
RNG Roll (Effect) [<=3000 Effect]: 3871/10000 (No)
(8+3+3+(0)) = 14 damage
-6 energy
Fidgit used Smack Down!
RNG Roll (Crit) [<=625 Crit]: 2218/10000 (No)
(5+(1.5)) x 1.5 = 9.75 damage
-4 energy

Action 3:
Crobat used Zen Headbutt!
RNG Roll (Crit) [<=625 Crit]: 9440/10000 (No)
RNG Roll (Effect) [<=2000 Effect]: 4755/10000 (No)
(8+(-1.5)) x 1.5 = 9.75 damage
-6 energy
Fidgit used Earth Power!
RNG Roll (Crit) [<=625 Crit]: 6474/10000 (No)
RNG Roll (Effect) [<=1000 Effect]: 5848/10000 (No)
(9+3+(1.5)) x 1.5 = 20.25 damage
-7 energy



Fidgit @ Amulet Coin
HP: 66
En: 81
Stats: N/A
Status: N/A
Other: N/A


Crobat @ Exp. Share
HP: 45
En: 82
Stats: N/A
Status: N/A
Other: N/A​

Order of Events:

EspyOwner orders.
LockDown follows suit.
I referee.​
 
Earthquake - Earth Power - Earthquake
IF U-Turn THEN use Smack Down.
IF Endure THEN Tailwind and push actions back.
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus


"Oh gosh, we can't wait much longer... Look lively!"​


Fidgit @ Amulet Coin
HP: 66
En: 81
Stats: N/A
Status: N/A
Other: N/A


Crobat @ Exp. Share
HP: 45
En: 82
Stats: N/A
Status: N/A
Other: N/A​

Action 1:
Crobat used Bide!
Fidgit used Earthquake!
RNG Roll (Crit) [<=625 Crit]: 4618/10000 (No)
(10+3+(1.5)) x 1.5 = 21.75 damage
-7 energy

Action 2:
Crobat is bidding its energy!
Fidgit used Earth Power!
RNG Roll (Crit) [<=625 Crit]: 1168/10000 (No)
RNG Roll (Effect) [<=1000 Effect]: 5871/10000 (No)
(9+3+(1.5)) x 1.5 = 20.25 damage
-7 energy

Action 3:
Crobat released its energy!
RNG Roll (Crit) [<=625 Crit]: 9570/10000 (No)
42 x 1.75 = 73.5 damage
-42.75 energy
Fidgit fainted!



Fidgit @ Amulet Coin
HP: KO
En: KO
Stats: N/A
Status: N/A
Other: N/A


Crobat @ Exp. Share
HP: 3
En: 39
Stats: N/A
Status: N/A
Other: N/A​

LockDown wins!

LockDown: +1 CC
Fidgit: +4 MC | +1 KOC

EspyOwner: +2 CC
Fidgit: +3 MC

Birkal: +2 UC​
 

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