Maxim vs Pimpgangster

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
maxim said:
Open Challenge

2v2 Doubles FE
2 Day DQ
Items: Training
1 Substitution
ASB Arena.
pimp said:
Also accepting Maxim's Battle
Everything standard again
Maxim said:

Salamence [Bahamut] (Male)
Nature: Lonely (+ to Attack; - from Defense)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks (28):
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Dragonbreath
Fly
Crunch
Zen Headbutt
Dragon Claw
Double Edge

Dragon Dance
Hydro Pump
Shadow Claw
Dragon Pulse

Draco Meteor
Outrage
Heat Wave
Roost
Refresh

Protect
Fire Blast
Brick Break
Rock Slide
Shadow Claw



Hydreigon [Ivan] (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Defense)
Type: Dragon/Dark
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Levitate:
Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (98*1.15^)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: N/A


Attacks (26):
Tri Attack
Double Hit
Bite
Crunch
DragonBreath
Dragon Rage
Dragon Rush
Focus Energy
Headbutt
Roar
Tackle
Work Up
Dragon Pulse
Outrage

Earth Power
Fire Fang
Ice Fang

Draco Meteor
Aqua Tail
Superpower

Dragon Tail
Hidden Power (Grass) (7)
Protect
Taunt
Thunder Wave
Torment
Surf


Thanks for reffing!

pimpgangster said:

Krillowatt(*) [Pilfer] (Female)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats: 151 / 84 / 73 / 83 / 74 / 105

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 1
DC: 4/5

Attacks:
Ice Shard
Bubble (*)
Charge (*)
Tackle (*)
Thundershock (*)
Detect (*)
Confuse Ray
Imprison
Mirror Coat
Counter
Aqua Jet

Muddy Water (*)
Shock Wave (*)
Signal Beam (*)
Earth Power

Ice Beam (*)
Thunderbolt (*)
Scald (*)
Hidden Power Fire 7
Substitute
Torment



Fidgit [Supakupa] (Female)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Gust
Comet Punch
Magic Room
Wonder Room
Rapid Spin
Sand Attack
Helping Hand
Sand-Attack
Tailwind
Encore
Knock Off
Copycat
Heal Pulse
Whirlwind
Razor Wind
Entrainment
Sludge Bomb
Heal Block
Gravity

Me First
Wish
Gastro Acid
Earth Power

Protect
Toxic
Venoshock
Shadow Ball


thanks man

Order of Operations:
Maxim sends out mons (automatic)
Pimpgangster sends out mons with items and orders
Maxim specifies items and orders
I Ref
 
Sorry about lateness

Krill gets exp. share

Krill - Ice Beam (sala)~Thunderbolt (Sala)~Ice Beam (sala)
IF p/e move then change target to Hydrei

Fidgit - Gravity~Wonder Room~Tailwind
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 100
En: 100
6/2/4/3/100
Other:


Hp: 100
En: 100
4/2/5/3/113
Other:


Hp: 125
En: 100
2/3/4/3/105
Other:


Hp: 100
En: 100
2/4/4/3/105
Other:

Round 1


Speed Tie (1=krillowatt): 1, 2, 1 (Krill, Fidgit, Krill)

Hydreigon: OUTRAGE: 12+3 = 15 damage for 7 energy
Target (1=krillowatt): 2 (Fidgit)
Crit: 11

Krill: Ice Beam (Salamence): (10+1.5)*2.25= 25.87 damage for 7 energy
Crit: 5
Effect: 10

Fidgit: Gravity for 10 energy

Salamence: OUTRAGE: 12+3+4 = 19 damage for 7 energy
Target: 1 (Krill)
Crit: 5

Hydreigon: OUTRAGE: 12+3+1.5 = 16.5 damage for 7 energy
Target: 1 (Krill)
Crit: 8

Krill: Thunderbolt (Salamence): 10+3+1.5 = 14.5 damage for 6 energy
Crit: 12
Effect: 7

Fidgit: Wonder Room for 10 energy

Salamence: OUTRAGE: 19 damage for 7 energy
Target: 1 (Krill)
Crit: 6

Hydreigon: OUTRAGE: 12+3+1.5 = 16.5 damage for 7 energy
Target: 2 (Fidgit)
Crit: 6

Krill: Ice Beam (Salamence): (10+3)*2.25= 29.25 damage for 7 energy
Crit: 9
Effect: 7

Salamence: OUTRAGE: 19 damage for 7 energy
Target: 1 (Krill)
Crit: 10

Fidgit: Trick Room for 10 energy

Confusion:
for Hydreigon: 3/3 (4a)
for Salamence: 2/3 (3a)


Trick Room, Wonder Room and Gravity for 4r​


Hp: 30
En: 79
6/3/4/2/100
Other: Confused for 3a


Hp: 100
En: 79
4/3/5/2/113
Other: Confused for 4a


Hp: 51
En: 79
2/3/4/3/105
Other:


Hp: 68
En: 70
2/3/4/4/105
Other:

Maxim's turn!
 
Hydreigon: Earth Power~Hidden Power~Earth Power (All on Krill)
If Krillowatt faints, then change remaining actions to Ice Fang (Fidgit)
If Krillowatt uses Mirror Coat, change your current action to Ice Fang (Fidgit)

Salamence: Dragon Pulse~Dragon Claw~Dragon Pulse (All on Krillowatt)
If Krillowatt faints, then change remaining actions to Hydro Pump (Fidgit)
If Krillowatt uses Mirror Coat A1 or A3, then change that action to Hydro Pump (Fidgit)
 
Krill - Thunderbolt (Sala)~Ice Beam (sala)~Ice Beam (sala)
IF Sala faints then change target to Hydrei

Fidgit - Me First (Sala)~Toxic (Hydrei)~Venoshock (Hydrei)
IF Toxic misses then replace A3 with Sludge Bomb (Hydrei)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Trick Room, Wonder Room and Gravity for 4r​


Hp: 30
En: 79
6/3/4/2/100
Other: Confused for 3a


Hp: 100
En: 79
4/3/5/2/113
Other: Confused for 4a


Hp: 51
En: 79
2/3/4/3/105
Other:


Hp: 68
En: 70
2/3/4/4/105
Other:


Round 2​

Fidgit: Me First Salamence: (9*1.5+3)*1.5= 24.75 damage for 8.75 energy
Crit: 8 (no)

Hit Self (1=yes): 2 (no)
Salamence: Dragon Pulse (Krill): 9+3+4 = 16 damage for 6 energy
Crit: 13 (no)

Krillowatt: Thunderbolt Salamence: 10+3+3 = 16 damage for 6 energy

Salamence fainted!

Hit Self: 1 (yes)
Hydreigon: Hit Self: 4+1.5 = 5.5 damage for 3 energy

Fidgit: Toxic (Hydreigon) for 7 energy

Krillowatt: Ice Beam (Hydrei): (10+3)*1.5 = 19.5 damage for 7 energy
Crit: 13
Freeze: 1 (yes)
Duration: 1 (1a)

Hydreigon: frozen

Krillowatt: Ice Beam (Hydrei): 19.5 damage for 11 energy
Crit: 10
Freeze: 5 (no)

Fidgit: Venoshock (Hydrei): 13+3+3 = 19 damage for 7 energy
Crit:3

Hydreigon is frozen no more!

Hit Self: 1 (yes)
Hydreigon: Hit Self: 5.5 damage for 3 energy
-1hp due to toxic


Trick Room, Wonder Room and Gravity for 3r​


Hp: KO
En: KO
6/3/4/2/100
Other: Confused for 3a


Hp: 29
En: 73
4/3/5/2/113
Other: Confused for 0a, Toxic (2hp)


Hp: 35
En: 55
2/3/4/3/105
Other:


Hp: 68
En: 47
2/3/4/4/105
Other:

Pimpgangster's turn!
 
The Hax is strong with this one

Krill - Ice Beam~Thunderbolt~Ice Beam
IF p/e move then chill
Fidgit - Venoshock~Sludge Bomb~Venoshock
IF p/e move then chill
 

"You think you can beat me punk!? DRACO METEOR!"

Hydreigon: Draco Meteor x3 (Krillowatt)
On the off chance Krill is ko'd, then redirect to fidgit
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Trick Room, Wonder Room and Gravity for 3r​


Hp: KO
En: KO
6/3/4/2/100
Other: Confused for 3a


Hp: 29
En: 73
4/3/5/2/113
Other: Confused for 0a, Toxic (2hp)


Hp: 35
En: 55
2/3/4/3/105
Other:


Hp: 68
En: 47
2/3/4/4/105
Other:

Round 3​


Speed tie (1=krill): Fidgit

Fidgit: Venoshock: 13+3+3 = 19 damage for 7 energy

Krillowatt: Ice Beam: (10+3)*1.5 = 19.5 damage for 7 energy

Hydreigon fainted!

Maxim is out of useable pokemon!

pimpgangster wins!


Trick Room, Wonder Room and Gravity for 3r​


Hp: KO
En: KO
6/3/4/2/100
Other: Confused for 3a


Hp: KO
En: KO
4/3/5/2/113
Other: Confused for 0a, Toxic (2hp)


Hp: 35
En: 55
2/3/4/3/105
Other:


Hp: 68
En: 47
2/3/4/4/105
Other:

Prizes:
Maxim: 2CC
Hydreigon: 3MC
Dragonite: 3MC

Pimpgangster: 1CC
Krill: 4MC
Fidgit: 3MC

Frosty: 4UC
 

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