Ragnarokalex vs Birkal

Frosty

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2v2 NFE Doubles
1 Day DQ
All Abilities
Training Items
ASB Arena
2 Recover/3 Chills

Ragnarokalex said:
ArgalisFront_zpsfc72e34f.png

Argalis (Retriarch) Male
Nature:
Quiet
Type:
Bug: STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Shield Dust:
Type: Innate
This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye:
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW):
Type: Innate
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion.

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 2
Spe: 46 (-) (-10% Evasion)
Size Class: 3
Weight Class: 7
Base Rank Total: 15

EC: 4/9
DC: 4/5
MC: 0


Attacks: 27 Total
Ancient Power
Bug Bite
Bug Buzz
Close Combat
Counter
Disable
Feint
Heal Pulse
Helping Hand
Hydro Pump
Light Screen
Magic Coat
Megahorn
Protect
Psychic
Psyshock
Reflect
Safeguard
Shadow Ball
String Shot
Substitute
Sunny Day
Tackle
Toxic
Willowisp
Wish
Zen Headbutt
35.png

Clefairy (Clarwyn)
Nature:
Modest
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm:
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard:
Type: Innate
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Friend Guard: (DW)
Type: Innate
The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
Cleffa
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 5/9
DC: 2/5
MC: 2


Attacks: 28 Total
Aromatherapy
Bestow
Charm
Copycat
Defense Curl
Double Slap
Encore
Flamethrower
Follow Me
Gravity
Ice beam
Light Screen
Magic Coat
Magical Leaf
Minimize
Moonlight
Pound
Protect
Psychic
Shadow Ball
Sing
Stored Power
Sweet Kiss
Thunder Wave
Thunderbolt
Toxic
Wake Up Slap
Wish

Birkal said:
391.png

Monferno (M)

Nature:
Naive (+15% Speed, +15% Accuracy, -1 SpD)

Typing:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist (DW) (Locked) (Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 94 (81 x 1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 7/9
MC: 0
DW: 4/5

Attacks:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Feint
Fire Spin
Flamethrower
Torment
Slack Off
Acrobatics
Flare Blitz
Close Combat
Facade

Quick Guard
Blaze Kick
Counter
Fake Out
Encore

Fire Blast
U-turn
Grass Knot
Dig
Double Team
Substitute
Endure
Will-O-Wisp
Toxic
Protect
533.png

Gurdurr (F)

Nature: Adamant

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Abilities:
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist (Trait): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

EC: 5/9
MC: 0
DW: 4/5

Moves:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake Up Slap
Chip Away
Superpower
Stone Edge
Focus Punch
Hammer Arm
Scary Face

Detect
Counter
Endure
Reversal
Mach Punch
Drain Punch

Ice Punch
ThunderPunch
Fire Punch

Toxic
Smack Down
Taunt
Brick Break
Payback
Substitute
Facade
Rock Slide
Low Sweep
2GyPc.png

My mother works as an important electrical engineer in a far away country. It broke her heart to leave me behind, but she needed the money to send me to school, especially since father wasn't around anymore. She constantly wrote me letters; I've kept all of them tucked away over the years. In one of the letters, she attached a lone Poké Ball. It housed a mischievous Rotom, who's color was a bit paler than most I've seen in textbooks. She noted that other Rotom at the power plant she works at would shun this Rotom because of its pigment deficiency. Both it and I are similar in that regard; I'm sure we'll become inseparable friends.

Rotom
Nature: Modest (+SpA, -Atk)

Type: Electric / Ghost
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: N/A
MC: 0
DC: N/A

Moves:
18 / 56
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Electro Ball
Hex
Charge
Discharge


Dark Pulse
Electroweb

Mud-Slap
Ominous Wind
Pain Split
Signal Beam
Sleep Talk
Snatch
Snore
Spite

Sucker Punch
Swift

Toxic
Hidden Power
Sunny Day
Light Screen
Protect
Rain Dance
Telekinesis
Frustration

Thunderbolt
Thunder
Return
Shadow Ball
Reflect
Facade
Secret Power
Rest
Thief
Round
Charge Beam
Endure
Will-O-Wisp
Flash
Volt Switch
Psych Up
Natural Gift
Dream Eater
Swagger


Hydro Pump
Air Slash
Blizzard
Overheat
Leaf Storm


Order of Operations:
Ragnarokalex sends out mons (automatic)
Birkal sends out mons with items and orders
Ragnarokalex gives orders and specifies items
I Ref
 
2tmYa


Let's go for it, Gurdurr and Rotom! Both of you, take Exp. Shares; Gurdurr, enable Sheer Force!

Gurdurr: Low Sweep (Clefairy) | Rock Slide (Clefairy) | Low Sweep (Clefairy)

If Clefairy is under the effects of Protect, use Payback (Argalis) for that action.
If the move you're about to use is Disabled, use Brick Break for that move instead.​

Rotom: Shadow Ball (Argalis) | Thunderbolt (Clefairy) | Shadow Ball (Argalis)

If Argalis is under the effects of Protect when you're about to attack it, use Thunderbolt (Clefairy) for that action
If the move you're about to use is Disabled, use Thunder for that action.​
 
Argalis: Psychic Gurdurr - Shadow Ball rotom - Helping Hand Clefairy

Clefairy: Toxic Rotom - Psychic Gurdurr - Psychic+Psychic Gurdurr
 
ArgalisFront_zpsfc72e34f.png

Hp: 100
En: 100
3/3/4/2/46 (-10eva)
Other:

35.png

Hp: 100
En: 100
1/2/3/3/35
Other:


533.png

Hp: 100
En: 100
5/3/1/2/40
Other:

2GyPc.png

Hp: 90
En: 100
1/3/4/3/91
Other:

Round 1


Rotom: Shadow Ball (Argalis): (8+3+3+3)*1.5= 25.5 damage for 5 energy
Crit: 1 (yes)
Effect: 7 (no)

Argalis: Psychic (Gurdurr): (9+3+3)*1.5 = 22.5 damage for 5.5 energy
Crit: 13
Effect: 7 (no)

Gurdurr: Low Sweep (Clefairy): (6+3+4.5+2)*1.5 = 23.25 damage for 3 energy
Crit: 15

Clefairy: Toxic (Rotom) for 7 enery
Hit: 55 (no)

Rotom lost 1hp due to toxic

Rotom: Thunderbolt (Clefairy): 10+3+1.5 = 14.5 damage for 6 energy
Crit: 14
Paralysis: 1 (yes)
-1hp due to toxic

Argalis: Shadow Ball (Rotom): (8+1.5+3)*1.5 = 18.75 damage for 6 energy
Crit: 1 (yes)
Effect: 6 (no)

Gurdurr: Rock Slide for 6 energy
vs Argalis: (8*0.75+3+2)*1.5= 16.5 damage
vs Clefairy: (8*0.75+4.5+2)= 12.5 damage
Hit: 59, 20 (yes yes)
Crit: 14, 12

Full Paralysis: 85/100 (no)
Clefairy: Psychic (Gurdurr): (9+1.5)*1.5= 15.75 damage for 6.5 energy
Crit: 13
Effect: 2 (no)

Argalis: Helping Hand (Clefairy) for 24.25 energy

Rotom: Shadow Ball (Argalis): 21 damage for 5 energy
Crit: 4
Effect: 1 (yes)
-1hp due to toxic

Gurdurr: Low Sweep (Clefairy): 23.25 damage for 3 energy
Crit: 2 (no)

Full Paralysis: 81 (no)
Clefairy: Psychic + Psychic (Gurdurr): (9*2.25*2+1.5)*1.5= 63 damage for 43.75 energy
Crit: 3
Effect: 2 (yes)

Gurdurr fainted!


ArgalisFront_zpsfc72e34f.png

Hp: 53
En: 64
3/3/4/2/46 (-10eva)
Other:

35.png

Hp: 26
En: 43
1/2/3/3/35
Other:


533.png

Hp: KO
En: KO
5/3/1/2/40
Other:

2GyPc.png

Hp: 68
En: 84
1/3/4/3/91
Other: toxic (2hp)

Ragnarokalex's turn!
 
Argalis: Heal Pulse Clefairy - Chill - Shadow Ball Rotom
If targetted with a ghost type offensive move anytime thoughout the round, Pain Split Rotom A3

Clefairy: cooldown - Wish - Shadow ball Rotom
IF targetted with a electric typed offensive combo, protect that action and push down

sooo im tired so thats what you get.
 
ArgalisFront_zpsfc72e34f.png

Hp: 53
En: 64
3/3/4/2/46 (-10eva)
Other:

35.png

Hp: 26
En: 43
1/2/3/3/35
Other:



2GyPc.png

Hp: 68
En: 84
1/3/4/3/91
Other: toxic (2hp)


Round 2​


Rotom: Ominous Wind (Argalis): (6+3+3)*1.5 = 18 damage for 3 energy
Crit:6
Goodies:5
-2hp due to toxic

Argalis: Heal Pulse Clefairy: +20hp for 13 energy

Clefairy: cooldown

Rotom: Shadow Ball (Argalis): (8+3+3)*1.5 = 21 damage for 5 energy
Crit:13
Effect:4
-2hp due to toxic

Argalis: Chill (+12en)

Clefairy: Wish for 19.33en

Rotom: Ominous Wind (Argalis): (6+3+3)*1.5 = 18 damage for 3 energy
Crit:7
Goodies:10
-2hp due to toxic

Argalis fainted!

Clefairy: Shadow Ball (Rotom): (8+3)*1.5 = 16.5 damage for 6 energy
Crit: 1 (yes)
Effect:8

ArgalisFront_zpsfc72e34f.png

Hp: KO
En: KO
3/3/4/2/46 (-10eva)
Other:

35.png

Hp: 46
En: 18
1/2/3/3/35
Other: +25hp at the end of the next action



2GyPc.png

Hp: 45
En: 73
1/3/4/3/91
Other: toxic (3hp)

Birkal's turn!
 
Thunderbolt | Thunder | Thunderbolt

If successful Protective / Evasive move, use Chill that action.​
 
35.png

Hp: 46
En: 18
1/2/3/3/35
Other: +25hp at the end of the next action



2GyPc.png

Hp: 45
En: 73
1/3/4/3/91
Other: toxic (3hp)

Round 3​


Rotom: Thunderbolt: 10+3+1.5 = 14.5 damage for 6 energy
-3hp due to toxic
Crit: 14 (no)
Paralysis: 9/10 (no)

Clefairy: Light Screen for 10 energy
+25hp

Rotom: Thunder: 12*0.5+3+1.5 = 10.5 damage for 7 energy
-3hp due to toxic
Hit: 6/100 (yes)
Crit: 11 (no)
Paralysis: 9/10 (no)

Clefairy: chill (+12en)

Rotom: Thunderbolt: 10*0.5+3+1.5 = 9.5 damage for 6 energy
-3hp due to toxic
Crit: 15 (no)
Paralysis: 7/10 (no)

Clefairy: Shadow Ball: 8*1.5 = 12 damage for 6 energy
Crit: 3 (no)
Effect: 9/10 (no)

Light Screen for 4a
35.png

Hp: 36
En: 14
1/2/3/3/35
Other:



2GyPc.png

Hp: 24
En: 54
1/3/4/3/91
Other: toxic (4hp)

Ragnarokalex's turn!
 
Chill - Shadow ball - Shadow Ball
IF you hit yourself in confusion when you would chill, push down
IF targetted by an electric type combination A3, protect that action
 
Thunder Wave | Double Team (4 clones) | Thunderbolt

If Clefairy hits the real Rotom on A2, use Double Team (4 clones) on A3.​
 
Light Screen for 4a
35.png

Hp: 36
En: 14
1/2/3/3/35
Other:



2GyPc.png

Hp: 24
En: 54
1/3/4/3/91
Other: toxic (4hp)

Round 4

FINISH%20HIM!.jpg


Rotom: Thunderwave for 6 energy
-4hp due to toxic

Full Paralysis: 73/100 (no)
Clefairy: chill (+12en)

Rotom: Double Team 4 Clones for 16 energy
-4hp due to toxic

Full Paralysis: 42/100 (no)
Clefairy: Shadow Ball: 8*1.5 = 12 damage for 6 energy
Clone (1=real): 3 (clone)
Crit: 10
Effect: 1

Rotom: Thunderbolt: 9.5 damage for 6 energy
Crit: 10

Full Paralysis: 89/100 (no)
Clefairy: Shadow Ball: 8*1.5 = 12 damage for 10 energy
Clone (1=real): 2 (clone)
Crit: 6
Effect: 1

Light Screen for 1a
35.png

Hp: 26
En: 10
1/2/3/3/35
Other: Paralysis 20%



2GyPc.png

Hp: 12
En: 26
1/3/4/3/91
Other: toxic (5hp)

Birkal's turn!
 
Two actually
Light Screen for 1a
35.png

Hp: 26
En: 10
1/2/3/3/35
Other: Paralysis 20%



2GyPc.png
2GyPc.png
2GyPc.png

Hp: 12
En: 26
1/3/4/3/91
Other: toxic (5hp)

Round 5

victory.jpg


Rotom: Thunderbolt: 5+3+1.5 = 9.5 damage for 6 energy
Crit: 10 (no)
-5hp due to toxic

Full Paralysis: 50 (no)
Clefairy: Flamethrower: clone vanished for 7 energy
Clone (1=real): 2/3 (clone)
Crit: 13 (no)
Burn: 6 (no)

Rotom: Thunder: miss for 7 energy
Hit: 99 (no)
-5hp due to poison

Full Paralysis: 42 (no)
Clefairy: Flamethrower: clone vanished for 11 energy
Clone (1=real): 2/2 (clone)
Crit: 11 (no)
Burn: 9 (no)

Clefairy fainted due to exhaustion!

Ragnarokalex is out of useable pokemon!

Birkal is the winner!

Light Screen for 1a
35.png

Hp: 16
En: KO
1/2/3/3/35
Other: Paralysis 20%



2GyPc.png

Hp: 2
En: 13
1/3/4/3/91
Other: toxic (5hp)

Prizes:
Ragnarokalex: 1CC
Argalis: 1EC, 3MC, 1DC
Clefairy: 1EC, 3MC, 1DC, 1KOC (Gurdurr)

Birkal: 1CC
Gurdurr: 1EC, 3MC, 1DC
Rotom: 4MC, 2KOC (Argalis and Clefairy)

Frosty: 4UC
 
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