Battle Arcade Challenge - Unoriginal Name

<Namington> yaaaayyy rotom
<Namington> now to go challenge the arcade
<Namington> with 2 freshmons
<Namington> and an under 25 movemon
<Namington> im not stupid at all

Singles, no prior thread.

Rotom-Heat with Levitate:


Rotom [Overclock] (-)
Nature: Modest

Type: Electric/Ghost or Grass or Fire or Water or Flying or Ice
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
479.png
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
479ODL.png
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
479ODR.png
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
479ODW.png
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

479ODO.png
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
479ODF.png
Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.



Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.​

Stats:
479.png

HP:
90
Atk: 1 -
Def: 3
SpA: 4 +
SpD: 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

479ODR.png
479ODO.png
479ODF.png
479ODW.png
479ODL.png

HP:
90
Atk: 2 -
Def: 4
SpA: 5 +
SpD: 4
Spe: 86
479ODL.png
Size Class: 2
Weight Class:
3
Base Rank Total: 20
479ODR.png
Size Class: 4
Weight Class: 5
Base Rank Total: 20

479ODO.png
Size Class: 2
Weight Class: 3
Base Rank Total: 20
479ODF.png
Size Class: 1
Weight Class: 2
Base Rank Total: 20
479ODW.png
Size Class: 3
Weight Class: 4
Base Rank Total: 20


MC: 0​

Attacks:
Astonish | Physical | Level Up
Confuse Ray | Other | Level Up
Dark Pulse | Special | Tutor
Double Team | Other | Level Up
Electroweb | Special | Tutor
Hidden Power 7 Grass | Special | Technical Machine
Pain Split | Physical | Tutor
Protect | Other | Technical Machine
Shock Wave | Special | Level Up
Signal Beam | Special | Tutor
Snatch | Other | Tutor
Thunder Wave | Other | Level Up
Thunderbolt | Special | Technical Machine
Trick | Other | Level Up
Uproar | Special | Level Up
Volt Switch | Special | Technical Machine
Will-o-Wisp | Other | Technical Machine
479.png
ThunderShock | Special | Level Up [Forme-based]
479ODL.png
Leaf Storm | Special | Level Up [Forme-based]
479ODR.png
Blizzard | Special | Level Up [Forme-based]

479ODO.png
Overheat | Special | Level Up [Forme-based]
479ODF.png
Air Slash | Special | Level Up [Forme-based]
479ODW.png
Hydro Pump | Special | Level Up [Forme-based]
Total Moves:
18​
Revenankh with Shed Skin.

Revenankh [Hatshepsut] (F)
Nature: Relaxed

Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.​

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
(DW) Locked

Stats:
HP:
Atk: 4
Def: 4 +
SpA: 3
SpD: 4
Spe: 56 - (-10% evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 0/5​

Attacks:
Arm Thrust | Physical | Level Up
Bide | Physical | Level Up
Counter | Physical | Egg
Destiny Bond | Other | Egg
Earthquake | Physical | Technical Machine
Glare | Other | Level Up
Hex | Special | Egg
Mach Punch | Physical | Egg
Mean Look | Other | Level Up
Payback | Physical | Technical Machine
Protect | Other | Technical Machine
Psychic | Special | Technical Machine
Rock Tomb | Physical | Level Up
Sand Tomb | Physical | Level Up
Shadow Punch | Physical | Level Up
Shadow Sneak | Physical | Egg
Substitute | Other | Technical Machine
Wrap | Physical | Level Up
Wring Out | Physical | Level Up

Total Moves:
19​
Empoleon with Torrent.

Empoleon [Emperor Iceberg] (M) (*)
Nature: Modest​

Type: Water/Steel
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. (DW) Inactive

Stats:
HP: 100
Atk: Rank 2-
Def: Rank 3
SpA: Rank 5+
SpD: Rank 4
Spe: 60
Size Class: 3
Weight Class: 4
Base Rank Total: 19​

EC: 9/9
MC: 0
DC: 3/5​

Attacks:
Aqua Ring | Other | Egg
Bide | Physical | Level Up
Blizzard | Special | Technical Machine
Brine | Special | Level Up
Bubble | Special | Level Up
Featherdance | Other | Egg
Fury Attack | Physical | Level Up
Growl | Other | Level Up
Hydro Pump | Special | Level Up
Icy Wind | Special | Egg
Metal Claw | Physical | Level Up
Mist | Other | Level Up
Peck | Physical | Level Up
Pound | Physical | Level Up
Protect | Other | Technical Machine
Scald | Special | Technical Machine
Sing | Other | Event
Surf | Special | Technical Machine
Swagger | Other | Level Up
Swords Dance | Other | Level Up
Water Sport | Other | Level Up
Whirlpool | Special | Level Up​

Total Moves: 20



RNG: 98/125


Taurus Aldebaran wants to battle!


aldebaranh0306.jpg


Get ready, challenger!



499.png

Pignite(F)

Types:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats
Brave Nature(+Atk, -Spe)
HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 47(-)
Size Class: 2
Weight Class: 4
Base Rank Total: 15
-10% Evasion

Abilities:

Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Thick Fat(Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down
Heat Crash

Sunny Day
Brick Break
Flamethrower
Overheat
Stone Edge
Wild Charge

Endeavor
Sleep Talk
Superpower
Yawn


But first....


7/10/24/20
1/21/16/15
12/18/4/4
14/15/23/6

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
RNG: 4/4

6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.



Picking the Eviolite.


aldebaranh0306.jpg


Every Golden Saint knows a proper cloth can be a life-saver.

Stone-Edge -> Brick-Break -> Stone-Edge



If Double-Team clones are up AND you havent used Odor Sleuth that round, use Odor Sleuth that action and push-back.
 
<Namington> can Trick be used if the user holds no item?
***
elevator_music [come@me.bro] has quit [Quit: ]
<
DarkSlay> OH HELL YES
<
ladysalamence> namington, it shouldnt?
<
Deck_Knight> It can if the opponent has an item. Otherwise the move fails
***
Birkal is now known as Bblkal
<
DarkSlay> Really? So if I were to have an item and wanted to trick it to a Pokemon that doesn't have an item, it would not work?
<
EspyOwner> It would work
<
Namington> so its effect is like theif?
<
Namington> if the user has no item
<
EspyOwner> yes
<
Namington> ok thanks

Confuse Ray ~ Double Team (3 clones) ~ Trick
IF Pignite hits itself in Confusion a2, THEN Snatch a3.

Leaning on a 50% chance...
 

90 HP
100 EN
2/4/5/4/86


499.png

100 HP
100 EN
4/3/3/3/47
Eviolite
-10% Evasion

Action 1

Rotom used Confuse Ray - 5 energy
Duration: 1/3
2 Actions

Pignite tries to use Stone Edge...
To hitself (1-5000=Yes) -> 9318 - No
-7 energy
To hit (4817) - Yes
To crit (4872) - No
(10)*1,5 = 15 damage

Action 2

Rotom used Double-Team (3) - 12 energy

Pignite tries to use Odor Sleuth....
To hitself (1-5000=Yes) -> 3886 - Yes
-4 energy
(4 + 1,5) = 5,5 damage

Action 3

Rotom used Snatch - 4 energy
But it failled!

Pignite used Odor Sleuth
-6 energy


75 HP
79 EN
2/4/5/4/86
Odor Sleuth'ed

499.png

94 HP
83 EN
4/3/3/3/47
Eviolite
-10% Evasion
 
oh i am dumb
i am dumb
dumbdumbdumbdumb

Thunderbolt ~ Thunder Wave ~ Thunderbolt
IF successful P/E THEN Chill that action, PUSHING BACK.
IF damaging Ground-type move AND you did not Protect last action THEN Protect that action.
 
630623-aldebaran005_large.jpg


Unleash your cosmo, Pignite!



Defense Curl -> Rollout -> Rollout


479-heat.png
479-heat.png
479-heat.png
479-heat.png

75 HP
79 EN
2/4/5/4/86
Odor Sleuth'ed

499.png

94 HP
83 EN
4/3/3/3/47
Eviolite
-10% Evasion


Action 1

Rotom used Thunderbolt - 6 energy
To crit (1988) - No
To para (3022) - No
(10 + 3 + 3) = 16 damage

Pignite used Defense Curl - 4 energy
+1 Defense

Action 2

Rotom used Thunder-Wave - 6 energy
Para!

Pignite tries to use Rollout....
To move (4918) - Yes
-5 energy
To hit (8181) - Yes
To crit (5653) - No
(8)*1,5 = 12 damage

Action 3


Rotom used Thunderbolt - 6 energy
To crit (6004) - No
To para (3022) - No
(10 + 3 + 3) = 16 damage

Pignite tries to use Rollout....
To move (7471) - Yes
-6 energy
To hit (2991) - Yes
To crit (895) - No
(12)*1,5 = 18 damage

479-heat.png

45 HP
61 EN
2/4/5/4/86
Odor Sleuth'ed (3 Actions)

499.png

62 HP
68 EN
4/3/3/3/47
Eviolite
-10% Evasion


taurusnoaldebaranbyniii.png


Our next attack will crush you!



Rollout -> Rollout -> Rollout


If Rollout's BAP is resetted for any reason, then change the following actions to Stone Edge
 
<Reffungton> is this a legal sub: "If Rollout's BAP is resetted for any reason, then change the following actions to Stone Edge"?
*** Reffungton is now known as Namington
<EspyOwner> don't think so.
<Namington> well then matezoide is screwed
<EspyOwner> you're subbing for multiple scenarios
<Namington> :D
<EspyOwner> plus "resetted" isn't proper grammar
<EspyOwner> just "reset" is correct
<EspyOwner> the "for any reason" gives me reason to believe that it's wonky
<EspyOwner> You can sub for a miss, you can sub for Protect, etc.
<EspyOwner> however it doesn't seem right to allow you to sub for all of the above
<Namington> okay thanks

Protect ~ Thunderbolt ~ Confuse Ray
 
God damn it Glacier, you said it was legal v_v

479-heat.png

45 HP
61 EN
2/4/5/4/86
Odor Sleuth'ed (3 Actions)

499.png

62 HP
68 EN
4/3/3/3/47
Eviolite
-10% Evasion
20% Para


Action 1

Pignite tries to use Rollout....
To move (7376) - Yes
-7 energy
To hit (838) - Yes
(16)*1,5 = 24 ''damage''

Rotom used Protect - 16,6 energy

Action 2


Rotom used Thunderbolt - 6 energy
To crit (8258) - No
To para (7740) - No
(10 + 3 + 3) = 16 damage


Pignite tries to use Rollout....
To move (8846) - Yes
-5 energy
To hit (351) - Yes
To crit (959) - No
(8)*1,5 = 12 damage

Action 3

Rotom used Confuse Ray - 6 energy
Duration: 3/3
4 Actions!

Pignite tries to use Rollout....
To move (5198) - Yes
To hitself (1-5000=Yes) -> 5819 - No
-6 energy
To hit (5590) - Yes
To crit (8941) - No
(12)*1,5 = 18 damage

Sorry, Unoriginal. Parafusion is just not THAT good in ASB :/

479-heat.png

15 HP
32 EN
2/4/5/4/86

499.png

46 HP
50 EN
4/3/3/3/47
Eviolite
-10% Evasion
15% Para
Confused (3 Actions)


taurusnoaldebaranbyniii.png



A Saint of Athena will never fall to these tricks!
 
Thunderbolt ~ Pain Split ~ Thunderbolt
IF damaging Rock-type move AND you did not Protect last action THEN Protect that action, PUSHING BACK.
IF damaging Ground-type move AND you did not Protect last action THEN Protect that action, PUSHING BACK.
 
taurusnoaldebaranbyniii.png




You have done well, challenger. Prepare to take Taurus' strongest move!




1071186688_f.jpg




GREAT HORN!


Superpower Combo*3



479-heat.png

15 HP
32 EN
2/4/5/4/86

499.png

46 HP
50 EN
4/3/3/3/47
Eviolite
-10% Evasion
15% Para
Confused (3 Actions)

Action 1


Rotom used Thunderbolt - 6 energy
To crit (3210) - No
To para (266) - Yes -> Back to 20%
(10 + 3 + 3) = 16 damage


Pignite tries to use Great Horn....
To move (4168) - Yes
To hitself (1-5000=Yes) -> 1882 - Yes
-4 energy
(4 + 1,5) = 5,5 damage

Action 2

Rotom used Pain Split
23 HP to both mons

Pignite tries to use Great Horn...
To move (8006) - Yes
To hitself (1-5000=Yes) -> 8817 - No
(27 + 3) = 30 damage

Rotom fainted!

479-heat.png

KO HP
KO EN
2/4/5/4/86

499.png

23 HP
22 EN
4/3/3/3/47
Eviolite
-10% Evasion
20% Para


1343974_1246930852_902321.jpg


Nice try.



Matezoide: 5 UC

Unoriginal Name: 1 CC

Rotom: 3 MC

 
Name: Hm, let's see here...
Life Story Thread: Well, I was born into a middle-class family with a caring mother and an overworked father...
Format: Singles
Pokemon:
Empoleon @ Torrent

Empoleon [Emperor Iceberg] (M) (*)
Nature: Modest​

Type: Water/Steel
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. (DW) Inactive

Stats:
HP: 100
Atk: Rank 2-
Def: Rank 3
SpA: Rank 5+
SpD: Rank 4
Spe: 60
Size Class: 3
Weight Class: 4
Base Rank Total: 19​

EC: 9/9
MC: 3
DC: 4/5​

Attacks:
Aqua Ring | Other | Egg
Bide | Physical | Level Up
Blizzard | Special | Technical Machine
Brine | Special | Level Up
Bubble | Special | Level Up
Double Hit | Physical | Egg
Featherdance | Other | Egg
Fury Attack | Physical | Level Up
Growl | Other | Level Up
Hydro Pump | Special | Level Up
Icy Wind | Special | Egg
Metal Claw | Physical | Level Up
Mist | Other | Level Up
Peck | Physical | Level Up
Pound | Physical | Level Up
Protect | Other | Technical Machine
Rest | Other | Technical Machine
Scald | Special | Technical Machine
Sing | Other | Event
Snore | Special | Egg
Substitute | Other | Technical Machine
Surf | Special | Technical Machine
Swagger | Other | Level Up
Swords Dance | Other | Level Up
Water Sport | Other | Level Up
Whirlpool | Special | Level Up​

Total Moves: 20
[/CENTER]
Rotom-H @ Levitate
479-heat.png

Rotom [Overclock] (-)
Nature: Modest

Type: Electric/Ghost or Grass or Fire or Water or Flying or Ice
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
479.png
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
479ODL.png
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
479ODR.png
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
479ODW.png
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
479ODO.png
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
479ODF.png
Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.​

Stats:
479.png

HP:
90
Atk: 1 -
Def: 3
SpA: 4 +
SpD: 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16
479ODR.png
479ODO.png
479ODF.png
479ODW.png
479ODL.png

HP:
90
Atk: 2 -
Def: 4
SpA: 5 +
SpD: 4
Spe: 86
479ODL.png
Size Class: 2
Weight Class:
3
Base Rank Total: 20
479ODR.png
Size Class: 4
Weight Class: 5
Base Rank Total: 20
479ODO.png
Size Class: 2
Weight Class: 3
Base Rank Total: 20
479ODF.png
Size Class: 1
Weight Class: 2
Base Rank Total: 20
479ODW.png
Size Class: 3
Weight Class: 4
Base Rank Total: 20

MC: 4​

Attacks:
Astonish | Physical | Level Up
Charge | Other | Level Up
Confuse Ray | Other | Level Up
Dark Pulse | Special | Tutor
Discharge | Special | Level Up
Double Team | Other | Level Up
Electro Ball | Special | Level Up
Electroweb | Special | Tutor
Hex | Special | Level Up
Hidden Power 7 Grass | Special | Technical Machine
Ominous Wind | Special | Level Up
Pain Split | Physical | Tutor
Protect | Other | Technical Machine
Shock Wave | Special | Level Up
Rest | Other | Technical Machine
Signal Beam | Special | Tutor
Sleep Talk | Other | Tutor
Snatch | Other | Tutor
Spite | Other | Tutor
Substitute | Other | Level Up
Thunder Wave | Other | Level Up
Thunderbolt | Special | Technical Machine
Toxic | Other | Technical Machine
Trick | Other | Level Up
Uproar | Special | Level Up
Volt Switch | Special | Technical Machine
Will-o-Wisp | Other | Technical Machine
479.png
ThunderShock | Special | Level Up [Forme-based]
479ODL.png
Leaf Storm | Special | Level Up [Forme-based]
479ODR.png
Blizzard | Special | Level Up [Forme-based]
479ODO.png
Overheat | Special | Level Up [Forme-based]
479ODF.png
Air Slash | Special | Level Up [Forme-based]
479ODW.png
Hydro Pump | Special | Level Up [Forme-based]

Total Moves:
18​
Revenankh @ Shed Skin

Revenankh [Hatshepsut] (F)
Nature: Relaxed

Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.​

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
(DW) Locked

Stats:
HP:
Atk: 4
Def: 4 +
SpA: 3
SpD: 4
Spe: 56 - (-10% evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 0/5​

Attacks:
Arm Thrust | Physical | Level Up
Bide | Physical | Level Up
Counter | Physical | Egg
Destiny Bond | Other | Egg
Earthquake | Physical | Technical Machine
Glare | Other | Level Up
Hex | Special | Egg
Mach Punch | Physical | Egg
Mean Look | Other | Level Up
Payback | Physical | Technical Machine
Protect | Other | Technical Machine
Psychic | Special | Technical Machine
Rock Tomb | Physical | Level Up
Sand Tomb | Physical | Level Up
Shadow Punch | Physical | Level Up
Shadow Sneak | Physical | Egg
Substitute | Other | Technical Machine
Wrap | Physical | Level Up
Wring Out | Physical | Level Up

Total Moves:
19​


RNG: 66/125

Bug Catcher Chris wants to battle!

Spr_HGSS_Bug_Catcher.png


I will defeat you with my new pokemon!

314.png

Illumise (F)

Types:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Stats
Modest Nature(+SpA, -Atk)
HP: 100
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 2
Base Rank Total: 16

Abilities:

Tinted Lens(Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Attacks:
Tackle
Sweet Scent
Charm
Moonlight
Quick Attack
Wish
Encore
Flatter

Water Pulse
Hidden Power Fire 7
Giga Drain
Thunderbolt
Shadow Ball
Roost

Bug Buzz
Captivate
Confuse Ray
Growth

19/23/9/24
14/8/17/13
10/20/9/11
20/19/17/5


Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
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