<Namington> yaaaayyy rotom
<Namington> now to go challenge the arcade
<Namington> with 2 freshmons
<Namington> and an under 25 movemon
<Namington> im not stupid at all
Singles, no prior thread.
Rotom-Heat with Levitate:
Revenankh with Shed Skin.
Rotom [Overclock] (-)
Nature: Modest
Type: Electric/Ghost or Grass or Fire or Water or Flying or Ice
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.![]()
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.![]()
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.![]()
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.![]()
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.![]()
Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.![]()
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
![]()
HP:90
Atk: 1 -
Def: 3
SpA: 4 +
SpD: 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16
![]()
![]()
![]()
![]()
![]()
HP: 90
Atk: 2 -
Def: 4
SpA: 5 +
SpD: 4
Spe: 86
![]()
Size Class: 2
Weight Class: 3
Base Rank Total: 20
Size Class: 4![]()
Weight Class: 5
Base Rank Total: 20
Size Class: 2![]()
Weight Class: 3
Base Rank Total: 20
Size Class: 1![]()
Weight Class: 2
Base Rank Total: 20
Size Class: 3![]()
Weight Class: 4
Base Rank Total: 20
MC: 0
Attacks:
Astonish | Physical | Level Up
Confuse Ray | Other | Level Up
Dark Pulse | Special | Tutor
Double Team | Other | Level Up
Electroweb | Special | Tutor
Hidden Power 7 Grass | Special | Technical Machine
Pain Split | Physical | Tutor
Protect | Other | Technical Machine
Shock Wave | Special | Level Up
Signal Beam | Special | Tutor
Snatch | Other | Tutor
Thunder Wave | Other | Level Up
Thunderbolt | Special | Technical Machine
Trick | Other | Level Up
Uproar | Special | Level Up
Volt Switch | Special | Technical Machine
Will-o-Wisp | Other | Technical Machine
ThunderShock | Special | Level Up [Forme-based]![]()
Leaf Storm | Special | Level Up [Forme-based]![]()
Blizzard | Special | Level Up [Forme-based]![]()
Overheat | Special | Level Up [Forme-based]![]()
Air Slash | Special | Level Up [Forme-based]![]()
Hydro Pump | Special | Level Up [Forme-based]
Total Moves:18
Empoleon with Torrent.
Revenankh [Hatshepsut] (F)
Nature: Relaxed
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock:(Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
(DW) Locked
Stats:
HP:
Atk: 4
Def: 4 +
SpA: 3
SpD: 4
Spe: 56 - (-10% evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
MC: 0
DC: 0/5
Attacks:
Arm Thrust | Physical | Level Up
Bide | Physical | Level Up
Counter | Physical | Egg
Destiny Bond | Other | Egg
Earthquake | Physical | Technical Machine
Glare | Other | Level Up
Hex | Special | Egg
Mach Punch | Physical | Egg
Mean Look | Other | Level Up
Payback | Physical | Technical Machine
Protect | Other | Technical Machine
Psychic | Special | Technical Machine
Rock Tomb | Physical | Level Up
Sand Tomb | Physical | Level Up
Shadow Punch | Physical | Level Up
Shadow Sneak | Physical | Egg
Substitute | Other | Technical Machine
Wrap | Physical | Level Up
Wring Out | Physical | Level Up
Total Moves:19
Type: Water/Steel
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. (DW) Inactive
Stats:
HP: 100
Atk: Rank 2-
Def: Rank 3
SpA: Rank 5+
SpD: Rank 4
Spe: 60
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 3/5
Attacks:
Aqua Ring | Other | Egg
Bide | Physical | Level Up
Blizzard | Special | Technical Machine
Brine | Special | Level Up
Bubble | Special | Level Up
Featherdance | Other | Egg
Fury Attack | Physical | Level Up
Growl | Other | Level Up
Hydro Pump | Special | Level Up
Icy Wind | Special | Egg
Metal Claw | Physical | Level Up
Mist | Other | Level Up
Peck | Physical | Level Up
Pound | Physical | Level Up
Protect | Other | Technical Machine
Scald | Special | Technical Machine
Sing | Other | Event
Surf | Special | Technical Machine
Swagger | Other | Level Up
Swords Dance | Other | Level Up
Water Sport | Other | Level Up
Whirlpool | Special | Level Up
Total Moves: 20
♫
RNG: 98/125
Taurus Aldebaran wants to battle!

Get ready, challenger!

Pignite(F)
Types:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats
Brave Nature(+Atk, -Spe)
HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 47(-)
Size Class: 2
Weight Class: 4
Base Rank Total: 15
-10% Evasion
Abilities:
Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat(Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Attacks
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down
Heat Crash
Sunny Day
Brick Break
Flamethrower
Overheat
Stone Edge
Wild Charge
Endeavor
Sleep Talk
Superpower
Yawn
But first....
7/10/24/20
1/21/16/15
12/18/4/4
14/15/23/6
Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally