Battle Arcade Challenge: Cube

First time for everything.
Thread: NA
Challenge: Singles

Spheal [Squishy] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Ice/Water
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities: Thick Fat, Ice Body, Oblivious (DW)
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
LOCKED Oblivious (DW): (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Stats
HP: 100
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 25
Size Class: 1
Weight Class: 3
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks [18/53]

Aqua Ring
Aqua Tail
Attract
Aurora Beam
Blizzard
Body Slam
Bulldoze
Curse
Defense Curl
Dive
Double Team
Earthquake
Echoed Voice
Encore
Facade
Fissure
Frost Breath
Frustration
Growl
Hail
Hidden Power
Ice Ball
Ice Beam
Icy Wind
Iron Tail
Powder Snow
Protect
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sheer Cold
Signal Beam
Sleep Talk
Snore
Spit Up
Stockpile
Strength
Substitute
Super Fang
Surf
Swagger
Swallow
Toxic
Waterfall
Water Gun
Water Pulse
Water Sport
Yawn



Monohm [Pewny] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities: Shield Dust, Static, Overcoat (DW)
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
[LOCKED] Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks [17/74]

Aerial Ace
Attract
Captivate
Charge
Charge Beam
Discharge
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
DragonBreath
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Incinerate
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Trick Room
Twister
Volt Switch
Water Pulse
Water Pulse
Waterfall
Weatherball
Wild Charge
Zap Cannon



Cottonee [Fluffy] (M)
Nature: Calm (+1 SpD, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities: Prankster, Infiltrator, Chlorophyll (DW)
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
LOCKED Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 66
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 0/6
MC: 0
DC: 0/5

Attacks [18/48]

Absorb
Attract
Beat Up
Charm
Cotton Guard
Cotton Spore
Covet
Double Team
Dream Eater
Encore
Endeavor
Energy Ball
Facade
Fake Tears
Flash
Frustration
Giga Drain
Grass Knot
GrassWhistle
Growth
Helping Hand
Hidden Power
Knock Off
Leech Seed
Mega Drain
Memento
Natural Gift
PoisonPowder
Protect
Razor Leaf
Rest
Return
Round
Safeguard
Seed Bomb
Sleep Talk
Snore
SolarBeam
Stun Spore
Substitute
Sunny Day
Swagger
Switcheroo
Tailwind
Taunt
Tickle
Toxic
Worry Seed


RNG: 92/125

Scorpio Milo wants to battle!


You will never defeat a saint of Athena!



Croagunk (F)

Types:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Lonely nature(+Atk, -Def)
Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2

Abilities:

Dry Skin(Innate): This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.


Moves:
Astonish
Mud Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Mud Bomb

Focus Punch
Brick Break
Sludge Bomb
Dark Pulse
Rock Slide
Poison Jab

Bullet Punch
Cross Chop
Drain Punch
Vacuum Wave



3/13/20/16
6/7/12/21
22/4/9/9
11/12/1/3

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
Nope, you are forced to use the first pokemon listed.

RNG: 2/4

13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.

Yay.

Pick 3 berries for your mons.

Cheri Berry
Chesto Berry
Pecha Berry
Rawst Berry
Aspeat Berry
Leppa Berry
Oran Berry
Persim Berry
Lum Berry
Sitrus Berry
Figy Berry
Wiki Berry
Mago Berry
Aguav Berry
Iapapa Berry
Razz Berry
 


No berry can stand up to a Golden Saint's cosmo!


Brick-Break -> Cross Chop -> Brick-Break

If damaging ice-type move, use Revenge that action and push-back.

 

100 HP
100 EN
1/3/2/2/25
Weight: 3


90 HP
100 EN
4/1/3/2/50


Action 1

Croagunk used Brick-Break - 5 energy
To crit (8606) - No
(8 + 3 + 1,5)*1,5 = 18,75 damage

Spheal used Yawn - 7 energy

Action 2

Croagunk used Cross Chop - 6 energy
To hit (1758) - Yes
To crit (8471) - No
(10 + 3 + 1,5)*1,5 = 21,75 damage

Spheal used Aqua Ring - 8 energy
+2 HP

Action 3

Croagunk used Brick-Break - 5 energy
To crit (5315) - No
(8 + 3 + 1,5)*1,5 = 18,75 damage

Spheal used Body Slam - 6 energy
To crit (9928) - No
To para (627) - Yes
(9) = 9 damage

+2 HP to Spheal



47 HP
79 EN
1/3/2/2/25
Weight: 3
Aqua Ring (4 Actions)

81 HP
84 EN
4/1/3/2/50
Will fall asleep after moving A1
Paralysed (20%)
 



Scarlet Needle!



Revenge Combo -> Brick-Break -> Brick-Break






47 HP
79 EN
1/3/2/2/25
Weight: 3
Aqua Ring (4 Actions)

81 HP
84 EN
4/1/3/2/50
Will fall asleep after moving A1
Paralysed (20%)

Action 1

Spheal used Ice Beam - 6 energy
To crit (6819) - No
To freeze (6299) - No
(10 + 3) = 13 damage

Croagunk tries to use the combo....
To move (4677) - Yes
(27 + 3 + 1,5)*1,5 = 47,25 damage

Spheal fainted!



KO HP
KO EN
1/3/2/2/25
Weight: 3
Aqua Ring (4 Actions)

68 HP
?? EN
4/1/3/2/50
Will fall asleep after moving A1
Paralysed (20%)




You are lucky i did not use Antares...leave the sanctuary now!



1 CC for Cube
2 MC, 1 DC and 1 EC for Spheal
5 UC for me
 
Cube is challenging the Singles Arcade using the following Pokemon:

Monohm [Pewny] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities: Shield Dust, Static, Overcoat (DW)
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
[LOCKED] Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/9
MC: 0
DC: 2/5

Attacks [19/73]

Aerial Ace
Attract
Captivate
Charge
Charge Beam
Discharge
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
DragonBreath
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Incinerate
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weatherball
Wild Charge
Zap Cannon



Sealeo [Fatty] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Ice/Water
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities: Thick Fat, Ice Body, Oblivious (DW)
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
LOCKED Oblivious (DW): (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Stats
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 45
Size Class: 2
Weight Class: 4
Base Rank Total: 15

EC: 3/9
MC: 1
DC: 3/5

Attacks [24/64]

Aqua Ring
Aqua Tail
Attract
Aurora Beam
Blizzard
Body Slam
Brine
Bulldoze
Captivate
Curse
Defense Curl
Dive
Double Team
Double Edge
Earthquake
Echoed Voice
Encore
Endure
Facade
Fissure
Frost Breath
Frustration
Growl
Hail
Headbutt
Hidden Power
Ice Ball
Ice Beam
Icy Wind
Iron Tail
Mimic
Mud-Slap
Natural Gift
Powder Snow
Protect
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Secret Power
Sheer Cold
Signal Beam
Sleep Talk
Snore
Spit Up
Stockpile
Strength
Substitute
Super Fang
Surf
Swagger
Swallow
Toxic
Waterfall
Water Gun
Water Pulse
Water Sport
Whirlpool
Yawn



Meditite [Hum] (F)
Nature: Adamant (+1 Atk, -1 SpA )
Type: Fighting/Psychic
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Pure Power, Telepathy
Pure Power: (Innate) - This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Telepathy: (Innate) - This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats
HP: 90
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks [19/90]

Acupressure
Attract
Baton Pass
Bide
Body Slam
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Captivate
Confusion
Counter
Detect
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Endure
Façade
Fake Out
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Force Palm
Foresight
Frustration
Grass Knot
Gravity
Guard Swap
Headbutt
Helping Hand
Hi Jump Kick
Hidden Power Dark (7)
Ice Punch
Light Screen
Low Kick
Low Sweep
Magic Coat
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Mud-Slap
Natural Gift
Pain Split
Posion Jab
Power Swap
Power Trick
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Rain Dance
Recover
Recycle
Reflect
Rest
Retaliate
Return
Reveral
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Secret Power
Seismic Toss
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thunder Punch
Toxic
Trick
Vacuum Wave
Work Up
Zen Headbutt
Battle #1

Scientist Reva would like to battle!
"I've just downloaded this Pokemon! Isn't that just grand?"

RNG roll (for Pokemon) 46/125

Porygon2 (Genderless)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Quiet Nature(+SpA, -Spe)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 52(-)
Size Class: 1
Weight Class: 3
Base Rank Total: 18
-10% Evasion

Abilities
Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic: (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Ability:
Analytic

Attacks:
Conversion2
Tackle
Conversion
Agility
Defense Curl
Psybeam
Recover
Magnet Rise
Signal Beam
Sharpen

Psyshock
Ice Beam
Hyper Beam
Protect
Thunderbolt
Psychic
Shadow Ball
Endure
Substitute


Roulette:
16 18 18 2
2 7 21 24
4 10 23 13
3 2 17 17

1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please choose 4 consecutive events from the roulette
 
RNG roll (for event) 2/4 = 2
Opponent’s Pokemon are burned for the battle.


"Darn, I was going to use this battle as a control group... Well, I suppose there's nothing wrong with testing the variable group first."
Ice Beam -> Ice Beam -> Ice Beam
 

"Nearly all of our calculations point to us winning this match!"

Pre-Round stats:

Pewny
HP: 90
EN: 100
1/3/4/2/60

Porygon2
HP: 100
EN: 100
3/3/5/3/52/ -10% Eva
Burned (2 DPA, -3 BAP from physical attacks)

Action 1
Pewny used Rain Dance! (10 EN)
I MAKE IT RAIN I MAKE IT RAIN I MAKE IT RAIN ON DEM HOES

Ice Beam -> Pewny (7 EN)
RNG roll (to crit, <=625 crit) 7968 = no crit
(10+2+(5-2)1.5)(1.5) = 24.75 DMG

Burn -> Porygon2 (2 DMG)

Action 2
Pewny used Charge! (7 EN)

Ice Beam -> Pewny (11 EN)
RNG roll (to crit) 9048 = no crit
(10+2+(5-2)1.5)(1.5)-1.75 = 23 DMG

Burn -> Porygon2 (2 DMG)

Action 3
Ice Beam -> Pewny (15 EN)
RNG roll (to crit) 4630 = no crit
(10+(5-2)1.5)(1.5)-1.75 = 20 DMG

SUPAH PEW -> Porygon2 ((8+12)1.75 -1 = 34 EN)
RNG roll (To crit) 176 = crit
RNG roll (to para, <=6000 para) 9619 = no para
((12x2.25)+3+3+(4-3)1.5) = 34.5 DMG

Burn -> Porygon2 (2 DMG)


Post-Round stats:

Pewny
HP: 22
EN: 49
1/3/4/2/60
Charge (+1 SpD, +3 BAP to Electric-type attacks) (4a)

Porygon2
HP: 59
EN: 67
3/3/5/3/52/ -10% Eva
Burned (2 DPA, -3 BAP from physical attacks)

Rain (3 rounds)


"Statistical analysis shows that this match will be over next round!"
 

"Finish it quickly!"
Ice Beam x3

Pre-Round stats:

Pewny
HP: 22
EN: 49
1/3/4/2/60
Charge (+1 SpD, +3 BAP to Electric-type attacks) (4a)

Porygon2
HP: 59
EN: 67
3/3/5/3/52/ -10% Eva
Burned (2 DPA, -3 BAP from physical attacks)

Rain (3 rounds)

Action 1
Pewny must cool down!

Ice Beam -> Pewny (19 EN)
RNG roll (to crit) 3778 = no crit
(10+2+(5-2)1.5)(1.5)-1.75 = 23 DMG
Pewny fainted!


Post-Round stats:

Pewny
HP: -1
EN: KO
1/3/4/2/60

Porygon2
HP: 59
EN: 48
3/3/5/3/52/ -10% Eva
Burned (2 DPA, -3 BAP from physical attacks)

Rain (2 rounds)


"Thank you for the data!"

Cube's Battle Arcade challenge has ended

Cube gets 1 CC
Pewny the Monohm gets 1 EC, 2 MC, and 1 DC

I get 1(2)+3 = 5 UC

You may challenge again on the 31st!
 
Name: Cube
Format: Singles
Thread: Here.

Abilities:
Gastly: Levitate
Revenankh: Shed Skin
Nohface: Levitate

Mons:

Gastly [Scaawy] (M)
Nature: Mild (+1 SpA, -1 Def)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities: Levitate
Levitate: (Innate) - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 80
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 4/9
MC: 0

Attacks [28/73]
Astonish
Attract
Bide
Captivate
Clear Smog
Confuse Ray
Curse
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Embargo
Endure
Energy Ball
Explosion
Facade
Fire Punch
Foul Play
Frustration
Giga Drain
Grudge
Haze
Hex
Hidden Power
Hypnosis
Ice Punch
Icy Wind
Knock Off
Lick
Mean Look
Mega Drain
Mimic
Natural Gift
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Rest
Return
Round
Scary Face
Secret power
Selfdestruct
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Smog
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder
Thunderbolt
Thunder Punch
Torment
Toxic
Trick
Uproar
Venoshock
Will-O-Wisp
Wonder Room
Zap Cannon



Revenankh [Wevvy] (M)
Nature: Lonely (+1 Atk, -Def)
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities: Shed Skin, Air Lock, Infiltrator (DW)
Shed Skin: (Innate) - This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) - This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator - Locked: (Innate) - Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 0/5

Attacks
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch

Counter
Mach Punch
Shadow Sneak
Force Palm
Destiny Bond

Taunt
Earthquake
Torment
Brick Break
Substitute



Nohface [Kitty] (F)
Nature: Adamant (+Atk, -SpA)
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities: Levitate, Levitate (DW)
Levitate: (Innate) - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Levitate - Locked: (Innate) - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks
Odor Sleuth
Scratch
Iron Defense
Lick
Metal Burst
Faint Attack
Shadow Sneak
Curse

Meteor Mash
Yawn
Foul Play
Psycho Shift
Hex

Torment
Substitute
Will-O-Wisp
Dig
Taunt


RNG: 11/125


The letter G wants to battle!


Gggggggggggggggggggggg



Gloom(F)

Types:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Modest Nature(+SpA, -Atk)
Stats
HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 1
Base Rank Total: 16

Abilities:

Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stench(Innate): This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Attacks:
Absorb
Sweet Scent
Acid
PoisonPowder
Stun Spore
Sleep Powder
Mega Drain
Lucky Chant
Natural Gift
Moonlight
Giga Drain
Petal Dance

Toxic
Venoshock
Hidden Power Fire 7
Sunny Day
SolarBeam
Sludge Bomb

Ingrain
Razor Leaf
Synthesis
Teeter Dance



Roulette:

2/8/7/17
8/9/1/9
10/17/12/24
9/22/18/18

1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
Oh, Gloom will have Stench.
RNG: 4/4

17: Drought is applied to the battle.


G


Galeated Gloom grits to gut a gaumless Gastly.




Stun Spore -> Solarbeam -> Giga Drain



If Gloom is behind substitute when you would use Stun Spore, use Solarbeam that action the first time, Giga Drain the second and Solarbeam the thid, pushing back every single time.
 

90 HP
100 EN
2/1/5/2/80




90 HP
100 EN
2/3/4/3/40


Action 1

Gastly used Substitute (15) - 12 energy

Gloom used Solarbeam - 7 energy
To crit (9481) - No
(12 + 3 + 3)*0,67 = 12,06 damage

Action 2

Gastly used Psychic - 5,5 energy
To crit (3818) - No
To lower SP.Def (2983) - No
(7 + 3)*1,5 = 15 damage

Gloom used Mega Drain - 7 energy
The substitute faded!

Action 3


Gastly used Shadow Ball - 5 energy
To crit (4989) - No
To lower Sp.Def (3744) - No
(8 + 3 + 3) = 14 damage

Gloom used Stun Spore - 6 energy
To hit (161) - Yes



75 HP
77 EN
2/1/5/2/80
25% Para



61 HP
80 EN
2/3/4/3/40
 

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