Let's play in the snow~~ (Birkal/Pwnemon/SimonSays/LouisCyphre/ZhengTann/maserato)

Open challenge. Gonna need five others to help me fill this up:

6 Person Melee
Weak FE (~30-40 moves)
2 Day DQ
2 Substitutions
2 Recover / 5 Chills
Training Items
All Abilities
ASB Arena, but it's snowing!
Ahh, the familiar ASB Arena. Almost every battler in ASB has made plenty of memories here. However, today is a special day in the ASB Arena. It's the middle of May, but it's snowing! How, and why you might ask? Well, don't question it!! Suspend your disbelief, and just accept that the snow grants the following properties (I doubt Birkal had this in mind but I can do whatever I want~):
  • The BAP of all Ice-type attacks is increased by 1.
  • Castform is Ice-type, and Weather Ball is a 10 BAP Ice-type attack.
  • Other weather will override these effects, but when the weather ends, it will start snowing again.

6 battlers have decided to come out and play in the snow, each bringing a trusted Pokemon with them. Let's see how this unfolds!

Birkal:

Gallade (M)

Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9 / 9
MC: 0
DC: 5 / 5

Attacks:
38 / 123

Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze

Calm Mind
Captivate
Charge Beam
Charm

Close Combat
Confuse Ray
Confusion
Cut
Defense Curl

Destiny Bond
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice

Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration

Fury Cutter
Future Sight
Giga Impact
Grass Knot

Growl
Grudge
Headbutt

Heal Pulse
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice

Hypnosis
Ice Punch
Icy Wind

Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep

Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Mud-Slap
Natural Gift
Nightmare

Night Slash
Pain Split
Poison Jab

Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power

Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam

Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength

Substitute
Sunny Day
Swagger
Swift

Swords Dance
Synchronoise
Taunt
Telekinesis

Teleport
Thief
Thunderbolt
ThunderPunch
Thunder Wave
Torment
Toxic
Trick

Trick Room
Vacuum Wave
Will-O-Wisp
Wonder Room
Work Up
X-Scissor
Zen Headbutt

Pwnemon:

(Cyclohm) Doug (M)

Nature: Modest (+1 SpA, -1 Atk)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle
Double Hit
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
SonicBoom
Slack Off
Dragon Pulse
Hurricane
Weather Ball
Dragon Tail

Heal Bell
Hydro Pump
Dragon Dance
Power Gem

Substitute
Ice Beam
Protect
Thunderbolt
Thunder
Light Screen
Thunder Wave
Volt Switch
Endure
SimonSays:

Togekiss (Dame) [F]
Nature: Bold [Adds one (1) Rank to Defense; Subtracts one (1) Rank from Attack.]
Type: Normal / Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.


Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20


EC: 9/9
MC: 3
DC: 5/5


Attacks:
Aura Sphere
Air Slash
ExtremeSpeed
Sky Attack
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Wish
Baton Pass
Safeguard

Secret Power
Mirror Move
Psycho Shift

Psyshock
Flamethrower
Shadow Ball
Light Screen
Reflect
SolarBeam
Thunder Wave

Roost
Magic Coat
Tailwind

Moves: 30

LouisCyphre:

Kingdra ♂
Nature: Mild (SpA: +1, Def: -1)
Type: Water / Dragon
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Swift Swim - (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper - (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
(DW) Damp - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85

Height Class: 3
Weight Class: 5
BRT: 18

EC: 9 / 9
MC: 0
DC: 5 / 5

25 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bide, Bounce, Dive, Outrage
Special Moves - Brine, Bubble, BubbleBeam, Dragon Pulse, Hidden Power [Fire, 7] Hydro Pump, Ice Beam, Muddy Water, Scald, Signal Beam, Water Gun
Status Moves - Agility, Disable, Dragon Dance, Endure, Focus Energy, Leer, Rain Dance, Smokescreen, Substitute, Yawn

Having survived a lot of punishment and hard battles to get to this point, Kingdra has learned fully the value of teammates. To this end, he has started to focus on support strategies instead of offense. He's already got offense all figured out, you see. He's still not the social type, but proximity with others is no longer an issue.
ZhengTann:
Castform - Mirajane (F)

Mirajane is a sweet girl, always smiling at everyone, even though she sometimes do gets into fights with Erza when the latter is not busy pounding Natsu. She helped Elfman overcome his innate fear to swimming by teaching him patiently in Lake Lucid. As a result, the latter treated her as an elder sister, always protective of her while respecting her opinions on every turn. In turn, Mirajane always stays near Elfman for guidance, often perching atop his head on journeys and summoning sunny skies to invigorate the Numel. Despite her small stature, no one else in the family looks upon her as the one to be protected - Mirajane is very capable of looking after herself, usually resolving conflicts around her in a diplomatic way but more than willing to respond with force if necessary.

Nature: Modest (+1 SpA, -1 Atk)

Type (weather-dependent):
Normal type: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage and Thrash without losing focus.
Sunny Fire type: Fire STAB; immune to burn, emit a low glow in dark places. Superior senses in volcanic or bushfire areas.
Rainy Water type: Water STAB; Can breathe and have excellent mobility when underwater.
Snowy Ice type: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


Ability:
Forecast
Type: Innate
Mirajane is adept at changing and adapting to the weather, granting her immunity to all forms of weather. Mirajane can also change the typing of Weather Ball accordingly, and take different forms during Sunlight, Rain, and Hail. The Energy Cost of all weather changing moves Weather Ball is reduced to 6.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1

MC: 0

Attacks:
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Hail
Rain Dance
Sunny Day
Weather Ball
Hydro Pump
Fire Blast
Blizzard

Clear Smog
Future Sight
Disable
Amnesia
Hex
Lucky Chant
Ominous Wind
Psych Up

Protect
Energy Ball
Shadow Ball
Toxic
Ice Beam
Solarbeam
Double Team
Sandstorm
Round
Scald
Incinerate
Flash
Substitute

maserato:
Sawk


Sawk the Karate pokemon
Fighting type
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Inner Focus:

Abilities: Sturdy, Inner focus, Mold breaker(DW)

Inner focus
Type: Innate

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Sturdy:

Type: Innate

This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Mold Breaker:

Type: Innate

Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Jolly Nature
Sawk
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 98
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Acc bonus+11

DC 0/5
MC 0

Moves
Rock smash
Leer
Bide
Focus energy
Double kick
Low sweep
Counter
Karate chop

Tutor moves(no egg moves)
Ice punch
Thunder punch
Fire punch
Pain split
Sleep talk

Tm/HM
Stone edge
Earthquake
Substitute
facade
dig

You should all post here to equip your Pokemon with training items, then PM me your orders. Good luck, and may the best battler win!
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Zheng stood with his eyes closed, his fingers passing the prayer beads between them rhythmically.

<"... ...">

"What is Zheng doing, Mirajane?"

"Contemplating. Hmm... That's odd."

"What's odd about contemplating?"

Mirajane didn't answer that second question, because by then she has taken off after something. Two shady men were acting somewhat curious, talking and occasionally pointing at Zheng, so she followed them, just to see what they're up to. But she lost them on a straight corridor, and came out into another battlefield on the large ASB Arena. Oddly enough, where the sun shone brightly before, now it's snowing - but not on the stands.


"Well, if they're looking to lure me in with this trap, they've got it wrong. Satan Soul..."

"...Halphas!"
 

Arena: Snowy​

Birkal said:
Gallade: Skill Swap (Cyclohm) (Steadfast | Shield Dust) | Psycho Cut (Togekiss)
Pwnemon said:
Rain Dance ~ Dragon Pulse Kingdra
IF Kingdra uses Rain Dance a1, use Thunder Castform that action
IF you are taunted, use volt switch togekiss that action
SimonSays said:
Light Screen ~ Aura Sphere (Cyclohm)
- IF you are Paralyzed and Cyclohm is not, use Psycho Shift (Cyclohm) and push actions back. This sub takes precedence.
- IF Cycohm is without Sheild Dust when you would attack AND Secret Power would cause Freeze (arena's cool enough, surely?), use Secret Power (Cyclohm) until it is Frozen and push actions back.
LouisCyphre said:
Kingdra - Substitute (15) | Muddy Water
First, if it is not raining action 2, use Rain Dancce. Yes, this means we probably won't Muddy Water.
Second, if Doug targets you with a damaging Dragon-type attack, hit him with Smokescreen that action.
ZhengTann said:
Blizzard (Sawk, Cyclohm, Gallade) > Toxic (Kingdra)
IF Blizzard does not have -- Acc in Snow, THEN replace that action with Ice Beam @ Cyclohm.
IF Castform is targeted with Encore, THEN replace that action with Ice Beam @ Cyclohm.
maserato said:
Earthquake-earthquake
OK! Wow, quite a lot going on here! Sawk starts the match off, quickly pounding the ground and triggering an Earthquake. Togekiss seems to fly above the quaking earth no problem, but all the other Pokemon got battered by it. Gallade even got crit! Birkal and SimonSays seem to be planning something, as Gallade shoots out a red beam at Cyclohm, using Skill Swap to switch its Steadfast with Cyclohm's Shield Dust. With that having happened, Simon's substitute now begins to make sense. Kingdra seems to be scheming as well, as it siphons off some HP to form a Substitute decoy. All of a sudden, Cyclohm stamps its feet at focuses up at the sky, having performed a Rain Dance. The snow begins to turn slushier and slushier, until it finally turns to rain completely! This foils Simon's sub, so Togekiss sits idly by and sets up a Light Screen instead of attacking. Castform, having suddenly changed forms, shoots what would have been a powered up Ice Beam at Cyclohm, causing the cloud dragon to reel in pain. Additionally, without the Shield Dust protecting it, it was lightly frozen! How hectic!

Kingdra seems to be empowered by the rain, and much faster than before! Sensing a threatening aura from the frozen Cyclohm, it creates a SmokeScreen to protect itself. Sawk continues the mayhem, triggering a second Earthquake that smacks around everyone but Togekiss. Focusing its mind sharply, Gallade slices the wind near Togekiss, and seemingly causes the bird harm with Psycho Cut? Togekiss even got crit due to the sharpness of the cut! Cychlohm remains stuck in its frozen prison, and Togekiss uses that to its advantage. Hand signing like this was a Naruto fight, it then releases its chakra into an Aura Sphere blast that strikes Cyclohm, causing the frozen beast even more damage! This melee is more like a beat-up-on-Cyclohm fight! Castform, moving last again, spits an eerie looking Toxic gas at Kingdra, but it fails to hit the draconic seahorse behind the Substitute.

Action 1:
Sawk used Earthquake!
RNG Roll (Crit (Gallade)) [<=625 Crit]: 200/10000 (Crit)
RNG Roll (Crit (Kingdra)) [<=625 Crit]: 4055/10000 (No)
RNG Roll (Crit (Cyclohm)) [<=625 Crit]: 1408/10000 (No)
RNG Roll (Crit (Castform)) [<=625 Crit]: 3010/10000 (No)
(7.5+3+(7.5-4.5)) = 13.5 damage (Gallade)
(7.5+(7.5-3)) = 12 damage (Kingdra)
(7.5+(7.5-6))*1.5 = 13.5 damage (Cyclohm)
(7.5+(7.5-4.5)) = 10.5 damage (Castform)
-7 energy
Gallade used Skill Swap!
Other Change: Skill Swap (Gallade (Steadfast)/Cyclohm (Shield Dust))
-6 energy
Kingdra used Substitute!
-15 HP
Other Change: 15 HP Substitute (Kingdra)
-12 energy
RNG Roll (Speed Tie) [1 (Cyclohm)|2 (Togekiss)]: 1 (Cyclohm)
Cyclohm used Rain Dance!
Arena Change: Rain (4r)
-10 energy
Togekiss used Light Screen!
Other Change: Light Screen (Togekiss)
-10 energy
Castform used Ice Beam!
RNG Roll (Crit) [<=625 Crit]: 8107/10000 (No)
(10+(6-4.5))*1.5 = 17.25 damage (Cyclohm)
RNG Roll (Effect) [<=1000 Effect]: 672/10000 (Effect)
RNG Roll (FRZ length) [1 (Light)|2 (Deep)]: 1 (Light)
Status Change: Light FRZ (Cyclohm)
-7 energy

Action 2:
Kingdra used SmokeScreen!
Stat Change: -1 Acc (Cyclohm)
-4 energy
Sawk used Earthquake!
RNG Roll (Crit (Kingdra)) [<=625 Crit]: 6151/10000 (No)
RNG Roll (Crit (Gallade)) [<=625 Crit]: 7579/10000 (No)
RNG Roll (Crit (Cyclohm)) [<=625 Crit]: 640/10000 (No)
RNG Roll (Crit (Castform)) [<=625 Crit]: 4298/10000 (No)
(7.5+(7.5-3)) = 12 damage (Kingdra)
(7.5+(7.5-4.5)) = 10.5 damage (Gallade)
(7.5+(7.5-6))*1.5 = 13.5 damage (Cyclohm)
(7.5+(7.5-4.5)) = 10.5 damage (Castform)
-11 energy
Gallade used Psycho Cut!
RNG Roll (Crit) [<=1250 Crit]: 909/10000 (Crit)
(7+3+3+(7.5-6)) = 14.5 damage (Togekiss)
-4 energy
RNG Roll (Speed Tie) [1 (Cyclohm)|2 (Togekiss)]: 1 (Cyclohm)
Cyclohm is frozen solid!
Togekiss used Aura Sphere!
RNG Roll (Crit) [<=1250 Crit]: 5469/10000 (No)
(9+(7.5-4.5)) = 12 damage (Cyclohm)
-7 energy
Castform used Toxic!
Failed
-7 energy



Arena: Rain (3r)​

PM me orders again! Also, if you have any formatting suggestions speak up!
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
pwn ilu

don't mind me

okay emmas has my orders for next round and I will be back sunday-ish

pls don't dq me
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus

"Pwn... Puh-Aww-Onnn... So that's who he is. His accomplice is not here though. I better be careful - that Cyclohm would definitely don't want me to get near his human."

Meanwhile, on the other arena...


"Look, Erza did it! Wait... Mirajane?"

<".. Gone.">


"But where?"

<"Something seems to have taken her interest. She'll be fine, Lucy, but I'll need you to try and locate her with telepath. In the meantime, Natsu and Erza will keep things up.">

"Okay. Don't let them know, though - it would distract them."
 

Arena: Rain (3r)​

Birkal said:
Psycho Cut (Sawk) | Protect (Self)
If not the target of any attacks on A2, use Night Slash (Kingdra).
Pwnemon said:
fuck this

HURRICANE SAWK ~ THUNDER TOGEKISS
IF either of your targets uses a protective/evasive move then switch the order of your actions

fuck you all
SimonSays said:
Air Slash (Cyclohm) ~ Aura Sphere (Cyclohm)
- IF you become paralyzed A1, use Psycho Shift (Cyclohm)
- IF you are targetted with Taunt, use Magic Coat and push actions back
- IF Cyclohm is KO'd, redirect actions to Sawk (including Subs)

I'm feeeling lucky...
LouisCyphre said:
I'm a trusting guy. Clohm and Gallade will surely demolish my foes...!

Kingdra - Focus Energy | Muddy Water (Togekiss, Sawk, Castform)
First, if you are targeted with Encore action 1, Muddy Water (Togekiss, Sawk, Castform) that action.
Second, if Togekiss falls under 51 HP action 2, Brine her instead.
ZhengTann said:
Ice Beam (Cyclohm) > Scald (Sawk)
IF your target is under the effects of Protective/Evasive actions, THEN redirect to Togekiss.
maserato said:
Sawk uses 25 HP subsitute then earthquake
The rain is still falling on the field, and Kingdra is using that to its advantage. Now the fastest Pokemon in the match, it takes some deep breaths to focus itself with Focus Energy. This doesn't look good for anyone else, as now Kingdra's Sniper-boosted critical hits will be doing massive damage. Sawk throhs up Substitute like Kingdra did previously. That works out well for it, as it protects it from Gallade's Psycho Cut and Cyclohm's Hurricane before being ripped into a gajillion pieces. Togekiss does something odd, and cuts the air towards Cyclohm with an Air Slash. Was Simon hoping for a flinch? Castform also attacks Cyclohm, blasting another Ice Beam at it, although this one fails to freeze. You guys should leave Cyclohm alone, all you've done so far is gang up on it... poor overpowered cloud dragon.

Gallade shows off its impressive supporting/defensive abilities by putting up a barrier with Protect. Meanwhile, Kingdra starts mixing some water with the dirt on the ground, creating a Muddy Water that washes over Sawk, Togekiss, and Castform, striking them all for impressive damage at the same time. Both Togekiss and Castform also look as though they have mud in their eyes! Sucks for them! Sawk pounds the ground, triggering yet another Earthquake, pummeling all the opposing Pokemon except for Togekiss, who just flew above it again, and Gallade, who was safe behind its barrier. Actually, it also didn't touch Kingdra, although it destroyed what was left of its Substitute...
...
Cyclohm looks to be on its last breaths! It squares off with Togekiss, both preparing to attack each other. Who has the fastest draw between the two? Cyclohm starts to form thunderclouds above Togekiss, while Togekiss does more Naruto-esque handsigns to gather chakra. The thunderclouds continue to blacken and cackle, while a small ball of chakra grows bigger in front of Togekiss. The Aura Sphere lets loose first, and strikes Cyclohm right before it could unleash its attack! Cyclohm reels over and faints! Tough luck Pwnemon :(
...
Castform, the only Pokemon left to move (again), starts boiling some of the rain water, before shooting it at Sawk as a Scald attack. The attack hits, but fails to burn the mighty warrior who continues to stand strong despite taking quite a bit of damage this round.


Action 1:
Kingdra used Focus Energy!
Other Change: Focus Energy (Kingdra)
-12 energy
Sawk used Substitute!
-25 HP
Other Change: 25 HP Substitute (Sawk)
-24 energy
Gallade used Psycho Cut!
RNG Roll (Crit) [<=1250 Crit]: 6046/10000 (No)
(7+3-1+(7.5-4.5))*1.5 = 18 damage (Sawk)
-8 energy
RNG Roll (Speed Tie) [1 (Cyclohm)|2 (Togekiss)]: 1 (Cyclohm)
Cyclohm used Hurricane!
RNG Roll (Crit) [<=625 Crit]: 1720/10000 (No)
(12-1+(7.5-4.5))*1.5 = 21 damage ~ 7 damage (Sawk)
Sawk's Substitute faded!
-8 energy
Togekiss used Air Slash!
RNG Roll (Hit) [<=9500 Hit]: 9128/10000 (Hit)
RNG Roll (Crit) [<=1250 Crit]: 942/10000 (Crit)
(8+3+3+(7.5-4.5))/1.5 = 11.333 damage (Cyclohm)
-5 energy
Castform used Ice Beam!
RNG Roll (Crit) [<=625 Crit]: 9241/10000 (No)
(10+(6-4.5))*1.5 = 17.25 damage (Cyclohm)
RNG Roll (Effect) [<=1000 Effect]: 1389/10000 (No)
-7 energy

Action 2:
Gallade used Protect!
-12.4 energy
Kingdra used Muddy Water!
RNG Roll (Hit (Sawk)) [<=8500 Hit]: 1694/10000 (Hit)
RNG Roll (Hit (Togekiss)) [<=8500 Hit]: 6850/10000 (Hit)
RNG Roll (Hit (Castform)) [<=8500 Hit]: 4289/10000 (Hit)
(7.5+3+5-1+(6-4.5)+3) = 19 damage (Sawk)
(7.5+3+5+(6-6)+3) = 18.5 damage (Togekiss)
(7.5+3+5+(6-4.5)+3)/1.5 = 13.333 damage (Castform)
RNG Roll (Effect (Sawk)) [<=3000 Effect]: 3321/10000 (No)
RNG Roll (Effect (Togekiss)) [<=3000 Effect]: 2697/10000 (Effect)
RNG Roll (Effect (Castform)) [<=3000 Effect]: 140/10000 (Effect)
Stat Change: -1 Acc (Togekiss/Castform)
-6 energy
Sawk used Earthquake!
RNG Roll (Crit (Kingdra)) [<=625 Crit]: 2031/10000 (No)
RNG Roll (Crit (Cyclohm)) [<=625 Crit]: 4040/10000 (No)
RNG Roll (Crit (Castform)) [<=625 Crit]: 7893/10000 (No)
(7.5+(7.5-3)) = 12 damage (Kingdra)
(7.5+3+(7.5-4.5)) = 13.5 damage ~ 0 damage (Gallade)
(7.5+(7.5-6))*1.5 = 13.5 damage (Cyclohm)
(7.5+(7.5-4.5)) = 10.5 damage (Castform)
-7 energy
RNG Roll (Speed Tie) [1 (Cyclohm)|2 (Togekiss)]: 2 (Togekiss)
Togekiss used Aura Sphere!
RNG Roll (Crit) [<=1250 Crit]: 5564/10000 (No)
(9+(7.5-4.5)) = 12 damage (Cyclohm)
Cyclohm fainted!
-7 energy
Castform used Scald!
RNG Roll (Hit) [<=7500 Hit]: 748/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 6373/10000 (No)
(8+3-1+(6-4.5)+3) = 14.5 damage (Sawk)
RNG Roll (Effect) [<=3000 Effect]: 9631/10000 (No)
-5 energy



Arena: Rain (2r)​

Again, let me know if I messed something up.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
we care

ty emmas

edit: gdi pwn why'd you go and die I needed you to ajshdkfjahskdjnkasdckjasdnckjasndkasdlkjnca
 

Arena: Rain (2r)​

Birkal said:
Gallade: Will-O-Wisp (Sawk) | Psycho Cut (Kingdra)
SimonSays said:
Roost ~ Tailwind
- IF you would be targetted with Taunt, use Magic Coat that action and push actions back
- IF you become Taunted, replace remaining actions with Air Slash (Gallade)
LouisCyphre said:
Kingdra - Muddy Water (Castform, Togekiss, Sawk) | Muddy Water (Castform, Togekiss, Sawk)
First, if you are targeted witha paralysis-inducing move and you do not have a decoy, Substitute (25) only once.
Second, if it is sunny, Rain Dance only once.
ZhengTann said:
Hail > Blizzard (Togekiss, Kingdra, Sawk)
IF Hail is not up by the time Castform acts A2, THEN replace that action with Future Sight @ Sawk.
IF Castform is targeted with damaging Fighting-type moves in Snowy Form, THEN replace that action with Protect and push remaining queue back.
maserato said:
Sawk uses dig (stay under)-Hit gallade
The rain continues to fall. The mud from Kingdra's previous attack starts to move again, as Kingdra whips up another Muddy Water to wash over Sawk, Togekiss, and Castform. Castform manages to dodge it this time, despite hardly being able to see, but the other two Pokemon get to bathe in the filth. Sawk even gets mud in its eyes this time! The fighter tries to use the mud for cover, and starts to burrow into the muddy ground and hide. This tactic works well, as Gallade summons a ghostly Will-O-Wisp that would have burned Sawk had it hit. Togekiss, worn down from the continuous mud bath, recovers its health by using Roost. With Cyclohm fainted, Togekiss could very well be a problem Pokemon for the remaining competition. Lastly as always, little Castform floats up into the rainclouds. With its mystic powers and mastery of weather, the clouds begin to get colder and colder. The raindrops start to freeze, and become hailstones that fall down upon the other Pokemon! Upon completion of its Hail, Castform leaves the clouds above, changed back into the form it was in at the beginning of the match. The hail pelts all the Pokemon on the field for damage, even Sawk who is hiding in its hole! This is NOT as fun as playing in the snow!

Sawk, done hiding, pops out of the mud for a sneak attack on Gallade with Dig. Gallade is dazed, but turns its attention to the now slower Kingdra and unleashes its seemingly trademark Psycho Cut that manages to score a critical hit. Kingdra takes the blow, surprised to be attacked by what was a teammate, and washes the field in more Muddy Water. With the rain no longer falling, the attack isn't as powerful, and Sawk jumps out of the way. Castform and Togekiss get hit though, and Castform gets even more mud stuck in its eyes! Beginning to glow faintly, Togekiss starts whipping up a Tailwind. It looks like its the fastest Pokemon on the field now. In tandem with its affinity for flinching, that could be deadly! Castform, eyes still muddy, uses the hail and the wind to its advantage and summons a full-on Blizzard! The hail begins to blow about wildly, striking Sawk, Kingdra, and Togekiss. Togekiss is somewhat protected by its Light Screen, but Kingdra gets crit again (oh the irony!). What's more, the hail continues to pelt all the other Pokemon, causing them even more minor damage. Sawk almost reels over from all the damage, but with its fighting pride it gets back up, for now at least.

Everyone looks pretty tired at this point... except one. Gallade stands relatively strong. Can it take advantage of the weakened competition, or will they gang up on the Pokemon in the lead?

Action 1:
Kingdra used Muddy Water!
RNG Roll (Hit (Sawk)) [<=8500 Hit]: 1315/10000 (Hit)
RNG Roll (Hit (Togekiss)) [<=8500 Hit]: 835/10000 (Hit)
RNG Roll (Hit (Castform)) [<=8500 Hit]: 9995/10000 (No)
(7.5+3+5-1+(6-4.5)+3) = 19 damage (Sawk)
(7.5+3+5+(6-6)+3) = 18.5 damage (Togekiss)
Missed (Castform)
RNG Roll (Effect (Sawk)) [<=3000 Effect]: 2058/10000 (Effect)
RNG Roll (Effect (Togekiss)) [<=3000 Effect]: 6428/10000 (No)
Stat Change: -1 Acc (Sawk)
-10 energy
Sawk burrowed its way under the ground!
-6 energy
Gallade used Will-O-Wisp!
Missed (Sawk)
-7 energy
Togekiss used Roost!
+20 HP
-11 energy
Castform used Hail!
Arena Change: Hail (4r)
-6 energy
Post-action:
-2 HP due to Hail (Sawk/Gallade/Kingdra/Togekiss)

Action 2:
Sawk used Dig!
RNG Roll (Hit) [<=8600 Hit]: 6976/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 1315/10000 (No)
(8+(7.5-4.5)) = 11 damage (Gallade)
-10 energy
Gallade used Psycho Cut!
RNG Roll (Crit) [<=1250 Crit]: 835/10000 (Crit)
(7+3+3+(7.5-3)) = 17.5 damage (Kingdra)
-4 energy
Kingdra used Muddy Water!
RNG Roll (Hit (Sawk)) [<=8500 Hit]: 9995/10000 (No)
RNG Roll (Hit (Togekiss)) [<=8500 Hit]: 2085/10000 (Hit)
RNG Roll (Hit (Castform)) [<=8500 Hit]: 6428/10000 (Hit)
Missed (Sawk)
(7.5+3+5+(6-6)) = 15.5 damage (Togekiss)
(7.5+3+5+(6-4.5)) = 17 damage (Castform)
RNG Roll (Effect (Togekiss)) [<=3000 Effect]: 8849/10000 (No)
RNG Roll (Effect (Castform)) [<=3000 Effect]: 1568/10000 (Effect)
Stat Change: -1 Acc (Castform)
-14 energy
Togekiss used Tailwind!
Other Change: Tailwind (Togekiss)
-9 energy
Castform used Blizzard!
RNG Roll (Crit (Sawk)) [<=625 Crit]: 5486/10000 (No)
RNG Roll (Crit (Kingdra)) [<=625 Crit]: 523/10000 (Crit)
RNG Roll (Crit (Togekiss)) [<=625 Crit]: 4938/10000 (No)
(9+3-1+(6-4.5)) = 12.5 damage (Sawk)
(9+3+3+(6-4.5)) = 16.5 damage (Kingdra)
(4.5+3+(6-6))*1.5 = 11.25 damage (Togekiss)
RNG Roll (Effect (Sawk)) [<=1000 Effect]: 4154/10000 (No)
RNG Roll (Effect (Kingdra)) [<=1000 Effect]: 9037/10000 (No)
RNG Roll (Effect (Togekiss)) [<=1000 Effect]: 7928/10000 (No)
-7 energy
Post-action:
-2 HP due to Hail (Sawk/Gallade/Kingdra/Togekiss)



Arena: Hail (3r)​
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
I thought you had a Substitute up -__-

Also I made my actions like a week ago, haha.
 

Arena: Hail (3r)​

Birkal said:
Gallade: Protect (Self) | Double Team (Four Clones)

If not the target of any moves on A1 (including multi-target moves), use Thunderbolt (Togekiss) that action.
If a multi-target move is ordered after Gallade on A2, use Thunderbolt (Togekiss) that action.​
SimonSays said:
Extremespeed (Sawk) ~ Air Slash (Gallade)
- IF Castform targets you with an Offensive Ice Type move A2, use Air Slash (Castform) instead
LouisCyphre said:
Let's go out with style.

Kingdra - Brine + Brine (Togekiss) | Cooldown (Brine + Brine on Togekiss)
If Togekiss uses Roost, Yawn her and and then Muddy Water Gallade, Castform, and Togekiss.
If Togekiss uses Light Screen, Yawn her and and then Muddy Water Gallade, Castform, and Togekiss.
ZhengTann said:
Blizzard + Blizzard {Halphas' Subzero Storm!} (Togekiss, Sawk, Kingdra) > Combo cooldown (Blizzard @ the same 3 targets)
IF the weather is no longer Hail by the time Castform acts, THEN replace the action queue with Double Team (3 clones) > Hail.
maserato said:
Pain split (gallade)-Chill
The endgame is coming. Gallade has a huge lead, all it needs to do is keep its health high while the other Pokemon fight it out. And Birkal, being the clever dummy that he is, has figured this out. He orders a Protect from Gallade, and it shields itself. Sawk looks like it's going to try and attack Gallade with a beam regardless, but then Togekiss slams into it with ExtremeSpeed, knocking Sawk out! Not to be outdone, Kingdra spits out a massive burst of saltwater at Togekiss, a Brine+Brine combination! The blast manages to knock out Togekiss too! Castform was also focusing its energy for a powerful attack. Utilizing the hail falling down still, Castform whips up a huge Blizzard+Blizzard that whirls around Kingdra, causing massive damage. If I had to guess, it also would have been aimed at Togekiss and Sawk as well. However, since they got knocked out the attack hit Kingdra full strength. Kingdra looks like it can barely hang on. But oh no! The hail is still falling, and it pelts both Gallade and Kingdra! Kingdra is still up, but I don't think it can take another hit.

Both Kingdra and Castform are too tired to move. Gallade could easily attack either of them, but instead Birkal tells Gallade to use Double Team. In a flash, Gallade multiplies, and suddenly there are 5 Gallade! The hail continues to pelt Gallade and Kingdra. One particularly large piece strikes Kingdra, and it appears to be the straw that breaks the seacamel's back! Kingdra is knocked out too! What a hectic round! Gallade retains the lead, and is left facing a severely worn out Castform. I don't think this match will last much longer.

Action 1:
Gallade used Protect!
-7 energy
Togekiss used ExtremeSpeed!
RNG Roll (Crit) [<=1250 Crit]: 3015/10000 (No)
(8+3-1+(1.5-4.5)) = 7 damage (Sawk)
Sawk fainted!
-5 energy
Kingdra used Brine+Brine!
(29.25+3+5+(6-6)) = 37.25 damage (Togekiss)
Togekiss fainted!
-34 energy
Castform used Blizzard+Blizzard!
RNG Roll (Crit (Kingdra)) [<=625 Crit]: 9198/10000 (No)
(27+3+(6-4.5)) = 31.5 damage (Kingdra)
RNG Roll (Effect (Kingdra)) [<=1000 Effect]: 5042/10000 (No)
-48 energy
Post-action:
-2 HP due to Hail (Gallade/Kingdra)

Action 2:
Gallade used Double Team!
Other Change: Double Team (Gallade)
-16 energy
Post-action:
-2 HP due to Hail (Gallade/Kingdra)
Kingdra fainted!



Arena: Hail (2r)​
 
(I wrote flavor for the last round too. Birkal sux)


Arena: Hail (2r)​

Birkal said:
Gallade: Close Combat (Castform) | Psycho Cut (Castform)

If the target of Blizzard, use Protect that action and push back remaining actions. Only do this once.​
ZhengTann said:
Could you please finish flavour before reffing this? Thanks and I love you EMma!

Chill > Blizzard (Gallade)
IF Gallade is under the effects of Protective/Evasive moves A2, THEN replace A2 with Chill.
DONT TELL ME HOW TO LIVE MY LIFE!!! >:O
ok ill do it :(


Gallade glares at the weakened Castform, ready to stalk its prey. A weakened Castform is no match for such a powerful Fighting-type, and Gallade knows it. It and its clones circle around the Castform. Castform tries to figure out which is the real one, but they begin to move about, taunting it. Finally, Gallade lunges in with a flurry of blows. The Close Combat leaves Gallade's defenses open. However, Castform is barely conscious, and all it can do is Chill. The hails continues to pelt Gallade, but Gallade s

Gallade senses another Blizzard coming, and gets ready to throw up a barrier. However, Castform senses another Protect coming, and gets ready to chill out. But Gallade also sense the change in actions, so it stops putting up the barrier and goes in to attack. Castform reads this and decides to Blizzard again. But Gallade sees Castform change to an attack pattern and gets ready to defend.

...

...

...

In the end, Gallade just goes in for a Psycho Cut that knocks Castform out, leaving Gallade the victor!

Action 1:
Gallade used Close Combat!
RNG Roll (Crit) [<=625 Crit]: 2301/10000 (No)
(12+3+(7.5-4.5))*1.5 = 27 damage (Castform)
Stat Change: -1 Def/SpD (Gallade)
-7 energy
Castform chilled!
+12 energy
Post-action:
-2 HP due to Hail (Gallade)

Action 2:
Gallade used Psycho Cut!
RNG Roll (Crit) [<=1250 Crit]: 9079/10000 (No)
(7+3+(7.5-4.5)) = 13 damage (Castform)
Castform fainted!
-4 energy
Post-action:
-2 HP due to Hail (Gallade)



Arena: Hail (1r)​

-----------

Rewards:
Birkal: 1 CC
- Gallade: 4 MC / 1 KOC
Pwnemon: 1 CC
- Cyclohm: 4 MC
SimonSays: 1 CC
- Togekiss: 4 MC / 2 KOC
LouisCyphre: 1 CC
- Kingdra: 4 MC / 1 KOC
ZhengTann: 1 CC
- Castform: 4 MC / 1 KOC
maserato: 1 CC
- Sawk: 4 MC
Elevator Music: 8 UC
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
My treachery knows no bounds.

Thanks for playing, friends! The melee format was pretty fun. And thanks for reffing, Emma :>
 

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