Battle Hall Challenge - Void Guy

Name: Void Guy.
Rank: 1
Pokemon: Minccino
Ability: Technician
Thread: None yet
572.png

Minccino [Smasher] (Female)
Nature: Jolly (+15% Speed, +17% Accuracy, -1 SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Ability 1: Cute Charm (Innate)
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Ability 2: Technician (Innate)
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Ability 3: Skill Link (Innate) (DW Locked)
This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 87 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 1
DC: 3/5

Attacks:
Level-up: Pound, Growl, Helping Hand, Tickle, DoubleSlap, Swift, Sing, Tail Slap, Wake-Up Slap, Encore
Egg: Aqua Tail, Mud-Slap, Iron Tail, Endure, Flail
TM: Protect, Dig, Thunder Wave, Safeguard, Facade


NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Let's go Smasher!
572.png

Let's try smashing some
BugType.png
s.

Note: If it's not breaking any rules, could Encore be included in Minccino's movepool (Levelup)? I neglected to add it to her movepool when I was registering. Thanks!
 
Wait, where did my post go.....

RNG: 2/5

10.png

Caterpie (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:
Tackle
String Shot
Bug Bite

Electroweb
Snore

Ability: Run Awaaaaaaaaaay!

Regarding Encore, it is not a problem. Feel free to abuse it :P
 
lol yeah

Bug Bite*3


572.png

90 HP
100 EN
2/2/1/2/87


10.png

90 HP
100 EN
3/2/0/1/45

Action 1

Crusher used Tail Slap - 8 energy
Number of hits (6192) - 3
(9 + 3 + 3) = 15 damage

Caterpie used Bug Bite - 4 energy
To crit (8518) - No
(6 + 3 + 1,5) = 10,5 damage

Action 2

Crusher used Doubleslap - 5 energy
Number of hits (2847) - 2
(4 + 3 + 2) = 9 damage

Caterpie used Bug Bite - 8 energy
To crit (8471) - No
(6 + 3 + 1,5) = 10,5 damage

Action 3

Crusher used Tail Slap - 8 energy
Number of hits (7871) - 4
(12 + 4 + 3) = 19 damage


Caterpie used Bug Bite - 12 energy
To crit (8471) - No
(6 + 3 + 1,5) = 10,5 damage

572.png

58 HP
79 EN
2/2/1/2/87


10.png

47 HP
76 EN
3/2/0/1/45


Bug-Bite Combo -> Cooldown -> Bug Bite Combo


If you dont KO me, the EN cost will lol
 
RNG: 1/5

Spr_B2W2_Whitney.png


Lets gooooooooooooooooo!


298.png

Azurill (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 2 [3 Huge Power] (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 9 [10 Huge Power]

Abilities:
Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power: (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Sap Sipper (DW): (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Splash
Charm
Tail Whip
Bubble
Slam
Water Sport
Water Gun
BubbleBeam
Helping Hand
Bounce

Toxic
Protect
Light Screen

Encore
Sing
Body Slam

Ability: 3/3
Sap Sipper!
 
Safeguard - Tickle - Tail Slap
If Encore is used, use Tail Slap that action
If Protect is used A2 or A3, use Pound that action
 
Spr_B2W2_Whitney.png


We are.....completely fucked.

Body-Slam -> Charm -> Body Slam

572.png

90 HP
100 EN
2/2/1/2/87


298.png

90 HP
100 EN
2/2/0/2/20


Action 1

Minccino used Safeguard - 9 energy

Azurill used Body-Slam - 4,5 energy
To crit (6839) - No
(8 + 3) = 11 damage

Action 2

Minccino used Tickle - 5 energy

Azurill used Charm - 4 energy

Action 3


Crusher used Tail Slap - 8 energy
Number of hits (5612) - 3
8571, 7566, 1752 - No crits
(9 + 4 + 3) - 4 + 2 = 17 damage


Azurill used Body-Slam - 4,5 energy
To crit (1743) - No
(8 + 3) - 2 = 9 damage

572.png

70 HP
78 EN
2/2/1/2/87
Safeguard (3 Actions)

298.png

73 HP
87 EN
2/2/0/2/20


Body-Slam*3



v_________________v
 
572.png

70 HP
78 EN
2/2/1/2/87
Safeguard (3 Actions)
-2 Attack
298.png

73 HP
87 EN
2/2/0/2/20
-1 Attack
-1 Defense

Action 1

Minccino used Wake-Up Slap - 6 energy
To crit (5716) - No
(9)*1,5 -4 + 2 = 11,5 damage

Azurill used Body-Slam - 9,5 energy
To crit (5827) - No
(8 + 3) - 2 = 9 damage

Action 2


Azurill used Body-Slam - 13,5 energy
To crit (1743) - No
(8 + 3) - 2 = 9 damage

Minccino used Wake Up Tail Slap - 24 energy
Number of hits (5298) - 3
(9 + 6 + 3) - 4 + 2 = 16 damage

Action 3

Azurill used Body-Slam - 17,5 energy
To crit (8517) - No
(8 + 3) - 2 = 9 damage

572.png

43 HP
48 EN
2/2/1/2/87
-2 Attack (Starts to decrease next round)
298.png

45 HP
46 EN
2/2/0/2/20
-1 Attack (Starts to decrease next round)
-1 Defense (Starts to decrease next round)
 
Time to rely on luck!


Encore -> Body-Slam -> Body-Slam



572.png

43 HP
48 EN
2/2/1/2/87
-2 Attack (Starts to decrease next round)
298.png

45 HP
46 EN
2/2/0/2/20
-1 Attack (Starts to decrease next round)
-1 Defense (Starts to decrease next round)


Action 1

Crusher used Mud-Slap - 4 energy
To crit (8696) - No
(4 - 1,5) = 2,5 damage

Azurill used Encore - 9 energy

Action 2


Crusher used Mud-Slap - 5 energy
To crit (5266) - No
(4 - 1,5) = 2,5 damage

Azurill used Body-Slam - 5,5 energy
To hit (1112) - Yes
To crit (8958) - No
To para (7651) - No
(8 + 3) - 2 = 9 damage

Action 3

Crusher used Mud-Slap - 6 energy
To crit (9681) - No
(4 - 1,5) = 2,5 damage


Azurill used Body-Slam - 9,5 energy
To hit (8756) - No


572.png

34 HP
31 EN
2/2/1/2/87
-1 Attack (Decreases next round)

298.png

37 HP
22 EN
2/2/0/2/20
-3 Accuracy

Bubblebeam -> Body-Slam -> Body-Slan

If Minccino is underground when you would attack, Chill that action.
 
572.png

34 HP
31 EN
2/2/1/2/87
-1 Attack (Decreases next round)

298.png

37 HP
22 EN
2/2/0/2/20
-3 Accuracy


Action 1

Crusher used Thunder-Wave - 7 energy

Azurill tries to use Bubblebeam....
To move (203) - No

Action 2

Crusher used Wake-Up Slap - 6 energy
To crit (1367) - No
(9)*1,5 -2= 11,5 damage

Azurill tries to use Body-Slam...
To move (8592) - Yes
To hit (1055) - Yes
To crit (8819) - No
To para (4817) - No
-5,5 energy
(8 + 3) = 11 damage

Action 3

Crusher used Mud-Slap - 7 energy
To crit (4182) - No
(4 - 1,5) = 2,5 damage

Azurill tries to use Body-Slam...
To move (3871) - Yes
To hit (4312) - Yes
To crit (9904) - No
To para (2049) - Yes
(8 + 3) = 11 damage

572.png

12 HP
11 EN
2/2/1/2/87
298.png

23 HP
7 EN
2/2/0/2/20
-4 Accuracy
15% Paralysed
 
Looks like it's me who has to rely on luck since that Azurill sure can hit even at -3 Acc and paralyzed. T_T

Chill - Wake Up Slap - Wake Up Slap
If Protect, use Chill that action
 
Spr_B2W2_Whitney.png



If we only have to hit once....then our odds to win are bigger!



Chill -> Bubble + Bubblebeam -> Cooldown


572.png

12 HP
11 EN
2/2/1/2/87
298.png

23 HP
7 EN
2/2/0/2/20
-4 Accuracy
15% Paralysed


Crusher chilled

Azurill tries to chill....
To move (5829) - Yes


Action 2

Crusher attacked!

Azurill tries to use combo....
To move (2035) - Yes
To hit (3019) - Yes
(15 - 3) = 12 damage

Crusher fainted!

Azurill fainted!

572.png

KO HP
KO EN
2/2/1/2/87
298.png

KO HP
KO EN
2/2/0/2/20
-4 Accuracy
15% Paralysed



I am sorry for this hax, Void Guy. I know fully well how it feels to lose the whole run because of such a thing, but sadly, i luck was not on your side.
Then again, i had like 60% chance to not pull off the combo, so it isnt THAT unbelievable when you look at Focus Blast.


Void Guy: 4 CC
Crusher: 4 HC (Can be used as MC, EC or DC)

Matezoide: 7 UC
 
Name: Void Guy
Thread: http://www.smogon.com/forums/showthread.php?t=3484364
Pokemon: Horsea
Ability: Swift Swim
Battle Rank: 1

116.png

Horsea [Tyrant] (Male)
Nature: Mild (+1 SpA, -1 Def)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ability 1: Swift Swim (Passive)
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Ability 2: Sniper (Passive)
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Ability 3: Damp (Passive) (DW Locked)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level-up: Bubble, Smokescreen, Leer, Water Gun, Focus Energy, Bubblebeam, Agility
Egg: Disable, Clear Smog, Signal Beam, Flail, Dragon Rage
TM: Protect, Rain Dance, Scald, Ice Beam, Blizzard

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Back
Top