Howdy ladies and gents and welcome to the ASB Arena for a training match between cbrevan and LouisCyphre! I'll be your referee and announcer, Flamestrike, and before we go any farther let's go over the rules!
[box]3v3 Singles
2 day DQ
2 subs
All abilities
1 recover/2 chills
ASB Arena
Items OFF
Switch=OK[/box]
Now that we know what's going on, let's check out the teams! First we have cbrevan, one of our newer trainers here in ASB! His team his fresh but he has some solid Pokemon! In particular watch out for his Monohm, Maelstrom; Monohm packs a lot of power into that little ball of fluff, and she could make the difference here today!
Deerling (*) (Bambi) (Male)
Nature: Adamant
Type: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Chlorophyll: (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper: (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Serene Grace (locked): (DW) (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Moves:
Tackle(*)
Camouflage(*)
Growl(*)
Sand-Attack(*)
Double Kick(*)
Leech Seed(*)
Faint Attack(*)
Take Down(*)
Jump Kick(*)
Natural Gift(*)
Synthesis(*)
Grass Whistle(*)
Sleep Talk(*)
Agility(*)
Safeguard(*)
Wild Charge
Protect(*)
Attract (*)
Facade(*)
Riolu (Matsu) (Male)
Nature: Adamant
Type: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities: Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (locked): (DW) (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Moves:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Force Palm(*)
Copycat(*)
Screech(*)
Crunch(*)
Iron Defense (*)
Blaze Kick(*)
Sky Uppercut(*)
Low Kick(*)
Earthquake(*)
Double Team(*)
Protect(*)
Swords Dance(*)
Rock Slide(*)
Monohm (Maelstrom) (Female)
Nature: Modest
Type: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (locked): (DW) (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
DC: 0/5
Moves:
Tackle (*)
Growl(*)
Leer(*)
Dragon Rage (*)
Charge (*)
Thundershock (*)
Rain Dance(*)
Twister(*)
Spark (*)
Sonicboom(*)
Power Gem(*)
Magnet Rise(*)
Dragonbreath(*)
Signal Beam (*)
Hydro Pump(*)
Thunder Wave(*)
Flash(*)
Thunderbolt(*)
Fire Blast(*)
Thunder(*)
And on the other side, we have LouisCyphre! Lou has been around a lot longer than cbrevan, and certainly has the experience advantage! He did bring some of his lesser-trained Pokemon, but that by no means means they're weak! Definitely watch for Ira the Necturine; despite being completely fresh, a Necturine is always a threat on the battlefield, especially with her Sketch slot not yet used and ready to copy whatever she needs. Will Lou resort to a timely Sketch to gain an advantage in the match?
Necturine ♀ - Ira
Nature: Rash (SpA: +1, SpD: -1)
Type: Grass / Ghost
Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost Type - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Anticipation - (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
(DW) Telepathy - (Dormant) - (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 51
Height Class: 1
Weight Class: 1
BRT: 13
EC: 0 / 6
MC: 0
DC: 0 / 5
16 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Shadow Sneak, Vine Whip
Special Moves - Future Sight, Giga Drain, Hex, Ominous Wind
Status Moves - Gravity, Ingrain, Leer, Protect, Rest, Torment, Toxic Spikes, Substitute, Will-O-Wisp
Sketch Move - Sketch
Cubone ♂ - Boris
Nature: Brave (Atk: +1, Spe -5, Evasion -10%))
Type: Ground
Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Rock Head - (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod - (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
(DW) Battle Armor - (Dormant) - (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Height Class: 1
Weight Class: 1
BRT: 13
EC: 0 / 6
MC: 0
DC: 0 / 5
18 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Bone Club, Bonemerang, Double Kick, Headbutt, Rage, Rock Slide, Smach Down
Special Moves - Fire Blast, Ice Beam
Status Moves - Detect, Focus Energy, Endure, Growl, Leer, Perish Song, Protect, Substitute, Tail Whip
Phanpy ♂ - Girimehkala
Nature: Careful (SpD: +1, SpA: -1)
Type: Ground
Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Pickup - (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
(DW) Sand Veil - (Dormant) - (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40
Height Class: 1
Weight Class: 3
BRT: 13
EC: 0 / 6
MC: 0
DC: 0 / 5
19 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Counter, Endeavor, Fissure, Flail, Head Smash, Ice Shard, Natural Gift, Rock Slide, Rollout, Slam, Tackle, Take Down
Special Moves - lol
Status Moves - Defense Curl, Double Team, Growl, Odor Sleuth, Protect, Sandstorm, Stealth Rock, Substitute
Now with the teams introduced, let's explain how this will work. Since cbrevan made the original challenge, he'll send out his first Pokemon. After that, Lou will send out a Pokemon of his own and give his orders. Then cbrevan will order, and then I'll update everyone on how things are going. The cbrevan will order, Lou will order, and I'll give another update. So on and so forth things will go, with the order of who orders when switching each round. Of course, a switch phase will throw a wrench into things, but we'll cross that bridge when we get to it! Now then, let's not waste any more time and get started!
cbrevan, you're up!
[box]3v3 Singles
2 day DQ
2 subs
All abilities
1 recover/2 chills
ASB Arena
Items OFF
Switch=OK[/box]
Now that we know what's going on, let's check out the teams! First we have cbrevan, one of our newer trainers here in ASB! His team his fresh but he has some solid Pokemon! In particular watch out for his Monohm, Maelstrom; Monohm packs a lot of power into that little ball of fluff, and she could make the difference here today!

Deerling (*) (Bambi) (Male)
Nature: Adamant
Type: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Chlorophyll: (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper: (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Serene Grace (locked): (DW) (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Moves:
Tackle(*)
Camouflage(*)
Growl(*)
Sand-Attack(*)
Double Kick(*)
Leech Seed(*)
Faint Attack(*)
Take Down(*)
Jump Kick(*)
Natural Gift(*)
Synthesis(*)
Grass Whistle(*)
Sleep Talk(*)
Agility(*)
Safeguard(*)
Wild Charge
Protect(*)
Attract (*)
Facade(*)

Riolu (Matsu) (Male)
Nature: Adamant
Type: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities: Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (locked): (DW) (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Moves:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Force Palm(*)
Copycat(*)
Screech(*)
Crunch(*)
Iron Defense (*)
Blaze Kick(*)
Sky Uppercut(*)
Low Kick(*)
Earthquake(*)
Double Team(*)
Protect(*)
Swords Dance(*)
Rock Slide(*)

Monohm (Maelstrom) (Female)
Nature: Modest
Type: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (locked): (DW) (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
DC: 0/5
Moves:
Tackle (*)
Growl(*)
Leer(*)
Dragon Rage (*)
Charge (*)
Thundershock (*)
Rain Dance(*)
Twister(*)
Spark (*)
Sonicboom(*)
Power Gem(*)
Magnet Rise(*)
Dragonbreath(*)
Signal Beam (*)
Hydro Pump(*)
Thunder Wave(*)
Flash(*)
Thunderbolt(*)
Fire Blast(*)
Thunder(*)

Necturine ♀ - Ira
Nature: Rash (SpA: +1, SpD: -1)
Type: Grass / Ghost
Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost Type - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Anticipation - (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
(DW) Telepathy - (Dormant) - (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 51
Height Class: 1
Weight Class: 1
BRT: 13
EC: 0 / 6
MC: 0
DC: 0 / 5
16 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Shadow Sneak, Vine Whip
Special Moves - Future Sight, Giga Drain, Hex, Ominous Wind
Status Moves - Gravity, Ingrain, Leer, Protect, Rest, Torment, Toxic Spikes, Substitute, Will-O-Wisp
Sketch Move - Sketch

Cubone ♂ - Boris
Nature: Brave (Atk: +1, Spe -5, Evasion -10%))
Type: Ground
Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Rock Head - (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod - (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
(DW) Battle Armor - (Dormant) - (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Height Class: 1
Weight Class: 1
BRT: 13
EC: 0 / 6
MC: 0
DC: 0 / 5
18 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Bone Club, Bonemerang, Double Kick, Headbutt, Rage, Rock Slide, Smach Down
Special Moves - Fire Blast, Ice Beam
Status Moves - Detect, Focus Energy, Endure, Growl, Leer, Perish Song, Protect, Substitute, Tail Whip

Phanpy ♂ - Girimehkala
Nature: Careful (SpD: +1, SpA: -1)
Type: Ground
Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Pickup - (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
(DW) Sand Veil - (Dormant) - (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40
Height Class: 1
Weight Class: 3
BRT: 13
EC: 0 / 6
MC: 0
DC: 0 / 5
19 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Counter, Endeavor, Fissure, Flail, Head Smash, Ice Shard, Natural Gift, Rock Slide, Rollout, Slam, Tackle, Take Down
Special Moves - lol
Status Moves - Defense Curl, Double Team, Growl, Odor Sleuth, Protect, Sandstorm, Stealth Rock, Substitute
1)cbrevan sends out Pokemon
2) LouisCyphre sends out Pokemon and orders
3) cbrevan orders
4) I ref
5) cbrevan orders
6) LouisCyphre orders
7) I ref
8) 5-7 repeat with the order of 5 and 6 switching each round
2) LouisCyphre sends out Pokemon and orders
3) cbrevan orders
4) I ref
5) cbrevan orders
6) LouisCyphre orders
7) I ref
8) 5-7 repeat with the order of 5 and 6 switching each round