Gerard and Mylo are trippin!

No time for flavor since i have to go to work:
3v3 FE Triples
Training Items
ASB Arena
All Abilities
2 Recoveries / 5 Chills
1 Day DQ

Team Mylo:
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Nature: Modest (+1 SpA, -1 Atk)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (DW)(Unlocked):(Innate) At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Bullet Seed
Stun Spore
PoisonPowder
Sleep Powder
Confusion
Wood Hammer
Psyshock
Egg Bomb
Stomp
Seed Bomb
Extrasensory

Giga Drain
Leaf Storm
Synthesis
Power Swap
Lucky Chant
Ancient Power

Sunny Day
Psychic
Hidden Power (Ice, 7)
Sludge Bomb
Trick Room
Protect
Substitute

Rollout
94.gif

Gengar [Figure 8] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levite (Innate):This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC:
9/9
MC:

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Hex

Disable
Ice Punch
Fire Punch
ThunderPunch
Will-O-Wisp

Taunt
Sludge Bomb
Shadow Ball
Venoshock
Psychic
Thunderbolt
Protect
Dynamic Punch

Pain Split
561.gif

Sigilyph [Clarity] (M)
Nature: Timid (+15% Speed, +14% Accuracy, -1 Atk)
Type: Flying / Psychic
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Wonder Skin: Innate
The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Magic Guard: Innate
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Tinted Lens: Innate
When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe:112 (97*1.15) (+)
Size Class: 3
Weight Class: 2
Base Rank Total: 19

MC: 0
DC: 0/5

Attacks
Air Cutter
Gust
Hypnosis
Light Screen
Miracle Eye
Psywave
Psybeam
Tailwind
Whirlwind

Ancient Power
Psycho Shift
Roost
Skill Swap
Steel Wing

Energy Ball
Ice Beam
Protect
Psyshock
Shadow Ball


Team Gerard:]
Éponine (Togekiss) {}

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Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Type: Normal / Flying

  • Normal: Normal STAB; Adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
  • Flying: Flying STAB; Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
  • Hustle: (Toggle)
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
  • Serene Grace: (Passive)
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects.
  • Super Luck: (Passive)
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:

HP: 100
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 96 (+)
SC: 1
WC: 1
BST: 23



EC: 9 / 9
MC: 1
DC: 5 / 5


Attacks: 61

After You
Air Slash
AncientPower
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Charm
Counter
Defog
Double Edge
Double Team
Drain Punch
Encore
Endeavor
Endure
Extrasensory
ExtremeSpeed
Flamethrower
Fly
Follow Me
Foresight
Grass Knot
Growl
Heal Bell
Heat Wave
Hidden Power Ice (7)
Hyper Beam
Hyper Voice
Icy Wind
Last Resort
Light Screen
Magic Coat
Magical Leaf
Metronome
Morning Sun
Nasty Plot
Protect
Psych Up
Psychic
Psycho Shift
Reflect
Rest
Roost
Round
Safeguard
Shadow Ball
Signal Beam
Sky Attack
Sleep Talk
Solarbeam
Sunny Day
Swagger
Sweet Kiss
Tailwind
Thunder Wave
Tri Attack
Trick
Wish
Yawn

Wilde (Gallade) {}

475.png
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic / Fighting

  • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
  • Fighting: Fighting STAB; Ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
  • Steadfast: (Innate)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
  • Justified: (Innate)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:

HP: 100
Atk: 5
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 69 (-)
SC: 4
WC: 6
BST: 22



EC: 9 / 9
MC: 0
DC: 5 / 5


Attacks: 101 / 125

Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Charm
Close Combat
Confuse Ray
Confusion
Cut
Destiny Bond
Disable
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Heal Pulse
Helping Hand
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Night Slash
Pain Split
Poison Jab
Protect
Psych Up
Psychic
Psycho Cut
Rain Dance
Recycle
Reflect
Rest
Return
Rock Slide
Rock Smash
Round
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Slash
Sleep Talk
Snatch
Stone Edge
Stored Power
Substitute
Sunny Day
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
ThunderPunch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will-O-Wisp
Wish
Wonder Room
X-Scissor
Zen Headbutt

Maureen (Azumarill) {}

184.png
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water

  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
  • Think Fat: (Innate)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
  • Huge Power: (Innate)
This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
  • Sap Sipper: (Innate)
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:

HP: 100
Atk: 2 [5]
Def: 3
SpA: 3 (+)
SpD: 3
Spe: 43 (-)
SC: 2
WC: 3
BST: 16



EC: 9 / 9
MC: 3
DC: 5 / 5


Attacks: 13

Splash
Charm
Bubble
Tail Whip
Slam
Water Sport
Water Gun
BubbleBeam
Helping Hand
Bounce
Tackle
Defense Curl
Rollout
Aqua Ring
Aqua Tail
Double Edge
Rain Dance
Superpower
Hydro Pump

Encore
Muddy Water
Soak
Ice Punch
Aqua Jet
Perish Song

Dig
Scald
Ice Beam
Waterfall
Brick Break
Grass Knot
Light Screen
Bizzard
Double Team
Protect
Facade



Gerard issues orders
Mylo issues orders
i ref
Equip items when you order for the first round
 
lucas_trainer_intro_by_le_the_creator-d33nbtz.gif


An impressive lineup, but our team is more than prepared to face such a team, Wilde and Katherine have proven time and time again that they can handle their own against anything, while Yue is strong enough to survive while doing some significant damage, and this is without her having changed forms yet, I'm sure we can do some heavy damage here but we should try and prepare ourselves, it's annoying but going first in here is all but secure, even I can't predict everything so try and stay calm.

PS: I'm assuming 2 subs since that's the standard

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184.png

..Amulet Coin........Exp. Sharel............Exp. Share


Éponine: Thunder Wave (Figure) ~ Air Slash (Stay)
* If Figure (Succesfully) uses a Protective or Evasive move on itself then use Air Slash (Stay) and push actions
* If Figure targets you with Taunt then use Magic Coat and push actions


Wilde: X-Scissor (Stay) ~ Signal Beam (Stay)
* If Stay uses a Sleep-inducing-move & you're Not Taunted then use Safeguard A1 and push actions
* If Stay (Succesfully) uses a Protective or Evasive move on itself then use Zen Headbutt (Figure) and push actions


Maureen: Icy Wind (Stay) ~ Bounce (Stay)
* If Clarity uses Skill Swap with your Sap Sipper once then use Protect (once) and push actions
 
lucian.gif

"Sigh... and I was looking for an easy one... Oh well, I'll just have to beat you.."
"Good luck..."



94.gif
561.gif
103.gif

Exp. Share | Exp. Share | Nada

Gengar : Hypnosis (Togekiss) | Shadow Ball (Gallade)
IF Hypnosis misses A1 use Thunderbolt (Togekiss) that action.​

Sigilyph : Air Cutter (Togekiss, Gallade, Azumarill) | Psyshock (Gallade)
IF Gengar's Hypnosis misses A1 use Hypnosis (Togekiss) and push back actions​

Exeggutor : Stun Spore (Gallade) | Psyshock (Gallade)
 
All Done


94.gif

90 HP
100 EN
Status: None
2/2/6/3/110
S/W: 3/3
Levitate
Exp Share
561.gif

100 HP
100 EN
Status: None
1/3/4/3/112 (+14% ACC)
S/W: 3/2
Magic Guard/Wonder Skin/Tinted Lense
Exp Share
103.gif

100 HP
100 EN
Status: None
2/3/6/3/55
S/W: 3/5
Chlorophyll/Harvest


Spr_5b_468_s.png

100 HP
100 EN
Status: None
1/3/5/4/96 (+10% ACC)
S/W: 3/3
Hustle/Serene Grace/Super Luck
Amulet Coin
475.png

100 HP
100 EN
Status: None
5/3/4/4/69 (-10% EVA)
S/W: 3/4
Steadfast/Inner Focus/Justified
Exp Share
184.png

100 HP
100 EN
Status: None
5/3/3/3/43 (-10% EVA)
S/W: 2/3
Thick Fat/Huge Power/Sap Sipper
Exp Share


Round 1:
Clarity uses Air Cutter!
To Crit Eponine <2500, 8954 no
To Crit Wilde <2500, 9863 no
To Crit Maureen <2500, 9319 no
4.5+3=7.5 Damage to Eponine
4.5+3*1.5=11.25 Damage to Wilde
4.5+3+1.5=9 Damage to Maureen
-3 Energy

Figure 8 uses Hypnosis!
To Hit <6000, 933 yes
Duration (1-3) 3
Eponine fell into an intense sleep!
-7 Energy

Eponine is fast asleep!

Wilde uses X-Scissor!
To Crit <625, 2825 no
8+3*2.25=24.75 Damage to Stay
-6 Energy

Stay uses Stun Spore!
To Hit <8500, 5216 yes
Wilde was Paralyzed!
-6 Energy

Maureen uses Icy Wind!
To Crit Stay <625, 9194 no
To Crit Figure 8 <625, 1113 no
To Crit Clarity <625, 94 yes
4.5*1.5=6.75 Damage to Stay
4.5 Damage to Figure 8
4.5+3*1.5=11.25 Damage to Clarity
-4 Energy


Round 2:
Clarity uses Psyshock!
To Crit <625, 8542 no
8+3+1.5=12.5 Damage to Wilde
-5 Energy

Figure 8 uses Shadow Ball!
To Crit <625, 4674 no
Lower SpD <1000, 9401 no
8+3+2.5*1.5=20.25 Damage to Wilde
-5 Energy

Eponine is fast asleep!

Stay uses Psyshock!
To Crit <625, 2752 no
8+3+2.5=13.5 Damage to Wilde
-5 Energy

Maureen uses Bounce!
To Hit <8500, 5352 yes
To Crit <625, 6372 no
To Paralyze <3000, 6700 no
9+3*1.5=18 Damage to Stay
-10 Energy

Wilde uses Signal Beam!
Paralyzed <2500, 2453 yes
Wilde was Fully paralyzed!


Figure 8:5 Damage Taken
7+5=12 Energy Used
Clarity: 11 Damage Taken
3+5=8 Energy Used
Stay:24.75+6.75+18=50 Damage taken
6+5=11 Energy Used
Eponine: 8 Damage Taken
No Energy Used
Wilde:11.25+12.5+20.25+13.5=58 Damage Taken
6 Energy Used
Maureen: 9 Damage Taken
4+10=14 Energy Used




94.gif

85 HP
88 EN
Status: -1 Speed
2/2/6/3/110
S/W: 3/3
Levitate
Exp Share
561.gif

89 HP
92 EN
Status: -1 Speed
1/3/4/3/112 (+14% ACC)
S/W: 3/2
Magic Guard/Wonder Skin/Tinted Lense
Exp Share
103.gif

50 HP
89 EN
Status: -1 Speed
2/3/6/3/55
S/W: 3/5
Chlorophyll/Harvest


Spr_5b_468_s.png

92 HP
100 EN
Status: Asleep (0 Actions)
1/3/5/4/96 (+10% ACC)
S/W: 3/3
Hustle/Serene Grace/Super Luck
Amulet Coin
475.png

42 HP
94 EN
Status: Paralyzed (15%)
5/3/4/4/69 (-10% EVA)
S/W: 3/4
Steadfast/Inner Focus/Justified
Exp Share
184.png

91 HP
86 EN
Status: None
5/3/3/3/43 (-10% EVA)
S/W: 2/3
Thick Fat/Huge Power/Sap Sipper
Exp Share
 
lucian.gif

"Oh..."
Gengar : Taunt (Togekiss) | Shadow Ball (Gallade)
IF Togekiss uses a successful protective/evasive move A1 use Shadow Ball (Gallade) and push back actions.
IF Togekiss uses Magic Bounce A1 use Thunderbolt (Togekiss) and push back actions​

Sigilyph : Air Cutter + Gust (Togekiss, Gallade, Azumarill) | Cool down (Psyshock (Gallade))

Exeggutor : Synthesis (Self) | Psyshock (Gallade)
IF Gallade is KO'd before Exeggutor can Attack use Poison Powder (Azumarill) A2
IF Gallade Taunts Exeggutor use Protect and push back actions - Use this Sub only once​
 
lucas_trainer_intro_by_le_the_creator-d33nbtz.gif


Time to recover our leadership in this battle, this will be hard for all of use but the best thing we can try to do right now is to be as disrupting as usual, let the chaos begin

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475.png
184.png

..Amulet Coin........Exp. Sharel............Exp. Share


Éponine: Air Slash (Stay) ~ Air Slash (Stay)

Wilde: Disable [Clarity's Air Cutter] ~ Pain Split (Clarity)

Maureen: Encore (Figure) ~ Ice Punch (Stay)
 
94.gif

Figure 8
85 HP
88 EN
Status: -1 Speed
2/2/6/3/11063
S/W: 3/3
Levitate
Exp Share
561.gif

Clarity
89 HP
92 EN
Status: -1 Speed
1/3/4/3/11264 (+14% ACC)
S/W: 3/2
Magic Guard/Wonder Skin/Tinted Lense
Exp Share
103.gif

Stay
50 HP
89 EN
Status: -1 Speed
2/3/6/3/5531
S/W: 3/5
Chlorophyll/Harvest


Spr_5b_468_s.png

Eponine
92 HP
100 EN
Status: Asleep (0 Actions)
1/3/5/4/96 (+10% ACC)
S/W: 3/3
Hustle/Serene Grace/Super Luck
Amulet Coin
475.png

Wilde
42 HP
94 EN
Status: Paralyzed (15%)
5/3/4/4/6917 (-10% EVA)
S/W: 3/4
Steadfast/Inner Focus/Justified
Exp Share
184.png

Maureen
91 HP
86 EN
Status: None
5/3/3/3/43 (-10% EVA)
S/W: 2/3
Thick Fat/Huge Power/Sap Sipper
Exp Share


Round 1:
Eponine uses Air Slash!
To Crit <1250, 1272 no
To Flinch <6000, 1115 yes
8+3+3*1.5=21 Damage to Stay
-5 Energy

Figure uses Taunt!
Eponine fell for the taunt!
-10 Energy

Maureen uses Encore!
Figure received an encore!
-10 Energy

Stay flinched!

Wilde uses Disable!
Paralyzed <1500, 3174 no
Clarity's Air Slash was disabled!
-7 Energy

Clarity used Storm Wave!
but it was disabled......


Round 2:
Eponine uses Air Slash!
To Crit <1250, 1858 no
To Flinch <6000, 5024 yes
8+3+3*1.5=21 Damage to Stay
-9 Energy

Clarity uses Psyshock!
To Cri <625, 3778 no
8+3+1.5=12.5 damage to Wilde
-5 Energy

Figure uses Shadow Ball!
To Crit <625, 4904 no
To Lower SpD <1000, 1178, no
8+3+2.5*1.5=20.25 damage to Wilde
-6 Energy

Maureen uses Ice Punch!
To Crit ,625, 3909 no
8+3*1.5=16.5 Damage to Stay
-6 Energy

Stay was KOed!

Wilde uses Pain Split!
Paralyzed <1500, 5330 no
To Hit <5000, 1773 yes
+25 To Wilde
-25 To Clarity
-33 Energy


Figure 8:No Damage Taken
6+10=16 Energy Used
Clarity: 25 Damage Taken
5 Energy Used
Stay:21+21+16.5=59 Damage taken
noone cares Energy Used
Eponine: No Damage Taken
5+9=14 Energy Used
Wilde:12.5-25=12 Health Restored
+33=40 Energy Used
Maureen: No Damage Taken
6+10=16 Energy Used





94.gif

Figure 8
85 HP
72EN
Status: Encored (1 Action)
2/2/6/3/110
S/W: 3/3
Levitate
Exp Share
561.gif

Clarity
64 HP
87 EN
Status: Air Slash disabled (4 Actions)
1/3/4/3/112 (+14% ACC)
S/W: 3/2
Magic Guard/Wonder Skin/Tinted Lense
Exp Share
103.gif

Stay
KO HP
KO EN
Status: -1 Speed
2/3/6/3/5531
S/W: 3/5
Chlorophyll/Harvest


Spr_5b_468_s.png

Eponine
92 HP
86 EN
Status: Taunted (4 Actions)
1/3/5/4/96 (+10% ACC)
S/W: 3/3
Hustle/Serene Grace/Super Luck
Amulet Coin
475.png

Wilde
54 HP
54 EN
Status: Paralyzed (10%)
5/3/4/4/6917 (-10% EVA)
S/W: 3/4
Steadfast/Inner Focus/Justified
Exp Share
184.png

Maureen
91 HP
70 EN
Status: None
5/3/3/3/43 (-10% EVA)
S/W: 2/3
Thick Fat/Huge Power/Sap Sipper
Exp Share
 
lucas_trainer_intro_by_le_the_creator-d33nbtz.gif


Great job guys now we're closer to victory, let's get them!

Spr_5b_468_s.png
475.png
184.png

..Amulet Coin........Exp. Sharel............Exp. Share


Éponine: Shadow Ball (Figure) ~ Air Slash (Figure)
If Figure (Succesfully) uses a Protective or Evasive move A2 then use Shadow Ball (Clarity) and push actions

Wilde: Zen Headbutt (Figure) ~ Psycho Cut (Figure)
If Figure (Succesfully) uses a Protective or Evasive move A2 then use Ice Punch (Clarity) and push actions

Maureen: Icy Wind (Figure) ~ Aqua Jet (Figure)
If Figure (Succesfully) uses a Protective or Evasive move A2 then use Ice Punch (Clarity) and push actions
 
lucian.gif

"RIP Exeggutor..."
Gengar : Thunderbolt (Togekiss) | Shadow Ball (Gallade)

Sigilyph : Psyshock (Gallade) | Ice Beam (Togekiss)
 
94.gif

Figure 8
85 HP
72EN
Status: Encored (1 Action)
2/2/6/3/110
S/W: 3/3
Levitate
Exp Share
561.gif

Clarity
64 HP
87 EN
Status: Air Slash disabled (4 Actions)
1/3/4/3/112 (+14% ACC)
S/W: 3/2
Magic Guard/Wonder Skin/Tinted Lense
Exp Share
103.gif

Stay
KO HP
KO EN
Status: -1 Speed
2/3/6/3/5531
S/W: 3/5
Chlorophyll/Harvest


Spr_5b_468_s.png

Eponine
92 HP
86 EN
Status: Taunted (4 Actions)
1/3/5/4/96 (+10% ACC)
S/W: 3/3
Hustle/Serene Grace/Super Luck
Amulet Coin
475.png

Wilde
54 HP
54 EN
Status: Paralyzed (10%)
5/3/4/4/6917 (-10% EVA)
S/W: 3/4
Steadfast/Inner Focus/Justified
Exp Share
184.png

Maureen
91 HP
70 EN
Status: None
5/3/3/3/43 (-10% EVA)
S/W: 2/3
Thick Fat/Huge Power/Sap Sipper
Exp Share


Round 1:
Clarity uses Psyshock!
To Crit <625, 9282 no
8+3+1.5=12.5 Damage to Wilde
-10 Energy

Figure uses Taunt!
Eponine got taunted
-10 Energy

Eponine uses Shadow Ball!
TO Crit <625, 2593 no
To Lower SpD <1000, 9890 no
8+3*1.5=16.5 Damage to Figure
-6 Energy

Maureen uses Icy Wind!
To Hit Figure <9500, 9404 yes
To Hit clarity <9500, 2205 yes
To Crit Figure <625, 9685 no
To Crit Clarity <625, 8397 no
4.5 Damage to Figure
4.5*1.5=6.75 Damage to Clarity
-4 Energy

Wilde uses Zen Headbutt!
To Hit <9000, 6149 yes
To Crit <625, 5628 no
8+3+4.5*1.5=23.25 Damage to Figure
-5 Energy


Round 2:
Maureen uses Aqua Jet!
To Crit <625, 1721 no
4+3+3=10 Damage to Figure
-3 Energy

Clarity uses Ice Beam!
To Crit <625, 5743 no
To Freeze <1000, 6548 no
10+3+1.5=21.75 Damage to Eponine
-7 Energy

Figure uses Shadow Ball!
To Crit <625, 5277 no
To Lower SpD <1000, 1392 no
8+3+2.5*1.5=20.25 Damage to Wilde
-7 Energy

Eponine uses Air Slash!
To Crit <1250, 1138 yes
To Filnch <6000, 9898 no
8+3+3+3=17 Damage to Figure
-5 Energy

Wilde uses Psycho Cut!
To Crit <1250, 151 yes
7+3+3+4.5*1.5=26.25 Damage to Figure
-4 Energy


Figure 8:4.5+23.25+10+17+26.25=81 Damage Taken
5+10=15 Energy Used
Clarity: 7 Damage Taken
10+7=17 Energy Used
Eponine: 22 Damage Taken
6+5=11 Energy Used
Wilde:12.5+20.25=32 damage Taken
5+4=9 Energy Used
Maureen: No Damage Taken
4+3=7 Energy Used


94.gif

Figure 8
4 HP
57 EN
Status: None
2/2/6/3/110
S/W: 3/3
Levitate
Exp Share
561.gif

Clarity
57 HP
70 EN
Status: Air Slash disabled (1 Actions)
1/3/4/3/112 (+14% ACC)
S/W: 3/2
Magic Guard/Wonder Skin/Tinted Lense
Exp Share
103.gif

Stay
KO HP
KO EN
Status: -1 Speed
2/3/6/3/5531
S/W: 3/5
Chlorophyll/Harvest


Spr_5b_468_s.png

Eponine
70 HP
75 EN
Status: Taunted (1 Actions)
1/3/5/4/96 (+10% ACC)
S/W: 3/3
Hustle/Serene Grace/Super Luck
Amulet Coin
475.png

Wilde
22 HP
45 EN
Status: Paralyzed (5%)
5/3/4/4/6917 (-10% EVA)
S/W: 3/4
Steadfast/Inner Focus/Justified
Exp Share
184.png

Maureen
91 HP
63 EN
Status: None
5/3/3/3/43 (-10% EVA)
S/W: 2/3
Thick Fat/Huge Power/Sap Sipper
Exp Share
 
lucas_trainer_intro_by_le_the_creator-d33nbtz.gif


Time to say Goodbye!

Spr_5b_468_s.png
475.png
184.png

..Amulet Coin........Exp. Sharel............Exp. Share


Éponine: Shadow Ball (Clarity) ~ Air Slash (Clarity)

Wilde: Snatch (Clarity) ~ Night Slash (Clarity)

Maureen: Aqua Jet (Figure) ~ Ice Punch (Clarity)
 
94.gif

Figure 8
4 HP
57 EN
Status: None
2/2/6/3/110
S/W: 3/3
Levitate
Exp Share
561.gif

Clarity
57 HP
70 EN
Status: Air Slash disabled (1 Actions)
1/3/4/3/112 (+14% ACC)
S/W: 3/2
Magic Guard/Wonder Skin/Tinted Lense
Exp Share
103.gif

Stay
KO HP
KO EN
Status: -1 Speed
2/3/6/3/5531
S/W: 3/5
Chlorophyll/Harvest


Spr_5b_468_s.png

Eponine
70 HP
75 EN
Status: Taunted (1 Actions)
1/3/5/4/96 (+10% ACC)
S/W: 3/3
Hustle/Serene Grace/Super Luck
Amulet Coin
475.png

Wilde
22 HP
45 EN
Status: Paralyzed (5%)
5/3/4/4/6917 (-10% EVA)
S/W: 3/4
Steadfast/Inner Focus/Justified
Exp Share
184.png

Maureen
91 HP
63 EN
Status: None
5/3/3/3/43 (-10% EVA)
S/W: 2/3
Thick Fat/Huge Power/Sap Sipper
Exp Share


Round 1:
Wilde uses Snatch!
Paralyzed <500, 8716 no
Wilde gets ready......
-16 Energy

Maureen uses Aqua Jet!
To Crit <625, 805 no
4+3+3=10 Damage to Figure
-3 Energy

Figure was KOed!

Clarity uses Roost!
but it was snatched!
Wilde recovered 20 HP
-12 Energy

Eponine uses Shadow Ball!
To Crt <1250, 6393 no
Lower SpD <1000, 9937 no
8+3*1.5=16.5 Damage to Clarity
-6 Energy

Round 2:
Eponine uses Air Slash!
To Crit <1250, 7595 no
To Flinch <6000, 5689 yes
8+3+3=11 Damage to Clarity
-5 Energy

Maureen uses Ice Punch!
To Crit <625, 3760 no
To Freeze <1000, 6690 no
8+3*1.5=16.5 Damage to Clarity
-6 Energy

Wilde uses Night Slash!
Paralyzed <500, 8977 no
To Crit <1250, 7488 no
7+3*1.5=15 Damage to Clarity
-5 Energy

Clarity was KOed!




Figure 8:10 Damage Taken
No Energy Used
Clarity: 16.5+11+16.5+15=59 Damage Taken
12 Energy Used
Eponine: NO Damage Taken
6+5=11 Energy Used
Wilde:20 Health Recovered
16+5=21 Energy Used
Maureen: No Damage Taken
6+3=9 Energy Used


94.gif

Figure 8
KO HP
KO EN
Status: None
2/2/6/3/110
S/W: 3/3
Levitate
Exp Share
561.gif

Clarity
KO HP
KO EN
Status: None
1/3/4/3/112 (+14% ACC)
S/W: 3/2
Magic Guard/Wonder Skin/Tinted Lense
Exp Share
103.gif

Stay
KO HP
KO EN
Status: -1 Speed
2/3/6/3/5531
S/W: 3/5
Chlorophyll/Harvest


Spr_5b_468_s.png

Eponine
70 HP
64 EN
Status: None
1/3/5/4/96 (+10% ACC)
S/W: 3/3
Hustle/Serene Grace/Super Luck
Amulet Coin
475.png

Wilde
42 HP
24 EN
Status: None
5/3/4/4/6917 (-10% EVA)
S/W: 3/4
Steadfast/Inner Focus/Justified
Exp Share
184.png

Maureen
91 HP
54 EN
Status: None
5/3/3/3/43 (-10% EVA)
S/W: 2/3
Thick Fat/Huge Power/Sap Sipper
Exp Share


Congratulations to Gerard on your victory!!

Gerard: 2 CC
Eponine: 3 MC
Wilde: 4 MC, 1 KOC
Maureen: 4 MC, 2 KOC

Mylo: 1 CC
Figure 8: 4 MC
Clarity: 4 MC
Stay: 3 MC



and 7 UC for me
 
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