Flamestrike flashes Shucks! Everyone is in awe!

Aweshucks said:

Horsea (Male)
Nature: Calm (+SpD -Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious

Abilities-
Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain
Sniper (Passive): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks
Damp (DW-Locked, passive): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion

Stats-
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (+)
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Counters-
EC: 0/9
DC: 0/5
MC: 0

Attacks-
Physical: N/A
Special: Bubble, Water Gun, Bubblebeam, Dragon Breath, Water Pulse, Scald, Ice Beam
Status: Smokescreen, Leer, Focus Energy, Agility, Disable, Rain Dance

Flamestrike said:

Embirch - Cannonstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Reckless: (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Leaf Guard: (Passive) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52 (60/1.15v)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Total Moves: 22

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Lava Plume

Blaze Kick
Counter
Earth Power
Revenge
Seed Bomb

Hidden Power (Ice, 7)
Protect
Fire Blast
Will-O-Wisp
Rock Slide
Substitute
Flash Cannon


Numel - Lavastrike (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious:
(Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo (DW): (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (35/1.15v)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Total Moves: 24

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Earth Power
Yawn
Earthquake
Flamethrower
Double-Edge

AncientPower
Body Slam
Endure
Scary Face
Yawn

Protect
Dig
Fire Blast
Will-O-Wisp
Rock Slide


Chimchar - Apestrike (M)
Nature: Naive (+15% Speed, +17% Accuracy, -1 SpD)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Blaze:
(Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
Iron Fist (DW): (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch).

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 71 (61*1.15^)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Total Moves: 21

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Acrobatics
Slack Off
Flamethrower

Counter
Encore
Fake Out
Focus Punch
ThunderPunch

Dig
Brick Break
Fire Blast
Will-O-Wisp
U-Turn


Flame sends out and equips
Shucks sends out, equips and orders
Flame orders


Gogogogogogo!
 
I knew I should have brought more than one mon...
horsea @ amulet coin

Water Pulse ~ Dragon Breath ~ Water Pulse
if sunny day then use rain dance
 


90 HP
100 EN
1/3/3/2/60




90 HP
100 EN
3/2/3/2/52

Action 1

Horsea used Water Pulse - 4 energy
To crit (5299) - No
To confuse (3029) - No
(6 + 3 + 1,5) = 10,5 damage

Emb used Substitute (20) - 18 energy

Action 2

Horsea used Dragon Breath - 5 energy
To crit (4931) - No
(7 + 1,5) = 8,5 damage

Emb used Giga Drain - 11 energy
To crit (481) - Yes
(8 + 3 + 3 + 1,5)*1,5 = 23,25 damage
+11,625 HP

Action 3

Horsea used Water Pulse - 4 energy
To crit (857) - No
(6 + 3 + 1,5) = 10,5 damage

Emb used Seed Bomb - 5 energy
To crit (5815) - No
(8 + 3)*1,5 = 16,5 damage




50 HP
87 EN
1/3/3/2/60




71 HP
72 EN
3/2/3/2/52
1 HP Sub
 
Giga Drain -> Seed Bomb -> Giga Drain
If you go to act and you have no substitute and Substitute is not disabled use Substitute (25 HP) and push actions back (top priority)
If you go to act and the move you would use is disabled use Bullet Seed instead (second priority)
 


50 HP
87 EN
1/3/3/2/60




71 HP
72 EN
3/2/3/2/52
1 HP Sub


I am free!

Action 1

Horsea used Bubble - 2 energy
The substitute faded!


Emb used Giga Drain - 11 energy
To crit (9281) - No
(8 + 3 + 1,5)*1,5 = 18,75 damage
+9,375 HP

Action 2

Horsea used Disable - 7 energy

Emb used Seed Bomb - 5 energy
To crit (5815) - No
(8 + 3)*1,5 = 16,5 damage

Action 3
Horsea used Water Pulse - 4 energy
To crit (5261) - No
To confuse (5928) - No
(6 + 3 + 1,5) = 10,5 damage


Emb used Giga Drain - 11 energy
To crit (9281) - No
(8 + 3 + 1,5)*1,5 = 18,75 damage
+9,375 HP

Horsea fainted!



KO HP
KO EN
1/3/3/2/60




yolo HP
yodo EN
3/2/3/2/52
1 HP Sub


I AM FREE!


Matezoide: 2 UC

Flame: 1 CC

Shucks: 2 CC

Horsea: 2 MC, 1 EC and 1 DC

Emb: 3 MC, 1 EC, 1 DC and 1 KOC
 

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