If this not right time or the mod thinks this discussion will bring nothing of merit.I guess this topic will be closed.
First the mission statement of the Cap project
1.Most people want a Auto Weather Sunny day trait
2.Most people realize that Auto Sunny trait as is total changes how the games is played now.
The Cap project is to fill in the holes metagame and to make more usable pokes right ?So far the project has is created one usable ice poke and usable fire poke,two types that game has large ignored.They are cool but other than flying types which counter all the cap project pokes no pokes really benefit from their presence in the game.It is clear that auto weather will bring more pokes in play no one can deny that.So here comes the big pitch
Here is what should be focus of the Cap project until we fix it "Weather Effects".The truth is right now the game is about sandstream.It is very hard make a team without having big adjustment for sandstream.Seriously can you make a successful competitive team with have ground/steel or rock pokemon on the team.Maybe.Was that case in past?No.Auto weather traits have a potential to take over how the game is played.They couple ways to deal with auto weather
1.Build teams to be immune to weather
2.Change the weather to one of your liking
3.Temporary stop the weather with Air Lock or Cloud Nine.
DougjustDoug has introduce one method a shorten auto weather effect(if it wins).Which is a great idea but some people still thinks the idea is over powered.They will be proven right in the test case if there are not pokes that can take stab fire attacks.Which is not really a fair test
I am mentioning the other method.A trait that cancel other permanently weather when brought in,If put on a solid defense pokemon ,it will stabilize the game meaning if you want deal with weather pokes this poke can be brought in so you can use your strategy more effectively.An ideal metagame looks like this
Normal Teams-Teams not built around a weather strategy.Based on executing your strategy before hail or stream beats you.
Sunny based teams-Fire,Ground,Grass,Rock
What people have not realized that Sunny day cuts down amount damage water does pokes weak to it.Which makes them bigger asset on sunny day.
Rain based teams-Water
Water has most variety of pokes it can do what ever it likes
Sandstream-Ground,Steel,Rock
Teams based an immune strategy to stream while wearing stuff down
Hail teams-Ice
Same thing as stream but they are not enough good ice pokes or ice poke with out the same common weakness something that needs to work too in the cap process but we have add syclant to that is a good start.
Hybrid weather teams-Half the team benefits from the weather
AntiWeather team-Featuring the weather canceling poke and whatever strategy you want.
As the game stands right now we have normal teams,sand stream,and hail teams.Here is where the topic truly comes into play.I said in another thread to have a sunny day poke you need a drizzle,another hail poke and weather canceling poke.The answer reply back at the was you want the cap project next four poke be those pokes? And at the time i kinda agreed but this is my thinking now if making four poke makes 20-30 pokes usable isn't that worth it.We have flaw in the metagame that we can fix that will add more pokes in play.The Cap project mission statement is make more usable pokes.Auto weather brings more variety of poke if we put in right measures.Right Now i see two solutions.
1.We add Auto cancel Weather Poke.We add auto drizzle poke similar to greenhouse house is setup and another usable Hail poke
2.Auto weather canceling poke and Another solid Air Lock /Cloud Nine Poke.
Discussion question is can weather implemented in OU metagame without being over powered and how can this be achieved.
First the mission statement of the Cap project
I think the Cap project has just reached a crossroad.Here is why we are in the process of making a Fire/Grass and two things has popped up.The Pokémon created by the CAP project are intended to be used in competitive metagame play. That is the primary factor driving the design and construction process. Each Pokémon should add something new or necessary to the metagame, hopefully making the metagame more balanced, and increasing the number of viable Pokémon available for competitive play. However, almost everyone involved in the CAP project is a fan of the Pokémon game. As such, although it is not the main focus of the construction process, the CAP project strives to create holistic Pokémon concepts that make sense within the spirit and example of the actual Pokémon game.
1.Most people want a Auto Weather Sunny day trait
2.Most people realize that Auto Sunny trait as is total changes how the games is played now.
The Cap project is to fill in the holes metagame and to make more usable pokes right ?So far the project has is created one usable ice poke and usable fire poke,two types that game has large ignored.They are cool but other than flying types which counter all the cap project pokes no pokes really benefit from their presence in the game.It is clear that auto weather will bring more pokes in play no one can deny that.So here comes the big pitch
Here is what should be focus of the Cap project until we fix it "Weather Effects".The truth is right now the game is about sandstream.It is very hard make a team without having big adjustment for sandstream.Seriously can you make a successful competitive team with have ground/steel or rock pokemon on the team.Maybe.Was that case in past?No.Auto weather traits have a potential to take over how the game is played.They couple ways to deal with auto weather
1.Build teams to be immune to weather
2.Change the weather to one of your liking
3.Temporary stop the weather with Air Lock or Cloud Nine.
DougjustDoug has introduce one method a shorten auto weather effect(if it wins).Which is a great idea but some people still thinks the idea is over powered.They will be proven right in the test case if there are not pokes that can take stab fire attacks.Which is not really a fair test
I am mentioning the other method.A trait that cancel other permanently weather when brought in,If put on a solid defense pokemon ,it will stabilize the game meaning if you want deal with weather pokes this poke can be brought in so you can use your strategy more effectively.An ideal metagame looks like this
Normal Teams-Teams not built around a weather strategy.Based on executing your strategy before hail or stream beats you.
Sunny based teams-Fire,Ground,Grass,Rock
What people have not realized that Sunny day cuts down amount damage water does pokes weak to it.Which makes them bigger asset on sunny day.
Rain based teams-Water
Water has most variety of pokes it can do what ever it likes
Sandstream-Ground,Steel,Rock
Teams based an immune strategy to stream while wearing stuff down
Hail teams-Ice
Same thing as stream but they are not enough good ice pokes or ice poke with out the same common weakness something that needs to work too in the cap process but we have add syclant to that is a good start.
Hybrid weather teams-Half the team benefits from the weather
AntiWeather team-Featuring the weather canceling poke and whatever strategy you want.
As the game stands right now we have normal teams,sand stream,and hail teams.Here is where the topic truly comes into play.I said in another thread to have a sunny day poke you need a drizzle,another hail poke and weather canceling poke.The answer reply back at the was you want the cap project next four poke be those pokes? And at the time i kinda agreed but this is my thinking now if making four poke makes 20-30 pokes usable isn't that worth it.We have flaw in the metagame that we can fix that will add more pokes in play.The Cap project mission statement is make more usable pokes.Auto weather brings more variety of poke if we put in right measures.Right Now i see two solutions.
1.We add Auto cancel Weather Poke.We add auto drizzle poke similar to greenhouse house is setup and another usable Hail poke
2.Auto weather canceling poke and Another solid Air Lock /Cloud Nine Poke.
Discussion question is can weather implemented in OU metagame without being over powered and how can this be achieved.