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As you are probably well aware of already, there has very recently been a blanket ban implemented on all "event moves" on ShoddyBattle. This may seem confusing to some people- what moves will be affected? How much will the face of the game be changed by this? What else could come of this? Well, this thread was created for the purposes of explaining what will be impacted, discussing the impact that these moves have on the current metagame, and what will happen to the metagame once these rare moves are eliminated.
First off, why are these moves suspect for a ban? Many would argue that in order to keep ShoddyBattle in line with the cartridges, these extra moves really have no place in the game due to their very limited distribution. On top of that, with the new IV/Nature restrictions added to ShoddyBattle combined with the fact that Nintendo has not released a statement outlining exactly which pokemon were distributed, there is not enough reliable information to confirm which combonations of IVs, Nature and event moves are possible. Basically, nobody is really sure if these things even exist.
But this topic is not about WHY they are being banned, it is about the effects that this ban will have.
To begin to understand the impact of their banning, we should first look at their impact on the current metagame. Quite a few popular movesets contain moves that will be covered under this ban. I'll go through some of the most significant ones. I will be listing the evolved, competitive form of the pokemon here, but it is worth noting that in almost all cases, the pre-evo is the one who gets the event move.
Blissey
- Wish
WishBliss, by far the best special wall in the game, will become the pokemon most affected by this ban. In my experience, this has been the most popular Blissey set since Advance. If you were around then, you may remember just how *~INSTYLE~* it really was. With the "threat" of Wish healing teammates gone, Blissey becomes a lot more of a liability to a team. With its best support option gone as well as losing the set that Protect was pretty much designed for, Blissey loses quite a bit from this. Now, the option of utilizing Wishpassing to benefit stall-oriented teammates that lack healing of their own such as Forretress, Bronzong and Wobbuffet is gone, which can make defensive teams much more vulnerable. In addition to being less of a help to teammates, Protect will be taking up space in a valuable moveslot for Blissey and will likely not be used. This makes Blissey much more vulnerable to physical switch-ins, most notably Tyranitar's Choice Banded Pursuit, and also forces Blissey to switch instead of instigating long stall battles with Protect. Also, Blissey becomes more vulnerable to things such as Explosion from Heatran and Gengar since it can no longer scout for movesets. This is certainly the most important change in the game that we will be seeing as a result of this.
Wobbuffet
- Tickle
Another blockbuster move to be affected by this ban. If you don't believe me about how controversial this event move is, just check Jumpman16's Wobbuffet discussion thread in this forum (it will probably be on the front page for a long time). Wobbuffet's Shadow Tag + Encore + Tickle means that the next pokemon that comes in can put a serious dent in the Ticklee with Pursuit, or force a switch so it can set itself up otherwise. With this gone, Wobbuffet's imposing presense on the game could be diminished slightly and it may not have the same devastating effects that it does on slow, defensive teams that it does now.
Salamence
- Wish
- Iron Defense
WishMence, which was one of the premier counters to Fighting-types in advance, still has some viability in D/P OU. Salamence's Intimidate causes a lot of switches, giving it plenty of free turns in which to heal teammates. Although not as popular anymore because of the advent of Life Orb and Choice Specs, this is still a top-notch defender. For what it's worth, Bagon will no longer be able to use Iron Defense either.
Vileplume/Bellossom
- Leech Seed
One of the improvements to a very solid UU tank, Leech Seed, will sadly be affected by this ban as well. When choosing between Meganium and Vileplume, it was often a toss-up between Double Powder and Leech Seed. This move saw Vileplume's usage in UU rise quite a bit, but we will once again be forced to make that choice when looking for a solid UU grasser.
Exeggutor
- Wish
Another UU Grass-type loses out, and another Wisher loses a good form of team support. Eggy can run much better sets, but Wish support is always great considering its good typing and solid defensive stats.
Swellow
- Featherdance
One of the few useful things that Swellow can do in terms of team support. If you want your burned Swellow to take a few more shots before the damage piles up, I guess this could work for hitting a switch-in on the turn that your Burn Orb activates.
Hypno
- Wish
- Belly Drum
Hypno is pretty much a staple wall in UU, and Wish is most of the reason why. It works well as a UU Blissey, and with its solid typing, base stats and Insomnia it can withstand quite a beating. This will probably see Hypno's usage drop quite a bit, maybe in favor of something like Grumpig. Belly Drum Hypno is quite the surprise and is a pretty solid choice. Too bad it's illegal with Baton Pass anyways :(
Lickilicky
- Heal Bell
- Wish
Two great support options will probably force Lickilicky into more of an attacking role, which is a shame because its stats are actually decent in this gen.
Kangaskhan
- Yawn
- Wish
Another solid UU Wisher out the window. Yawn + Focus Punch was a pretty good combo on Kangaskhan, where in UU, forcing switches is usually the key to winning.
Farfetch'd
- Yawn
- Wish
hahahaha. Gamefreak really hates Farfetch'd. Either that, or someone there had a vendetta against ducks...or something.
Gallade
- Wish
Gardevoir and Gallade both get Wish as an event move, but it would only be banned for Gallade since Gardevoir learns Wish by level in D/P anyways. This really isn't that big of a deal because Gallade has so many better options for a moveset, but it emphasizes just how many pokemon lose Wish because of this.
Cacturne
- Encore
Cacturne is a very interesting pokemon with its pretty unique stat distribution, and Encore only helps it predict right so that its attack power isn't wasted. Encore a harmless move, then enjoy the benefits of a free Swords Dance or Substitute.
Pikachu/Raichu
- Fly
Not really a significant change to their movepool, but I decided to list it for nostalgia's sake. I for one am going to miss my flying yellow rat :(
Persian
- Petal Dance
I guess this could be used to OHKO Golem, but there are much better moves for Persian and this one won't be missed.
Spinda
- Sing
Spinda has a gigantic movepool, and sleep is a pretty good status...but Sing's accuracy is generally not worth it. Again, this is a move that probably hasn't been used yet on Shoddy so I don't think people are going to flip over this. Plus, as Great Sage pointed out, it gets Hypnosis anyways so why did I even bother writing this paragraph?
Absol
- Spite
- Wish
Not really used in lieu of Absol's very solid attacking stats and Swords Dance, but these moves are both pretty useful in their own right.
(If I missed any, or if I mislabeled something, please let me know. I am not an authority on in-game learnsets and would appreciate the help)
Now that the list is there, what does this actually mean? Will UU be shaken up by the lack of Wish Hypno? Will Blissey stay in the top 3 of usages without its precious Wish+Protect combo? What are your opinions on where competitive pokemon will be a month after this is implemented?
Have you used any of these sets with any success? Which moves do you feel are valuable to the game as a whole?
What impact is this ban going to have on the game? Discuss, answer questions, pose new questions that we may have missed. As long as you read the thread carefully before trying to make a point, your input is appreciated.
edit- updated list with all significant moves that have been removed from ShoddyBattle. This list has been implemented and as of now is the "official list". There are a couple more, but they are only things like Mud Sport and Sweet Scent and aren't important enough to change the game, so they dont even warrant a discussion. I encourage you to post if there are any errors or omissions within this list.
First off, why are these moves suspect for a ban? Many would argue that in order to keep ShoddyBattle in line with the cartridges, these extra moves really have no place in the game due to their very limited distribution. On top of that, with the new IV/Nature restrictions added to ShoddyBattle combined with the fact that Nintendo has not released a statement outlining exactly which pokemon were distributed, there is not enough reliable information to confirm which combonations of IVs, Nature and event moves are possible. Basically, nobody is really sure if these things even exist.
But this topic is not about WHY they are being banned, it is about the effects that this ban will have.
To begin to understand the impact of their banning, we should first look at their impact on the current metagame. Quite a few popular movesets contain moves that will be covered under this ban. I'll go through some of the most significant ones. I will be listing the evolved, competitive form of the pokemon here, but it is worth noting that in almost all cases, the pre-evo is the one who gets the event move.
Blissey
- Wish
WishBliss, by far the best special wall in the game, will become the pokemon most affected by this ban. In my experience, this has been the most popular Blissey set since Advance. If you were around then, you may remember just how *~INSTYLE~* it really was. With the "threat" of Wish healing teammates gone, Blissey becomes a lot more of a liability to a team. With its best support option gone as well as losing the set that Protect was pretty much designed for, Blissey loses quite a bit from this. Now, the option of utilizing Wishpassing to benefit stall-oriented teammates that lack healing of their own such as Forretress, Bronzong and Wobbuffet is gone, which can make defensive teams much more vulnerable. In addition to being less of a help to teammates, Protect will be taking up space in a valuable moveslot for Blissey and will likely not be used. This makes Blissey much more vulnerable to physical switch-ins, most notably Tyranitar's Choice Banded Pursuit, and also forces Blissey to switch instead of instigating long stall battles with Protect. Also, Blissey becomes more vulnerable to things such as Explosion from Heatran and Gengar since it can no longer scout for movesets. This is certainly the most important change in the game that we will be seeing as a result of this.
Wobbuffet
- Tickle
Another blockbuster move to be affected by this ban. If you don't believe me about how controversial this event move is, just check Jumpman16's Wobbuffet discussion thread in this forum (it will probably be on the front page for a long time). Wobbuffet's Shadow Tag + Encore + Tickle means that the next pokemon that comes in can put a serious dent in the Ticklee with Pursuit, or force a switch so it can set itself up otherwise. With this gone, Wobbuffet's imposing presense on the game could be diminished slightly and it may not have the same devastating effects that it does on slow, defensive teams that it does now.
Salamence
- Wish
- Iron Defense
WishMence, which was one of the premier counters to Fighting-types in advance, still has some viability in D/P OU. Salamence's Intimidate causes a lot of switches, giving it plenty of free turns in which to heal teammates. Although not as popular anymore because of the advent of Life Orb and Choice Specs, this is still a top-notch defender. For what it's worth, Bagon will no longer be able to use Iron Defense either.
Vileplume/Bellossom
- Leech Seed
One of the improvements to a very solid UU tank, Leech Seed, will sadly be affected by this ban as well. When choosing between Meganium and Vileplume, it was often a toss-up between Double Powder and Leech Seed. This move saw Vileplume's usage in UU rise quite a bit, but we will once again be forced to make that choice when looking for a solid UU grasser.
Exeggutor
- Wish
Another UU Grass-type loses out, and another Wisher loses a good form of team support. Eggy can run much better sets, but Wish support is always great considering its good typing and solid defensive stats.
Swellow
- Featherdance
One of the few useful things that Swellow can do in terms of team support. If you want your burned Swellow to take a few more shots before the damage piles up, I guess this could work for hitting a switch-in on the turn that your Burn Orb activates.
Hypno
- Wish
- Belly Drum
Hypno is pretty much a staple wall in UU, and Wish is most of the reason why. It works well as a UU Blissey, and with its solid typing, base stats and Insomnia it can withstand quite a beating. This will probably see Hypno's usage drop quite a bit, maybe in favor of something like Grumpig. Belly Drum Hypno is quite the surprise and is a pretty solid choice. Too bad it's illegal with Baton Pass anyways :(
Lickilicky
- Heal Bell
- Wish
Two great support options will probably force Lickilicky into more of an attacking role, which is a shame because its stats are actually decent in this gen.
Kangaskhan
- Yawn
- Wish
Another solid UU Wisher out the window. Yawn + Focus Punch was a pretty good combo on Kangaskhan, where in UU, forcing switches is usually the key to winning.
Farfetch'd
- Yawn
- Wish
hahahaha. Gamefreak really hates Farfetch'd. Either that, or someone there had a vendetta against ducks...or something.
Gallade
- Wish
Gardevoir and Gallade both get Wish as an event move, but it would only be banned for Gallade since Gardevoir learns Wish by level in D/P anyways. This really isn't that big of a deal because Gallade has so many better options for a moveset, but it emphasizes just how many pokemon lose Wish because of this.
Cacturne
- Encore
Cacturne is a very interesting pokemon with its pretty unique stat distribution, and Encore only helps it predict right so that its attack power isn't wasted. Encore a harmless move, then enjoy the benefits of a free Swords Dance or Substitute.
Pikachu/Raichu
- Fly
Not really a significant change to their movepool, but I decided to list it for nostalgia's sake. I for one am going to miss my flying yellow rat :(
Persian
- Petal Dance
I guess this could be used to OHKO Golem, but there are much better moves for Persian and this one won't be missed.
Spinda
- Sing
Spinda has a gigantic movepool, and sleep is a pretty good status...but Sing's accuracy is generally not worth it. Again, this is a move that probably hasn't been used yet on Shoddy so I don't think people are going to flip over this. Plus, as Great Sage pointed out, it gets Hypnosis anyways so why did I even bother writing this paragraph?
Absol
- Spite
- Wish
Not really used in lieu of Absol's very solid attacking stats and Swords Dance, but these moves are both pretty useful in their own right.
(If I missed any, or if I mislabeled something, please let me know. I am not an authority on in-game learnsets and would appreciate the help)
Now that the list is there, what does this actually mean? Will UU be shaken up by the lack of Wish Hypno? Will Blissey stay in the top 3 of usages without its precious Wish+Protect combo? What are your opinions on where competitive pokemon will be a month after this is implemented?
Have you used any of these sets with any success? Which moves do you feel are valuable to the game as a whole?
What impact is this ban going to have on the game? Discuss, answer questions, pose new questions that we may have missed. As long as you read the thread carefully before trying to make a point, your input is appreciated.
edit- updated list with all significant moves that have been removed from ShoddyBattle. This list has been implemented and as of now is the "official list". There are a couple more, but they are only things like Mud Sport and Sweet Scent and aren't important enough to change the game, so they dont even warrant a discussion. I encourage you to post if there are any errors or omissions within this list.