





So, I wanted to make a team to test out my new Appliance Rotom set, but little did I know that I would have so much success with it. The Rotom set turned out to be a complete success, capable of sweeping many a team, or at least taking a large chunk out of them. I usually get pretty bored with battling, but I just felt like getting into the top 50 before posting the team. So without further adieu, I present you with the team that got me into the top 50 within three hours, achieving a rating of 1586 and a record of about 40-3. Oh, and the account was called "dragonieur".

Metagross @ Choice Scarf
Ability: Clear Body
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Trick
- Meteor Mash
- Stealth Rock
- Explosion
An awesome lead, being able to trick common suicide leads such as Azelf, Deoxys, Aerodactyl, and more. I usually Trick first turn, so even if Azelf uses Fire Blast, I will survive due to the newly received Focus Sash. I can then switch to Heatran for a boost and a free sub on the switch. Scarfing CB Scizor and such also removes much of their immediate threat. After Trick, the opponent usually switches, giving me a free opportunity to set up Stealth Rock. Then, just Explode on whatever is in play. Metagross also usually takes Hypnosis from lead Bronzong and such.
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Heatran (M) @ Expert Belt
Ability: Flash Fire
EVs: 8 HP/252 Spd/248 SAtk
Timid nature (+Spd, -Atk)
- Earth Power
- Fire Blast
- Hidden Power [Electric]
- Substitute
Heatran is a good switch in to any Fire attacks aimed at Metagross. If said attack is coming from Heatran, I tend to switch to Salamence to dodge the predicted Earth Power. Hidden Power Electric is really useful for Vaporeon and Suicune, but I am strongly considering switching to Explosion or Hidden Power Ice. Subbing on the opponent's switch to their own Heatran allows me to usually net a free KO while taking only Sub damage. Fire Blast just hurts.
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Salamence (M) @ Choice Band
Ability: Intimidate
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Claw
- Fire Blast
- Earthquake
- Outrage
Salamence is a beast, literally. Dragon Claw is used for late game when the opponent is more likely to be at full health. Swampert tends to switch into Dragon Claw and set up Stealth Rock, so I usually just stay in and 3HKO. Outrage is used for late game and the other two attacks provide excellent coverage. Jolly is used in order to outspeed Jolly Lucario who might try to Ice Punch me.
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Rotom-w @ Leftovers
Ability: Levitate
EVs: 64 HP/212 Spd/232 SAtk
Timid nature (+Spd, -Atk)
- Charge Beam
- Hidden Power [Fighting]
- Shadow Ball
- Substitute
The core of the team. Instead of trying to explain everything about it, I'm just going to link to my peer edit write up, here.
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Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
- Waterfall
- Dragon Dance
Gyarados provides a late game clean up, easily sweeping with Dragon Dance boosted offense. Life Orb ensures needed KOs. With Jolly nature, Gyarados outspeeds any Timid Scarf Heatran who might try to Explode, stopping the sweep. It also helps outspeed Shaymin-S and OHKO with Stone Edge. Stone Edge still KOs Salamence and Dragonite while doing more than Ice Fang to Zapdos. I would usually chose the more offensive STAB option, Aqua Tail, on a set such as this, but Waterfall's flinch can come in handy at certain points. Ground / Water / Rock gives Gyarados almost complete coverage. Celebi does provide somewhat of a problem, but Heatran and Heracross are more than happy to switch in. Gyarados also acts as a secondary switch in to Heatran.
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Heracross (M) @ Choice Scarf
Ability: Guts
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Megahorn
- Stone Edge
- Pursuit
Heracross gives me a check against somewhat worrisome foes such as Curse Tyranitar and last Pokemon Heatran locked into something other than Fire Blast. The rest of the certain is pretty self explanatory.
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