Many teams do not prepare for rain sweeper teams, and the ones that try to simply pack an Empoleon/Vaporeon, pokes that are quickly overwhelmed by the tremendous pressure this team my sweepers apply. Rain abusing teams have gained quite a bit in Platinum, with the decline of Tyranitar/Hippowdon, and Celebi, and the banning of Deoxys-S, so my sweepers don't have to run as much speed. And who doesn't love dancing? I would love suggestions on pokes to change, better EV spreads, or even how I should change my playstyle (though that may be a bit difficult). Onto the team!
Azelf @ Damp Rock
Ability: Levitate
EVs: 252 HP/4 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Rain Dance
- Stealth Rock
- U-turn
- Explosion
All too important starter, a role that really can make or break this high risk/high reward team. Bulky/speedy Azelf allows me to set up essentials to a rain team and suicide (though if usually doesn't right away. It's a bit predictable now).
U-turn is probably the best move the 4th generation brought. With this team, I must stay in the advantageous postion, and Azelf's (along with Scizor's) U-turn are perfect moves to do just that, scouting the opponent for items/switches/moves, and switching appropriately. Speaking of Scizor, these two work excellently together early in the game. Azelf can stand up to many common leads, Tyranitar/Aerodactyl are U-turned-->Bullet Punch, opposing Azelf sashes are broken-->Bullet Punch (most won't Fire Blast right away, nor would they Trick another Azelf). If I U-turn out, Azelf is usually fast enough to get Stealth Rock up later.
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Scizor (M) @ Life Orb
Ability: Technician
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Roost
A slot that was always a problem pre-Platinum, but Scizor has earned it's spot here. It's synergy with Azelf has already been explained, but it also gives a decent counter to Celebi and Tyranitar, two hindrances to rain teams. Roost may be a bit unnecessary. Scizor is usually Bullet Punching or U-turning out. Suggestions for the fourth slot are greatly appreciated.
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Bronzong @ Damp Rock
Ability: Levitate
EVs: 252 HP/84 Atk/132 Def/40 SDef
Relaxed nature (+Def, -Spd)
- Hypnosis
- Rain Dance
- Gyro Ball
- Explosion
Perfect for turning the game around at any point in the battle. Another RMT called this Bronzong the best transition poke in the game, and rightfully so. Bronzong is a godsend for any offensive team that needs to get back on it's feet. With it's great defenses and resistances, Hypnosis to Rain Dance to Explosion is incredibly easy. Emphasis on Defense because Gyarados is a MAJOR offensive threat to my team. If it gets a Dragon Dance under Rain my team is going down fast.
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Ludicolo (M) @ Life Orb
Ability: Swift Swim
EVs: 4 HP/252 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Surf
- Ice Beam
- Energy Ball
- Focus Punch
Usually the first sweeper to come out. Max speed neutral nature for 239 speed (478 in Rain ties with modest Scarfgar) is usually good enough, and Ludicolo can take hits from Scarf Gengar/Azelf anyway. Surf/Ice Beam is self-explanatory, Energy Ball over Grass Knot to prevent Vaporeon from stalling (the extra base power for Gyarados is missed though).
Focus Punch, however, is a very fun move to have. Blissey/Snorlax are less common switches than Vaporeon/Celebi, but it's always good to have. One punch puts Bliss in panic mode, either Softboiling furiously, allowing me to set up another sweeper, or paralyzing me while it takes another punch (barring paralysis bullshit).
Ludicolo is also tasked with the job of beating down Empoleon/Vaporeon/Celebi, major threats to rain teams. Even if Ludicolo is stalled out, another one of my sweepers can usually set up on Vaporeon/Celebi (you probably know who).
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Kabutops (F) @ Life Orb
Ability: Swift Swim
EVs: 64 HP/252 Atk/192 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Aqua Jet
- Waterfall
- Stone Edge
The grim reaper of my team, Kabutops is usually the one who claims the most lives. Max attack, speed for Jolly Tyranitar in Sandstorm (something Kabutops loves too), and HP for some survivability (can take a Mixpert Earthquake).
No X-Scissor here though. For some reason, Kabutops never meets Celebi (he used to before a lot on one of my older teams), even if it's to lure an X-Scissor and switch to a resist to waste valuable rain turns and wear me out of Life Orb recoil. Aqua Jet has proven its worth against suspected Scarfers and Specslukes in the rain, and Swords Dance Life Orb Aqua Jet is more powerful that you think. Also because Kabutops is operating under sandstorm about 40% of the time. 244 speed is not fast enough sometimes, and most people do not expect it (Infernape coming in to revenge me when there's no rain? ha ha ha).
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Kingdra (F) @ Leftovers
Ability: Swift Swim
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Dragon Dance
- Outrage
- Waterfall
Holy shit thank you so much Platinum. I dislike the metagame for my other teams, but for this team Platinum is amazing.
Bulky Kingdra is such a dangerous sweeper, considering what people use to stop it (Vaporeon/Celebi/even Zapdos) that Kingdra can set up nicely on when one-on-one. Substitute to prevent status from the likes above, other moves are self-explanatory. I usually wait until very late in the game so Outrage confusion doesn't screw me.
What is the recommmended speed for DD Kingdra though? Rain is not going to be up 100% of the time (something most rain teams assume) and as of right now, it's sitting at 207 speed, not a lot at all even after one DD in Sandstorm. I do love the bulkiness however.
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There are several things that really fuck this team up and ruin the momentum:
-Empoleon: sigh Empoleon. Even if I mention a couple times that Empoleon is usually overwhelmed, it is still a huge problem to this team, so much that I've considered Poliwrath. Suggestions for dealing with the BL (at least) penguin are greatly appreciated.
-Gyarados: offensive threat. Just don't let it set up!
-Zapdos: especially Scarfed starters or Life Orb variations. No Electric resist hurts a lot.
And on my part:
The early game is by far the most important point for this team. If I mess up at the beginning, I have a hard time coming back. Bronzong is all to important. Any idea on how to deal with Gengar and Zapdos leads (and a non-scarfed Togekiss lead tore my team apart?).

Azelf @ Damp Rock
Ability: Levitate
EVs: 252 HP/4 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Rain Dance
- Stealth Rock
- U-turn
- Explosion
All too important starter, a role that really can make or break this high risk/high reward team. Bulky/speedy Azelf allows me to set up essentials to a rain team and suicide (though if usually doesn't right away. It's a bit predictable now).
U-turn is probably the best move the 4th generation brought. With this team, I must stay in the advantageous postion, and Azelf's (along with Scizor's) U-turn are perfect moves to do just that, scouting the opponent for items/switches/moves, and switching appropriately. Speaking of Scizor, these two work excellently together early in the game. Azelf can stand up to many common leads, Tyranitar/Aerodactyl are U-turned-->Bullet Punch, opposing Azelf sashes are broken-->Bullet Punch (most won't Fire Blast right away, nor would they Trick another Azelf). If I U-turn out, Azelf is usually fast enough to get Stealth Rock up later.
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Scizor (M) @ Life Orb
Ability: Technician
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Roost
A slot that was always a problem pre-Platinum, but Scizor has earned it's spot here. It's synergy with Azelf has already been explained, but it also gives a decent counter to Celebi and Tyranitar, two hindrances to rain teams. Roost may be a bit unnecessary. Scizor is usually Bullet Punching or U-turning out. Suggestions for the fourth slot are greatly appreciated.
---

Bronzong @ Damp Rock
Ability: Levitate
EVs: 252 HP/84 Atk/132 Def/40 SDef
Relaxed nature (+Def, -Spd)
- Hypnosis
- Rain Dance
- Gyro Ball
- Explosion
Perfect for turning the game around at any point in the battle. Another RMT called this Bronzong the best transition poke in the game, and rightfully so. Bronzong is a godsend for any offensive team that needs to get back on it's feet. With it's great defenses and resistances, Hypnosis to Rain Dance to Explosion is incredibly easy. Emphasis on Defense because Gyarados is a MAJOR offensive threat to my team. If it gets a Dragon Dance under Rain my team is going down fast.
---

Ludicolo (M) @ Life Orb
Ability: Swift Swim
EVs: 4 HP/252 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Surf
- Ice Beam
- Energy Ball
- Focus Punch
Usually the first sweeper to come out. Max speed neutral nature for 239 speed (478 in Rain ties with modest Scarfgar) is usually good enough, and Ludicolo can take hits from Scarf Gengar/Azelf anyway. Surf/Ice Beam is self-explanatory, Energy Ball over Grass Knot to prevent Vaporeon from stalling (the extra base power for Gyarados is missed though).
Focus Punch, however, is a very fun move to have. Blissey/Snorlax are less common switches than Vaporeon/Celebi, but it's always good to have. One punch puts Bliss in panic mode, either Softboiling furiously, allowing me to set up another sweeper, or paralyzing me while it takes another punch (barring paralysis bullshit).
Ludicolo is also tasked with the job of beating down Empoleon/Vaporeon/Celebi, major threats to rain teams. Even if Ludicolo is stalled out, another one of my sweepers can usually set up on Vaporeon/Celebi (you probably know who).
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Kabutops (F) @ Life Orb
Ability: Swift Swim
EVs: 64 HP/252 Atk/192 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Aqua Jet
- Waterfall
- Stone Edge
The grim reaper of my team, Kabutops is usually the one who claims the most lives. Max attack, speed for Jolly Tyranitar in Sandstorm (something Kabutops loves too), and HP for some survivability (can take a Mixpert Earthquake).
No X-Scissor here though. For some reason, Kabutops never meets Celebi (he used to before a lot on one of my older teams), even if it's to lure an X-Scissor and switch to a resist to waste valuable rain turns and wear me out of Life Orb recoil. Aqua Jet has proven its worth against suspected Scarfers and Specslukes in the rain, and Swords Dance Life Orb Aqua Jet is more powerful that you think. Also because Kabutops is operating under sandstorm about 40% of the time. 244 speed is not fast enough sometimes, and most people do not expect it (Infernape coming in to revenge me when there's no rain? ha ha ha).
---

Kingdra (F) @ Leftovers
Ability: Swift Swim
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Dragon Dance
- Outrage
- Waterfall
Holy shit thank you so much Platinum. I dislike the metagame for my other teams, but for this team Platinum is amazing.
Bulky Kingdra is such a dangerous sweeper, considering what people use to stop it (Vaporeon/Celebi/even Zapdos) that Kingdra can set up nicely on when one-on-one. Substitute to prevent status from the likes above, other moves are self-explanatory. I usually wait until very late in the game so Outrage confusion doesn't screw me.
What is the recommmended speed for DD Kingdra though? Rain is not going to be up 100% of the time (something most rain teams assume) and as of right now, it's sitting at 207 speed, not a lot at all even after one DD in Sandstorm. I do love the bulkiness however.
---
There are several things that really fuck this team up and ruin the momentum:
-Empoleon: sigh Empoleon. Even if I mention a couple times that Empoleon is usually overwhelmed, it is still a huge problem to this team, so much that I've considered Poliwrath. Suggestions for dealing with the BL (at least) penguin are greatly appreciated.
-Gyarados: offensive threat. Just don't let it set up!
-Zapdos: especially Scarfed starters or Life Orb variations. No Electric resist hurts a lot.
And on my part:
The early game is by far the most important point for this team. If I mess up at the beginning, I have a hard time coming back. Bronzong is all to important. Any idea on how to deal with Gengar and Zapdos leads (and a non-scarfed Togekiss lead tore my team apart?).