My Latest Team (OU)

Team at a glance:
Spr_3f_094_s.png
Spr_4p_482_s.png
379_s.png
Spr_4p_212_m_s.png
Spr_4d_214_m.png
Spr_4d_145_s.png



Team In-Depth:

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s_gengar.png
ChoiceScarfSprite1.png

Gengar (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)

- Shadow Ball
- Focus Blast
- Thunderbolt
- Trick

I haven't really tried out the Trick-Scarf Gengar in a long time, so I thought why not? Shadow Ball for STAB + coverage, Focus Blast is here now thanks to the comments of latios 315, Thunderbolt is for Gyrados, other Waters, and Flyings. Anyway, he ruins SR leads such as Infernape, Aerodactyl, Bronzong, and Hippowdon with Trick alone, it proves to be an essential on most teams now, and mine is no exception =]

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azelf.png
life-orb.png

Azelf @ Life Orb
Ability: Levitate
EVs: 40 HP/252 Spd/216 SAtk
Timid nature (+Spd, -Atk)

- Psychic
- Flamethrower
- Grass Knot
- Nasty Plot

I use this set on Pearl as well, it helped me destroy the Wi-Fi Battle Tower there, and proves to be just as lethal here. Psychic is there for STAB and to cover Fightings, Flamethrower is for great coverage and destroys Scizor, Grass Knot helps me take down Hippowdon, Tyranitar, Starmie, bulky waters like Milotic, and most importantly, Swampert, and finally Life Orb & Nasty Plot are here now thanks to the comments of latios 315 =]

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registeel.png
rsitem164.png

Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/56 Def/200 SDef
IVs: 30 Def
Relaxed nature (+Def, -Spd)

- Earthquake
- Ice Punch
- Thunder
- Toxic

Registeel works wonders on my team, it's like every time I run into a problem, Registeel comes out and provides the perfect solution =] He's like the missing piece of my puzzle, and he has now be come a permanent addition to my team. So just tell me what you think, don't tell me to replace him. Earthquake, Ice Punch, and Thunder's type coverage compensate for his lame offensive stats, while Toxic helpstake down threats like Hippowdon, Tyranitar, Milotic, Swampert, and sometimes, Blissey.

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scizor.png
life-orb.png

Scizor (M) @ Life Orb
Ability: Technician
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)

- Bullet Punch
- Brick Break
- Pursuit
- Swords Dance

About 80% of the people I face have a BP Scizor, it was about time I got one too. With Technician + Life Orb, this thing is a monster. Bullet Punch is a standard on ALL Scizor sets now, Brick Break instead of Superpower because I hate stat drops, Pursuit is for quick hits on switch outs and Psychics, and Swords Dance to beef up his hits =]

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Heracross.png
ChoiceScarfSprite1.png

Heracross (M) @ Choice Scarf
Ability: Guts
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)

- Close Combat
- Megahorn
- Earthquake
- Sleep Talk

This is my own spin off on the Scarf sets. Max Speed to outspeed a lot of stuff including Heatran, Close Combat for Reliable STAB move and Tyranitar/Weavile coverage, Megahorn for Grass coverage + pretty good STAB move, Earthquake is there mainly to anhialate Heatran, but it works well against other Fire types too, Sleep Talk is there to absorb some Sleep moves from the likes of Milotic, Breloom, Gengar, Yanmega, etc., as my team was lacking one so I left Sleep Talk the instead of Pursuit.

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zapdos.png
rsitem164.png

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/220 Def/36 Spd
IVs: 17 Atk
Bold nature (+Def, -Atk)

- Thunderbolt
- Heat Wave
- Toxic
- Roost

Here's my spin on the Physically Defensive Zapdos set from Smogon.
Thunderbolt is for STAB and coverage, Heat Wave is for annoying Steels
+ the Burn factor is helpful against the likes of Salamence, Toxic is
for taking out what the first 2 moves can't, and Roost for instant
recovery.

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Thanks for reading, and please rate.
~ Check out my latest (Uber) team here: http://www.smogon.com/forums/showthread.php?t=49589 ~
~ Game Sprite images credited to http://bulbapedia.bulbagarden.net/wiki/ ~
~ In-Depth Sprites credited to http://www.arkeis.com/pokemonfactory.htm ~
 
i think u should have at least one fire resistor, cuz they team is pretty vulnerable to moves like Flamethrower/Fire Blast/Overheat, which are pretty common. Though, registeel can tank those moves, you wouldn't want him to get hurt.
 
Team at a glance:
Spr_3f_094_s.png
Spr_4p_482_s.png
379_s.png
Spr_4p_212_m_s.png
Spr_4d_214_m.png
Spr_4d_145_s.png



Team In-Depth:

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s_gengar.png
ChoiceScarfSprite1.png

Gengar (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
IVs: 30 Atk/30 Spd/30 SAtk
Timid nature (+Spd, -Atk)

- Shadow Ball
- Thunderbolt
- Hidden Power [Fire]/Hidden Power [Ground]
- Trick

I haven't really tried out the Trick-Scarf Gengar in a long time, so I
thought why not? Shadow Ball for STAB + coverage, Thunderbolt is for
Gyrados, other Waters, and Flyings, Hidden Power Fire/Ground is for
Scizor and Bronzong, or Heatran and random Electrics. Anyway, he ruins
SR leads such as Infernape, Aerodactyl, Bronzong, and Hippowdon with
Trick alone, it proves to be an essential on most teams now, and mine
is no exception =]
I would replace hp fire/hp ground with focus blast, focus blast provides flawless coverage and a lot of power, and i don't really see the need for hp fire/ ground, any scizor will bullet punch you for the kill before you can hit them and bronzong is hit almost as hard by shadow ball, heatran also takes serious damage from focus blast.
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azelf.png
focus-strip.png

Azelf @ Focus Sash
Ability: Levitate
EVs: 40 HP/252 Spd/216 SAtk
IVs: 22 Atk/30 Def
Timid nature (+Spd, -Atk)

- Psychic
- Flamethrower
- Hidden Power [Ice]
- Grass Knot

I use this set on Pearl as well, it helped me destroy the Wi-Fi Battle
Tower there, and proves to be just as lethal here. Psychic is there for
STAB and to cover Fightings, Flamethrower is for great coverage and
destroys Scizor, Hidden Power Ice obliterates Salamence and leaves
dents in others I choose to use it on, and Grass Knot helps me take
down Hippowdon, Tyranitar, Starmie, bulky waters like Milotic, and most
importantly, Swampert =]
I would add nasty plot to the set as it allows you to set up and sweep very easily, i would replace hp ice because nasty plotted psychic OHKO's mence and flygon already, also you should probably change the focus sah to a life orb, life orb provides a lot more power and focus sash is usually only reliable on a lead due to the prevelance of stealth rocks. also, unless the HP ev's are for something specific you may as well max special attack

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registeel.png
rsitem164.png

Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/56 Def/200 SDef
IVs: 30 Def
Relaxed nature (+Def, -Spd)

- Earthquake
- Ice Punch
- Thunder
- Toxic

Registeel works wonders on my team, it's like every time I run into a
problem, Registeel comes out and provides the perfect solution =] He's
like the missing piece of my puzzle, and he has now be come a permanent
addition to my team. So just tell me what you think, don't tell me to
replace him. Earthquake, Ice Punch, and Thunder's type coverage
compensate for his lame offensive stats, while Toxic helpstake down
threats like Hippowdon, Tyranitar, Milotic, Swampert, and sometimes,
Blissey.
I've never used registeel but it looks fine

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scizor.png
life-orb.png

Scizor (M) @ Life Orb
Ability: Technician
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)

- Bullet Punch
- Brick Break
- Pursuit
- Swords Dance

About 80% of the people I face have a BP Scizor, it was about time I
got one too. With Technician + Life Orb, this thing is a monster.
Bullet Punch is a standard on ALL Scizor sets now, Brick Break instead
of Superpower because I hate stat drops, Pursuit is for quick hits on
switch outs and Psychics, and Swords Dance to beef up his hits =]

scizor is not very fast and his main move has a priority modifier, for this reason it is probably best not to invest so much in speed, i suggest 252hp/252attack/4speed adamant the extra HP helps you set up much easier.
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Heracross.png
ChoiceScarfSprite1.png

Heracross (M) @ Choice Scarf
Ability: Guts
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)

- Close Combat
- Megahorn
- Earthquake
- Sleep Talk/Pursuit

This is my own spin off on the Scarf sets. Max Speed to outspeed a lot
of stuff including Heatran, Close Combat for Reliable STAB move and
Tyranitar/Weavile coverage, Megahorn for Grass coverage + pretty good
STAB move, Earthquake is there mainly to anhialate Heatran, but it
works well against other Fire types too =] , Sleep Talk/Pursuit is a
problem I have run across when making this set, as I don't know which I
will benefit from more, please help.
if earthquake is only for heatran don't bother as close combat OHKO's as well, i would replace it with stone edge to hit flyers who resist both your STABs.
I would probably use sleep talk over pursuit as your team lacks another sleep absorber and does not seem to have too many problems with psychics.


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zapdos.png
rsitem164.png

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/220 Def/36 Spd
IVs: 17 Atk
Bold nature (+Def, -Atk)

- Thunderbolt
- Heat Wave
- Toxic
- Roost

Here's my spin on the Physically Defensive Zapdos set from Smogon.
Thunderbolt is for STAB and coverage, Heat Wave is for annoying Steels
+ the Burn factor is helpful against the likes of Salamence, Toxic is
for taking out what the first 2 moves can't, and Roost for instant
recovery.
Looks fine, but try not to rely on heat wave's burn rate too much as it is only 10%

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Thanks for reading, and please rate.
~ Check out my latest (Uber) team here: http://www.smogon.com/forums/showthread.php?t=49589 ~
~ Game Sprite images credited to http://bulbapedia.bulbagarden.net/wiki/ ~
~ In-Depth Sprites credited to http://www.arkeis.com/pokemonfactory.htm ~

Hope i helped

P.S. i am latios-test on shoddy thanks for the match sorry i had to quit at the end my internet was messing up.
 
Your Registeel has a steely resolve and a nice swagger in its step. It radiates confidence and brings a nice enthusiasm to your team which is otherwise lacking.
Kudos for using it.

Scizor and zapdos are gay....not yours in particular. Just all of them in general.
 
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