Roll Call!
20 on the leaderboard at 1583
Anyway, this team sort of blossomed from my last team, and I revamped it a bit and found out this worked really well. And I just played, and played, and played, and found myself not losing. I beat quite a handful of top players, including Imperfectluck (with a MM Attack Raise luck)
The basic strategy is to get a Lucario sweep, but since CB Scizor and Lucario share such common counters, either one of them can sweep. Not only that, but this team is extremely adaptable, and is able to change the strategy for each individual game. I love figuring out how to win during a game, it feels great to the pieces of victory form together, and then get it done.
As you can see, it is a very physical team, with only a Mixmence and Suicune. Will O Wisp is really a very annoying move. Good thing it is so uncommon.
The name is based on the fact that there is a LOT of blue. And then Scizor. I wanted another blue pokemon to fill it all out, but Scizor is too damn good.
Let's get started:
Metagross @ Occa Berry
Clear Body
240 Hp/252 Atk/16 Spd
Adamant
-Meteor Mash
-Bullet Punch
-Stealth Rock
-Explosion
Inspired by panamaxis and based on my own great experience with TrickGross lead, I just went with this thing after trying it out. Great stuff, but I went with Occa Berry over Leftovers or Lum Berry. Considering all those leads carrying a fire attack, and Zapdos always switching into Metagross, Occa Berry has been a very solid choice, giving me a free turn basically. Meteor Mash and Bullet Punch are great for killing those Suicide leads, and Bullet Punch helps kill the sashes on Infernape so that Flygon can swoop in for a kill. I love the attack raises on Meteor Mash, as it can help delay his boom a bit since he can kill more
Stealth Rock is extremely important for any offensive team. I previously tried playing without it with some success, but I find having it is absolutely great, dealing damage to every switch in.
And of course, Metagross isn't complete without Explosion, a totally broken move, and I usually always get to go boom on something, a Gyarados or Zapdos preferably.
Max Attack and Adamant for the biggest punch, and then 16 Spd EVs to outrun Skarmory (not sure why I do it; I think I MM then Explode to do severely dent it). The rest into HP for survivability (and he sure lives long).
Suicune @ Life Orb
Pressure
4 Hp/252 SpA/252 Spd
Timid
-Calm Mind
-Surf
-Ice Beam
-HP Electric
My initial wall breaker, death fodder, and Gyara stopper. Funny that it is a pure special attacker, but it works. Only Blissey can really stop this thing effectively. He has just the right amount of power and speed, and combined with his awesome bulk, he is very difficult to take out.
With one CM or none, this thing can dish out heavy damage. Ice Beam 2hkos Celebi and Zapdos switch ins, and after a CM, it 1hkoes Zapdos with rocks up (and basically kills Celebi, leaving it with such a small number of Hp, it needs to T-Wave and get parahax to survive). Surf is the primary attack, and water STAB is a great move for a wall breaker. HP Electric 2hkoes bulky waters after a CM.
More importantly, Suicune is a very good switch for Gyarados, resisting its STAB and having the bulk to shrug off Stone Edges and Earthquakes, and dominate it with a HP Electric. And he outspeeds too.
He is also a decent makeshift Salamence counter, taking less than 80% from a LO Draco Meteor and non boosted Outrages, and then hitting back with Ice Beam.
EVs for max offense, LO for the extra pop he needs. Signal Beam seems to be an interesting choice; I can KO Celebi with it without needing to predict with Ice Beam, and avoid getting statused after I hit it with a boosted Ice Beam. Probably not, it seems unpractical.
Salamence @ Life Orb
Intimidate
16 Atk/240 SpA/252 Spd
Naive
-Draco Meteor
-Outrage
-Fire Blast
-Brick Break
I had Infernape here. But Salamence is definitely as good, if not better, and fitted my team better with all his resistances and fear factor.
It is the standard MixMence. He is truly one of the best wall breakers in the game. STAB Draco Meteor is a beast attack, and is my move of choice to remove a bulky water, or Rotom, or Zapdos, or Gyarados out of the picture; very important for a Lucario sweep (not the Rotom part though). Outrage fills it out, with the two allowing Salamence to 2hko just about everything that doesn't resist. LO Outrage 2hkoes so many things, its not even funny. Draco Meteor is incredibly important though, as I usually let Salamence take a burn, then hopefully Draco Meteor the pokemon (usually Rotom) that did it.
I chose Fire Blast over Flamethrower. Tough choice, but Fire Blast's extra damage output can sometimes barely mean the difference between a KO, and getting killed (it 1hkoes a lot of Metagross). My team is flexible enough so that Salamence dying isn't too big of a problem either.
Brick Break over Earthquake. Killing Blissey and Tyranitar is huge, and Earthquake gives a bit too many free switch ins for my taste. Still hits what it needs to hit.
Max speed is needed for any non-DDMence these days. Simply too important to not have max speed. 16 Atk and 240 SpA means that Blissey gets KOed by Draco Meteor and Outrage just about every time, and I believe even without rocks.
Flygon @ Choice Scarf
Levitate
4 Hp/252 Atk/252 Spd
Adamant
-Outrage
-Earthquake
-Stone Edge
-U Turn
I generally don't like choice items, and I have two on my team! Normally, being locked in sucks because it gives free switches and stat ups; disastrous for an offensive team that needs to keep up the pressure and the momentum.
Flygon and Scizor are different. U Turn is what makes them so truly awesome; it allows me to scout and keep the pressure and offense up. They are the glue to my team; their resistances and immunities are so useful.
Flygon is a great revenger, and with Salamence, he sort of does that double Dragon idea. Outrage is a solid sweeper move, one that I almost only use late game. Earthquake is not used too much either, as levitators are everywhere. Stone Edge makes Flygon a great revenger for Zapdos and Gyarados, and is probably the offensive I throw around most in the early game.
But its really that laser fast U turn that makes Flygon great, and with Scizor, the duo can pull off some great stunts with their constant U turning against slower teams.
Flygon's ground resist is incredibly important; it is the only thing stopping something like SpecsJolt from killing at least two pokemon (one pokemon to let Lucario in for a Extreme Speed, then a bullet punch from Scizor gets it done). That T-Wave resist is nice, as is his virtual immunity to most passive damage.
I went all out offensive, with Adamant because Flygon badly needs extra power. If only he had a bit more attack to work with. But you can't have anything right?
Scizor @ Choice Band
Technician
176 Hp/252 Atk/80 SpD
Adamant
-Bullet Punch
-U Turn
-Superpower
-Pursuit
The most OU pokemon, and for good reason. Bullet Punch is a ridiculous late game sweeping move, and Scizor always gets me the best comebacks when I get Bullet Punch set up correctly (once it was T-Tar, Heracross, Mamo, and Flygon in a row). Great revenge killer with this awesome move alone.
I U Turn a lot; CB U Turn can hurt like hell, and it allows me to continue to allow offense to flow, and it allows me to continue to continuingly keep pressure. And it lets me escape Magnezone.
Superpower is mainly used when I think Skarmory is coming, or to hit Snorlax or Blissey. Not used too much, but it comes in handy at times.
Pursuit is a great move, and is incredibly useful because ScarfGengar is a pretty big threat to my team (ScarfGengar was WHY I put Scizor on this team). Switching is a very good move in pokemon, and Scizor causes a lot of them. Why not punish them for doing so?
Most importantly, he really stops Weavile and Mamoswine, and hail teams, from being a threat with that BP.
252 Atk and Adamant is obvious. I used 176 Hp/80 SpD because Scizor does need to take plenty of of Surfs and Shadow Balls, so he needs a bit of survivability.
And he is the "Blood" part of my team.
Lucario @ Life Orb
Inner Focus
4 hp/252 Atk/252 Spd
Adamant
-Swords Dance
-Close Combat
-Extreme Speed
-Crunch
The premier physical sweeper in the game. Garchomp may have no counters, but once Lucario's definite counters are gone, he is easily one of the most dominant physical attackers in the game. Lucario is why teams need a hell of a lot more than just a Zapdos, or Skarmory. There are no in-the-middle counters for Lucario; you wall him, or you don't. That is what I like about the guy.
SD or not, he is ridiculously good. I would bet however, that I didn't SD for even half my games. I am even considering getting rid of it for Stone Edge. Mainly because when I do actually do my SD, its probably GG anyway.
Close Combat is a ridiculously good move, and I abuse it fully. I typically only need this move and extreme speed for my final sweep, and it does huge damage without an SD.
Extreme Speed is great with SD, but more importantly, it allows Lucario to function as a very solid revenge killer, or at least soften stuff up for Scizor's bullet punch.
I chose Crunch because Zapdos and Gyarados have to be dead anyway, otherwise I am not going bring Lucario out too much. And killing Rotom and Celebi is quite useful, since Lucario will likely outspeed them. And the shaky accuracy of Stone Edge is a turn off too.
That is the team. I have played very well with it the past two days, with few losses and a lot of wins as the record shows. My goal was 1500, so I just kept trying to get up there. I could keep playing and maybe get to the leaderboard, but that is too much Shoddy for me. I find making teams a lot better.
Issues:
Will-O-Wisp: is a complete utter pain for this team. None of them can stand it at all, even Suicune. I generally force Salamence to take it, and then go down fighting with Draco Meteors and shit. Teams trying to Will O Wisp are usually pretty slow, so he can usually get some stuff done. Definitely a huge problem when I play someone good using it.
Threat List:
Tyranitar-Lucario can Close Combat, Scizor can Bullet Punch, Suicune can do something with Surf, and Salamence can Brick Break. U Turns, Earthquakes, and Meteor Mashes blast him too. Not too much of a problem.
Gyarados-Suicune breaks him down well, and I can always revenge with Flygon. Draco Meteor wrecks any Gyara that haven't got their DD in. But a big threat if it comes out later, and sometimes I am forced to do revenging with Extreme Speed if I'm desperate
Infernape-Leads are always trouble, I typically Bullet Punch with Meta, then switch to Flygon. Otherwise, he can't switch in and is revenged by Flygon
Azelf-Leads are taken down by MM+Bullet Punch. Otherwise, Scizor and Flygon cover it well.
Electivire-Annoying, but Flygon gets it done though, and I only have one electric attack anyway.
Heracross-Bullet Punch knocks this dwindling OU out of the park.
Salamence-My Salamence can usually get a speed tie. Scizor bullet punch will put a hole in him for revenging. Basically, Scizor is what separates him from being a threat, and him not being a threat.
Togekiss-Ugh, annoying bugger. Takes a lot to shoot it down, but I usually get it done.
Gengar-Scizor can come in easily, Bullet Punch. Pursuit scarfers. Otherwise, he is quite a pain.
Lucario-Salamence just comes in and wrecks him. Can be dangerous though. Luckily, Flygon can barely survive extreme speeds, and usually I can force him to take enough damage so that even Bullet Punch KOs him. Luckily, he has no good switch ins.
Starmie-Annoying, but Suicune can always use HP Electric to take a good chunk off, then Flygon and Scizor can do what they need to do.
Weavile-Scizor stops it cold.
Dugtrio-Scizor, Luc, and Metagross are all weak to Earthquake, but all of them have a priority attack to attack him with. Suicune is not KOed by Earthquake, kills back.
PorygonZ-Bullet Punch, Extreme Speed, and Flygon usually get it done.
Machamp-Annoying. I usually do as much as I can with my current poke, then drop the Draco Meteor for the kill.
Snorlax-Even Suicune can 3hko this thing with Surf, and he is otherwise wrecked by my physical attackers.
Zapdos-Annoying, but Flygon is an amazing switch in, Salamence can KO most with Draco Meteor or Outrage, and even Suicune 2hkoes.
Suicune-I usually bring in my own Suicune and start HP electricing to damage it, then I kill with Salamence or Flygon.
Breloom-Luckily, my team has enough priority and speed to not get wrecked by this thing. I love seeing them come into Suicune.
Metagross-Tough stuff. Usually Scizor can survive just about anything an Superpower for big damage. Suicune is fairly solid, though those T Punch ones are trouble.
Heatran-Flygon and Suicune.
Jirachi-Flygon usually does enough, but it can be quite annoying. Suicune can beat CM ones if they don't have T Bolt.
Dragonite-Pretty easy, just Outrage, Draco, Ice Beam, or BP.
Mamoswine-Owned by Scizor. Otherwise he would be trouble
Yanmega-Annoying bugger, but I have plenty of priority to get it done.
Kingdra-Suicune usually puts enough pressure on with Ice Beam, and it can usually only get in 1 DD or none. If none, Salamence can easily kill. If 1, Flygon can do it.
Roserade-I hate Roserade leads. But my team is barely affected by Toxic spikes and otherwise, my team is fast enough and hits hard enough to stop it.
Scizor-Suicune is a solid pokemon, and Salamence can intimidate. Still annoying though.
Heatran-Between Flygon, Salamence, and Suicune, he really doesn't cause to much trouble when I predict correctly.
Celebi-With two U Turners, Pursuit, Crunch on Lucario, Ice Beam on Cune, and Salamence, this thing has absolutely no chance.
Blissey-Scizor and Flygon, and Lucario, can all handle it. Only Suicune can't beat it, though eventually, once it gets worn down (and with constant pressure it will), the fat thing will die even to Suicune.
Rhyperior-Surf can generally take it out without trouble. If I really need to, I can always drop Draco Meteors, Close Combat, EQ, and Bullet Punch.
Bronzong-He generally goes boom on Suicune, and a well predicted switch gets him out of the way. He has no chance anyway, his lack of recovery means that my constant barrage of attacks will wear him down quickly.
Skarmory-Between Suicune, Salamence, and Superpower/Close Combat, its not really a problem for this team. It can stop Flygon, but I can usually just skidaddle off to something else and force it out again.
Tentacruel-Not really a threat. The only thing he really walls are Lucario and Scizor, and his lack of reliable recovery means that Close Combats will wear him down.
Slowbro-I can U Turn between Flygon and Scizor, and take him down pretty easily. Doesn't really wall anything, as Lucario has Crunch.
Magnezone-It is annoying trying to tell what kind of Magnezone it is, but generally it comes in on Suicune, and I can quickly move to Flygon. Hopefully I U Turn with Scizor to get out, and so I know that he is around.
Weezing-Surprisingly annoying, but he is cleanly KOed by Draco Meteor.
Tangrowth-Without poison, he can't take Lucario's CC's taht well. Suicune blasts his bad SpD with Ice Beam, and everything else can do stuff from U Turn to Fire Blast.
Vaporeon-Very annoying, usually I need to blast it with Draco Meteor for a clean kill. However, it doesn't actually wall taht much.
Shuckle-Bullet Punch, CC's, Brick Breaks all do well against the turtle.
Gliscor-It can't wall much besides Lucario, and Suicune and Salamence can easily blast out. If it lacks Ice Fang, Flygon deals with it too with Outrage.
Forretress-Fire Blast is usually what I have to resort to.
That is basically it. I am hoping some people can spot some problems that could be annoying later. So far, this team is quite solid, with most of my losses due to being outplayed.






20 on the leaderboard at 1583
Anyway, this team sort of blossomed from my last team, and I revamped it a bit and found out this worked really well. And I just played, and played, and played, and found myself not losing. I beat quite a handful of top players, including Imperfectluck (with a MM Attack Raise luck)
The basic strategy is to get a Lucario sweep, but since CB Scizor and Lucario share such common counters, either one of them can sweep. Not only that, but this team is extremely adaptable, and is able to change the strategy for each individual game. I love figuring out how to win during a game, it feels great to the pieces of victory form together, and then get it done.
As you can see, it is a very physical team, with only a Mixmence and Suicune. Will O Wisp is really a very annoying move. Good thing it is so uncommon.
The name is based on the fact that there is a LOT of blue. And then Scizor. I wanted another blue pokemon to fill it all out, but Scizor is too damn good.
Let's get started:

Metagross @ Occa Berry
Clear Body
240 Hp/252 Atk/16 Spd
Adamant
-Meteor Mash
-Bullet Punch
-Stealth Rock
-Explosion
Inspired by panamaxis and based on my own great experience with TrickGross lead, I just went with this thing after trying it out. Great stuff, but I went with Occa Berry over Leftovers or Lum Berry. Considering all those leads carrying a fire attack, and Zapdos always switching into Metagross, Occa Berry has been a very solid choice, giving me a free turn basically. Meteor Mash and Bullet Punch are great for killing those Suicide leads, and Bullet Punch helps kill the sashes on Infernape so that Flygon can swoop in for a kill. I love the attack raises on Meteor Mash, as it can help delay his boom a bit since he can kill more
Stealth Rock is extremely important for any offensive team. I previously tried playing without it with some success, but I find having it is absolutely great, dealing damage to every switch in.
And of course, Metagross isn't complete without Explosion, a totally broken move, and I usually always get to go boom on something, a Gyarados or Zapdos preferably.
Max Attack and Adamant for the biggest punch, and then 16 Spd EVs to outrun Skarmory (not sure why I do it; I think I MM then Explode to do severely dent it). The rest into HP for survivability (and he sure lives long).

Suicune @ Life Orb
Pressure
4 Hp/252 SpA/252 Spd
Timid
-Calm Mind
-Surf
-Ice Beam
-HP Electric
My initial wall breaker, death fodder, and Gyara stopper. Funny that it is a pure special attacker, but it works. Only Blissey can really stop this thing effectively. He has just the right amount of power and speed, and combined with his awesome bulk, he is very difficult to take out.
With one CM or none, this thing can dish out heavy damage. Ice Beam 2hkos Celebi and Zapdos switch ins, and after a CM, it 1hkoes Zapdos with rocks up (and basically kills Celebi, leaving it with such a small number of Hp, it needs to T-Wave and get parahax to survive). Surf is the primary attack, and water STAB is a great move for a wall breaker. HP Electric 2hkoes bulky waters after a CM.
More importantly, Suicune is a very good switch for Gyarados, resisting its STAB and having the bulk to shrug off Stone Edges and Earthquakes, and dominate it with a HP Electric. And he outspeeds too.
He is also a decent makeshift Salamence counter, taking less than 80% from a LO Draco Meteor and non boosted Outrages, and then hitting back with Ice Beam.
EVs for max offense, LO for the extra pop he needs. Signal Beam seems to be an interesting choice; I can KO Celebi with it without needing to predict with Ice Beam, and avoid getting statused after I hit it with a boosted Ice Beam. Probably not, it seems unpractical.

Salamence @ Life Orb
Intimidate
16 Atk/240 SpA/252 Spd
Naive
-Draco Meteor
-Outrage
-Fire Blast
-Brick Break
I had Infernape here. But Salamence is definitely as good, if not better, and fitted my team better with all his resistances and fear factor.
It is the standard MixMence. He is truly one of the best wall breakers in the game. STAB Draco Meteor is a beast attack, and is my move of choice to remove a bulky water, or Rotom, or Zapdos, or Gyarados out of the picture; very important for a Lucario sweep (not the Rotom part though). Outrage fills it out, with the two allowing Salamence to 2hko just about everything that doesn't resist. LO Outrage 2hkoes so many things, its not even funny. Draco Meteor is incredibly important though, as I usually let Salamence take a burn, then hopefully Draco Meteor the pokemon (usually Rotom) that did it.
I chose Fire Blast over Flamethrower. Tough choice, but Fire Blast's extra damage output can sometimes barely mean the difference between a KO, and getting killed (it 1hkoes a lot of Metagross). My team is flexible enough so that Salamence dying isn't too big of a problem either.
Brick Break over Earthquake. Killing Blissey and Tyranitar is huge, and Earthquake gives a bit too many free switch ins for my taste. Still hits what it needs to hit.
Max speed is needed for any non-DDMence these days. Simply too important to not have max speed. 16 Atk and 240 SpA means that Blissey gets KOed by Draco Meteor and Outrage just about every time, and I believe even without rocks.

Flygon @ Choice Scarf
Levitate
4 Hp/252 Atk/252 Spd
Adamant
-Outrage
-Earthquake
-Stone Edge
-U Turn
I generally don't like choice items, and I have two on my team! Normally, being locked in sucks because it gives free switches and stat ups; disastrous for an offensive team that needs to keep up the pressure and the momentum.
Flygon and Scizor are different. U Turn is what makes them so truly awesome; it allows me to scout and keep the pressure and offense up. They are the glue to my team; their resistances and immunities are so useful.
Flygon is a great revenger, and with Salamence, he sort of does that double Dragon idea. Outrage is a solid sweeper move, one that I almost only use late game. Earthquake is not used too much either, as levitators are everywhere. Stone Edge makes Flygon a great revenger for Zapdos and Gyarados, and is probably the offensive I throw around most in the early game.
But its really that laser fast U turn that makes Flygon great, and with Scizor, the duo can pull off some great stunts with their constant U turning against slower teams.
Flygon's ground resist is incredibly important; it is the only thing stopping something like SpecsJolt from killing at least two pokemon (one pokemon to let Lucario in for a Extreme Speed, then a bullet punch from Scizor gets it done). That T-Wave resist is nice, as is his virtual immunity to most passive damage.
I went all out offensive, with Adamant because Flygon badly needs extra power. If only he had a bit more attack to work with. But you can't have anything right?

Scizor @ Choice Band
Technician
176 Hp/252 Atk/80 SpD
Adamant
-Bullet Punch
-U Turn
-Superpower
-Pursuit
The most OU pokemon, and for good reason. Bullet Punch is a ridiculous late game sweeping move, and Scizor always gets me the best comebacks when I get Bullet Punch set up correctly (once it was T-Tar, Heracross, Mamo, and Flygon in a row). Great revenge killer with this awesome move alone.
I U Turn a lot; CB U Turn can hurt like hell, and it allows me to continue to allow offense to flow, and it allows me to continue to continuingly keep pressure. And it lets me escape Magnezone.
Superpower is mainly used when I think Skarmory is coming, or to hit Snorlax or Blissey. Not used too much, but it comes in handy at times.
Pursuit is a great move, and is incredibly useful because ScarfGengar is a pretty big threat to my team (ScarfGengar was WHY I put Scizor on this team). Switching is a very good move in pokemon, and Scizor causes a lot of them. Why not punish them for doing so?
Most importantly, he really stops Weavile and Mamoswine, and hail teams, from being a threat with that BP.
252 Atk and Adamant is obvious. I used 176 Hp/80 SpD because Scizor does need to take plenty of of Surfs and Shadow Balls, so he needs a bit of survivability.
And he is the "Blood" part of my team.

Lucario @ Life Orb
Inner Focus
4 hp/252 Atk/252 Spd
Adamant
-Swords Dance
-Close Combat
-Extreme Speed
-Crunch
The premier physical sweeper in the game. Garchomp may have no counters, but once Lucario's definite counters are gone, he is easily one of the most dominant physical attackers in the game. Lucario is why teams need a hell of a lot more than just a Zapdos, or Skarmory. There are no in-the-middle counters for Lucario; you wall him, or you don't. That is what I like about the guy.
SD or not, he is ridiculously good. I would bet however, that I didn't SD for even half my games. I am even considering getting rid of it for Stone Edge. Mainly because when I do actually do my SD, its probably GG anyway.
Close Combat is a ridiculously good move, and I abuse it fully. I typically only need this move and extreme speed for my final sweep, and it does huge damage without an SD.
Extreme Speed is great with SD, but more importantly, it allows Lucario to function as a very solid revenge killer, or at least soften stuff up for Scizor's bullet punch.
I chose Crunch because Zapdos and Gyarados have to be dead anyway, otherwise I am not going bring Lucario out too much. And killing Rotom and Celebi is quite useful, since Lucario will likely outspeed them. And the shaky accuracy of Stone Edge is a turn off too.
That is the team. I have played very well with it the past two days, with few losses and a lot of wins as the record shows. My goal was 1500, so I just kept trying to get up there. I could keep playing and maybe get to the leaderboard, but that is too much Shoddy for me. I find making teams a lot better.
Issues:
Will-O-Wisp: is a complete utter pain for this team. None of them can stand it at all, even Suicune. I generally force Salamence to take it, and then go down fighting with Draco Meteors and shit. Teams trying to Will O Wisp are usually pretty slow, so he can usually get some stuff done. Definitely a huge problem when I play someone good using it.
Threat List:
Tyranitar-Lucario can Close Combat, Scizor can Bullet Punch, Suicune can do something with Surf, and Salamence can Brick Break. U Turns, Earthquakes, and Meteor Mashes blast him too. Not too much of a problem.
Gyarados-Suicune breaks him down well, and I can always revenge with Flygon. Draco Meteor wrecks any Gyara that haven't got their DD in. But a big threat if it comes out later, and sometimes I am forced to do revenging with Extreme Speed if I'm desperate
Infernape-Leads are always trouble, I typically Bullet Punch with Meta, then switch to Flygon. Otherwise, he can't switch in and is revenged by Flygon
Azelf-Leads are taken down by MM+Bullet Punch. Otherwise, Scizor and Flygon cover it well.
Electivire-Annoying, but Flygon gets it done though, and I only have one electric attack anyway.
Heracross-Bullet Punch knocks this dwindling OU out of the park.
Salamence-My Salamence can usually get a speed tie. Scizor bullet punch will put a hole in him for revenging. Basically, Scizor is what separates him from being a threat, and him not being a threat.
Togekiss-Ugh, annoying bugger. Takes a lot to shoot it down, but I usually get it done.
Gengar-Scizor can come in easily, Bullet Punch. Pursuit scarfers. Otherwise, he is quite a pain.
Lucario-Salamence just comes in and wrecks him. Can be dangerous though. Luckily, Flygon can barely survive extreme speeds, and usually I can force him to take enough damage so that even Bullet Punch KOs him. Luckily, he has no good switch ins.
Starmie-Annoying, but Suicune can always use HP Electric to take a good chunk off, then Flygon and Scizor can do what they need to do.
Weavile-Scizor stops it cold.
Dugtrio-Scizor, Luc, and Metagross are all weak to Earthquake, but all of them have a priority attack to attack him with. Suicune is not KOed by Earthquake, kills back.
PorygonZ-Bullet Punch, Extreme Speed, and Flygon usually get it done.
Machamp-Annoying. I usually do as much as I can with my current poke, then drop the Draco Meteor for the kill.
Snorlax-Even Suicune can 3hko this thing with Surf, and he is otherwise wrecked by my physical attackers.
Zapdos-Annoying, but Flygon is an amazing switch in, Salamence can KO most with Draco Meteor or Outrage, and even Suicune 2hkoes.
Suicune-I usually bring in my own Suicune and start HP electricing to damage it, then I kill with Salamence or Flygon.
Breloom-Luckily, my team has enough priority and speed to not get wrecked by this thing. I love seeing them come into Suicune.
Metagross-Tough stuff. Usually Scizor can survive just about anything an Superpower for big damage. Suicune is fairly solid, though those T Punch ones are trouble.
Heatran-Flygon and Suicune.
Jirachi-Flygon usually does enough, but it can be quite annoying. Suicune can beat CM ones if they don't have T Bolt.
Dragonite-Pretty easy, just Outrage, Draco, Ice Beam, or BP.
Mamoswine-Owned by Scizor. Otherwise he would be trouble
Yanmega-Annoying bugger, but I have plenty of priority to get it done.
Kingdra-Suicune usually puts enough pressure on with Ice Beam, and it can usually only get in 1 DD or none. If none, Salamence can easily kill. If 1, Flygon can do it.
Roserade-I hate Roserade leads. But my team is barely affected by Toxic spikes and otherwise, my team is fast enough and hits hard enough to stop it.
Scizor-Suicune is a solid pokemon, and Salamence can intimidate. Still annoying though.
Heatran-Between Flygon, Salamence, and Suicune, he really doesn't cause to much trouble when I predict correctly.
Celebi-With two U Turners, Pursuit, Crunch on Lucario, Ice Beam on Cune, and Salamence, this thing has absolutely no chance.
Blissey-Scizor and Flygon, and Lucario, can all handle it. Only Suicune can't beat it, though eventually, once it gets worn down (and with constant pressure it will), the fat thing will die even to Suicune.
Rhyperior-Surf can generally take it out without trouble. If I really need to, I can always drop Draco Meteors, Close Combat, EQ, and Bullet Punch.
Bronzong-He generally goes boom on Suicune, and a well predicted switch gets him out of the way. He has no chance anyway, his lack of recovery means that my constant barrage of attacks will wear him down quickly.
Skarmory-Between Suicune, Salamence, and Superpower/Close Combat, its not really a problem for this team. It can stop Flygon, but I can usually just skidaddle off to something else and force it out again.
Tentacruel-Not really a threat. The only thing he really walls are Lucario and Scizor, and his lack of reliable recovery means that Close Combats will wear him down.
Slowbro-I can U Turn between Flygon and Scizor, and take him down pretty easily. Doesn't really wall anything, as Lucario has Crunch.
Magnezone-It is annoying trying to tell what kind of Magnezone it is, but generally it comes in on Suicune, and I can quickly move to Flygon. Hopefully I U Turn with Scizor to get out, and so I know that he is around.
Weezing-Surprisingly annoying, but he is cleanly KOed by Draco Meteor.
Tangrowth-Without poison, he can't take Lucario's CC's taht well. Suicune blasts his bad SpD with Ice Beam, and everything else can do stuff from U Turn to Fire Blast.
Vaporeon-Very annoying, usually I need to blast it with Draco Meteor for a clean kill. However, it doesn't actually wall taht much.
Shuckle-Bullet Punch, CC's, Brick Breaks all do well against the turtle.
Gliscor-It can't wall much besides Lucario, and Suicune and Salamence can easily blast out. If it lacks Ice Fang, Flygon deals with it too with Outrage.
Forretress-Fire Blast is usually what I have to resort to.
That is basically it. I am hoping some people can spot some problems that could be annoying later. So far, this team is quite solid, with most of my losses due to being outplayed.