Standard as hell, but my best team yet! Team Blue Blood (Just got 1500 CRE, 48-8!)

Roll Call!

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20 on the leaderboard at 1583

Anyway, this team sort of blossomed from my last team, and I revamped it a bit and found out this worked really well. And I just played, and played, and played, and found myself not losing. I beat quite a handful of top players, including Imperfectluck (with a MM Attack Raise luck)

The basic strategy is to get a Lucario sweep, but since CB Scizor and Lucario share such common counters, either one of them can sweep. Not only that, but this team is extremely adaptable, and is able to change the strategy for each individual game. I love figuring out how to win during a game, it feels great to the pieces of victory form together, and then get it done.

As you can see, it is a very physical team, with only a Mixmence and Suicune. Will O Wisp is really a very annoying move. Good thing it is so uncommon.

The name is based on the fact that there is a LOT of blue. And then Scizor. I wanted another blue pokemon to fill it all out, but Scizor is too damn good.

Let's get started:
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Metagross @ Occa Berry
Clear Body
240 Hp/252 Atk/16 Spd
Adamant
-Meteor Mash
-Bullet Punch
-Stealth Rock
-Explosion

Inspired by panamaxis and based on my own great experience with TrickGross lead, I just went with this thing after trying it out. Great stuff, but I went with Occa Berry over Leftovers or Lum Berry. Considering all those leads carrying a fire attack, and Zapdos always switching into Metagross, Occa Berry has been a very solid choice, giving me a free turn basically. Meteor Mash and Bullet Punch are great for killing those Suicide leads, and Bullet Punch helps kill the sashes on Infernape so that Flygon can swoop in for a kill. I love the attack raises on Meteor Mash, as it can help delay his boom a bit since he can kill more

Stealth Rock is extremely important for any offensive team. I previously tried playing without it with some success, but I find having it is absolutely great, dealing damage to every switch in.

And of course, Metagross isn't complete without Explosion, a totally broken move, and I usually always get to go boom on something, a Gyarados or Zapdos preferably.

Max Attack and Adamant for the biggest punch, and then 16 Spd EVs to outrun Skarmory (not sure why I do it; I think I MM then Explode to do severely dent it). The rest into HP for survivability (and he sure lives long).


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Suicune @ Life Orb
Pressure
4 Hp/252 SpA/252 Spd
Timid
-Calm Mind
-Surf
-Ice Beam
-HP Electric

My initial wall breaker, death fodder, and Gyara stopper. Funny that it is a pure special attacker, but it works. Only Blissey can really stop this thing effectively. He has just the right amount of power and speed, and combined with his awesome bulk, he is very difficult to take out.

With one CM or none, this thing can dish out heavy damage. Ice Beam 2hkos Celebi and Zapdos switch ins, and after a CM, it 1hkoes Zapdos with rocks up (and basically kills Celebi, leaving it with such a small number of Hp, it needs to T-Wave and get parahax to survive). Surf is the primary attack, and water STAB is a great move for a wall breaker. HP Electric 2hkoes bulky waters after a CM.

More importantly, Suicune is a very good switch for Gyarados, resisting its STAB and having the bulk to shrug off Stone Edges and Earthquakes, and dominate it with a HP Electric. And he outspeeds too.

He is also a decent makeshift Salamence counter, taking less than 80% from a LO Draco Meteor and non boosted Outrages, and then hitting back with Ice Beam.

EVs for max offense, LO for the extra pop he needs. Signal Beam seems to be an interesting choice; I can KO Celebi with it without needing to predict with Ice Beam, and avoid getting statused after I hit it with a boosted Ice Beam. Probably not, it seems unpractical.

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Salamence @ Life Orb
Intimidate
16 Atk/240 SpA/252 Spd
Naive
-Draco Meteor
-Outrage
-Fire Blast
-Brick Break

I had Infernape here. But Salamence is definitely as good, if not better, and fitted my team better with all his resistances and fear factor.

It is the standard MixMence. He is truly one of the best wall breakers in the game. STAB Draco Meteor is a beast attack, and is my move of choice to remove a bulky water, or Rotom, or Zapdos, or Gyarados out of the picture; very important for a Lucario sweep (not the Rotom part though). Outrage fills it out, with the two allowing Salamence to 2hko just about everything that doesn't resist. LO Outrage 2hkoes so many things, its not even funny. Draco Meteor is incredibly important though, as I usually let Salamence take a burn, then hopefully Draco Meteor the pokemon (usually Rotom) that did it.

I chose Fire Blast over Flamethrower. Tough choice, but Fire Blast's extra damage output can sometimes barely mean the difference between a KO, and getting killed (it 1hkoes a lot of Metagross). My team is flexible enough so that Salamence dying isn't too big of a problem either.

Brick Break over Earthquake. Killing Blissey and Tyranitar is huge, and Earthquake gives a bit too many free switch ins for my taste. Still hits what it needs to hit.

Max speed is needed for any non-DDMence these days. Simply too important to not have max speed. 16 Atk and 240 SpA means that Blissey gets KOed by Draco Meteor and Outrage just about every time, and I believe even without rocks.

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Flygon @ Choice Scarf
Levitate
4 Hp/252 Atk/252 Spd
Adamant
-Outrage
-Earthquake
-Stone Edge
-U Turn

I generally don't like choice items, and I have two on my team! Normally, being locked in sucks because it gives free switches and stat ups; disastrous for an offensive team that needs to keep up the pressure and the momentum.

Flygon and Scizor are different. U Turn is what makes them so truly awesome; it allows me to scout and keep the pressure and offense up. They are the glue to my team; their resistances and immunities are so useful.

Flygon is a great revenger, and with Salamence, he sort of does that double Dragon idea. Outrage is a solid sweeper move, one that I almost only use late game. Earthquake is not used too much either, as levitators are everywhere. Stone Edge makes Flygon a great revenger for Zapdos and Gyarados, and is probably the offensive I throw around most in the early game.

But its really that laser fast U turn that makes Flygon great, and with Scizor, the duo can pull off some great stunts with their constant U turning against slower teams.

Flygon's ground resist is incredibly important; it is the only thing stopping something like SpecsJolt from killing at least two pokemon (one pokemon to let Lucario in for a Extreme Speed, then a bullet punch from Scizor gets it done). That T-Wave resist is nice, as is his virtual immunity to most passive damage.

I went all out offensive, with Adamant because Flygon badly needs extra power. If only he had a bit more attack to work with. But you can't have anything right?
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Scizor @ Choice Band
Technician
176 Hp/252 Atk/80 SpD
Adamant
-Bullet Punch
-U Turn
-Superpower
-Pursuit

The most OU pokemon, and for good reason. Bullet Punch is a ridiculous late game sweeping move, and Scizor always gets me the best comebacks when I get Bullet Punch set up correctly (once it was T-Tar, Heracross, Mamo, and Flygon in a row). Great revenge killer with this awesome move alone.

I U Turn a lot; CB U Turn can hurt like hell, and it allows me to continue to allow offense to flow, and it allows me to continue to continuingly keep pressure. And it lets me escape Magnezone.

Superpower is mainly used when I think Skarmory is coming, or to hit Snorlax or Blissey. Not used too much, but it comes in handy at times.

Pursuit is a great move, and is incredibly useful because ScarfGengar is a pretty big threat to my team (ScarfGengar was WHY I put Scizor on this team). Switching is a very good move in pokemon, and Scizor causes a lot of them. Why not punish them for doing so?

Most importantly, he really stops Weavile and Mamoswine, and hail teams, from being a threat with that BP.

252 Atk and Adamant is obvious. I used 176 Hp/80 SpD because Scizor does need to take plenty of of Surfs and Shadow Balls, so he needs a bit of survivability.

And he is the "Blood" part of my team.

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Lucario @ Life Orb
Inner Focus
4 hp/252 Atk/252 Spd
Adamant
-Swords Dance
-Close Combat
-Extreme Speed
-Crunch

The premier physical sweeper in the game. Garchomp may have no counters, but once Lucario's definite counters are gone, he is easily one of the most dominant physical attackers in the game. Lucario is why teams need a hell of a lot more than just a Zapdos, or Skarmory. There are no in-the-middle counters for Lucario; you wall him, or you don't. That is what I like about the guy.

SD or not, he is ridiculously good. I would bet however, that I didn't SD for even half my games. I am even considering getting rid of it for Stone Edge. Mainly because when I do actually do my SD, its probably GG anyway.

Close Combat is a ridiculously good move, and I abuse it fully. I typically only need this move and extreme speed for my final sweep, and it does huge damage without an SD.

Extreme Speed is great with SD, but more importantly, it allows Lucario to function as a very solid revenge killer, or at least soften stuff up for Scizor's bullet punch.

I chose Crunch because Zapdos and Gyarados have to be dead anyway, otherwise I am not going bring Lucario out too much. And killing Rotom and Celebi is quite useful, since Lucario will likely outspeed them. And the shaky accuracy of Stone Edge is a turn off too.



That is the team. I have played very well with it the past two days, with few losses and a lot of wins as the record shows. My goal was 1500, so I just kept trying to get up there. I could keep playing and maybe get to the leaderboard, but that is too much Shoddy for me. I find making teams a lot better.

Issues:
Will-O-Wisp: is a complete utter pain for this team. None of them can stand it at all, even Suicune. I generally force Salamence to take it, and then go down fighting with Draco Meteors and shit. Teams trying to Will O Wisp are usually pretty slow, so he can usually get some stuff done. Definitely a huge problem when I play someone good using it.

Threat List:
Tyranitar-Lucario can Close Combat, Scizor can Bullet Punch, Suicune can do something with Surf, and Salamence can Brick Break. U Turns, Earthquakes, and Meteor Mashes blast him too. Not too much of a problem.

Gyarados-Suicune breaks him down well, and I can always revenge with Flygon. Draco Meteor wrecks any Gyara that haven't got their DD in. But a big threat if it comes out later, and sometimes I am forced to do revenging with Extreme Speed if I'm desperate

Infernape-Leads are always trouble, I typically Bullet Punch with Meta, then switch to Flygon. Otherwise, he can't switch in and is revenged by Flygon

Azelf-Leads are taken down by MM+Bullet Punch. Otherwise, Scizor and Flygon cover it well.

Electivire-Annoying, but Flygon gets it done though, and I only have one electric attack anyway.

Heracross-Bullet Punch knocks this dwindling OU out of the park.

Salamence-My Salamence can usually get a speed tie. Scizor bullet punch will put a hole in him for revenging. Basically, Scizor is what separates him from being a threat, and him not being a threat.

Togekiss-Ugh, annoying bugger. Takes a lot to shoot it down, but I usually get it done.

Gengar-Scizor can come in easily, Bullet Punch. Pursuit scarfers. Otherwise, he is quite a pain.

Lucario-Salamence just comes in and wrecks him. Can be dangerous though. Luckily, Flygon can barely survive extreme speeds, and usually I can force him to take enough damage so that even Bullet Punch KOs him. Luckily, he has no good switch ins.

Starmie-Annoying, but Suicune can always use HP Electric to take a good chunk off, then Flygon and Scizor can do what they need to do.

Weavile-Scizor stops it cold.

Dugtrio-Scizor, Luc, and Metagross are all weak to Earthquake, but all of them have a priority attack to attack him with. Suicune is not KOed by Earthquake, kills back.

PorygonZ-Bullet Punch, Extreme Speed, and Flygon usually get it done.

Machamp-Annoying. I usually do as much as I can with my current poke, then drop the Draco Meteor for the kill.

Snorlax-Even Suicune can 3hko this thing with Surf, and he is otherwise wrecked by my physical attackers.

Zapdos-Annoying, but Flygon is an amazing switch in, Salamence can KO most with Draco Meteor or Outrage, and even Suicune 2hkoes.

Suicune-I usually bring in my own Suicune and start HP electricing to damage it, then I kill with Salamence or Flygon.

Breloom-Luckily, my team has enough priority and speed to not get wrecked by this thing. I love seeing them come into Suicune.

Metagross-Tough stuff. Usually Scizor can survive just about anything an Superpower for big damage. Suicune is fairly solid, though those T Punch ones are trouble.

Heatran-Flygon and Suicune.

Jirachi-Flygon usually does enough, but it can be quite annoying. Suicune can beat CM ones if they don't have T Bolt.

Dragonite-Pretty easy, just Outrage, Draco, Ice Beam, or BP.

Mamoswine-Owned by Scizor. Otherwise he would be trouble

Yanmega-Annoying bugger, but I have plenty of priority to get it done.

Kingdra-Suicune usually puts enough pressure on with Ice Beam, and it can usually only get in 1 DD or none. If none, Salamence can easily kill. If 1, Flygon can do it.

Roserade-I hate Roserade leads. But my team is barely affected by Toxic spikes and otherwise, my team is fast enough and hits hard enough to stop it.

Scizor-Suicune is a solid pokemon, and Salamence can intimidate. Still annoying though.

Heatran-Between Flygon, Salamence, and Suicune, he really doesn't cause to much trouble when I predict correctly.

Celebi-With two U Turners, Pursuit, Crunch on Lucario, Ice Beam on Cune, and Salamence, this thing has absolutely no chance.

Blissey-Scizor and Flygon, and Lucario, can all handle it. Only Suicune can't beat it, though eventually, once it gets worn down (and with constant pressure it will), the fat thing will die even to Suicune.

Rhyperior-Surf can generally take it out without trouble. If I really need to, I can always drop Draco Meteors, Close Combat, EQ, and Bullet Punch.

Bronzong-He generally goes boom on Suicune, and a well predicted switch gets him out of the way. He has no chance anyway, his lack of recovery means that my constant barrage of attacks will wear him down quickly.

Skarmory-Between Suicune, Salamence, and Superpower/Close Combat, its not really a problem for this team. It can stop Flygon, but I can usually just skidaddle off to something else and force it out again.

Tentacruel-Not really a threat. The only thing he really walls are Lucario and Scizor, and his lack of reliable recovery means that Close Combats will wear him down.

Slowbro-I can U Turn between Flygon and Scizor, and take him down pretty easily. Doesn't really wall anything, as Lucario has Crunch.

Magnezone-It is annoying trying to tell what kind of Magnezone it is, but generally it comes in on Suicune, and I can quickly move to Flygon. Hopefully I U Turn with Scizor to get out, and so I know that he is around.

Weezing-Surprisingly annoying, but he is cleanly KOed by Draco Meteor.

Tangrowth-Without poison, he can't take Lucario's CC's taht well. Suicune blasts his bad SpD with Ice Beam, and everything else can do stuff from U Turn to Fire Blast.

Vaporeon-Very annoying, usually I need to blast it with Draco Meteor for a clean kill. However, it doesn't actually wall taht much.

Shuckle-Bullet Punch, CC's, Brick Breaks all do well against the turtle.

Gliscor-It can't wall much besides Lucario, and Suicune and Salamence can easily blast out. If it lacks Ice Fang, Flygon deals with it too with Outrage.

Forretress-Fire Blast is usually what I have to resort to.

That is basically it. I am hoping some people can spot some problems that could be annoying later. So far, this team is quite solid, with most of my losses due to being outplayed.
 
Hellooo :)

The team seems pretty good, but I can see Suicune being worn down very easily, yet it does so much for the team, what with Heatran flying about (and Salamence hating Stealth Rock), especially Hidden Power Ice Heatran. Zapdos too is troublesome, U-turning Scizor to Flygon isn't great as Flygon will be forced to U-turn too, thanks to Choice Scarf. Timid Life Orb Zapdos will just about pain everything on your team, OHKOing Suicune with Thunderbolt. I would consider Tyranitar for this reason. Tyranitar would beat down Zapdos most of the time, and would help against Blissey and friends. CB Stone Edge does 83.56% - 98.62% to neutral 0 HP / 252 Def Blissey, a better prospect when considering the fact that sandstorm damage has a higher priority than Leftovers.

I would probably insert Tyranitar over Lucario or Scizor. Tyranitar can help deal with Blissey and so on, and opposing Tyranitar will take a bucketload from Bullet Punch, and Suicune's Surf. However, this gives you 3 Choice users, you should probably change Scizor to Life Orb (also doing better with Zapdos out the way)! Instead of Lucario, you can then use Scizor as your late game sweeper. With Zapdos out the way, it is also much easier to get Suicune to sweep. Tyranitar has the additional ability to remotely take on Heatran to an extent. This leaves Suicune to be more of a "sweeper" instead of a "check" to many of the metagame's current threats.

While you lose your Fighter, Tyranitar still puts the pain on many of what Lucario would hit. Just by switching it around a bit, you have a better answer to Zapdos. :)

Good luck! :toast:
 
Actually, the U Turn glitch is no longer the case. I can U Turn to Flygon and Stone Edge. Stone Edge easily says f you to any offensive Zapdos that don't invest in Def or Hp. Offensive Zap isn't as threatening as he looks, as I find that they rarely run max speed (usually 80/252/176 Timid) and every single one that I faced was KOed by Salamence's Draco Meteor.

I actually wanted Tyranitar when I first made this team. However, sandstorm wears down onSuicune and Salamence even more, not to mention he is weak to Toxic spikes too. I never like having too many pokemon weak to toxic spikes, as it gives a stall team a big advantage.

I'll try JibakuTar though, as you are right in saying that LO Timid Zapdos certainly has the potential (but only potential so far) to be threatening.
 
Mence isn't too good against Scizor, if Scizor SDs on the switch Bullet Punch does a lot. Suicune should work well, though.

You mentioned you were thinking about Tyranitar, and I think DDtar could work if you save it for the late game, although you may not need it.

If Occa Berry works for you then keep it, but I find Leftovers' constant recovery is much more useful over time. You have good methods of dealing with Heatran and Ape already.

This is a solid team, well done.
 
Hey there.
I really like this team. The Scizor-Lucario combo is really good, too. Well done mah friend ;)

Anyways, may I suggest something other than Metagross as a lead? Lately, I have been using Heatran, and it has been really useful to me.

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Heatran

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Modest @Leftovers
4 HP / 252 SpA / 252 Spe
-Stealth Rock
-Fire Blast
-Earth Power
-Will-O-Wisp

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It basically does what Metagross does. Sets up Stealth Rock, maybe burns something, and can come back later to kill something. It also gives you a fire and burn immunity, something your team can really make good use of. It can also help in taking down physical walls that have low Sp. Def, or maybe cripple something like a Gyarados or Tyranitar Switch-in. It also gives you something to quickly deal with Scizor. A Shuka berry can be good here to kill opposing Heatran that think can KO your Heatran. Also, you can use Explosion with a Naive nature as a last resort. If you find Metagross better, stick with it. This is only my advice.

Also, on Suicune, why don't you run Rest? HP Electric isn't really hitting anything hard other than Gyarados. Rest will help Suicune survive longer, and can make it some form of status absorber.

Tyranitar is really something to keep in mind. Four members of your team already resist Toxic Spikes, and if you run Rest on Suicune, only Tyranitar will be effected by it.

And that's it. I hope I have helped you, and good luck with your team!

Sincerely,
Yours Truly
 
@ Rahi
Care to explain?

@ diamondfan
DDTar is certainly a beastly sweeper, but I find his low speed unattractive, even after a DD. Everything from Scarf Flygon to ScarfRachi to Scizor all own his ass.

Occa Berry isn't just for Nape and Heatran. It helps against everything from Zapdos to Salamence. Metagross takes EQs like a man, but gets wrecked by fire attacks.

@Amre
Unfortunately, Heatran can't beat suicide leads like Metagross can, and is otherwise threatened by pokemon like Aerodactyl.

And HP Electric is extremely important for Suicune: it allows him to not get walled by bulky waters, and actually makes Suicune a great switch into them. If anything, I would take off CM for Rest. But Suicune with Rest and no Sleep Talk might as well be useless in this metagame. Its not ADV anymore, where virtually nothing could kill the thing after a few CMs.

I plan on trying out CBTar later. Not sure who to put him over; Lucario or Scizor. Probably Lucario.
 
Hmm As said before, suicoone is so important to your team because it takes care of heatran (the scarf variant usually carries HP ice, so it could really hurt your team). Also, if WoW is wrecking your team, why not give suicoone rest? I would recommend one with surf/hp electric/rest/calm mind. This would ensure you can still get off a calm mind or two, and stop heatran and other threats, such as gyarados. I would definitely recommend making it bulkier, because after a calm mind you should be doing decent damage even without all the special attack EVs.

Just a thought, but it looked like it might help you out.
 
^^^^ Without Ice Beam, Suicune can't beat Zapdos or Celebi. A big no no right there. And can't hit dragons either.

I can probably reduce the SpA EVs so that I have just enough to 2hko Celebi and Zapdos with Ice Beam on the switch.
 
As you wish on Heatran, I just wanted to give you an opinion to stop some things from ruining you ;)
Anyways, if you're planning on using Tyranitar, Suicune won't be doing much in your team. Life Orb recoil + SR/Spikes + Sandstorm means Suicune will be dieing before you can actually use it. Even though Rest without Sleep Talk isn't really viable nowadays, it still can be used. If you're giving up on Rest, you'll really need some wish support in your team. Tyranitar without Rest just won't work, at least from what I can see.
Anyways, good luck with your team!

Sincerely,
Yours Truly
 
I have been testing Choice Band Tyranitar a bit. He certainly doesn't detract from the team and I was able to win the matches I played him in. However, there were a few moments where I felt Lucario, especially his Extreme Speed, would have been very useful. Not to mention Tyranitar draws out Machamp all the time, and unfortunately, my team sucks at handling Machamp. Its terrible at it, as confuse hax almost always gets the better of me (since only Salamence can barely 1hko it, and gets wrecked by stone edge or Ice punch). I didn't find him much more useful for Zapdos, as there was nothing he could do that Flygon couldn't do better. Perhaps Agility Zapdos with HP Ice and Heatwave would cause trouble, but Extreme Speed would certainly help deal with it. Overall, he didn't do much. SD Scizor with Quick Attack was however, very good. But CB Scizor is probably better when Lucario is here.

And sandstorm wasn't too much of an issue, as I just put leftovers on Suicune. Leftovers works find in sandstorm, as with rocks and sand up, Celebi is usually 2hkoed by Ice Beam from Suicune and Zapdos always is. So its still all good. Salamence is punished horribly though, dying extremely quickly.
 
Switch Crunch for Ice Punch on Luke.

Ice Punch gives much more SE coverage, while Crunch gives much more neutral coverage.

However, think about this:

Extremespeed and Crunch have the same amount of BP.

Against Zapdos and Gyara, both of the moves hit for neutral damage.

EXS is also a priority move, and IP gets Zap and Cele as well.

Also, pursuit is bloody useless on Sciz against rotoms. They can all outspeed and potentially KO with Overheat.

And there's really no point in using it against anything otherwise, except maybe Gengar.

So if you're going to use it against Gengar, then you don't need Crunch on Luke. If Gengar stays, you can BP him to oblivion anyway.
 
I recommend you give Lum over Occa a lot of status has been going on lately (lead sleepers). The thing for most offense teams to have is SR. Without it there sweeping capabilities will be lowered so give a Lum, or either turn your metagross into a heatran possibly lol. Nice team you have and try changing the Scizor to a better spread.

Scizor@Choice Band
~Adamant
200hp/252att/56spd
-Uturn
-SuperPower
-BulletPunch
-Pursuit
 
The speed on Metagross is to outspeed the standard CB Tyranitar who trys to out run Skarm by 1 point. Usually they run from Metagross but I've had people Crunch Metagross (my Meteor Mash missed) they say they expect Trick Scarf.
 
@ Nibsauce
Ice Punch is a pretty useless move for Lucario. Most Zapdos, Gliscor, and Salamence these days outrun even Jolly Lucario. Adamant, which is the better nature because Lucario needs that extra power to get some 1hko, is even worse off. Crunch and Stone Edge are much better. However, Stone Edge only hits Gyarados (Mence and Zap both outspeed). Anyway, Lucario should be relying mostly on Extreme Speed and Close Combat anyway, and the last move should match your team. I find Celebi and ghosts surviving longer than Zapdos and Gyara and Mence, so I run Crunch.

Pursuit is extremely useful on Scizor. I use it from everything from Gengar to Rotoms (only one kind has overheat, and many don't even have it!) to Celebi to Jirachi to Blissey. It is mainly based on Scizor's tendency to cause a lot of switches.

@Light-Kun
I'll consider Lum. I do like Occa however, but since Metagross can survive a lot of Fire attacks anyway, I might not need it (but it is still useful)

That spread makes Scizor slightly better at handling physical hits, but I find Scizor taking special hits much more.
 
I don't want to get into a full rate here, seeing as the team is pretty good being quite standard but I do have a suggestion for you to try as an alternate to Metagross.

Bronzong @ Macho Brace
Heatproof
Nature: Adamant
EVs: 252 HP / 252 Atk / 6 Def
- Gyro Ball
- Earthquake
- Explosion
- Stealth Rock

This is one of the greatest Pokemon in the game. I bolded the unique stuff about it, that makes it very great. Gyro Ball can kill Salamence who could otherwise be problamatic for your team. Earthquake kills Heatran, Explosion when you're done. So many stupid, stupid Suicune and Gyarados try to set up on you. Why? I don't know.

This is pretty much your Metagross with Earthquake over a priority move and more surprise.
 
Not much to say about this team, looks fairly solid and apt for the current Platinum metagame.

I agree with the poster who suggested the lead Heatran. Heatran just adds another wall-breaker to the team who further compliments your offensive punishment. The set I would run is as follows:

Heatran @ Shuca Berry (to survive those random Earthquakes from leads to basically guarentee the setup of Stealth Rock)

4 HP / 252 Sp.Att / 252 Speed
Timid Nature
- Fire Blast
- Earth Power
- Stealth Rock
- Explosion

Does what your lead does but a bit better for the current metagame. Sets up the vital rocks, beats many common leads, and can Explode on unsuspecting Blissey, thinking you're bluffing a choice item.

Also, the other change I'd suggest is Ice Punch over Crunch on Lucario, and change the Adamant nature for a Jolly nature. Thing is, Crunch is really only useful for Cresselia and the Rotom forms, all of which you have covered through other means (Scizor for Cresselia and Salamence/Flygon for the Rotoms). Ice Punch will help you while facing those defensive Zapdos that give this team trouble.

I disagree with the change from Flygon to Tyranitar. Choice Scarf Zapdos is easily worn-out by Stealth Rock, and Life Orb Zapdos is beaten by said Flygon. It's not a worthwhile transition for a team of this type, and ruins the offensive synergy in my opinion.

Anyway, not much else to say, pretty solid, good luck.
 
I love figuring out how to win during a game, it feels great to the pieces of victory form together, and then get it done.

Maybe thats why I don't win all that much; I never do any more complex thinking then "how do I smash sh*t?".

Either way, my rating is still 1551; I'm aiming to get back on the leader board eventually, when I finally have some time to devote a day to shoddy.

The name is based on the fact that there is a LOT of blue. And then Scizor. I wanted another blue pokemon to fill it all out, but Scizor is too damn good.

Don't make to many commitments based on such ideas; I'm a big fan of dragonite and am not particularly fond of salamence (largely for overshadowing dragonite), yet I still run salamence over dragonite myself because it is simply better.

Inspired by panamaxis and based on my own great experience with TrickGross lead, I just went with this thing after trying it out. Great stuff, but I went with Occa Berry over Leftovers or Lum Berry. Considering all those leads carrying a fire attack

With that moveset you can't stay in on a fire type to do anything other then stealth rock/explode anyway. Same applies to zapdos.
Salamence also commonly runs earthquake.


Dugtrio-Scizor, Luc, and Metagross are all weak to Earthquake, but all of them have a priority attack to attack him with. Suicune is not KOed by Earthquake, kills back.

Scizor is not weak to earthquake.
Scizor's only weakness is a 4x fire weak.

How well does your team handle swampert?

It seems a little like a waste of a salamence to use it as your burn-absorber. Suicune with rest would be far better at it, although that would open up a breloom weakness (and really cut down on the offense of your team).
 
Based completely on theorymon, it doesn't look like Heatran will get the job done as well as Metagross. Metagross almost always gets those rocks down just like Heatran, has a much harder explosion, and it looks like he does better against every lead besides Bronzong (whom Metagross can be with some MM and Explosion). I guess exploding on Blissey is pretty cool though. But I probably need to try him out to actually see how he does.

I have to say that Bronzong looks pretty good. He is considerably worse against most suicide leads, but I guess he should probably do better against some others.

I am generally against Jolly with Ice Punch. I think that most people try to outspeed Lucario anyway, and Lucario needs Adamant to hit as hard as he can with ES and CC.

My team can have difficulty with Swampert if Salamence and Suicune are dead. However, Metagross generally draws him in and I usually go Boom on him. Legacy Raider beat me with Cursepert after my Suicune, Lucario, and Salamence died. But usually, its not a biggie.
 
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