Just another offensive team (peaked at #19)

Hi smogon,
I'm PurpleWeezing or PW, some of you may know me, most will not. (somebody even thought I'm husk, but I'm not mentioning names xD) This is my 3rd RMT, presenting my most successful team (until now ^_^). It brought me up to rank 19 yesterday, having a rating of 1602, right now it's at #23 I think. Then it started losing (including extremely bad luck) and I had enough of it in general. No more intro, directly onto the team. Here is it... Team wtf-is-defense

Overview:
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Conclusion: Yeah, an offensive team. 1 Lum Berry, 4 Life Orbs, 1 Leftovers. 2 SR-Weaks, a single mon affected by TSpikes. 6 really offensive Mons, although they all are at least a bit bulky ^_^

PS: I'm using boring Arkeis.com sprites, until I find more creative ones ^_^

metagross.png

@ Lum Berry
Ability: Clear Body
EVs: 252 HP/252 Atk/6 Spd
Adamant nature (+Atk, -SAtk)
- Explosion
- Stealth Rock
- Meteor Mash
- Bullet Punch

Standard atm... Brings in SR early in the game, which is really neccessary when using sweepers as Lucario and Salamence. Deals with alot of common leads - Aerodactyl, Azelf, as well as the defensive orientated leads, as Hippowdon and Swampy (boom?).
In case my opponent is smart enough to switch in Rotom-a, I keep spamming Meteor Mashes, hoping for some raises and bringing it down into Scizor'/Gyara's kill range. Lum Berry is meant to stop Roserade leads, which are bitchy otherwise... I think I explained anything.

Gyarados.png

(M) @ Leftovers
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Stone Edge
- Waterfall
- Earthquake

Offensive DDGyara. The set itself is most likely standard, Dragon Dance makes this thing absolutely devastating, Waterfall is STAB, EQ is against annoying Steeltypes, which were coöuntering me when I used Bounce > EQ. SE screws over Zapdos and Salamence mainly.
Jolly nature and the EVs provide enough to outspeed Jolteons, who switched in over and over again to revenge me... The HP and Leftovers are for good bulkiness and the ability to encounter Scizor and Lucario.

scizor.png

(M) @ Life Orb
Ability: Technician
EVs: 176 HP/252 Atk/80 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- Swords Dance
- U-turn

Scizor provides alot of resistances I need. Without him, Gengar and Mismagius would totally screw over me, as would Salamence. He's my main Dragon resistance, while Bullet Punch provides one of the strongest priority moves in the game. (dunno about Ray's X-Speed ^_^) He's a great lategame-sweeper for me, when the opponent's walls are at low health.
To the set: Bullet Punch is the most reliable priotity move in OU, Superpower caught alot of Magnezone's and Heatran's of guard, SD gives me the boost to screw over the majority of things lategame, while U-Turn is used earlygame, when scouting is extremely useful. EVs were meant to outspeed something, just can't remember what ^_^

Lucario.png

(M) @ Life Orb
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Extremespeed
- Swords Dance
- Crunch
- Close Combat

Ever seen an offensive team without him? I've not. Lucario is another monster lategame. Most physical walls are KOed by a +2 CC, but I guess you knew that already ^_^
SD for an awesome attack-stat equipped with priority once again, CC is monster-STAB, Crunch has the best coverage possible, whereas Extremespeed finishes off frail sweepers such as Infernape. Seriously, nothing special here.

Salamence.png

(M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk/252 Spd/6 SAtk
Naughty nature (+Atk, -SDef)
- Outrage
- Earthquake
- Fire Blast
- Dragon Dance

Who the hell is Garchomp?
This is my main-weapon against Stall.+1 Outrage is incredible powerful, OHKOing Vaporeon and a few other bulky waters and physical walls. Skarmory and Forretress wont enjoy Fire Blast, while EQ deals with Heatran. This thing punishes most walls switching in, which is really needed in offensive teams like this one. This dude also has the second intimidate in my team, it's funny to outpredict Electivire with Mence and Gyara ^_^ 'Nuff said.

jolteon.png

(M) @ Life Orb
Ability: Volt Absorb
EVs: 252 Spd/252 SAtk/6 SDef
Timid nature (+Spd, -Atk)
- Charge Beam
- Thunderbolt
- Shadow Ball
- Hidden Power [Grass]

This one's a bit different. All the time when I built offensive teams, I had the same problems - Starmie, Zapdos, Electric moves in general. Hooray for Jolteon. Nowadays, nearly every Jolteon you'll face is Specs'd. That's what opponents think about this one too. For example, my opponent switches Swampert into Jolteon, to take the predicted Thunderbolt. It stays in, thinking you can't touch it anyways. Big mistake, Jolt KO's. Onto the set itself now.
Life Orb and Charge Beam are special about that one. Charge Beam gives me a good chance at boosting my spec. attack, Thunderbolt is for reliable STAB, KOing even Salamence, after it switched into Stealth Rocks. Shadow Ball gives good coverage, only resisted by Magnezone in OU, while it's hitting the Rotom's and Celebi for SE damage, killing both after a Charge Beam boost. The last slot was the choice between HP Grass or Ice. I went with Grass to kill Swampert and Rhyperior, who could stop Salamence's sweep.
Jolteon scores alot of 6-0s against other offensive teams as long as they don't pack Flygon, my arch nemesis with this team...
Also, my main defense against Gyarados, oh I miss Deoxys-e xD



Team synergy and team building...:

Yeah, there is quite a bit of synergy in this.
The team began with Jolteon. I've seen alot of Jolteon these days, so I wanted to use it as well. It sprang to mind, that Jolteon is immune to Electric-attacks, a problem, that all of my precious offensive teams had. Due to the heavy amount of SpecsJolt, I began to use LOJolt, exactly with my actual set. Well, Jolt is pretty cool combined with Gyarados, no question, so I added Gyara.

I wanted to have a few Explosions on my team, my first idea was using LeadZelf and Agiligross. After thinking about appliance-Rotoms which can't even get boomed by Gross, I changed their rolls, so my team was Meta/Gyara/Jolt/Azelf.

I needed something to break through walls rather good, which was pretty easy. Salamence has nice synergy with Metagross and got into this team as a Choice Band-Mence (I gotta admit, I stole the idea of a choiced Dragon-type as a wallbreaker of husk's team Astral Projection).

One spot was left, I wanted something to screw over Gengar and Mismagius, while providing useful resists. Nothing easier than that, Scizor did it, it was a LO-Set w/o SD, but with U-Turn, Roost, SP and BP.

Said team got me onto the leaderboard, but one part of the team didn't work - Azelf. The only thing it did was booming a fat pink blob sometimes to open a Joltsweep, but Azelfs Explosion is rather predictable (even though I scouted for Protect first...)

I wanted another Rockresist > Azelf, 'cause Metagross died way too early (boom once again). I replaced it with Lucario, who helps Scizor in sweeping by denting Zapdos and the Rotoms. Lucario worked out great, as he was able to sweep lategame - way better than Azelf ever did.

I also changed Mence into the standard DDer, who's still able to break walls, while being faster than Scarftran, another good addition. You'll see that every single mon opens a hole in the opponents team, where another sweeper can sweep easier, or at least open another wall.
Jolteon is kinda my defensive core, while still killing Swampert rather often and totally screwing over offensive teams.


Threatlist?


I think i don't need a threatlist, because it's all based around prediction, revengekilling and preventing switch-ins. My most obvious threats are CScarf Flygon (because of the guessing games with U-Turn + SR, which are extremely annoying), Agiligross (srsly, i only can hope it lacks TPunch...) and BulkyMence (because Scizor fails to revenge the bulky ones...).

Sry for too much text, I'm just bored and nobody has to read all the crap (although it's probably too late...) Rate/steal/copy/hate/eat it, do what you wanna do with it lol.

Uh, credits go to Baris and to Binabik, both helped me with building this team, thanks guys :-*
 
its late over here so i don't have time for a full rate, but your team is mostly physical, has a defensively bulky zapdos ever caused you problems? I mean, yeah Jolteon is kind of a sweet counter to it, but with LO stripping some HP off every turn considering you have an all attack moveset, coupled with the possibility of entry hazards, means if Zapdos predicts right one or two times and Heat Waves the switch, Jolteon won't be around anymore. I mean yeah, im presenting the 'if pokemon x is down, pokemon y causes problems' theory, but its just that i feel that since jolteon is LOed, he could get worn down pretty quickly, plus he's kind of the only switch to T-Bolt/HeatWave/HP Ice Zapdos at the moment.
 
I don't really think anyone would keep Swampert in on a Jolteon even if they think it might be a CS. Most Jolts I see are Sub or Sub-Peteya passers and unless you know otherwise a smart opponent won't try to tempt it. Jolts LO idea isn't bad, but ruining the surprise too soon will lead your opponent into possibly tricking you by using a random attack to kill off your weakened Jolt.

If you bring Jolteon out at 10-30% the opponent is most likely going to stop using electric moves and try to out-predict it. You might as well just use BP over CB in order to escape a Pursuit though with LO.

Most Heatrans carry Scarves or will Sub a switch and Scizor is so commonly seen it is either a CB or SD version so I can't see anyone trying to trap it with Magnezone when there is a high chance of Super Power hitting it, unless they KNOW it will out-speed you... It's set is fine of course.

Most of your team is taking severe damage if you factor in things like Life Orb's Recoil+Stealth Rocks+Spikes+etc. It is so offensive that it might work of course. I have to say you might want to use Scarf-Mence as it can be an incredible revenge killer.
 
Sry for the late reply guys... thanks for your rates.
@ IceTime: It never caused me problems, mainly because I haven't faced one of them yet :P Most Zappy's nowadays are either offensive with HP [Grass] or defensive with Roost, Heat Wave, TBolt and some kind of filler. But you're right, sometimes Zapdos proves to be troublesome... any suggestions?
@ Okami no Yuri: I don't like the idea of scarfers on heavy offensive teams, simply because they allow my opponent to set-up one of his own sweepers. Also using ScarfMence would allow stallteams to screw over me, as DDMence is my main wallbreaker.
Also I'm totally sure about this Jolteon set, it has proven to be awesome :3

Keep rating ;)
 
I won't rate your movesets actually, since you being #19th on the leaderboard is proof enough that they work, and also that you (at least to some degree ;D) have some clue about what you're doing.

However, I find that you'll be utterly pounded from behind in the face of a DD Salamence. In fact, Salamences in general will be a pointy buttplug, really. SpecsMence, MixMence, DDMence.. you fall to all of them in the hands of a decent player. And considering that Mence is #2 in used Pokémon, that can be quite the problem.
Countering Salamence, however, can be just as hard as a male pornstar's ... eh.. keychain? You DO have three Steels and two immune to Ground, tho, so some smart switching might save you, but you will also need to remember that the opponent can have predictionskills as well, and if Stealth Rock is in play, GyaraMence can't switch in to take Fire Blast/EQ forever. There's also the odd chance that Mence carries Stone Edge. You also have two revengekillers, but neither have a SE prioritymove, and BPunch/ExSpeed will also be very obvious, meaning they don't counter Salamence per se.

Also, as you say, Agilitygross is a Max Payne, and Scizor is your best (only?) bet.

Also, if Magnezone annihilates your Steels, DDMence will have an even easier time.

ENOUGH negativity! What can be done?
I'm thinking a Porygon2 can be nice. It counters Salamence, Metagross can't really hurt it, and it also helps massively versus Gyarados. In addition, it has Thunder Wave, which cripples all offensive teams, giving you the heads up. Porygon2 will give you a nice defensive rock that can help out your otherwise rather fragile team, but also sports a base 105 Special Attack with some good moves, meaning it can also deal some damage, and not just receive.

I do however know you will be very reluctant to switching out any of your Pokémon, but I think Lucario can go. The thing about using Scizor and Lucario on the same team is that they have the same counters (Rotom, Zapdos, Defensive Gyara, etc), meaning once the counter is down, they can both sweep at will. However, apart from Jolteon, you don't really effectively kill these, meaning having both is a bit overkill, IMO.
 
The problem is that Porygon2 does NOT fit in this team at all; it slows the team down, and does not present a threat offensively.

I think a Life Orb Mamoswine over Salamence (or Gyarados, I think having both is semi-redundant but I think you'd rather keep Gyara) could help out a lot; Mamoswine can't take a hit from Salamence, but you can limit the damage that DDMence inflicts on you.

If you give Scizor Leftovers, and invest a bit in its defense, it can take two boosted Outrages (allowing you to SD in Salamence's face and KO if Salamence has taken SR damage). That can also serve as a check to Salamence.

You can also consider a scarfer, such as a Scarf Gengar over Salamence, in order to revenge-kill with HP Ice, (or kill/force out on a predicted Dragon Dance.)
 
@ Orion: AR said anything about Gon2 ;) But you're right, I'm thinking about replacing Lucario, as he was meant to be a "filler", and (@ AR) Mamoswine seems to be an option over him or Salamence. But I'd like to keep Salamence, simply to have a good way of defeating stall. It's a problem to kick Gyarados either, as he's my best shot at countering Lucario and Scizor, as well as Infernape...
I never had bad problems with Salamence, as it has trouble with switching in, and Scizor takes ~70% of it's health, so LO-Recoil and SR means, that Scizor revenges for sure.
I'll give Mamoswine a try though, I like the idea of using it.
 
I like Suicune for your team, strangely,

Suicune @ Life Orb
Ability: Pressure
Nature: Timid
EVs: 252 Spd/252 SpAtk/4 Def
Moves:
- Calm Mind
- Surf
- Ice Beam
- HP Electric

It lures and kills Celebi Zapdos and Rotom, giving you a way to beat Zappy early in the match without having to resort to clever switching. Clears the way for a Lucario sweep, and can be last resort to the Salamence that many people have mentioned. BTW can i steal the jolt set its awesome, seriously.
 
One problem that I am seeing is that Lucario and Scizor do basically the same thing. I would switch Lucario to Specs with HP Rock to give you some Gyarados coverage. This guy can bait in most of Scizor's counters like Salamence, Gyarados, Zapdos and Rotom. Then can end them in an unexpected fashion.
 
Okay well as for this team it was made well just consists of some dumb errors like life orb jolteon thats fine but why run c-beam and t-bolt even if charge beam going to give you +sp.A life orb helps any way plus jolteon wouldnt really survive a hit after LO damage and the oppenents attack. I would prefer running standard specs jolt baton pass over c-beam. Banded scizor would help this team no doubt with u-turn and pursuit thats a real good offensive idea. Instead of Lucario you might go for mixApe
 
Okay well as for this team it was made well just consists of some dumb errors like life orb jolteon thats fine but why run c-beam and t-bolt even if charge beam going to give you +sp.A life orb helps any way plus jolteon wouldnt really survive a hit after LO damage and the oppenents attack. I would prefer running standard specs jolt baton pass over c-beam. Banded scizor would help this team no doubt with u-turn and pursuit thats a real good offensive idea. Instead of Lucario you might go for mixApe

Stop rating teams based on just looking at their movesets. He stated that LOJolt was for the surprise factor, as most Jolteons are indeed Specs now. Charge Beam is for occasionally boosting his SAtk - Jolteon has a terrible movepool so Charge Beam may as well be used. Jolteon isn't meant to take damage anyway.

He also stated Swords Dance was for destroying things when they are on low health, with Scizor.

MixApe is your only decent suggestion, but you have no basis on which to claim it on.

So please, justify your rates.

Now, for my rate. Obviously, this team doesn't need too many changes, after all, you did make the leaderboard. However, you have two options with Scizor and Lucario. Either change one of them, or replace one of them, since they are redundant together. I suggest using the following set...

Scizor @ Life Orb/Choice Band
Ability: Technician
EVs: 176 HP/100 Atk/176 SDef/56 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- U-Turn
- Roost/Superpower

If you decide to use Choice Band, use Superpower.
Now, obviously this team doesn't destroy stuff like SD Scizor or standard Choice Band does, but this Scizor can provide cool utility to your team, like utterly destroying Gengar, who none of your mons can switch into, bar Metagross who will probably be dead. U-Turn is for the obvious scouting, Bullet Punch because no Scizor is complete without it, and the star of the show Pursuit. Pursuit will OHKO standard Gengar if it decides to stay in, or switch, due to Technician boosting Pursuit. Running this set removes the redundancy that having both SD Scizor and Luke brings.

Alternatively, you could replace Lucario with the standard Swords Dance Infernape, but I don't want to mess with your team too much.

Metagross probably wants Earthquake over either Bullet Punch or Meteor Mash. You are walled to hell and back by Heatran leads and opposing Metagrosses, which are becoming more popular.
 
I actually see an Infernape weakness such as one with Tpunch and Flamethrower with Hp Ice....you never know what sets people are running these days, but it seems that you will have to use clutch prediction to either bring in Jolteon or just beat it directly. ScarfTran can also OHKO 5/6 of your pokes. Finally, there is an Aerodactyl weakness so if you mess up against it in the first few turns...it can be costly for you. It heavily dents Mence, Gyara, Metagross, Jolteon, and Lucario.

I like the Suicune addition posted above as it provides some bulkiness as well as some potential sweeping ability. Plus, it is a great answer to Infernape and Heatran and Aerodactyl. It also fits nicely in your team, but if you want reliable recovery, you can use Milotic. It can either be RestTalk or the Hypnosis and Recover version, but stick to a defensive Milotic if you plan on using one.

I agree with AR in Mence and Gyara are somewhat redundant and that one should probably be removed. However, I don't see Lucario doing much for your team so that can be an option to be removed as well. I realize you prefer the combo of GyaraJolt, but it really is extremely situational and it would be in your team's best interests to keep Mence.
 
GyaraJolt is actually a really good combo, and drawing Electric attacks is actually more important now with Jolteon running LO, since the healing could aid Jolteon in getting a few more attacks in. I think if he adds in suicune, Lucario should stay, because Suicune+Lucario is actually a beautiful offensive combination in the sense that Suicune lures in and kills almost all of Lucario's counters with CMed attacks. Milotic probably isn't a good idea since Zapdos shits all over Milotic anyway, and it wouldn't contribute much to the team in terms of offense, probably slow it down like AR said in terms of Pory2.

The more i think about it, the more i think Suicune is a good fit for the team, please do test it and tell me the results, either PM or posting here.
 
I must say I am appalled by both the quality of the rates here and the content that is being said. know what you're talking about guys!


snip about ddmence and how p2 would be a good idea.

no. you say ddmence rapes this team. but pray tell, where the hell does he find the time to set up? I was wondering which pokemon you were referring to that doesn't ohko mence with sr up. as ancien regime said, p2 is a horrible idea for this team, slowing it down waaaaaaay too much.

snip about locune

do you realize that adding locune makes stall that much more of a bitch for this guy to handle? what does locune do? lure stuff in maybe, but everyone uses locune, so the surprise factor doesn't really even help that much. instead, you're giving him a mon who is walled by blissey, making blissey mathematically much more potent vs. this team than it was earlier. no, he's much better going all physical, to break stall.

lucario and scizor do the same thing.

and that is the beauty of the combination. they are both countered by the same things. one weakens the counter into ko range and goes down, the other finishes the job and sweeps the team. why would you suggest that he takes away that synergy, for of all things, a specsluke, which does the same thing but does not break stall without telepathic prediction, does not beat blissey, does not sweep teams? no, clearly you're making the team worse.

snip about specsjolt

the way these teams are played, the player has no scarfers, so he needs to minimize the amount of free turns he gives the opponent. due to that mindset, the player of this team, when playing correctly, switches 4 or 5 times per game. a choice item gets in the way of that with no real benefit. it simply forces him to predict aka guess, lowering the reliability of the team to win.

snip about sd-less scizor and how some other user makes bad rates.

now, while your intentions are good, this post is kinda hypocritical, as you scold the guy for a bad rate and then make the team worse yourself. the ability for scizor to set up on things like scarfed salamence and scizor to win the game is what keeps them from destroying him. you're taking away his power. as for cb, cb scizor is pretty trashy anyways, as sdlo hits just about as hard before setup but is able to set up and sweep teams. also, remember what I said to the above guy about not wanting to switch out. this applies more than ever for scizor, who will most of the time be locked into the worst attacking type in the game. you better have a swords dance behind that if you dont wanna give your opponent free turns. also, being able to switch moves is essential for this team.

snip about a weakness to some random ape moveset.

how is he weak to ape if jolteon ohkos it? where is ape coming in? everything, once set up, beats ape, with the exception of scizor. so if ape comes in as he sets up, ape loses. and besides that, he can bring jolteon in to kill it. as for replacing mence or gyara, I actually disagree with ancien regime on this. it is better to keep them both, as they weaken each others' counters into ko range of the other, allowing for a sweep. also, on this team, double intimidating is nice, and the fire resists are crucial when things like scarftran come in and sr bogs you down.


we've already been over this e_e


aaaaaaanyways, what I say to you comes from experience, as I have played a ton with a team very, very similar to this one. what I'm doing right now is telling you basically to completely disregard everything everyone in this thread has said and listen to me instead. well obviously I better have good reasoning behind this. *cracks knuckles*

well let's see. what I said to icetime about suicune does kinda apply to jolteon as well. and while jolteon absolutely massacres offensive teams, I think it has to go. what I'm going to suggest to you is a physically based mixape. just max attack, put in however much speed you are comfortable with, and dump the rest in spa. the moveset is stone edge / close combat / mach punch / flamethrower or overheat @ life orb. my reasoning is this: infernape keeps the team all physical or mixed, so that when you're playing stall, blissey will never have a chance to come into you, effectively putting you at 6-5 from the get-go. this is a great thing, as the way I see this team playing, it's almost like you try to break stall and then bring in jolteon lategame. but of course the opponent isn't ever going to bring in blissey on anything else, so I could see a lot of blissey vs. jolteon scenarios coming up if you mess up. ape gives you a bit of a cushion to that. aside from that, ape does a few other things for you. aside from singlehandedly raping stall, due to being able to pretty much just spam close combat and 2hko all the usual suspects, infernape lures in zapdos and gyarados for you, making sweeps from lucario and scizor THAT much easier. additionally, should your setup go awry, ape can stand between mence and gg, though I guess jolteon already did this. ape gives you a check to scizor as a bonus, too. in addition to that, the priority he gives you is great if somehow you play stupidly and someone sets up on you. with triple priority, nothing is going to get through this team very easily, which takes away the need for a scarfer. ape also lures in bulky waters and 2hkos them with close combat, facilitating a gyarados sweep. also, ape's general anti-counter mindset puts you at a large advantage generally due to opponents relying on conventional ape counters to beat him. big mistake. he also tends to lure in scarftrans and weaken them with mach punch, which is good news for scizor and lucario. I understand that jolt is much easier to switch in, but when playing this type of team, as I said, it is more beneficial to soften everything up with sacrifices and only switch like 4 times per game.

aside from that, a lot of it is based up to preference. for instance, it might be an idea for you to use a dual screen lead. metagross, jirachi, bronzong, and azelf are all good candidates for that, and it's really up to you which one to use. what dual screens add to the team is the ability to help you get off that beginning setup which is so crucial to the team winning. but I guess if metagross works for you then whatever. additionally, consider a life orb on gyarados, for the purpose of beating all zapdos with stone edge, and adding to the "soften everything up so one of my guys can sweep" mentality.

that's all for now.
 
Goodness you can type a lot o.o"

They are running basically the same set and are taking out the same pokemon. I really want to know how Lucario is taking out Zapdos and Gyarados. At the very least, try Stone Edge over Crunch.
 
Goodness you can type a lot o.o"

They are running basically the same set and are taking out the same pokemon. I really want to know how Lucario is taking out Zapdos and Gyarados. At the very least, try Stone Edge over Crunch.

I have tested this team and I have only used Crunch twice in 15 battles. I only used it on the Rotom forms but they were mostly scarfed so they could outspeed and KO. Stone Edge would be more useful IMO, but it does give the opportunity for Cress to walk all over Lucario...
 
I think you need to watch out for a Gliscor with this set:

Gliscor @ Yache Berry/Life Orb
Hyper Cutter
Jolly- 4 HP/252 Atk/252 Spe
- Ice Fang
- Fire Fang
- Stone Edge
- Earthquake

With high possibility of SR being up on the field against you, your flyers are already at 75% HP, and this jollied Gliscor is a potential threat to the team.

I think with Stat's advice on Infernape, it might save you with Overheat.
 
Uh, sorry for the late answers.
@ Stathakis: Awesome rate =) I tried the Infernape and it worked fine for me, killing alot of Zapdos' and Gyarados, as well as alot of Vaporeons, thinking they can take on Nape. This thing opens holes, I just rarely used Mach Punch, I'm actually thinking about U-Turn (could help as well I guess). Right now I'm using LODos, thanks to the fact I have Infernape now, which helps against Scizor and Luce. Double Screens... dunno. Guess I'll test it. Once again thx for your great rate.
@Urkman: XSpeed does a shitload to Zapdos as CC does to Gyarados. (won't risk CCing @ Zapdos') For example, against a 252/220 Zapdos (which is used rarely, cause ppl tend to make their Zapdos capable of outpacing Luce) takes around 50% from XSpeed. Offensive Gyarados takes ~65% (from my experience) of CC. If I got rocks up, both will be pretty close to death... And srsly, if your Gyara/Zappy is beyond 25% and Rocks are up, would you keep it alive? SE is worthless imho, I need Crunch for those Rotoms, which could spread status around my team...
@ CraftySouthpaw: read above lol
@ sakae: First of all, it's unable to switch in anywhere (even Jolt 2hko's offensive variants, and as I'm testing Infernape, gl bringing this thing in), secondly, NOBODY uses this set ~_~

(ps: look at my super awesome barisavatar!)
 
if you find yourself not using mach punch then it's fine to just go sdape, which is even more brutal to stall. when I tested my own team similar to this I used sdape but found myself wanting mach punch and cc on the same set. the set I gave you gets the best of both worlds but leaves out sd. sd is nice to hit those rotoms with fire punch and just be a hard-hitter in general, fitting the theme of the team.
 
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