Hi smogon,
I'm PurpleWeezing or PW, some of you may know me, most will not. (somebody even thought I'm husk, but I'm not mentioning names xD) This is my 3rd RMT, presenting my most successful team (until now ^_^). It brought me up to rank 19 yesterday, having a rating of 1602, right now it's at #23 I think. Then it started losing (including extremely bad luck) and I had enough of it in general. No more intro, directly onto the team. Here is it... Team wtf-is-defense
Overview:
Conclusion: Yeah, an offensive team. 1 Lum Berry, 4 Life Orbs, 1 Leftovers. 2 SR-Weaks, a single mon affected by TSpikes. 6 really offensive Mons, although they all are at least a bit bulky ^_^
PS: I'm using boring Arkeis.com sprites, until I find more creative ones ^_^
@ Lum Berry
Ability: Clear Body
EVs: 252 HP/252 Atk/6 Spd
Adamant nature (+Atk, -SAtk)
- Explosion
- Stealth Rock
- Meteor Mash
- Bullet Punch
Standard atm... Brings in SR early in the game, which is really neccessary when using sweepers as Lucario and Salamence. Deals with alot of common leads - Aerodactyl, Azelf, as well as the defensive orientated leads, as Hippowdon and Swampy (boom?).
In case my opponent is smart enough to switch in Rotom-a, I keep spamming Meteor Mashes, hoping for some raises and bringing it down into Scizor'/Gyara's kill range. Lum Berry is meant to stop Roserade leads, which are bitchy otherwise... I think I explained anything.
(M) @ Leftovers
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Stone Edge
- Waterfall
- Earthquake
Offensive DDGyara. The set itself is most likely standard, Dragon Dance makes this thing absolutely devastating, Waterfall is STAB, EQ is against annoying Steeltypes, which were coöuntering me when I used Bounce > EQ. SE screws over Zapdos and Salamence mainly.
Jolly nature and the EVs provide enough to outspeed Jolteons, who switched in over and over again to revenge me... The HP and Leftovers are for good bulkiness and the ability to encounter Scizor and Lucario.
(M) @ Life Orb
Ability: Technician
EVs: 176 HP/252 Atk/80 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- Swords Dance
- U-turn
Scizor provides alot of resistances I need. Without him, Gengar and Mismagius would totally screw over me, as would Salamence. He's my main Dragon resistance, while Bullet Punch provides one of the strongest priority moves in the game. (dunno about Ray's X-Speed ^_^) He's a great lategame-sweeper for me, when the opponent's walls are at low health.
To the set: Bullet Punch is the most reliable priotity move in OU, Superpower caught alot of Magnezone's and Heatran's of guard, SD gives me the boost to screw over the majority of things lategame, while U-Turn is used earlygame, when scouting is extremely useful. EVs were meant to outspeed something, just can't remember what ^_^
(M) @ Life Orb
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Extremespeed
- Swords Dance
- Crunch
- Close Combat
Ever seen an offensive team without him? I've not. Lucario is another monster lategame. Most physical walls are KOed by a +2 CC, but I guess you knew that already ^_^
SD for an awesome attack-stat equipped with priority once again, CC is monster-STAB, Crunch has the best coverage possible, whereas Extremespeed finishes off frail sweepers such as Infernape. Seriously, nothing special here.
(M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk/252 Spd/6 SAtk
Naughty nature (+Atk, -SDef)
- Outrage
- Earthquake
- Fire Blast
- Dragon Dance
Who the hell is Garchomp?
This is my main-weapon against Stall.+1 Outrage is incredible powerful, OHKOing Vaporeon and a few other bulky waters and physical walls. Skarmory and Forretress wont enjoy Fire Blast, while EQ deals with Heatran. This thing punishes most walls switching in, which is really needed in offensive teams like this one. This dude also has the second intimidate in my team, it's funny to outpredict Electivire with Mence and Gyara ^_^ 'Nuff said.
(M) @ Life Orb
Ability: Volt Absorb
EVs: 252 Spd/252 SAtk/6 SDef
Timid nature (+Spd, -Atk)
- Charge Beam
- Thunderbolt
- Shadow Ball
- Hidden Power [Grass]
This one's a bit different. All the time when I built offensive teams, I had the same problems - Starmie, Zapdos, Electric moves in general. Hooray for Jolteon. Nowadays, nearly every Jolteon you'll face is Specs'd. That's what opponents think about this one too. For example, my opponent switches Swampert into Jolteon, to take the predicted Thunderbolt. It stays in, thinking you can't touch it anyways. Big mistake, Jolt KO's. Onto the set itself now.
Life Orb and Charge Beam are special about that one. Charge Beam gives me a good chance at boosting my spec. attack, Thunderbolt is for reliable STAB, KOing even Salamence, after it switched into Stealth Rocks. Shadow Ball gives good coverage, only resisted by Magnezone in OU, while it's hitting the Rotom's and Celebi for SE damage, killing both after a Charge Beam boost. The last slot was the choice between HP Grass or Ice. I went with Grass to kill Swampert and Rhyperior, who could stop Salamence's sweep.
Jolteon scores alot of 6-0s against other offensive teams as long as they don't pack Flygon, my arch nemesis with this team...
Also, my main defense against Gyarados, oh I miss Deoxys-e xD
Team synergy and team building...:
Yeah, there is quite a bit of synergy in this.
The team began with Jolteon. I've seen alot of Jolteon these days, so I wanted to use it as well. It sprang to mind, that Jolteon is immune to Electric-attacks, a problem, that all of my precious offensive teams had. Due to the heavy amount of SpecsJolt, I began to use LOJolt, exactly with my actual set. Well, Jolt is pretty cool combined with Gyarados, no question, so I added Gyara.
I wanted to have a few Explosions on my team, my first idea was using LeadZelf and Agiligross. After thinking about appliance-Rotoms which can't even get boomed by Gross, I changed their rolls, so my team was Meta/Gyara/Jolt/Azelf.
I needed something to break through walls rather good, which was pretty easy. Salamence has nice synergy with Metagross and got into this team as a Choice Band-Mence (I gotta admit, I stole the idea of a choiced Dragon-type as a wallbreaker of husk's team Astral Projection).
One spot was left, I wanted something to screw over Gengar and Mismagius, while providing useful resists. Nothing easier than that, Scizor did it, it was a LO-Set w/o SD, but with U-Turn, Roost, SP and BP.
Said team got me onto the leaderboard, but one part of the team didn't work - Azelf. The only thing it did was booming a fat pink blob sometimes to open a Joltsweep, but Azelfs Explosion is rather predictable (even though I scouted for Protect first...)
I wanted another Rockresist > Azelf, 'cause Metagross died way too early (boom once again). I replaced it with Lucario, who helps Scizor in sweeping by denting Zapdos and the Rotoms. Lucario worked out great, as he was able to sweep lategame - way better than Azelf ever did.
I also changed Mence into the standard DDer, who's still able to break walls, while being faster than Scarftran, another good addition. You'll see that every single mon opens a hole in the opponents team, where another sweeper can sweep easier, or at least open another wall.
Jolteon is kinda my defensive core, while still killing Swampert rather often and totally screwing over offensive teams.
Threatlist?
I think i don't need a threatlist, because it's all based around prediction, revengekilling and preventing switch-ins. My most obvious threats are CScarf Flygon (because of the guessing games with U-Turn + SR, which are extremely annoying), Agiligross (srsly, i only can hope it lacks TPunch...) and BulkyMence (because Scizor fails to revenge the bulky ones...).
Sry for too much text, I'm just bored and nobody has to read all the crap (although it's probably too late...) Rate/steal/copy/hate/eat it, do what you wanna do with it lol.
Uh, credits go to Baris and to Binabik, both helped me with building this team, thanks guys :-*
I'm PurpleWeezing or PW, some of you may know me, most will not. (somebody even thought I'm husk, but I'm not mentioning names xD) This is my 3rd RMT, presenting my most successful team (until now ^_^). It brought me up to rank 19 yesterday, having a rating of 1602, right now it's at #23 I think. Then it started losing (including extremely bad luck) and I had enough of it in general. No more intro, directly onto the team. Here is it... Team wtf-is-defense
Overview:






Conclusion: Yeah, an offensive team. 1 Lum Berry, 4 Life Orbs, 1 Leftovers. 2 SR-Weaks, a single mon affected by TSpikes. 6 really offensive Mons, although they all are at least a bit bulky ^_^
PS: I'm using boring Arkeis.com sprites, until I find more creative ones ^_^

@ Lum Berry
Ability: Clear Body
EVs: 252 HP/252 Atk/6 Spd
Adamant nature (+Atk, -SAtk)
- Explosion
- Stealth Rock
- Meteor Mash
- Bullet Punch
Standard atm... Brings in SR early in the game, which is really neccessary when using sweepers as Lucario and Salamence. Deals with alot of common leads - Aerodactyl, Azelf, as well as the defensive orientated leads, as Hippowdon and Swampy (boom?).
In case my opponent is smart enough to switch in Rotom-a, I keep spamming Meteor Mashes, hoping for some raises and bringing it down into Scizor'/Gyara's kill range. Lum Berry is meant to stop Roserade leads, which are bitchy otherwise... I think I explained anything.

(M) @ Leftovers
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Stone Edge
- Waterfall
- Earthquake
Offensive DDGyara. The set itself is most likely standard, Dragon Dance makes this thing absolutely devastating, Waterfall is STAB, EQ is against annoying Steeltypes, which were coöuntering me when I used Bounce > EQ. SE screws over Zapdos and Salamence mainly.
Jolly nature and the EVs provide enough to outspeed Jolteons, who switched in over and over again to revenge me... The HP and Leftovers are for good bulkiness and the ability to encounter Scizor and Lucario.

(M) @ Life Orb
Ability: Technician
EVs: 176 HP/252 Atk/80 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- Swords Dance
- U-turn
Scizor provides alot of resistances I need. Without him, Gengar and Mismagius would totally screw over me, as would Salamence. He's my main Dragon resistance, while Bullet Punch provides one of the strongest priority moves in the game. (dunno about Ray's X-Speed ^_^) He's a great lategame-sweeper for me, when the opponent's walls are at low health.
To the set: Bullet Punch is the most reliable priotity move in OU, Superpower caught alot of Magnezone's and Heatran's of guard, SD gives me the boost to screw over the majority of things lategame, while U-Turn is used earlygame, when scouting is extremely useful. EVs were meant to outspeed something, just can't remember what ^_^

(M) @ Life Orb
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Extremespeed
- Swords Dance
- Crunch
- Close Combat
Ever seen an offensive team without him? I've not. Lucario is another monster lategame. Most physical walls are KOed by a +2 CC, but I guess you knew that already ^_^
SD for an awesome attack-stat equipped with priority once again, CC is monster-STAB, Crunch has the best coverage possible, whereas Extremespeed finishes off frail sweepers such as Infernape. Seriously, nothing special here.

(M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk/252 Spd/6 SAtk
Naughty nature (+Atk, -SDef)
- Outrage
- Earthquake
- Fire Blast
- Dragon Dance
Who the hell is Garchomp?
This is my main-weapon against Stall.+1 Outrage is incredible powerful, OHKOing Vaporeon and a few other bulky waters and physical walls. Skarmory and Forretress wont enjoy Fire Blast, while EQ deals with Heatran. This thing punishes most walls switching in, which is really needed in offensive teams like this one. This dude also has the second intimidate in my team, it's funny to outpredict Electivire with Mence and Gyara ^_^ 'Nuff said.

(M) @ Life Orb
Ability: Volt Absorb
EVs: 252 Spd/252 SAtk/6 SDef
Timid nature (+Spd, -Atk)
- Charge Beam
- Thunderbolt
- Shadow Ball
- Hidden Power [Grass]
This one's a bit different. All the time when I built offensive teams, I had the same problems - Starmie, Zapdos, Electric moves in general. Hooray for Jolteon. Nowadays, nearly every Jolteon you'll face is Specs'd. That's what opponents think about this one too. For example, my opponent switches Swampert into Jolteon, to take the predicted Thunderbolt. It stays in, thinking you can't touch it anyways. Big mistake, Jolt KO's. Onto the set itself now.
Life Orb and Charge Beam are special about that one. Charge Beam gives me a good chance at boosting my spec. attack, Thunderbolt is for reliable STAB, KOing even Salamence, after it switched into Stealth Rocks. Shadow Ball gives good coverage, only resisted by Magnezone in OU, while it's hitting the Rotom's and Celebi for SE damage, killing both after a Charge Beam boost. The last slot was the choice between HP Grass or Ice. I went with Grass to kill Swampert and Rhyperior, who could stop Salamence's sweep.
Jolteon scores alot of 6-0s against other offensive teams as long as they don't pack Flygon, my arch nemesis with this team...
Also, my main defense against Gyarados, oh I miss Deoxys-e xD
Team synergy and team building...:
Yeah, there is quite a bit of synergy in this.
The team began with Jolteon. I've seen alot of Jolteon these days, so I wanted to use it as well. It sprang to mind, that Jolteon is immune to Electric-attacks, a problem, that all of my precious offensive teams had. Due to the heavy amount of SpecsJolt, I began to use LOJolt, exactly with my actual set. Well, Jolt is pretty cool combined with Gyarados, no question, so I added Gyara.
I wanted to have a few Explosions on my team, my first idea was using LeadZelf and Agiligross. After thinking about appliance-Rotoms which can't even get boomed by Gross, I changed their rolls, so my team was Meta/Gyara/Jolt/Azelf.
I needed something to break through walls rather good, which was pretty easy. Salamence has nice synergy with Metagross and got into this team as a Choice Band-Mence (I gotta admit, I stole the idea of a choiced Dragon-type as a wallbreaker of husk's team Astral Projection).
One spot was left, I wanted something to screw over Gengar and Mismagius, while providing useful resists. Nothing easier than that, Scizor did it, it was a LO-Set w/o SD, but with U-Turn, Roost, SP and BP.
Said team got me onto the leaderboard, but one part of the team didn't work - Azelf. The only thing it did was booming a fat pink blob sometimes to open a Joltsweep, but Azelfs Explosion is rather predictable (even though I scouted for Protect first...)
I wanted another Rockresist > Azelf, 'cause Metagross died way too early (boom once again). I replaced it with Lucario, who helps Scizor in sweeping by denting Zapdos and the Rotoms. Lucario worked out great, as he was able to sweep lategame - way better than Azelf ever did.
I also changed Mence into the standard DDer, who's still able to break walls, while being faster than Scarftran, another good addition. You'll see that every single mon opens a hole in the opponents team, where another sweeper can sweep easier, or at least open another wall.
Jolteon is kinda my defensive core, while still killing Swampert rather often and totally screwing over offensive teams.
Threatlist?
I think i don't need a threatlist, because it's all based around prediction, revengekilling and preventing switch-ins. My most obvious threats are CScarf Flygon (because of the guessing games with U-Turn + SR, which are extremely annoying), Agiligross (srsly, i only can hope it lacks TPunch...) and BulkyMence (because Scizor fails to revenge the bulky ones...).
Sry for too much text, I'm just bored and nobody has to read all the crap (although it's probably too late...) Rate/steal/copy/hate/eat it, do what you wanna do with it lol.
Uh, credits go to Baris and to Binabik, both helped me with building this team, thanks guys :-*