UU Combinations

Legacy Raider

sharpening his claws, slowly
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After a week of the second phase of the UU suspect testing, the metagame is beginning to settle down. The first thing one notices when they start playing UU is the vast number of options available. Some are more common than others, but I've found that every other battle I'm surprised with something new and refreshing, be it a Flareon taking out my Chansey with a surprise Superpower, or simply seeing uncommon Pokemon such as Lanturn and Torkoal being used effectively.

Point is, while this wide range of options is great in that it encourages variety, it can also be quite intimidating to the new player. Entering a new tier and seeing all these different faces, one might not know where to start! People often start off just by slapping six random Pokemon that they like together and hoping to make some sort of cohesive team out of it, but there are some combinations of Pokemon that work really well together, while others don't do so hot.

In this thread, just post the combinations of Pokemon that have been working out for you, and give a bit of description of their sets and how they work together. The combinations can be of any kind - lures + sweepers, wall combos, spiker combos, or just Pokemon whose typing and niches help the other play effectively.

Hopefully, this will give the people working on team support paragraphs in C&C some food for thought, as well as sparking insightful discussion into this growing new tier.

---

I'll start things off with an offensive combination that's been working well recently and has been winning a lot of games:

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Milotic @ Life Orb
Timid - Marvel Scale
4 HP / 252 SpA / 252 Spe
~ Hydro Pump
~ Ice Beam
~ Hidden Power Electric
~ Recover

Roserade @ Leftovers
Calm - Natural Cure
252 HP / 136 SpD / 120 Spe
~ Spikes
~ Leech Seed
~ Energy Ball
~ Sludge Bomb

This is a very simple combination, and fits in well into offensive teams that need a bit of support breaking down common walls and getting some residual damage out there. The powerhouse of the combo is Life Orb Milotic, which is a surprising choice, but is actually a great wallbreaker in UU. It has a really helpful base 81 Speed (same as Gyarados), which allows it to outspeed many common Pokemon such as Blaziken. With Life Orb and the high base power of Hydro Pump, it 2HKOes things like Clefable, which expect it to be hitting a lot softer than it does. Even without defensive investment, Milotic is bulky enough to take weak special attacks from the likes of Mismagius and Yanmega and Recover off damage and Life Orb recoil.

Really, there are only two Pokemon that can switch directly into Milotic and put a stop to it - Chansey and specially bulky Waters such as other Milotic and Lanturn. Both of these are great opportunities to get Roserade in and get up some free layers of Spikes. Roserade will recover off the damage from Chansey's Seismic Toss instantly from Leech Seed recovery and Leftovers, meaning Roserade can just stay in and Spike away. With this spread, a defensive Milotic's Ice Beam is a 4HKO taking into account just Leftovers. Add Leech Seed to the equation and you'll easily have enough time to set up three layers of Spikes, which will greatly help out the rest of your offensive team.

Adding a strong Fire-type to this combo will give your team an intrinsically synergic core of Fire, Water, and Grass, and helps playing around threats a lot easier. Personally I've been using Arcanine with these two, as its Intimidate helps to make up for their lower physical defense, and ExtremeSpeed patches up the low Speed well. Get the three layers of Spikes up and a CB Arcanine can sweep quite easily with ExtremeSpeed alone.

---

Anyway, post your own combinations here. You don't have to get too fancy with sprites and everything, just try and keep to a neat format. Like I said, if we get enough people contributing to this, it will help out the people writing team support paragraphs for the UU revamps, since they won't have tried out everything, and a wider perspective is always helpful in things like that. Thanks, and post away =]
 
It seems to me that having Toxic Spikes over (or in addition to) Spikes on Roserade would be highly beneficial. Toxic Spikes limits the number of turns Chansey can stay in to try to wall Milotic, and it is the bane of most Bulky Waters.
 
I personally like pairing Life Orb Milotic with Swords Dance Toxicroak- admittedly, they don't pair together defensively very well, but they do a great job at dealing with one another's counters. As you said, the only things that switch into LO Milotic safely are Chansey and bulky waters like Milotic and Ludicolo- Toxicroak can come in on all of them without too much risk (apart from maybe a Thunder Wave from Chansey, but Chansey probably won't want to risk paralysing Milotic if you're switching from Milotic to Toxicroak) and threaten them all. Milotic lures in and severely weakens a lot of potential threats to a Swords Dance Toxicroak sweep, such as Mismagius, Shaymin, and Rotom, and can switch in and threaten other potential counters with minimal risk such as Weezing and Nidoqueen.
 
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Gardevoir @ Choice Scarf
Timid - Trace
30 HP / 228 Speed / 252 Sp. ATK
~ Psychic
~ Thunderbolt
~ Shadow Ball
~ Trick

Medicham @ Choice Scarf
Jolly - Pure Power
30 HP / 252 ATK / 228 Speed
~ Hi Jump Kick
~ Psycho Cut
~ Ice Punch
~ Thunderpunch

While 2 Base 80 speed Scarfers may not seem to be too hot together, particulary not with a nearly identical EV Spread, they play out the same. Both can beat out Electrode by 1 speed point this way (If desired, you can move 28 Speed EV's to HP for more survivability and you'll still outrun Crobat). Simply put, Gardevoir is a lead who can easily one-shot Crobat and Yanmega, and Trick stuff like Jumpluff (At the cost of sleep). Now a lot of people mindlessly switch stuff like Registeel, Chansey and the works in on Gardevoir. This is Medicham's cue to jump in. While Medicham needs to be very wary of status conditions, as long as it can avoid them nearly all regular Gardevoir switchins face imminent danger (Sans Spiritomb, who hates a Tricked Scarf). I found that using this in combination with a SubSeed Shaymin messes with a lot of stuff, early game you take the switch to Shaymin to scout what kind of opponent you're facing, later on you can get more bold and swap in Medicham.

May not be the best combo around but it works rather well.
 
My basic stall combo...


Omastar (M) @ Leftovers
Ability: Shell Armor
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Surf
- Spikes
- Toxic Spikes
- Stealth Rock (not spike cannon >.>)
---

Moltres @ Leftovers
Ability: Pressure
EVs: 248 HP/148 Def/112 Spd
Bold nature (+Def, -Atk)
- Flamethrower
- Toxic
- Roost
- Substitute
---

Omastar can setup every type of entry-hazard which is a rarity and combining him with the best defensive Pokemon in UU only makes sense seeing as they can handle every attacking type but Psychic/Ghost/Rock/Electric. Anything using a Rock-Type move is destroyed by surf or is pp stalled. The only real menice to this combo is... Hitmonlee however, other than that dodge status when possible.
 
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Although I'm still working on it, Crobat and Haryama work well as an offensive combo.

Crobat@leftovers
nature: jolly
trait: inner focus
EV: 104 HP\152 Atk\252 Spe
- brave bird
- u-turn
- roost
- taunt

Hariyama@leftovers
nature: adamant
trait: thick fat
EV: 76 HP\252 Atk\180 Def
- substitute
- focus punch
- payback
- ice punch

Simple strategy, switch Crobat on something it can scare off (Shaymin, Roserade, fighting attacks and so on), taunt the switch in (Regirock, Registeel, Steelix are very common switch into Crobat) and u-turn to Haryama which can set up a substitute on the obvious switch out and hit the pokemon switched in accordingly with the perfect coverage granted by the fighting\dark\ice combination.
Hariyama covers both Crobat's ice and rock weakness and can hit hard Crobat's common counters with powerful focus punches, nontheless payback ensures coverage against psychic and ghost types which could switch in to absorb a fighting attack.
The only problems here can be Slowbro (if it carries psychic) and the rare Rotom.

Nice thread LR.
 
As team support (not necessarily a self-sufficient combo), I don't know if you can beat the duo of Bulkytoise and Encore Clefable:

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Blastoise@Leftovers
252 HP/252 Def/6 SpA
Bold/Torrent
-Surf
-Ice Beam
-Toxic
-Rapid Spin

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Clefable@Toxic Orb*
252 HP/152 Def/100SpD/4Spe

-Encore
-Seismic Toss
-Thunder Wave
- Softboiled

Analysis: Blastoise can take physical hits, Clefable can take special hits and Encore stat-uppers. Blastoise can Toxic other walls and any Clefable threats so they don't last long. Clefable takes all status effects (like Toxic) that would cripple Blastoise. In my normal battles, by the time Blastoise is worn down, all of the other team's Clefable counters are gone, and she can wall the rest of the team.

Blastoise is chosen over Milotic and other Bulky waters for the massive defense and Rapid Spin. Clefable counters nearly all ghosts, so bringing in Blastoise, Surfing on the predicted switch to the Spin Blocker, then switching to Clefable to Encore Mismagius's (and it's always Mismagius or Spiritomb and both of them run CM) Calm Mind/Substitute, then swap in a Setup Sweeper or ghost counter.

Oh and addendum: Specsmin 1-2HKOs both of these, however it's exceedingly rare, and every team should have a Shaymin counter as it's the most overused (and IMO out of place) pokemon in UU.

Also, this combo is fit into my RMT here.


*Contrary to the set, it makes her able to absorb T-wave as well as any other stat affliction. Absorbing T-wave is vital to ensuring an encore on a setup move, a paralyzed Clefable loses a ton of utility.
 
I am going to find this thread very helpful for starting in UU one day :)

Like you mentioned, I am just overwhelmed by the sheer amount of pokemon and teams available and viable in this tier :O

Good Job =D

EDIT: Wow, you're getting badges left, right and centre ;)
 
In the same vein as Haunterfan's post, there's the cornerstone of my stall team in UU.

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and
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Crobat (M) @ Leftovers
Ability: Inner Focus
EVs: 104 HP/152 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Brave Bird
- Taunt
- Roost
- Toxic
---
Umbreon (M) @ Leftovers
Ability: Synchronize
EVs: 252 HP/4 Spd/252 SDef
Careful nature (+SDef, -SAtk)
- Payback
- Wish
- Protect
- Toxic

Umbreon is a badass tank for the ages, and anything that tries to step to it on the special side will find itself sorely disappointed. It's only got one big problem: Weaknesses to Bug and Fighting. That's where Crobat comes in. Its 4x resistances to both make it amazingly effective at shutting down most counters to Umbreon. In return, Umbreon can take Psychic, Electric, and Ice-type attacks aimed at Crobat without a hitch. The only problem with this is when you find yourself matched up against strong Rock-type attackers like CB Rhydon. This is where we find...

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Steelix (M) @ Leftovers
Ability: Rock Head
EVs: 252 HP/120 Atk/136 SDef
Relaxed nature (+Def, -Spd)
- Earthquake
- Gyro Ball
- Roar
- Stealth Rock

Takes Rock-type attacks absolutely effortlessly. Ground and Fighting-type attacks get redirected to Crobat, Special attacks to Umbreon. Include a Water-type, and you now resist every type in the game.
 
Altaria and Magneton resist each other's weaknesses perfectly. Furthermore, since Registeel can be a nuisance to Altaria, Magneton with Magnet Rise and Substitute (to avoid T-wave and Explosion) is 100% guaranteed to trap and kill the thing, so long as he doesn't switch in on Earthquake (which isn't hard to pull off). I haven't tried it, but Magneton + Yanmega sounds cool too, since Registeel is many teams' first line of defense against Yanmega, and Magneton/Yanmega nearly cover each other's weaknesses anyway (they share a weakness to Fire, but outside of that, each resists the other's weaknesses, I believe).
 
In the same vein as Haunterfan's post, there's the cornerstone of my stall team in UU.

dpmfa169.png
and
dpmfa197.png


Crobat (M) @ Leftovers
Ability: Inner Focus
EVs: 104 HP/152 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Brave Bird
- Thief
- Roost
- Toxic
---
Umbreon (M) @ Leftovers
Ability: Synchronize
EVs: 252 HP/4 Spd/252 SDef
Careful nature (+SDef, -SAtk)
- Payback
- Wish
- Protect
- Toxic

Umbreon is a badass tank for the ages, and anything that tries to step to it on the special side will find itself sorely disappointed. It's only got one big problem: Weaknesses to Bug and Fighting. That's where Crobat comes in. Its 4x resistances to both make it amazingly effective at shutting down most counters to Umbreon. In return, Umbreon can take Psychic, Electric, and Ice-type attacks aimed at Crobat without a hitch. The only problem with this is when you find yourself matched up against strong Rock-type attackers like CB Rhydon. This is where we find...

dpmfa208.png


Steelix (M) @ Leftovers
Ability: Rock Head
EVs: 252 HP/120 Atk/136 SDef
Relaxed nature (+Def, -Spd)
- Earthquake
- Gyro Ball
- Roar
- Stealth Rock

Takes Rock-type attacks absolutely effortlessly. Ground and Fighting-type attacks get redirected to Crobat, Special attacks to Umbreon. Include a Water-type, and you now resist every type in the game.
Umbreon is, was, and always will be setup fodder. Seriously, I run NP Toxicroak, I come in on Umbreon and am guaranteed 1 NP, 2 if it stays in. Give it Taunt over protect, and play it smart and it will be a lot better for you.
 
Umbreon is, was, and always will be setup fodder. Seriously, I run NP Toxicroak, I come in on Umbreon and am guaranteed 1 NP, 2 if it stays in. Give it Taunt over protect, and play it smart and it will be a lot better for you.

That's why he has Crobat, which can switch on every stat up move Toxicroak has and scare it off with brave bird (Crobat must only beware of switching into random stone edges).
 
Umbreon is, was, and always will be setup fodder. Seriously, I run NP Toxicroak, I come in on Umbreon and am guaranteed 1 NP, 2 if it stays in. Give it Taunt over protect, and play it smart and it will be a lot better for you.

Or I can just... go to Crobat and rock your face, as the only thing you can do to me is a 4x resisted Vacuum wave? The point is *synergy*, which you seem to have missed. NP Croak can't do a damn thing to Crobat.
 
Or I can just... go to Crobat and rock your face, as the only thing you can do to me is a 4x resisted Vacuum wave? The point is *synergy*, which you seem to have missed. NP Croak can't do a damn thing to Crobat.
Using him as an example. A better one: DD Feraligatr, Curse Registeel/rock (Steel is also immune to toxic), Anything that wants to start a Bpass chain. Umbreon is totally useless and outclassed as a physical wall by the likes of Regirock, Blastoise, Slowbro, etc. In addition, it lets SR users like Steelix and Registeel come in, be virtually immune to damage from both of them, and set up SR and possibly T-wave/Roar/Toxic a few before you can adequately strike back. Also a Sub Magneton with Tbolt and HP fire will take you down.

To expand: Umbreon needs Yawn, Mean Look, and/or Taunt to be able to function as a tank. It lacks any offensive power whatsoever and serves as setup fodder for everything, even things that can take out Crobat (who is one of the best pokemon in UU right now due to his resistences to the most common huge sweepers (fighting and grass (really only Shaymin, but everyone has one))). Crobat is good by itself and is the only thing that makes that duo worthwhile, many better things could go in Umbreon's place with the set that's on there now.
 
Except that none of your examples get Wish, nor the outstanding bulkiness of Umbreon (alright, Registeel and Slowbro come close). If you try setting up on Umbreon, the foe will either switch to a counter (that's why synergy is important) or set up on you.
 
Except that none of your examples get Wish, nor the outstanding bulkiness of Umbreon (alright, Registeel and Slowbro come close). If you try setting up on Umbreon, the foe will either switch to a counter (that's why synergy is important) or set up on you.

Registeel, Slowbro, Regirock, Milotic, and Claydol all have similar bulkiness and better support/offensive options than Umbreon does with this set.
 
NU+UU, anyone?

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Bibarel @ Leftovers
Ability: Unaware
EV's: 252 HP / 160 Def / 96 SpD
Careful Nature(+SDef, -SAtk)
- Super Fang
- Taunt
- Waterfall
- Thunder Wave

This set is very dangerous when used with Encore as it basically guarantees you 50% damage against even the strongest of walls. Of course this set is not anything without something to clean up the weakened stuff.

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Yanmega @ Choice Specs
Ability: Tinted Lens
EV's: 4 Def / 252 SAtk / 252 Spe
Modest Nature(+SAtk, -Atk)
- Bug Buzz
- Air Slash
- U-Turn/Shadow Ball
- HP Ground/Ice

This combo is VERY dangerous if you let it get set up. Choice Specs Yanmega can pretty much guarantee a 2HKO/OHKO on everything in UU with 50% health already knocked off.

---------------------------

How to use it

Ok you need an Encore supporter. Once you get Encore set up on something like a Dragon Dancing Altaria you go to Bibarel. Next you Super Fang whatever switches in and then immediately Taunt. Bibarel outspeeds most walls and if he doesn't use Thunder Wave and repeat steps 1 and 2. After that, switch in Yanmega. Your oponents wall should be signifigantly weak if you decide to beat it up a little bit more with Bibarel.

Support

Rapid Spin- Probably the only support you will need besides Encore. Rapid Spin keeps Spikes, TOXIC SPIKES and Stealth Rock off the fields.

Encore- Gets everything started.
 
d2m said:
Registeel, Slowbro, Regirock, Milotic, and Claydol all have similar bulkiness and better support/offensive options than Umbreon does with this set.
1) Usefulness of support is subjective (meaning it depends on the situation)
2) Even if Umbreon "sucks," it fills its role, which is Wish support / Tank.
3) About the listed Pokemon:
Registeel- Albeit bulky, he does not have the amount of HP Umbreon has. He is also weak to Ground, one of the most common attacking types, hands down. Again, he does not get Wish.
Slowbro- Pursuit issues. He also lacks a bit in SDef and HP
Regirock- Annoying, but weak to Ground and does not take Special hits very well unless an SS is up.
Milotic- No Wish. The fact that he takes 120 from Grass Knot, and he is kind of lackluster in the Defense department hurts him.
Claydol- Pursuit issues. Umbreon is far bulkier than the standard Rapid Spin support set, and he can heal.

Lastly, all of these Pokemon lack the typing to fit into SDS' stall team.

4) To expand: This set has been playtested and proven by other peopple than myself and SDS. If you really think a set is not worthwhile, and yet someone finds it infinitely useful, respect their opinion.

5) Team synergy covers up for areas where Pokemon lack. You can't go out and say "UMBREON SUCKS BECAUSE HE CAN'T DO JACK TO TOXICROAK AND HE KOS!!!!" Where there is a need, there is a Pokemon, and that's what makes stall work.
 
There are so many threats to deal with in UU, but this revenging pair has kept me in a lot of matches with my balanced team.

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Blaziken @ Choice Scarf
Mild
76 Attack/220 Sp.A/212 Speed
Fire Blast
SuperPower
Stone Edge
HP Grass/Electric

All around a great revenge killer, and if Blaze is activated, it is pretty much game over. Dual STAB is the main two moves, while Stone Edge hits
Moltres and Altaria trying to wall you. HP can weaken your water type counter a bit before you switch.

Then, against speed boosters:

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Azumarril @ Choice Band
Adamant
244 HP/252 Attack/12 Speed
Aqua Jet
Waterfall
SuperPower
Double Edge/Ice Punch

Great for the Fire types of the tier, and against speed boosters of the tier. STAB Priority of 654 Attack can hit most everything for enough damage, and when you get it in free, your other moves hit even harder. Double Edge means you aren't totally walled by Slowbro, but Ice Punch allows you to be a backup check for Altaria.

Serve with a grass type for your bulky water problem.
 
This topic is extremely helpful for those wanting to break into the UU Metagame. Good going once again, LR.

As I don't play UU, I have nothing to offer, but this offers plenty for people like me. Just posted to say good job. :pimp:
 
1) Usefulness of support is subjective (meaning it depends on the situation)
2) Even if Umbreon "sucks," it fills its role, which is Wish support / Tank.
3) About the listed Pokemon:
Registeel- Albeit bulky, he does not have the amount of HP Umbreon has. He is also weak to Ground, one of the most common attacking types, hands down. Again, he does not get Wish.
Slowbro- Pursuit issues. He also lacks a bit in SDef and HP
Regirock- Annoying, but weak to Ground and does not take Special hits very well unless an SS is up.
Milotic- No Wish. The fact that he takes 120 from Grass Knot, and he is kind of lackluster in the Defense department hurts him.
Claydol- Pursuit issues. Umbreon is far bulkier than the standard Rapid Spin support set, and he can heal.

Lastly, all of these Pokemon lack the typing to fit into SDS' stall team.

4) To expand: This set has been playtested and proven by other peopple than myself and SDS. If you really think a set is not worthwhile, and yet someone finds it infinitely useful, respect their opinion.

5) Team synergy covers up for areas where Pokemon lack. You can't go out and say "UMBREON SUCKS BECAUSE HE CAN'T DO JACK TO TOXICROAK AND HE KOS!!!!" Where there is a need, there is a Pokemon, and that's what makes stall work.

1) True, it depends on the situation, however net usefulness involves what covers more situations. Every other one I named covers more situations that Umbreon can with that set.

2) There are better wish supporters and better tanks, combining them both in one is a niche, I guess, but I'd rather be using two (for instance, Slowbro + Wish Chansey is a good tanking combo).

3) And Umbreon lacks any offense, can't scratch the Scarfers/Banders/Setup sweepers that will come in on him, and is weak to both taunt and encore.

4) And I've run 2 UU teams that never, ever have trouble with Umbreon. I've also never had any trouble against it on any OU teams (including my stall) even though it's quite silly to use there. Every tank has weaknesses, and Umbreon's are more glaring than others. The only way for Umbreon to be effective is to build an entire team around him, and if that's what his team is, more power to him, but from what he's presented here, my contention is that there are better pairs with Crobat.

5) True, but I can say, based on the combos presented here, that there are better pokes to pair with Crobat. If you want to involve team synergy, head over to RMT, because this isn't the place for full team strats.
 
d2m said:
1) True, it depends on the situation, however net usefulness involves what covers more situations. Every other one I named covers more situations that Umbreon can with that set.

2) There are better wish supporters and better tanks, combining them both in one is a niche, I guess, but I'd rather be using two (for instance, Slowbro + Wish Chansey is a good tanking combo).

3) And Umbreon lacks any offense, can't scratch the Scarfers/Banders/Setup sweepers that will come in on him, and is weak to both taunt and encore.

4) And I've run 2 UU teams that never, ever have trouble with Umbreon. I've also never had any trouble against it on any OU teams (including my stall) even though it's quite silly to use there. Every tank has weaknesses, and Umbreon's are more glaring than others. The only way for Umbreon to be effective is to build an entire team around him, and if that's what his team is, more power to him, but from what he's presented here, my contention is that there are better pairs with Crobat.

5) True, but I can say, based on the combos presented here, that there are better pokes to pair with Crobat. If you want to involve team synergy, head over to RMT, because this isn't the place for full team strats.
1. You've got to be kidding me. Yeah, a layer of SR is handier than having any Pokemon regain half its health. Damage is part of every battle and almost every turn.
2. Play it your way.
3. Two words- Curse and synergy.
4. Umbreon has two weaknesses- Bug and Fighting, neither of which are nearly as common as Ground, Ice, Electric, or Rock. "More glaring than others" is just nonsense.
5. The whole thread is for combinations, so what the hell are you talking about that this is not the place to talk about synergy?

Maybe we should stop trashing this thread.

Now about combinations:

I personally like a Shaymin + Charizard combo.

Shaymin
- Seed Flare
- Earth Power
- Air Slash
- Rest
Item: Life Orb
Nature: Timid
EVs: 252 Spe / 252 SAtk / 4 HP

Charizard
- Sub
- Belly Drum
- Fire Punch
- Earthquake
Item: Salac Berry
Nature: Jolly
EVs: 252 Spe / 252 Atk / 4 Def, 30 HP IV

How it works: When Shaymin is sweeping, he often attracts two Pokemon: other Shaymin and Registeel. Both of these Pokemon create set-up fodders for BellyZard. Belly Zard takes almost nothing from Air Slash or Ice Punch (Registeel might even use SR, so free switchin.) You all know how this works. Sub up, Belly Drum, attack. It's a fun combo I like to employ, and as long as SR is not down, it works.
 
In the same vein as Haunterfan's post, there's the cornerstone of my stall team in UU.

dpmfa169.png
and
dpmfa197.png


Crobat (M) @ Leftovers
Ability: Inner Focus
EVs: 104 HP/152 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Brave Bird
- Thief
- Roost
- Toxic

Out of curiosity, what is Thief for? Seeing as you have a hold item.
 
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