After a week of the second phase of the UU suspect testing, the metagame is beginning to settle down. The first thing one notices when they start playing UU is the vast number of options available. Some are more common than others, but I've found that every other battle I'm surprised with something new and refreshing, be it a Flareon taking out my Chansey with a surprise Superpower, or simply seeing uncommon Pokemon such as Lanturn and Torkoal being used effectively.
Point is, while this wide range of options is great in that it encourages variety, it can also be quite intimidating to the new player. Entering a new tier and seeing all these different faces, one might not know where to start! People often start off just by slapping six random Pokemon that they like together and hoping to make some sort of cohesive team out of it, but there are some combinations of Pokemon that work really well together, while others don't do so hot.
In this thread, just post the combinations of Pokemon that have been working out for you, and give a bit of description of their sets and how they work together. The combinations can be of any kind - lures + sweepers, wall combos, spiker combos, or just Pokemon whose typing and niches help the other play effectively.
Hopefully, this will give the people working on team support paragraphs in C&C some food for thought, as well as sparking insightful discussion into this growing new tier.
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I'll start things off with an offensive combination that's been working well recently and has been winning a lot of games:
Milotic @ Life Orb
Timid - Marvel Scale
4 HP / 252 SpA / 252 Spe
~ Hydro Pump
~ Ice Beam
~ Hidden Power Electric
~ Recover
Roserade @ Leftovers
Calm - Natural Cure
252 HP / 136 SpD / 120 Spe
~ Spikes
~ Leech Seed
~ Energy Ball
~ Sludge Bomb
This is a very simple combination, and fits in well into offensive teams that need a bit of support breaking down common walls and getting some residual damage out there. The powerhouse of the combo is Life Orb Milotic, which is a surprising choice, but is actually a great wallbreaker in UU. It has a really helpful base 81 Speed (same as Gyarados), which allows it to outspeed many common Pokemon such as Blaziken. With Life Orb and the high base power of Hydro Pump, it 2HKOes things like Clefable, which expect it to be hitting a lot softer than it does. Even without defensive investment, Milotic is bulky enough to take weak special attacks from the likes of Mismagius and Yanmega and Recover off damage and Life Orb recoil.
Really, there are only two Pokemon that can switch directly into Milotic and put a stop to it - Chansey and specially bulky Waters such as other Milotic and Lanturn. Both of these are great opportunities to get Roserade in and get up some free layers of Spikes. Roserade will recover off the damage from Chansey's Seismic Toss instantly from Leech Seed recovery and Leftovers, meaning Roserade can just stay in and Spike away. With this spread, a defensive Milotic's Ice Beam is a 4HKO taking into account just Leftovers. Add Leech Seed to the equation and you'll easily have enough time to set up three layers of Spikes, which will greatly help out the rest of your offensive team.
Adding a strong Fire-type to this combo will give your team an intrinsically synergic core of Fire, Water, and Grass, and helps playing around threats a lot easier. Personally I've been using Arcanine with these two, as its Intimidate helps to make up for their lower physical defense, and ExtremeSpeed patches up the low Speed well. Get the three layers of Spikes up and a CB Arcanine can sweep quite easily with ExtremeSpeed alone.
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Anyway, post your own combinations here. You don't have to get too fancy with sprites and everything, just try and keep to a neat format. Like I said, if we get enough people contributing to this, it will help out the people writing team support paragraphs for the UU revamps, since they won't have tried out everything, and a wider perspective is always helpful in things like that. Thanks, and post away =]
Point is, while this wide range of options is great in that it encourages variety, it can also be quite intimidating to the new player. Entering a new tier and seeing all these different faces, one might not know where to start! People often start off just by slapping six random Pokemon that they like together and hoping to make some sort of cohesive team out of it, but there are some combinations of Pokemon that work really well together, while others don't do so hot.
In this thread, just post the combinations of Pokemon that have been working out for you, and give a bit of description of their sets and how they work together. The combinations can be of any kind - lures + sweepers, wall combos, spiker combos, or just Pokemon whose typing and niches help the other play effectively.
Hopefully, this will give the people working on team support paragraphs in C&C some food for thought, as well as sparking insightful discussion into this growing new tier.
---
I'll start things off with an offensive combination that's been working well recently and has been winning a lot of games:


Milotic @ Life Orb
Timid - Marvel Scale
4 HP / 252 SpA / 252 Spe
~ Hydro Pump
~ Ice Beam
~ Hidden Power Electric
~ Recover
Roserade @ Leftovers
Calm - Natural Cure
252 HP / 136 SpD / 120 Spe
~ Spikes
~ Leech Seed
~ Energy Ball
~ Sludge Bomb
This is a very simple combination, and fits in well into offensive teams that need a bit of support breaking down common walls and getting some residual damage out there. The powerhouse of the combo is Life Orb Milotic, which is a surprising choice, but is actually a great wallbreaker in UU. It has a really helpful base 81 Speed (same as Gyarados), which allows it to outspeed many common Pokemon such as Blaziken. With Life Orb and the high base power of Hydro Pump, it 2HKOes things like Clefable, which expect it to be hitting a lot softer than it does. Even without defensive investment, Milotic is bulky enough to take weak special attacks from the likes of Mismagius and Yanmega and Recover off damage and Life Orb recoil.
Really, there are only two Pokemon that can switch directly into Milotic and put a stop to it - Chansey and specially bulky Waters such as other Milotic and Lanturn. Both of these are great opportunities to get Roserade in and get up some free layers of Spikes. Roserade will recover off the damage from Chansey's Seismic Toss instantly from Leech Seed recovery and Leftovers, meaning Roserade can just stay in and Spike away. With this spread, a defensive Milotic's Ice Beam is a 4HKO taking into account just Leftovers. Add Leech Seed to the equation and you'll easily have enough time to set up three layers of Spikes, which will greatly help out the rest of your offensive team.
Adding a strong Fire-type to this combo will give your team an intrinsically synergic core of Fire, Water, and Grass, and helps playing around threats a lot easier. Personally I've been using Arcanine with these two, as its Intimidate helps to make up for their lower physical defense, and ExtremeSpeed patches up the low Speed well. Get the three layers of Spikes up and a CB Arcanine can sweep quite easily with ExtremeSpeed alone.
---
Anyway, post your own combinations here. You don't have to get too fancy with sprites and everything, just try and keep to a neat format. Like I said, if we get enough people contributing to this, it will help out the people writing team support paragraphs for the UU revamps, since they won't have tried out everything, and a wider perspective is always helpful in things like that. Thanks, and post away =]