RMT [UU], "Freedom Fighters"

Hello all! I'm am sort of new to UU, and this is my first RMT on Smogon. Well, I should say that I used to somewhat play old UU, but it seems to be quite different from the UU of today. Please do not tell me that my team is "weak to pokemon ?" without giving me a suggestion of how I may fix that. Thanks in advance : ) EDITS WILL BE RED AND BOLD


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So anyhow let's get down to the inner workings of my masterpiece.


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Roserade [Weed]
@ Choice Scarf
Timid, Natural Cure
252 SpA/ 6 SpD/ 252 Spe

~Sleep Powder
~Sludge Bomb
~Leaf Storm
~HP Fire

Roserade starts off my day with a big ol' breakfast! Sleep powder takes out the other lead and hopefully prevents them from setting up Stealth Rocks, Spikes, etc. She scares off the common Regirock lead or possibly KO's it. With Crobat in Suspect, she definitely feels a lot safer. TBH I'm not exactly sure if my moveset is right at all. I've heard other people talk about Leaf Storm, Substitute, Energy Ball, HP Fire, etc. I would love some guidance on that.

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Slowbro [Brother]
@ Leftovers
Bold, Own Tempo
252 HP/ 252 Def/ 4 SpD

~Psychic
~Surf
~Slack Off
~Thunder Wave

Slowbro is a champ who can take tough physical hits like a boss. Its useful resistances to Fighting, Water, and Fire, help a lot in UU battling. Slowbro is also my check for the extremely common Feraligatr and Azumarill physical attacks. It can enter on almost any of their moves and immediately threaten with HP Electric. Psychic can be pretty cool if I know they will send in a Grass-type to try to finish Slowbro off. Shaymin is Slowbro's worst nightmare IMO, and luckily that lil' bastard is Suspect.

Also, would Milotic be better here than Slowbro?

For now, I just changed HP Electric < Thunder Wave. Any more good arguments for Milotic > Slowbro? I am considering it...

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Registeel [Registered]
@ Leftovers
Careful, Clear Body
252 HP/ 80 Atk / 176 SpD

~Stealth Rock
~Thunder Wave
~Iron Head
~Explosion

Registeel has now replaced Regirock on my team thanks to a great suggestion by Haunter. Registeel's main purpose is to set up stealth rocks. It has a great resistance to flying which helps my team. With its high defences and useful resistances to flying\grass\ghost\bug, Registeel is a great support pokemon. It’s an insurance against Swellow and Mismagius (which does about 30% with a +1 hidden power fighting, while iron head always breaks its substitutes). It walls both Yanmega (hp ground is a 4hko usually) and the rare Scyther. When Regi's time has come to go on, Explosion let's it go out with a BANG!

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AZUMARILL [OH SHIT BANT]
@ Choice Band (Testing Leftovers)
Adamant, Huge Power
252 HP / 252 Atk / 4 Spe


~Waterfall
~Aqua Jet
~Double-Edge
~Ice Punch


AWWW how cute...but not really. With Choice Band + Huge Power, this thing is going to bring a whole lot of pain. Azumarill has replaced Hitmontop on my team thanks to a great suggestion by Heysup. Azumarill provides my team with a switch-in to Fire Blast, and also provides a nice check for opposing Missy, Swellow, and Yanmega. Her convenient resistances to Water, Ice, Fire, and Steel, and respectable HP, give her several chances to come in and whoop ass! Aqua Jet is such a useful move for so many reasons.

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My final two pokemon are best friends. They have EXCELLENT synergy with each other, taking out each other's counters as well as covering each other's weaknesses.

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Mismagius [Missy Elliott]
@ Leftovers
Timid, Levitate
108 HP/ 180 SpA/ 220 Spe

~ Shadow Ball
~ HP Fighting
~ Substitute
~ Calm Mind

IMO Mismagius is one of the deadliest special attackers in all of UU. She brings awesome immunities to Normal, Fighting and Ground to my team. With Levitate, she can cover for Ground-type attacks aimed at my Drapion. Also, with my Toxic Spikes and Stealth Rocks, a Rapid Spin Blocker should be found on my team. Mismagius fills that duty as well.

Note: Would HP Ground be a better choice on her? If I use HP Ground, her Speed IV still remains 31, while if I use HP Fighting, it drops to 30. Also, should Thunderbolt replace anything?

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Drapion [Escorpion]
@ Leftovers
Jolly, Sniper
4 HP / 252 Atk / 252 Spe

~Swords Dance
~Night Slash
~Earthquake
~Taunt

WOOOOOO does this baby pack a punch or what? Meet the new boss, same as the old boss. After some dancing of the swords, very little gets in the way of his powerful STAB attacks. Scope Lens + Sniper + Night Slash = Crits o' plenty? Drapion has 110 Defense to give him some wonderful bulk. His only weakness is Ground, and Mismagius loves to switch into Earthquakes, etc. While I'm talking about her, check out the fact that Drapion can take Ghost and Dark-type attacks for Mismagius. Way rad! Oh, and he can absord the ever-annoying Toxic Spikes as well.

Note: Without Cross Poison, my Drapion is using Scope Lens for Night Slash only. Is that even worth it? Sure, I may get to pretend that I am Choice Banded...until they see me Swords Dance! Would Life Orb be a better item on my Drapion (although I do not like the lessening of survivability thanks to LO recoil damage) ? Also, should I drop Ice Fang for Cross Poison? Ice Fang sure does do a number on predicted Swellows...

Drapion now has Leftovers > Scope Lens and Taunt > Ice Fang/Cross Poison

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*** I would like to mention that I feel like my team is weak to Torterra. I always have trouble with it! Perhaps I just don't know how to handle it... but perhaps it's my team. Any help with that would be greatly appreciated! ***

So that's basically all I have to offer you. Remember, this is my first RMT, so PLEASE be as nit-picking as possible with my RMT formatting and with anything else. If you think a moveset, item, or EV spead would be more viable on any of my pokemon, PLEASE feel free to share. In final words:

Peace, Love, Pokemon

[Awaiting comments and criticism]________Kingdust
 
Hey got your PM... I'll try my best, but I'm not the most the guy you go to when you want flashy sets or pokemon. Also, I'm going to try some tips I read about team rating earlier today.
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1 thing I do see right off is that you dont have a reliable counter to Mismagius, Blaziken, Absol, and other Drapion (since losing a speed tie can still get yours killed) even if they switch and come back in.

Roserade:
That lead set is ineffective. Arcanine w/ lum, Ambipom, other Roserade and even Registeel and Uxie either will kill you before you sleep them or are so bulky they dont CARE about sleep. I'm going to suggest one of two ways of changing around your Roserade:
1) Scarfed version
2) Bulky version
-both sets will be running spikes as Toxic Spikes is little more than useless in UU.
Consider something like:

(The things in parenthesis are the choice scarf set)
Roserade @ Leftovers (Choice Scarf)
Calm 252 Hp/ 248 Sp. Def./ 8 Spe. (Modest 252 Hp/ 200 Spe./ 56 Sp. Atk.
Spikes/ Synthesis (Rest)/ Energy Ball/ Some move for coverage ( I run an Hp on my scarf roserade in this spot to deal with threats I need to be able to severly damage quickly)

- These sets work about equally, but one is something more akine to a wall while the other is faster than many sweepers and can deal good damage before they can attack.
*Note*- I run Hp ground on a scarf Roserade as it is then easy to come in on the set up and do about 75- 80 percent which then lets Hitmontop beat it safely.

Slowbro:
- I actually prefer Milotic in this spot simply because she has the ability to Haze and you lack something with roar. She is not as bulky as Slowbro on the physical side and doesnt resist Close Combats or Focus Punches, but with the changes Im going to suggest to Hitmontop you can intimidate fighting types. It can outspeed the slower version of Blaziken and beat it. It can beat CM Missy and Espyjump doesnt get much accomplished either. provides and alternate switch in should Hitmontop die to Absol. BDer's also epic fail against her. Maybe something like:

Milotic @ Leftovers
Bold 252 Hp/ 232 Def./ 24 Spe.
Recover/ Haze/ Hp Electric/ Surf

-While the faster Blaziken still outspeeds you, you beat the slow version and OHKO. Its really quite funny watching them stay in expecting to k.o. only to lose it. If you continue ot use Slowbro, lose psychic in place of Calm Mind. Offers another potential sweeping opportunity, and psychic was only ever for Crobat really since surf hits fighting types just fine.

Hitmontop:
I suggest you run a new ev/ nature on him as he will serve to be more of a combo with Milotic. Both will help to remove a rather large weakness to Absol you have right now.
Hitmontop @ Leftovers
Impish, 252 Hp/ 200 Def./ 56 Sp. Def.

Mismagius:
Same... New spread and Set
Timid, 40 Hp/ 212 Sp. Atk/ 252 Spe.
Sub./ CM./ Thunderbolt/ Shadowball

-Missy's have started to drop Hp fighting to gain that point of speed to outrun other missy's that use Hp fighting. Its not a big change, but its something to consider, especially since Haze Milotic is not unheard of.

Drapion:
leftovers.
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Alright, so those are some changes that I have for you. Hopefully some others can come here and help you as well as I really only excell at stall...
 
Hi,

you have a quite balanced team here, it doesn't seem to have massive weaknesses, however, I see some flaws:

1) As the above poster said, toxic spikes are pretty useless in UU because there are a lot of grounded poison types to absorb them (Drapion, Nidoking, Roserade to mention a few). So you can easily replace toxic spikes with either hidden power [fire] or [ice] and grass knot with leaf storm, and mainly, you can give her a scarf. With scarf-Roserade you'll earn a very fast lead and an useful revenge killer - your team is not exactly fast.

2) Again, as BE suggested, Milotic would be a good replacement for Slowbro: I see that your team may have problems dealing with Blaziken (indeed every UU team has this kind of problem), and Slowbro is 2hkoed by a fire blast followed by a hidden power [grass]. So:

Milotic@leftovers
nature: bold
EVs: 84 HP / 246 Def / 180 Spe
-surf
-ice beam
-toxic / hidden power [grass]
-recover

with these EVs Milotic will be faster even than the new mix-Blaziken while still surviving every of its attacks, this way you can switch on it, survive the hit and outspeed and OHKO with surf (or recover if you predict a switch). Surf, recover and ice beam are standard, the last slot depends on how you do want to deal with other waters. 84 EVs in HP hit a leftovers number.

3) I'd probably replace Regirock with Registeel. You are quite weak to CM Mismagius and have literally no counter for Yanmega: Registeel is a perfect counter for both of them and can still sponge most neutral physical and special attacks - fire attacks won't be a problem with Milotic on the team. So:

Registeel@leftovers
nature: careful
EVs: 252 HP / 80 Atk / 176 SpD
-stealth rock
-thunder wave
-iron head
-explosion

with 80 Atk EVs you'll always 2hko Mismgius after she has subbed once. Note that Yanmega can usually only 5hko Registeel with a super effective hidden power. A +1 Mismagius will, at best, 4hko it with hidden power [fighting].

4) I'd keep Hitmontop as it is now: I prefer to hit hard the switch in rather than boost its defences, especially considering that with intimidate, it already takes physical hits reasonably well - and it shouldn't take special hits thanks to Milotic and Registeel on the team.

5) I'd also keep the "old" Mismagius set/EV spread, you don't need to tie with other Mismagius for two reasons: you can't switch into her because it will probably set up a sub on the switch out (and OHKO you with shadow ball); you have a perfect counter for her with Registeel.

6) Consider taunt on Drapion over ice fang: ice fang doesn't add any particular coverage, while taunt may save you from a nasty paralysis from things like Regirock, which you can't OHKO after a single SD. Also leftovers>scope lens.

That's all I guess.

Good luck!
 
Lol, I was coming here to suggest a Registeel to help with Yanmega, but Haunter beat me to it. That sort of eliminates the need for Haze to a degree, so his Milotic would work better if you go with the Registeel.(which you should)
 
Replace regirock with registeel (haunters set) Keep slowbro, otherwise poliwrath (belly drum and sub punch) hurts, and use cross poison over ice fang on drapion. Great team, well done!
 
Hey got your PM... I'll try my best, but I'm not the most the guy you go to when you want flashy sets or pokemon. Also, I'm going to try some tips I read about team rating earlier today.
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1 thing I do see right off is that you dont have a reliable counter to Mismagius, Blaziken, Absol, and other Drapion (since losing a speed tie can still get yours killed) even if they switch and come back in.

Roserade:
That lead set is ineffective. Arcanine w/ lum, Ambipom, other Roserade and even Registeel and Uxie either will kill you before you sleep them or are so bulky they dont CARE about sleep. I'm going to suggest one of two ways of changing around your Roserade:
1) Scarfed version
2) Bulky version
-both sets will be running spikes as Toxic Spikes is little more than useless in UU.
Consider something like:

(The things in parenthesis are the choice scarf set)
Roserade @ Leftovers (Choice Scarf)
Calm 252 Hp/ 248 Sp. Def./ 8 Spe. (Modest 252 Hp/ 200 Spe./ 56 Sp. Atk.
Spikes/ Synthesis (Rest)/ Energy Ball/ Some move for coverage ( I run an Hp on my scarf roserade in this spot to deal with threats I need to be able to severly damage quickly)

- These sets work about equally, but one is something more akine to a wall while the other is faster than many sweepers and can deal good damage before they can attack.
*Note*- I run Hp ground on a scarf Roserade as it is then easy to come in on the set up and do about 75- 80 percent which then lets Hitmontop beat it safely.

Slowbro:
- I actually prefer Milotic in this spot simply because she has the ability to Haze and you lack something with roar. She is not as bulky as Slowbro on the physical side and doesnt resist Close Combats or Focus Punches, but with the changes Im going to suggest to Hitmontop you can intimidate fighting types. It can outspeed the slower version of Blaziken and beat it. It can beat CM Missy and Espyjump doesnt get much accomplished either. provides and alternate switch in should Hitmontop die to Absol. BDer's also epic fail against her. Maybe something like:

Milotic @ Leftovers
Bold 252 Hp/ 232 Def./ 24 Spe.
Recover/ Haze/ Hp Electric/ Surf

-While the faster Blaziken still outspeeds you, you beat the slow version and OHKO. Its really quite funny watching them stay in expecting to k.o. only to lose it. If you continue ot use Slowbro, lose psychic in place of Calm Mind. Offers another potential sweeping opportunity, and psychic was only ever for Crobat really since surf hits fighting types just fine.

Hitmontop:
I suggest you run a new ev/ nature on him as he will serve to be more of a combo with Milotic. Both will help to remove a rather large weakness to Absol you have right now.
Hitmontop @ Leftovers
Impish, 252 Hp/ 200 Def./ 56 Sp. Def.

Mismagius:
Same... New spread and Set
Timid, 40 Hp/ 212 Sp. Atk/ 252 Spe.
Sub./ CM./ Thunderbolt/ Shadowball

-Missy's have started to drop Hp fighting to gain that point of speed to outrun other missy's that use Hp fighting. Its not a big change, but its something to consider, especially since Haze Milotic is not unheard of.

Drapion:
leftovers.
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Alright, so those are some changes that I have for you. Hopefully some others can come here and help you as well as I really only excell at stall...

Thank you so much!

Does Drapion not counter as a counter to Missy? Just wondering

Okay okay this Roserade (well, both of them) seem to make more sense to me. However, is Roserade even really fit for my team? I mean, does it help out a lot? I would be willing to test a new lead if anyone has a suggestion...

I had a feeling she would end up on her lol. Such a great pokemon

Hmmm, can someone please tell me what a BDer is????

Hmm, I do welcome that bulk.

Yeah I have heard of this and I plan on switching HP Fighting to Thunderbolt.

Haunter also suggested this, so I will definitely test that.
 
Hi,

you have a quite balanced team here, it doesn't seem to have massive weaknesses, however, I see some flaws:

1) As the above poster said, toxic spikes are pretty useless in UU because there are a lot of grounded poison types to absorb them (Drapion, Nidoking, Roserade to mention a few). So you can easily replace toxic spikes with either hidden power [fire] or [ice] and grass knot with leaf storm, and mainly, you can give her a scarf. With scarf-Roserade you'll earn a very fast lead and an useful revenge killer - your team is not exactly fast.

2) Again, as BE suggested, Milotic would be a good replacement for Slowbro: I see that your team may have problems dealing with Blaziken (indeed every UU team has this kind of problem), and Slowbro is 2hkoed by a fire blast followed by a hidden power [grass]. So:

Milotic@leftovers
nature: bold
EVs: 84 HP / 246 Def / 180 Spe
-surf
-ice beam
-toxic / hidden power [grass]
-recover

with these EVs Milotic will be faster even than the new mix-Blaziken while still surviving every of its attacks, this way you can switch on it, survive the hit and outspeed and OHKO with surf (or recover if you predict a switch). Surf, recover and ice beam are standard, the last slot depends on how you do want to deal with other waters. 84 EVs in HP hit a leftovers number.

3) I'd probably replace Regirock with Registeel. You are quite weak to CM Mismagius and have literally no counter for Yanmega: Registeel is a perfect counter for both of them and can still sponge most neutral physical and special attacks - fire attacks won't be a problem with Milotic on the team. So:

Registeel@leftovers
nature: careful
EVs: 252 HP / 80 Atk / 176 SpD
-stealth rock
-thunder wave
-iron head
-explosion

with 80 Atk EVs you'll always 2hko Mismgius after she has subbed once. Note that Yanmega can usually only 5hko Registeel with a super effective hidden power. A +1 Mismagius will, at best, 4hko it with hidden power [fighting].

4) I'd keep Hitmontop as it is now: I prefer to hit hard the switch in rather than boost its defences, especially considering that with intimidate, it already takes physical hits reasonably well - and it shouldn't take special hits thanks to Milotic and Registeel on the team.

5) I'd also keep the "old" Mismagius set/EV spread, you don't need to tie with other Mismagius for two reasons: you can't switch into her because it will probably set up a sub on the switch out (and OHKO you with shadow ball); you have a perfect counter for her with Registeel.

6) Consider taunt on Drapion over ice fang: ice fang doesn't add any particular coverage, while taunt may save you from a nasty paralysis from things like Regirock, which you can't OHKO after a single SD. Also leftovers>scope lens.

That's all I guess.

Good luck!

Ah, this Roserade seems cool, but again... would another lead such as Uxie, Mesprit, Arcanine be better?

This Milotic is fast and cool. Do you think it would help my team more than a Haze Milotic would?
LOVE that synergy and LOVE that Registeel. Sounds good to me

good point good point

I have experienced that EXACT match-up before more than once and I think Taunt may be great. Will test. And now that you're the second to suggest Leftovers>Scope Lens I will test that today..thanks a lot Haunter!
 
The first and most obvious thing I see, and which I can't believe no one else pointed out, is that Hitmontop doesn't need to spin. You aren't running Moltres or Yanmega, indeed none of your Pokemon are even weak to Stealth Rock. You have not one but two grounded poisons for T-spikes. You absolutely don't need to spend half of Hitmontop's moveset on Rapid Spin and Foresight, moves which have very little application other than removing entry hazards. An alternate set could look something like:

Hitmontop @ Technician
Mach Punch
Close Combat
Pursuit
Fake Out/Bullet Punch/Stone Edge

The item could be Life Orb, Black Belt, Muscle Band, Leftovers (personally I run LO on my Technitop), whatever. I don't see the need for intimidate as the biggest thing you're counting on Hitmontop to defend you from is Absol, and with STAB Technician Mach Punch you destroy Absol regardless of Intimidate. Outside of that Hitmontop is not a good Pokemon to use defensively in UU, he resists Rock, Bug and Dark; UU has very few Rock attackers (limited to Regirock and the occasional Rhydon, I think) and Bug is always paired up with Flying whenever it's seen (Yanmega, Scyther). I'd much rather take advantage of his offensive potential.

Don't have time to do any more, I'll come back later.
 
The first and most obvious thing I see, and which I can't believe no one else pointed out, is that Hitmontop doesn't need to spin. You aren't running Moltres or Yanmega, indeed none of your Pokemon are even weak to Stealth Rock. You have not one but two grounded poisons for T-spikes. You absolutely don't need to spend half of Hitmontop's moveset on Rapid Spin and Foresight, moves which have very little application other than removing entry hazards. An alternate set could look something like:

Hitmontop @ Technician
Mach Punch
Close Combat
Pursuit
Fake Out/Bullet Punch/Stone Edge

The item could be Life Orb, Black Belt, Muscle Band, Leftovers (personally I run LO on my Technitop), whatever. I don't see the need for intimidate as the biggest thing you're counting on Hitmontop to defend you from is Absol, and with STAB Technician Mach Punch you destroy Absol regardless of Intimidate. Outside of that Hitmontop is not a good Pokemon to use defensively in UU, he resists Rock, Bug and Dark; UU has very few Rock attackers (limited to Regirock and the occasional Rhydon, I think) and Bug is always paired up with Flying whenever it's seen (Yanmega, Scyther). I'd much rather take advantage of his offensive potential.

Don't have time to do any more, I'll come back later.

That actually does make a lot of sense. Now that I think about it, the team I saw my Hitmontop on had a Yanmega on it. Perhaps a Technitop would pack more punch. It does help me beat Absol. Quick question for anyone good at calculations... if I send the Technitop that WJC3688 in on a Mismagius with a sub up, can a trap and KO her with pursuit? or does she KO me?

Thanks a lot to everyone again, will Edit Registeel and Miltotic in now
 
To start, Roserade wants Leaf Storm over Energy Ball. You simply can't pass up the power of Leaf Storm for the significantly weaker Energy Ball. Pretty basic point, Leaf Storm will definitely hurt counters such as Chansey, whereas Energy Ball would barely dent them.

On Slowbro, why Psychic? Psychic was useful for Crobat switch-ins, but since that's now gone, it has no merit. Ice Beam is much more useful for the uncommon yet dangerous Altaria. Also hits the increasingly popular Rock Polish Torterra for heavy damage. Much better type coverage than Psychic.

Alright, so everyone suggesting Milotic basically doesn't understand how to play Slowbro's strengths. If he switches Slowbro on Blaziken, and takes Fire Blast damage, he obviously figures out whether it has Life Orb or Choice Scarf. From there, he can go to the appropriate mon (Drapion on the HP Grass, and threaten with Earthquake). Slowbro's physical defenses will help you much more than the change to Milotic IMO. Besides, more Blaziken carry HP Ice to deal with Altaria on stall teams. Slowbro becomes quite the useful Pokemon now that Blaziken almost always runs Choice Scarf

I agree with Haunter's suggestion of Registeel, however. Slowbro and Regirock sort of overlap in terms of what to cover as physical walls, so Registeel as a special wall would help you much more in the longterm. Check his rate for the specifics, his suggestion makes the most sense for your team.

Hitmontop's EV spread isn't allowing it to do what you want. Change it to 252 HP / 248 Def / 8 Speed. You're using a heavily associated attacking spread for a spinning Hitmontop, which obviously doesn't gel well. Use this spread to be able to come in easily on the common Stealth Rockers (the Regis basically), and spin the Rocks away. Mismagius will still be a problem with this spread, as you are 2HKO'd by a +1 Shadow Ball, but you now have Registeel and Drapion to stop them, so you're all set.

Everything else looks fine, good luck.
 
Quick rate here, sorry, but I'd disagree with ToF about changing Psychic on Slowbro for Ice Beam. Surf + Ice Beam leave you walled by opposing Water-types, and Surf + Psychic not only best utilizes your STAB but also gives you the best coverage you can get with two moves in UU (only resisted by opposing Slowbro). Hidden Power Electric does hit opposing Water-types super effectively, but it is honestly a waste of a moveslot when a STAB Psychic is hitting for 135 BP, only marginally less than HP Electric's 140. I suggest dropping HP Electric for Toxic, Thunder Wave, or Light Screen. Thunder Wave can give Mismagius potential free turns to set up, whereas the latter two are good with Drapion, helping it set up and beat bulky walls by stopping them healing with Taunt. With Shaymin gone from UU, there is even less of a reason to run Ice Beam on Slowbro - Psychic can hit the now ever more common Grass/Poison Roserade for up to 85%, whereas Ice Beam only manages a max of 59% against the same 4/0 Roserade. Psychic breaks Azumarill's and Hariyama's subs (which can be critical if Azu has Encore/Toxic and means Hariyama can't just play for a Payback crit), allows you to deal with Hitmontop better, and eases prediction as even a neutral hit is doing 1.5x more damage. Hitting the uncommon Altaria SE with Ice Beam is not worth it, especially since it gives your team minimal trouble because of your Registeel.

Also, with Honchkrow gone, I do feel HP Fighting is more helpful on Mismagius than Thunderbolt. Haze Milotic is quite rare, and HP Fighting gives better (perfect) coverage with Shadow Ball, helps out vs Clefable and Registeel, and lets you beat Chansey at +6 without having to pp stall.
 
If you switch Hitmontop in on Missy as it subs and you have full health, then yes, you can trap and kill it 100% of the time assuming that you run 252 Hp/4 SpD (assuming the remaining 252 in Atk for a Technitop), assuming that only SR is up (with two or three layers of spikes Missy can 2HKO you, but most teams that lay down spikes don't use SubCM Missy), and assuming that Missy uses the standard 208 SpA spread.

Do note, however, that in order to guarantee that Pursuit kills Missy even if it doesn't switch, you will need to use Life Orb. So if you come in on Sub and eat two Shadow Balls in the process of killing it, you'll win, but you'll likely have below 20% Hp remaining. One option to remedy this is to run Sucker Punch too, as after you break Missy's sub with Pursuit, it will almost always attack you, allowing Sucker Punch to kill it before it can hit you again. I wouldn't recommend it though, as other moves would give better coverage in general, and Hitmontop is only your 2nd or 3rd line of defense against Missy, you have Registeel to tackle it most of the time.
 
Quick rate here, sorry, but I'd disagree with ToF about changing Psychic on Slowbro for Ice Beam. Surf + Ice Beam leave you walled by opposing Water-types, and Surf + Psychic not only best utilizes your STAB but also gives you the best coverage you can get with two moves in UU (only resisted by opposing Slowbro). Hidden Power Electric does hit opposing Water-types super effectively, but it is honestly a waste of a moveslot when a STAB Psychic is hitting for 135 BP, only marginally less than HP Electric's 140. I suggest dropping HP Electric for Toxic, Thunder Wave, or Light Screen. Thunder Wave can give Mismagius potential free turns to set up, whereas the latter two are good with Drapion, helping it set up and beat bulky walls by stopping them healing with Taunt. With Shaymin gone from UU, there is even less of a reason to run Ice Beam on Slowbro - Psychic can hit the now ever more common Grass/Poison Roserade for up to 85%, whereas Ice Beam only manages a max of 59% against the same 4/0 Roserade. Psychic breaks Azumarill's and Hariyama's subs (which can be critical if Azu has Encore/Toxic and means Hariyama can't just play for a Payback crit), allows you to deal with Hitmontop better, and eases prediction as even a neutral hit is doing 1.5x more damage. Hitting the uncommon Altaria SE with Ice Beam is not worth it, especially since it gives your team minimal trouble because of your Registeel.

Also, with Honchkrow gone, I do feel HP Fighting is more helpful on Mismagius than Thunderbolt. Haze Milotic is quite rare, and HP Fighting gives better (perfect) coverage with Shadow Ball, helps out vs Clefable and Registeel, and lets you beat Chansey at +6 without having to pp stall.

This sounds good to me

Will test both

HP Fighting has been playing well so far

lol @ +6 vs Chansey. I hope I am in that position someday

Thanks for the rate LR!
 
Hehe, Chansey is the ultimate set up bait for Mismagius.

So onto the team, how do you generally fare vs Stall? I don't know about your record, but it looks like this team would be hard pressed to beat Stall. For this reason, I'd continue using Hitmontop as a spinner - Stall teams commonly run Spikes, which ruin the team(only Mismagius isn't affected).

About Milotic>Slowbro.... if the only reason you want to switch is to cover up the Blaziken weak, then Slowking might be a better choice, actually. It counters mixken beautifully, being 3HKoed by Hidden power IIRC, allowing you to either stall out for LO recoil or outright KOing it with Surf.

However, Slowking can't take powerful physical attacks, even resisted ones, for much time.

While that Registeel is awesome(I helped make it), ThunderWave on it is redundant with ThunderWave on Slowbro. Also, Registeel has a lot of pressure on it - I'd actually recommend using Rest in one of the slots(Thunderwave). Unfortunately, you will be setup bait for things like Drapion, so you have to see how it works out.

This team also has major problems with Specs Espeon, with only Roserade being able to revenge kill(Drapion can also come in on Psychic). Trick helps to put Registeel out of commission, and then it can wreak havoc. Be extremely careful with Espeon, you're going to have to play around it.

Hope I helped, nice team!
 
I'm sorry I don't have time for a full rate, but I did find one glaring weakness in your team from battling it. Blaziken, unfortunately something that is seen on over half my teams.

You have actually zero switch-ins to Fire Blast, so basically whenever Blaziken comes in, something is going to faint.

Since you don't really need the Rapid Spin support from Hitmontop, why not replace it with Azumarill? Azumarill provides you with an awesome switch-in to Fire Blast, and also provides a nice check for opposing Missy, Swellow, and Yanmega.

Azumaril @ Leftovers / Choice Band
Ability: Huge Power
252 HP / 252 Atk / 4 Spe
Adamant Nature
-Waterfall
-Aqua Jet
-Return / Double-Edge
-Ice Punch / Focus Punch

Is what I suggest.
 
About Milotic>Slowbro.... if the only reason you want to switch is to cover up the Blaziken weak, then Slowking might be a better choice, actually. It counters mixken beautifully, being 3HKoed by Hidden power IIRC, allowing you to either stall out for LO recoil or outright KOing it with Surf.

I've decided to keep slowbro and put Azumarill on my team. Azumarill provides another check against Blaziken

While that Registeel is awesome(I helped make it), ThunderWave on it is redundant with ThunderWave on Slowbro. Also, Registeel has a lot of pressure on it - I'd actually recommend using Rest in one of the slots(Thunderwave). Unfortunately, you will be setup bait for things like Drapion, so you have to see how it works out.

This Registeel is awesome. Good work!

This team also has major problems with Specs Espeon, with only Roserade being able to revenge kill(Drapion can also come in on Psychic). Trick helps to put Registeel out of commission, and then it can wreak havoc. Be extremely careful with Espeon, you're going to have to play around it.

I've experienced this a lot, and my team usually can cope

Hope I helped, nice team!

Thank you! :D
 
...WOW!.... I am late.... sorry about that....
Hm... it seems like every one has done most of the work... I'll try to see how I can help.

I use Banded Azumarill myself, but the only difference between yours and mine is that I run Superpower > Double Edge. Super power is just as strong as Double, but it doesn't have recoil effect, and it gives you coverage against steel, dark, normal, and ice (Water beats rock). The only real problem behind that is that Slowbro completesly walls you. Also with superpower's att decreasing effect, You might not want to keep him in more than 2 turns. So this move is only a suggestion. You could also try Return if the recoil of Double Edge has every put you down.

I don't really suggest HP ground on Missy because you really need to hit Chansey and Clefable hard when you got the chance. You might want to run this EV set on it though

HP 48, 208 Sp. Att, 252 Speed

I don't really see why you have that many HP EVs. This set gives Missy more Sp. Att and speed for better sweeping potential.

Finally, I suggest running Life Orb on Drapion. This gives it more power if you don't want Scope lens. Enough power to 2HKO Quagsire and Blastoise by a +2 Night Slash. Both of who are only truely weak to Roserade.

Well, this is all I can give. I hope it helps.
 
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