Intro
[sexy]Sup yeah its me posting this team i made today when i was extremely bored which happens to be why all of my teams are made. This team is mainly fast paced offense which happens to be one of my favourite styles of play. It has a solid offensive core and uses one or two bulkyish pokemon to keep the team very balanced. I only tested this team a bit on the smogon shoddy server and it did pretty well winning 25 battles and having 0 losses. The team is pretty solid if i can say so myself and has a nice amount of bulk to balance out the other frail members. Im using a few pokemon ive never actually used on a team before and it may look like an odd team but it works and handles almost everything in todays metagame as well as beats annoying things like stall which normally rape the hell out of my teams. I like how the team performs and how it looks on paper but id like some help from smogon. It looks pretty bog standard, but works. Big artwork is credit to red ace and thumbnails are credit to gtsplus.net. I decided to base this team around black sabbath since its just an awesome band, and all names will be black sabbath songs. This team was originally based around hitmonlee and the team was Metagross / Hitmonlee / Gyarados / Magnezone / Latias / Gengar but after some changing and looking at weaknesses to fix up it finally looked like this;[/sexy]
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Team sexy
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In Detail
Paranoid @ Focus sash
Naive (+ Spe, - Sp Def)
252 Spe / 252 Sp atk / 6 Atk
Levitate
- Fire blast
- Stealth rock
- Explosion
- Taunt
Ive used leadzelf on many teams and so far its worked really great and after being suggested by franky i didnt know why i wasnt using it. Taunt just helps overall beat other leads who try to set up as azelf is one of the fastest non scarfed leads bar aerodactyl. Explosion helps take something big out that lets mence/rachi/champ sweep with ease. Fire blast just has overall good coverage and hits a lot of different leads for SE damage. 252 Sp atk / 252 spe is standard and makes sure i speed ties with other azelf. 6 atk is filler and for explosion but doesn't really boost much.
Heaven and Hell @ Life orb
Naive (+ Spe, - Sp def)
84 Atk / 216 SpA / 208 Spe
Intimidate
- Fire blast
- Draco Meteor
- Earthquake
- Outrage
New mixmence is absolute rape. This spot used to belong to latias but was later replaced with mixmence for better sweeping potential as well as has the ability to wreck A LOT of the OU tier. I ran naive over mild just to outspeed mild mence as well as have better speed overall. Fire blast hits Forry/Skarm etc, draco meteor puts huge dents in things as well as is a crazy powered STAB move. EQ hits other steels who resist fire blast like heatran. Outrage is pretty much only for lategame and for finishing off a team with a nice sweep. Outrage is also there for finishing off things like cress after hitting them with a draco meteor and for always OHKO'ing the most defensive blisseys with 84 atk evs.
Psychophobia @ Leftovers
Careful (+ Atk, - Sp Atk)
252 HP / 80 Atk / 176 Sp def
No guard
- Dynamicpunch
- Bulk up
- Payback
- Stone edge
Bulk up champ is an absolute beast and technically what the team was based around since hitmonlee was in his place but was switched out and they are very similar both being full fighting types having the same weaknesses. No guard is an amazing ability which allows you to never miss an attack which makes running moves like stone edge / dynamicpunch amazing. Bulk up helps boost machamps already great defense/attack and make him a sweeper instead of the common resttalk set. This is one of my personal sets which i usually never make lol. 252 hp is for maximum leftovers recovery, 176 sp def is a jump point with careful, and 80 atk is filler. I chose to run no speed evs with payback so i can hit harder with it after something faster hits me. Stone edge for gyara/mence, and dynampic punch for the main STAB/hard hitting move. Machamp also really likes the sp def evs and +sp def nature as with the normal spread i found it was OHKOd too easily by special sweepers.
Fairies Wear Army Boots @ Choice scarf
Jolly (+ Spe, - Sp atk)
6 HP / 252 Atk / 252 Spe
Serene Grace
- Thunderpunch
- Ice punch
- Iron head
- Fire punch
Scarfrachi is amazing and revenges +1 mence/+1 gyara with ease. Jirachi hits 492 with a scarf+jolly+252 spe which easily outspeeds max spe gyara and mence and OHKOs them with thunder punch/ice punch. Iron head is for overall haxxing people and its a nice STAB move. Fire punch is to work as a lucario check after removing gliscor from the lead position. 252 Atk is standard and put there just to hit as hard as possible with a +spe nature instead of +atk. Jolly over adamant as im not sure if adamant scarf can outspeed max spe +spe natured mence after a DD and i really need that insurance instead of worrying when a mence gets a DD by setting up on something.
Electric Funeral @ Leftovers
Modest (+ Sp atk, - Atk)
172 HP / 252 SpA / 84 Spe
Magnet Pull
- Thunderbolt
- Substitute
- Magnet rise
- Hidden power Grass
Yo celetran im really happy for you and imma let you finish but gyarazone was one of the best combinations of all time! ALL TIME! So yeah gyara/zone is a great combo and magnezone is mainly on the team to deal with scizor who when locked into bullet punch can be set up on and cannot break my sub with a bullet punch as well as special defensive scizors are 2HKOd by a tbolt. HP grass for dealing with swampert as tbolt can actually OHKO mence after SR damage and that means id only have to watch out for flygon who is handled by other members on the team. Magnet rise for almost having no weaknesses except fire which is absorbed by things like gyara as well as magnet rise helps beat things like metagross/bronzong. With the speed i can outrun most metagross and magnet rise before they EQ then proceed to get a sub up on the resisted meteor mashes/bullet punches then 2HKO defensive gross with tbolt. Maggy is a really important member of the team being the main "Steel killer".
Children of the Grave @ Leftovers
Impish (+ Def, - Sp atk)
216 HP / 64 Atk / 184 Def / 44 Spe
Intimidate
- Waterfall
- Taunt
- Dragon dance
- Earthquake
This is kingdroms bulkygyara spread which i always loved using on teams before so id like to give him credit to the set before i explain its purpose to my team. Water/Ground has almost unresisted coverage as well as being amazing offensive types to use. Gyara is a ground resist as well as my infernape/heatran check. Taunt helps beat stall. Dragon dance is for boosting after i scare something like ape off. A more defensive spread is preferred on my team with magnezone for the well known gyarazone combo. 216 HP evs hits 385, overshooting a leftovers point to be able to switch into SR 5 times instead of 4 as i have no spinner on the team. Defense evs survive an LO outrage from newmixmence after SR damage. 44 evs in speed hits 209, enough to beat no speed Cresselia and Rotom as well as Lucario after one DD and all Scarf Heatran after 2 DD's.
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[sexy]Sup yeah its me posting this team i made today when i was extremely bored which happens to be why all of my teams are made. This team is mainly fast paced offense which happens to be one of my favourite styles of play. It has a solid offensive core and uses one or two bulkyish pokemon to keep the team very balanced. I only tested this team a bit on the smogon shoddy server and it did pretty well winning 25 battles and having 0 losses. The team is pretty solid if i can say so myself and has a nice amount of bulk to balance out the other frail members. Im using a few pokemon ive never actually used on a team before and it may look like an odd team but it works and handles almost everything in todays metagame as well as beats annoying things like stall which normally rape the hell out of my teams. I like how the team performs and how it looks on paper but id like some help from smogon. It looks pretty bog standard, but works. Big artwork is credit to red ace and thumbnails are credit to gtsplus.net. I decided to base this team around black sabbath since its just an awesome band, and all names will be black sabbath songs. This team was originally based around hitmonlee and the team was Metagross / Hitmonlee / Gyarados / Magnezone / Latias / Gengar but after some changing and looking at weaknesses to fix up it finally looked like this;[/sexy]
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Team sexy
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In Detail
Paranoid @ Focus sash
Naive (+ Spe, - Sp Def)
252 Spe / 252 Sp atk / 6 Atk
Levitate
- Fire blast
- Stealth rock
- Explosion
- Taunt
Ive used leadzelf on many teams and so far its worked really great and after being suggested by franky i didnt know why i wasnt using it. Taunt just helps overall beat other leads who try to set up as azelf is one of the fastest non scarfed leads bar aerodactyl. Explosion helps take something big out that lets mence/rachi/champ sweep with ease. Fire blast just has overall good coverage and hits a lot of different leads for SE damage. 252 Sp atk / 252 spe is standard and makes sure i speed ties with other azelf. 6 atk is filler and for explosion but doesn't really boost much.
Heaven and Hell @ Life orb
Naive (+ Spe, - Sp def)
84 Atk / 216 SpA / 208 Spe
Intimidate
- Fire blast
- Draco Meteor
- Earthquake
- Outrage
New mixmence is absolute rape. This spot used to belong to latias but was later replaced with mixmence for better sweeping potential as well as has the ability to wreck A LOT of the OU tier. I ran naive over mild just to outspeed mild mence as well as have better speed overall. Fire blast hits Forry/Skarm etc, draco meteor puts huge dents in things as well as is a crazy powered STAB move. EQ hits other steels who resist fire blast like heatran. Outrage is pretty much only for lategame and for finishing off a team with a nice sweep. Outrage is also there for finishing off things like cress after hitting them with a draco meteor and for always OHKO'ing the most defensive blisseys with 84 atk evs.
Psychophobia @ Leftovers
Careful (+ Atk, - Sp Atk)
252 HP / 80 Atk / 176 Sp def
No guard
- Dynamicpunch
- Bulk up
- Payback
- Stone edge
Bulk up champ is an absolute beast and technically what the team was based around since hitmonlee was in his place but was switched out and they are very similar both being full fighting types having the same weaknesses. No guard is an amazing ability which allows you to never miss an attack which makes running moves like stone edge / dynamicpunch amazing. Bulk up helps boost machamps already great defense/attack and make him a sweeper instead of the common resttalk set. This is one of my personal sets which i usually never make lol. 252 hp is for maximum leftovers recovery, 176 sp def is a jump point with careful, and 80 atk is filler. I chose to run no speed evs with payback so i can hit harder with it after something faster hits me. Stone edge for gyara/mence, and dynampic punch for the main STAB/hard hitting move. Machamp also really likes the sp def evs and +sp def nature as with the normal spread i found it was OHKOd too easily by special sweepers.
Fairies Wear Army Boots @ Choice scarf
Jolly (+ Spe, - Sp atk)
6 HP / 252 Atk / 252 Spe
Serene Grace
- Thunderpunch
- Ice punch
- Iron head
- Fire punch
Scarfrachi is amazing and revenges +1 mence/+1 gyara with ease. Jirachi hits 492 with a scarf+jolly+252 spe which easily outspeeds max spe gyara and mence and OHKOs them with thunder punch/ice punch. Iron head is for overall haxxing people and its a nice STAB move. Fire punch is to work as a lucario check after removing gliscor from the lead position. 252 Atk is standard and put there just to hit as hard as possible with a +spe nature instead of +atk. Jolly over adamant as im not sure if adamant scarf can outspeed max spe +spe natured mence after a DD and i really need that insurance instead of worrying when a mence gets a DD by setting up on something.
Electric Funeral @ Leftovers
Modest (+ Sp atk, - Atk)
172 HP / 252 SpA / 84 Spe
Magnet Pull
- Thunderbolt
- Substitute
- Magnet rise
- Hidden power Grass
Yo celetran im really happy for you and imma let you finish but gyarazone was one of the best combinations of all time! ALL TIME! So yeah gyara/zone is a great combo and magnezone is mainly on the team to deal with scizor who when locked into bullet punch can be set up on and cannot break my sub with a bullet punch as well as special defensive scizors are 2HKOd by a tbolt. HP grass for dealing with swampert as tbolt can actually OHKO mence after SR damage and that means id only have to watch out for flygon who is handled by other members on the team. Magnet rise for almost having no weaknesses except fire which is absorbed by things like gyara as well as magnet rise helps beat things like metagross/bronzong. With the speed i can outrun most metagross and magnet rise before they EQ then proceed to get a sub up on the resisted meteor mashes/bullet punches then 2HKO defensive gross with tbolt. Maggy is a really important member of the team being the main "Steel killer".
Children of the Grave @ Leftovers
Impish (+ Def, - Sp atk)
216 HP / 64 Atk / 184 Def / 44 Spe
Intimidate
- Waterfall
- Taunt
- Dragon dance
- Earthquake
This is kingdroms bulkygyara spread which i always loved using on teams before so id like to give him credit to the set before i explain its purpose to my team. Water/Ground has almost unresisted coverage as well as being amazing offensive types to use. Gyara is a ground resist as well as my infernape/heatran check. Taunt helps beat stall. Dragon dance is for boosting after i scare something like ape off. A more defensive spread is preferred on my team with magnezone for the well known gyarazone combo. 216 HP evs hits 385, overshooting a leftovers point to be able to switch into SR 5 times instead of 4 as i have no spinner on the team. Defense evs survive an LO outrage from newmixmence after SR damage. 44 evs in speed hits 209, enough to beat no speed Cresselia and Rotom as well as Lucario after one DD and all Scarf Heatran after 2 DD's.
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Threat list
Defensive Threats
Offensive Threats
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Rate my team.