CAP 9 CAP 9 - Part 8 - Stat Spread Poll 2

What should be CAP 9's Stat Spread?


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moi said:
Name: Stop the Secondary
Description: A Pokémon that through means of ability, moves, and typing, can stop a variety of the non damaging affect of moves and moves of non damaging origin.

Justification: While the immediate threat of damaging moves is large and present, the affect of moves such as status, Trick, Leech Seed, Taunt, Stealth Rock, Spikes have arguably had a greater affect to the metagame than anything has ever had, something that this would greatly look in to.

Questions to be Answered:
~ How easily would a Pokémon with such large of a niche be able to fit into a competitive team?
~ How large of an impact would the reducation of non damaging affects and moves have on the metagame?
- What, if any, would happen to the types of teams being used?
- How would this affect the usage of these types of moves?​
~ How much of an affect does typing have on the ability for ANY Pokémon to perform this duty?
Typing: Dark/Ground


Choose which spread you like the most. Here's an overview of each spread.

Deck Knight said:
Final Submission

133/122/72/71/72/95

PSweep: 177, Rank 6: Amazing
PTank: 132, Rank 3: Good
SSweep: 104, Rank 0: Average
STank: 132, Rank 3: Good
ODB: 16.2, Moderate Bias to Offense
PSB: 29.0 Bias to Physical

BSR: 500, Excellent.

BST: 565.
I see two kinds of sets being effective, a Choiced Set designed for exploiting Tricked Choice Items and a Bulky Set for each defense, allowing you to specifically arm your team for their weaknesses.

Offensive Spread:

252 Atk / 236 Spe / 20 SpD

Stats: 407 HP / 343 Attack / 180 Def / 178 SA / 185 SpD / 285 Spe
This spread always Outspeeds any-natured Base 80 Pokemon and reaches 314 Speed with a +Spe nature. If using +Spe, Adjust it to where you need.

Code:
     [B]Offensive Calculations:[/B]

Offense Multiply damage by: 
0.9 for Negative Nature
1.1 for Positive Nature
1.3 for Life Orb
1.5 For Choice Item or Guts (physical attacks)
[B]
When calculating boosts:[/B]

+Nature: 91% = [B]OHKO[/B], 50% = [B]2HKO[/B]
+1/Choice Band/Specs: 67%+ = [B]OHKO[/B], 36%+ = [B]2HKO[/B]
Life Orb: 77% + = [B]OHKO[/B], 42%+ = [B]2HKO[/B]
Expert Belt/Type Plate:  84%+ = [B]OHKO[/B] , 45%+ = [B]2HKO[/B]

[B]Earthquake:[/B]

364 HP / 299 Def CB Metagross:
68-80% [B]2HKO[/B]

404 HP / 236 Def SubCM Jirachi:
77-92% [B]2HKO[/B]

382 HP / 256 Def CB Tyranitar:
75-89% [B]2HKO[/B]

282 HP / 176 Def Standard Lucario:
148-175% [B]OHKO[/B]

364 HP / 196 Def Toxic Spiker Tentacruel
103-122% [B]OHKO[/B]

688 HP / 130 Def Diverse Blissey:
41-48% 3HKO

354 HP / 387 Def Standard Forretress
27-32% 4HKO

383 HP / 289 Def Bulky Zapdos (Roosting)
68-79% 28% [B]OHKO[/B] with SR

[B]Sucker Punch/Crunch/fleeing Pursuit:[/B]
(regular Pursuit does 50% damage)

241 HP / 250 Def Offensive Rotom-A
97-117% 87% [B]OHKO[/B]

304 HP / 321 Def Standard Rotom-A
61-71% [B]2HKO[/B]

404 HP / 236 Def CMPass Celebi
62-73% [B]2HKO[/B]

404 HP / 320 Def Defensive Celebi:
46-54% [B][B]2HKO[/B] with SR[/B]

302 HP / 216 Def Offensive Latias
90-107% [B]OHKO[/B] with SR

333 HP / 216 Def Defensive Latias
81-97%  59% [B]OHKO[/B] with SR.

262 HP / 156 Def Standard Gengar
144-170% [B]OHKO[/B]

338 HP / 288 Def Standard Bronzong
30-36% 3HKO

370 HP / 219 Def BulkyGyara (after Intimidate)
24-28%. 5HKO.

331 HP / 196 Def Standard Salamence (after Intimidate):
30-36% 3HKO

383 HP / 289 Def Bulky Zapdos
26-31% 4HKO
[B]
Stone Edge:[/B]

BulkyGyara (after Intimidate):
40-48% [B][B]2HKO[/B] with SR[/B] (CH will [B]OHKO[/B])

Standard Salamence (after Intimidate)
50-59% [B]2HKO[/B]

Bulky Zapdos: 
44-52% [B][B]2HKO[/B] with SR[/B]

[B]Superpower:[/B]

CBTar:
121-143% [B]OHKO[/B]

Standard Lucario:
119-140% [B]OHKO[/B]

Diverse Blissey: 
65-77% [B]2HKO[/B]

[B]Dark Pulse:[/B]

241 HP / 250 SpD Offensive Rotom-A:
50-60% [B]2HKO[/B]

304 HP/ 250 SpD Defensive Rotom-A
40-48% 3HKO

[B]Blizzard:[/B]

331/196 SpD Standard Salamence
95-112% 66% [B]OHKO[/B]

343/186 SpD Defensive Gliscor
93-110% 59% [B]OHKO[/B]

[B]Fire Blast:[/B]

343 HP / 166 SpD Standard Scizor:
108-128% [B]OHKO[/B]

354 / 156 SDef Standard Forretress
111-132% [B]OHKO[/B]

282 HP / 176 SpD Standard Lucario
61-73% [B]2HKO[/B]

334 HP / 176 SDef Standard Skarmory
52 – 61% [B]2HKO[/B]

338 HP / 320 SDef Standard Bronzong
29-34% 4HKO 
     Code:
     [B][U]Defensive Calculations:[/U][/B]

[B]Defense Multiply damage by:[/B]
0.9 for Positive Nature
0.9 for Opponent Neutral Nature
1.3 for Life Orb
1.5 for Choice Item

[B]When calculating boosts:[/B]

+1/Choice Band/Specs: 67%+ = [B]OHKO[/B], 36%+ = [B]2HKO[/B]
Life Orb: 77% + = [B]OHKO[/B], 42%+ = [B]2HKO[/B]
Expert Belt/Type Plate:  84%+ = [B]OHKO[/B] , 45%+ = [B]2HKO[/B]

[B]405 Atk: Adamant Metagross/Salamence/Tyranitar (approx.)[/B]
[Assume STAB if matches Steel/Psychic/Dragon/Rock/Dark]
Outrage: 71-84% [B]2HKO[/B]
Meteor Mash: 59-70% [B]2HKO[/B]
Stone Edge: 29-35%
Dragon Claw: 47-56% [B][B]2HKO[/B] with SR[/B]
Crunch: 23-28%
Zen Headbutt: 0%
Explosion: 197-232% [B]OHKO[/B]
Superpower: 94-112% 67% [B]OHKO[/B]
Earthquake: 39-46 
Aqua Tail: 71-84% [B]2HKO[/B]
Ice Punch: 59-70% [B]2HKO[/B] 

[B]394 Atk: Adamant Scizor/Breloom/Machamp/Mamoswine[/B]
[STAB where indicated]
Focus Punch: 172-203% [STAB] [B]OHKO[/B]
Close Combat/Superpower: 138-163% [STAB] [B]OHKO[/B] 
Dynamicpunch: 31-37% [STAB] 115-136%
Earthquake: 57-68% [STAB] [B]2HKO[/B]
X-Scissor: 92-109% [STAB] 54% [B]OHKO[/B]
Seed Bomb: 92-109% [STAB] 54% [B]OHKO[/B] 
U-turn: 22-26% [STAB] 81-95% [B]2HKO[/B]
Bullet Punch: 34-41% [Tech] [STAB]
Ice Shard: 46-55% [STAB] [B][B]2HKO[/B] with SR[/B]
Superpower: 92-109% 54% OKHO 
Earthquake: 38-45% 
Stone Edge: 19-22%
Ice Punch: 57-68%
Pursuit: 11-13% [Tech], 15-18% (fleeing)
[B]
383 Atk: Adamant Gyarados/Heracross/Azelf/Honchkrow/Electivire (approx.)[/B]
[STAB where indicated]
Close Combat: 134-159% [STAB] [B]OHKO[/B]
Megahorn: 134-159% [STAB] [B]OHKO[/B]
Bounce: 47-56% [STAB] 3HKO vs. Leftovers
Drill Peck: 44-53% [STAB]
Sucker Punch: 22-26% [STAB]
Zen Headbutt: 0% [STAB]
Waterfall: 12-14% [STAB]
Brick Break: 23-27% [STAB]
Thunderpunch: 0% [STAB]
Night Slash: 20-22% [STAB]
Pursuit: 11-13% [STAB], 22-26% (fleeing)
Explosion: 186-219% [B]OHKO[/B]
Superpower: 89-106% 33% [B]OHKO[/B]
Cross Chop: 75-88% [B]2HKO[/B] 
Earthquake: 37-44%
Stone Edge: 18-22%
Brick Break: 56-66% [B]2HKO[/B]
Ice Punch: 56-66% [B]2HKO[/B]

[B]328 Atk: Adamant Flygon/Jirachi[/B]
[Assume STAB on Dragon/Ground/Steel/Psychic]
Outrage: 57-68% [B]2HKO[/B]
Earthquake: 48-57% [B][B]2HKO[/B] with SR[/B]
Dragon Claw: 38-45%
Iron Head: 38-45%
Zen Headbutt: 0%
U-turn: 45-53% [B][B]2HKO[/B] with SR[/B]
Ice Punch: 48-57% [B][B]2HKO[/B] with SR[/B]

[B]When calculating boosts:[/B]

+1/Choice Band/Specs: 67%+ = [B]OHKO[/B], 36%+ = [B]2HKO[/B]
Life Orb: 77% + = [B]OHKO[/B], 42%+ = [B]2HKO[/B]
Expert Belt/Type Plate:  84%+ = [B]OHKO[/B] , 45%+ = [B]2HKO[/B]
[B]
394 SpA: Modest Heatran/Gengar/Magnezone[/B]
[Assume STAB where indicated]
Fire Blast: 68-80% [STAB] [B]2HKO[/B]
Flamethrower: 54-63% [STAB] [B]2HKO[/B]
Thunderbolt: 0% [STAB]
Sludge Bomb: 25-30% [STAB]
Shadow Ball: 22-26% [STAB]
Flash Cannon: 45-53% [STAB] [B][B]2HKO[/B] with SR[/B]
Lave Plume: 45-53% [STAB] [B][B]2HKO[/B] with SR[/B] 
Thunderbolt: 0%
Dragon Pulse: 34-40%
Earth Power: 34-40%
Energy Ball: 60-71% [B]2HKO[/B]
Hidden Power NVE: 13-15%
Hidden Power Neutral: 26-31%
Hidden Power SE: 53-62% [B]2HKO[/B]

[B]383 SpA: Modest Zapdos/Azelf[/B]
[Assume STAB on Electric/Psychic]
Thunderbolt: 0%
Psychic: 0%
Heat Wave: 36-43%
Flamethrower: 35-41%
Hidden Power NVE: 13-15%
Hidden Power Neutral: 26-30%
Hidden Power SE: 52-61% reliable [B]2HKO[/B]

[B]350 SpA: Modest Salamence/Latias/Jolteon[/B]
[Assume STAB on Dragon/Psychic/Electric]
Draco Meteor: 70-83% [B]OHKO[/B]
Thunderbolt: 0%
Dragon Pulse: 45-53% [B][B]2HKO[/B] with SR[/B]
Psychic: 0
Fire Blast: 40-47%
Hydro Pump: 80-95% [B]2HKO[/B]
Surf: 63-75% [B]2HKO[/B]
Shadow Ball: 13-15%
Hidden Power NVE: 11-14%
Hidden Power Neutral: 23-28%
Hidden Power SE: 47-56% [B][B]2HKO[/B] with SR[/B]

[B]339 SpA: Modest Rotom-A/Infernape (approx.)[/B]
[STAB where indicated]
Overheat: 68-80% [STAB] [B]2HKO[/B]
Fire Blast: 58-69% [STAB] [B]2HKO[/B]
Focus Blast: 116-138% [STAB] [B]OHKO[/B]
Flamethrower: 46-54% [STAB]
Vacuum Wave: 39-47% [STAB]
Thunderbolt: 0% [STAB]
Shadow Ball: 19-23% [STAB]
Overheat: 45-53%
Leaf Storm: 91-107% 41% [B]OHKO[/B]
Blizzard: 78-92% [B]2HKO[/B]
Hydro Pump: 78-92% [B]2HKO[/B]
Air Slash: 24-29% 
Hidden Power NVE: 11-13%
Hidden Power Neutral: 22-27%
Hidden Power SE: 45-54% shaky [B][B]2HKO[/B] with SR[/B]

[B]328 SpA Modest: Celebi/Starmie/Jirachi/Dragonite[/B]
[Assume STAB on Grass/Water/Psychic/Steel/Dragon]
Leaf Storm: 132-156% [B]OHKO[/B]
Draco Meteor: 66-78% [B]2HKO[/B]
Hydro Pump: 73-86% [B]2HKO[/B]
Fire Blast: 38-45% 
Surf: 90-106%  41% [B]OHKO[/B]
Psychic: 0%
Dragon Pulse: 42-50%
Energy Ball: 75-89% [B]2HKO[/B]
Flash Cannon: 37-45%
Flamethrower: 30-35%
Ice Beam: 60-71% [B]2HKO[/B]
Thunderbolt: 0%
Defensive Spread:

104 HP / 152 Atk / 252 Def (or SpD) , with Defensive Nature

Stats: 433 HP / 318 Atk / 267 Defense (or SpD) / 178 SA / 180 SpD (or Defense) / 212 Spe.
Defensive Calculations:

Defense Multiply damage by:
0.9 for opponent Neutral Nature
1.3 for Life Orb
1.5 for Choice Item

When calculating boosts:

+1/Choice Band/Specs: 67%+ = OHKO, 36%+ = 2HKO
Life Orb: 77% + = OHKO, 42%+ = 2HKO
Expert Belt/Type Plate: 84%+ = OHKO , 45%+ = 2HKO

Code:
405 Atk: Adamant Metagross/Salamence/Tyranitar (approx.)
Code:
[Assume STAB if matches Steel/Psychic/Dragon/Rock/Dark]
Outrage: 45-53% [B][B]2HKO[/B] with SR[/B]
Meteor Mash: 37-44%
Stone Edge: 18-22%
Dragon Claw: 30-35% 
Crunch: 15-17%
Zen Headbutt: 0%
Explosion: 125-147% [B]OHKO[/B]
Superpower: 60-71% [B]2HKO[/B]
Earthquake: 25-29%
Aqua Tail: 42-53% [B][B]2HKO[/B] with SR[/B]
Ice Punch: 37-44%

[B]394 Atk: Adamant Scizor/Breloom/Machamp/Mamoswine[/B]
[STAB where indicated]
Focus Punch: 109-129% [STAB].
Close Combat/Superpower: 87-103% [STAB] 59% [B]OHKO[/B]
Dynamicpunch: 73-86% [STAB]  [B]2HKO[/B]
Earthquake: 36-43% [STAB] [B]2HKO[/B]
X-Scissor: 58-69% [STAB] [B]2HKO[/B]
Seed Bomb: 58-69% [STAB] [B]2HKO[/B]
U-turn: 51-60% [STAB] [B]2HKO[/B] 
Bullet Punch: 22-26% [Tech] [STAB]
Ice Shard: 29-35% [STAB]
Superpower: 58-69% likely [B]2HKO[/B]
Earthquake: 24-28% 
Stone Edge: 12-14%
Ice Punch: 36-43%
Pursuit: 7-8% [Tech], 9-11% (fleeing)

[B]383 Atk: Adamant Gyarados/Heracross/Azelf/Honchkrow/Electivire (approx.)[/B]
[STAB where indicated]
Close Combat: 85-101% [STAB] 41% [B]OHKO[/B] with SR
Megahorn: 85-101% [STAB] 41% [B]OHKO[/B] with SR
Bounce: 30-36% [STAB] 
Drill Peck: 28-33% [STAB]
Sucker Punch: 14-17% [STAB]
Zen Headbutt: 0% [STAB]
Waterfall: 57-67% [STAB] [B]2HKO[/B]
Brick Break: 54-63% [STAB] [B]2HKO[/B] 
Thunderpunch: 0% [STAB]
Night Slash: 12-15% [STAB]
Pursuit: 7-8% [STAB], 14-17% (fleeing)
Explosion: 118-139% [B]OHKO[/B]
Superpower: 57-67%  likely [B]2HKO[/B]
Cross Chop: 47-56% [B][B]2HKO[/B] with SR[/B]
Earthquake: 41-48% 
Stone Edge: 23-28%
Brick Break: 36-42%
Ice Punch: 36-42%

[B]328 Atk: Adamant Flygon/Jirachi[/B]
[Assume STAB on Dragon/Ground/Steel/Psychic]
Outrage: 36-43%
Earthquake: 30-36% 
Dragon Claw: 24-29%
Iron Head: 24-29%
Zen Headbutt: 0%
U-turn: 28-34%
Ice Punch: 30-36%

[B]When calculating boosts:[/B]

+1/Choice Band/Specs: 67%+ = [B]OHKO[/B], 36%+ = [B]2HKO[/B]
Life Orb: 77% + = [B]OHKO[/B], 42%+ = [B]2HKO[/B]
Expert Belt/Type Plate:  84%+ = [B]OHKO[/B] , 45%+ = [B]2HKO[/B]

[B]394 SpA: Modest Heatran/Gengar/Magnezone[/B]
[Assume STAB where indicated]
Fire Blast: 43-51% [STAB]
Flamethrower: 34-41% [STAB]
Thunderbolt: 0% [STAB]
Sludge Bomb: 16-20% 
Shadow Ball: 14-17% [STAB]
Flash Cannon: 29-34% [STAB]
Lave Plume: 29-34% [STAB]
Thunderbolt: 0%
Dragon Pulse: 22-26%
Earth Power: 22-26% 
Energy Ball: 39-46%
Hidden Power NVE: 8-10%
Hidden Power Neutral: 17-20%
Hidden Power SE: 34-40%

[B]383 SpA: Modest Zapdos/Azelf[/B]
[Assume STAB on Electric/Psychic]
Thunderbolt: 0%
Psychic: 0%
Heat Wave: 23-28%
Flamethrower: 22-27%
Hidden Power NVE: 8-9%
Hidden Power Neutral: 16-19%
Hidden Power SE: 33-39% 
[B]
350 SpA: Modest Salamence/Latias/Jolteon[/B]
[Assume STAB on Dragon/Psychic/Electric]
Draco Meteor: 45-54%
Thunderbolt: 0%
Dragon Pulse: 29-34%
Psychic: 0%
Fire Blast: 26-30%
Hydro Pump: 52-61% [B]2HKO[/B]
Surf: 41-48%
Shadow Ball: 8-10%
Hidden Power NVE: 4-9%
Hidden Power Neutral: 15-18%
Hidden Power SE: 30-36%

[B]339 SpA: Modest Rotom-A/Infernape (approx.)[/B]
[STAB where indicated]
Overheat: 44-52% [STAB]
Fire Blast: 37-44% [STAB]
Focus Blast: 75-89% [STAB] [B]2HKO[/B]
Flamethrower: 30-35% [STAB]
Vacuum Wave: 25-30% [STAB]
Thunderbolt: 0% [STAB]
Shadow Ball: 12-15% [STAB]
Overheat: 29-34%
Leaf Storm: 59-69% shaky [B][B]2HKO[/B] with SR[/B].
Blizzard: 50-59%
Hydro Pump: 50-59% [B]2HKO[/B]
Air Slash: 15-18%
Hidden Power NVE: 7-8%
Hidden Power Neutral: 14-17%
Hidden Power SE: 29-35% 
[B]
328 SpA Modest: Celebi/Starmie/Jirachi/Dragonite[/B]
[Assume STAB on Grass/Water/Psychic/Steel/Dragon]
Leaf Storm: 85-101% 3% chance of [B]OHKO[/B]
Draco Meteor: 42-58%
Hydro Pump: 73-86% [B]2HKO[/B]
Fire Blast: 24-28%
Surf: 58-69% 2HKO
Psychic: 0%
Dragon Pulse: 27-32%
Energy Ball: 49-58% 2HKO
Flash Cannon: 24-29%
Flamethrower: 19-23%
Ice Beam: 39-46%
Thunderbolt: 0%
Admiral Korski said:
FINAL SUBMISSION

HP: 103
Atk: 118
Def: 80
SpA: 60
SpD: 91
Spe: 108

Physical Sweepiness: 186; Rank: 6, Amazing
Physical Tankiness: 123; Rank: 2, Moderately Good
Special Sweepiness: 95; Rank: 0, Average
Special Tankiness: 136; Rank: 3, Good
Offense/Defense Balance: 17.2, Moderate Bias to Offense
Physical/Special Balance: 31.4, Large Bias to Physical
Overall Stat Rating: 516, Excellent
Base Stat Total: 560

Explanation:

General:
With 5 weaknesses and a concept that really only necessitates a switch-in and 1-2 turns in battle at a time (it should be getting forced out pretty quickly with all those weaks), this CaP needs to be able to balance a hit-and-run (or stop-the-secondary-and-run) kind of strategy while still being able to score free turns by being offensively threatening. Secondly (and secondly is key here), it also needs to be able to take some key neutral hits so that it can do its job switching in on the huge variety of secondary users and effectively shut them down in some way, since there is no way it will be able to deal with all of them offensively. This is the approach I took to creating this spread and is why it is going to be slightly more geared toward a rapid pace style of play than others. It is my belief that CaP9 is going to be the type of pokemon that switches in unharmed most of the time (on a predicted secondary attack), forces out the opponent, does its thing as the opponent switches in a counter (one of many, in this case), and then leaves until it is needed again (in most cases. At this point, one can only speculate its capacity to stay in and sweep or perform other necessary team functions, since the abilities and move pool have yet to be decided. Fortunately, this spread can do very well fulfilling multiple roles).

Offenses: 118/60/108
Here I wanted to create a strong physical presence without going overboard, which would essentially mandate full-on offensive sets in every case. With this spread, CaP can post some impressive damage numbers (depending on investment) and can become a real force when boosted. It is balanced by a low SpA stat, meaning the opponent will almost always know where CaP is coming from on the offensive spectrum, except in rare cases, meaning CaP will have more reliable walls in Skarmory, Hippowdon, Forretress, etc., which justifies the higher speed, as well (also, this is just my opinion, but having a "Stop-the-Secondary" CaP that is walled by secondary users is a great strategy, as it basically asks the opponent who wants to wall CaP to use up a team slot on something that won't be accomplishing much of its own goals at all. This will invariably lead to offensive CaP counters, meaning fewer secondary attacks. It also encourages us as a community to be more creative when it comes to stopping secondary attacks, beyond just attacking their users).

Regarding Special Attack, if you really are concerned about taking out Skarmory and Forretress, a Life Orb Fire Blast (slight poll jumping, sorry) will 2HKO the Standard Skarmory and OHKO Forretress with no investment and a neutral nature (96 EVs w/o LO). I really don't see much other need for SpA.

118 Attack is a great level for this pokemon, giving offensive sets (252 EVs) 335 Atk w/ a neutral nature and 368 w/ a +nature. Calcs, activate!

Code:
     Note: Only relevant +Def natures are listed; if no nature is listed, assume 
it's neutral.

335 Atk (252 EVs, neutral nature):
Switch Pursuit/Crunch/Sucker Punch:
vs. 4/0 Latias: 270 - 318 (89.40% - 105.30%) [B]OHKO w/ SR, 28% w/o[/B]
vs. 252/4 Latias: 266 - 314 (73.08% - 86.26%) [B]2HKO[/B]
vs. 4/0 Rotom-x: 234 - 276 (96.69% - 114.05%) [B]OHKO w/ SR, 74% w/o[/B]
vs. 252/168 Bold Rotom-x: 182 - 216 (59.87% - 71.05%) [B]2HKO[/B]
vs. 0/252 Blissey: 243 - 286 (37.33% - 43.93%) [B]Reliable 3HKO[/B]
vs. 80/0 Jirachi: 123 - 145 (34.07% - 40.17%) [B]29% 2HKO w/ SR[/B]
vs. 252/220 Bold Celebi: 182 - 216 (45.05% - 53.47%) [B]85% 2HKO w/SR, 3HKO w/o[/B]
vs. 4/0 Starmie: 282 - 332 (107.63% - 126.72%) [B]OHKO[/B]
vs. 136/156 Starmie: 236 - 278 (80.00% - 94.24%) [B]41% OHKO w/ SR[/B]
LO vs. 252/168 Bold Rotom-x: 236 - 278 (77.63% - 91.45%) [B]80% OHKO w/SR, 2% w/o[/B]
LO vs. 136/156 Starmie: 306 - 360 (103.73% - 122.03%) [B]OHKO[/B]
CB vs. 252/4 Latias: 398 - 470 (109.34% - 129.12%) [B]OHKO[/B]
CB vs. 252/168 Bold Rotom-x: 270 - 320 (88.82% - 105.26%) [B]OHKO w/SR, 28% w/o[/B]
CB vs. 0/252 Blissey: 363 - 427 (55.76% - 65.59%) [B]2HKO[/B]
CB vs. 80/0 Jirachi: 183 - 216 (50.69% - 59.83%) [B]2HKO[/B]
CB vs. 252/220 Bold Celebi: 270 - 320 (66.83% - 79.21%) [B]2HKO[/B]

Earthquake:
vs. 188/252 Bold Vaporeon: 151 - 178 (33.71% - 39.73%) [B]4HKO[/B]
vs. 252/12 Metagross: 242 - 288 (66.48% - 79.12%) [B]2HKO[/B]
vs. 252/96 Spiritomb: 130 - 154 (42.76% - 50.66%) [B]39% 2HKO w/ SR[/B]
LO vs. 252/12 Metagross: 314 - 372 (86.26% - 102.20%) [B]53% OHKO w/SR[/B]
CB vs. 188/252 Bold Vaporeon: 225 - 265 (46.11% - 54.30%) [B]2HKO[/B]
CB vs. 252/12 Metagross: 362 - 428 (99.45% - 117.58%) [B]OHKO[/B]
CB vs. 80/0 Jirachi: 458 - 540 (126.87% - 149.58%) [B]OHKO[/B]
CB vs. 0/252 Blissey: 453 - 534 (69.59% - 82.03%) [B]2HKO[/B]
CB vs. 252/120 Roserade: 306 - 361 (94.44% - 111.42%) [B]67% OHKO w/o SR[/B]

368 Atk (252 EVs, +nature):
Switch Pursuit/Crunch/Sucker Punch:
vs. 4/0 Latias: 294 - 348 (97.35% - 115.23%) [B]OHKO w/ SR, 78% w/o[/B]
vs. 252/4 Latias: 290 - 344 (79.67% - 94.51%) [B]41% OHKO w/ SR[/B]
vs. 4/0 Rotom-x: 254 - 300 (104.96% - 123.97%) [B]OHKO[/B]
vs. 252/168 Bold Rotom-x: 200 - 236 (65.79% - 77.63%) [B]2HKO[/B]
vs. 0/252 Blissey: 265 - 313 (40.71% - 48.08%) [B]4% 2HKO w/ SR[/B]
vs. 80/0 Jirachi: 135 - 159 (37.40% - 44.04%) [B]98% 2HKO w/ SR, 58% w/o[/B]
vs. 252/220 Bold Celebi: 200 - 236 (49.50% - 58.42%) [B]2HKO[/B]
LO vs. 0/252 Blissey: 345 - 406 (53.00% - 62.37%) [B]2HKO[/B]
LO vs. 252/96 Spritomb: 150 - 177 (49.34% - 58.22%) [B]2HKO w/ SR, 53% w/o[/B]
CB vs. 252/168 Bold Rotom-x: 296 - 350 (97.37% - 115.13%) [B]OHKO w/ SR, 80% w/o[/B]
CB vs. 0/252 Blissey: 399 - 469 (61.29% - 72.04%) [B]2HKO[/B]
CB vs. 252/220 Bold Celebi: 296 - 350 (73.27% - 86.63%) [B]2HKO[/B]

Earthquake:
vs. 188/252 Bold Vaporeon: 165 - 195 (36.83% - 43.53%) [B]4HKO[/B]
vs. 252/12 Metagross: 266 - 314 (73.08% - 86.26%) [B]2HKO[/B]
vs. 252/96 Spritomb: 144 - 171 (47.37% - 56.25%) [B]2HKO w/ SR[/B]
LO vs. 188/252 Bold Vaporeon: 214 - 253 (47.77% - 56.47%) [B]2HKO w/ SR[/B]
CB vs. " ": 247 - 292 (50.61% - 59.84%) [B]2HKO[/B]
CB vs. 0/252 Blissey: 498 - 586 (76.50% - 90.02%) [B]15% OHKO w/ SR[/B]
CB vs. 252/96 Spiritomb: 216 - 255 (71.05% - 83.88%) [B]2HKO[/B]
As you can see, neutral hits aren't terribly powerful, SE hits teeter right on the edge of useful O-2HKOs, and a Choice Band can really push a lot of close-OHKOs into guaranteed OHKOs and wreak general devastation, which makes EV selection and nature all the more crucial.

Defensive calcs for offenisve spread:

CaP9 @ Life Orb/ Choice Band/ Choice Scarf/ etc.
Nature: Adamant
EVs: 36 HP/ 252 Atk/ 220 Spe (356 HP/ 368 Atk/ 196 Def/ 140 SpA/ 228 SpD/ 307 Speed

Code:
     Note: Life Orb Recoil is not factored in to these calculations

vs. WishBliss Ice Beam: 124 - 148 (34.83% - 41.57%) [B]3HKO[/B]
vs. Adamant Breloom Mach Punch: 174 - 206 (48.88% - 57.87%) [B]2HKO[/B]
vs. +2 Adamant Breloom Mach Punch: 348 - 410 (97.75% - 115.17%) [B]Reliable OHKO[/B]
vs. 235 Atk Bronzong Gyro Ball: 109 - 130 (30.62% - 36.52%) [B]Reliable 3HKO[/B]
vs. Defensive Celebi Grass Knot (60 BP): 134 - 162 (37.64% - 45.51%) [B]3HKO[/B]
vs. " " (80 BP): 180 - 212 (50.56% - 59.55%) [B]2HKO[/B]
vs. " " (100 BP):  222 - 264 (62.36% - 74.16%) [B]2HKO[/B]
vs. " " (120 BP): 270 - 318 (75.84% - 89.33%) [B]2HKO[/B]
vs. Stallbreaker Gliscor U-Turn: 116 - 138 (32.58% - 38.76%) [B]3HKO[/B]
vs. 359 SpA Heatran Fire Blast: 204 - 240 (57.30% - 67.42%) [B]2HKO[/B]
vs. Standard Hippowdon Ice Fang: 124 - 148 (34.83% - 41.57%) [B]3HKO[/B]
vs. " " Earthquake: 144 - 169 (40.45% - 47.47%) [B]3HKO[/B]
vs. Jolly Scarf Jirachi U-Turn: 154 - 182 (43.26% - 51.12%) [B]50% 2HKO w/ SR[/B]
vs. Timid Scarf Latias Draco Meteor: 211 - 249 (59.27% - 69.94%) [B]Very low chance to 2HKO, factoring in stat drops[/B]
vs. Timid Specs Latias Surf: 192 - 226 (53.93% - 63.48%) [B]2HKO[/B]
vs. 339 SpA Rotom-W Hydro Pump: 256 - 302 (71.91% - 84.83%) [B]2HKO[/B]
vs. Timid Scarf Rotom-x HP Fighting: 136 - 162 (38.20% - 45.51%) [B]3HKO[/B]
vs. Standard Skarmory Brave Bird: 141 - 166 (39.61% - 46.63%) [B]3HKO[/B]
vs. Timid Starmie Hydro Pump: 338 - 402 (94.94% - 112.92%) [B]74% OHKO[/B]
vs. Mixpert Surf: 198 - 234 (55.62% - 65.73%) [B]2HKO [/B]
vs. Standard Tentacruel Surf: 176 - 210 (49.44% - 58.99%) [B]2HKO[/B]
vs. Standard Vaporeon Surf: 230 - 272 (64.61% - 76.40%) [B]2HKO[/B]
vs. Physically Defensive Zapdos HP Ice: 126 - 150 (35.39% - 42.13%) [B]3HKO[/B]

vs. Aerodactyl Earthquake: 169 - 201 (47.74% - 56.78%) [B]2HKO[/B]
vs. Lead Azelf Explosion: 524 - 617 (148.02% - 174.29%) [B]OHKO[/B]
vs. Lead Azelf Fire Blast: 132 - 156 (37.29% - 44.07%) [B]3HKO[/B]
vs. Scarf Azelf U-Turn: 152 - 180 (42.94% - 50.85%)[B] 2% 2HKO
[/B]vs. Adamant CB Flygon Outrage:324 - 382 (91.53% - 107.91%)[B] 79% OHKO w/ SR, 48% w/o
[/B]vs. Adamant CScarf Flygon Outrage: 216 - 255 (61.02% - 72.03%) [B]2HKO[/B]
vs. Timid LO Gengar Shadow Ball: 88 - 104 (24.86% - 29.38%) [B]4-5HKO[/B]
vs. Hasty LO Gengar Explosion:418 - 492 (118.08% - 138.98%)[B] OHKO
[/B]vs. Adamant CB/1 DD Gyarados Waterfall:504 - 594 (142.37% - 167.80%) [B]OHKO[/B]
vs. LO 260 Atk Infernape Close Combat:444 - 524 (125.42% - 148.02%)[B] OHKO
[/B]vs. Scarf Jirachi Iron Head:132 - 156 (37.29% - 44.07%) [B]3HKO[/B]
vs. SpecsJolt HP(SE): 212 - 250 (59.89% - 70.62%) [B]2HKO[/B]
vs. Adamant LO Kingdra Outrage: 271 - 321 (76.55% - 90.68%) [B]2HKO[/B]
vs. " " Waterfall: 362 - 428 (102.26% - 120.90%) [B]OHKO[/B]
vs. +2 Adamant LO Lucario ExtremeSpeed:266 - 314 (75.14% - 88.70%)[B] 2HKO
[/B]vs. Adamant CB Mamoswine Ice Shard: 260 - 308 (73.45% - 87.01%)[B] 2HKO[/B]
vs. Adamant CB Metagross Meteor Mash:333 - 393 (94.07% - 111.02%) [B]OHKO w/ SR, 59% w/o[/B]
vs. Scarf Adaptability Porygon-z Tri-Attack:186 - 220 (52.54% - 62.15%) [B]2HKO[/B]
vs. LO MixMence Draco Meteor:300 - 354 (84.75% - 100.00%) [B]33% OHKO w/ SR, 2% OHKO w/o[/B]
vs. LO MixMence Outrage:276 - 325 (77.97% - 91.81%) [B]2HKO[/B]
vs. LO MixMence Fire Blast:171 - 202 (48.31% - 57.06%)[B] 2HKO
[/B]vs. CB Scizor Bullet Punch: 195 - 229 (55.08% - 64.69%) [B]2HKO[/B]
vs. Suicune Surf:194 - 230 (54.80% - 64.97%) [B]2HKO[/B]
vs. +1 Suicune Surf:290 - 344 (81.92% - 97.18%) [B]20% OHKO w/ SR[/B]
vs. CB Tyranitar Stone Edge: 166 - 196 (46.89% - 55.37%) [B]2HKO w/ SR[/B]
vs. " " CH: 333 - 393 (94.07% - 111.02%) [B]59% OHKO[/B]
vs. CB Tyranitar  Pursuit: 67 - 79 (18.93% - 22.32%)[B] [B]5HKO[/B][/B]
So yeah, an offensive CaP will be low-end 2-3HKO'd on average by SE attacks or high-BP STAB neutral attacks from most secondary users who don't invest much in their respective attacking stats. It will also be high-end 2-3HKO'd on average by OU's offensive pokemon, putting it in a great spot to take on a large variety of pokemon consistently while maintaining an offensive strategy.

The Speed stat here was inspired by Infernape, who has a huge stake in becoming one of CaP9’s biggest threats. I’d like to see the mind games that ensue by adding another pokemon that could be one of its biggest threats to its yet unchallenged speed tier. The two have excellent dueling STABs (Fighting beats Dark, Ground beats Fire), and I think a rivalry of sorts could be fun. I'd also like to extend to CaP the advantages of being in a very exclusive speed tier, which allows it to be above 100 base while simultaneously giving it plenty of options in choosing speed numbers without having to go max + nature for every set, freeing up extra EVs for bulk in the process. This number also makes Choice Band all the more viable for offensive sets as well as for punishing Trick users. Beyond that, 108 is not outrageously high; there are quite a number of pokemon that can threaten CaP in higher tiers, such as Latias, Starmie, Jolteon, Weavile, Azelf, Gengar, and most common Scarfers (Heracross, Porygon-z, etc.), as well as a good number of checks that can't simply be muscled off of the battlefield (e.g. Swampert). I also like this speed tier because it doesn't require +nature to outrun all Lucario (220 EVs), who would otherwise run all over CaP, or neutral nature base 100s (192 EVs). Here CaP can confidently invest elsewhere.

Defenses: 103/80/91
I put the focus on SpD here, however, my mind was on bulky support sets when designing these defenses. My goal was to encourage a balancing of sorts for the defensive stats, allowing Cap to be relatively bulky without having to fear one full range (physical or special) of offensive attacks, while still allowing for extreme specialization if the player needs it. Going Impish with 48 EVs will even out both defensive stats at 228, which, along with a maxed out 410 HP, makes for a fairly bulky pokemon (of course, customization is key). This frees up 208 EVs to use to further bolster Defenses, invest in Speed to fire off speedy support moves, boost Attack to create a solid bulky offensive-mon, or any combination of the three. The emphasis on SpD also opens the door for more plausible Curse/Bulk Up sets (more poll jumping, i know) or some kind of Tauntrados-like set.

With that said, my main calcs here won't be the rosy picture, quality-inflating max/max numbers, but rather a theoretical bulky Spinner/Heal Bell/Support whatever build that I made up.

Cap9 @ Leftovers
Nature: Impish
EVs: 252 HP/ 32 Def/ 220 Spe (410 HP/ 272 Atk/ 224 Def/ 140 SpA/ 228 SpD/ 307 Spe)

Code:
     vs. WishBliss Ice Beam: 124 - 148 (30.24% - 36.10%) [B]4HKO[/B]
vs. Adamant Breloom Mach Punch: 152 - 182 (37.07% - 44.39%) [B]3HKO[/B]
vs. +2 Adamant Breloom Mach Punch: 306 - 360 (74.63% - 87.80%) [B]2HKO[/B]
vs. 235 Atk Bronzong Gyro Ball: 96 - 114 (23.41% - 27.80%) [B]5HKO[/B]
vs. Defensive Celebi Grass Knot (60 BP): 134 - 162 (32.68% - 39.51%) [B]4HKO[/B]
vs. " " (80 BP): 180 - 212 (43.90% - 51.71%) [B]3HKO[/B]
vs. " " (100 BP): 222 - 264 (54.15% - 64.39%) [B]2HKO[/B]
vs. " " (120 BP): 270 - 318 (65.85% - 77.56%) [B]2HKO[/B]
vs. Stallbreaker Gliscor U-Turn: 102 - 122 (24.88% - 29.76%) [B]5HKO[/B]
vs. 359 SpA Heatran Fire Blast: 204 - 240 (49.76% - 58.54%) [B]2-3HKO[/B]
vs. Standard Hippowdon Ice Fang: 110 - 130 (26.83% - 31.71%) [B]5HKO[/B]
vs. " " Earthquake: 126 - 148 (30.73% - 36.10%) [B]4HKO[/B]
vs. Jolly Scarf Jirachi U-Turn: 136 - 160 (33.17% - 39.02%) [B]4HKO[/B]
vs. Timid Scarf Latias Draco Meteor: 211 - 249 (51.46% - 60.73%)[B] 3HKO after applying stat drops[/B] 
vs. Timid Specs Latias Surf: 286 - 338 (69.76% - 82.44%) [B]2HKO[/B]
vs. 339 SpA Rotom-W Hydro Pump: 256 - 302 (62.44% - 73.66%) [B]2HKO[/B]
vs. Timid Scarf Rotom-x HP Fighting (don't say it won't happen): 136 - 162 (33.17% - 39.51%)[B] 4HKO[/B]
vs. Standard Skarmory Brave Bird: 123 - 145 (30.00% - 35.37%) [B]4HKO[/B]
vs. Timid Starmie Hydro Pump: 338 - 402 (82.44% - 98.05%) [B]O-2HKO[/B]
vs. Mixpert Surf (& Physical Pert Waterfall): 198 - 234 (48.29% - 57.07%) [B]2-3HKO[/B]
vs. Standard Tentacruel Surf: 176 - 210 (42.93% - 51.22%) [B]2-3HKO[/B]
vs. Standard Vaporeon Surf: 230 - 272 (56.10% - 66.34%) [B]2HKO[/B]
vs. Physically Defensive Zapdos HP Ice: 126 - 150 (30.73% - 36.59%) [B]4HKO[/B]

vs. Aerodactyl Earthquake: 148 - 175 (36.10% - 42.68%) [B]3HKO[/B]
vs. Lead Azelf Explosion: 459 - 540 (111.95% - 131.71%) [B]OHKO[/B]
vs. Lead Azelf Fire Blast: 132 - 156 (32.20% - 38.05%) [B]3HKO[/B]
vs. Scarf Azelf U-Turn: 134 - 158 (32.68% - 38.54%) [B]3HKO
[/B]vs. Adamant CB Flygon Outrage: 283 - 334 (69.02% - 81.46%) [B]2HKO
[/B]vs. Adamant CScarf Flygon Outrage: 189 - 223 (46.10% - 54.39%) [B]3HKO[/B]
vs. Timid LO Gengar Shadow Ball: 88 - 104 (21.46% - 25.37%) [B]6HKO[/B]
vs. Hasty LO Gengar Explosion: 366 - 431 (89.27% - 105.12%) [B]67% OHKO w/ SR, 28% w/o
[/B]vs. Adamant CB/1 DD Gyarados Waterfall: 440 - 522 (107.32% - 127.32%) [B]OHKO
[/B]vs. LO 260 Atk Infernape Close Combat: 390 - 462 (95.12% - 112.68%) [B]OHKO
[/B]vs. Scarf Jirachi Iron Head: 115 - 136 (28.05% - 33.17%) [B]4HKO
[/B]vs. SpecsJolt HP(SE): 212 - 250 (51.71% - 60.98%) [B]2-3HKO[/B]
vs. Adamant LO Kingdra Outrage: 237 - 280 (57.80% - 68.29%) [B]2HKO[/B]
vs. " " Waterfall: 320 - 378 (78.05% - 92.20%) [B]Never a OHKO[/B]
vs. +2 Adamant Lucario ExtremeSpeed: 233 - 275 (56.83% - 67.07%) [B]2HKO
[/B]vs. Adamant CB Mamoswine Ice Shard: 228 - 270 (55.61% - 65.85%) [B]2HKO[/B]
vs. Adamant CB Metagross Meteor Mash: 291 - 343 (70.98% - 83.66%) [B]2HKO
[/B]vs. Scarf Adaptability Porygon-z Tri-Attack: 208 - 246 (50.73% - 60.00%) [B]2HKO
[/B]vs. LO MixMence Draco Meteor: 298 - 352 (72.68% - 85.85%) [B]2HKO
[/B]vs. LO MixMence Outrage: 246 - 289 (60.00% - 70.49%) [B]2HKO
[/B]vs. LO MixMence Fire Blast: 167 - 197 (40.73% - 48.05%) [B]3HKO
[/B]vs. CB Scizor Bullet Punch: 169 - 201 (41.22% - 49.02%) [B]3HKO[/B]
vs. Suicune Surf: 194 - 230 (47.32% - 56.10%)[B] 2-3HKO
[/B]vs. +1 Suicune Surf: 290 - 344 (70.73% - 83.90%) [B]2HKO
[/B]vs. CB Tyranitar Stone Edge: 145 - 171 (35.37% - 41.71%) [B]3-4HKO[/B]
vs. " " CH: 291 - 343 (70.98% - 83.66%) [B]2HKO[/B]
vs. CB Tyranitar Pursuit: 58 - 69 (14.15% - 16.83%) [B]9HKO[/B]
Just a few offensive calcs for this set (min Atk, 272):

Code:
     Switch Pursuit/Crunch/Sucker Punch:
vs. 4/0 Latias: 218 - 258 (72.19% - 85.43%) [B]2HKO[/B]
vs. 4/0 Rotom-x: 188 - 224 (77.69% - 92.56%) [B]33% OHKO w/ SR[/B]
vs. 0/4 Gengar: 300 - 354 (114.94% - 135.63%) [B]OHKO[/B]
vs. 252/228 Impish Dusknoir: 116 - 140 (39.46% - 47.62%) [B]2% 2HKO w/ SR[/B]
vs. 0/252 Blissey: 196 - 232 (30.11% - 35.64%) [B]5HKO[/B]
vs. 0/4 Gyarados: 135 - 159 (40.79% - 48.04%) [B]2HKO w/ SR[/B]
vs. 0/0 Salamence: 120 - 142 (36.25% - 42.90%) [B]28% 2HKO w/ SR[/B]

Earthquake:
vs. 0/4 Lucario: 332 - 392 (118.15% - 139.50%) [B]OHKO[/B]
vs. 0/0 Infernape: 330 - 390 (112.63% - 133.11%) [B]OHKO[/B]
vs. 164/0 Tyranitar: 230 - 272 (60.21% - 71.20%) [B]2HKO[/B]
vs. 248/0 Scizor: 124 - 147 (36.15% - 42.86%) [B]3HKO[/B]
Basically, you'll have some leeway here for bad prediction and can still do key amounts of damage against the kind of pokemon this CaP should be dealing with. Defensively, this spread does well against the pokemon it's supposed to be switching in on and taking hits from, but taking on classic offensive threats is still a big risk. It cannot just jump in on Scizor and Salamence and be the best sweeper ever everever, because that's not its job (unless we give it Fire and Ice attacks, which we should, then that could be one of its jobs). CaP doesn't have to go mixed, though, like it is in these calcs. Specialization allows you to take on many more specific threats that you couldn't before (for instance, max/max Def CaP9 vs. LeadElf Explosion: 269 - 317 (65.61% - 77.32%)). Going full dedicated on defenses will garner stats of 410/284/228 (max/max Def) or 410/196/309 (max/max SpD). Again, it all depends on the framework and strategy of the player's team.

Phew! Thanks for reading all that. I hope you got a clear picture of how this spread works. I won't go into a lengthy wrap up here, because I think I've already explained it to death.
 
Admiral Korski, because I think Speed is much more important than Sp. Attack on this CAP. We've already established that this CAP doesn't need to use special attacks, because there are other ways to stop Skarmory/ Forretress. I originally opted for Sp.Atk in the build bias poll, but Plus and a few others shot me down and proved me wrong (somewhat). Being able to outspeed Celebi and 'Rachi is AMAZING for this CAP. How do we expect to stop Celebi if it outspeeds us and KOs with Leaf Storm? The additional speed allows us to add more EVs into bulk, a welcome boost that this CAP can't enjoy when we're running max speed to outrun basic Defensive Celebi. 108 speed isn't even broken. It gets beaten by 90% of Latias, and most base 115s and all 120s.
 
Sticking with my vote for Admiral.

This time, my reasoning was actually the simple fact that I would rather trade hitting power, for versatility. I would rather trade a bit of HP for that too. Admiral's spread is bulky enough to take special and physical hits quite well, while packing a faster punch, which, as stated before, is an important benchmark.

I don't want CAP9 to have to be forced to run +speed, or be Lucario food.

I don't want CAP9 to be dead to Celebi right away.

I don't want CAP9 to be more vunerable to Jirachi's Parahax than it could be. (Thunder Wave Immunity, sure, but if you switch in, Body slam only has 1 chance to Paralyse, not 2 as if you were slower, and then, when not paralysed, you have a 100% chance of moving, not 40)

Roserade was already established as a valid point.

Speed > HP and a bit of power.

That's my final choice.

At time of post: 2 posts supporting Admiral, but 9-6 to Deck Knight.
 
Went with Admiral Korski.

Like the reasons stated above, CAP9 needs to be ables to outspeed many important pokemon, Celebi being one of the main reasons. More speed could make or break the game for CAP9, and with Admiral's spread, it'll centainly be outspeeding things Deck Knight's spread wouldn't. Admiral's will still take hits if it is outsped, so we don't need to worry about the lost HP too much. With the speed and those defenses, it can get in an attack if it's faster, survive the hit, and attempt to finish it off. Anyway, it's not like that extra speed is going to make it overpowered, seeing as there are still things that it won't outpace.
 
I'm against Admiral's spread because, while you're right that outspeeding Jirachi and Celebi is useful, it will cause CaP9 to be broken in my opinion, and will lead to a much less interesting and informative CaP. People will just max attack and speed and be done, and it will be effective, but also predictable, and it will teach us nothing.
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
I'd just like to use this as a moment of good sportsmanship and congratulate Admiral Korski. It was my second favorite on the slate and I liked it largely because it did significantly different things than the other spreads.

Naturally I'm pegging for my own. I think I've balanced it well enough to be attractive on a variety of teams for the versatility in stat-building it offers, thus why the build features two different spreads. I really wanted to match the ideal of "that pokemon" that fits your team perfectly. Essentially the pokemon's value is centered around where you invest your stats, and investment will depend on your team's needs.

Good luck Admiral. Knight's salute!
 
I am voting for Deck's.

For one, Admiral's has way too low Attack. 118 base isn't doing much shit on your standards (standard Bold Rotom, WishRachi etc...). In fact, the base attack I had, 124, barely 2HKOed those mentioned. So i doubt 118 is doing much. Deck's, albiet being 122 base attack, is still higher than 118.

My second concern was speed. In my mind, 111 should be the lowest Speed you should go with. Outspeeding Latias and Starmie is very important here, since not all sets will carry Sucker Punch (bit of poll jumping ;-;)/have Sucker Punch. 108 is only used to outspeed base 100s and Infernape. To a note, most base 100s that we would want to get do not run max speed (Jirachi, Celebi), so Deck's 95 base will be enough.

And while Deck's defenses may seem horrible compared to Admiral's; Deck's chosen HP evens it out.

Also, Deck's offensive stats are pretty good, and I would go as far to say they are Mamoswine-esque. And you should all know how good MixMamowas-and still is.
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Originally Posted by Fat Deck Knight
I'd just like to use this as a moment of good sportsmanship and congratulate Admiral Korski. It was my second favorite on the slate and I liked it largely because it did significantly different things than the other spreads.

Naturally I'm pegging for my own. I think I've balanced it well enough to be attractive on a variety of teams for the versatility in stat-building it offers, thus why the build features two different spreads. I really wanted to match the ideal of "that pokemon" that fits your team perfectly. Essentially the pokemon's value is centered around where you invest your stats, and investment will depend on your team's needs.

Good luck Admiral. Knight's salute!
Thanks Deck! I'm confident that both spreads will be very effective, and I would like to congratulate you on making a really great spread, as well. The choice for voters will essentially come down to more speed vs. more bulk/HP, and I can't wait to see the results and get one step closer to playtesting (the best part, obviously).

To shamelessly plug my own spread, I think I've created something that, should it want to outrun some key threats (especially their most common sets), like Lucario and Celebi, it can do that without too much investment, allowing it to invest more in bulk and Atk while keeping them from confidently switching in, as the coverage Dark/Ground provides hits many of them for SE damage. I personally believe this CaP will be garnering more damageless switch-ins (especially with Auto-Magic Coat) than most other OU pokemon, so Speed becomes the next most important factor in establishing strategy, especially with so many hard-hitting pokemon that pack SE attacks in the higher tiers.

Best of luck to both spreads! We can't go wrong at this point.
 
All the people saying this CaP absolutely without a doubt needs to outrun celebi have gone completely insane. For one thing, how many celebis run max speed while retaining the bulk to counter its normal targets? Not to mention this guy should get sucker punch so even in that case, celebi is going down.
 
All the people saying this CaP absolutely without a doubt needs to outrun celebi have gone completely insane. For one thing, how many celebis run max speed while retaining the bulk to counter its normal targets? Not to mention this guy should get sucker punch so even in that case, celebi is going down.
More important is CAP9's ability to outrun Jirachi and hit it before it flinches CAP9 or sets up Stealth Rock. Max Speed Celebi isn't unheard of, either. I favor more Speed for this and because a +Speed CAP9 could outspeed Latias that don't run max Speed Timid and thus drive Latias to use more offensive sets. Admiral Korski's stat spread would teach us more about the metagame by making CAP9 less like Tyranitar and more of its own thing, because with 108 base Speed, CAP9 would have different niches than Tyranitar and so not be the tankish Tyranitar near-clone that Deck Knight's spread would likely make it.
 
More important is CAP9's ability to outrun Jirachi and hit it before it flinches CAP9 or sets up Stealth Rock. Max Speed Celebi isn't unheard of, either. I favor more Speed for this and because a +Speed CAP9 could outspeed Latias that don't run max Speed Timid and thus drive Latias to use more offensive sets. Admiral Korski's stat spread would teach us more about the metagame by making CAP9 less like Tyranitar and more of its own thing, because with 108 base Speed, CAP9 would have different niches than Tyranitar and so not be the tankish Tyranitar near-clone that Deck Knight's spread would likely make it.
Are you kidding me? How is this similar to Tyranitar? If the theme is "stopping the second," the poke will need high HP and defenses in order to be able to switch in quite a bit. However, if we give it a more offensive spread, than it will just become a standard CB sweeper, which is not what I believe we're aiming for. This is why I voted for DKs spread. It allows it to outspeed Lucario, but does not leave it in a sweeping position unless the opposition is incredibly slow. Our focus should not be on how to obliterate the entire metagame, but instead on the actual theme. If we make this to fast, it will become nothing but another sweeper.
 
I voted for admiral_korski. I can really see the effort that you put into this stat spread and the foresight of not making both his defenses even. CAP9 is going to be taking more SpA attacks than physical attacks from typing such as grass and ice. the ability to foresee this and bolster his defenses in the right direction shows a good well thought out stat spread. Enough has been said so far about how important speed is in CAP9 in order for him to be able to actually perform his job or at least make the opponent worry. So admiral_korski's has the speed, defenses in the correct places, and enough attack to put a hurting on almost anything. That sounds like a winning combination and thats why I went with admiral_korski.
 
I voted for Deck Knight. His spread is more similar to mine, and thus more in-line with what I want to see in this project. Also, I don't like korski's 108 base speed.

Also, 3rd place finish. A new personal best.
 
I was looking for the best defensive spreads that could hold up a good offense. Deck Knight's does both of these quite well, so I voted for him.
 
I had voted for Korski in the first poll because of the higher speed. The lower attack made it so that IF Guts were to be initialized, then this wouldn't exactly become Heracross 2.
Now I have been persuaded into believing high speed is a lost cause. Having higher speed than what Deck provided is absolutely meaningless against typical secondary-abusive situations.
Rotom will always outspeed, and typically Celebi will be outsped even with Deck's spread. However, with the attack, I can assume that IF this gets Guts (which is likely) then it will become a dangerous Toxic/Flame orb bulky sweeper with 122 base attack.
Repulsively against the concept, but is nonetheless an effective way of removing the secondary abusers.
 
I didn't get to vote in the origanal thread, but I went with Deck Knight's, simply to try to stop the overpowering of Guts. Also, many people have talked about reasons, and I don't want to sound like a broken record, but here are a few.

Doesn't have useless extra speed.
It has less power defensively.
If this gets SD and Guts, it NEEDS a lower speed so as not to be broken!
 
Voting for Admiral Korski's for reasons stated in the previous spread. DK's is too slow for the job it needs to be doing (it can't even stay ahead of Agility Empoleon with a +1 Speed move)
 
Voting for Admiral Korski's for reasons stated in the previous spread. DK's is too slow for the job it needs to be doing (it can't even stay ahead of Agility Empoleon with a +1 Speed move)
Why should it have to stay ahead of Agility Empoleon? It's supposed to stop the secondary, not stop a sweep. Besides, using +1 Attack and Sucker Punch against 25% Empoleon means CAP9 could do it anyway! So even though he shouldn't have to, it's possible he can, regardless of speed.
 

Deck Knight

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Voting for Admiral Korski's for reasons stated in the previous spread. DK's is too slow for the job it needs to be doing (it can't even stay ahead of Agility Empoleon with a +1 Speed move)
Because a) you're going to switch into Empoleon and b) You're going to attempt to outspeed a pokemon designed to outspeed all non-scarf pokemon after a single agility?

Also, c) you can still outspeed +2 Modest Empoleon with Nature and a Choice Scarf (Empoleon tops at 438 if it runs Max Speed, and without nature CAP9 is 433, with nature 475.)

What "job" does it need to be doing that specifically requires you to beat +2 Spe 244+ Spe EV Empoleon while maintaining a +Atk/Def/SDef nature? Especially given that the standard Agility Empoleon (and Agility + 3 Attacks) only uses 232 Spe EVs, which is insufficient to beat Scarf'd non-natured CAP9? I realize the HP and Def they give the set is probably superfluous, or you can trade SA and Speed, but really.
 

Korski

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Originally Posted by Fat Mattman324
Doesn't have useless extra speed.
It has less power defensively.
If this gets SD and Guts, it NEEDS a lower speed so as not to be broken!
1) There's no such thing as "extra" speed. It simply means you have more options when choosing speed numbers and can invest better elsewhere (like attack or defenses).
2) I assume you switched to describing my set here, as opposed to Deck's. Yes, my spread has less overall bulk, but it does have good bulk and more special defense potential. My spread also assumes more damage-less switch-ins, which, due to AMC, will most certainly be the case.
3) Please don't use assumptions of undecided future aspects of CaP to justify a vote for anything at any stage. There is a process for a reason. Votes that follow a "if it gets ______, then I'm choosing _______" template are, by nature, uninformed (unless you really can tell the future) and don't help discussion much at all. Sorry if that sounded harsh.
 
Why should it have to stay ahead of Agility Empoleon?
'Cause it can. Empoleon was meant to be an example more than anything

Besides, using +1 Attack and Sucker Punch against 25% Empoleon means CAP9 could do it anyway!
Who in their right mind uses Sucker Punch against Empoleon when it can outspeed with a DD/Scarf or something and EQ the bastard?

Because a) you're going to switch into Empoleon and b) You're going to attempt to outspeed a pokemon designed to outspeed all non-scarf pokemon after a single agility?
I never said a thing about switching into Empoleon. And even if I felt I had to, I wouldn't be stupid enough to waltz into a Surf/GK/whatever (think more strategic switching)

Also, c) you can still outspeed +2 Modest Empoleon with Nature and a Choice Scarf (Empoleon tops at 438 if it runs Max Speed, and without nature CAP9 is 433, with nature 475.)
Fine then, if your spread wins, I'll start running a Timid one with max speed, special attack and a Shuca Berry. It still deals 56.81% - 66.97% to the defensive spread with a Surf and 72.06% - 84.99% with a Hydro Pump (it guarantees a 2HKO either way), while the returning EQ only deals 52.26% - 61.94%
 

bugmaniacbob

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Good lord, this is close...

Voting Admiral Korski. The higher Speed could be seen as an advantage, given the likely interest that CAP9 will be receiving from faster Pokemon. The Attack difference is, in my opinion, quite negligible, and I would have thought 118 a more suitable stat than 122 in any case, as I was opposed to any Attack stat over 120. The defensive stats are in both cases quite high, and I am not factoring them into my decision.
 
The difference in attack and defenses weren't so much an issue for me, and it boiled down to slightly more useable special attack (DK) or higher speed (AK). I went with higher speed, but whatever wins will be a good spread for the job.
 
Only 3 people wrote a reason about why they voted Deck Knight. It is sickening to vote for no reason. I wish this was bold voting, Admiral Korski's spread would win.

As Purpureal Sunshine said, it could be broken, but I do not believe that. Good prediction from a Celebi or Jirachi, could deal some damage. If you did not outspeed celebi, however, you lose to it in one on one combat

108 speed lets you tie with infernape which isnt that important, but It lets you customize the pokemon more. If you did not, you have to run quite a lot of speed which gives you less customizablity , for the defenses or attack.
 
Im guessing that it's a bunch of noobs who are just mindlessly voting without thinking.

I went with Admiral Korski, going faster is better than hitting harder, imo.
Bringing it to 82-82 o: So close.
 
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