Status: Complete; awaiting grammar checks, critiques, etc.
I just read this:
Initial Additions:
(Heysup)
(macle)
(Oglemi)
(Komodo)
http://www.smogon.com/dp/pokemon/treecko
-------------------------------------------------
[Overview]
<p>Treecko is one of those Pokemon that can do everything, but do it in only an average way - it is pretty difficult to predict what it is going to do next, but once you have it figured out, Treecko tends to die quickly. It is pretty quick, but it isn't enough to make it outstanding, it isn't overtly frail, but it isn't defensively competent either. Its movepool is where it excels, but it can only ever carry four moves at a time. It can beat almost any Pokemon in Little Cup given the right moveset - but it never seems to carry the right one at the right time.</p>
<p>All in all, Treecko is a decent Pokemon with some promise, but don't expect him to outperform the more commonly used Pokemon anytime soon. You may well describe him as a small packet of Haribo - he is versatile in flavor, but lacking in substance.</p>
[SET]
name: Anti-lead
move 1: Leaf Storm
move 2: Hidden Power Fire
move 3: GrassWhistle
move 4: Quick Attack / Focus Punch
item: Focus Sash
nature: Hasty
evs: 36 HP / 240 SpA / 200 Spe
[SET COMMENTS]
<p>There are several ways that Treecko can be used in the lead spot, and this variant is perhaps the most useful, and almost certainly the most conventional of all of them. Leaf Storm is its basic STAB move, and due to Treecko's above average Speed and Special Attack, it is a good move for hit-and-run attacks against most Pokemon in Little Cup, especially if you can get Treecko into Overgrow range. It also happens to score super effective damage against a good number of common leads and even those that resist it cannot usually afford to switch in safely. Hidden Power Fire gives good coverage alongside Leaf Storm and also 2HKOs lead Bronzor, as well as OHKOing Snover. GrassWhistle is an interesting move that, while having a quite unreliable 55% accuracy, can be used to incapacitate a member of the opponent's team that Treecko cannot pass through, or to prevent a slower Pokemon such as Bronzor from setting up. GrassWhistle is also of particular note against Machop leads, against whom GrassWhistle is guaranteed to hit thanks to Machop's ability, No Guard.</p>
<p>In the last slot, Quick Attack is a useful tool to finish off any slower Focus Sash leads, and is also useful later on in the game if revenge killing is required. Focus Punch, on the other hand, can be used alongside GrassWhistle to buy free turns in which to charge up a punch, and can be rewarding if Treecko happens to catch a Munchlax attempting to soak up a predicted Leaf Storm. Focus Sash will save Treecko if it happens to fall on the wrong end of an attack that would normally OHKO, which is helpful as it will simultaneously activate Overgrow, adding to the raw power of Leaf Storm. The given EV spread generates maximum Special Attack and Speed while also giving an extra point in HP. Because Hidden Power Fire necessitates an IV of 30 in both Speed and Special Attack, an extra 4 EVs are required in both stats to max them out – if you do not run Hidden Power Fire for whatever reason, you can add 72 EVs to Attack instead to gain an extra point there – something you cannot do if you run Hidden Power Fire. A Hasty nature is used so as not to spoil the power of either offensive stat, though Treecko's defensive prowess is not spectacular regardless.</p>
[ADDITIONAL COMMENTS]
<p>The basic idea behind this set is to attempt to put your opponent to sleep with GrassWhistle, disabling one of your opponent's Pokemon and leaving you free to cause havoc with Treecko's attacking moves. If Treecko faces a Pokemon it can hopefully beat one-on-one, such as Kabuto, Onix, or Phanpy, the threat of a Grass-type attack will usually force the opponent to switch out. With luck, your opponent's Treecko counter will be forced to take the sleep, or else a very powerful Leaf Storm, while Treecko has the assurance of surviving the next attack thanks to Focus Sash. As for other move options, Endeavor can be useful alongside Quick Attack to strike down faster offensive leads that resist Grass or Fire, but due to the prevalence of Oran Berry and Treecko's excellent coverage on most leads, it is usually not worth the effort. Counter is another option that can work well against threats such as Meowth, but it is a free invitation for Ghost-types to come in for free and is illegal with GrassWhistle.</p>
<p>Treecko is neither slow nor catastrophically frail, but it still leans some way towards both, making it less effective against certain foes. Meowth is top on the list of foes Treecko cannot beat, as it can take out Treecko without suffering a single hit with a combination of Fake Out + U-turn. Meowth hates having to deal with Rock-types such as Aron, who can set up Rock Polish if Meowth doesn’t carry Hypnosis, as they resist its STAB and can exploit Meowth's hasty retreat to their own advantage. Houndour is another lead that Treecko has trouble with, as it resists both Leaf Storm and Hidden Power Fire. It also takes little damage from Quick Attack, and there is little real hope of ever hitting it with a Focus Punch, although you can catch it out if it tries to Sucker Punch as Treecko uses GrassWhistle. A Water-type that can take a Sucker Punch, such as Krabby, is a good answer if Houndour lacks Hidden Power Grass. Krabby can also deal with Bronzor leads if they prove troublesome.</p>
[Team Options]
<p>Offensive Treecko greatly appreciates Stealth Rock support, as it strikes four of the five types that cause it the greatest woe (Fire-, Flying-, Ice-, and Bug-types) for super effective damage, shaving off large amounts of health as they come in and putting them closer into KO range for Treecko's attacks. Dual screen support can also come in handy from a Pokemon like Bronzor, especially considering Treecko's middling defensive stats, giving it time to set up or attack without hassle.</p>
<p>Houndour resists both Fire- and Ice-type attacks, and if Treecko can bait a Fire-type attack, Houndour can use it to activate its Flash Fire ability, powering up its STAB to more seriously threaten the opponent. Houndour is also very useful for its ability to get rid of Bronzor, as well as being able to use STAB Sucker Punch and Pursuit to get rid of Gastly or Duskull. Stunky is another useful partner if Ghost-types are bothering you. If Treecko can bait out and weaken its counters, you should try to have Pokemon waiting in the wings who can take advantage of this hole - Gastly appreciates the end of Munchlax, Bronzor, or Stunky, and getting rid of any of them can be the key to a win at any time. Scarf Cranidos is also a useful partner for Treecko, able to dispose of almost all the Pokemon that Treecko hates, hitting Fire-, Flying-, Poison-, and Steel-types, and OHKOing many more with the combination of Head Smash, Earthquake, and Mold Breaker. Phanpy is similarly helpful, able to deal with Fire-, Poison-, and Steel-types with its STAB Earthquake and revenge kill Dragon-, Flying-, and Grass-types with Ice Shard, though it shares an Ice weakness with Treecko. Lastly, Magnet Rise Magnemite is a failsafe way to remove Bronzor, and Diglett is likewise the same for Poison-, Fire-, and Steel-type foes, which are available to push Treecko's effectiveness even further.</p>
<p>Kabuto makes a great defensive and offensive complement to Treecko, as it resists four of Treecko's five weaknesses - Flying, Ice, Fire, and Poison - while Treecko itself can come in on Ground-, Electric-, or Grass-type attacks aimed at Kabuto. Furthermore, Kabuto can revenge kill a number of Pokemon that give Treecko trouble, such as Gastly, Taillow, and Houndour, with STAB Aqua Jet. Aron resists Flying-, Ice-, Poison-, and Bug-type attacks, and is able to easily set up a Rock Polish on them, while wiping out Treecko's foes with STAB Head Smash, and giving Treecko opportunities to switch in on predicted Ground- and Water-type attacks. Aron also helps out against leads such as Meowth whom Treecko cannot beat. Chinchou is also a good choice, being able to take Fire-, Ice-, and Flying-type attacks aimed at Treecko, threatening all of them with its STAB moves or Ice Beam, and all the while threatening the opponent with the potential to set up Agility on the switch. All of these attract Croagunk, something that neither they nor Treecko can really deal with, so Gligar is recommended to beat Croagunk if Treecko lacks Hidden Power Fire or Croagunk lacks Hidden Power Ice.</p>
[Optional Changes]
<p>Treecko's Choice Specs Leaf Storm is very powerful, though it's a shame that so many Pokemon resist it, as otherwise it could be quite the force. Treecko has a pretty good physical movepool, with access to Swords Dance, Seed Bomb, Quick Attack, Brick Break, Rock Slide, Aerial Ace, ThunderPunch, and Crunch, but Treecko's low Attack stat means that that sort of role is better delegated to other Pokemon. Treecko is perhaps the premier user of Endeavor + Counter sets in Little Cup, whereby it takes a physical hit, survives with Focus Sash, and KOes the opponent with Counter, or else uses Endeavor + Quick Attack if they are faster and likely to use a special move. Endeavor and Counter are, however, illegal with GrassWhistle and Leaf Storm. Also, with the influx of priority users in Little Cup, this strategy is not as effective as it may seem on paper. Lastly, Agility is a nice move which boosts Treecko's Speed, and can be used alongside Swords Dance, or Substitute and a Petaya Berry, which also takes advantage of Overgrow.</p>
<p>Leech Seed can be used to stall out a slower opponent such as Bronzor or Munchlax, while shuffling them and hopefully racking up entry hazard damage as well. Hidden Power Ice is an alternative to Hidden Power Fire, hitting Dratini, Gligar, and Taillow rather than Bronzor, Snover, and Paras for super effective damage. Hidden Power Rock hits Taillow, Snover, Houndour, and Paras rather than Bronzor and Croagunk. Giga Drain can replenish lost health, albeit not by much. Protect can be used on the Lead set to block Meowth's Fake Out. If you are feeling confident, Treecko can use Synthesis to offset Life Orb or Substitute damage on a sweeping set. Lastly, Aerial Ace is an option to take down Croagunk and Machop with assurance, and is also useful against other Grass-types as well as Bug-types.</p>
<p>Treecko has a decent Speed stat, which can be a real asset to overcome his less-than-impenetrable defensive stats, so max Speed is usually the best course of action on any set. Remember that if Treecko runs Hidden Power Fire, it will need 200 EVs to max it out due to having to run a 30 Speed IV – without it it only needs 196 EVs. Next you should aim to max out the primary attacking stat, both of which max out with 236 EVs, or 240 EVs if it runs Hidden Power Fire. When going mixed it is recommended that you max out Treecko's better Special Attack anyway, as Treecko needs all the power it can get. This will leave you with 68 EVs left over, of which 36 EVs are sufficient to get an extra point in HP. If Treecko does not run Hidden Power Fire, you will have 76 EVs left over, which will give Treecko an extra point in any of Attack, Defense, or Special Defense. If Treecko holds Life Orb, it should run a 0 HP IV to minimize the recoil. Lastly, when using a set with Counter, you should aim to minimise Treecko's Defense stat in order to ensure the maximum possible damage done.</p>
[Counters]
<p>Treecko is nothing if not versatile, and you should never underestimate its ability to surprise you. Although a total of seven different types resist its STAB, the number of moves it can potentially run can always catch you off-guard. Once you have figured out the moveset, Treecko is a lot easier to handle, if it isn't already dead.</p>
<p>Fire-types such as Houndour and Magby are usually the best switch-ins, as they have useful resistances to both Grass- and Fire-type attacks, but you must be wary of a surprise Hidden Power Rock. In the same vein, Flying-types such as Taillow and Doduo also resist Grass and can attack back with their STAB attacks, though if they are weakened by enough residual damage, they may well find themselves either in Quick Attack range or dying after their attack. Gastly and Stunky both resist Grass - Stunky can be rid of Treecko either by Sucker Punch or Pursuit, while Gastly is faster and is immune to Quick Attack. Dratini is another Pokemon that resists both Grass and Fire, and can set up a Dragon Dance sweep if Treecko attempts to flee, or else beat Treecko with ExtremeSpeed.</p>
<p>On the special side of things, Munchlax is probably the best check you can find. With enough Special Defense to take Energy Ball and a resistance to Hidden Power Fire and Ice with Thick Fat, as well as the ability to OHKO with Fire Punch or Return, it easily beats Treecko. Bronzor is weak to Hidden Power Fire, but resists nigh-on everything else Treecko has and has the defensive stats to take several attacks and KO back. Treecko is quite frail and is easily revenge killed, even factoring in Quick Attack - although Croagunk cannot take Hidden Power Fire, it can usually beat Treecko with Fake Out + Vacuum Wave, and can come in on any STAB attack with its Grass resistance. Treecko is not as fast as it would like to be either, and there are a number of Pokemon that can outrun and OHKO it, such as Elekid, Taillow, and Staryu, although these have to watch out for Agility variants of Treecko. Phanpy deserves a special mention as it can sometimes lure out Treecko and destroy it with Ice Shard.</p>
<p>Remember that none of these checks are complete counters in any way - even granted a resistance they can be stopped on the switch by a surprise set, so always be on your guard.</p>
---------------------------------------------
Post-critique changes:
I just read this:
I honestly can't do an analysis quickly to save my life. I may not be able to finish this in the next week or so given some important events irl, but oh well:Inactive claims will be removed after a fair amount of time (anything not posted from a claim over a couple of weeks old is not safe).
Initial Additions:
- Wrote Anti-Lead, Agility SubPetaya and Swords Dance set descriptions
- Wrote EV section - others pending





http://www.smogon.com/dp/pokemon/treecko
-------------------------------------------------
[Overview]
<p>Treecko is one of those Pokemon that can do everything, but do it in only an average way - it is pretty difficult to predict what it is going to do next, but once you have it figured out, Treecko tends to die quickly. It is pretty quick, but it isn't enough to make it outstanding, it isn't overtly frail, but it isn't defensively competent either. Its movepool is where it excels, but it can only ever carry four moves at a time. It can beat almost any Pokemon in Little Cup given the right moveset - but it never seems to carry the right one at the right time.</p>
<p>All in all, Treecko is a decent Pokemon with some promise, but don't expect him to outperform the more commonly used Pokemon anytime soon. You may well describe him as a small packet of Haribo - he is versatile in flavor, but lacking in substance.</p>
[SET]
name: Anti-lead
move 1: Leaf Storm
move 2: Hidden Power Fire
move 3: GrassWhistle
move 4: Quick Attack / Focus Punch
item: Focus Sash
nature: Hasty
evs: 36 HP / 240 SpA / 200 Spe
[SET COMMENTS]
<p>There are several ways that Treecko can be used in the lead spot, and this variant is perhaps the most useful, and almost certainly the most conventional of all of them. Leaf Storm is its basic STAB move, and due to Treecko's above average Speed and Special Attack, it is a good move for hit-and-run attacks against most Pokemon in Little Cup, especially if you can get Treecko into Overgrow range. It also happens to score super effective damage against a good number of common leads and even those that resist it cannot usually afford to switch in safely. Hidden Power Fire gives good coverage alongside Leaf Storm and also 2HKOs lead Bronzor, as well as OHKOing Snover. GrassWhistle is an interesting move that, while having a quite unreliable 55% accuracy, can be used to incapacitate a member of the opponent's team that Treecko cannot pass through, or to prevent a slower Pokemon such as Bronzor from setting up. GrassWhistle is also of particular note against Machop leads, against whom GrassWhistle is guaranteed to hit thanks to Machop's ability, No Guard.</p>
<p>In the last slot, Quick Attack is a useful tool to finish off any slower Focus Sash leads, and is also useful later on in the game if revenge killing is required. Focus Punch, on the other hand, can be used alongside GrassWhistle to buy free turns in which to charge up a punch, and can be rewarding if Treecko happens to catch a Munchlax attempting to soak up a predicted Leaf Storm. Focus Sash will save Treecko if it happens to fall on the wrong end of an attack that would normally OHKO, which is helpful as it will simultaneously activate Overgrow, adding to the raw power of Leaf Storm. The given EV spread generates maximum Special Attack and Speed while also giving an extra point in HP. Because Hidden Power Fire necessitates an IV of 30 in both Speed and Special Attack, an extra 4 EVs are required in both stats to max them out – if you do not run Hidden Power Fire for whatever reason, you can add 72 EVs to Attack instead to gain an extra point there – something you cannot do if you run Hidden Power Fire. A Hasty nature is used so as not to spoil the power of either offensive stat, though Treecko's defensive prowess is not spectacular regardless.</p>
[ADDITIONAL COMMENTS]
<p>The basic idea behind this set is to attempt to put your opponent to sleep with GrassWhistle, disabling one of your opponent's Pokemon and leaving you free to cause havoc with Treecko's attacking moves. If Treecko faces a Pokemon it can hopefully beat one-on-one, such as Kabuto, Onix, or Phanpy, the threat of a Grass-type attack will usually force the opponent to switch out. With luck, your opponent's Treecko counter will be forced to take the sleep, or else a very powerful Leaf Storm, while Treecko has the assurance of surviving the next attack thanks to Focus Sash. As for other move options, Endeavor can be useful alongside Quick Attack to strike down faster offensive leads that resist Grass or Fire, but due to the prevalence of Oran Berry and Treecko's excellent coverage on most leads, it is usually not worth the effort. Counter is another option that can work well against threats such as Meowth, but it is a free invitation for Ghost-types to come in for free and is illegal with GrassWhistle.</p>
<p>Treecko is neither slow nor catastrophically frail, but it still leans some way towards both, making it less effective against certain foes. Meowth is top on the list of foes Treecko cannot beat, as it can take out Treecko without suffering a single hit with a combination of Fake Out + U-turn. Meowth hates having to deal with Rock-types such as Aron, who can set up Rock Polish if Meowth doesn’t carry Hypnosis, as they resist its STAB and can exploit Meowth's hasty retreat to their own advantage. Houndour is another lead that Treecko has trouble with, as it resists both Leaf Storm and Hidden Power Fire. It also takes little damage from Quick Attack, and there is little real hope of ever hitting it with a Focus Punch, although you can catch it out if it tries to Sucker Punch as Treecko uses GrassWhistle. A Water-type that can take a Sucker Punch, such as Krabby, is a good answer if Houndour lacks Hidden Power Grass. Krabby can also deal with Bronzor leads if they prove troublesome.</p>
[Team Options]
<p>Offensive Treecko greatly appreciates Stealth Rock support, as it strikes four of the five types that cause it the greatest woe (Fire-, Flying-, Ice-, and Bug-types) for super effective damage, shaving off large amounts of health as they come in and putting them closer into KO range for Treecko's attacks. Dual screen support can also come in handy from a Pokemon like Bronzor, especially considering Treecko's middling defensive stats, giving it time to set up or attack without hassle.</p>
<p>Houndour resists both Fire- and Ice-type attacks, and if Treecko can bait a Fire-type attack, Houndour can use it to activate its Flash Fire ability, powering up its STAB to more seriously threaten the opponent. Houndour is also very useful for its ability to get rid of Bronzor, as well as being able to use STAB Sucker Punch and Pursuit to get rid of Gastly or Duskull. Stunky is another useful partner if Ghost-types are bothering you. If Treecko can bait out and weaken its counters, you should try to have Pokemon waiting in the wings who can take advantage of this hole - Gastly appreciates the end of Munchlax, Bronzor, or Stunky, and getting rid of any of them can be the key to a win at any time. Scarf Cranidos is also a useful partner for Treecko, able to dispose of almost all the Pokemon that Treecko hates, hitting Fire-, Flying-, Poison-, and Steel-types, and OHKOing many more with the combination of Head Smash, Earthquake, and Mold Breaker. Phanpy is similarly helpful, able to deal with Fire-, Poison-, and Steel-types with its STAB Earthquake and revenge kill Dragon-, Flying-, and Grass-types with Ice Shard, though it shares an Ice weakness with Treecko. Lastly, Magnet Rise Magnemite is a failsafe way to remove Bronzor, and Diglett is likewise the same for Poison-, Fire-, and Steel-type foes, which are available to push Treecko's effectiveness even further.</p>
<p>Kabuto makes a great defensive and offensive complement to Treecko, as it resists four of Treecko's five weaknesses - Flying, Ice, Fire, and Poison - while Treecko itself can come in on Ground-, Electric-, or Grass-type attacks aimed at Kabuto. Furthermore, Kabuto can revenge kill a number of Pokemon that give Treecko trouble, such as Gastly, Taillow, and Houndour, with STAB Aqua Jet. Aron resists Flying-, Ice-, Poison-, and Bug-type attacks, and is able to easily set up a Rock Polish on them, while wiping out Treecko's foes with STAB Head Smash, and giving Treecko opportunities to switch in on predicted Ground- and Water-type attacks. Aron also helps out against leads such as Meowth whom Treecko cannot beat. Chinchou is also a good choice, being able to take Fire-, Ice-, and Flying-type attacks aimed at Treecko, threatening all of them with its STAB moves or Ice Beam, and all the while threatening the opponent with the potential to set up Agility on the switch. All of these attract Croagunk, something that neither they nor Treecko can really deal with, so Gligar is recommended to beat Croagunk if Treecko lacks Hidden Power Fire or Croagunk lacks Hidden Power Ice.</p>
[Optional Changes]
<p>Treecko's Choice Specs Leaf Storm is very powerful, though it's a shame that so many Pokemon resist it, as otherwise it could be quite the force. Treecko has a pretty good physical movepool, with access to Swords Dance, Seed Bomb, Quick Attack, Brick Break, Rock Slide, Aerial Ace, ThunderPunch, and Crunch, but Treecko's low Attack stat means that that sort of role is better delegated to other Pokemon. Treecko is perhaps the premier user of Endeavor + Counter sets in Little Cup, whereby it takes a physical hit, survives with Focus Sash, and KOes the opponent with Counter, or else uses Endeavor + Quick Attack if they are faster and likely to use a special move. Endeavor and Counter are, however, illegal with GrassWhistle and Leaf Storm. Also, with the influx of priority users in Little Cup, this strategy is not as effective as it may seem on paper. Lastly, Agility is a nice move which boosts Treecko's Speed, and can be used alongside Swords Dance, or Substitute and a Petaya Berry, which also takes advantage of Overgrow.</p>
<p>Leech Seed can be used to stall out a slower opponent such as Bronzor or Munchlax, while shuffling them and hopefully racking up entry hazard damage as well. Hidden Power Ice is an alternative to Hidden Power Fire, hitting Dratini, Gligar, and Taillow rather than Bronzor, Snover, and Paras for super effective damage. Hidden Power Rock hits Taillow, Snover, Houndour, and Paras rather than Bronzor and Croagunk. Giga Drain can replenish lost health, albeit not by much. Protect can be used on the Lead set to block Meowth's Fake Out. If you are feeling confident, Treecko can use Synthesis to offset Life Orb or Substitute damage on a sweeping set. Lastly, Aerial Ace is an option to take down Croagunk and Machop with assurance, and is also useful against other Grass-types as well as Bug-types.</p>
<p>Treecko has a decent Speed stat, which can be a real asset to overcome his less-than-impenetrable defensive stats, so max Speed is usually the best course of action on any set. Remember that if Treecko runs Hidden Power Fire, it will need 200 EVs to max it out due to having to run a 30 Speed IV – without it it only needs 196 EVs. Next you should aim to max out the primary attacking stat, both of which max out with 236 EVs, or 240 EVs if it runs Hidden Power Fire. When going mixed it is recommended that you max out Treecko's better Special Attack anyway, as Treecko needs all the power it can get. This will leave you with 68 EVs left over, of which 36 EVs are sufficient to get an extra point in HP. If Treecko does not run Hidden Power Fire, you will have 76 EVs left over, which will give Treecko an extra point in any of Attack, Defense, or Special Defense. If Treecko holds Life Orb, it should run a 0 HP IV to minimize the recoil. Lastly, when using a set with Counter, you should aim to minimise Treecko's Defense stat in order to ensure the maximum possible damage done.</p>
[Counters]
<p>Treecko is nothing if not versatile, and you should never underestimate its ability to surprise you. Although a total of seven different types resist its STAB, the number of moves it can potentially run can always catch you off-guard. Once you have figured out the moveset, Treecko is a lot easier to handle, if it isn't already dead.</p>
<p>Fire-types such as Houndour and Magby are usually the best switch-ins, as they have useful resistances to both Grass- and Fire-type attacks, but you must be wary of a surprise Hidden Power Rock. In the same vein, Flying-types such as Taillow and Doduo also resist Grass and can attack back with their STAB attacks, though if they are weakened by enough residual damage, they may well find themselves either in Quick Attack range or dying after their attack. Gastly and Stunky both resist Grass - Stunky can be rid of Treecko either by Sucker Punch or Pursuit, while Gastly is faster and is immune to Quick Attack. Dratini is another Pokemon that resists both Grass and Fire, and can set up a Dragon Dance sweep if Treecko attempts to flee, or else beat Treecko with ExtremeSpeed.</p>
<p>On the special side of things, Munchlax is probably the best check you can find. With enough Special Defense to take Energy Ball and a resistance to Hidden Power Fire and Ice with Thick Fat, as well as the ability to OHKO with Fire Punch or Return, it easily beats Treecko. Bronzor is weak to Hidden Power Fire, but resists nigh-on everything else Treecko has and has the defensive stats to take several attacks and KO back. Treecko is quite frail and is easily revenge killed, even factoring in Quick Attack - although Croagunk cannot take Hidden Power Fire, it can usually beat Treecko with Fake Out + Vacuum Wave, and can come in on any STAB attack with its Grass resistance. Treecko is not as fast as it would like to be either, and there are a number of Pokemon that can outrun and OHKO it, such as Elekid, Taillow, and Staryu, although these have to watch out for Agility variants of Treecko. Phanpy deserves a special mention as it can sometimes lure out Treecko and destroy it with Ice Shard.</p>
<p>Remember that none of these checks are complete counters in any way - even granted a resistance they can be stopped on the switch by a surprise set, so always be on your guard.</p>
---------------------------------------------
Post-critique changes:
- Added Team Options
- Added Opinion, Counters and OO sections
- Grammar check 1, thanks to mtr
- Updated with format changes
- Removed Misdreavus
- Agility SubPetaya --> Optional Changes
- Swords Dance --> Optional Changes
- Added Endeavor Lead set
- ...Endeavor Lead --> Optional Changes >.<
- Grammar check 2, thanks to Aeron Ee1
- GP Grammar-Prose Check #1, thanks to Oglemi
- GP Grammar-Prose Check #2, thanks to Komodo
[SET]
name: Agility SubPetaya
move 1: Substitute
move 2: Agility
move 3: Energy Ball
move 4: Hidden Power Fire
item: Petaya Berry
nature: Modest
evs: 240 SpA / 200 Spe
[SET COMMENTS]
<p>Treecko also has access to Agility, allowing it to boost its decent Speed to levels that are enough to allow it to mount a serious assault on the opponent. After an Agility boost, Treecko hits 32 Speed, enough to allow it to outspeed even Jolly Scarf Diglett, making it hard to revenge kill without priority, despite Treecko’s poor defensive stats. Now that it outruns the majority of the metagame, Treecko can usually set up a Substitute before being attacked, allowing it to reach 5 HP with relative ease, activating its Petaya berry as well as Overgrow, making it a real threat to most of Little Cup, despite the lack of priority.</p>
<p>The idea with this set is to come in on something that it threatens, such as Squirtle lacking Ice Punch, and set up a Substitute as it switches out. If the switch-in is a threatening priority-user, Treecko can use the Substitute as cover while it attacks, doing about 60% on average to Croagunk with unboosted Hidden Power. If the switch-in does not appear to carry priority, such as Bronzor, you can set up with Agility as it breaks your Substitute, then use Substitute until you reach 5 HP, at which point both Overgrow and the Petaya Berry should activate, granting you very high power at your disposal and enabling you to gain a number of OHKOs and 2HKOs. However, this power comes with the price of forcing you down to low health, making you easy pickings for the priority-heavy Little Cup Metagame. Also, you have only two moveslots in which to use offensive moves, which is very taxing on Treecko when you consider that its only STAB is resisted by seven different types. Energy Ball is your most powerful, reliable STAB option, as Leaf Storm is unusable given its negative side-effect, which renders your boost wasted.</p>
<p>Hidden Power Fire hits the Steel-, Grass-, and Bug-types that resist your main STAB, as well as Croagunk. Other options for the coverage move include Hidden Power Ice, which hits Dragon-, Grass- and Flying-types super effectively, and Hidden Power Rock, which hits Fire-, Flying-, and Bug-types super effectively. However, because Grass is such a poor attacking type, one move can never quite cover everything – with Hidden Power Fire you are exposed to Fire-types such as Houndour, who can usually take an Energy Ball and finish you off with a STAB Fire attack, or else take you down with Sucker Punch. Dragon-types such as Dratini can be problematic as well, but Dratini with no defensive investment are almost always OHKOed by a +1 Overgrow Energy Ball after Stealth Rock damage, although they can strike before you with Extremespeed given a chance, and Gible is OHKOed regardless. Hidden Power Ice can help if you dislike Dragons, but although Dratini is no longer much of a concern, you have the additional problem of Bronzor to contend with. If you choose Hidden Power Rock, both Bronzor and Croagunk are big problems. The EVs generate maximum Special Attack and Speed, but the leftover 68 EVs will not get you an extra point anywhere except in HP, which you cannot gain an extra point in as you will not activate the Petaya Berry after three Substitutes unless you have an even HP number. If you do not run Hidden Power Fire or any other Hidden Power that necessitates a drop in either Special Attack or Speed, you can run 236 EVs and 196 EVs respectively, allowing you 76 leftover EVs, enough to gain an extra point in either defensive stat. A Modest nature is chosen as, after an Agility boost, very little can beat Treecko, and it needs the extra power far more, since with Timid, it cannot OHKO standard Misdreavus with a Petaya and Overgrow-boosted Energy Ball, whereas it can do so with Modest.</p>
<p>Stealth Rock support can greatly help Treecko, as it will make a big dent in Treecko’s usual responses, namely Fire-, Flying-, Bug-, and Ice-types. As previously mentioned, this set’s checks largely depend on the coverage move chosen. Hidden Power Fire is usually the best choice, but you cannot beat Fire-types such as Houndour or Dragon-types such as Bagon. If you pick Hidden Power Ice, Bronzor is a massive problem. Scarf Diglett can remove most Fire-types and Bronzor can be removed via a dedicated Magnemite, but Treecko still retains the problems of priority-users, who are extremely common in Little Cup. Treecko typically lures in Pokemon that resist its STAB moves, as Grass resistances are not difficult to come by even in Little Cup, and so Treecko often has the opportunity to cause massive damage to Pokemon who threaten it, paving the way for another to exploit, such as Misdreavus should you happen to run into a Stunky or Munchlax.</p>
name: Agility SubPetaya
move 1: Substitute
move 2: Agility
move 3: Energy Ball
move 4: Hidden Power Fire
item: Petaya Berry
nature: Modest
evs: 240 SpA / 200 Spe
[SET COMMENTS]
<p>Treecko also has access to Agility, allowing it to boost its decent Speed to levels that are enough to allow it to mount a serious assault on the opponent. After an Agility boost, Treecko hits 32 Speed, enough to allow it to outspeed even Jolly Scarf Diglett, making it hard to revenge kill without priority, despite Treecko’s poor defensive stats. Now that it outruns the majority of the metagame, Treecko can usually set up a Substitute before being attacked, allowing it to reach 5 HP with relative ease, activating its Petaya berry as well as Overgrow, making it a real threat to most of Little Cup, despite the lack of priority.</p>
<p>The idea with this set is to come in on something that it threatens, such as Squirtle lacking Ice Punch, and set up a Substitute as it switches out. If the switch-in is a threatening priority-user, Treecko can use the Substitute as cover while it attacks, doing about 60% on average to Croagunk with unboosted Hidden Power. If the switch-in does not appear to carry priority, such as Bronzor, you can set up with Agility as it breaks your Substitute, then use Substitute until you reach 5 HP, at which point both Overgrow and the Petaya Berry should activate, granting you very high power at your disposal and enabling you to gain a number of OHKOs and 2HKOs. However, this power comes with the price of forcing you down to low health, making you easy pickings for the priority-heavy Little Cup Metagame. Also, you have only two moveslots in which to use offensive moves, which is very taxing on Treecko when you consider that its only STAB is resisted by seven different types. Energy Ball is your most powerful, reliable STAB option, as Leaf Storm is unusable given its negative side-effect, which renders your boost wasted.</p>
<p>Hidden Power Fire hits the Steel-, Grass-, and Bug-types that resist your main STAB, as well as Croagunk. Other options for the coverage move include Hidden Power Ice, which hits Dragon-, Grass- and Flying-types super effectively, and Hidden Power Rock, which hits Fire-, Flying-, and Bug-types super effectively. However, because Grass is such a poor attacking type, one move can never quite cover everything – with Hidden Power Fire you are exposed to Fire-types such as Houndour, who can usually take an Energy Ball and finish you off with a STAB Fire attack, or else take you down with Sucker Punch. Dragon-types such as Dratini can be problematic as well, but Dratini with no defensive investment are almost always OHKOed by a +1 Overgrow Energy Ball after Stealth Rock damage, although they can strike before you with Extremespeed given a chance, and Gible is OHKOed regardless. Hidden Power Ice can help if you dislike Dragons, but although Dratini is no longer much of a concern, you have the additional problem of Bronzor to contend with. If you choose Hidden Power Rock, both Bronzor and Croagunk are big problems. The EVs generate maximum Special Attack and Speed, but the leftover 68 EVs will not get you an extra point anywhere except in HP, which you cannot gain an extra point in as you will not activate the Petaya Berry after three Substitutes unless you have an even HP number. If you do not run Hidden Power Fire or any other Hidden Power that necessitates a drop in either Special Attack or Speed, you can run 236 EVs and 196 EVs respectively, allowing you 76 leftover EVs, enough to gain an extra point in either defensive stat. A Modest nature is chosen as, after an Agility boost, very little can beat Treecko, and it needs the extra power far more, since with Timid, it cannot OHKO standard Misdreavus with a Petaya and Overgrow-boosted Energy Ball, whereas it can do so with Modest.</p>
<p>Stealth Rock support can greatly help Treecko, as it will make a big dent in Treecko’s usual responses, namely Fire-, Flying-, Bug-, and Ice-types. As previously mentioned, this set’s checks largely depend on the coverage move chosen. Hidden Power Fire is usually the best choice, but you cannot beat Fire-types such as Houndour or Dragon-types such as Bagon. If you pick Hidden Power Ice, Bronzor is a massive problem. Scarf Diglett can remove most Fire-types and Bronzor can be removed via a dedicated Magnemite, but Treecko still retains the problems of priority-users, who are extremely common in Little Cup. Treecko typically lures in Pokemon that resist its STAB moves, as Grass resistances are not difficult to come by even in Little Cup, and so Treecko often has the opportunity to cause massive damage to Pokemon who threaten it, paving the way for another to exploit, such as Misdreavus should you happen to run into a Stunky or Munchlax.</p>
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Seed Bomb
move 3: Quick Attack
move 4: Rock Slide / Brick Break / Crunch / Leaf Storm
item: Life Orb / Oran Berry
nature: Jolly / Adamant
evs: 236 Atk / 76 SpD / 196 Spe
ivs: 0 HP
[SET COMMENTS]
<p>Although Treecko loses out on its big brother Sceptile’s Leaf Blade, a complaint which only adds to the problem of its relatively poor Attack stat, Treecko can make a decent Swords Dance Pokemon thanks to its good physical movepool, a desirable trait sadly lacking on the special side, in particular the priority Quick Attack. Although both Gligar and Anorith both outrun and outgun Treecko in terms of raw stats, and are usually classified as the superior choice as Swords Dancers in most situations, Treecko is sufficiently different enough to warrant a look.</p>
<p>With a Jolly nature, Treecko hits a respectable 28 Attack after a Swords Dance, which coupled with its ability to hit the most naturally defensive of Pokemon, usually Rock-, Water-, and Ground-types for super-effective damage with its STAB moves, such as Hippopotas, Geodude and Squirtle, can make it quite difficult to stop or stall for very much time. Seed Bomb is Treecko’s best physical STAB move, and indeed his only one aside from Bullet Seed, and while not as powerful as could be desired, it will still bite into almost anything that does not resist it after a Swords Dance. Quick Attack is priority move that helps greatly in dealing with Pokemon faster than Treecko, such as Staryu and Taillow, whom you will inevitably come across on your opponent’s team, given the extremely speed-related Little Cup metagame. It also helps with priority abusers such as Croagunk, and can be used to cheat death against Sucker Punch revenge killers such as Houndour and Stunky.</p>
<p>In the last slot, there are a lot of options for coverage, each with its own specific areas to deal with opponents that Treecko finds difficult, yet lacking even one can often mean Treecko’s doom. Treecko’s Grass type STAB is resisted by Fire-, Flying-, Steel-, Dragon-, Bug-, Poison-, and other Grass-types, Rock Slide is the main option in the last slot, able to take down the slower Fire-, Flying-, and Bug-types that resist Grass. Brick Break is also an option for Steel-types such as Bronzor and Magnemite, who will wall you almost completely otherwise, and also tackles Snover. It does not help much with anything else, however. Crunch is your best option for Ghost-types, specifically Gastly, who is both faster than you and has a resistance to your STAB Grass-type attacks by virtue of its Poison typing. Lastly, Leaf Storm is powerful enough to warrant a mention, despite not receiving a boost from Swords Dance, and can be useful to hit some Pokemon on their weaker special side in a one-time blast. For your item, Life Orb is almost always preferred for the extra power, which Treecko needs more than anything else, although it does shorten Treecko’s lifespan considerably. Oran Berry is the other noteworthy option, healing Treecko should it survive a weaker attack, and also reinforcing slightly Treecko’s rather poor defensive stats. It can also facilitate setting up a single Swords Dance in pressing circumstances.</p>
<p>One can also try a SubSalac strategy with Salac Berry as your item and Substitute over Quick Attack or your coverage move, where you use Swords Dance then Substitute down to Salac Berry, activating the Speed boost as well as Treecko’s Overgrow ability, giving extra power. However, this strategy has big problems with bulkier or faster priority-users, who can polish you off easily regardless of Quick Attack. The EVs given here generate maximum Attack and Speed, while also allocating a point to Special Defence, although you can switch this to Defence if you prefer. The 0 IV in HP gives you 19 HP, which rounds up Life Orb damage to 1 HP per use, allowing you far more uses of Life Orb than you would otherwise have. If you run Oran or Salac Berry this IV change is not necessary. The choice of nature is dependant on whether you would rather count on Treecko’s good base 70 Speed stat or pump up his below-average Attack stat to a higher degree. Jolly is recommended here to avoid being outrun by neutral Mankey and Cranidos, amongst others. However, Adamant can still work due to Quick Attack compensating for the lower speed.</p>
<p>As before, Treecko appreciates Stealth Rock support to wear down those that resist its Grass-type STAB into possible KO ranges, as well as to break Focus Sashes. In this situation, however, Treecko’s great bugbear is not priority, but those physically defensive Pokemon who can take one of his attacks and KO back–and even when Treecko is at full health there are plenty of them. Even with Brick Break or Crunch, and a Swords Dance under its belt, Treecko can barely 4HKO Bronzor through Oran Berry, although a Swords Danced Brick Break does OHKO Magnemite and Snover. A Fire-type such as Houndour or Ponyta can be helpful here to get rid of all three of them with their STAB attacks, though they have to be careful of Earthquake from Bronzor. Krabby can set up Swords Dance or Agility on a weakened Bronzor, and Treecko can help lure it out. Without Crunch, Gastly and Misdreavus can outrun and end you quickly, so having a Stunky or Munchlax to get rid of them with Pursuit is a good idea. Lastly, without Rock Slide you are susceptible to Fire-, Bug-, and Flying-types, so bringing along another Rock-type such as Onix or Phanpy can help.</p>
name: Swords Dance
move 1: Swords Dance
move 2: Seed Bomb
move 3: Quick Attack
move 4: Rock Slide / Brick Break / Crunch / Leaf Storm
item: Life Orb / Oran Berry
nature: Jolly / Adamant
evs: 236 Atk / 76 SpD / 196 Spe
ivs: 0 HP
[SET COMMENTS]
<p>Although Treecko loses out on its big brother Sceptile’s Leaf Blade, a complaint which only adds to the problem of its relatively poor Attack stat, Treecko can make a decent Swords Dance Pokemon thanks to its good physical movepool, a desirable trait sadly lacking on the special side, in particular the priority Quick Attack. Although both Gligar and Anorith both outrun and outgun Treecko in terms of raw stats, and are usually classified as the superior choice as Swords Dancers in most situations, Treecko is sufficiently different enough to warrant a look.</p>
<p>With a Jolly nature, Treecko hits a respectable 28 Attack after a Swords Dance, which coupled with its ability to hit the most naturally defensive of Pokemon, usually Rock-, Water-, and Ground-types for super-effective damage with its STAB moves, such as Hippopotas, Geodude and Squirtle, can make it quite difficult to stop or stall for very much time. Seed Bomb is Treecko’s best physical STAB move, and indeed his only one aside from Bullet Seed, and while not as powerful as could be desired, it will still bite into almost anything that does not resist it after a Swords Dance. Quick Attack is priority move that helps greatly in dealing with Pokemon faster than Treecko, such as Staryu and Taillow, whom you will inevitably come across on your opponent’s team, given the extremely speed-related Little Cup metagame. It also helps with priority abusers such as Croagunk, and can be used to cheat death against Sucker Punch revenge killers such as Houndour and Stunky.</p>
<p>In the last slot, there are a lot of options for coverage, each with its own specific areas to deal with opponents that Treecko finds difficult, yet lacking even one can often mean Treecko’s doom. Treecko’s Grass type STAB is resisted by Fire-, Flying-, Steel-, Dragon-, Bug-, Poison-, and other Grass-types, Rock Slide is the main option in the last slot, able to take down the slower Fire-, Flying-, and Bug-types that resist Grass. Brick Break is also an option for Steel-types such as Bronzor and Magnemite, who will wall you almost completely otherwise, and also tackles Snover. It does not help much with anything else, however. Crunch is your best option for Ghost-types, specifically Gastly, who is both faster than you and has a resistance to your STAB Grass-type attacks by virtue of its Poison typing. Lastly, Leaf Storm is powerful enough to warrant a mention, despite not receiving a boost from Swords Dance, and can be useful to hit some Pokemon on their weaker special side in a one-time blast. For your item, Life Orb is almost always preferred for the extra power, which Treecko needs more than anything else, although it does shorten Treecko’s lifespan considerably. Oran Berry is the other noteworthy option, healing Treecko should it survive a weaker attack, and also reinforcing slightly Treecko’s rather poor defensive stats. It can also facilitate setting up a single Swords Dance in pressing circumstances.</p>
<p>One can also try a SubSalac strategy with Salac Berry as your item and Substitute over Quick Attack or your coverage move, where you use Swords Dance then Substitute down to Salac Berry, activating the Speed boost as well as Treecko’s Overgrow ability, giving extra power. However, this strategy has big problems with bulkier or faster priority-users, who can polish you off easily regardless of Quick Attack. The EVs given here generate maximum Attack and Speed, while also allocating a point to Special Defence, although you can switch this to Defence if you prefer. The 0 IV in HP gives you 19 HP, which rounds up Life Orb damage to 1 HP per use, allowing you far more uses of Life Orb than you would otherwise have. If you run Oran or Salac Berry this IV change is not necessary. The choice of nature is dependant on whether you would rather count on Treecko’s good base 70 Speed stat or pump up his below-average Attack stat to a higher degree. Jolly is recommended here to avoid being outrun by neutral Mankey and Cranidos, amongst others. However, Adamant can still work due to Quick Attack compensating for the lower speed.</p>
<p>As before, Treecko appreciates Stealth Rock support to wear down those that resist its Grass-type STAB into possible KO ranges, as well as to break Focus Sashes. In this situation, however, Treecko’s great bugbear is not priority, but those physically defensive Pokemon who can take one of his attacks and KO back–and even when Treecko is at full health there are plenty of them. Even with Brick Break or Crunch, and a Swords Dance under its belt, Treecko can barely 4HKO Bronzor through Oran Berry, although a Swords Danced Brick Break does OHKO Magnemite and Snover. A Fire-type such as Houndour or Ponyta can be helpful here to get rid of all three of them with their STAB attacks, though they have to be careful of Earthquake from Bronzor. Krabby can set up Swords Dance or Agility on a weakened Bronzor, and Treecko can help lure it out. Without Crunch, Gastly and Misdreavus can outrun and end you quickly, so having a Stunky or Munchlax to get rid of them with Pursuit is a good idea. Lastly, without Rock Slide you are susceptible to Fire-, Bug-, and Flying-types, so bringing along another Rock-type such as Onix or Phanpy can help.</p>
[SET]
name: Endeavor
move1: Endeavor
move2: Quick Attack
move3: Counter / GrassWhistle
move4: Protect / Crunch
item: Focus Sash
nature: Jolly
evs: 236 Atk / 196 Spe
<p>An alternative lead set that Treecko can attempt is one that uses the combination of Endeavor, Quick Attack, and Focus Sash, enabling Treecko to almost always take down at least one Pokemon on the opponent's team. Treecko is perhaps the premier user in Little Cup of Endeavor + Counter sets, due in part to its additional access to such moves as Counter and GrassWhistle. The idea of the set is, if being used as a lead, to take an attack, survive with Focus Sash, and use the appropriate move to be rid of your opponent's lead, though this comes at the cost of Treecko's life. If your opponent is unlikely to use priority moves and you suspect that it will use a special move, then use Endeavor to bring your opponent down to 1HP, and subsequently use Quick Attack to KO them. On the other hand, against a physically-inclined opponent who is undoubtedly faster, Counter is better in order to guarantee a quick KO.</p>
<p>The last slot is also rather important, as it is necessary in order to deal with those who may attempt to interfere with your strategy. On the one hand, Protect is useful to beat powerful Fake Out users such as Meowth and Aipom, so that you retain your Focus Sash and can continue your strategy. If you manage to Counter the U-turn, you can end up doing massive damage to whatever switches in. On the other hand, Ghost-types such as Gastly and Drifloon almost entirely shut down this strategy since they are immune to both U-turn and Counter, so having Crunch on your moveset can be helpful to pose some threat to them, especially if you retain your Focus Sash.</p>
[ADDITIONAL COMMENTS]
<p>One extremely problematic lead that has not been mentioned already is Machop, who has a number of problems associated with it. Lead Machop cannot OHKO due to Focus Sash, however it has one weapon that is especially potent against Treecko - No Guard Dynamicpunch. This means that Treecko will be confused after the first attack, and so you only have a 50% chance to Counter the attack - and if Machop has a Focus Sash, you have only a 25% chance to execute your strategy properly. Therefore, GrassWhistle can be a useful investment in order to deal with all lead Machop adequately, as well as having some general utility against leads less likely to attack, such as Bronzor. However, it is illegal with Counter, which seriously diminishes the effectiveness of the strategy as a whole.</p>
<p>Generally speaking, teammates for this set could either be described as 'flexible' or 'irrelevant'. Treecko is designed for suicide, doesn't create any specific support, and is very sporadic as to the Pokemon it eliminates. However, if you intend to keep Treecko aside should you happen to run into a Pokemon it cannot handle, or else mispredict, there are a couple of Pokemon that could be worth advising. Pursuit support from Stunky or Munchlax can be useful to get rid of Ghost-types if you do not have Crunch, preventing them from ruining your strategy, and Ghost-types such as Gastly can be useful to deal with Machop.</p>
name: Endeavor
move1: Endeavor
move2: Quick Attack
move3: Counter / GrassWhistle
move4: Protect / Crunch
item: Focus Sash
nature: Jolly
evs: 236 Atk / 196 Spe
<p>An alternative lead set that Treecko can attempt is one that uses the combination of Endeavor, Quick Attack, and Focus Sash, enabling Treecko to almost always take down at least one Pokemon on the opponent's team. Treecko is perhaps the premier user in Little Cup of Endeavor + Counter sets, due in part to its additional access to such moves as Counter and GrassWhistle. The idea of the set is, if being used as a lead, to take an attack, survive with Focus Sash, and use the appropriate move to be rid of your opponent's lead, though this comes at the cost of Treecko's life. If your opponent is unlikely to use priority moves and you suspect that it will use a special move, then use Endeavor to bring your opponent down to 1HP, and subsequently use Quick Attack to KO them. On the other hand, against a physically-inclined opponent who is undoubtedly faster, Counter is better in order to guarantee a quick KO.</p>
<p>The last slot is also rather important, as it is necessary in order to deal with those who may attempt to interfere with your strategy. On the one hand, Protect is useful to beat powerful Fake Out users such as Meowth and Aipom, so that you retain your Focus Sash and can continue your strategy. If you manage to Counter the U-turn, you can end up doing massive damage to whatever switches in. On the other hand, Ghost-types such as Gastly and Drifloon almost entirely shut down this strategy since they are immune to both U-turn and Counter, so having Crunch on your moveset can be helpful to pose some threat to them, especially if you retain your Focus Sash.</p>
[ADDITIONAL COMMENTS]
<p>One extremely problematic lead that has not been mentioned already is Machop, who has a number of problems associated with it. Lead Machop cannot OHKO due to Focus Sash, however it has one weapon that is especially potent against Treecko - No Guard Dynamicpunch. This means that Treecko will be confused after the first attack, and so you only have a 50% chance to Counter the attack - and if Machop has a Focus Sash, you have only a 25% chance to execute your strategy properly. Therefore, GrassWhistle can be a useful investment in order to deal with all lead Machop adequately, as well as having some general utility against leads less likely to attack, such as Bronzor. However, it is illegal with Counter, which seriously diminishes the effectiveness of the strategy as a whole.</p>
<p>Generally speaking, teammates for this set could either be described as 'flexible' or 'irrelevant'. Treecko is designed for suicide, doesn't create any specific support, and is very sporadic as to the Pokemon it eliminates. However, if you intend to keep Treecko aside should you happen to run into a Pokemon it cannot handle, or else mispredict, there are a couple of Pokemon that could be worth advising. Pursuit support from Stunky or Munchlax can be useful to get rid of Ghost-types if you do not have Crunch, preventing them from ruining your strategy, and Ghost-types such as Gastly can be useful to deal with Machop.</p>