Sneasel (Gen 4, full revamp)*



Status: Peer reviews and all that good stuff. :)

Comments: Wondering if I should include calcs on Revenge Killer set and if the sets should be in a different order.

[Overview]

<p>Sneasel may often be overlooked due to its Not Fully Evolved label, yet it fares quite well in the lower tiers due to its high Speed and Attack stats. It suffers from poor defenses, low Base Power of its attacks, and a weakness to Stealth Rock. What really makes Sneasel worth using, however, is its ability to threaten, revenge kill, and trap some of UU's most potent threats. Its ability to trap and kill Ghosts is completely unrivaled in UU due to its Speed and power. Its movepool also makes it well-suited to be a lead, which it pulls off very well.</p>

[SET]
name: Revenge Killer
move 1: Ice Shard
move 2: Pursuit
move 3: Low Kick / Brick Break
move 4: Punishment
item: Choice Band
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Straight out of Weavile's playbook, this set takes advantage of Sneasel's movepool and Speed to form an awesome revenge killer. Pursuit allows it to OHKO Froslass and Mismagius after Stealth Rock regardless of whether or not they flee, in addition to trapping other weakened Pokemon. Punishment, meanwhile, makes it a great check to stat boosters like Venusaur. Ice Shard is great for priority and severely damages Sceptile, Dugtrio, and Swellow. Low Kick rounds out Sneasel's excellent type coverage by pounding UU's Steel- and Rock-types.</p>

[ADDITIONAL COMMENTS]

<p>Sneasel is one of the most effective and underrated revenge killers in UU. Like Weavile, its movepool lends itself very well to revenge killing, and is reinforced by its dual STAB moves.</p>

<p>Pursuit is what makes this set shine, as it becomes extremely powerful with Choice Band equipped. Even when Ghost-types stay in on Pursuit, most of them are still OHKOed by it. After Stealth Rock damage, both Mismagius and Froslass are OHKOed 100% of the time, while Rotom is OHKOed over half of the time. This effectively means that if Sneasel switches in on any of these Pokemon, they're toast. The only things Sneasel needs to watch out for are switching in on a Choice Scarf Rotom's Thunderbolt or Mismagius's Hidden Power Fighting (or Substitute followed by Hidden Power Fighting) and Will-O-Wisp.</p>

<p>Ice Shard is also a given to allow Sneasel to beat other Pokemon with priority moves, as well as do heavy damage to Sceptile, Swellow, Dugtrio, and Alakazam, all of which outspeed it. Ice Punch might seem like a good idea due to Sneasel's high Speed, but Ice Shard is the better option for pure revenge killing due to its priority. In the third slot, Low Kick gets the edge over Brick Break, although Brick Break still has its uses. Low Kick is typically much better against bulkier Pokemon such as Rhyperior, Steelix, Hariyama, and the Regi trio, who Sneasel struggles to hurt with its other moves. Brick Break fares better against lightweights like Clefable and Umbreon, although Low Kick still hits the frail ones for massive damage.</p>

<p>Punishment also makes a great move for a revenge killer, as the more boosts an opponent has accrued, the harder Sneasel hits. After three Calm Minds, it easily OHKOes the most defensive Slowbro, and does 94% minimum after two Calm Minds. It also has a chance to OHKO Venusaur and Raikou after they have used Swords Dance and Calm Mind once, respectively. The majority of Pokemon that have boosted their stats more than once will stand no chance, as they will be hit with a 140 Base Power attack (assuming they are +4) boosted by STAB and Choice Band. The exceptions are Curse users and those that resist Dark-type attacks.</p>

<p>Anything that fears Ghost-types (other than Spiritomb, which Sneasel doesn't counter) will appreciate the company of Sneasel. Other Ghosts come to mind, such as Drifblim, as many of them fear faster Ghosts. Fighting-types, especially those running Choice Scarfs or Bands, such as Hitmonlee, will also enjoy not having Ghost-types switching into their STAB attacks with ease. Sneasel also does a great job of clearing out Spin blockers not named Spiritomb, so any Rapid Spinner will love to have Sneasel on its team and vice versa. Having a reliable check to Calm Mind users is also a great benefit to any team.</p>

<p>As shown by the figures above, Stealth Rock is a necessity for Sneasel to OHKO Mismagius, Froslass, and Rotom. Donphan and Claydol can both Spin away and set up Stealth Rock, and can take many of the attacks Sneasel fears. Uxie and Slowbro both work well with Sneasel, as they can come in on the Fighting-types and bulky Pokemon that Sneasel fears and cripple them with Thunder Wave or set up screens (in Uxie's case). Milotic and other bulky Waters also make good switch-ins to most of Sneasel's counters.</p>

[SET]
name: Anti-Lead
move 1: Fake Out
move 2: Counter
move 3: Taunt
move 4: Pursuit / Ice Shard
item: Focus Sash
ability: Inner Focus
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Access to Inner Focus and Counter makes Sneasel a natural candidate for a lead, especially in a metagame swarming with Ambipom. In addition to OHKOing the purple monkey with Counter, Sneasel also fares very well against Froslass. If Froslass chooses to stay in, she will be crippled by Taunt, then KOed by Pursuit. Other physical attacking leads are Counter bait, and those that will attempt to Stealth Rock on the first turn will fall victim to Taunt. Special attackers often cause trouble, but will not get by without taking a Fake Out and possibly a Taunt.</p>

[ADDITIONAL COMMENTS]

<p>Sneasel makes an excellent lead in the UU metagame, thanks to its excellent Speed, movepool, and Inner Focus ability. Taunt can be a huge nuisance to leads hoping to set up entry hazards or screens. Fake Out is always a great move on a lead, as it is essentially free damage on most leads and will also get rid of Focus Sashes.</p>

<p>Physical attackers, such as Ambipom, Arcanine, and Regirock, will easily fall victim to Counter should they choose to attack. Not players will see Counter coming, and simply Fake Out with Ambipom, which will result in an instant KO with Counter. Froslass is also countered very well by Sneasel. Should she choose to stay in, she will be neutered by Taunt, so she cannot lay down Spikes. From there, all she can do in fire off weak attacks while being Pursuited to death. Ice Shard is also an option over Pursuit and allows Sneasel to beat Swellow with Protect and Alakazam.

<p>Although one may be inclined to use a Hasty nature to increase Counter damage, this is largely overkill, as Sneasel's Defense is already very low. Additionally, with a Jolly nature, Sneasel can often survive a Fake Out from Ambipom with over 25% health remaining, which means it can switch in again later in the match even if Stealth Rock is up.</p>

<p>Special attackers in general cause problems for Sneasel, especially those that are not fazed by Taunt or Pursuit. Moltres, Omastar, and Electrode are all common leads that Sneasel cannot beat, so it is better off switching after using Fake Out. Alakazam with Inner Focus can also beat Sneasel, as it is faster and will typically carry a Focus Sash. Rhyperior and Cloyster spell trouble due to Rock Blast, which will OHKO Sneasel through Focus Sash since it hits multiple times in a turn. These Pokemon, along with others that Sneasel cannot counter, such as Omastar, may still be worth using Taunt on, as they may choose to use Stealth Rock or Spikes on the first turn - but don't count on it. Uxie, meanwhile, is always a roll of the dice to face since it commonly carries Trick and U-turn, both of which Sneasel fears.</p>

<p>Sneasel's teammates should be able to switch into the aforementioned leads that it fears. Chansey is, of course, a great switch-in to most special attackers. Milotic can also switch into Moltres, Cloyster, Omastar, and Rhyperior quite easily. Rapid Spinners are also beneficial, as they will allow Sneasel to switch out with its Focus Sash intact and have the opportunity to switch in again later without taking any damage from entry hazards.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Ice Shard / Ice Punch
move 3: Low Kick
move 4: Punishment / Bite / Pursuit
item: Life Orb
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Fast, frail, and moderately powerful, Sneasel makes a natural candidate for a Swords Dance set. Its dual STAB and priority attacks come in handy here once again, although it unfortunately lacks a truly powerful attack. Ice Shard and Ice Punch provide priority and power, respectively, and either will be very valuable. Low Kick will devastate many of the bulky Pokemon that think they can shrug off Sneasel's attacks, while your Dark STAB moves comes down to Punishment, Bite, or Pursuit, depending on what function it is intended to serve.</p>

[ADDITIONAL COMMENTS]

<p>Sneasel's excellent Speed allows it to utilize Swords Dance to boost its above average Attack stat to greater heights. This set allows Sneasel to be more multi-dimensional than the Revenge Killer set, and take out some of the threats that would normally find it easy to switch into.</p>

<p>Ice Shard is preferred over Ice Punch, since after a Swords Dance, it will become quite powerful, in addition to having priority. Ice Punch is still an option, however, as Sneasel's Speed will allow it to act first most of the time. Low Kick deals heavy damage to most Steel-types in UU, OHKOing Registeel after a Swords Dance. It also does an average of 90% to standard variants of Rhyperior and Steelix. Aggron and Magneton should just stay home. It also hits Normal-types, such as Miltank and Kangaskhan, hard, although not all Normal-types are heavy like Steel-types, so some, such as Ambipom, are hit harder by Ice Punch or a Dark-type move.</p>

<p>Unfortunately, Night Slash is missing in action from Sneasel's movepool, so the remaining options for Dark-type moves are listed in the last slot. Each has its benefits and drawbacks: Punishment can hit for very high damage against Pokemon who have boosted their stats, but suffers from low PP; Bite is limited to 60 Base Power, but has a chance to flinch; Pursuit can help Sneasel's revenge killing ability, but can only muster 40 Base Power against Pokemon who stay in against it.</p>

<p>Sneasel's life will be short-lived without a Rapid Spinner present, so that is a must-have for a set using Life Orb. Bulky Pokemon that are neutral to all of Sneasel's attacks are the bane of this set, and are certainly something to consider when choosing Sneasel's teammates. Entry hazards will help wear down switch-ins, and also help Sneasel achieve KOs easier.</p>

[Team Options]

<p>Ghost- and Psychic-types both aid and benefit from Sneasel. Both are typically well-equipped to take on most Fighting-types, which Sneasel struggles against. Uxie, Mismagius, Spiritomb, and Rotom are all examples of Pokemon that can makes Sneasel's life easier by covering its weaknesses and crippling opponents with status. Many of these Pokemon will also enjoy having Ghost-types out of the way, as well.</p>

<p>Hit-and-run is the name of Sneasel's game, so a Rapid Spinner is often necessary to neutralize its Stealth Rock weakness. Donphan works well, as it can handle many of the powerful physical attacks that Sneasel fears. Claydol is another good option as it covers Sneasel's Rock- and Fighting-type weaknesses and will benefit from the removal of Ghost-types.</p>

<p>Sneasel struggles against physically bulky Pokemon that it cannot hit for super effective damage, namely Water- and Fighting-types. Mismagius fares well against these Pokemon, for the most part, as do Slowbro and Venusaur.</p>

[Optional Changes]

<p>Sneasel's movepool is good, but far from deep. Aerial Ace can hit Fighting-types if you are desperate to do so. Return is always an option, but Sneasel likes to hit super effectively in order to score OHKOs. Faint Attack has the same Base Power as Bite and Punishment, and cannot miss, but Bite's chance to flinch is generally the more valuable secondary effect. Taunt is also an option on non-lead sets and can come in handy to slow down stat boosters and walls.</p>

<p>As far as EVs are concerned, avoid putting 4 EVs into HP, as this is a Stealth Rock number for Sneasel, meaning it will only be able to switch into Stealth Rock four times instead of five. Always maximize Sneasel's Attack and Speed.</p>

[Counters]

<p>Hariyama and Hitmontop are two of the best counters to Sneasel, as both can take its attacks quite well and OHKO back with ease. Hitmontop can either lower Sneasel's Attack with Intimidate or hit it with Mach Punch, depending on the variant. Hariyama, meanwhile, takes Sneasel's STAB attacks easily, although it must be wary of Low Kick due to its girth. Weezing completely rains on Sneasel's parade, as it can take any attack with ease and use Will-O-Wisp to end any chance Sneasel had to be effective later in the match. Milotic also makes a great counter, as it can Recover away just about any attack Sneasel throws at it. The same can be said for Quagsire and, to a lesser extent, Slowbro.</p>

<p>On the offensive-based side of things, Arcanine fares very well, as it can switch in on any of Sneasel's attacks, Intimidate it, and threaten with ExtremeSpeed and Flare Blitz. Blaziken can also switch in easily, as it resists both of Sneasel's STAB moves and forces Sneasel out with STAB of its own, which can be difficult to switch into. Azumarill has little trouble switching in and can blow Sneasel away with Aqua Jet.</p>

<p>On the whole, Sneasel is not terribly difficult to "counter", but its value lies in its ability to take out multiple Pokemon before it gives you the chance to get rid of it.</p>
 

Komodo

Huff
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Just a quick suggestion. Why don't you run a Hasty nature for the Anti lead set? it makes Counter more effective.

Edit - I see that, but I still think it's a bit risky. 68 - 80%
 
From the comments:

<p>Although one may be inclined to use a Hasty nature to increase Counter damage, this is largely overkill, as Sneasel's Defense is already very low. Additionally, with a Jolly nature, Sneasel can often survive a Fake Out from Ambipom with over 25% health remaining, which means it can switch in again later in the match even if Stealth Rock is up.</p>

Edit: Yea, but it's still a better attribute than anything a Hasty nature provides, since Counter kills everything regardless. If you think there's an advantage to Hasty that's better than what I mentioned, I'm all ears.
 

Flora

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Grammar and comments.

Revenge Killer said:
<p>Ice Shard is also a given to allow Sneasel to beat other Pokemon with priority moves, as well as do heavy damage to Sceptile, Swellow, Dugtrio, and Alakazam, all of which outspeed it. Ice Punch might seem like a good idea due to Sneasel's high Speed, but Ice Shard is the better option for pure revenge killing due to its priority. In the third slot, either (remove) Low Kick gets the edge over Brick Break, but Brick Break still has its uses. Low Kick is typically much better against bulkier Pokemon such as Rhyperior, Steelix, Hariyama, and the Regi trio. Sadly, Low Kick fairs worse against lightweights like Clefable, Umbreon, and Porygon-Z, although it still hits the frail ones for massive damage. (I think you should start talking about why one would consider Brick Break here.)</p>
"either" just doesn't fit in the line there. Also, it feels it's just dumping Brick Break as garbage, though you have it listed as an alternative, so I think the additional words added will help out.

The "Sadly," part is avoiding the same word starting sentence repetition that was gaining here.

Revenge Killer said:
<p>Punishment also makes a great move for a revenge killer, as the more boosts an opponent has accrued, the harder Sneasel hits. After three Calm Minds, it easily OHKOes the most defensive Cresselia, and OHKOes variants without significant Defense investment after two Calm Minds. It also has a chance to OHKO Venusaur and Raikou after they have used Swords Dance and Calm Mind once, respectively. The majority of Pokemon that have boosted their stats more than once will stand no chance, as they will be hit with a 140 Base Power attack boosted by STAB and Choice Band.</p>
You'd want to spell out low numbers, unless they're associated with another piece of text.

Revenge Killer said:
<p>Anything that fears Ghost-types (other than Spiritomb, which Sneasel doesn't counter) will appreciate the company of Sneasel. Other Ghosts (like who?) come to mind, as many of them fear Ghosts faster than themselves. Fighting-types will also enjoy not having their STAB attacks switched into with ease, especially those running Choice Scarfs or Bands, such as Hitmonlee. Sneasel also does a great job of clearing out spin blockers not named Spiritomb, so any Rapid Spinner will love to have Sneasel on its team and vice versa. Having a reliable check to Calm Mind Cresselia is also a great benefit to any team.</p>
Roles aren't capitalized.

Revenge Killer said:
<p>As shown by the calculations above, Stealth Rock is a necessity for Sneasel to OHKO Mismagius, Froslass and Rotom. Donphan and Claydol can both spin away and set up Stealth Rock, and can take many of the attacks Sneasel fears. Uxie and Cresselia both work well with Sneasel, as they can come in on the Fighting-types and bulky Pokemon that Sneasel fears and cripple them with Thunder Wave or set up screens. Milotic and other bulky Waters also make good switch-ins to most of Sneasel's counters.</p>
This paragraph is assuming you just showed calculations, so I think you should put some of those calculations up, especially on the mentioned Pokemon.

Pretty sure the second Uxie was suppose to be Sneasel.

Anti-Lead said:
<p>Sneasel makes an excellent lead in the UU metagame thanks to its excellent Speed, movepool, and ability: Inner Focus. Taunt can be a huge nuisance to leads hoping to set up entry hazards or screens. Fake Out is always a great move on a lead, as it is essentially free damage on most leads and will also get rid of Focus Sashes.</p>
Missing word and a word to help the flow.

Anti-Lead said:
<p>Physical attackers such as Ambipom, Arcanine, and (and what?) will easily fall victim to Counter should they choose to attack. Many players will not see Counter coming, and simply Fake Out with Ambipom, which will result in an instant KO with Counter. Froslass is also countered very well by Sneasel. Should she choose to stay in, she will be neutered by Taunt, so she cannot lay down Spikes. From there, all she can do in fire off weak attacks while being Pursuited to death.</p>
Anti-Lead said:
<p>Special attackers in general cause problems for Sneasel, especially those that are not phased by Taunt or Pursuit. Moltres, Omastar, and Electrode are all common leads that Sneasel cannot beat, so it is better off switching against (remove) after using a Fake Out. Alakazam with Inner Focus can also beat Sneasel, as it is faster and will typically carry a Focus Sash. Rhyperior and Cloyster spell trouble due to Rock Blast, which will OHKO Sneasel through Focus Sash since it hits multiple times in a turn. These Pokemon, along with others that Sneasel cannot counter, such as Omastar, may still be worth using Taunt on, as they may choose to use Stealth Rock or Spikes on the first turn - but don't count on it. Uxie, meanwhile, is always a roll of the dice to face since it commonly carries Trick and U-turn, both of which Sneasel fears.</p>
I can see why "against" is trying to be there, but it's just not helping the flow. I'd remove it. The other words are just helping the flow.

Swords Dance said:
<p>Unfortunately, Night Slash is missing in action from Sneasel's movepool, so the remaining options for Dark STAB are listed in the last slot. Each has its benefits and drawbacks: Punishment can hit for very high damage against Pokemon who have boosted their stats, but suffers from low PP; Bite is limited to 60 Base Power, but has a chance to flinch; and (remove) Pursuit can help Sneasel's revenge killing ability, but can only muster 40 Base Power against Pokemon who stay in against it.</p>
You should spell out abbreviations.

"and" makes the "sentence" not a sentence and so needs removal.

Swords Dance said:
<p>Sneasel's life will be short-lived without a Rapid Spinner present, so that is a must-have for a set using Life Orb. Bulky Pokemon that are neutral to all of Sneasel's attacks are the bane of this set, and are certainly something to consider when choosing Sneasel's teammates. Entry hazards will help wear down switch-ins, and also help Sneasel achieve KOs easier.</p>
I'm not sure if you were inclined to be vague on these parts and leaving the Team Option area to help. If you weren't, maybe you can give examples on the three bolded.

[Overview]

<p>Sneasel may often be overlooked due to its Not Fully Evolved label, yet it fairs quite well in the lower tiers due to its strong Speed and Attack stats. It suffers from poor defenses and a weakness to Stealth Rock, but the same can be said for many other successful sweepers. What really makes Sneasel worth using is its ability to threaten, revenge kill, and trap some of UU's most potent threats. Its ability to trap and kill Ghosts is completely unrivaled in UU due to its Speed and power. Its movepool also makes it well-suited to be a lead, which it pulls off very well.</p>
Is this going to be moved to the top?

NFE needs to be spelled out.

Counters said:
<p>On the offensive-based side of things, Arcanine fairs very well, as it can switch in on any of Sneasel's attacks, Intimidate it, and threaten with ExtremeSpeed and Flare Blitz. Blaziken can also switch in easily, as it resists both of Sneasel's STAB moves and forces Sneasel out with STAB of its own, which can be difficult to switch into. Azumarill has little trouble switching in, and can blow Sneasel away with Aqua Jet.</p>
ExtremeSpeed needs its "s" capitalized.

Missing word and "forces" > "force" in this case.

Counters said:
<p>On the whole, Sneasel is not terribly difficult to "counter", but its value lies in its ability to take out multiple Pokemon before it gives you the chance to do so.</p>
Do what? Are you talking about "before it gives you the chance to do the same"?
 
Thanks as usual AromaFlora!

I wasn't capitalizing the role of Spin blocker, I was capitalizing it because it's part of a move. This post by our friend Xia outlines the confusion. It hasn't been clarified yet in the grammar standards thread.

Edit: Kinda unsure if I should show damage calculations for the CB set. To be honest they're a BIT underwhelming, and they really don't do the set justice, which defeats the purpose of showing them in the first place. I could, though, and see what people think.
 

Flora

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I wasn't capitalizing the role of Spin blocker, I was capitalizing it because it's part of a move. This post by our friend Xia outlines the confusion. It hasn't been clarified yet in the grammar standards thread.

Edit: Kinda unsure if I should show damage calculations for the CB set. To be honest they're a BIT underwhelming, and they really don't do the set justice, which defeats the purpose of showing them in the first place. I could, though, and see what people think.
Yeah, I saw that post before. Shouldn't we just spell it all out then, like "Rapid Spin blocker", to avoid the confusion?

As for the damage calculations, if you don't want to put them up, I guess you shouldn't and remove the "as shown by the above calculations" part.
 
Yeah, I saw that post before. Shouldn't we just spell it all out then, like "Rapid Spin blocker", to avoid the confusion?
I think that would be superfluous, they sound better as they are. I don't think they're worth changing for capitalization's sake. Just IMO, though. It'd be nice if a mod of some kind made a final call on this issue in the other thread.

As for the damage calculations, if you don't want to put them up, I guess you shouldn't and remove the "as shown by the above calculations" part.
Yea I already changed this to "figures" to avoid confusion.
 
[Overview]

<p>Sneasel may often be overlooked due to its Not Fully Evolved label, yet it fairs quite well in the lower tiers due to its high Speed and Attack stats. It suffers from poor defenses and a weakness to Stealth Rock, but the same can be said for many other successful sweepers. What really makes Sneasel worth using is its ability to threaten, revenge kill, and trap some of UU's most potent threats. Its ability to trap and kill Ghosts is completely unrivaled in UU due to its Speed and power. Its movepool also makes it well-suited to be a lead, which it pulls off very well.</p>

[SET]
name: Revenge Killer
move 1: Ice Shard
move 2: Pursuit
move 3: Low Kick / Brick Break
move 4: Punishment
item: Choice Band
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Sneasel is one of the most effective and underrated revenge killers in UU. Like Weavile, its movepool lends itself very well to revenge killing, and is reinforced by its dual STAB moves.</p>

<p>Pursuit is what makes this set shine, as it becomes extremely powerful with Choice Band equipped. Even when Ghost-types stay in on Pursuit, most of them are still OHKOed by it. After Stealth Rock damage, both Mismagius and Froslass are OHKOed 100% of the time, while Rotom is OHKOed over half of the time. This effectively means that if Sneasel switches in on any of these Pokemon, they're toast. The only things Sneasel needs to watch out for are switching in on a Choice Scarf Rotom's Thunderbolt and Mismagius' Hidden Power Fighting (or Substitute then Hidden Power Fighting).</p>

<p>Anyone (Pokemon are people) that fears Ghost-types (other than Spiritomb, which Sneasel doesn't counter) will appreciate the company of Sneasel. Other Ghosts come to mind, such as Drifblim, as many of them fear Ghosts faster than themselves. Fighting-types will also enjoy not having their STAB attacks switched into with ease, especially those running Choice Scarfs or Bands, such as Hitmonlee. Sneasel also does a great job of clearing out Spin blockers not named Spiritomb, so any Rapid Spinner will love to have Sneasel on its team and vice versa. Having a reliable check to Calm Mind Cresselia is also a great benefit to any team.</p>

<p>As shown by the figures above, Stealth Rock is a necessity for Sneasel to OHKO Mismagius, Froslass, and Rotom. Donphan and Claydol can both Spin away and set up Stealth Rock, and can take many of the attacks Sneasel fears. Uxie and Cresselia both work well with Sneasel, as they can come in on the Fighting-types and bulky Pokemon that Sneasel fears and cripple them with Thunder Wave or set up screens. Milotic and other bulky Waters also make good switch-ins to most of Sneasel's counters.</p>

[SET]
name: Anti-Lead
move 1: Fake Out
move 2: Counter
move 3: Taunt
move 4: Pursuit
item: Focus Sash
ability: Inner Focus
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Sneasel makes an excellent lead in the UU metagame, thanks to its excellent Speed, movepool, and Inner Focus ability. Taunt can be a huge nuisance to leads hoping to set up entry hazards or screens. Fake Out is always a great move on a lead, as it is essentially free damage on most leads and will also get rid of Focus Sashes.</p>

<p>Physical attackers, such as Ambipom, Arcanine, and Regirock, will easily fall victim to Counter should they choose to attack. Many players will not see Counter coming, and simply Fake Out with Ambipom, which will result in an instant KO with Counter. Froslass is also countered very well by Sneasel. Should she choose to stay in, she will be neutered by Taunt, so she cannot lay down Spikes. From there, all she can do in fire off weak attacks while being Pursuited to death.</p>

Why don't you mention the viability of Ice Shard? I think Ice Shard will be an excellent move for Sneasel. That way, it can always beat Alakazam 100% of the time and you don't have to fear a Speed tie with Ambipom after it uses Fake Out and you use Counter.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Ice Shard / Ice Punch
move 3: Low Kick
move 4: Punishment / Bite / Pursuit
item: Life Orb
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Ice Shard is preferred over Ice Punch, since after a Swords Dance, it will become quite powerful, in addition to having priority. Ice Punch is still an option, however, as Sneasel's Speed will allow it to act first most of the time. Low Kick deals heavy damage to most Steel-types in UU, OHKOing Registeel after a Swords Dance. It also does an average of 90% to standard variants of Rhyperior and Steelix. Aggron and Magneton should just stay home. It also hits Normal-types, such as Miltank and Kangaskhan, hard, although not all Normal-types are heavy like Steel-types, so some, such as Ambipom, are hit harder by Ice Punch or a Dark-type move.</p>

<p>Unfortunately, Night Slash is missing in action from Sneasel's movepool, so the remaining options for Dark-type moves are listed in the last slot. Each has its benefits and drawbacks: Punishment can hit for very high damage against Pokemon who have boosted their stats, but suffers from low PP; Bite is limited to 60 Base Power, but has a chance to flinch; Pursuit can help Sneasel's revenge killing ability, but can only muster 40 Base Power against Pokemon who stay in against it.</p>

[Counters]

<p>Hariyama and Hitmontop are two of the best counters to Sneasel, as both can take its attacks quite well and OHKO back with ease. Hitmontop can either lower Sneasel's Attack with Intimidate or hit it with Mach Punch, depending on the variant. Hariyama (any version works), meanwhile, resists both Sneasel's STAB attacks, although it must be wary of Low Kick due to its girth. Weezing completely rains on Sneasel's parade, as it can take any attack with ease and use Will-O-Wisp to end any chance Sneasel had to be effective later in the match. Milotic also makes a great counter, as it can Recover away just about any attack Sneasel throws at it. The same can be said for Quagsire and, to a lesser extent, Slowbro.</p>

<p>On the offensive-based side of things, Arcanine fairs very well, as it can switch in on any of Sneasel's attacks, Intimidate it, and threaten with ExtremeSpeed and Flare Blitz. Blaziken can also switch in easily, as it resists both of Sneasel's STAB moves, and forces Sneasel out with STAB of its own, which can be difficult to switch into. Azumarill has little trouble switching in, and can blow Sneasel away with Aqua Jet.</p>
Great work Diesel!

I removed the paragraphs that I didn't find any mistakes in, so don't get confused, heh.
 
Thanks a lot, guys!

@Fuzznip: I tried Ice Shard (my first inclination was that it would be the obvious move in the last slot), but I feel like beating Froslass is pretty important, although there's certainly the possibility that will become mute after the next round of voting. I'll definitely give Ice Shard a mention for Alakazam, though. Also Ambipom is dead once you use Counter on it, since its Fake Out does ~75% to Sneasel.

I'll make these changes after class today. :)
 
Also Ambipom is dead once you use Counter on it, since its Fake Out does ~75% to Sneasel.
Ambipom will hang on to its Focus Sash, assuming it carries it, though. So it would still have a 50% chance of beating Sneasel.

EDIT: I just realized that Ambipom doesn't use Focus Sash as much anymore. My bad!
 

Xia

On porpoise
is a Contributor Alumnus
Even if you don't include it in the actual set, I would make a mention of Ice Shard in either the set comments or the Optional Changes section; I've been using it to take down everything but Froslass, who can easily be Pursuit trapped by Skuntank or Drapion (I prefer Skuntank on offensive teams, which is th eonly way I've gotten Sneasel to work) after Sneasel Taunts it to avoid Spikes.
 
Thanks for the responses, guys.

Ambipom will hang on to its Focus Sash, assuming it carries it, though. So it would still have a 50% chance of beating Sneasel.

EDIT: I just realized that Ambipom doesn't use Focus Sash as much anymore. My bad!
Quit living in the past :P

Even if you don't include it in the actual set, I would make a mention of Ice Shard in either the set comments or the Optional Changes section; I've been using it to take down everything but Froslass, who can easily be Pursuit trapped by Skuntank or Drapion (I prefer Skuntank on offensive teams, which is th eonly way I've gotten Sneasel to work) after Sneasel Taunts it to avoid Spikes.
Will do. What do you mean by the bolded part? Wasn't quite clear on that.

It shouldn't, but on Shoddy, it does.
I thought so, haha, at first I thought I was going crazy.
 

Xia

On porpoise
is a Contributor Alumnus
Oh, I just meant Sneasel wasn't well suited to life on a stall team is all. Nothing you didn't already know.
 

Xia

On porpoise
is a Contributor Alumnus
In the team options section, you say that Ghost- and Psychic-types help and benefit from Sneasel, but list Weezing as well; I would suggest changing it to "Pokemon that resist Fighting-type attacks" to include it and other Pokemon as well.
 

Eo Ut Mortus

Elodin Smells
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[Overview]

<p>Sneasel may often be overlooked due to its Not Fully Evolved label, yet it fares quite well in the lower tiers due to its high Speed and Attack stats. It suffers from poor defenses and a weakness to Stealth Rock, but the same can be said for many other successful sweepers.[it should be noted that another of its flaws is the lower Base Power of its moves] What really makes Sneasel worth using is its ability to threaten, revenge kill, and trap some of UU's most potent threats. Its ability to trap and kill Ghosts is completely unrivaled in UU due to its Speed and power. Its movepool also makes it well-suited to be a lead, which it pulls off very well.</p>



[SET]
name: Revenge Killer
move 1: Ice Shard
move 2: Pursuit
move 3: Low Kick / Brick Break
move 4: Punishment
item: Choice Band
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Straight out of Weavile's playbook, this set takes advantage of Sneasel's movepool and Speed to form an awesome revenge killer. Pursuit allows it to OHKO Froslass and Mismagius after Stealth Rock regardless of whether or not they flee, in addition to trapping other weakened Pokemon. Punishment, meanwhile, makes it a great check to stat boosters like Venusaur.[Since Ice Punch hits harder, you might want to use a different example.] Ice Shard is great for priority and severely damages Sceptile, Dugtrio, and Swellow. Low Kick rounds out Sneasel's excellent type coverage by pounding UU's Steel- and Rock-types.</p>

[ADDITIONAL COMMENTS]

<p>Sneasel is one of the most effective and underrated revenge killers in UU. Like Weavile, its movepool lends itself very well to revenge killing, and is reinforced by its dual STAB moves.</p>

<p>Pursuit is what makes this set shine, as it becomes extremely powerful with Choice Band equipped. Even when Ghost-types stay in on Pursuit, most of them are still OHKOed by it. After Stealth Rock damage, both Mismagius and Froslass are OHKOed 100% of the time, while Rotom is OHKOed over half of the time. This effectively means that if Sneasel switches in on any of these Pokemon, they're toast. The only things Sneasel needs to watch out for are switching in on a Choice Scarf Rotom's Thunderbolt and Mismagius's Hidden Power Fighting (or Substitute then Hidden Power Fighting)[and Will-O-Wisp].</p>

<p>Ice Shard is also a given to allow Sneasel to beat other Pokemon with priority moves, as well as do heavy damage to Sceptile, Swellow, Dugtrio, and Alakazam, all of which outspeed it. Ice Punch might seem like a good idea due to Sneasel's high Speed, but Ice Shard is the better option for pure revenge killing due to its priority. In the third slot, Low Kick gets the edge over Brick Break, although Brick Break still has its uses. Low Kick is typically much better against bulkier Pokemon such as Rhyperior, Steelix, Hariyama, and the Regi trio, which Sneasel struggles to hurt with its other moves. Brick Break fares better against lightweights like Clefable and Umbreon, although Low Kick still hits the frail ones for massive damage.</p>

<p>Punishment also makes a great move for a revenge killer, as the more boosts an opponent has accrued, the harder Sneasel hits. After three Calm Minds, it easily OHKOes the most defensive Slowbro, and does 94% minimum after two Calm Minds. It also has a chance to OHKO Venusaur and Raikou after they have used Swords Dance and Calm Mind once, respectively. The majority of Pokemon that have boosted their stats more than once will stand no chance, as they will be hit with a 140 Base Power [might want to reword this to specify the number of boosts, since this would only apply to +2 boosting moves] attack boosted by STAB and Choice Band. The exceptions are Curse users and those that resist Dark-type attacks.</p>

<p>Anything that fears Ghost-types (other than Spiritomb, which Sneasel doesn't counter) will appreciate the company of Sneasel. Other Ghosts come to mind, such as Drifblim, as many of them fear faster Ghosts. Fighting-types, especially those running Choice Scarfs or Bands, such as Hitmonlee, will also enjoy Ghost-types not switching into their STAB attacks with ease. Sneasel also does a great job of clearing out Spin blockers not named Spiritomb, so any Rapid Spinner will love to have Sneasel on its team and vice versa. Having a reliable check to Calm Mind users is also a great benefit to any team.</p>

<p>As shown by the figures above, Stealth Rock is a necessity for Sneasel to OHKO Mismagius, Froslass, and Rotom. Donphan and Claydol can both Spin away and set up Stealth Rock, and can take many of the attacks Sneasel fears. Uxie and Slowbro both work well with Sneasel, as they can come in on the Fighting-types and bulky Pokemon that Sneasel fears and cripple them with Thunder Wave or set up screens (in Uxie's case). Milotic and other bulky Waters also make good switch-ins to most of Sneasel's counters.</p>

[SET]
name: Anti-Lead
move 1: Fake Out
move 2: Counter
move 3: Taunt
move 4: Pursuit / Ice Shard
item: Focus Sash
ability: Inner Focus
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Access to Inner Focus and Counter makes Sneasel a natural candidate for a lead, especially in a metagame swarming with Ambipom. In addition to OHKOing the purple monkey with Counter, Sneasel also fares very well against Froslass. If Froslass chooses to stay in, it will be crippled by Taunt, then KOed by Pursuit. Other physical attacking leads are Counter bait, and those that will attempt to Stealth Rock on the first turn will fall victim to Taunt. Special attackers often cause trouble, but will not get by without taking a Fake Out and possibly a Taunt.</p>

[ADDITIONAL COMMENTS]

<p>Sneasel makes an excellent lead in the UU metagame, thanks to its excellent Speed, movepool, and Inner Focus ability. Taunt can be a huge nuisance to leads hoping to set up entry hazards or screens. Fake Out is always a great move on a lead, as it is essentially free damage on most leads and will also get rid of Focus Sashes.</p>

<p>Physical attackers, such as Ambipom, Arcanine, and Regirock, will easily fall victim to Counter should they choose to attack. Not many players will see Counter coming, and simply Fake Out with Ambipom, which will result in an instant KO with Counter. Froslass is also countered very well by Sneasel. Should she[you refer to Froslass as "it" in the previous paragraph, so stick to one pronoun] choose to stay in, she will be neutered by Taunt, so she cannot lay down Spikes. From there, all she can do in fire off weak attacks while being Pursuited to death. Ice Shard is also an option over Pursuit and allows Sneasel to beat Swellow with Protect and Alakazam.

<p>Although one may be inclined to use a Hasty nature to increase Counter damage, this is largely overkill, as Sneasel's Defense is already very low. Additionally, with a Jolly nature, Sneasel can often survive a Fake Out from Ambipom with over 25% health remaining, which means it can switch in again later in the match even if Stealth Rock is up.</p>

<p>Special attackers in general cause problems for Sneasel, especially those that are not fazed by Taunt or Pursuit. Moltres, Omastar, and Electrode are all common leads that Sneasel cannot beat, so it is better off switching after using Fake Out. Alakazam with Inner Focus can also beat Sneasel, as it is faster and will typically carry a Focus Sash. Rhyperior and Cloyster spell trouble due to Rock Blast, which will OHKO Sneasel through Focus Sash since it hits multiple times in a turn. These Pokemon, along with others that Sneasel cannot counter, such as Omastar, may still be worth using Taunt on, as they may choose to use Stealth Rock or Spikes on the first turn - but don't count on it. Uxie, meanwhile, is always a roll of the dice to face since it commonly carries Trick and U-turn, both of which Sneasel fears.</p>

<p>Sneasel's teammates should be able to switch into the aforementioned leads that it fears. Chansey is, of course, a great switch-in to most special attackers. Milotic can also switch into Moltres, Cloyster, Omastar, and Rhyperior quite easily. Rapid Spinners are also beneficial, as they will allow Sneasel to switch out with its Focus Sash intact and have the opportunity to switch in again later without taking any damage from entry hazards.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Ice Shard / Ice Punch
move 3: Low Kick
move 4: Punishment / Bite / Pursuit
item: Life Orb
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Fast, frail, and moderately powerful, Sneasel makes a natural candidate for a Swords Dance set. Its dual STAB and priority attacks come in handy here once again, although it unfortunately lacks a truly powerful attack. Ice Shard and Ice Punch provide priority and power, respectively, and either will be very valuable. Low Kick will devastate many of the bulky Pokemon that think they can shrug off Sneasel's attacks, while your Dark STAB moves comes down to Punishment, Bite, or Pursuit, depending on what function it is intended to serve.</p>

[ADDITIONAL COMMENTS]

<p>Sneasel's excellent Speed allows it to utilize Swords Dance to boost its above average Attack stat to greater heights. This set allows Sneasel to be more multi-dimensional than the Revenge Killer set, and take out some of the threats that would normally find it easy to switch into.</p>

<p>Ice Shard is preferred over Ice Punch, since after a Swords Dance, it will become quite powerful, in addition to having priority. Ice Punch is still an option, however, as Sneasel's Speed will allow it to act first most of the time. Low Kick deals heavy damage to most Steel-types in UU, OHKOing Registeel after a Swords Dance. It also does an average of 90% to standard variants of Rhyperior and Steelix. Aggron and Magneton should just stay home. It also hits Normal-types, such as Miltank and Kangaskhan, hard, although not all Normal-types are heavy like Steel-types, so some, such as Ambipom, are hit harder by Ice Punch or a Dark-type move.</p>

<p>Unfortunately, Night Slash is missing in action from Sneasel's movepool, so the remaining options for Dark-type moves are listed in the last slot. Each has its benefits and drawbacks: Punishment can hit for very high damage against Pokemon who have boosted their stats, but suffers from low PP; Bite is limited to 60 Base Power, but has a chance to flinch; Pursuit can help Sneasel's revenge killing ability, but can only muster 40 Base Power against Pokemon who stay in against it.</p>

<p>Sneasel's life will be short-lived without a Rapid Spinner present, so that is a must-have for a set using Life Orb. Bulky Pokemon that are neutral to all of Sneasel's attacks are the bane of this set, and are certainly something to consider when choosing Sneasel's teammates. Entry hazards will help wear down switch-ins, and also help Sneasel achieve KOs easier.</p>

[Team Options]

<p>Ghost- and Psychic-types both aid and benefit from Sneasel. Both are typically well-equipped to take on most Fighting-types, which Sneasel struggles against. Uxie, Mismagius, Spiritomb, Rotom, and Weezing are all examples of Pokemon that can makes Sneasel's life easier by covering its weaknesses and crippling opponents with status. Many of these Pokemon will also enjoy having Ghost-types out of the way, as well.</p>

<p>Hit-and-run is the name of Sneasel's game, so a Rapid Spinner is often necessary to neutralize its Stealth Rock weakness. Donphan works well, as it can handle many of the powerful physical attacks that Sneasel fears. Claydol is another good option as it covers Sneasel's Rock- and Fighting-type weaknesses and will benefit from the removal of Ghost-types.</p>

<p>Sneasel struggles against physically bulky Pokemon that it cannot hit for super effective damage, namely Water- and Fighting-types. Mismagius fares well against these Pokemon, for the most part, as do Slowbro and Venusaur.</p>

[Optional Changes]

<p>Sneasel's movepool is good, but far from deep. Aerial Ace can hit Fighting-types if you are desperate to do so. Return is always an option, but Sneasel likes to hit super effectively in order to score OHKOs. Faint Attack has the same Base Power as Bite and Punishment, and cannot miss, but Bite's chance to flinch is generally the more valuable secondary effect. Taunt is also an option on non-lead sets and can come in handy to slow down stat boosters and walls.</p>

<p>As far as EVs are concerned, avoid putting 4 EVs into HP, as this is a Stealth Rock number for Sneasel, meaning it will only be able to switch into Stealth Rock four times instead of five. Always maximize Sneasel's Attack and Speed.</p>

[Counters]

<p>Hariyama and Hitmontop are two of the best counters to Sneasel, as both can take its attacks quite well and OHKO back with ease. Hitmontop can either lower Sneasel's Attack with Intimidate or hit it with Mach Punch, depending on the variant. Hariyama, meanwhile, takes Sneasel's STAB attacks easily, although it must be wary of Low Kick due to its girth. Weezing completely rains on Sneasel's parade, as it can take any attack with ease and use Will-O-Wisp to end any chance Sneasel had to be effective later in the match. Milotic also makes a great counter, as it can Recover away just about any attack Sneasel throws at it. The same can be said for Quagsire and, to a lesser extent, Slowbro.</p>

<p>On the offensive-based side of things, Arcanine fares very well, as it can switch in on any of Sneasel's attacks, Intimidate it, and threaten with ExtremeSpeed and Flare Blitz. Blaziken can also switch in easily, as it resists both of Sneasel's STAB moves and forces Sneasel out with STAB of its own, which can be difficult to switch into. Azumarill has little trouble switching in and can blow Sneasel away with Aqua Jet.</p>

<p>On the whole, Sneasel is not terribly difficult to "counter", but its value lies in its ability to take out multiple Pokemon before it gives you the chance to get rid of it.</p>[/QUOTE]

Just a few nitpicks; nice work.
 

Snorlaxe

2 kawaii 4 u
is a Top Contributor Alumnus
[Overview]

<p>Sneasel may often be overlooked due to its Not Fully Evolved label, yet it fairs quite well in the lower tiers due to its high Speed and Attack stats. It suffers from poor defenses and a weakness to Stealth Rock, but the same can be said for many other successful sweepers. What really makes Sneasel worth using is its ability to threaten, revenge kill, and trap some of UU's most potent threats. Its ability to trap and kill Ghost-types is completely unrivaled in UU due to its Speed and power. Its movepool also makes it well-suited to be a lead, which it pulls off very well.</p>

[SET]
name: Revenge Killer
move 1: Ice Shard
move 2: Pursuit
move 3: Low Kick / Brick Break
move 4: Punishment
item: Choice Band
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Straight out of Weavile's playbook, this set takes advantage of Sneasel's movepool and Speed to form an awesome revenge killer. Pursuit allows it to OHKO Froslass and Mismagius after Stealth Rock regardless of whether or not they flee, in addition to trapping other weakened Pokemon. Punishment, meanwhile, makes it a great check to stat boosters like Venusaur. Ice Shard is great for priority and severely damages Sceptile, Dugtrio, and Swellow. Low Kick rounds out Sneasel's excellent type coverage by pounding UU's Steel- and Rock-types.</p>

[ADDITIONAL COMMENTS]

<p>Sneasel is one of the most effective and underrated revenge killers in UU. Like Weavile, its movepool lends itself to revenge killing very well, and is reinforced by its dual STAB moves.</p>

<p>Pursuit is what makes this set shine, as it becomes extremely powerful with Choice Band equipped. Even when Ghost-types stay in on Pursuit, most of them are still OHKOed by it. After Stealth Rock damage, both Mismagius and Froslass are OHKOed 100% of the time, while Rotom is OHKOed over half of the time. This effectively means that if Sneasel switches in on any of these Pokemon, they're toast. The only things Sneasel needs to watch out for are switching in on a Choice Scarf Rotom's Thunderbolt or Mismagius's Hidden Power Fighting (or Substitute followed by Hidden Power Fighting).</p>

<p>Ice Shard is also a given to allow Sneasel to beat other Pokemon with priority moves, as well as do heavy damage to Sceptile, Swellow, Dugtrio, and Alakazam, all of which outspeed it. Ice Punch might seem like a good idea due to Sneasel's high Speed, but Ice Shard is the better option for pure revenge killing due to its priority. In the third slot, Low Kick gets the edge over Brick Break, although Brick Break still has its uses. Low Kick is typically much better against bulkier Pokemon such as Rhyperior, Steelix, Hariyama, and Registeel Regi trio doesn't sound right to me, and Registeel is much more common anywaay], who Sneasel struggles to hurt with its other moves. Brick Break fares better against lightweights like Clefable and Umbreon, although Low Kick still hits the frail ones for massive damage.</p>

<p>Punishment also makes a great move for a revenge killer, as the more boosts an opponent has accrued, the harder Sneasel hits. After three Calm Minds, it easily OHKOes the most defensive Slowbro, and does 94% minimum after two Calm Minds. It also has a chance to OHKO Venusaur and Raikou after they have used Swords Dance and Calm Mind once respectively. The majority of Pokemon that have boosted their stats more than once will stand no chance, as they will be hit with a 140 Base Power attack boosted by STAB and Choice Band. The exceptions are Curse users and those that resist Dark-type attacks.</p>

<p>Anyone that fears Ghost-types (other than Spiritomb, which Sneasel doesn't counter) will appreciate the company of Sneasel. Other Ghost-types such as Drfblim come to mind, as many of them fear Ghost-types faster than themselves. Fighting-types will also enjoy not having their STAB attacks switched in on with ease, especially those running Choice Scarfs or Bands. Sneasel also does a great job of clearing out Spin blockers (aside from Spiritomb, so any Rapid Spinner will love to have Sneasel on its team and vice versa. Having a reliable check to Calm Mind users is also a great benefit to any team.</p>

<p>As shown by the figures above, Stealth Rock is a necessity for Sneasel to OHKO Mismagius, Froslass, and Rotom. Donphan and Claydol can both Spin away and set up Stealth Rock, and can take many of the attacks Sneasel fears. Uxie and Slowbro both work well with Sneasel, as they can come in on the Fighting-types and bulky Pokemon that Sneasel fears and cripple them with Thunder Wave or set up screens (in Uxie's case). Milotic and other bulky Water-types also make good switch-ins to most of Sneasel's counters.</p>

[SET]
name: Anti-Lead
move 1: Fake Out
move 2: Counter
move 3: Taunt
move 4: Pursuit / Ice Shard
item: Focus Sash
ability: Inner Focus
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Access to Inner Focus and Counter makes Sneasel a natural candidate for a lead, especially in a metagame swarming with Ambipom. In addition to OHKOing the purple monkey with Counter, Sneasel also fairs very well against Froslass. If Froslass chooses to stay in, she will be crippled by Taunt, then KOed by Pursuit. Other physical attacker leads are Counter bait, and those that attempt to Stealth Rock on the first turn will fall victim to Taunt. Special attackers often cause trouble, but will not get by without taking a Fake Out and possibly a Taunt.</p>

[ADDITIONAL COMMENTS]

<p>Sneasel makes an excellent lead in the UU metagame, thanks to its excellent Speed, movepool, and Inner Focus ability. Taunt can be a huge nuisance to leads hoping to set up entry hazards or dual screens. Fake Out is always a great move on a lead, as it is essentially free damage on most leads and will also get rid of Focus Sashes.</p>

<p>Physical attackers, such as Ambipom, Arcanine, and Regirock, will easily fall victim to Counter should they choose to attack. Many players will not see Counter coming, and simply Fake Out with Ambipom, which will result in an instant KO with Counter. Froslass is also countered very well by Sneasel. Should she choose to stay in, she will be neutered by Taunt, so she cannot lay down Spikes. From there, all she can do is fire off weak attacks while being Pursuited to death. Ice Shard is also an option over Pursuit, and allows Sneasel to beat Swellow and Alakazam.

<p>Although one may be inclined to use a Hasty nature to increase Counter damage, this is largely overkill, as Sneasel's Defense is already very low. Additionally, with a Jolly nature, Sneasel can often survive a Fake Out from Ambipom with over 25% health remaining, which means it can switch in again later in the match even if Stealth Rock is up.</p>

<p>Special attackers in general cause problems for Sneasel, especially those that are not fazed by Taunt or Pursuit. Moltres, Omastar, and Electrode are all common leads that Sneasel cannot beat, so it is better off switching after using Fake Out. Alakazam with Inner Focus can also beat Sneasel, as it is faster and will typically carry a Focus Sash. Rhyperior and Cloyster spell trouble due to Rock Blast, which will OHKO Sneasel through Focus Sash since it hits multiple times in a turn. These Pokemon, along with others that Sneasel cannot counter, such as Omastar, may still be worth using Taunt on, as they may choose to use Stealth Rock or Spikes on the first turn - but don't count on it. Uxie, meanwhile, is always a roll of the dice to face since it commonly carries Trick and U-turn, both of which Sneasel fears.</p>

<p>Sneasel's teammates should be able to switch in on the aforementioned leads that it fears. Chansey is, of course, a great switch-in to most special attackers. Milotic can also switch in on Moltres, Cloyster, Omastar, and Rhyperior quite easily. Rapid Spinners are also beneficial, as they will allow Sneasel to switch out with its Focus Sash intact and have the opportunity to switch in again later without taking any damage from entry hazards.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Ice Shard / Ice Punch
move 3: Low Kick
move 4: Punishment / Bite / Pursuit
item: Life Orb
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Fast, frail, and moderately powerful, Sneasel makes a natural candidate for a Swords Dance set. Its dual STAB and priority attacks come in handy here once again, although it unfortunately lacks a truly powerful attack. Ice Shard and Ice Punch provide priority and power respectively, and will be very valuable. Low Kick will devastate many of the bulky Pokemon that think they can shrug off Sneasel's attacks, while your Dark STAB moves come down to Punishment, Bite, or Pursuit, depending on what function it is intended to serve.</p>

[ADDITIONAL COMMENTS]

<p>Sneasel's excellent Speed allows it to utilize Swords Dance to boost its above average Attack stat to greater heights. This set allows Sneasel to be more multi-dimensional than the Revenge Killer set, and take out some of the threats that would normally find it easy to switch in on.</p>

<p>Ice Shard is preferred over Ice Punch, since after a Swords Dance it will become quite powerful, in addition to having priority. Ice Punch is still an option, however, as Sneasel's Speed will allow it to act first most of the time. Low Kick deals heavy damage to most Steel-types in UU, OHKOing Registeel after a Swords Dance. It also does an average of 90% to standard variants of Rhyperior and Steelix. (removed) It also hits Normal-types hard, although not all Normal-types are heavy like Steel-types, so some, such as Ambipom, are hit harder by Ice Punch or a Dark-type move.</p>

<p>Unfortunately, Night Slash is missing in action from Sneasel's movepool, so the remaining options for Dark-type moves are listed in the last slot. Each has its benefits and drawbacks: Punishment can hit for very high damage against Pokemon who have boosted their stats, but suffers from low PP; Bite is limited to 60 Base Power, but has a chance to flinch; Pursuit can help Sneasel's revenge killing ability, but can only muster 40 Base Power against Pokemon who stay in against it.</p>

<p>Sneasel's life will be short-lived without a Rapid Spin support, so that is a must-have for a set using Life Orb. Bulky Pokemon that are neutral to all of Sneasel's attacks are the bane of this set, and are certainly something to consider when choosing Sneasel's teammates. Entry hazards will help wear down switch-ins, and also help Sneasel achieve KOs easier.</p>

[Team Options]

<p>Ghost- and Psychic-types both aide and benefit from Sneasel. Both are typically well-equipped to take on most Fighting-types, who Sneasel struggles against. Uxie, Mismagius, Spiritomb, Rotom, and Weezing are all examples of Pokemon who can makes Sneasel's life easier by covering its weaknesses and crippling opponents with status. Many of these Pokemon will also enjoy having Ghost-types out of the way as well.</p>

<p>Hit-and-run is the name of Sneasel's game, so a Rapid Spinner is often necessary to neutralize its Stealth Rock weakness. Donphan works well, as it can handle many of the powerful physical attacks that Sneasel fears. Claydol is another good option as it covers Sneasel's Rock- and Fighting-type weaknesses and will benefit from the removal of Ghost-types.</p>

<p>Sneasel struggles against physically bulky Pokemon that it cannot hit for super effective damage, namely Water- and Fighting-types. Mismagius fares well against these Pokemon for the most part, as do Slowbro and Venusaur.</p>

[Optional Changes]

<p>Sneasel's movepool is good, but far from deep. Aerial Ace can hit Fighting-types if you are desperate to do so. Return is always an option, but Sneasel likes to hit super effectively in order to score OHKOes. Faint Attack has the same Base Power as Bite and Punishment, and cannot miss, but Bite's chance to flinch is generally the more valuable secondary effect. Taunt is also an option on non-lead sets and can come in handy to slow down stat boosters and walls.</p>

<p>As far as EVs are concerned, avoid putting 4 EVs into HP, as this is a Stealth Rock number for Sneasel, meaning it will only be able to switch into Stealth Rock four times instead of five. Always maximize Sneasel's Attack and Speed.</p>

[Counters]

<p>Hariyama and Hitmontop are two of the best counters to Sneasel, as both can take its attacks quite well and OHKO back with ease. Hitmontop can either lower Sneasel's Attack with Intimidate or hit it with Mach Punch. Hariyama, meanwhile, takes Sneasel's STAB attacks easily, although it must be wary of Low Kick due to its girth. Weezing completely rains on Sneasel's parade, as it can take any attack with ease and use Will-O-Wisp to end any chance Sneasel has to be effective later in the match. Milotic also makes a great counter, as it can Recover away just about any attack Sneasel throws at it. The same can be said for Quagsire and, to a lesser extent, Slowbro.</p>

<p>On the offensive side of things, Arcanine fares very well, as it can switch in on any of Sneasel's attacks, Intimidate it, and threaten with ExtremeSpeed and Flare Blitz. Blaziken can also switch in easily, as it resists both of Sneasel's STAB moves and forces Sneasel out with STAB of its own, which can be difficult to switch in on. Azumarill has little trouble switching in, and can blow Sneasel away with Aqua Jet.</p>

<p>On the whole, Sneasel is not terribly difficult to "counter", but its value lies in its ability to take out multiple Pokemon before it gives you the chance to get rid of it.</p>
 

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