Blastoise (Update)

I nabbed this from Thund91 after it hadn't been updated in a while, so it was definitely a joint effort. I made the changes listed below and hopefully did a decent job of combing through it for errors and mentions of Roserade :P . I've been extremely busy with school as of late, so I've been a bit less efficient than I would have liked (I haven't gotten lazy), but that's life I guess.


http://www.smogon.com/dp/pokemon/blastoise

Changes:
  • Rewrote every set, reflecting new UU.
    [*]Removed Choice Band set, gave it mention in Other Options.
    [*]Added team options, reflecting new UU.
    [*]Rewrote all other sections.
  • Made changes to wording/comments.
    [*]Changed sections to reflect current UU metagame.
    [*]Added truncated paragraphs and Overview section.
    [*]Added Choice Scarf and Rest Talk Shuffler set.
Analysis by Thund91 & Diesel
----------------------------------------------------------------------

[Overview]

<p>Despite competition from bulkier Waters and a plethora of Rapid Spinners, Blastoise remains a staple Pokemon of the UU tier. Its main purpose is as a Rapid Spinner, which it does very well with its strong defenses and great typing. Its excellent movepool allows it to serve other functions, however, including offensive and stall-based variants.</p>

[SET]
name: Utility
move 1: Surf
move 2: Rapid Spin
move 3: Toxic / Yawn / Foresight
move 4: Ice Beam / Roar / Rest
item: Leftovers
ability: Torrent
nature: Bold
evs: 252 HP / 252 Def / 6 SpA

[SET COMMENTS]

<p>Blastoise is one of a handful of Pokemon gifted with the ever-useful Rapid Spin, and because of its bulk and great defensive typing it can easily find the opportunity to use it. It has little trouble switching in on common walls and using Rapid Spin to blow away any entry hazards the opponent has set up. In addition to Rapid Spin, it has a number of good options for further team support such as Roar and Toxic, as well as good offensive type coverage provided by Surf and Ice Beam. Blastoise makes a great teammate because of its versatility and ability to deal with a large variety of Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>Surf is Blastoise's main form of STAB, and a no-brainer on any bulky Water. The last two slots are not as straight forward, as Blastoise's excellent movepool allows it to take a few routes to support its team. Toxic is a great option for wearing down fellow bulky Waters and other walls. Yawn is also a decent choice to put an enemy to sleep or force a switch. Foresight allows Blastoise to be a more dedicated Rapid Spinner, as it will be able to use Rapid Spin against Ghost-types. It still must be weary of Thunderbolt from Mismagius and Rotom, however. Ice Beam allows Blastoise to actually do something to Grass-types that switch in on it. If you opt for Toxic in the third slot, Roar is an option to scout the enemy's team, rack up entry hazard damage, and prevent stat boosters from setting up. Protect is also an option in the last slot, as it can help scout out Choice users, and allows for an extra turn of Leftovers recovery while working well alongside both Toxic and Yawn. Rest deserves a mention as well, as Blastoise unfortunately lacks an instant recovery move.</p>

<p>Ghost- and Grass-types are the bane of Blastoise. Ghost-type Pokemon prevent Blastoise from Rapid Spinning successfully, assuming it does not have Foresight. Spiritomb has the defenses to take Surf easily, while Mismagius and Rotom both threaten with Thunderbolt. Specially defensive variants of Registeel, Spiritomb, and Arcanine all work very well in tandem with Blastoise, walling Ghost-types when outfitted with the proper moves. Additionally, Blastoise can double switch to a Pursuit user to rid itself of Mismagius and Rotom, a role that can be filled by Spiritomb, Drapion, or Skuntank. Meanwhile, Grass-types like Venusaur and Leafeon can switch into Blastoise easily and attack or Swords Dance. Altaria is one of the best switch-ins to Venusaur, as it does not fear any of its attacks, and can absorb Sleep Powder thanks to Natural Cure. Venusaur itself also makes a great switch-in to Grass-types, although it must be wary of Hidden Power Ice or Fire. Arcanine and Moltres can also switch in on Grass-types and scare them off. Fire-types will also benefit greatly from Blastoise due to their weakness to Stealth Rock. Rest Talk Arcanine works especially well, as it can absorb Sleep Powder and Toxic. From there it can use Sleep Talk to pummel opponents with Flare Blitz or shuffle them with Roar to allow entry hazards to chip away at their HP.</p>

<p>Although not mandatory, a Wish user can prolong Blastoise's presence tremendously. Leafeon makes a great partner because it resists Blastoise's weakness to Grass and Electric, while Blastoise resists Leafeon's Fire and Ice weaknesses. Chansey and Clefable can fill the same role and also provide a special wall for your team. Clerics are also good friends of Blastoise since it fears status moves, especially Toxic. They are also great if you are running Rest in the last slot and don't want to leave Blastoise vulnerable.</p>

[SET]
name: Rest Talk Shuffler
move 1: Surf
move 2: Rest
move 3: Sleep Talk
move 4: Roar
item: Leftovers
ability: Torrent
nature: Bold
evs: 252 HP / 252 Def / 6 SpA

[SET COMMENTS]

<p>This set takes a completely different approach to using Blastoise, while keeping it in the defensive role to which it is accustomed. The "Rest Talk" strategy not only gives Blastoise a way to heal itself, but also allows it to absorb the status moves it normally loathes. Meanwhile, Roar is used to shuffle opponents, allowing entry hazards to take their toll while Blastoise tanks hits. Roar also makes Blastoise extremely difficult to set up on, which opponents will inevitably attempt to do once Blastoise uses Rest. Conveniently, Sleep Talk also overrides Roar's -5 priority, meaning it can phaze slower opponents before they can attack. Surf's STAB and neutral type coverage make it a great attack to use with this set, and will allow Blastoise to wear down opponents in its sleep.</p>

[ADDITIONAL COMMENTS]

<p>This set functions well on any team that incorporates Spikes and Stealth Rock, although it functions best on a stall team where it can be supported by other defensive Pokemon. Even without entry hazards, however, it still serves multiple useful purposes. Roar makes it a great phazer, and its bulk allows it to take many boosted physical attacks and then force the opponent to flee. It is especially useful against Curse and Calm Mind users, such as Registeel, Slowbro, and Miltank, that may prove difficult to take down with attacks. Rest allows it to function as the team's status absorber and in addition to removing Roar's negative priority, using Rest and Sleep Talk makes Blastoise very difficult to take down, especially for opposing stall teams.</p>

<p>It is worth noting that Rapid Spin can replace Roar, but doing so changes the function and purpose of the set completely. With Rapid Spin, Blastoise plays much like it does in the Utility set, but with the addition of a recovery move and the omission of a status move. Stray away from replacing Roar with Ice Beam or Toxic, as Milotic can use these significantly better.</p>

<p>Pairing entry hazards with this set is imperative to its usefulness; without them, Blastoise is simply killing time. There are plenty of options available for Stealth Rock users, but Registeel is one of the best at handling Blastoise's weaknesses. Do not expect to find a Spiker in UU that pairs well with Blastoise defensively, as there really isn't one. For this reason, Spikers like Omastar, Qwilfish, and Cloyster are best used in the lead slot.</p>

<p>Grass- and Electric-types, as well as other powerful special attackers like Alakazam and Mismagius, need to be removed for Blastoise to be truly effective, although it does enjoy Roaring them away when they try to switch in. Chansey is, of course, the best Pokemon in the tier at walling special threats, and does so with ease. Additionally, it can utilize Aromatherapy to shorten Blastoise's slumber. The aforementioned specially defensive variants of Registeel, Spiritomb, and Arcanine all make for great checks to Blastoise's common switch-ins. Rest Talk Weezing does an excellent job at walling Grass-types, and can be used in tandem with Blastoise to shut down almost all physical sweepers in the tier. Venusaur also provides great synergy with Blastoise, and can handle both Grass- and Electric-types while having its own weaknesses to Fire and Ice attacks covered by Blastoise. Altaria works well also, having access to Heal Bell and Natural Cure, and just needs to be wary of Hidden Power Ice and boosted special attacks.</p>

[SET]
name: Tortoise of Choice
move 1: Water Spout / Hydro Pump
move 2: Ice Beam
move 3: Hidden Power Grass
move 4: Surf / Rapid Spin
item: Choice Specs / Choice Scarf
nature: Timid / Modest
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Although slapping Choice Specs on a Blastoise may seem like an awkward fit, when paired with the turtle's HGSS acquisition, Water Spout, it makes for a very potent combination. Water Spout is a move that, despite its awesome power, is very rarely seen outside of the Uber tier, which is mostly attributable to the low Speed of its two NU owners: Octillery and Wailord. Blastoise, however, is not only considerably faster than these two, it is also primarily used as a defensive Pokemon, which gives it the surprise factor that its counterparts lack.</p>

<p>The beauty of this set lies not in its raw attack power, but instead in its ability to lure and destroy UU's spin blockers; Rotom, Mismagius, and Spiritomb. When your opponent has Stealth Rock up in the early game, switching in Blastoise will immediately coax out their Spin blocker and allow it to deal out a swift death with Water Spout. Quickly dispensing of these Pokemon will allow Rapid Spinners like Donphan and Claydol to perform their jobs with ease, which in turn will reap many benefits for your team. As demonstrated by the damage calculations below, standard variants of Rotom and Mismagius will be OHKOed after Stealth Rock damage, while most Spiritomb will take massive damage and be primed for an easy 2HKO.</p>

[ADDITIONAL COMMENTS]

<ul class=”damage_calculation”>
<li>87.5% HP Water Spout vs. 4 HP / min SpD Mismagius - 87.4% - 103.4%</li>
<li>87.5% HP Water Spout vs. max HP / min SpD Rotom - 98% - 115.8%</li>
<li>87.5% HP Water Spout vs. max HP / min SpD Spiritomb - 73.4% - 86.8%</li>
<li>Max HP Water Spout vs. max HP / 212 SpD Clefable - 55.8% - 65.7%</li>
<li>Ice Beam vs. min / min Venusaur - 77.7% - 91.7%</li>
<li>Ice Beam vs. 4 HP / min Sceptile - 95% - 112.1%</li>
<li>Hidden Power Grass vs. 248 HP / min SpD Milotic - 36.1% - 42.7%</li>
<li>Hidden Power Grass vs. max HP / 4 SpD Slowbro - 51.8% - 61.4%</li>
<li>Hidden Power Grass vs. max HP / min SpD Azumarill - 51% - 60.4%</li>
</ul>

<p>The attacks on this set are pretty much standard operating procedure in UU in terms of type coverage. Ice Beam covers Altaria and Grass-types, while Hidden Power Grass smacks bulky Waters who will attempt to wall Blastoise. A second Water-type move is often necessary to give Blastoise a STAB move when its HP drops below a certain point. When running Surf, Water Spout is the preferable attack while Blastoise's HP exceeds 63%. It should be noted that Rapid spin is also a viable option in the last slot if you do not want to use a dedicated Rapid Spinner. However, switching Blastoise into Stealth Rock twice - once to KO the opponent's Spin blocker and once to Rapid Spin - hurts Water Spout greatly, to the point that Hydro Pump will usually be the superior option.</p>

<p>Choice Scarf is a viable option over Choice Specs if you want to transform Blastoise into a revenge killer of sorts. With a Modest nature and a spread of 16 HP / 8 Def / 252 SpA / 232 Spe it climbs near the top of the Speed tiers, outpacing all base Speed 120s. Being faster than the likes of Sceptile and Alakazam will certainly surprise your opponent. Without Choice Specs, however, Blastoise becomes significantly less powerful, and can struggle to achieve the KOs it needs to. Therefore, entry hazards are important to pair with this set in order to weaken fragile Pokemon. When played correctly, this set's Speed can make it a very potent check quite a few sweepers. It should be noted that while it does not score the same OHKOs on Ghost-types, it outspeeds them and 2HKOes easily if they stay in.</p>

<p>As mentioned, this set is made to be best friends with a Rapid Spinner. Donphan and Claydol both make solid partners and have the added bonus of immunity to Electric attacks. Hitmontop is also an option, although Foresight allows it to effectively take on Spin blockers by itself. Pairing Blastoise with any of these Pokemon makes for a trustworthy method of eliminating entry hazards, which allows Stealth Rock-weak Pokemon to reach their full potential. Some of the most fearsome attackers in UU fit this bill, including Scyther, Moltres, Swellow, Houndoom, and even Charizard (if you have some serious Red/Blue nostalgia).</p>

[Team Options]

<p>Since Blastoise's primary job is to Rapid Spin, a grounded Poison-type is very useful as it is susceptible to Toxic Spikes. Drapion and Venusaur are two great candidates as they easily handle the Grass attacks aimed at Blastoise. Leafeon makes a great defensive partner because they cover each other's weaknesses well, and it can heal Blastoise with Wish. Nidoqueen also makes a good defensive partner and can handle almost any variant of Toxicroak, a very threatening pokemon who can set up easily against Blastoise. Speaking of Poison, a cleric, such as Altaria or Clefable, is very useful for ridding Blastoise of status.</p>

<p>Ghost-types that block Rapid Spin are a major hindrance to Blastoise. A Pursuiter, such as Drapion or Spiritomb, is very helpful in taking down Mismagius and Rotom. Spiritomb is a bit trickier due to its dedicated bulk, but multiple strong attacks from powerful sweepers will bring it down (Toxic helps too), so something that can set up on Spiritomb is a definite plus. Blastoise also pairs well with Pokemon who can absorb status, since it won't enjoy being poisoned. Steel- and Poison-types, such as Registeel and Venusaur, can gain easy switch-ins to the inevitable Toxic aimed at Blastoise.</p>

[Optional Changes]

<p>Blastoise has a few handy options that have yet to be mentioned. Haze can get rid of stat boosts, but it is usually overshadowed by Milotic in this department. Like Hitmontop, Blastoise has access to Foresight, which allows it to use Rapid Spin against Ghost-types, but Hitmontop typically does this better since it does not fear Ghost-types the same way Blastoise does.</p>

<p>If you're in the mood for a gimmick, Blastoise also has access to both Counter and Mirror Coat, allowing it to score a surprise KO on an unsuspecting opponent. It can survive most non-STABed Grass and Electric attacks, making Mirror Coat a good option if you're willing to take the hit. Meanwhile, it is very difficult to OHKO from the physical side, so Counter allows it to bounce back those attacks for heavy damage.</p>

<p>Blastoise has some nifty physical moves like Waterfall, Ice Punch, and Earthquake, but these should be avoided. Azumarill, Feraligatr, and Kabutops completely outclass it in this department, although Blastoise does have the element of surprise on its side, if nothing else.</p>

[Counters]

<p>Despite its unimpressive defenses, Rotom is a great counter to Blastoise, since it blocks Rapid Spin and can threaten with Thunderbolt or Trick. The same can be said for Mismagius, as it usually carries Thunderbolt. Spiritomb can also get in Blastoise's way, but it won't be happy if it gets hit with Toxic.</p>

<p>Generally speaking, Grass-types are the number one threat to Blastoise in UU, namely Sceptile, Venusaur, and Leafeon. Venusaur can switch in on Blastoise the easiest, as it does not fear Toxic. If Blastoise lacks Rest, Toxic from the likes of Uxie or Milotic will make sure it doesn't stick around much longer. Lanturn won't enjoy Toxic, but can switch in easily and defeat Blastoise with Thunderbolt. Chansey can switch in on Blastoise at any time and wall it to no end.</p>

<p>Substitute users, such as Toxicroak, Feraligatr, and Azumarill, can all set up on Blastoise if it lacks Haze or Roar. Rest Talk stat boosters, such as Calm Mind Spiritomb or Curse Registeel, also give Blastoise trouble if it lacks these moves, since they can shrug off Yawns and Toxics. Toxicroak is a big threat because it absorbs Surf thanks to Dry Skin and is immune to Poison.</p>

<p>Blastoise's lack of an instant recovery move means that you can keep chipping away at it, but it can also do the same to you, so beware.</p>



 
First time proof reading, just a few nitpicks I managed to find, reviewed Utility, Rest Talk Shuffler and Choice Scarf.

Utility
<p>Despite competition from bulkier Waters and a plethora of Rapid Spinners, Blastoise remains a staple Pokemon of the UU tier. Its main purpose is as a Rapid Spinner, which it does very well with its strong defenses and great typing. Its excellent movepool allows it to serve other functions, however, including offensive and stall-based variants.</p>

[SET]
name: Utility
move 1: Surf
move 2: Rapid Spin
move 3: Toxic / Yawn
move 4: Ice Beam / Roar / Protect
item: Leftovers
ability: Torrent
nature: Bold
evs: 252 HP / 252 Def / 6 SpA

[SET COMMENTS]

<p>Blastoise is one of the few Pokemon gifted with the ever-useful Rapid Spin, and because of its bulk and great defensive typing, it can easily find the opportunity to use it. It has little trouble switching in on common walls and (removed ‘to’) Spinning away any entry hazards the opponent has set up. In addition to Rapid Spin, it has a number of good options for further team support, such as Roar and Toxic, as well as good offensive type coverage provided by Surf and Ice Beam. (removed ‘this’, sounded a bit weird) Blastoise makes a great teammate because of its versatility and ability to deal with a large variety of Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>Surf is Blastoise's main form of STAB, and allows it to hit many common Pokemon for super effective damage. It also allows Blastoise to be a great counter to Fire- and Rock-types such as Houndoom, Arcanine, and Regirock. Toxic is a great option to wear down fellow bulky Waters and other walls. Yawn is also a decent choice to put an enemy to sleep or force a switch. Ice Beam means Blastoise can actually do something to Grass-types that switch in on it. Protect can help scout out what Choiced attackers plan to use, and allows for an extra turn of Leftovers recovery while working well alongside both Toxic and Yawn. If you opt for Toxic in the third slot, Roar is an option to scout the enemy's team, rack up entry hazard damage, and ruin Baton Pass chains.<p>

<p>Ghost- and Grass-types are the bane of Blastoise. Ghost Pokemon prevent Blastoise from Rapid Spinning sucessfully. Spiritomb has the defenses to take Surf and can Rest off the damage, eventually outstall Blastoise due to its Pressure ability, while Mismagius can set up on it with Calm Mind (make a mention of Rotom here, it’s STAB thunderbolt will hurt Blastoise). A Pursuiter like Absol is very useful in dealing with Ghosts. Mixed Houndoom can handle both Spiritomb and Mismagius with Fire Blast and Pursuit or Sucker Punch respectively. Blastoise can also sponge Water-type attacks that harm Houndoom. (Removed ‘Grass-types’, it’s mentioned at the start of the paragraph.) Venusaur can switch in easily and threaten with its STAB Grass attacks. Cresselia deals with Venusaur well, especially if it is faster and carries Substitute to block Sleep Powder. Venusaur itself also makes a great switch-in to Venusaur. Arcanine and Magmortar can switch in on a Grass-type move and scare them off it STAB Fire-type attacks. </p>

<p>Although not mandatory, a Wish user can prolong Blastoise's presence tremendously. Leafeon makes a great partner because it resists Blastoise's weakness to Grass and Electric, while Blastoise resists Leafeon's Fire and Ice weaknesses. Clerics are also good friends of Blastoise, since it fears status moves, especially Toxic.</p>


Rest Talk Shuffler
[SET]
name: Rest Talk Shuffler
move 1: Surf
move 2: Rest
move 3: Sleep Talk
move 4: Roar
item: Leftovers
ability: Torrent
nature: Bold
evs: 252 HP / 252 Def / 6 SpA

[SET COMMENTS]

<p>This set takes a completely different approach to using Blastoise, while keeping it in the defensive role to which it is accustomed. The "Rest Talk" strategy not only gives Blastoise a way to heal itself, but also allows it to absorb the status moves it normally loathes. Meanwhile, Roar is used to "shuffle" opponents, allowing entry hazards to take their toll while Blastoise tanks hits. Roar also makes Blastoise extremely difficult to set up on, which opponents will inevitably attempt to do once Blastoise uses Rest. Conveniently, Sleep Talk also overrides Roar's -5 priority, meaning it can phaze slower opponents before they can attack. Surf's STAB and neutral type coverage make it a great attack to use with this set, and will allow Blastoise to wear down opponents in its sleep.</p>

[ADDITIONAL COMMENTS]

<p>This set functions well on any team that incorporates Spikes and Stealth Rock, whether it is balanced or pure stall. Even without entry hazards, however, it still serves multiple useful purposes. Roar makes it a great phazer, and its bulk allows it to take many boosted attacks then force the opponent to flee. It especially comes in handy against Curse and Calm Mind users that may prove difficult to take down after a boost. Rest allows it to function as the team's status absorber. Using Rest and Sleep Talk is beneficial because Blastoise will need to be comfortable taking hits in order to fulfill its job. (Removed the last sentence as it was stated earlier in the paragraph)</p>

<p>It is worth noting that Rapid Spin can replace Roar, but doing so changes the function and purpose of the set completely. With Rapid Spin, Blastoise plays much like it does in the Utility set, but with the addition of a recovery move and the omission of a status move. Stray away from replacing Roar with Ice Beam or Toxic, as Milotic can utilize these more efficiently.</p>

<p>Pairing entry hazards with this set is absolutely imperative; without them, Blastoise is simply killing time. There are plenty of options available for Stealth Rock users, but among the most common, Registeel is one of the best at handling Blastoise's weaknesses. Among Spikers, Omastar and Cloyster are poor options from a synergic standpoint, since they share both of Blastoise's weaknesses. For this reason, Froslass, or even Cacturne, would probably make a better teammates.</p>

<p>Grass and Electric-types need to be removed for this set to be truly effective, although it does enjoy Roaring them away when they try to switch in. Venusaur can do a good job of this, as it can KO Raikou with Earthquake and neutralize other threats with Sleep Powder. Chansey does a great job of walling special variants of Grass- and Electric-types, but is not a safe switch-in to Venusaur by any means. Altaria works well also, as it just needs to be wary of HP Ice.</p>


Choice Scarf
[SET]
name: Choice Scarf
move 1: Water Spout
move 2: Hydro Pump / Surf
move 3: Ice Beam
move 4: Hidden Power Grass / Focus Punch
item: Choice Scarf
nature: Modest
evs: 16 HP / 8 Def / 252 SpA / 232 Speed

[SET COMMENTS]

<p>Although slapping a Choice Scarf on a Blastoise may seem like an awkward fit, when paired with the turtle's new move, Water Spout, it makes for a very potent combination. Water Spout is a move that is very rarely seen outside of the Uber tier, which is mostly attributable to the low Speed of its two NU owners: Octillery and Wailord. Blastoise, however, is not only considerably faster than these two, it is also primarily used as a defensive Pokemon, which gives it the surprise factor that Wailord lacks.</p>

<p>Blastoise functions magnificently in two roles: as a revenge killer and late-game sweeper. 232 Speed EVs will let Blastoise outrun max Speed base 120s, such as Alakazam, Dugtrio and Swellow, which will certainly take your opponent by surprise. Due to Water Spout's massive power and outstanding neutral type coverage, very few sweepers in UU can escape Blastoise's wrath if they have been weakened.</p>

[ADDITIONAL COMMENTS]


<p>Many walls that would normally be able to switch into Blastoise, such as Spiritomb and Uxie, will now have a very hard time doing so repeatedly, especially when they lack recovery moves. In addition, Blastoise is blessed with excellent all around defensive stats, just two weaknesses, and resistance to common priority moves such as Aqua Jet and Ice Shard (removed Bullet Punch as it is only really seen with Hitmontop, who has Mach Punch anyway). These attributes make it one of the sturdiest Choice Scarf users around, and allow it to take hits when it needs to in the late game, making a potential sweep much more feasible. It is also worth noting that Blastoise will often draw out anti-spinners, such as Spiritomb and Mismagius, then proceed to crush them with Water Spout.</p>

<p>Here are some calculations to demonstrate Blastoise's effectiveness at revenge killing (with full HP):</p>

<ul class=”damage_calculation”>
<li>Water Spout vs. 4 HP / 0 SpD Mismagius 74.43% - 87.40%</li>
<li>Water Spout vs. 4 HP / 0 SpD Ambipom: 97.25% - 114.78%</li>
<li>Water Spout vs. 4 HP / 0 SpD Alakazam: 91.67% - 108.33%</li>
<li>Water Spout vs. 4 HP / 0 SpD Drapion: 90.43% - 106.74%</li>
<li>Water Spout vs. 72 HP / 0 SpD Kabutops: 97.13% - 114.34%</li>
<li>Ice Beam vs. 4 HP / 0 SpD Sceptile: 69.50% - 82.27%</li>
<li>Ice Beam vs. 4 HP / 0 SpD Venusaur: 56.29% - 66.89%</li>
<li>Ice Beam vs. 252 HP / 176 SpD Altaria: 71.19% - 84.75%</li>
<li>HP Grass vs. 28 HP / 0 SpD Feraligatr: 45.91% - 54.72%</li>
<li>HP Grass vs. 240 HP / 0 SpD Azumarill 37.91% - 44.89%</li>
</ul>

<p>Ice Beam covers Altaria and Grass-types, who resist Water Spout. Although rare, it is worth noting that against Pokemon who are weak to Ice Beam and neutral to Water Spout, the latter is the superior option if Blastoise's HP is 85% or above, and is a better move to be locked onto in general. A second Water-type move is necessary to give Blastoise a STAB move when its HP drops below a certain point. When paired with Hydro Pump, this point occurs when Blastoise's HP is below 80%, although its accuracy is perfect, so it is still worth using Water Spout when slightly below 80%. If you are using Surf, Water Spout is the preferable option while Blastoise's HP exceeds 63%. In the last slot, Hidden Power Grass is probably the safest option. It works well to revenge kill Water-types, although it struggles to beat bulkier Waters such as Milotic and Slowbro. However, it will still take a huge chunk out of offensive Pokemon like Feraligatr. Focus Punch is an option if you wish to hit Chansey and most Clefable harder.</p>

<p>Unlike most Scarfed Pokemon, every last one of Blastoise's Hit Points is a precious commodity, and should be treated as such. Therefore, specialized team support is necessary to allow Blastoise to reach its full potential. Free switches are the name of the game for Blastoise, so the first thing that should come to mind here is a Rapin Spinner, the role Blastoise itself normally fills. Although switching into Stealth Rock one time is no major loss, doing so repeatedly, or into multiple layers of entry hazards, will quickly take its toll on both its HP and attacking power. Wish users can also assist Blastoise in its endeavors very nicely. Umbreon in particular plays this part spectacularly, as it can Wish then Baton Pass to give Blastoise a free switch-in, which is especially convenient if Blastoise's HP is in dire straits. U-turners such as Uxie also give Blastoise the free switch-ins it craves, assuming they are slower than the defending Pokemon. As shown by the damage calculations, Blastoise has a bit of trouble OHKOing many sweepers at full health, but finds it easy when they have a chunk of their HP missing. Therefore, entry hazards of your own help Blastoise out a lot, by turning close calls into sure-fire kills.</p>

<p>As mentioned, bulky Waters, specifically those with recovery moves, are the bane of this set, and will switch into Blastoise at every chance they get. Lanturn, with its excellent Special Defense and Thunderbolt, also forces Blastoise to get out of town. If they have been weakened, Hidden Power Grass will do the trick, but Blastoise will not be getting them to that point on its own. Chansey also completely walls this set if Focus Punch is absent. Fellow RBY starter Venusaur makes an excellent partner, as it resists the Electric- and Grass-type attacks that threaten Blastoise, and has its own Fire- and Ice-type weaknesses covered by Blastoise (although it is best to keep Blastoise out of harm's way whenever possible).</p>

<p>The given EV spread maximizes Special Attack, turns Blastoise's HP into a Stealth Rock number, and allows it to outpace base Speed 120s, with the remainder in Defense.</p>


This set is alright. It has the surprise factor that will let you lure in ghosts expecting a rapid spin and either OHKO or 2HKO them, which opens a path for another Pokemon.

good job
 

franky

aka pimpdaddyfranky, aka frankydelaghetto, aka F, aka ef
is a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnus
I don't know if this deserves an entire set of its own or if it should be put with the Utility set but Foresight + Rapid Spin is probably one of its best sets.

[SET]
name: Foresight + Rapid Spin
move 1: Foresight
move 2: Rapid Spin
move 3: Surf
move 4: Rest / Roar
item: Leftovers
ability: Torrent
nature: Bold
evs: 252 HP / 252 Def / 6 SpA

I personally believe that this should be added as a different set since this aims to spin to its fullest. Blastoise has a great defensive typing and great defense on both ends in comparison with Hitmontop. Roar is another crux that Blastoise has, allowing it to beat Calm Mind Crotomb if it decided to set up on you after Rapid Spinning. This can succesfully spin on most spin blockers, with the exception of Rotom. Although non-bulky versions are sometimes 2HKO'd by Surf.
 

breh

強いだね
I do realize that this is very close to CB but it's not exactly, mostly in that it can spin as well as attack and that it's not locked on a move. After a liechi boost (if liechi is used) and it's in the torrent zone, Aqua Jet essentially becomes Bullet Punch from CB scizor running off (much) lower attack. In rain... it's really powerful. It may seem gimmicky, but I've used it to great success on shoddy.

[SET]
name: Torrent Abuse
move 1: Waterfall
move 2: Rapid Spin/Substitute
move 3: Aqua Jet
move 4: Return
item: Leftovers / Liechi Berry
ability: Torrent
nature: impish / adamant
evs: 252 HP / 6 Def / 252 Atk

Found 4 things you may want to edit:

(overview)

<p>Despite competition from bulkier Waters and a plethora of Rapid Spinners, Blastoise remains a staple Pokemon of the UU tier. Its main purpose is Rapid Spinning, which it does very well with its strong defenses and great typing. Its excellent movepool allows it to serve other functions, however, including offensive and stall-based variants. (may want to edit this sentence; variants and functions don't match up, so to speak; maybe "However, its excellent movepool allows it to use stall-based and offensive sets") </p>

(Restalk)

[ADDITIONAL COMMENTS]

<p>This set functions well on any team that incorporates Spikes and Stealth Rock, whether it is balanced or pure stall. Even without entry hazards, however, it still serves multiple useful purposes. Roar makes it a great phazer, and its bulk allows it to take many boosted attacks then force the opponent to flee. It is especially useful against Curse and Calm Mind users that may prove difficult to take down with attacks. Rest allows it to function as the team's status absorber. Using Rest and Sleep Talk is beneficial because Blastoise will need to be comfortable taking hits in order to fulfill its job. As mentioned, it also allows Roar's negative priority to be ignored while sleeping.</p>

[Team Options]

<p>Since Blastoise's primary job is to Rapid Spin, a grounded Poison-type is very useful as it is susceptible to Toxic Spikes. Drapion and Venusaur are two great candidates as they easily handle the Grass attacks aimed at Blastoise. Leafeon makes a great defensive partner because they cover each other's weaknesses well, and it can heal Blastoise with Wish. Nidoqueen also makes a good defensive partner and can handle almost any variant of Toxicroak, a very threatening pokemon who can set up easily against Blastoise. (add in a sentence about the usefullness of a cleric when using blastoise; aromatherapy/heal bell (from leafeon I might add) stops if from being destroyed by toxic)</p>

<p>Ghost-types that block Rapid Spin are a major hindrance to Blastoise. A Pursuiter, such as Drapion or Sneasel, is very helpful in taking down Mismagius, Froslass, and Rotom. Spiritomb is a bit trickier due to its dedicated bulk, but multiple strong attacks from powerful sweepers will bring it down (Toxic helps too). Blastoise also pairs well with Pokemon who can absorb status, since it won't enjoy being poisoned. Steel- and Poison-types, such as Registeel and Venusaur, can gain easy switch-ins to the inevitable Toxic aimed at Blastoise.</p>
 

Frizy

dont change my ct fuckers
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Just a nitpick, in the overview you say there are a plethora of rapid spinners. Yet, in the first line on the first set you say "Blastoise is one of the few Pokemon gifted with the ever-useful Rapid Spin".
 
Thanks, guys, I covered most of that stuff, let me know how I did. There were a couple edits I disagreed with.

@Breludicolo - That set can be used much more effectively by Feraligatr or Azumarill.
 

Snorlaxe

2 kawaii 4 u
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Utility
[SET]
name: Utility
move 1: Surf
move 2: Rapid Spin
move 3: Toxic / Yawn / Foresight
move 4: Ice Beam / Roar / Rest
item: Leftovers
ability: Torrent
nature: Bold
evs: 252 HP / 252 Def / 6 SpA

[SET COMMENTS]

<p>Blastoise is one of a handful of Pokemon gifted with the ever-useful Rapid Spin, and because of its bulk and great defensive typing -no comma- it can easily find the opportunity to use it. It has little trouble switching in on common walls and using Rapid Spin to blow away any entry hazards the opponent has set up. In addition to Rapid Spin, it has a number of good options for further team support such as Roar and Toxic, as well as good offensive type coverage provided by Surf and Ice Beam. Blastoise makes a great teammate because of its versatility and ability to deal with a large variety of Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>Surf is Blastoise's main form of STAB, and allows it to hit many common Pokemon for super effective damage. It also allows Blastoise to be a great counter to Fire- and Rock-types such as Houndoom, Arcanine, and Regirock. Toxic is a great option for wearing down fellow bulky Water-type Pokemon and other walls. Yawn is also a decent choice to put an enemy to sleep or force a switch. Foresight, meanwhile, allows Blastoise to be a more dedicated Rapid Spinner, as it will be able to use Rapid Spin against Ghost-types. It still must be weary of Thunderbolt from Mismagius and Rotom, however. Ice Beam allows Blastoise to actually do something to Grass-types that switch in on it. If you opt for Toxic in the third slot, Roar is an option to scout the enemy's team, rack up entry hazard damage, and ruin Baton Pass chains. Protect is also an option in the last slot, and can help scout Choice users, and allows for an extra turn of Leftovers recovery while working well alongside both Toxic and Yawn.</p>

<p>Ghost- and Grass-types are the bane of Blastoise. Ghost-type Pokemon prevent Blastoise from Rapid Spinning sucessfully, assuming it does not have Foresight. Spiritomb has the defenses to take Surf and can Rest off the damage, eventually outstalling Blastoise due to its Pressure ability, while Mismagius and Rotom both threaten Blastoise with Thunderbolt. A Pursuit user like Absol is very useful in dealing with Ghost-types. Mixed Houndoom can handle both Spiritomb and Mismagius with Fire Blast and Pursuit or Sucker Punch respectively. Blastoise can also sponge Water-type attacks that harm Houndoom. Grass-types like Venusaur can switch in easily and threaten with their STAB attacks. Cresselia -I wouldn't mention Cress personally because she is more than likely leaving UU very soon- deals with Venusaur well, especially if it is faster and carries Substitute to block Sleep Powder. Venusaur itself also makes a great switch-in to Venusaur. Arcanine and Magmortar can switch in on a Grass-type move and scare them Venusaur with STAB Fire-type attacks.</p>

<p>Although not mandatory, a Wish user can prolong Blastoise's presence tremendously. Leafeon makes a great partner because it resists Blastoise's weakness to Grass and Electric, while Blastoise resists Leafeon's Fire and Ice weaknesses. Clerics are also good friends of Blastoise since it fears status moves, especially Toxic. They are also great if you are running Rest in the last slot and don't want to wait for Blastoise to wake up on its own.</p>


Rest Talk Shuffler
[SET]
name: Rest Talk Shuffler
move 1: Surf
move 2: Rest
move 3: Sleep Talk
move 4: Roar
item: Leftovers
ability: Torrent
nature: Bold
evs: 252 HP / 252 Def / 6 SpA

[SET COMMENTS]

<p>This set takes a completely different approach to using Blastoise, while keeping it in the defensive role to which it is accustomed. The "Rest Talk" strategy not only gives Blastoise a way to heal itself, but also allows it to absorb the status moves it normally loathes. Meanwhile, Roar is used to "shuffle" opponents, allowing entry hazards to take their toll while Blastoise tanks hits. Roar also makes Blastoise extremely difficult to set up on, which opponents will inevitably attempt to do once Blastoise uses Rest. Conveniently, Sleep Talk also overrides Roar's -5 priority, meaning it can phaze slower opponents before they can attack. Surf's STAB and neutral type coverage make it a great attack to use with this set, and will allow Blastoise to wear down opponents in its sleep.</p>

[ADDITIONAL COMMENTS]

<p>This set functions well on any team that incorporates Spikes and Stealth Rock, whether it is balanced or pure stall. Even without entry hazards, however, it still serves multiple useful purposes. Roar makes it a great phazer, and its bulk allows it to take many boosted attacks and then force the opponent to flee. It is especially useful against Curse and Calm Mind users that may prove difficult to take down with attacks. Rest allows it to function as the team's status absorber. In addition to removing Roar's negative priority, using Rest and Sleep Talk is beneficial because Blastoise will need to be comfortable taking hits in order to fulfill its job.</p>

<p>It is worth noting that Rapid Spin can replace Roar, but doing so changes the function and purpose of the set completely. With Rapid Spin, Blastoise plays much like it does in the Utility set, but with the addition of a recovery move and the omission of a status move. Stray away from replacing Roar with Ice Beam or Toxic, as Milotic can use these better.</p>

<p>Pairing entry hazards with this set is absolutely imperative; without them, Blastoise is simply killing time. There are plenty of options available for Stealth Rock users, but among the most common, but Registeel is one of the best at handling Blastoise's weaknesses. Among Spikers, Omastar and Cloyster are poor options from a synergic standpoint, since they share both of Blastoise's weaknesses. For this reason, Froslass, or even Cacturne, would probably make a better teammate.</p>

<p>Grass- and Electric-types need to be removed for Blastoise to be truly effective, although it does enjoy Roaring them away when they try to switch in. Venusaur can do a good job at this, as it can KO Raikou with Earthquake and neutralize other threats with Sleep Powder. Chansey does a great job of walling specially based Grass- and Electric-types, but is not a safe switch-in to Venusaur by any means. Altaria works well also, as it just needs to be wary of Hidden Power Ice.</p>


Changes / additions in black
Removals in red
Comments in blue

Nice job Diesel, and congratulations on your well-deserved ladybug! I might edit the others later, we shall see :)
 

franky

aka pimpdaddyfranky, aka frankydelaghetto, aka F, aka ef
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Diesel my homeboy, I have some suggestions, this is a great write-up by the way.

-for the Choice Scarf set, i would personally like to add Dugtrio as a possible partner. having tested this set since water spout was released, i could easily say that dugtrio traps chansey without shed shell. its a perfect raikou lure as well since they trade off electric-type attacks exceptionally well.

-for defensive pairs, I always like to pair my bulky waters with RestTalk Arcanine - specifically for Sleep Powder Venusaur. with entry hazards deployed, arcanine can easily roar away many opponents, chipping away their health slowly. with their health down, the opponent's hp range is hopefully low enough for water spout to ohko them. but for defensie pairs in general, RestTalk Arcanine is the way to go.

Hope this helped.
 

Darkmalice

Level 3
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[SET]
name: Choice Scarf
move 1: Water Spout
move 2: Hydro Pump / Surf
move 3: Ice Beam
move 4: Hidden Power Grass / Focus Punch
item: Choice Scarf
nature: Modest
evs: 16 HP / 8 Def / 252 SpA / 232 Spe
 

macle

sup geodudes
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I nabbed this from Thund91 after it hadn't been
[Overview]

<p>Despite competition from bulkier Waters and a plethora of Rapid Spinners, Blastoise remains a staple Pokemon of the UU tier. Its main purpose is as a Rapid Spinner, which it does very well with its strong defenses and great typing. Its excellent movepool allows it to serve other functions, however, including offensive and stall-based variants.</p>

[SET]
name: Utility
move 1: Surf
move 2: Rapid Spin
move 3: Toxic / Yawn / Foresight
move 4: Ice Beam / Roar / Rest
item: Leftovers
ability: Torrent
nature: Bold
evs: 252 HP / 252 Def / 6 SpA

[SET COMMENTS]

<p>Blastoise is one of a handful of Pokemon gifted with the ever-useful Rapid Spin, and because of its bulk and great defensive typing it can easily find the opportunity to use it. It has little trouble switching in on common walls and using Rapid Spin to blow away any entry hazards the opponent has set up. In addition to Rapid Spin, it has a number of good options for further team support such as Roar and Toxic, as well as good offensive type coverage provided by Surf and Ice Beam. Blastoise makes a great teammate because of its versatility and ability to deal with a large variety of Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>Surf is Blastoise's main form of STAB, and allows it to hit many common Pokemon for super effective damage. It also allows Blastoise to be a great counter to Fire- and Rock-types such as Houndoom, Arcanine, and Regirock. Toxic is a great option for wearing down fellow bulky Waters and other walls. Yawn is also a decent choice to put an enemy to sleep or force a switch. Foresight allows Blastoise to be a more dedicated Rapid Spinner, as it will be able to use Rapid Spin against Ghost-types. It still must be weary of Thunderbolt from Mismagius and Rotom, however. Ice Beam allows Blastoise to actually do something to Grass-types that switch in on it. If you opt for Toxic in the third slot, Roar is an option to scout the enemy's team, rack up entry hazard damage, and ruin Baton Pass chains. Protect is also an option in the last slot, and can help scout out what Choice users, and allows for an extra turn of Leftovers recovery while working well alongside both Toxic and Yawn.</p>

<p>Ghost- and Grass-types are the bane of Blastoise. Ghost-type Pokemon prevent Blastoise from Rapid Spinning successfully, assuming it does not have Foresight. Spiritomb has the defenses to take Surf and can Rest off the damage, eventually outstalling Blastoise due to its Pressure ability, while Mismagius and Rotom both threaten with Thunderbolt. A Pursuit user like Absol is very useful in dealing with Ghost-types. Mixed Houndoom can handle both Spiritomb and Mismagius with Fire Blast and Pursuit or Sucker Punch respectively. Blastoise can also sponge Water-type attacks that harm Houndoom. Grass-types like Venusaur can switch in easily and threaten with their STAB attacks. Altaria is one of the best switch-ins to Venusaur, as it does not fear any of its attacks, and can absorb Sleep Powder thanks to Natural Cure. Venusaur itself also makes a great switch-in to Grass-types, although it must be wary of Hidden Power Ice or Fire. Arcanine and Moltres can also switch in on Grass-types and scare them off. Fire-types will also benefit greatly from Blastoise due to their weakness to Stealth Rock. Rest Talk Arcanine works especially well, as it can take Sleep Powder. From there it can use Sleep Talk to pummel opponents with Flare Blitz or shuffle them with Roar to allow entry hazards to chip away at their HP.</p>

<p>Although not mandatory, a Wish user can prolong Blastoise's presence tremendously. Leafeon makes a great partner because it resists Blastoise's weakness to Grass and Electric, while Blastoise resists Leafeon's Fire and Ice weaknesses. Clerics are also good friends of Blastoise since it fears status moves, especially Toxic. They are also great if you are running Rest in the last slot and don't want to wait for Blastoise to wake up on its own.</p>

[SET]
name: Rest Talk Shuffler
move 1: Surf
move 2: Rest
move 3: Sleep Talk
move 4: Roar
item: Leftovers
ability: Torrent
nature: Bold
evs: 252 HP / 252 Def / 6 SpA

[SET COMMENTS]

<p>This set takes a completely different approach to using Blastoise, while keeping it in the defensive role to which it is accustomed. The "Rest Talk" strategy not only gives Blastoise a way to heal itself, but also allows it to absorb the status moves it normally loathes. Meanwhile, Roar is used to "shuffle" opponents, allowing entry hazards to take their toll while Blastoise tanks hits. Roar also makes Blastoise extremely difficult to set up on, which opponents will inevitably attempt to do once Blastoise uses Rest. Conveniently, Sleep Talk also overrides Roar's -5 priority, meaning it can phaze slower opponents before they can attack. Surf's STAB and neutral type coverage make it a great attack to use with this set, and will allow Blastoise to wear down opponents in its sleep.</p>

[ADDITIONAL COMMENTS]

<p>This set functions well on any team that incorporates Spikes and Stealth Rock, whether it is balanced or pure stall. Even without entry hazards, it still serves multiple useful purposes. Roar makes it a great phazer, and its bulk allows it to take many boosted attacks and then force the opponent to flee. It is especially useful against Curse and Calm Mind users that may prove difficult to take down with attacks. Rest allows it to function as the team's status absorber. In addition to removing Roar's negative priority, using Rest and Sleep Talk is beneficial because Blastoise will need to be comfortable taking hits in order to fulfill its job.</p>

<p>It is worth noting that Rapid Spin can replace Roar, but doing so changes the function and purpose of the set completely. With Rapid Spin, Blastoise plays much like it does in the Utility set, but with the addition of a recovery move and the omission of a status move. Stray away from replacing Roar with Ice Beam or Toxic, as Milotic can use these better.</p>

<p>Pairing entry hazards with this set is absolutely imperative; without them, Blastoise is simply killing time. There are plenty of options available for Stealth Rock users, but Registeel is one of the best at handling Blastoise's weaknesses. Among Spikers, Omastar and Cloyster are poor options from a synergic standpoint, since they share both of Blastoise's weaknesses. For this reason, Froslass, or even Cacturne, would probably make a better teammate.</p>

<p>Grass- and Electric-types need to be removed for Blastoise to be truly effective, although it does enjoy Roaring them away when they try to switch in. Venusaur can do a good job of this, as it can KO Raikou with Earthquake and neutralize other threats with Sleep Powder. Chansey does a great job of walling specially based Grass- and Electric-types, but is not a safe switch-in to Venusaur by any means. Altaria works well also, as it just needs to be wary of Hidden Power Ice.</p>

[SET]
name: Choice Scarf
move 1: Water Spout
move 2: Hydro Pump / Surf
move 3: Ice Beam
move 4: Hidden Power Grass / Focus Punch
item: Choice Scarf
nature: Modest
evs: 16 HP / 8 Def / 252 SpA / 232 Spe

[SET COMMENTS]

<p>Although slapping a Choice Scarf on a Blastoise may seem like an awkward fit, when paired with the turtle's new move, Water Spout, it makes for a very potent combination. Water Spout is a move that is very rarely seen outside of the Uber tier, which is mostly attributable to the low Speed of its two NU owners: Octillery and Wailord. Blastoise, however, is not only considerably faster than these two, it is also primarily used as a defensive Pokemon, which gives it the surprise factor that Wailord lacks.</p>

<p>Blastoise functions magnificently in two roles: as a revenge killer and late-game sweeper. With the given Speed EVs, Blastoise beats the max Speed base 120s - Alakazam, Dugtrio, and Sceptile - which will certainly take your opponent by surprise. Due to Water Spout's massive power and outstanding neutral type coverage, very few sweepers in UU can escape Blastoise's wrath if they have been weakened.</p>

[ADDITIONAL COMMENTS]

Does this set need to be more concise? Believe it or not, I actually cut a bunch out already. Opinions, please.

<p>Many walls that would normally be able to switch into Blastoise, such as Spiritomb and Uxie, will now have a very hard time doing so repeatedly, especially when they lack recovery moves. In addition, Blastoise is blessed with excellent all around defensive stats, just two weaknesses, and resistance to Aqua Jet, Ice Shard, and Bullet Punch. These attributes make it one of the sturdiest Choice Scarf users around, and allow it to take hits when it needs to in the late game, making a potential sweep much more feasible. It is also worth noting that Blastoise will often draw out anti-spinners, such as Spiritomb and Mismagius, then proceed to crush them with Water Spout.</p>

<p>Here are some calculations to demonstrate Blastoise's effectiveness at revenge killing (with full HP):</p>

<ul class=”damage_calculation”>
<li>Water Spout vs. 4 HP / 0 SpD Mismagius 74.43% - 87.40%</li>
<li>Water Spout vs. 4 HP / 0 SpD Ambipom: 97.25% - 114.78%</li>
<li>Water Spout vs. 4 HP / 0 SpD Alakazam: 91.67% - 108.33%</li>
<li>Water Spout vs. 4 HP / 0 SpD Drapion: 90.43% - 106.74%</li>
<li>Water Spout vs. 72 HP / 0 SpD Kabutops: 97.13% - 114.34%</li>
<li>Ice Beam vs. 4 HP / 0 SpD Sceptile: 69.50% - 82.27%</li>
<li>Ice Beam vs. 4 HP / 0 SpD Venusaur: 56.29% - 66.89%</li>
<li>Ice Beam vs. 252 HP / 176 SpD Altaria: 71.19% - 84.75%</li>
<li>HP Grass vs. 28 HP / 0 SpD Feraligatr: 45.91% - 54.72%</li>
<li>HP Grass vs. 240 HP / 0 SpD Azumarill 37.91% - 44.89%</li>
</ul>

<p>Ice Beam covers Altaria and Grass-types, who resist Water Spout. Although rare, it is worth noting that against Pokemon who are weak to Ice Beam and neutral to Water Spout, the latter is the superior option if Blastoise's HP is 85% or above, and is a better move to be locked onto in general. A second Water-type move is necessary to give Blastoise a STAB move when its HP drops below a certain point. When paired with Hydro Pump, this point occurs when Blastoise's HP is below 80%, although its accuracy is perfect, so it is still worth using Water Spout when slightly below 80%. If you are using Surf, Water Spout is the preferable option while Blastoise's HP exceeds 63%. In the last slot, Hidden Power Grass is probably the safest option. It works well to revenge kill Water-types, although it struggles to beat bulkier Waters such as Milotic and Slowbro. However, it will still take a huge chunk out of offensive Pokemon like Feraligatr. Focus Punch is an option if you wish to hit Chansey and most Clefable harder.</p>

<p>Unlike most Scarfed Pokemon, every last one of Blastoise's Hit Points is a precious commodity, and should be treated as such. Therefore, specialized team support is necessary to allow Blastoise to reach its full potential. Free switches are the name of the game for Blastoise, so the first thing that should come to mind here is a Rapid Spinner, the role Blastoise itself normally fills. Although switching into Stealth Rock one time is no major loss, doing so repeatedly, or into multiple layers of entry hazards, will quickly take its toll on both its HP and attacking power. Wish users can also assist Blastoise in its endeavors very nicely. Umbreon in particular plays this part spectacularly, as it can Wish then Baton Pass to give Blastoise a free switch-in, which is especially convenient if Blastoise's HP is in dire straits. U-turners such as Uxie also give Blastoise the free switch-ins it craves, assuming they are slower than the defending Pokemon. As shown by the damage calculations, Blastoise has a bit of trouble OHKOing many sweepers at full health, but finds it easy when they have a chunk of their HP missing. Therefore, entry hazards of your own help Blastoise out a lot, by turning close calls into surefire kills.</p>

<p>As mentioned, bulky Waters, specifically those with recovery moves, are the bane of this set, and will switch into Blastoise at every chance they get. Lanturn, with its excellent Special Defense and Thunderbolt, also forces Blastoise to get out of town. If they are weak, Hidden Power Grass will do the trick, but Blastoise will not be getting them to that point on its own. Chansey also completely walls this set if Focus Punch is absent. Dugtrio handles Chansey with ease, at it can trap and kill any variant without a Shed Shell. It can also switch in on Raikou's Thunderbolt and OHKO it with Earthquake. Fellow RBY starter Venusaur also makes an excellent partner, as it resists the Electric- and Grass-type attacks that threaten Blastoise, and has its own Fire- and Ice-type weaknesses covered by Blastoise (although it is best to keep Blastoise out of harm's way whenever possible).</p>

<p>The given EV spread maximizes Special Attack, turns Blastoise's HP into a Stealth Rock number, and allows it to outpace base Speed 120s, with the remainder in Defense.</p>

Currently retesting Choice Specs. Opinions would be greatly appreciated.

[SET]
name: Choice Specs
move 1: Surf / Hydro Pump
move 2: Ice Beam
move 3: Hidden Power Grass / Hidden Power Electric
move 4: Focus Blast / Focus Punch
item: Choice Specs
ability: Torrent
nature: Modest / Mild
evs: 52 HP / 252 SpA / 204 Spe

[SET COMMENTS]

<p>This Blastoise takes a much more offensive approach then the previous sets. With Choice Specs equipped, Blastoise reaches a Special Attack stat of 442, enough to deal major damage to almost any pokemon in the tier. Blastoise's good base defenses and great typing means it can switch into attacks fairly easily, and begin firing off powerful attacks. Blastoise also has unpredictability at its side, as most opponents expect Blastoise to be a utility pokemon and not an offensive threat. Blastoise's ability, Torrent, also grants it tremendous power when it's in range, allowing it to possibly 2HKO Chansey with Hydro Pump with just a bit of prior damage.</p>

<p>Surf is Blastoise's STAB and main choice of attack. Hydro Pump is an alternative if you're looking for more power, but the shaky accuracy could be trouble. Blastoise does, however, have good defenses in that it can afford to miss once in a while, so the extra power of Hydro Pump could come in handy. The rest of the moves provide coverage and help deal with Pokemon that can easily sponge its Water STAB. Ice Beam hammers Grass-type switch-ins hard, OHKOing Sceptile and Tangrowth while 2HKOing Venusaur. Hidden Power Grass allows Blastoise to combat fellow Water-types, especially Lanturn. Hidden Power Electric is only an option if you fear Mantine. Focus Blast allows Blastoise to 2HKO Registeel and Regice with Stealth Rock in play, and puts a nice dent into Chansey. Focus Punch is an option that allows Blastoise to 2HKO Chansey switch-ins.</p>

<p>Because this Blastoise is a hit-and-run attacker, good defensive partners are very useful. Grass-types such as Roserade and Venusaur can switch into those Electric- and Grass-type attacks that haunt Blastoise. Roserade can then set up Spikes or Toxic Spikes which helps wear down opponents for Blastoise to score KOes more easily. Venusaur can put opponents to sleep and begin its own sweep with Swords Dance. Torterra can also switch into Electric attacks and start hammering enemies with its powerful STAB attacks. Chansey can take any attack bar Focus Punch and cripple Blastoise with Tunder Wave or Toxic, or bash it to death with Seismic Toss. Hitmonlee is a great partner because it is immune to Chansey's Thunder Wave thanks to Limber and can scare it off with a powerful STAB Close Combat. ResTalk Hairyama also works well against Chansey and can handle opposing Grass-types with Ice Punch. Dugtrio can also switch into Electric attacks aimed at Blastoise from Pokemon such as Lanturn, and can proceed to OHKO back with Earthquake.</p>


[Team Options]

<p>Since Blastoise's primary job is to Rapid Spin, a grounded Poison-type is very useful as it is susceptible to Toxic Spikes. Drapion and Venusaur are two great candidates as they easily handle the Grass attacks aimed at Blastoise. Leafeon makes a great defensive partner because they cover each other's weaknesses well, and it can heal Blastoise with Wish. Nidoqueen also makes a good defensive partner and can handle almost any variant of Toxicroak, a very threatening pokemon who can set up easily against Blastoise. Speaking of Poison, a cleric, such as Altaria or Clefable, is very useful for ridding Blastoise of status.</p>

<p>Ghost-types that block Rapid Spin are a major hindrance to Blastoise. A Pursuiter, such as Drapion or Sneasel, is very helpful in taking down Mismagius, Froslass, and Rotom. Spiritomb is a bit trickier due to its dedicated bulk, but multiple strong attacks from powerful sweepers will bring it down (Toxic helps too). Blastoise also pairs well with Pokemon who can absorb status, since it won't enjoy being poisoned. Steel- and Poison-types, such as Registeel and Venusaur, can gain easy switch-ins to the inevitable Toxic aimed at Blastoise.</p>

[Optional Changes]

<p>Blastoise has a few handy options that have yet to be mentioned. Haze can get rid of stat boosts, but it is usually overshadowed by Milotic in this department. Blastoise also has access to both Counter and Mirror Coat, allowing it to score a surprise KO on an unsuspecting opponent. It can survive most non-STABed Grass and Electric attacks, making Mirror Coat a good option if you're willing to take the hit. Meanwhile, it is very difficult to OHKO from the physical side, so Counter allows it to bounce back those attacks for heavy damage. Like Hitmontop, Blastoise has access to Foresight, which allows it to use Rapid Spin against Ghost-types, but Hitmontop typically does this better since it does not fear Ghost-types the same way Blastoise does.</p>

<p>Blastoise has some nifty physical moves like Waterfall, Ice Punch, and Earthquake, but these should be avoided. Azumarill, Feraligatr, and Kabutops completely outclass it in this department, although Blastoise does have surprise on its side, if nothing else.</p>


i didn't check the specs part but there are errors there if you are going to add it...
 
Added, thanks. You don't need to c+p the entire article if you're only making like two changes btw. And [ hide ] tags are your friend.
 
Personally, and this may just be me, I feel that you should have kept the Choice Band set as a listed option. I say this because in terms of its movepool and base stats, Blastoise's special and physical attacking prowess has similar potential. However, I have found that because so many people rely solely on its Special Attacking capabilities, that the Choice Banded (and/or Life Orbed) moveset had the potential to hurt some of my opponents.
 
As I've said before, it's completely overshadowed by Azumarill and Feraligatr. Prove to me it isn't and I'll include it.
 

Flora

Yep, that tasted purple!
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Utility said:
<p>Surf is Blastoise's main form of STAB, and allows it to hit many common Pokemon for super effective damage. It also allows Blastoise to be a great counter to Fire- and Rock-types such as Houndoom, Arcanine, and Regirock. Toxic is a great option for wearing down fellow bulky Waters and other walls. Yawn is also a decent choice to put an enemy to sleep or force a switch. Foresight allows Blastoise to be a more dedicated Rapid Spinner, as it will be able to use Rapid Spin against Ghost-types. It still must be weary of Thunderbolt from Mismagius and Rotom, however. Ice Beam allows Blastoise to actually do something to Grass-types that switch in on it. If you opt for Toxic in the third slot, Roar is an option to scout the enemy's team, rack up entry hazard damage, and ruin Baton Pass chains. Protect is also an option in the last slot, as it can help scout out what (delete) Choice users, and allows for an extra turn of Leftovers recovery while working well alongside both Toxic and Yawn.</p>
Maybe you also want to add in something like "scouting for Trick users" in the last sentence. Or, it could be short sentence.

Rest Talk Shuffler said:
<p>This set takes a completely different approach to using Blastoise, while keeping it in the defensive role to which it is accustomed. The "Rest Talk" strategy not only gives Blastoise a way to heal itself, but also allows it to absorb the status moves it normally loathes. Meanwhile, Roar is used to "shuffle" opponents, allowing entry hazards to take their toll while Blastoise tanks hits. Roar also makes Blastoise extremely difficult to set up on, which opponents will inevitably attempt to do once Blastoise uses Rest. Conveniently, Sleep Talk also overrides Roar's -5 priority, meaning it can phaze slower opponents before they can attack. Surf's STAB and neutral type coverage make it a great attack to use with this set, and will allow Blastoise to wear down opponents in its sleep.</p>
I don't think the quotation marks are necessary here. You've already spoken of the word shuffle from Arcanine in the past set without the quotation marks.


I would just like to say that Choice Band on Blastoise and Choice Specs on Blastoise both have potential.

You can put a Choice Specs on a Feraligatr or a Choice Band on a Ninetales and it can "work" because of the surprise against their usual counters (mainly looking at the Blastoise's Choice Band set with this) but I don't think it'll be that great later in the game against other foes (so-called gimmicks). However, for Blastoise, Waterfall (or Aqua Tail)/Ice Punch/Earthquake/Rapid Spin can fill a unique half role of a powerful, unexpected attacker and a Rapid Spinner, somewhat like the Choice Band Donphan set.

Blastoise's Choice Specs set has some potential due to its power at first sight, but the lack of Speed on it doesn't really help it on the long run. Going Timid helps it a bit (capping at 280, which outruns neutral max Speed base 90 Pokemon) but it seems to still not be enough. Of course though, it'll work better with paralyze support from the team so Blastoise can stay Modest. As always, there's the "surprise" value from when Blastoise deals out a huge amount of damage (like 2HKOing 252 HP/252 Sp Def Calm Clefable). If the enemy are mostly paralyzed or are naturally slow without Speed EVs or the likes, Choice Specs (Water Spout) may turn out to be lethal.

EDIT: I may try for some logs Monday, but that's not a guarantee.
Yeah, sorry, I was lazy about this as well. I'm trying to avoid playing video games and start being productive to others and myself, but it's kinda ironic at the same time, lol.
 
Thanks, AromaFlora.

If you guys can provide logs proving physical Blastoise's merit I'll be happy to consider it for a set. Provide all reasonable logs, though, not just good ones.

I've been lazy (slash completely forgetting) about testing choice specs, so I apologize for that. I'll get to it this week.
 
Should it be noted on the utility set that Yawn could be used as a 'lure' to make opponet switch thier rapid spinner out, so unless they carry two Ghost-types you could get an easy Rapid spin in.
This unfortunately requires Blastoise take some damage (even more if they stay in even when knowing their mon will fall asleep) so it mightn´t be effective many times.
 
I decided to give the Specs set the boot and relegate it to OC. Looking for some more edits.
Though it's not "official" yet - because we haven't done the official voting thing - I think you should just note that it is a definite possibility for Blastoise to have some major changes (such as the Specs set being kept but revamped).

These include:

Zzz: This set is just a) set up bait, and b) outclassed by Milotic times 100. Rapid Spin is not even remotely a viable option since you aren't going to even threaten any Ghost at all. Roar is alright, but that's all it does, and it's really not anywhere near the quality that the utility set is.

Choice Specs: This set was surprisingly decent. I mean, unlike the Choice Band set, I surprised and OHKOed so many Ghost-types that I actually enjoyed testing the set simply for the "lol" factor of using Specs Blastoise. With a Timid nature, Blastoise outpaces Pokemon like Modest Moltres and Jolly Absol at a nice number of 280. With Modest, it's still faster than some Pokemon, but I like outpacing Venusaur and 2HKOing it with Ice Beam. Water Spout is a necessity on this set, it 2HKOes offensive Venusaur, and if comes in early in the game it is definitely quite difficult to take out. It works kind of like Typhlosion but with better defensive typing, not weak to Stealth Rock, better defenses, and more surprise factor. I propose making the set resemble this:

[SET]
name: Choice Specs
move 1: Water Spout / Hydro Pump
move 2: Ice Beam
move 3: Hidden Power Grass
move 4: Surf / Rapid Spin
item: Choice Specs
nature: Timid
evs: 252 SpA / 4 Def / 252 Spe

Either way, Rapid Spin and Water Spout make it different than Specs Milotic, so as long as that is emphasized I say the set should stay.


I have not tested the Choice Scarf set, but I will now that I realize that the set is on this revamp.
 
Well, yea, I removed the Zzz set because it sucked ass. It surprises me you didn't find the Shuffler set more effective, though. I found it extremely effective, to the point that it could win games for me by itself with entry hazards + status. Maybe it's significantly less effective in this meta? I created it in the previous one and was pretty enamored with it. I'd be curious to see how you're using it.

And even though it's not "official" should I go ahead and add the Specs set with the way you designed it? If so, I'll do that after testing it so I know what I'm talking about. What kind of team(mates) did you use it with?
 
Well, yea, I removed the Zzz set because it sucked ass. It surprises me you didn't find the Shuffler set more effective, though. I found it extremely effective, to the point that it could win games for me by itself with entry hazards + status. Maybe it's significantly less effective in this meta? I created it in the previous one and was pretty enamored with it. I'd be curious to see how you're using it.

And even though it's not "official" should I go ahead and add the Specs set with the way you designed it? If so, I'll do that after testing it so I know what I'm talking about. What kind of team(mates) did you use it with?
I meant: You "should" because I am suggesting it, not because you "need" to - it isn't official (yet).

Anyway, the shuffler set was "OK" until I used Rest. Once I used Rest, Blastoise was either relying on 1/3 to stop being set up on, or simply worthless because he couldn't do anything productive except get forced out. Pokemon like Torterra, Steelix, and even Luxray don't have this problem because they pose somewhat of an offensive threat even with bulky EVs. I found Toxic + Surf better....as I realized that Milotic completely outclasses it. If I wasn't using Rapid Spin + Roar/Yawn, I felt that Blastoise was a lackluster supporter. That said, I wouldn't remove it just yet, because the other UU QCers can (and to be honest probably will) question my decisions.

I am fairly confident about the specs set though; I gathered logs.

Speaking of - and to answer your question - I used Blastoise with a couple teams, but the main one I really liked was when I used it in tandem with Moltres/Scyther (LO/CB respectively) and Donphan (Rapid Spin variant). When you send out Blastoise on a team that has Stealth Rock up, they will almost assuredly switch something like Rotom or Froslass in to block Rapid Spin. Specs Blastoise utterly destroys both of these Pokemon with Specs Water Spout / Hydro Pump (and even Surf). This leaves Donphan free to Rapid Spin. Donphan also checks Raikou who can't afford to set up Calm Minds on a Specs Water Spout, so it works out quite well.

If you're opponent starts to get the hang of your tactic, and switches a water resist in, you can switch it up and use Rapid Spin if you carry it.
 
Yea I'll add the Specs set, I don't think I was really using that to the best of its ability. I guess all I can say for the Shuffler set is that I had very different results. If I find the time (not likely in the next week) I'll retest it and post logs, or speak to other QC members and see what they think.
 

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