Ninetales (Update)

Xia

On porpoise
is a Contributor Alumnus
Status: Finished

After getting the go ahead from both Eo Ut Mortus and j. franky I've decided to rewrite this Ninetales revamp to improve its sentence structure and sentence flow. I've also revamped the Team Options section.

Old analysis which can be locked.

I also have not included j. franky's separate Sunny Day sweeper set but would be willing to add it to the full revamp if there is enough support.


38.png

http://www.smogon.com/dp/pokemon/ninetales

[Overview]

<p>While there is no shortage of Fire-types in UU, Ninetales has some unique attributes which help it stand out from the crowd. It boasts one of the largest movepools of all Fire-types, including assets like Nasty Plot, Hypnosis, and Energy Ball. This movepool not only helps make up for Ninetales's somewhat depressing Base Stats but also allows it to overcome the biggest threats to UU Fire-types: bulky Water-types like Slowbro and Milotic. This unique characteristic allows Ninetales to step out of the shadows of its more popular Fire-type brethren and take center stage as a special attacker or status inducer.</p>

[SET]
name: Special Sweeper
move 1: Nasty Plot
move 2: Fire Blast / Flamethrower
move 3: Energy Ball
move 4: Hypnosis / Hidden Power Rock
item: Life Orb / Leftovers
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>With Nasty Plot, Ninetales is able to remedy its lackluster Special Attack, which soars to 522 after a +2 boost. Ninetales can abuse Flash Fire to enter the battle without damage, and begin to up against slower opponents. Hypnosis is a valuable (if somewhat unreliable) asset, as it can be used freely as your opponent switches out and may grant Ninetales a free turn to Nasty Plot. This boost then makes Energy Ball and Fire Blast extremely powerful, taking down a majority of the tier. Those who are able to take these attacks (Moltres, Altaria, and other Flash Fire Pokémon) are the reasoning behind adding Hidden Power Rock to the moveset, even if its coverage does not outweigh Hypnosis's crippling effect.</p>

[ADDITIONAL COMMENTS]

<p>Without Hypnosis, Ninetales will have a harder time boosting its Special Attack, since it will have to rely on predicted switches to obtain boosts without risking serious damage. Its accuracy, however, will always be a problem, which makes Hidden Power Rock another useful option; it stops other Flash Fire Pokémon from stopping your sweep and increasing Ninetales's sweeping potential. Another option over Hypnosis is Substitute; Ninetales can boost its Special Attack from behind a Substitute without fearing status or damage. Since Ninetales's defenses are rather low, it is best to use attacks with high accuracy. However, Flamethrower may miss out on OHKOing standard Registeel, since it can only do 87.36% - 102.75%, making Fire Blast the better choice. Energy Ball adds type coverage to Ninetales's movepool, deftly handling otherwise threatening Water- and Rock-types.</p>

<p>Life Orb is used to squeeze out all of Ninetales's sweeping potential, while Leftovers helps replenish health lost through entry hazards and opposing attackers. If Hidden Power Rock is used over Hypnosis, Life Orb is definitely a better choice since Ninetales will be forcing less switches and will instantly reveal its item if it switches in against entry hazards.</p>

<p>Ninetales easily makes one-third of the commonly seen Fire-Water-Grass combination. Helpful teammates include Venusaur, who is able to switch in and immediately threaten bulky Water-types such as Milotic and Slowbro. These same bulky Waters function well as teammates, since they can easily sponge attacks aimed at Ninetales and can threaten Altaria, who resists both Energy Ball and Fire Blast. Milotic becomes an even better choice should you forgo Hidden Power Rock, since it can check the likes of Altaria, Blaziken, Houndoom, and Moltres effectively. Blastoise is also a great Water-type teammate who is capable of adding not only defensive synergy to your team but also Rapid Spin support - something Ninetales must have in order to sweep uninhibited.</p>

[SET]
name: Double Status
move 1: Hypnosis
move 2: Will-O-Wisp
move 3: Energy Ball
move 4: Overheat / Fire Blast
item: Wide Lens
nature: Timid
evs: 252 SpA / 4 SpD / 252 Speed

[SET COMMENTS]

<p>Ninetales's support movepool also allows it to pull off a double status set quite effectively. Hypnosis provides the sleep status that starts things off, while Will-O-Wisp cripples physical switch-ins looking to take Ninetales down. Energy Ball and your choice of Fire-type attack fill out the moveset, providing Ninetales with STAB and coverage should it find an opportunity to pick off a foe.</p>

[ADDITIONAL COMMENTS]

<p>Wide Lens is almost mandatory when using this set, due to Hypnosis and Will-O-Wisp's low accuracy. Since this Ninetales isn't looking to stay in and sweep, Overheat is a perfectly viable attack choice. Fire Blast is a better choice if you want Ninetales to function both as a supporter and a special attacker, since it doesn't lower Ninetales's Special Attack.</p>

<p>This set's ideal teammates are the same as the Special Sweeper's, since the Grass-Water-Fire combination creates such strong team synergy. Specifically, Torterra is able to function well with Double Status Ninetales since it can set up Stealth Rock, which is very useful when using a set that causes as many switches as this one does. It is also suggested that your Water-type has the potential to overcome Morning Sun Arcanine, since it resists or is immune to three of the moves in the moveset. Using a Utility Blastoise with Roar is highly recommended, since it can shuffle your opponent's team and Rapid Spin away entry hazards that ruin Ninetales. Just be sure not to use Yawn in the third moveslot; it will fail if Ninetales has already put something to sleep.</p>

[SET]
name: Choice Specs
move 1: Overheat / Fire Blast
move 2: Energy Ball
move 3: Extrasensory
move 4: Hidden Power Rock
item: Choice Specs
nature: Timid
evs: 36 HP / 252 SpA / 220 Speed

[SET COMMENTS]

<p>One can avoid the shaky accuracy of Hypnosis and the hassle of setting up Nasty Plot boosts by having Ninetales hold a Choice Specs. Overheat is more useful early-game, where Ninetales will be switching more often, while Fire Blast becomes a better choice late-game, where Ninetales will be sweeping unimpeded. Energy Ball does the same job here as it does on the other sets, cleaning up Rock- and bulky Water-types. Extrasensory, while not commonly seen, does give Ninetales a way to take down Fighting-types such as Hariyama and Blaziken. Hidden Power Rock helps out with other Fire-types as well as Flying-types.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread allows Ninetales to outspeed base 95 Speed Pokémon, since the 30 Speed IV caused by Hidden Power Rock means outspeeding anything faster is impossible. The EVs left over are placed in HP, but could also be put back in Speed if opposing Ninetales are of concern. If you decide to use another attack other than Hidden Power Rock, a simple 252 HP / 4 SpD / 252 Spe spread could be adopted to reach the next Speed checkpoint.</p>

<p>Being locked into a single move often results in a lot of switching, something no Fire-type enjoys doing with Stealth Rock around. Therefore, it is recommended that you add a Rapid Spinner to your team. Cloyster is able to fill this role and can also set up its own entry hazards to help make sweeping easier. Bulky Hitmontop is a fair choice too, since it can hit enemy Rock-types super effectively or employ a Foresight + Rapid Spin combination that can only be stopped by a double-Ghost team.</p>

[Team Options]

<p>Ninetales is able to cause many switches thanks to its ability to cause status and take down many popular Pokémon after augmenting its Special Attack stat. In order to capitalize on these switches, include some sort of entry hazard in your team. Stealth Rock is the most obvious choice, with Spikes next. Toxic Spikes can be useful, but the sheer number of Poison-types in UU means that keeping them on the field can become a chore. Froslass is a very capable Spiker, as is Cloyster. Stealth Rock can be added to your team by a variety of Pokémon including Donphan, Miltank, Uxie, and a whole host of others, some of which are discussed in further detail below.</p>

<p>Taking down Clefable and Chansey can be problematic for Ninetales, which is why Hariyama is a good teammate. Its STAB Fighting-type attacks and Guts allow it to deftly handle these threats, along with Houndoom, who may try to nab a Flash Fire boost on the switch in.</p>

<p>Opposing Fire-types are capable of ruining Ninetales' sweep before it even gets off the ground. To remedy this, try using the Steelix moveset Baitlix as a lure. It has no problems luring out Fire-types and punishing them with Explosion or just setting up Stealth Rock. Occa Berry is a very handy item for Baitlix when being used as a lure to ensure it doesn't get KOed before doing its job.</p>

<p>Ninetales's frailty can be remedied somewhat by dual screen support. Uxie is by far one of the best dual screeners to pair with Ninetales, since it is immune to the omnipresent Earthquake and can provide screens multiple times throughout the match thanks to its bulk. Other dual screeners worth mentioning include Rotom (who can handle Water-types with STAB Thunderbolt), Clefable, and Espeon.</p>

<p>Forming a solid Grass-Water-Fire core for your team is also a great way to benefit Ninetales, since these three types resist a large majority of attack types. Grass-types tend to be bulky by nature, which complements fragile Ninetales very well. Venusaur is the most popular Grass-type, thanks to its versatility, although other choices abound. Tangrowth has the same versatility as Venusaur plus a resistance to Ground-type attacks, but its stat distribution means it will be taking much more damage from special attacks. Leafeon is able to act as a potent tank, thanks to its high physical stats and access to Swords Dance. Ludicolo, too, is a decent choice.</p>

<p>Water-types tend to be more diverse than Grass-types, which offers more in the way of team customization. More defensively inclined choices include Slowbro and Milotic. Both Pokémon are great choices thanks to instant recovery moves and access to status. Lanturn, while lacking instant recovery, packs numerous resistances and boasts access to Confuse Ray and Thunder Wave to make sweeping much easier for Ninetales. The previously mentioned entry hazards can be put down by Cloyster, whose high Defense and Rapid Spinning capabilities make it an effective teammate for Ninetales. Rapid Spinning can also be done by Blastoise, who can also force switches via Yawn.</p>

<p>Offensively, Kabutops, Feraligatr, and Azumarill are great Water-types to pair with Ninetales. Kabutops has access to Rapid Spin and Stealth Rock for support and Stone Edge to help take down Flying-types should you forgo Hidden Power Rock on Ninetales. Feraligatr's priority and access to Dragon Dance makes it a lethal offensive threat, while a combination of Substitute and Focus Punch is what makes Azumarill shine. All in all, your choice should come down to which Pokémon's strategy gels the best with the rest of your team.</p>

[Optional Changes]

<p>Ninetales has few other viable move choices, although some can prove useful. Dark Pulse has more coverage than Extrasensory but its damage output never exceeds that of a STAB Fire Blast or Overheat. Grudge can be useful against walls and sweepers to drain the PP of one of their attacks. Calm Mind is also available, but Nasty Plot's +2 Special Attack boost is much more useful on such a frail Pokémon.</p>

[Counters]

<p>Chansey is by far the best counter to Ninetales. Her massive Special Defense and HP stats make brute force useless, while Natural Cure erases any status effects Ninetales had hoped to inflict. In a similar (but less strong) vein is Altaria, who has no problems sponging attacks and boasts Natural Cure as well. Be wary of switching in Altaria after Ninetales gets a Nasty Plot boost; Hidden Power Rock will 2HKO Altaria after a +2 Special Attack boost and Stealth Rock damage. Thick Fat Hariyama will also be able to overpower Ninetales, as will specially defensive Uxie.</p>

<p>Flash Fire Pokémon like Arcanine and Houndoom are also great answers to Ninetales, especially the Choice Specs set once it has locked itself into a Fire-type attack. Blaziken, too, is able to switch in with relative ease and immediately threaten Ninetales with Stone Edge or Superpower. Substitute + Roost Moltres can also handle Ninetales thanks to Substitute and Toxic. Arcanine, Houndoom, and Moltres must be wary of Hidden Power Rock, however.</p>

<p>Bulky Water-types should look to stop Ninetales before it nabs that +2 boost so Energy Ball loses its potency. Milotic can absorb status very well (even better if it is a RestTalk variant), as can the lesser seen Mantine.</p>
 
Status: Posted; Looking for critiques

After getting the go ahead from both Eo Ut Mortus and j. franky I've decided to rewrite this Ninetales revamp to improve its sentence structure and sentence flow. I've also revamped the Team Options section.

Old analysis which can be locked.

I also have not included j. franky's separate Sunny Day sweeper set but would be willing to add it to the full revamp if there is enough support.


38.png

http://www.smogon.com/dp/pokemon/ninetales

[Overview]

<p>While there is no shortage of Fire-types in UU, Ninetales has some unique attributes which help it stand out from the crowd. It boasts one of the largest movepools of all Fire-types, including assets like Nasty Plot, Hypnosis, and Energy Ball. This movepool helps make up for Ninetales' somewhat depressing Base Stats and allows it to function well as a special attacking threat or a status inducer.</p>

[SET]
name: Special Sweeper
move 1: Nasty Plot
move 2: Fire Blast / Flamethrower
move 3: Energy Ball
move 4: Hypnosis / Hidden Power Rock
item: Life Orb / Leftovers
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>With Nasty Plot, Ninetales is able to remedy its lackluster Special Attack, which soars to 522 after a +2 boost. Ninetales can come in safely on any Fire-type attack (Not necessarily - if it's something like Camerupt or Blaziken you are switching in on, you wouldn't really try to set up on it regardless. I'd change the wording a little to make your meaning a little clearer, as Ninetales' Flash Fire and its ability to set up aren't really linked as much as you state here.)and begin setting up for a sweep. Hypnosis is a valuable (if somewhat unreliable) asset, as it allows Ninetales a free turn to Nasty Plot. This boost then makes Energy Ball and Fire Blast extremely powerful, taking down all but Moltres and Swellow (Er... How does Swellow survive exactly? Timid LO Flamethrower can OHKO even without a Nasty Plot. Do you mean Altaria? And what about opposing Ninetales, and very defensive opponents like Chansey, SDef Uxie or Thick Fat Hariyama?). These two Pokémon are the reasoning behind adding Hidden Power Rock to the moveset, even if its coverage does not outweigh Hypnosis's crippling effect.</p>

[ADDITIONAL COMMENTS]

<p>Without Hypnosis, Ninetales will have a harder time boosting its Special Attack, since it will have to rely on predicted switches to obtain boosts without risking serious damage. Its accuracy, however, will always be a problem, which makes Hidden Power Rock another useful option; it stops other Flash Fire Pokémon from stopping your sweep and increasing Ninetales' sweeping potential. Since Ninetales' defenses are rather low, it is best to use attacks with high accuracy. However, Flamethrower may miss out on OHKOing standard Registeel, since it can only do 87.36% - 102.75%, making Fire Blast the better choice. Energy Ball adds type coverage to Ninetales' movepool, deftly handling otherwise threatening Water- and Rock-types.</p>

<p>Life Orb is used to squeeze out all of Ninetales' sweeping potential, while Leftovers helps replenish health lost through entry hazards and enemy damage. If Hidden Power Rock is used over Hypnosis, Life Orb is definitely a better choice since Ninetales will be forcing less switches and will instantly reveal its item if it switches in against entry hazards.</p>

<p>Ninetales easily makes one-third of the commonly seen Fire-Water-Grass combination. (mention a Water-type partner?) Helpful teammates include Venusaur, who is able to switch in and immediately threaten bulky Water-types such as Milotic and Slowbro. These same bulky Waters function well as teammates, since they can easily sponge attacks aimed at Ninetales and can threaten Altaria, who resists both Energy Ball and Fire Blast. (Wouldn't Entry Hazard, Rapid Spin and/or Dual Screen support be advisable?)</p>

[SET]
name: Double Status
move 1: Hypnosis
move 2: Will-O-Wisp
move 3: Energy Ball
move 4: Overheat / Fire Blast
item: Wide Lens
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Ninetales' support movepool also allows it to pull of a double status set quite effectively. Hypnosis provides the Sleep status that starts things off, while Will-O-Wisp cripples physical switch-ins looking to take Ninetales down. Energy Ball and your choice of Fire-type attack fills out the moveset, providing Ninetales with STAB and coverage should it find an opportunity to pick off a foe.</p>

[ADDITIONAL COMMENTS]

<p>Wide Lens is almost mandatory when using this set, due to Hypnosis and Will-O-Wisp's low accuracy. (I wouldn't have thought Wide Lens made all that much difference, especially for something as low-acc as Hypnosis - has Leftovers been tested as an alternative?) Since this Ninetales isn't looking to stay in and sweep, Overheat is a perfectly viable attack choice. Fire Blast is a better choice if you want Ninetales to function both as a supporter and a special attacker, since it doesn't lower Ninetales's Special Attack.</p>

<p>This set's ideal teammates are the same as the Special Sweeper's, since the Grass-Water-Fire combination creates such strong team synergy. Specifically, Torterra is able to function well with Dual Status Ninetales since it can set up Stealth Rock, which is very useful when using a set that causes as many switches as this one does. It is also suggested that your Water-type has the potential to overcome Morning Sun Arcanine, since it receives a boost via Flash Fire every time it switches in. (May want to specify 'when it switches into WoW or Overheat' rather than just 'switches in'.)</p>

[SET]
name: Choice Specs
move 1: Overheat / Fire Blast
move 2: Energy Ball
move 3: Extrasensory
move 4: Hidden Power Rock
item: Choice Specs
nature: Timid
evs: 36 HP / 252 SpA / 220 Spe

[SET COMMENTS]

<p>One can avoid the shaky accuracy of Hypnosis and the hassle of setting up Nasty Plot boosts by giving Ninetales a Choice Specs to hold. Overheat is more useful early-game, where Ninetales will be switching more often, while Fire Blast becomes a better choice late-game where Ninetales will be sweeping unimpeded. Energy Ball does the same job here as it does on the other sets, cleaning up Rock- and bulky Water-types. Extrasensory, while not commonly seen, does give Ninetales a way to take down Fighting-types, such as Hariyama and Blaziken. Hidden Power Rock helps out with other Fire-types as well as Flying-types.</p>

<p>What distinguishes Ninetales from other Fire-types in UU is access to a Grass move (other than SolarBeam), which grants the freedom to choose a different Hidden Power type and further coverage. This distinct advantage is shared only with higher tier Pokemon like Infernape (Grass Knot) and consequentially carves a niche for Ninetales in UU. Although, Houndoom will often overpower Energy Ball with STAB Dark Pulse against Water-types, due to higher Special Attack, it still does not have the same diversity as Ninetales.</p> (Why is this paragraph here? It seems a little bit... out of place.)

[ADDITIONAL COMMENTS]

<p>The given EV spread allows Ninetales to outspeed base 95 Speed Pokémon, since the 30 Speed IV caused by Hidden Power Rock means outspeeding anything faster is impossible. The EVs left over are placed in HP, but could also be put back in Speed if opposing Ninetales are of concern. If you decide to use another attack other than Hidden Power Rock, a simple 252 HP / 4 SDef / 252 Spe spread could be adopted to reach the next Speed checkpoint.</p>

<p>Being locked into a single move often results in a lot of switching, something no Fire-type enjoys doing with Stealth Rock around. Therefore, it is recommended that you add a Rapid Spinner to your team. Cloyster is able to fill this role and can also set up its own entry hazards to help make sweeping easier. Bulky Hitmontop, too, is a fair choice, since it can hit enemy Rock-types super effectively or employ a Foresight + Rapid Spin combination that can only be stopped by a double-Ghost team.</p>

[Team Options]

<p>Ninetales is able to cause many switches thanks to its ability to cause status and take down many popular Pokémon after augmenting its Special Attack stat. In order to capitalize on these switches include some sort of entry hazard in your team. Stealth Rock is the most obvious choice, with Spikes next. Toxic Spikes can be useful, but the sheer number of Poison-types in UU makes keeping them on the field can become a chore. (Mention common entry hazard setters?)</p>

<p>Taking down Clefable and Chansey can be problematic for Ninetales, which is why Hariyama is a good teammate. Its STAB Fighting-type attacks and Guts allow it to deftly handle these threats, along with Houndoom who may try to nab a Flash Fire boost on the switch in.</p>

<p>Forming a solid Grass-Water-Fire core for your team is also a great way to benefit Ninetales, since these three types resist a large majority of attack types. Grass-types tend to be bulky by nature, which complements fragile Ninetales very well. Venusaur is the most popular Grass-type, thanks to its versatility, although other choices abound. Tangrowth has the same versatility as Venusaur, and resists Ground-type moves, but its stat distribution means it will be taking much more damage from special attacks. Leafeon is able to act as a potent tank, thanks to its high physical stats and access to Swords Dance. Other choices include Ludicolo and Sceptile.</p>

<p>Water-types tend to be more diverse than Grass-types which offers more in the way of team customization. More defensively inclined choices include Slowbro and Milotic. Both Pokémon are great choices thanks to instant recovery move choices and access to status. Lanturn, while lacking instant recovery, packs numerous resistances and boasts access to Confuse Ray and Thunder Wave to make sweeping much easier for Ninetales. The previously mentioned entry hazards can be put down by Cloyster, whose high Defense and Rapid Spinning capabilities make it an effective teammate for Ninetales. Rapid Spinning can also be done by Blastoise, who can also force switches via Yawn. (you could move this bit up to the first paragraph to make it more relevant.)</p>

<p>Offensively, Kabutops, Feraligatr, and Azumarill are great Water-types to pair with Ninetales. Kabutops has access to Rapid Spin and Stone Edge to help take down Flying-types should you forgo Hidden Power Rock on Ninetales. Feraligatr's priority and access to Dragon Dance makes it a lethal offensive threat, while a combination of Substitute and Focus Punch is what makes Azumarill shine. All in all, your choice should come down to which Pokémon's strategy gels the best with the rest of your team.</p>

[Optional Changes]

<p>Ninetales has few other viable move choices, although some can prove useful. Dark Pulse has more coverage than Extrasensory but its damage output never exceeds that of a STAB Fire Blast or Overheat. Grudge can be useful against walls to deprive them of either their support move or an attack. Calm Mind is also available, but Nasty Plot's +2 Special Attack boost is much more useful on such a frail Pokémon.</p>

[Counters]

<p>Chansey is by far the best counter to Ninetales. Its massive Special Attack and HP stats make brute force useless, while Natural Cure erases any status effects Ninetales had hoped to inflict. In a similar (but less strong) vein is Altaria, who has no problems sponging attacks and status, and also has Natural Cure as an ability. Be wary of switching in Altaria after Ninetales gets a Nasty Plot boost; Hidden Power Rock will 2HKO Altaria after a +2 Special Attack boost and Stealth Rock damage.</p>

<p>Flash Fire Pokémon like Arcanine and Houndoom are also great answers to Ninetales, especially the Choice Specs set once it has locked itself into a Fire-type attack. Blaziken, too, is able to switch in with relative ease and immediately threaten Ninetales with Stone Edge or Superpower. Substitute + Roost Moltres can also handle Ninetales thanks to Substitute and Toxic. All of these Pokémon must be wary of Hidden Power Rock, however.</p>

<p>Bulky Water-types should look to stop Ninetales before it nabs that +2 boost so Energy Ball loses its potency. Milotic can absorb status very well (even better if it is a RestTalk variant), as can Hariyama. (Could mention Mantine here)</p>
 
[Counters]

<p>Chansey is by far the best counter to Ninetales. Its massive Special Attack (You mean Special Defense, right?) and HP stats make brute force useless, while Natural Cure erases any status effects Ninetales had hoped to inflict. In a similar (but less strong) vein is Altaria, who has no problems sponging attacks and status. Be wary of switching in Altaria after Ninetales gets a Nasty Plot boost; Hidden Power Rock will 2HKO Altaria after a +2 Special Attack boost and Stealth Rock damage.</p>

<p>Flash Fire Pokémon like Arcanine and Houndoom are also great answers to Ninetales, especially the Choice Specs set once it has locked itself into a Fire-type attack. Blaziken, too, is able to switch in with relative ease and immediately threaten Ninetales with Stone Edge or Superpower. Substitute + Roost Moltres can also handle Ninetales thanks to Substitute and Toxic. All of these Pokémon must be wary of Hidden Power Rock, however.</p>

<p>Bulky Water-types should look to stop Ninetales before it nabs that +2 boost so Energy Ball loses its potency. Milotic can absorb status very well (even better if it is a RestTalk variant), as can Hariyama.</p>[/QUOTE]
 
Thanks bmb an Lady Gaga. Your changes will be implemented shortly.

EDIT: Actually, I'll have to disagree with you, bugmaniacbob, about Ninetales's vs Ninetales'. Just the apostrophe without an "s" means I am talking about multiple Ninetales, and since that does not make sense in context I must keep it looking as I had written originally (the same thing happens when you say something like "That is James's toy"). Proof can be found here for future reference.

EDIT2: Some of the changes you suggested were either incorrect or were covered in a less direct way, bob. If there's anything you'd like me to explain I'd be more than willing.
 
[Overview]

<p>While there is no shortage of Fire-types in UU, Ninetales has some unique attributes which help it stand out from the crowd. It boasts one of the largest movepools of all Fire-types, including assets like Nasty Plot, Hypnosis, and Energy Ball. This movepool helps make up for Ninetales's somewhat depressing Base Stats and allows it to function well as a special attacking threat or a status inducer.</p>

[SET]
name: Special Sweeper
move 1: Nasty Plot
move 2: Fire Blast / Flamethrower
move 3: Energy Ball
move 4: Hypnosis / Hidden Power Rock
item: Life Orb / Leftovers
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>With Nasty Plot, Ninetales is able to remedy its lackluster Special Attack, which soars to 522 after a +2 boost. Ninetales can abuse Flash Fire to enter the battle without taking damage, and begin to start setting up against slower opponents. Hypnosis is a valuable (if somewhat unreliable) asset, as it can be used freely as your opponent switches out and may grant Ninetales a free turn to Nasty Plot. This boost then makes Energy Ball and Fire Blast extremely powerful, taking down a majority of the tier. Those who are able to take these attacks (Moltres, Altaria, and other Flash Fire Pokémon) are the reasoning behind adding Hidden Power Rock to the moveset, even if its coverage does not outweigh Hypnosis's crippling effect.</p>

[ADDITIONAL COMMENTS]

<p>Without Hypnosis, Ninetales will have a harder time boosting its Special Attack, since it will have to rely on predicted switches to obtain boosts without risking serious damage. Its accuracy, however, will always be a problem, which makes Hidden Power Rock another useful option; it stops other Flash Fire Pokémon from stopping your sweep and increasing Ninetales's sweeping potential. Since Ninetales's defenses are rather low, it is best to use attacks with high accuracy. However, Flamethrower may miss out on OHKOing standard Registeel, since it can only do 87.36% - 102.75%, making Fire Blast the better choice. Energy Ball adds type coverage to Ninetales's movepool, deftly handling otherwise threatening Water- and Rock-types.</p>

<p>Life Orb is used to squeeze out all of Ninetales's sweeping potential, while Leftovers helps replenish health lost through entry hazards and opposing attackers. If Hidden Power Rock is used over Hypnosis, Life Orb is definitely a better choice since Ninetales will be forcing less switches and will instantly reveal its item if it switches in against entry hazards.</p>

<p>Ninetales easily makes one-third of the commonly seen Fire-Water-Grass combination. Helpful teammates include Venusaur, who is able to switch in and immediately threaten bulky Water-types such as Milotic and Slowbro. These same bulky Waters function well as teammates, since they can easily sponge attacks aimed at Ninetales and can threaten Altaria, who resists both Energy Ball and Fire Blast.</p>

[SET]
name: Double Status
move 1: Hypnosis
move 2: Will-O-Wisp
move 3: Energy Ball
move 4: Overheat / Fire Blast
item: Wide Lens
nature: Timid
evs: 252 SpA / 4 SpD / 252 Speed

[SET COMMENTS]

<p>Ninetales's support movepool also allows it to pull off a double status set quite effectively. Hypnosis provides the sleep status that starts things off, while Will-O-Wisp cripples physical switch-ins looking to take Ninetales down. Energy Ball and your choice of Fire-type attack fill out the moveset, providing Ninetales with STAB and coverage should it find an opportunity to pick off a foe.</p>

[ADDITIONAL COMMENTS]

<p>Wide Lens is almost mandatory when using this set, due to Hypnosis and Will-O-Wisp's low accuracy. Since this Ninetales isn't looking to stay in and sweep, Overheat is a perfectly viable attack choice. Fire Blast is a better choice if you want Ninetales to function both as a supporter and a special attacker, since it doesn't lower Ninetales's Special Attack.</p>

<p>This set's ideal teammates are the same as the Special Sweeper's, since the Grass-Water-Fire combination creates such strong team synergy. Specifically, Torterra is able to function well with Dual Status Ninetales since it can set up Stealth Rock, which is very useful when using a set that causes as many switches as this one does. It is also suggested that your Water-type has the potential to overcome Morning Sun Arcanine, since it receives a boost via Flash Fire from half of the attacks in the moveset.</p>

[SET]
name: Choice Specs
move 1: Overheat / Fire Blast
move 2: Energy Ball
move 3: Extrasensory
move 4: Hidden Power Rock
item: Choice Specs
nature: Timid
evs: 36 HP / 252 SpA / 220 Speed

[SET COMMENTS]

<p>One can avoid the shaky accuracy of Hypnosis and the hassle of setting up Nasty Plot boosts by having Ninetales hold Choice Specs. Overheat is more useful early-game, where Ninetales will be switching more often, while Fire Blast becomes a better choice late-game, where Ninetales will be sweeping unimpeded. Energy Ball does the same job here as it does on the other sets, cleaning up Rock- and bulky Water-types. Extrasensory, while not commonly seen, does give Ninetales a way to take down Fighting-types such as Hariyama and Blaziken. Hidden Power Rock helps out with other Fire-types as well as Flying-types.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread allows Ninetales to outspeed base 95 Speed Pokémon, since the 30 Speed IV caused by Hidden Power Rock means outspeeding anything faster is impossible. The EVs left over are placed in HP, but could also be put back in Speed if opposing Ninetales are of concern. If you decide to use another attack other than Hidden Power Rock, a simple 252 HP / 4 SpD / 252 Spe spread could be adopted to reach the next Speed checkpoint.</p>

<p>Being locked into a single move often results in a lot of switching, something no Fire-type enjoys doing with Stealth Rock around. Therefore, it is recommended that you add a Rapid Spinner to your team. Cloyster is able to fill this role and can also set up its own entry hazards to help make sweeping easier. Bulky is a fair choice too, since it can hit enemy Rock-types super effectively or employ a Foresight + Rapid Spin combination that can only be stopped by a double-Ghost team.</p>

[Team Options]

<p>Ninetales is able to cause many switches thanks to its ability to cause status and take down many popular Pokémon after augmenting its Special Attack stat. In order to capitalize on these switches, include some sort of entry hazard in your team. Stealth Rock is the most obvious choice, with Spikes next. Toxic Spikes can be useful, but the sheer number of Poison-types in UU means that keeping them on the field can become a chore. Froslass is a very capable Spiker, as is Cloyster. Stealth Rock can be added to your team by a variety of Pokémon including Donphan, Miltank, Uxie, and a whole host of others, some of which are discussed in further detail below.</p>

<p>Taking down Clefable and Chansey can be problematic for Ninetales, which is why Hariyama is a good teammate. Its STAB Fighting-type attacks and Guts allow it to deftly handle these threats, along with Houndoom, who may try to nab a Flash Fire boost on the switch in.</p>

<p>Ninetales's frailty can be remedied somewhat by dual screen support. Uxie is by far one of the best dual screeners to pair with Ninetales, since it is immune to the omnipresent Earthquake and can provide screens multiple times throughout the match thanks to its bulk. Other dual screeners worth mentioning include Rotom (who can handle Water-types with STAB Thunderbolt), Clefable, and Espeon.</p>

<p>Forming a solid Grass-Water-Fire core for your team is also a great way to benefit Ninetales, since these three types resist a large majority of attack types. Grass-types tend to be bulky by nature, which complements fragile Ninetales very well. Venusaur is the most popular Grass-type, thanks to its versatility, although other choices abound. Tangrowth has the same versatility as Venusaur plus a resistance to Ground-type attacks, but its stat distribution means it will be taking much more damage from special attacks. Leafeon is able to act as a potent tank, thanks to its high physical stats and access to Swords Dance. Another choice is Ludicolo. [I would never pair Sceptile with Ninetales, it's way too frail imo to even switch in on Earthquakes or Surfs]

<p>Water-types tend to be more diverse than Grass-types, which offers more in the way of team customization. More defensively inclined choices include Slowbro and Milotic. Both Pokémon are great choices thanks to instant recovery moves and access to status. Lanturn, while lacking instant recovery, packs numerous resistances and boasts access to Confuse Ray and Thunder Wave to make sweeping much easier for Ninetales. The previously mentioned entry hazards can be put down by Cloyster, whose high Defense and Rapid Spinning capabilities make it an effective teammate for Ninetales. Rapid Spinning can also be done by Blastoise, who can also force switches via Yawn.</p>

<p>Offensively, Kabutops, Feraligatr, and Azumarill are great Water-types to pair with Ninetales. Kabutops has access to Rapid Spin and Stealth Rock for support and Stone Edge to help take down Flying-types should you forgo Hidden Power Rock on Ninetales. Feraligatr's priority and access to Dragon Dance makes it a lethal offensive threat, while a combination of Substitute and Focus Punch is what makes Azumarill shine. All in all, your choice should come down to which Pokémon's strategy gels the best with the rest of your team.</p>

[Optional Changes]

<p>Ninetales has few other viable move choices, although some can prove useful. Dark Pulse has more coverage than Extrasensory but its damage output never exceeds that of a STAB Fire Blast or Overheat. Grudge can be useful against walls to deprive them of either their support move or an attack [Um technically this sentence is incorrect because Grudge only drains the PP of a move that KOes the user of Grudge, so how would it be KOed by a support move? <_<]. Calm Mind is also available, but Nasty Plot's +2 Special Attack boost is much more useful on such a frail Pokémon.</p>

[Counters]

<p>Chansey is by far the best counter to Ninetales. Her massive Special Defense and HP stats make brute force useless, while Natural Cure erases any status effects Ninetales had hoped to inflict. In a similar (but less strong) vein is Altaria, who has no problems sponging attacks and boasts Natural Cure as well. Be wary of switching in Altaria after Ninetales gets a Nasty Plot boost; Hidden Power Rock will 2HKO Altaria after a +2 Special Attack boost and Stealth Rock damage. Thick Fat Hariyama will also be able to overpower Ninetales, as will specially defensive Uxie.</p>

<p>Flash Fire Pokémon like Arcanine and Houndoom are also great answers to Ninetales, especially the Choice Specs set once it has locked itself into a Fire-type attack. Blaziken, too, is able to switch in with relative ease and immediately threaten Ninetales with Stone Edge or Superpower. Substitute + Roost Moltres can also handle Ninetales thanks to Substitute and Toxic. All of these Pokémon must be wary of Hidden Power Rock, however. [not Blaziken tho]</p>

<p>Bulky Water-types should look to stop Ninetales before it nabs that +2 boost so Energy Ball loses its potency. Milotic can absorb status very well (even better if it is a RestTalk variant), as can the lesser seen Mantine.</p>
 
The grammar seems nice already, so I'll just add my suggestions content-wise:

-on the overview, i'd like you to expand on how ninetales is known for beating bulky water-types like milotic, slowking, and slowbro. hypnosis, nasty plot, and energy ball are excellent weapon against them. just place emphasize on how ninetales is one of the few fire-types who can pull this off.

-as an avid ninetales user the past, i found that rapid spin support is near essential in pulling off a succesful sweep. i'd like you to at least mention some sort of rapid spin support on each set paragraph. for balanced teams, blastoise seems to fit the bill well so you might want to squeeze that in.

-milotic as an individual makes a perfect partner for the nasty plot set who lack hidden power rock. it can check altaria, moltres, arcanine, and houndoom quite easily, provided there is no hax involved. you can also give a strong mention to baitlix with occa berry as a possible partner. places stealth rock, lures in moltres and flash-fire users, and eats them with explosion. this will allow ninetales to sweep sufficiently easier. having pulled this combo many times, i can say it merits a mention on the analysis.

Other than that, the grammar is excellent, but just polish the content a bit. Nice job Xia.
 
Thank you for the grammar check, Snorlaxe and for your content check, j. franky. Thank you both for your input.
 
I'd appreciate it if someone could give this a prose/grammar check (the revamp for Ninetales been lying in C&C for almost a year now). Thanks in advance!
 
Have you considered Substitute in the last slot for the Nasty Plot set? Every time I ran Ninetales I would run Nasty Plot / Substitute / Fire Blast / Energy Ball and it rarely let me down. Ninetales has fairly bulky Substitutes on the special side with its base 100 SpD and it can protect from status. Fire-types also tend to force a lot of switches (i.e. coming in after a KO against Venusaur), so it isn't that hard to get a Sub up.

Just something to think about.
 
Have you considered Substitute in the last slot for the Nasty Plot set? Every time I ran Ninetales I would run Nasty Plot / Substitute / Fire Blast / Energy Ball and it rarely let me down. Ninetales has fairly bulky Substitutes on the special side with its base 100 SpD and it can protect from status. Fire-types also tend to force a lot of switches (i.e. coming in after a KO against Venusaur), so it isn't that hard to get a Sub up.

Just something to think about.

The more non-Ninetales-specific moves you use on a set the closer it becomes to being outclassed by Houndoom. I think the fact that it can hit Moltres for a OHKO or Sleep something while also hitting Water-types is huge, and most importantly, Houndoom cannot do it.

Without those last slots, Ninetales is moving closer to being simply outclassed. Too close in my opinion.
 
Energy Ball vs Dark Pulse against bulky Waters isn't that much of a difference due to Houndoom's higher SpA.

Houndoom Dark Pulse against Milotic: 31.6% - 37.4%
Ninetales Energy Ball against Milotic: 34.6% - 41.2%
Houndoom Dark Pulse against Blastoise: 40.1% - 47.5%
Ninetales Energy Ball against Blastoise: 43.6% - 51.9%

You have a slight chance to 2HKO Blastoise if you predict the switch-in and roll a high damage amount, but other than that, it doesn't really make a huge difference.

So if Houndoom really wanted to, it could just run Nasty Plot / Fire Blast / Dark Pulse / Hidden Power Rock and essentially be a better Ninetales in all categories (except sleeping something).

So Hypnosis is the only real selling point.
 
<p>While there is no shortage of Fire-types in UU, Ninetales has some unique attributes which help it stand out from the crowd. It boasts one of the largest movepools of all Fire-types, including assets like Nasty Plot, Hypnosis, and Energy Ball. This movepool not only helps make up for Ninetales's somewhat depressing Base Stats but also allows it to overcome the biggest threats to UU Fire-types: bulky Water-types like Slowbro and Milotic. This unique characteristic allows Ninetales to step out of the shadows of its more popular Fire-type brethren and take center stage as a special attacker or status inducer.</p>

I think you have 'of' instead of 'or'. If it is ' of ', then that sentence doesn't really make sense.
 
hey the choice specs set is atrocious imo -- how has it worked in your testing? same question but to a lesser degree for double status.
 
Energy Ball vs Dark Pulse against bulky Waters isn't that much of a difference due to Houndoom's higher SpA.

Houndoom Dark Pulse against Milotic: 31.6% - 37.4%
Ninetales Energy Ball against Milotic: 34.6% - 41.2%
Houndoom Dark Pulse against Blastoise: 40.1% - 47.5%
Ninetales Energy Ball against Blastoise: 43.6% - 51.9%

You have a slight chance to 2HKO Blastoise if you predict the switch-in and roll a high damage amount, but other than that, it doesn't really make a huge difference.

So if Houndoom really wanted to, it could just run Nasty Plot / Fire Blast / Dark Pulse / Hidden Power Rock and essentially be a better Ninetales in all categories (except sleeping something).

So Hypnosis is the only real selling point.

I guess I was being general with bulky waters but you're not considering all of the selling points of Energy Ball. For example, with Energy Ball you OHKO Omastar and Rhyperior in addition to more easily disposing of Blastoise and Milotic (the 4% is actually significant since it will now 100% OHKO Milotic with Spikes + Stealth Rock if it uses NP on the switch).

This is why it makes sense to run Nasty Plot / Fire Blast / Energy Ball / Hyponsis / Hidden Power Rock.
 
hey the choice specs set is atrocious imo -- how has it worked in your testing? same question but to a lesser degree for double status.
The Specs set hasn't really failed me that often (I mainly use it as an early-game threat), but I'd have no problems with seeing it put through the QC process to ensure it's worth showcasing. Until then, however, I'm going to keep it.

As for the double status set, it works well against multiple physical switch-ins because many expect to switch in on Nasty Plot, but Blaziken, Arcanine, and the like who can switch in anyway should probably be given mention.

Have you considered Substitute in the last slot for the Nasty Plot set? Every time I ran Ninetales I would run Nasty Plot / Substitute / Fire Blast / Energy Ball and it rarely let me down. Ninetales has fairly bulky Substitutes on the special side with its base 100 SpD and it can protect from status. Fire-types also tend to force a lot of switches (i.e. coming in after a KO against Venusaur), so it isn't that hard to get a Sub up.

Just something to think about.
I'll give it a test tonight and post to say how I felt about it. At worst it can be mentioned in the Additional Comments as a way to stop status. Thanks, stellar.
 
Went ahead and gave Substitute a mention in AC; I found Hypnosis to be more useful in pulling off a sweep but having Substitute does help against opponents who predict sleep and try to status Ninetales. Thanks for your suggestion, stellar.
 
Was just skimming this and noticed something:

Specifically, Torterra is able to function well with Double Status Ninetales since it can set up Stealth Rock, which is very useful when using a set that causes as many switches as this one does.

I believe you were referring to the set name, which is "Double Status", not "Dual Status".

Also, another thing:

It is also suggested that your Water-type has the potential to overcome Morning Sun Arcanine, since it receives a boost via Flash Fire from half of the attacks in the moveset.

A lot of the Morning Sun Arcanine use Intimidate as the ability since that's what the Morning Glory set uses. And anyway, Intimidate is the primary ability on every other Arcanine set in its analysis.

| Arcanine | Ability | Intimidate | 72.7 |
| Arcanine | Ability | Flash Fire | 27.3 |
 
Moving to QC as I'm unsure about the viability of a Specs set (it's apparently not viable on Houdoom, so Ninetales is probably not much different) as well as the double status set. Also, Calm Mind and Pain Split should probably be mentioned in OC.
 
Small things to change

<p>With Nasty Plot, Ninetales is able to remedy its lackluster Special Attack, which soars to 522 after a +2 boost. Ninetales can abuse Flash Fire to enter the battle without damage, and begin to set up against slower opponents.

Mention that you can kill Moltres with HP rock (but only sleep it with hypnosis, which only has a 60% chance of hitting... if it misses you have to endure possible LO Air Slash... that's not fun) in AC of first set

<p>Ninetales easily makes one-third of the commonly seen Fire-Water-Grass combination.

Akward wording IMO... "Ninetales is a good pokemon to use in often seen Fire-Water-Grass cores." or something like that

In ac of status

<p>This set's ideal teammates are the same as the Special Sweeper's, since the Grass-Water-Fire combination creates such strong team synergy. Specifically, Torterra is able to function well with Double Status Ninetales since it can set up Stealth Rock, which is very useful when using a set that causes as many switches as this one does.

I thought it was Fire-Water-Grass (not Grass-Water-Fire), second "which is very useful due to the amount of switches Ninetales causes."

ac of third set

If you decide to use another attack other than Hidden Power Rock, a simple 252 HP / 4 SpD / 252 Spe spread could be adopted to reach the next Speed checkpoint.</p>

Wait shouldn't this be "4 Def / 252 SpA / 252 Spe"?

First Paragraph of Team options mentions frosslass as a good spiker... replace with omastar or something or just get rid of it

Third paragraph of TO

To remedy this, try using the Steelix moveset Baitlix as a lure.

"The Steelix moveset "Baitlix" can be used as a lure to remedy this issue."

Fourth Paragraph of TO (about uxie)

as it is immune to the omnipresent Earthquake and can provide screens multiple times throughout the match due to its bulk.

<p>Forming a solid Grass-Water-Fire (should be FWG, again) core for your team is also a great way to benefit Ninetales, since these three types resist a large majority of attack types. Grass-types tend to be bulky by nature, complimenting Ninetales' fragility very well. Venusaur is the most popular Grass-type, due to its versatility, although other choices abound. Tangrowth has the same versatility as Venusaur with an added resistance to Ground-type attacks, but its stat distribution means it will be taking much more damage from special attacks. Leafeon is able to act as a potent tank, due to its high physical stats and access to Swords Dance. Ludicolo is also a decent choice.</p>
More defensively inclined choices include Slowbro and Milotic. Both Pokémon are great options (choices was used twice in a row)

Counters

<p>Chansey is by far the best counter to Ninetales. Her massive Special Defense and HP stats make brute force useless, while Natural Cure erases any status effects Ninetales had hoped to inflict. In a similar (but weaker) vein is Altaria

Blaziken is also able to switch in with relative ease and immediately threaten Ninetales with Stone Edge or Superpower. Substitute + Roost Moltres can also handle Ninetales by using Substitute and Toxic.

Lastly ninetales has a bit better base speed than CS Houndoom and it also has a nicer movepool with energy ball and hp rock (as specsdoom must run HP grass).. so it may be more viable
 
I'm not sure the choice set is entirely viable either. Ninetales's primary saving grace over Houndoom is its bulk and slightly higher speed, and a choice set doesn't particularly utilize either of those to good effect. I think it's OC material.

Regarding the Double Status set, I...hate hypnosis, and I'm confused about the EVs; surely it doesn't need max SpA if it's supposed to be a status platform? We could probably just stick those EVs into HP. Wide Lens is also an odd choice, although I can see its relevance with two fairly low accuracy moves on the set. Fire Blast should be mentioned as the primary STAB, especially with Wide Lens, and Pain Split should be slashed in with Energy Ball...but I'm still not sure that Hypnosis is worth the substantial disadvantages this has over Arcanine.

Also, there is currently a new bulkier Ninetales sweeping set; if that passes QC, it will need to be integrated into this update in some way.
 
Back
Top