One thing I love to do is create teams around an UU or even NU Pokemon that allows it to wreck enemy teams... Aggron is one of my all-time favorite underrated Pokemon (just under Charizard), so here's a team dedicated to supporting him and setting him up to stomp the OU metagame.
At a glance:
(x)
Synergy with Aggron's defensively-problematic typing is essential for the team to succeed... many of the team's members have brilliant synergy with him, most notably Rotom-H, who is immune to both of Aggron's 4x weaknesses, and who can run to Aggron to block Ghost and Dark moves, as well as Latias, all of whose weaknesses are covered by Aggron's resistances and vice versa. Rotom and Celebi also help Aggron by spreading paralysis, which makes it easier for him to get set up.
And just for fun, I went and named them all after celestial lunar / stellar bodies, since several Pokemon are sort of cosmic-themed, and because this Aggron's goal is to reach for the stars. x3
In Detail:
Aether @ Leftovers
Jolly Nature [Serene Grace]
EVs: 240 HP / 160 Def / 76 SpD / 32 Spe
- Stealth Rock
- Iron Head
- Thunder Wave
- U-Turn
Synopsis: This Jirachi is a bizzare mix of Leadrachi mixed with Scarf-hax Jirachi... this team needed both a Stealth Rock lead and a revenge-killer, and Jirachi was the best Poke I could find to suit both roles. Iron Head has STAB and flinchax, U-turn scouts switches, and Fire Punch hits Steels, with the last moveslot being occupied by Stealth Rock for setting that up.
Capable of beating common lead variants of Tyranitar, Azelf, and Aerodactyl, all of which are flinchaxed to death with Iron Head. Has excellent synergy with Salamence, as they resist each other's weaknesses across the board, and decent with Latias and Rotom-H.
EDIT: Previously a Choice Scarf lead. Currently experimenting with the above set and new, more defensive EV spread.
Ceres @ Leftovers
Bold Nature [Natural Cure]
EVs: 232 HP / 244 SpA / 32 Spe
- Leaf Storm
- Thunder Wave
- Rest
- Psychic / Heal Bell
Synopsis: Celebi primarily serves to spread Paralysis and relieve its own team's status problems, as well as proving a reliable counter for Swampert and a decent tank / wall. As the majority of the team lacks a Scarf or a speed-boosting move, they (Aggron especially) highly appreciate the paralysis support... additionally, Thunder Wave is quite an uncommon move on Celebi, and lots of Tyranitar, Rotom, and other common Celebi counters or switchins are crippled when they switch in, thinking to threaten Celebi. Swampert is OHKOed by Grass Knot and not bothered by Swampert's Ice Beam if I mispredict a switch and use Thunder Wave instead, easily able to recover off the damage. Has decent synergy with Aggron, Salamence, Jirachi.
EDIT: Previously a bulkier Celebi with Recover and Heal Bell. Currently experimenting with the above set.
Deimos @ Leftovers
Bold Nature [Levitate]
EVs: 252 HP / 164 Def / 92 Spd
- Substitute
- Discharge
- Shadow Ball
- Will-O-Wisp
Synopsis: Sub-Rotom is easily the best Rotom set in my eyes, and it allows him to beat or at least cripple a ton of his common counters and switchins with little prediction on my part. I like Discharge over Tbolt for the potential spreading of paralysis, and its offensive synergy with Rotom's STAB Shadow Ball is excellent, anything one could ask for in a tank. And finally, Will-O-Wisp is for crippling physical Dark attack users, most notably Tyranitar, that like to switch in as Rotom Subs. From behind a Sub, Rotom has protection against Tyranitar's STAB Crunch or Pursuit (lets me see which, which is good), and can burn Tyranitar in response before switching to someone to finish Tar off. (Lately, I've been thinking of swapping Wisp for Toxic so that Blissey can't just come in and crush Rotom with her wall of fatness.) As far as the EVs are concerned, I invest a little extra in Speed just so that he can outrun and KO similar Standard Rotom, most of which run 88 Speed. Hippowdon, physical Swampert, and Scizor are all capably handled by Rotom, who can burn them and finish them off with its STAB attacks. Provides important synergy for Aggron by being immune to Fighting and Ground attacks, both of which are undoubtedly thrown in Aggron's face the moment he appears. Aggron, in turn, resists Ghost and Dark attacks directed at Rotom.
Galatea @ Choice Scarf
Timid Nature [Levitate]
EVs: 4 HP / 252 SpAtk / 252 Spd
- Draco Meteor
- Surf
- Thunderbolt
- Trick
Synopsis: BANNED. ;A; Need replacement. T-T
Sycorax @ Life Orb
Naive Nature [Intimidate]
EVs: 16 Atk / 240 SpAtk / 252 Spd
- Draco Meteor
- Fire Blast
- Earthquake
- Roost
Synopsis: Of all the Salamence sets I've used, this is my favorite. This Mence is a brutal wallbreaker, frying Bronzong and Skarmory with Fire Blast, busting Blissey with EQ, and basically just mutilating anything that isn't Steel-type with that booming bomb-of-a-move, Draco Meteor. Roost is my favorite option in the last slot to mitigate Stealth Rock and Life Orb damage, so that he can act as a sweeper of sorts later. Does a great job at removing powerful player's on the foe's offensive lineup, and is the closest thing to a late-game sweeper that this team possesses. Having a backup Dragon on the team is helpful, since Latias often becomes a casualty (either in damage or being KO'd) while attempting to Trick her Scarf away or Recover the damage afterward. Has the best synergy with Jirachi, but also helps Aggron to come in as well.
Titan @ Lum Berry
Adamant Nature [Rock Head]
EVs: 240 HP / 252 Atk / 12 Def
- Substitute
- Head Smash
- Focus Punch
- Ice Punch
Synopsis: And heeeeere's the star. I'll wager most were expecting to see Rock Polish by this point, but I decided to go with an oldy-but-goody that, in my experience, is far more effective: SubGron. Once behind a Substitute, Aggron easily OHKOs or 2HKOs practically everything in the game with its powerful 150-base damage attacks, Head Smash and Focus Punch. Things that would normally switch in to outspeed and threaten Aggron with supereffective attacks, like Gyarados, Tyranitar, Lucario, and many others are crushed by Aggron's brutal attacks, and Ice Punch rounds out the coverage by hitting things like Breloom and Celebi, as well as guaranteeing a KO on the 4x weak Dragons. It also makes a good revenge-killer for choice-locked or Outrage-locked dragons, as it is able to set up a Sub that can take the hit and then OHKO with Ice Punch. Lum Berry will seem like an odd item choice given that this Aggron usually wants to be behind a Sub, but this allows it to beat things 1-on-1 that would normally try to cripple it via status, most notably Rotom-A, Breloom, and more, shrugging off the faster Pokemon's status while setting up a Sub to block any further. Setting up is sometimes difficult, and it essentially needs a Sub in order to feel safe in OU, due to the high occurence of Fighting and Ground moves; however, despite its weaknesses, Aggron really is a great Pokemon, and it's an invaluable offensive force in this team. Changed back to Ice Punch 'cause otherwise, Taunt Gliscor rapes the whole team slowly and painfully.
Threats List:
((WIP))
Any and all advice and critiques are hugely appreciated; thanks for reading.
At a glance:





Synergy with Aggron's defensively-problematic typing is essential for the team to succeed... many of the team's members have brilliant synergy with him, most notably Rotom-H, who is immune to both of Aggron's 4x weaknesses, and who can run to Aggron to block Ghost and Dark moves, as well as Latias, all of whose weaknesses are covered by Aggron's resistances and vice versa. Rotom and Celebi also help Aggron by spreading paralysis, which makes it easier for him to get set up.
And just for fun, I went and named them all after celestial lunar / stellar bodies, since several Pokemon are sort of cosmic-themed, and because this Aggron's goal is to reach for the stars. x3
In Detail:

Aether @ Leftovers
Jolly Nature [Serene Grace]
EVs: 240 HP / 160 Def / 76 SpD / 32 Spe
- Stealth Rock
- Iron Head
- Thunder Wave
- U-Turn
Synopsis: This Jirachi is a bizzare mix of Leadrachi mixed with Scarf-hax Jirachi... this team needed both a Stealth Rock lead and a revenge-killer, and Jirachi was the best Poke I could find to suit both roles. Iron Head has STAB and flinchax, U-turn scouts switches, and Fire Punch hits Steels, with the last moveslot being occupied by Stealth Rock for setting that up.
Capable of beating common lead variants of Tyranitar, Azelf, and Aerodactyl, all of which are flinchaxed to death with Iron Head. Has excellent synergy with Salamence, as they resist each other's weaknesses across the board, and decent with Latias and Rotom-H.
EDIT: Previously a Choice Scarf lead. Currently experimenting with the above set and new, more defensive EV spread.

Ceres @ Leftovers
Bold Nature [Natural Cure]
EVs: 232 HP / 244 SpA / 32 Spe
- Leaf Storm
- Thunder Wave
- Rest
- Psychic / Heal Bell
Synopsis: Celebi primarily serves to spread Paralysis and relieve its own team's status problems, as well as proving a reliable counter for Swampert and a decent tank / wall. As the majority of the team lacks a Scarf or a speed-boosting move, they (Aggron especially) highly appreciate the paralysis support... additionally, Thunder Wave is quite an uncommon move on Celebi, and lots of Tyranitar, Rotom, and other common Celebi counters or switchins are crippled when they switch in, thinking to threaten Celebi. Swampert is OHKOed by Grass Knot and not bothered by Swampert's Ice Beam if I mispredict a switch and use Thunder Wave instead, easily able to recover off the damage. Has decent synergy with Aggron, Salamence, Jirachi.
EDIT: Previously a bulkier Celebi with Recover and Heal Bell. Currently experimenting with the above set.

Deimos @ Leftovers
Bold Nature [Levitate]
EVs: 252 HP / 164 Def / 92 Spd
- Substitute
- Discharge
- Shadow Ball
- Will-O-Wisp
Synopsis: Sub-Rotom is easily the best Rotom set in my eyes, and it allows him to beat or at least cripple a ton of his common counters and switchins with little prediction on my part. I like Discharge over Tbolt for the potential spreading of paralysis, and its offensive synergy with Rotom's STAB Shadow Ball is excellent, anything one could ask for in a tank. And finally, Will-O-Wisp is for crippling physical Dark attack users, most notably Tyranitar, that like to switch in as Rotom Subs. From behind a Sub, Rotom has protection against Tyranitar's STAB Crunch or Pursuit (lets me see which, which is good), and can burn Tyranitar in response before switching to someone to finish Tar off. (Lately, I've been thinking of swapping Wisp for Toxic so that Blissey can't just come in and crush Rotom with her wall of fatness.) As far as the EVs are concerned, I invest a little extra in Speed just so that he can outrun and KO similar Standard Rotom, most of which run 88 Speed. Hippowdon, physical Swampert, and Scizor are all capably handled by Rotom, who can burn them and finish them off with its STAB attacks. Provides important synergy for Aggron by being immune to Fighting and Ground attacks, both of which are undoubtedly thrown in Aggron's face the moment he appears. Aggron, in turn, resists Ghost and Dark attacks directed at Rotom.

Galatea @ Choice Scarf
Timid Nature [Levitate]
EVs: 4 HP / 252 SpAtk / 252 Spd
- Draco Meteor
- Surf
- Thunderbolt
- Trick
Synopsis: BANNED. ;A; Need replacement. T-T

Sycorax @ Life Orb
Naive Nature [Intimidate]
EVs: 16 Atk / 240 SpAtk / 252 Spd
- Draco Meteor
- Fire Blast
- Earthquake
- Roost
Synopsis: Of all the Salamence sets I've used, this is my favorite. This Mence is a brutal wallbreaker, frying Bronzong and Skarmory with Fire Blast, busting Blissey with EQ, and basically just mutilating anything that isn't Steel-type with that booming bomb-of-a-move, Draco Meteor. Roost is my favorite option in the last slot to mitigate Stealth Rock and Life Orb damage, so that he can act as a sweeper of sorts later. Does a great job at removing powerful player's on the foe's offensive lineup, and is the closest thing to a late-game sweeper that this team possesses. Having a backup Dragon on the team is helpful, since Latias often becomes a casualty (either in damage or being KO'd) while attempting to Trick her Scarf away or Recover the damage afterward. Has the best synergy with Jirachi, but also helps Aggron to come in as well.

Titan @ Lum Berry
Adamant Nature [Rock Head]
EVs: 240 HP / 252 Atk / 12 Def
- Substitute
- Head Smash
- Focus Punch
- Ice Punch
Synopsis: And heeeeere's the star. I'll wager most were expecting to see Rock Polish by this point, but I decided to go with an oldy-but-goody that, in my experience, is far more effective: SubGron. Once behind a Substitute, Aggron easily OHKOs or 2HKOs practically everything in the game with its powerful 150-base damage attacks, Head Smash and Focus Punch. Things that would normally switch in to outspeed and threaten Aggron with supereffective attacks, like Gyarados, Tyranitar, Lucario, and many others are crushed by Aggron's brutal attacks, and Ice Punch rounds out the coverage by hitting things like Breloom and Celebi, as well as guaranteeing a KO on the 4x weak Dragons. It also makes a good revenge-killer for choice-locked or Outrage-locked dragons, as it is able to set up a Sub that can take the hit and then OHKO with Ice Punch. Lum Berry will seem like an odd item choice given that this Aggron usually wants to be behind a Sub, but this allows it to beat things 1-on-1 that would normally try to cripple it via status, most notably Rotom-A, Breloom, and more, shrugging off the faster Pokemon's status while setting up a Sub to block any further. Setting up is sometimes difficult, and it essentially needs a Sub in order to feel safe in OU, due to the high occurence of Fighting and Ground moves; however, despite its weaknesses, Aggron really is a great Pokemon, and it's an invaluable offensive force in this team. Changed back to Ice Punch 'cause otherwise, Taunt Gliscor rapes the whole team slowly and painfully.
Threats List:
((WIP))
Any and all advice and critiques are hugely appreciated; thanks for reading.