Reach for the Stars - An OU RMT feat. Aggron

One thing I love to do is create teams around an UU or even NU Pokemon that allows it to wreck enemy teams... Aggron is one of my all-time favorite underrated Pokemon (just under Charizard), so here's a team dedicated to supporting him and setting him up to stomp the OU metagame.

At a glance:
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(x)
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Synergy with Aggron's defensively-problematic typing is essential for the team to succeed... many of the team's members have brilliant synergy with him, most notably Rotom-H, who is immune to both of Aggron's 4x weaknesses, and who can run to Aggron to block Ghost and Dark moves, as well as Latias, all of whose weaknesses are covered by Aggron's resistances and vice versa. Rotom and Celebi also help Aggron by spreading paralysis, which makes it easier for him to get set up.

And just for fun, I went and named them all after celestial lunar / stellar bodies, since several Pokemon are sort of cosmic-themed, and because this Aggron's goal is to reach for the stars. x3

In Detail:
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Aether @ Leftovers
Jolly Nature [Serene Grace]
EVs: 240 HP / 160 Def / 76 SpD / 32 Spe
- Stealth Rock
- Iron Head
- Thunder Wave
- U-Turn
Synopsis: This Jirachi is a bizzare mix of Leadrachi mixed with Scarf-hax Jirachi... this team needed both a Stealth Rock lead and a revenge-killer, and Jirachi was the best Poke I could find to suit both roles. Iron Head has STAB and flinchax, U-turn scouts switches, and Fire Punch hits Steels, with the last moveslot being occupied by Stealth Rock for setting that up.
Capable of beating common lead variants of Tyranitar, Azelf, and Aerodactyl, all of which are flinchaxed to death with Iron Head. Has excellent synergy with Salamence, as they resist each other's weaknesses across the board, and decent with Latias and Rotom-H.
EDIT: Previously a Choice Scarf lead. Currently experimenting with the above set and new, more defensive EV spread.
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Ceres @ Leftovers
Bold Nature [Natural Cure]
EVs: 232 HP / 244 SpA / 32 Spe
- Leaf Storm
- Thunder Wave
- Rest
- Psychic / Heal Bell
Synopsis: Celebi primarily serves to spread Paralysis and relieve its own team's status problems, as well as proving a reliable counter for Swampert and a decent tank / wall. As the majority of the team lacks a Scarf or a speed-boosting move, they (Aggron especially) highly appreciate the paralysis support... additionally, Thunder Wave is quite an uncommon move on Celebi, and lots of Tyranitar, Rotom, and other common Celebi counters or switchins are crippled when they switch in, thinking to threaten Celebi. Swampert is OHKOed by Grass Knot and not bothered by Swampert's Ice Beam if I mispredict a switch and use Thunder Wave instead, easily able to recover off the damage. Has decent synergy with Aggron, Salamence, Jirachi.
EDIT: Previously a bulkier Celebi with Recover and Heal Bell. Currently experimenting with the above set.
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Deimos @ Leftovers
Bold Nature [Levitate]
EVs: 252 HP / 164 Def / 92 Spd
- Substitute
- Discharge
- Shadow Ball
- Will-O-Wisp
Synopsis: Sub-Rotom is easily the best Rotom set in my eyes, and it allows him to beat or at least cripple a ton of his common counters and switchins with little prediction on my part. I like Discharge over Tbolt for the potential spreading of paralysis, and its offensive synergy with Rotom's STAB Shadow Ball is excellent, anything one could ask for in a tank. And finally, Will-O-Wisp is for crippling physical Dark attack users, most notably Tyranitar, that like to switch in as Rotom Subs. From behind a Sub, Rotom has protection against Tyranitar's STAB Crunch or Pursuit (lets me see which, which is good), and can burn Tyranitar in response before switching to someone to finish Tar off. (Lately, I've been thinking of swapping Wisp for Toxic so that Blissey can't just come in and crush Rotom with her wall of fatness.) As far as the EVs are concerned, I invest a little extra in Speed just so that he can outrun and KO similar Standard Rotom, most of which run 88 Speed. Hippowdon, physical Swampert, and Scizor are all capably handled by Rotom, who can burn them and finish them off with its STAB attacks. Provides important synergy for Aggron by being immune to Fighting and Ground attacks, both of which are undoubtedly thrown in Aggron's face the moment he appears. Aggron, in turn, resists Ghost and Dark attacks directed at Rotom.

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Galatea @ Choice Scarf
Timid Nature [Levitate]
EVs: 4 HP / 252 SpAtk / 252 Spd
- Draco Meteor
- Surf
- Thunderbolt
- Trick
Synopsis: BANNED. ;A; Need replacement. T-T

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Sycorax @ Life Orb
Naive Nature [Intimidate]
EVs: 16 Atk / 240 SpAtk / 252 Spd
- Draco Meteor
- Fire Blast
- Earthquake
- Roost
Synopsis: Of all the Salamence sets I've used, this is my favorite. This Mence is a brutal wallbreaker, frying Bronzong and Skarmory with Fire Blast, busting Blissey with EQ, and basically just mutilating anything that isn't Steel-type with that booming bomb-of-a-move, Draco Meteor. Roost is my favorite option in the last slot to mitigate Stealth Rock and Life Orb damage, so that he can act as a sweeper of sorts later. Does a great job at removing powerful player's on the foe's offensive lineup, and is the closest thing to a late-game sweeper that this team possesses. Having a backup Dragon on the team is helpful, since Latias often becomes a casualty (either in damage or being KO'd) while attempting to Trick her Scarf away or Recover the damage afterward. Has the best synergy with Jirachi, but also helps Aggron to come in as well.

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Titan @ Lum Berry
Adamant Nature [Rock Head]
EVs: 240 HP / 252 Atk / 12 Def
- Substitute
- Head Smash
- Focus Punch
- Ice Punch
Synopsis: And heeeeere's the star. I'll wager most were expecting to see Rock Polish by this point, but I decided to go with an oldy-but-goody that, in my experience, is far more effective: SubGron. Once behind a Substitute, Aggron easily OHKOs or 2HKOs practically everything in the game with its powerful 150-base damage attacks, Head Smash and Focus Punch. Things that would normally switch in to outspeed and threaten Aggron with supereffective attacks, like Gyarados, Tyranitar, Lucario, and many others are crushed by Aggron's brutal attacks, and Ice Punch rounds out the coverage by hitting things like Breloom and Celebi, as well as guaranteeing a KO on the 4x weak Dragons. It also makes a good revenge-killer for choice-locked or Outrage-locked dragons, as it is able to set up a Sub that can take the hit and then OHKO with Ice Punch. Lum Berry will seem like an odd item choice given that this Aggron usually wants to be behind a Sub, but this allows it to beat things 1-on-1 that would normally try to cripple it via status, most notably Rotom-A, Breloom, and more, shrugging off the faster Pokemon's status while setting up a Sub to block any further. Setting up is sometimes difficult, and it essentially needs a Sub in order to feel safe in OU, due to the high occurence of Fighting and Ground moves; however, despite its weaknesses, Aggron really is a great Pokemon, and it's an invaluable offensive force in this team. Changed back to Ice Punch 'cause otherwise, Taunt Gliscor rapes the whole team slowly and painfully.


Threats List:
((WIP))


Any and all advice and critiques are hugely appreciated; thanks for reading.
 
you have 3 pokes weak to ghost/dark moves and only one poke resists that and that one poke also is 4x weak to fighting moves, a very common complimentary move to ghost/dark moves

i suggest you switch celebi for something else, like swampert

EDIT @ below post: it's not the end all solution though since most jolteon carry specs, he helps keep jolteon in check
 
Yeah? Well I DO like Celebi for Paralysis and clerical support... but... now that I think about it, there IS a lot of things that Celebi can't do squat to. :0 I'll consider Swampert, since that would provide an Electric immunity and a good check to Jolteon... hmmm...
 
your team is kind of at an odd cross-roads right now; I'm not too sure if that is the best way you could be using jirachi, but if you take the scarf off, then your team suddenly becomes weak to a bunch of threats. then if you use specs latias and non-scarf jirachi, dragon dancers will dominate you. i really think that you could be using lead jirachi so much better, however. so what i think that you should do is use choice scarf latias, and then switch your jirachi set. choice scarf latias will give you a solid check for dragon dance gyarados and dragon dance salamence, and you can even outspeed and deal heavy damage to jolteon with draco meteor, who is apparently your biggest threat at the moment. anyway for jirachi, I'm thinking a set like this:

Jirachi @ Leftovers
Jolly nature | 4 HP | 252 Atk | 252 Spe
Iron Head | Thunder Wave | Stealth Rock | U-turn

this is a more versatile jirachi lead set that allows you to more consistently beat some popular leads in today's metagame. also if you use this set and go with scarf latias, i would tweak your set a little more; try something like draco meteor | thunderbolt | surf | trick.

I'm not a huge fan of your celebi set, i think that a better thing to try would be tinkerbell celebi. tinkerbell celebi is a more offensive celebi variant that is much more versatile than the defensive set that you are currently running (which is set-up fodder for any pokemon who doesn't mind thunder wave or has substitute). it can also take out celebi's usual counters, like tyranitar. the main reason i suggest this is so you have a celebi who can actually do damage to things, because your current set is just going to sit there and do nothing. try this out:

Celebi @ Life Orb
Modest nature | 232 HP | 244 SpA | 32 Spe
Thunder Wave | Leaf Storm | Psychic | Rest

it looks complicated, but in actuality is quite a simple set. thunder wave to cripple celebi's counters, and then smack them with leaf storm or psychic. rest allows celebi to heal all of its HP and then switch back in later awake (thanks to natural cure). the ev spread allows it to outpace maximum speed jolly tyranitar and take as little damage as possible from life orb recoil.

i think that you can afford to use a different move in place of ice punch on aggron. the only things it is really going to hit is latias and salamence, who are both already hit quite hard by head smash; they are also taken care of by your own latias and salamence. so i think that you can try magnet rise in that slot. use magnet rise when behind a substitute, and you will be granted an immunity to earthquake, which helps a ton as it is really one of the few things hampering your aggron at the moment.

hope i helped, and good luck with your team! ;)
 
Thanks, that helped a lot I think, yeah. :D

Just a couple things... first, you have Timid as the Leadrachi's nature, so it's safe to assume you meant Jolly, yeah? :0 But as far as it and Latias go, I think you're right, the best way to go would be to switch Latias to a more dedicated Scarfer and turn Jirachi into a more typical lead... agreed there I suppose.

I think you're definitely right about Celebi not being offensive enough, and I was thinking about swapping Grass Knot for Leaf Storm to combat that... however I'm sort of liking your set better, the only thing I'm sort of hesitating about is the lack of Heal Bell, which helps a lot when I get surprise-statused.

As far as Ice Punch goes, it's actually primarily for beating Breloom. Loom resists both of Aggron's primary attacks, and even with the Lum-Sub combo preventing Breloom from using Spore, I found that dropping Ice Punch made it extremely difficult to deal with Breloom. :0 However, you do make some good points about Magnet Rise, which I do like a lot despite it being somewhat gimmicky. That WOULD allow it to beat Tyranitar, Salamence, and other things that rely on EQ to beat Aggron... I'll give it some thought and test it out.

I'm also considering Mood4Food's suggestion of replacing Celebi with Swampert, although I gotta admit that the two pixies spreading paralysis sounds pretty appealing, love that status as I do. :3
 
Just a couple things... first, you have Timid as the Leadrachi's nature, so it's safe to assume you meant Jolly, yeah? :0 But as far as it and Latias go, I think you're right, the best way to go would be to switch Latias to a more dedicated Scarfer and turn Jirachi into a more typical lead... agreed there I suppose.

i would actually keep latias as your scarfer; she is a pretty dedicated scarfer to be honest, and is the perfect answer to the pokemon who your team need a special amount of help checking (jolteon and salamence). and yeah sorry i meant jolly for jirachi haha

I think you're definitely right about Celebi not being offensive enough, and I was thinking about swapping Grass Knot for Leaf Storm to combat that... however I'm sort of liking your set better, the only thing I'm sort of hesitating about is the lack of Heal Bell, which helps a lot when I get surprise-statused.

eh i don't think that status is really common enough to warrant a moveslot for heal bell (at least not in my experience), but if it is a huge concern for you then feel free to stack heal bell somewhere on the set. i do think that the set i specifically suggested will be the most beneficial for you, but it's your team, and so you can tweak the suggested set however you want. ;)

As far as Ice Punch goes, it's actually primarily for beating Breloom. Loom resists both of Aggron's primary attacks, and even with the Lum-Sub combo preventing Breloom from using Spore, I found that dropping Ice Punch made it extremely difficult to deal with Breloom. :0 However, you do make some good points about Magnet Rise, which I do like a lot despite it being somewhat gimmicky. That WOULD allow it to beat Tyranitar, Salamence, and other things that rely on EQ to beat Aggron... I'll give it some thought and test it out.

actually aggron will come very close to ohkoing breloom with focus punch, so there is totally no need for you to run ice punch specifically in order to beat breloom. breloom isn't even a big problem for your team thanks to sub rotom-h, so really i don't see why you should be concerned about beating it with aggron; focus punch will deal hefty damage on breloom anyway and so i don't think you need to worry too much :)

I'm also considering Mood4Food's suggestion of replacing Celebi with Swampert, although I gotta admit that the two pixies spreading paralysis sounds pretty appealing, love that status as I do. :3

don't switch celebi for swampert. swampert does absolutely nothing to support aggron's sweep, and so adding it to your team would overall be a very redundant move. celebi, on the other hand, smacks aggron's counters hard, and also supports aggron with thunder wave. to cap it all off, celebi resists aggron's weaknesses to form a practically flawless defensive combination. stick with celebi, trust me.

EDIT: no problem, glad i could help! :)
 
Err, yeah, I said I was keeping Latias as a Scarfer, just making her more offensive like you suggested. :0 Okay so definitely keeping Celebi, and giving some more consideration to Magnet Rise than before... good, good.

Changes made in OP, now to get out and test them. Thanks, Snorlaxe. :3
 
Okay... all of the current changes I've made have been extremely beneficial to everyone, save one: Jirachi is now performing much worse than it was before as a lead. >:0 It's now too slow to outpace leads like Aerodactyl, letting them setup before it can kill anything, and Infernape, who just KOs it right off the bat due to its defensively-weak EVs. Is there an alternate EV spread I could maybe run on the following set to make Jirachi more effective? Or maybe I'd just be better off reverting to my previous LeadRachi set? :\
 
eh if that jirachi isn't working out, you could always try a normal scarfrachi lead (unlike the one you were previously running, which was kinda odd). try:

Jirachi @ Choice Scarf
Jolly nature | 80 HP | 252 Atk | 176 Spe
Iron Head | Stealth Rock | Trick | U-turn

if you really don't like infernape, or if you don't want gyarados to wall you, you could even try zen headbutt somewhere on the set, probably in place of trick or u-turn
 
You mentioned hitting Celebi with Ice Punch, but Head Smash does a lot more to it. Head Smash does more damage to every Dragon as well. So really, Ice Punch is unnecessary. Magnet Rise allows you to deal with Swampert, but overall Rock Polish is the better choice.

In my experience, Aggron does best in OU with Sandstorm support, as SS allows it to take weaker special attacks and retaliate or set up.
 
Well, what I've been trying of late was the set Snorlaxe gave me, but with the bulkier Wish Support EV spread from the on-site Jirachi analysis-- proved to be a lot better than an offensive spread.

The on-site Leadrachi with Trick also worked decently, but yeah, I did end up having trouble with Infernape. I think I might try the Zen Headbutt variant, since Ape leads have been giving me some trouble.
 
Hey Banryu, that looks like a really fun team. I have a few nitpicks:

Don't bother giving Rotom Toxic. Aggron is a free switch-in and toxic over WoW makes youlose out to a good amount of of pokemon. I know you like Ice punchh but it's useless on Aggron. Headsmash hits HARDER
(150 STAB=225 vs 75X2=150)
There really isn't a point. (Ice punch is really JUST for Torterra in UU and I guess Gliscor in OU)

I suggest that you run Toxic in that slot. You'll get the perfect chance to hinder their Aggron counter that way.

Gliscor is harder to counter, but you can always switch in Mence and Lattias on a non-u turn.
 
Gliscor stalled out my entire team once, and if I'd had Ice Punch, I'd have beaten it. :\ Sorry, but I'm pretty adamant about keeping Ice Punch. However, I think you're right about Rotom.... maybe I should switch it to TrickScarf Rotom to replace Latias. >.>

Incidentally, Latias is now banned, making this team now 95% obsolete. Dx Any suggestions for Lati-replacements? ;___;
 
I must say that I'm not sure about Ice punch on Aggron either. The least defensive version of Taunt Gliscor you are likely to come across (252/4) takes 74.6% - 88.1% from Ice punch, meaning you require a crit or a freeze to KO, given that the damage is reduced by half when it roosts. Roughly how often are Gliscor Taunting Aggron? If you try Toxic, you could really help take out Aggron's counters like Swampert, Hippowdon, and Gliscor if they don't taunt or you get them on the switch. Magnet rise is highly overrated, however. Swampert will roar you out, Hippowdon and Gliscor will stall you out, and pretty much everything else can be KOed with the appropriate move.
 
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