The Prince of the Sea returns as King!! [Ubers RMT]

shrang

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Hi everyone. Here's a team that I'm been experimenting with lately on the Ubers ladder. I've had a decent amount of success with it, something keeps bugging me about the team. I really think it can be a lot better, but do not know where to start making changes at the moment (I have made changes to it quite a few times, but I usually end up with the team I made originally, which is uh). The team is based around Manaphy, a truly underrated threat in the Ubers metagame. I saw Philip7086 use it in Suspect (A bulky CM Manaphy), and although I feel Manaphy deserves a chance in OU (That's all in the past now), that set really gave me an idea of how to use Manaphy properly in Ubers. After mucking around with a few calcs, I actually see that it could be quite viable (Look down in the Manaphy description for more information!!).

Here's just a peek at the team:
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Team building:

So if I make team around Manaphy, Kyogre is compulsory. Rain support means Manaphy can use Rest for free and gets dual-STAB'd Surfs.
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Manaphy and Kyogre obviously share the same weaknesses, the biggest one being Thunder. I need a Ground type in my team, and obviously Groudon would be counter-productive. So here, I add Garchomp.
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CM Manaphy would also have problems with other Calm Mind users, notably Kyogre. Latias is probably one the best Kyogre counters in Ubers, so that's why she's here.
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Now for those annoying Groudon's that like ruin my party. I introduced Dialga to the team so I can lure it in and kill the annoying bastard.
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Finally, I needed an obligatory Stealth Rock user. Since Dialga is preoccupied with his Groudon hunting (And he can't stop Deoxys-S from spamming at least a layer of SR and Spikes), I decided to add Forretress as my lead, which adds my all important Dragon resist on the team.
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Without further ado:

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TWILIGHT SUCKS (Forretress) (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/4 Atk/252 SDef
Careful nature (+SDef, -SAtk)
- Stealth Rock
- Rapid Spin
- Payback
- Explosion/Toxic Spikes

Forretress is a nice and reliable lead. It handles most Deoxys-A and Deoxys-S and prevents from stacking so many layers stupid sweepers can sweeping my team just by touching it. Payback+Rapid Spin kills Deoxys-A without Fire moves, and will wear down Deoxys-S eventually. Stealth Rock is pretty much compulsory these days, which would help whittle down many dangerous attackers like Ho-oh and Rayquaza, while giving Specs Kyogre a time limit on which he can spam Water Spout. The last move is variable in my case. I prefer Explosion because I am terribly paranoid about setup sweepers, but Toxic Spikes works just fine to whittle down stuff like Mewtwo.

Here's Forry vs the Top leads:
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Deoxys-S: Payback+Rapid Spin will kill off Deoxys-S eventually. Any variant with Hidden Power Fire or Fire Punch will piss me off though.
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Groudon: Set up Stealth Rock as they generally won't have Fire Punch. Forry will then spin away Rocks that Groudon sets up.
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Kyogre: Switch out to Kyogre to scout the set. If it appears to be Choiced (ie It used Water Spout), I go to Latias. If it doesn't, then I switch to Dialga.
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Darkrai: Go to Kyogre to absorb Sleep. Tricking ones are annoying though.
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Mew: Payback+Rapid Spin. Most would Taunt me straight off, meaning I get some free damage on it. Again, Trick leads are annoying.
Ninjask: Set up Stealth Rock, go to Kyogre and Roar it out.
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Forretress: For the sake of the match, I hope we both switch out Forry turn 1. To make sure that the opponent knows this, I might even just Rapid Spin on Turn 1 to discourage him/her from continuing.
Rayquaza: Going to Kyogre, then to Manaphy. THEN WE START PARTYING!!
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Deoxys-A: Payback+Rapid Spin again
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Dialga: Go to Kyogre, then to Manaphy.

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TWILIGHT SUCKS (Dialga) @ Life Orb
Ability: Pressure
EVs: 4 Atk/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Bulk Up
- Outrage
- Draco Meteor
- Thunder

Dialga is my all-important Groudon lure and bad-ass mixed attacker. It is also a great check to those SD Rays running around out there, since they mostly run Adamant. Basically, I would Bulk Up on a threat that can't hurt Dialga, hopefully, Groudon would come in, only to eat a Draco Meteor. Dragon/Electric offer great coverage, only resisted by Magnezone and Shedinja. It's not a bad initial sweeper in the early game, either, since he can punch quite a lot of decent chunked holes in the opponent's team, either for Manaphy or Garchomp to clean up later.


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TWILIGHT SUCKS (Latias) (F) @ Soul Dew
Ability: Levitate
EVs: 112 HP/192 Spd/204 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Thunder
- Recover

Latias is my all important Kyogre counter. Kyogre is pretty much Manaphy's best friend (When used on your own team) or his worst enemy (When used on your oppnent's team), so I must eliminate opposing Kyogres. CM Kyogres are probably the biggest threat to Manaphy, since he can just Calm Mind alongside our little blue pixie and eventually kill it or Stall him out. This is why Latias was added, to send those stupid Cro-Ogres back to the bottom of the sea where they belong. Latias also checks out-of-control Palkias reasonably nicely too, as she can survive a Scarfed Spacial Rend and OHKO back with Dragon Pulse. All others are outsped and killed. Any non-Scarf or non-Haban Garchomp are dealt with nicely too. I chose Thunder over Grass Knot simply because Groudon won't like boosted Dragon Pulses anyway (Kyogre is hit for the same power), and I don't want Latias to get raped by Pursuiting Steels like Scizor and Metagross.

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TWILIGHT SUCKS (Garchomp) (M) @ Choice Scarf
Ability: Sand Veil
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Outrage
- Earthquake
- Stone Edge
- Dragon Claw

Garchomp is my all-important Electric-immunity. Since Kyogre and Manaphy are both weak to Thunder, Garchomp comes in to absorb it. I really want to run SDChomp here so I can fully capitalise on Choiced Thunders, but my team would be weak to stuff like DDRay if I do. Garchomp is also my revenge killer and late game cleaner, being able to revenge DDRays, DDMences and running through a team if their Steel has been eliminated. Outrage is good for late game cleaning and full on attacking when he needs to. EQ is his other STAB to hit Steels hard. Stone Edge OHKOs Ho-oh, and apart from Stealth Rock and Payback, my only issurance against Shedinja. Dragon Claw is used to attack and scout.

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TWILIGHT SUCKS (Kyogre) @ Leftovers
Ability: Drizzle
EVs: 240 HP/244 Def/24 Spd
Modest nature (+SAtk, -Atk)
- Surf
- Rest
- Sleep Talk
- Roar

Kyogre is my compulsory Manaphy supporter, because without him, Manaphy is poop. I want my Kyogre to be as bulky as possible so Manaphy can get the support that he needs for as long as possible. I decided to add a tanking Kyogre which would help this team against Rock Polish Groudons. I also realised that I needed a phazer, otherwise Ninjask related Baton Pass team would get me. Therefore, I decided to replace Thunder/Ice Beam/Calm Mind (Whichevers usually on the last spot) with Roar. He also becomes a great Darkrai check, being able to switch into Dark Void to absorb sleep and beat it 2/3 of the time (Surf would majorly damage it, while Roar prevents it setting up).

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TWILIGHT SUCKS (Manaphy) @ Leftovers
Ability: Hydration
EVs: 252 HP/176 Spd/80 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Rest
- Ice Beam
- Calm Mind

"I AM A PRINCE!! THE PRINCE OF ALL SAIYANS!!" Yeah, whatever. Manaphy is definitely highlight of this team, since he's the one I built the team around. I really think this is the now the best way of using Manaphy, since the currently standard Tail Glow set gets beaten too easily (Outsped and OHKO'd by Latias, anything with Thunder and a Scarf?? No way sir). I got the idea after seeing Philip7086 use the slightly lesser "CroPhy" set in Suspect (Ineffective due to no Kyogre in Suspect/OU, but Manaphy reaches his full potential in Ubers where Kyogre is prevalent and allowed). The difference is of course, not needing to use Rain Dance since Kyogre has it covered, giving him a chance to run Ice Beam for desperately needed coverage. Manaphy is actually reasonably bulky, and after a Calm Mind, he can set up on a multitude of attacks. For example, a neutral natured 252 SpA Thunder from Palkia, Dialga or Kyogre (Commonly seen on Scarf sets) will fail to 2HKO after a Calm Mind, so if Manaphy can Calm Mind to +1 as they come in (And he's at near full health), he can Calm Mind again to +2 as they hit him with Thunder, Rest off the damage and continue Calm Minding until he can sweep. Things that might give Manaphy trouble can easily be handled by the team. For example, CM Kyogre and Specs Kyogre will beat Manaphy. However, CM ones are easily handled by Latias while Specs Thunder (Manaphy can probe by Calm Minding up to +2) is a free switch for Garchomp (This is where I really want to use SDChomp, any advice would be sorely welcome). Other Kyogres are 2HKO'd with Surf once I reach +4 or something ridiculous like that, but Manaphy is perfectly capable of getting there. Manaphy can also survive a multitude of physical attacks as well, including a guarranteed survival of SDRay's Extremespeed, so long as I have had Leftovers recovery after switching into one layer of Spikes and Stealth Rock (Manaphy would then proceed to OHKO the thing with Ice Beam, of course). I have swept quite a lot of unprepared teams with this thing already, and I haven't even with this team nearly as much as I used my Freeza team. The great thing about Manaphy is that he laughs at Blissey, who gives every special attacker with the exception of Kyogre hell.

Well that's my team. Rate away everyone!!

P.S. I apologise to potential Twilight fans over the nicknames, but I doubt it should have too much of an impact.
 
Threat list (Stolen from my Freeza RMT):
Normal threats in black, annoying threats in Orange and major threats in Red


Main threats:
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Kyogre – CM ones are directed to Latias, Scarf ones are setup fodder for Manaphy, Specs ones are either directed to Latias (If not using Thunder), or Garchomp (If using Thunder).


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Groudon – Supporters are hazard fodder for Forretress, while Rock Polish ones are dealt with by Kyogre.


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Rayquaza
– DD Rays are handled by Garchomp while SD ones are covered by Dialga and Manaphy. Mixed ones are annoying, but shouldn't be able to take down more than one of my team.


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Palkia – Scarfed ones are setup fodder for Manaphy. Any non-Haban Palkia (Which are pretty much every Palkia apart from my Freeza team Palkia) are revenged by Garchomp. Any Palkia without Outrage are handled by Latias reasonably well.


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Dialga
– I hate switching into Dialga, but if I can figure out the set, it's usually no trouble. If I can get it to Draco Meteor once, it becomes setup fodder for Manaphy. Garchomp can also handle most Dialgas so long as I don't switch into a Dragon attack.


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Mewtwo – Forretress can handle most Mewtwo without a Fire attack. Any Mewtwo without Taunt or CM or Thunder is setup fodder for Manaphy. Manaphy can handle QuickStall ones in the Rain as well, since they can't status me.


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Wobbuffet – Annoying as hell, but isn't too much of an issue. At most, it would kill off Garchomp or force Forretress to Explode.


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Giratina-O – Would normally pivot from Forretress to Manaphy (If Raining). Outrage is probably the only move that can stop Manaphy from setting up, which means Forretress can just come back in and set up more hazards or just Payback O for some permenant damage (They don't have recovery =D)


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Deoxys-S – Payback+Rapid Spin from Forretress


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Darkrai – Kyogre takes care of most Darkrai. Manaphy can stop it in the Rain too if it hasn't accumulated a boost.


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Garchomp – My own Garchomp and Latias takes care of him. Manaphy can also take unboosted Outrages and OHKO back with Ice Beam.


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Latias – ScarfChomp outspeeds and KOs with Outrage. Forretress can dent her a lot too. Dialga can take unboosted Dragon Pulses and OHKO back with Outrage or Draco Meteor. CM-less Latias are usually setup fodder for Manaphy.


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Latios – If I can get him to unleash a Draco Meteor, he becomes setup fodder so long as he doesn't have Calm Mind. Garchomp can revenge kill it.


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Ho-oh – Must keep Rain up at all times. Dialga can Outrage if for big damage. If worst comes to worst, Garchomp can revenge it with Stone Edge.


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Shaymin-S
– Dialga is easily the best switch-in. If Manaphy has accumulated a boost or two, he can take a Seed Flare and OHKO with Ice Beam. Latias also take Skymin easily.


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Scizor – Dialga can switch into any move apart from Superpower and set up. Forretress can also switch into basically any attack and set up hazards. Choiced ones stuck on Bullet Punch are setup fodder for Manaphy as well.


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Mew
– Baton Pass Mews are a pain. The only way I can see of beating one would be to chip it down with Forretress and Explode on it, then bring in Kyogre to play mind games with it. If it Taunts, it risks getting killed by Surf, if it tries to play safe and Baton Passes away, it risks getting phazed. All in all, very difficult to deal with.


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Deoxys-A – Payback+Rapid Spin fixes lead Deoxys-A without a Fire move. Sweepers ones are revenged by Garchomp


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Lucario – Garchomp can take an Extremespeed and kill it with EQ. Manaphy can also outspeed and deal a whole bunch of damage to it. Dialga at worst speed-ties with Lucario.


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Tyranitar – Garchomp is a great TTar check. Kyogre and Manaphy in Rain also deal a lot of damage to it. Dialga can hurt it a lot with Outrage as well.


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Metagross – The only way it isn't going to be setup fodder for Manaphy is if he Explodes on him. Garchomp can handle most Metagross (Any without Ice Punch) as well.


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Kingdra
– Can get annoying, but won't be too much of a problem. Forretress can Explode on it, Dialga in general would cause it problems, and Manaphy can also chip it down.


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Salamence
– See Rayquaza


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Jirachi – Any Jirachi without Trick is setup fodder for Manaphy. Trick can be seen from a mile away, so Garchomp can come in and take it.


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Heatran – Kyogre makes sure this thing never rapes my team. Without Exploding, it becomes setup fodder for Manaphy


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Manaphy – Since most Manaphy I see nowadays still run Tail Glow, my own Manaphy would beat by Calm Minding up. Latias can also outspeed them and OHKO with Thunder. If it is indeed CM like my Manaphy, Latias can CM alongside it and beat.


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Ludicolo – Dialga does a ton with Outrage. Leech Seed gets annoying, but does nothing to stop my sweepers from setting up and killing it.


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Ninjask – Set up SR and Roar it out with Kyogre.


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Infernape – ScarfChomp revenges him, while Manaphy in the Rain also beats it relatively easily.


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Weavile – Forretress makes this thing hazard fodder. Is generally setup fodder for Manaphy as well.


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Celebi – Manaphy uses Celebi as setup fodder. Dialga and Latias can do it too, so long as they avoid Thunder Wave.


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Heracross – Usually dealt with by Forretress, Dialga (So long as he avoids Close Combat) and Garchomp.


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Mamoswine – Endeavor leads are annoying, but isn't too much of threat otherwise.


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Jumpluff – Keeping Rain up is very important. Manaphy can Ice Beam it, while Garchomp can outspeed (If it's not Sunny) and kill it.


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Shiftry – Kyogre causes this thing problems, but I would need to be wary of switching into predicted Grass Knots. If I can keep the rain up, this thing is a dead weight on the opponent's team. Dialga also walls it if it lacks Low Kick. Manaphy can also take Grass Knots and kill it with Ice Beam.


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Gengar – Is generally setup fodder for Manaphy if it doesn't have Trick. Kyogre also rapes non-Energy Ball or Thunder Gengar.

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Kabutops - Can cause me problems if it sets up, but usually it won't.


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Abomasnow – Can't do much to Dialga, who would in turn setup and kill.


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Uxie – Dual Screen Memento is annoying, but not too much of a threat.


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Magnezone – Not a problem, if it tries to trap Forry, I'll end up Exploding anyway. It walls Dialga until I've gained enough boosts to kill it, I guess.

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Dugtrio – Can probably only trap Dialga effectively, the rest of my team laughs at it.


Defensive Threats:
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Blissey – Setup fodder for Manaphy and Dialga.


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Forretress – Rapid Spin removes any hazards, while Manaphy can setup on it provided I avoid Explosion.


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Lugia – Latias and Dialga can all Thunder it for major damage. CM ones are either phazed out by Kyogre or CM'd alongside by Latias.


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Giratina – Setup fodder for Manaphy. CM ones are again, Calm Minded alongside by Latias.


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Skarmory – Kyogre, Dialga, Latias and Manaphy all scares this thing. Forretress can spin away any Spikes.


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Cresselia – Setup fodder for Manaphy, Latias or Dialga.


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Bronzong – Manaphy forces him to Explode or get setup on. Latias can do the same.


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Deoxys-D – Again, Manaphy setup fodder, Latias setup fodder (Must avoid Knock Off), Dialga setup fodder, Forretress hazard fodder.


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Registeel – See Forretress (Just ignore the hazards bit)
 
I really like this team, it looks very solid. When I saw the CM Manaphy set I wanted to make a team around it too.
I don't think there's much to change, I just would put more Speed EVs (216) in Manaphy to outspeed Jolly Rayquaza and maybe put the rest on Defense, so Manaphy could take physical hits a bit better.
Also I prefer Toxic Spikes in Forrestress, with 2 Calm Mind user and 1 Bulk Up user, Toxic Spikes will really hurt your opponent's team. If you're still concerned about Baton Pass Mew you could use Brick Break on Dialga to break Dual Screens while Mew start to set-up and hit the receiver very hard with Draco Meteor, Groudon is the most common receiver and Draco Meteor will take 92.3% - 109% from it. Also, Brick Break and Outrage offers a good type coverage.
 
hi.

The team is really nice, but i think it can still be improved. First of all, i see forretress as dead weight. Loads of leads carry Taunt, basically screwing him over. Therefore, i suggest you use dialga as your lead, and give him stealth rock. This also means that you can dispatch of groudon early on in the game with a powerful draco meteor. Next, since you are usimg rain, i propose a different kyogre counter. I think that a mixed attacking palkia could help out your team, since it destroys stall (and groudon) and also can take kyogre out. Now, as you previously had forretress, you still probably want a dragon resist. I think CB scizor could fit in well, allowing you also to deals with lati@s and scout/revenge.

Also, please, PLEASE tell me where you got those pics XD
 
I really like this team, it looks very solid. When I saw the CM Manaphy set I wanted to make a team around it too.
I don't think there's much to change, I just would put more Speed EVs (216) in Manaphy to outspeed Jolly Rayquaza and maybe put the rest on Defense, so Manaphy could take physical hits a bit better.
Also I prefer Toxic Spikes in Forrestress, with 2 Calm Mind user and 1 Bulk Up user, Toxic Spikes will really hurt your opponent's team. If you're still concerned about Baton Pass Mew you could use Brick Break on Dialga to break Dual Screens while Mew start to set-up and hit the receiver very hard with Draco Meteor, Groudon is the most common receiver and Draco Meteor will take 92.3% - 109% from it. Also, Brick Break and Outrage offers a good type coverage.

Tried out these changes, and they've been good. No Explosion on Forretress really makes me vulnerable to Kingdra now, though, but I can usually work my way around that. Thanks for the suggestions.

hi.

The team is really nice, but i think it can still be improved. First of all, i see forretress as dead weight. Loads of leads carry Taunt, basically screwing him over. Therefore, i suggest you use dialga as your lead, and give him stealth rock. This also means that you can dispatch of groudon early on in the game with a powerful draco meteor. Next, since you are usimg rain, i propose a different kyogre counter. I think that a mixed attacking palkia could help out your team, since it destroys stall (and groudon) and also can take kyogre out. Now, as you previously had forretress, you still probably want a dragon resist. I think CB scizor could fit in well, allowing you also to deals with lati@s and scout/revenge.

Also, please, PLEASE tell me where you got those pics XD

I wouldn't mind getting rid of Forry, but I would want a lead that doesn't allow Deoxys to get SR and Spikes up. If you can suggest an anti-lead that does that, I might try it. I'll look into the other suggestions more though.

About the pics, the sprites are from Bulbapedia, while the Human-Pokemon pics are from http://s4.photobucket.com/albums/y113/SZubuza/Human Pokemon/
 
hmmmm nice team shrang, I like the idea and im gonna sive it a rate sometime today hopefully. But this is a remarkable team
 
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