Tokyo Drift - Kill or be Killed [VGC '10]

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So I made this team back in early November for WCS 2010 in Japan. As you might not have heard, limited Ubers were allowed in VGC this year, and so I was ecstatic to jump into this year's metagame. Unfortunately, I had no knowledge of the Uber metagame, which might have proved helpful to me during the first few weeks of this team's rigorous testing on PBR and Netbattle. I initially had the idea of making a Trick Room team, due to my belief that most threatening Ubers were very speedy, which I would take to my advantage. Here's what my initial draft of my team looked like:

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What I slapped on were Pokemon whom I feel could take advantage of Trick Room and abused the rain. I had TR Dialga and Taunt Gallade as my leads, and Kyogre and Ludicolo as my backup. However, I tested it on PBR, and was absolutely wrecked. I hardly ever set up Trick Room and the rest of my party faltered without TR. I then switched Ludicolo to my lead and Gallade as backup. The team fared better with Gallade as backup, since I freed up Taunt for Shadow Sneak to deal with threats without TR; Ludicolo did its job about 75% of the time, flinching out the more threatening to let Dialga set up. However, I still felt that Gallade was bringing this team down a lot. So I tested slow things with priority. I was down to Shedinja, Abomasnow, Mamoswine, and Dusknoir. In this next stage of testing, I came up with this:

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With this new change, I felt that my team was a bit better. I had pretty much everything set, until a friend of mine suggested a move that I had never heard of before: Follow Me. I was ecstatic to hear about this move, and its effects, and I needed something to distract while Dialga began setting up. My options were limited. I had Clefable and Mr. Mime listed, which seemed horrible to add to my team, but I did see Lucario. Lucario caught my attention because he held Extremespeed, which could prove to be vital should I fail to set up Trick Room, but in the end of this stage's testing, my team looked like this:

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Okay, I admit it. This was by far the most noobish mistake I could ever make. I thought that FEAR Clefable would work well on my team, but it was only an effective paper strategy. I would get a LOL from my opponent as he wrecked me, never letting me even use Endeavor. The positive note, however, was that I always set up Trick Room, but I was still at a disadvantage at the start with 3-4. So I tested out more things. I liked the idea of Follow Me, since it practically guaranteed TR 80% of the time. So I ultimately went with Clefable over Clefairy. But I did notice one thing: I practically lost every time whenever I faced a Rayquaza or Giratina. Shedinja could only deal with Giratina, but it never lived long enough to kill Giratina. Rayquaza was instant GG. To fix this, I decided to test out an Ice Shard user. Unlike previous stages, I didn't really choose one over others. I tested every single one of them because they seemed viable enough to deal with these threats. Near the end of this stage, I preferred Weavile and Abomasnow over the others. Ultimately, Abomasnow won and this was what my team looked like:

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With every stage, my team began to look a little bit more of its current form every day. I had many threats covered, but still had trouble with some, particularly Dual Screens Cresselia and CM Cresselia. Cresselia practically walled my whole team to death and I couldn't do anything to it. Screens lasted longer than TR did, and that ultimately fucked me over. I would waste more turns trying to kill Cresselia than anything else. Kyogre can do fairly well against Cresselia in singles Ubers, but in doubles, Water Spout's power is cut in half due to double opponents, thus reducing Kyogre's effectiveness. I did not want to shove a CB Ttar in here, fearing that it would ruin the work of my previous stages. However, while lurking on Marriland one day, I noticed a discussion about Super Fang's effectiveness. I was intrigued by it, and with Cresselia's HP cut in half, I could deal with it more efficiently. Unfortunately, Clefable could not learn Super Fang, nor could any of the Super Fang users learn Follow Me, so I turned to the only answer I could find, and thus the final form of my team emerged.


Team Tokyo Drift - Speeding in the Land of the Rising Sun
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Dialga l Chesto Berry
Quiet l 252 HP / 252 SpA / 4 Def
  • Trick Room
  • Rest
  • Dragon Pulse
  • Flamethrower / Blizzard
OKay. Obvious Trick Room is obvious. The first part of my core. I opted for Rest over Protect to ensure that I have some form of healing to abuse Dialga's gargantuan bulk. I then opted for Chesto over Lum because of Rest. If I was inflicted with status, I could easily Rest up to remove that status as well as heal myself to full health, which would prove to be more superior than Lum. Paralysis is welcomed on Dialga, actually, due to Trick Room, and he doesn't mind Toxic nor Burn as much. Dragon Pulse was put on so that I wouldn't be completely walled by Haban Palkia leads. The last slot is technically filler. I sometimes opt for Flamethrower should I feel that Shedinja is more threatening, and other times Blizzard to heal deal with Palkia, however I tend to prefer Flamethrower more so I can deal with Lucario and Metagross more effeciciently, who would otherwise wreck me.

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Smeargle l Focus Sash
LOL l 252 HP / 252 Spe / 4 Def
  • Protect
  • Dark Void
  • Super Fang
  • Follow Me
Smeargle is the practically the star of my team, despite its high death rate. EV's are very strange, but I couldn't find anything better to do with them. I first maxed out Spe to make sure I don't lose to Tyranitar and Metagross and either Dark Void or Super Fang them to let Dialga finish them off. I then pushed the rest into HP. LOL. Sash and max HP, although it doesn't really matter since Smeargle will usually die within 2 hits regardless of the HP EV's. Protect is to guard from opposing Smeargle's Dark Void spam (luckliy my Dialga has Chesto), then spam Dark Void back. Super Fang is this set's most convenient move. After using Follow Me against Mewtwo using Taunt, I can still attack using Super Fang! Super Fang is mainly for Metagross, Cresselia, Palkia, and Tyranitar whom Dialga can't normally 1HKO. After a Super Fang, Dialga can usually finish them off. This set is definitely my most favorite sets of all time, and will personally vouch for this set.

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Kyogre l Wacan Berry / Lum Berry
Quiet l 252 HP / 252 SpA / 4 Def
  • Water Spout
  • Protect
  • Thunder
  • Blizzard
Kyogre is the main powerhouse of this team. Boosted Water Spout is nothing to scoff at, especially in doubles. Kyogre serves as my main answer to Cresselia, Infernape, and Blissey. It is also a part of my answer to Palkia. Why Thunder and Blizzard on the same set? Well, more than most, Dialga will be dead or severely weakened by the time Kyogre comes in, so his partner would be Abomasnow. Abomasnow would allow Kyogre to abuse the hail in some shape or form. Thunder is to deal with opposing Kyogre under rain, although without rain, it's still effective, just not reliable. And as for the item choice, I typically choose Wacan Berry to help against opposing Kyogre, but once in a blue moon, I get really pissed from the Dark Void spam that mysteriously gets by my leads, and thus use Lum. However, Wacan is the more viable item that I tend to use more often.

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Abomasnow l Sitrus Berry
Quiet l 252 HP / 252 SpA / 6 Atk
  • Ice Shard
  • Protect
  • Grass Knot
  • Blizzard
Abomasnow is my main answer to Giratina and Rayquaza. Abomasnow is also my answer to opposing Kyogre as well as a final resort against Palkia. Ice Shard allows me to deal with threats effectively should Trick Room be down, but I only use it when one of the foes is dangerously weak to death (around 15-35%) and let hail finish it off. Blizzard is necessary to 2HKO Giratina (1HKO if Kyogre uses it as well). Grass Knot helps against Tyranitar who like to switch in and kill my Blizzard spam, although I don't see the point when both Kyogre and Abomasnow threaten Tyranitar.

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This team was put to the test on 2 February, 2010. Although it had great success at Tokyo VGC, its efficiency level has dropped ever since VGC began to arrive in the States. I feel that this team was my best product in team building, since I spent to much time perfecting the little things. Of course, there was a reason why I wrote up this RMT: to see if there were any tiny kinks I missed. Like I said on IRC, I am officially retiring this team. So steal it, rate it, hate it, IDGAF.

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Threats List

__________________ Single Threats __________________​
Credits go to OmegaDonut and VashTheStampede for the Threats List

THREAT #1
Choice Scarf Kyogre
ROLE: Clean-up
DESCRIPTION: This Pokemon can come into the game late, and devastate majority of the Metagame. Water Spout has a Base of 150 Power (When at full HP), further boosted by both STAB and Rain, effectively doubling the moves power to a staggering 337.5 Base Power. It hits both Opponents Pokemon, and smacks them hard enough to either kill them or bring them into critical health. You bring in this monster mid/late-game qhwn your opponents Pokemon are already damaged enough to where it can kill them both, or do enough damage for your partner to finish them off. If you can not check Kyogre, your chances of winning are minimal.

CHECK #1
Minimum Speed Abomasnow
Role: Anti-Rain and Auto-Hail Lead
Description: Abomasnow packs an infamous ability, Snow Warning. This brings Hail onto the field, which ruins any Rain teams. Not only that, but if it and Kyogre are sent onto the field at the same time, it is slower and Hail takes over Rain. Abomasnow brings STAB Wood Hammer, which without any Attack EVs still OHKO's (standard) Choice Scarf Kyogre. Abomasnow also resists Kyogre's Water Spout and Thunder, forcing Kyogre to use the weaker Ice Beam.


THREAT #2
Calm Mind Lugia
ROLE: Lead and Whole Game Sweeper
DESCRIPTION: Lugia can effectively use Calm Mind, which boosts its already massive Sp. Def. even higher, and gives it more power to KO foes with. On top of that, most Pokémon in VGC 2010 attack using the Special side of the spectrum, making Calm Mind even more effective. Lugia has Base 110 Speed, which makes it the second fastest of all the übers. Aeroblast gets STAB and decent coverage, hitting super effective on Abomasnow, Ludicolo, and Toxicroak, and hits neutral on all the ubers spare Dialga.

CHECK #1
Abomasnow & Kyogre under TR.
Role: Damage
Description: Does unavoidable heavy damage, with Blizzard dealing 56.7% - 66.8%, just enough for Kyogre to finish it off with his own Blizzard. Fortunately, both outspeed Lugia.


THREAT #3
Shedinja
ROLE: Shedinja
DESCRIPTION: Shedinja can win the game if you can not harm it because of it's Wonder Guard. This may not seem like such a big problem, but you have to realize that if you have no move to harm it, you simply will lose.

CHECK #1
Abomasnow.
Role: Residual Damage
Description: Obama will automatically start a damaging Weather effect, which goes through Wonder Guard. At the end of the turn, Shedinja will die.

CHECK #2
Fire/Rock/Flying/Ghost/Dark Type Moves
Role: General Attacking; Anti-Shedinja
Description: Luckily, Dialga carries Flamethrower just for this reason.


THREAT #4
Choice Scarf Giratina
ROLE: High-Level Physical Threat
Description: The reason that this Pokemon is some spectacular with a Choice Scarf, unlike many other Scarf candidates, is that Giratina can both protect itself while dealing serious damage, and avoid any heavy predicting on your part. It's signature move Shadow Force let's this Pokemon disappear, avoiding literally all damage on the first turn, only returning on the next turn to deal serious damage to anything non-resistant, while breaking the opponents Protect and putting them into KO range for virtually any partner. He basically avoids damage, comes in and either kills anything or close enough, and STILL avoids most damage simply BECAUSE he kills the target! Did I mention that he aims towards the Metagames weaker Physical defensive stat?

CHECK #1
Dialga (Any Version)
Role: ScarfTina Counter
Description: Dialga takes Shadow Force like a real champ with its higher base defense and doesn't take too much damage from other attacks a Scarf Giratina is likely to fire off. Some ScarfTina's may carry Earthquake, which is rare, but it doesn't even matter, as standard Jolly Max Atk/Spe ScarfTina only nets a 3HKO on most Dialga, 4HKO on more bulky version. Pressure eating up 2 PP is a nice bonus, too, really canceling out Shadow Force easily.

__________________ Lead Threats __________________​


Smeargle + Follow Me \ Fake Out user
Smeargle is usually Scarfed, and has Dark Void. The partner draws away attacks with Follow Me or stuns one Pokemon with Fake Out.
Potential counters:
- Dialga can set up TR and my own Smeargle can Protect as they set the combo. Chesto should activate, letting me set up TR (if they don't Fake Out Dialga) and spamming Dark Void back at them with my own Smeargle.

TR Dialga + Clefable
Clefable uses Follow Me and draws away attacks while Dialga uses Trick Room. If it is damaged (which will likely happen after Follow Me), it can use Endeavor to weaken opponents for Dialga to finish off. It can also use Encore against Pokemon that use Protect to try to stall out Trick Room.
Potential counters:
- LOL. Against an opposing TR team. I specifically run 3 Spe IV's on my Dialga to outrun them. Dialga's Dragon Pulse deals 44.6% - 52.5% to opposing 252 HP Dialga, and Smeargle outspeeds Dialga to be able to pull off a Super Fang. If Clefable uses Follow Me, it is generally killed and my Dialga will just reverse TR.

Kyogre + Ludicolo
In rain, Ludicolo has the fastest Fake Out and can flinch other FO users who try to stop Kyogre. Furthermore, Ludi's Grass Knot can 2HKO Kyogre [citation needed] and OHKO Groudon. These two hit very hard with rain-boosted STAB attacks.
Potential counters:
- I generally will use Follow Me and set up TR to be able to cancel out rain teams. Abomasnow can cancel out rain as well as resist Thunder, Water Spout, etc.

Mewtwo + Abomasnow
Both of these have high-powered Blizzards with 100% accuracy in Aboma's hail. Abomasnow sometimes comes Scarfed, as Abomasnow can 1-2HKO Kyogre and Groudon. Hail wrecks most Focus Sashes.
Potential counters:
- I don't have much of an answer, since Smeargle can't do jackshit except use Dark Void or Super Fang, since Blizzard hits Dialga regardless. Mewtwo should move first, then Smeargle, which should allow me to set up Dark Void to stop Obama from killing off Dialga.

Giratina\other ghosts + Explosion user
An exploder user will tend to pair it up with a ghost. The most common would be Giratina paired with Metagross.
Potential counters:
- Luckily, this is sometimes obvious to predict. Dialga resists it, and Smeargle can Protect. However, an untimely Protect can leave Smeargle exposed, which might ruin me.


__________________ Notable Threats to this Team __________________​
Red means that it is very difficult to handle regardless of the circumstances.
Orange means that it can single-handedly spell defeat should I not be prepared for it.

Infernape
Infernape does a hell of a great deal to this team, being able to beat most of them 1v1. My only answer to Ape is TR and Kyogre.

Cresselia
Cresselia walls a huge portion of my entire team, mainly CM Cresselia and DS Cresselia. I tend to use Super Fang Cresselia to give Kyogre an easier time, although Dark Void would help a lot.

Lugia
Lugia seen during late-game will sweep me 89% of the time, due to the TR falling down. Nothing on my team likes to take an Aeroblast to the face other than Dialga, but Dialga can only manage about 20-30% with Dragon Pulse to Lugia, which is ample opportunity to set up CM and Roost. I must cross my fingers that TR is still up when I see him. Other than that, Obama and Kyogre can handle Lugia just fine under TR.
 
I tested this team for a short time (I almost won a smoglive with it but for BadIntent) and I must say, this team is phenomenal. Seriously, it's like the prime example of what a good team should have: power, accuracy, spread damage, weather control, the ability to attack first, and a near-infallible setup.

One of my very few suggestions for it would be to put Fake Out over Protect on Smeargle, as it allows you to stop pokemon with spread damage attacks that Dialga is vulnerable to, such as Groudon using Earthquake or opposing Smeargle using Dark Void.

Other than that I don't really think there is much else to improve, it's that good.
 
I tested this team for a short time (I almost won a smoglive with it but for BadIntent) and I must say, this team is phenomenal. Seriously, it's like the prime example of what a good team should have: power, accuracy, spread damage, weather control, the ability to attack first, and a near-infallible setup.

One of my very few suggestions for it would be to put Fake Out over Protect on Smeargle, as it allows you to stop pokemon with spread damage attacks that Dialga is vulnerable to, such as Groudon using Earthquake or opposing Smeargle using Dark Void.

Other than that I don't really think there is much else to improve, it's that good.


Yea. Serendipity used the same team. Anyways, I did run Fake Out on Smeargle in one of my stages of testing, however, I ultimately chose Protect since Fake Out only worked for 1 turn, and due to 4-Attack syndrome, would be limited to 3 after that. However, during 1st turn, many people tend to double-attack Smeargle first for fear of Dark Void. But I liked how you gave a suggestion, however I don't think I will ever revert back to Fake Out. Groudon EQ does suck sometimes though, but its a sacrifice.
 
Everything important has been said and the fact that you won a Japanese regional with it proves how good this team was. I don't intend to discredit your work and you'll probably understand what I mean when I say that this team is outdated. Outdated because the metagame evolves at a rapid pace and because people know it by now and are taking measures to counter Trick Room. I mean, you basically said it yourself as well as that team is in retirement from now on.

As for actual threats, Tyranitar checks your whole team pretty well. Okay, I saw the final and you played around it nicely but it does tons of damage if your opponent predicts your moves correctly.
 
Everything important has been said and the fact that you won a Japanese regional with it proves how good this team was. I don't intend to discredit your work and you'll probably understand what I mean when I say that this team is outdated. Outdated because the metagame evolves at a rapid pace and because people know it by now and are taking measures to counter Trick Room. I mean, you basically said it yourself as well as that team is in retirement from now on.

As for actual threats, Tyranitar checks your whole team pretty well. Okay, I saw the final and you played around it nicely but it does tons of damage if your opponent predicts your moves correctly.

Definitely. I couldn't agree more. I saw Serendipity win Smogon Live Finals with this same exact team, and I wanted to see if I can win a Live tourney this past Sunday. Unfortunately, I couldn't very well and I lost all my matches. I can account to saying that Tyranitar has been very popular to counter the TR "Flavor of VGC '10".

Luckily, this is not the actual team I am using currently. The sets seen here were the sets I used at Tokyo. My current team has a slightly different EV spread as well as moveset to deal with TR Groudon and TR Kyogre more effectively. I'm also testing a different TR lead to replace Dialga, to deal with Tyranitar.
 
^this
It is a well built team, but I'm sure you know that already lol.
I made a tr team with Toxicroak, Dialga, Aboma, Kyogre myself (nearly the same moves on the 3) and won a tourney on a forum, which has the same name as a stallcombo in rse ;)
So I definitly know, that this team must have been veryvery good. But as drug_duck mentioned, it might be 'outdated'. Every team I face has Tyranitar or Metagross. Both are able to beat 3-4 in 1on1. The only member, that can handle them is Kyogre, but if it was damaged and Water Spout is weak or/and no rain is up, but SS, then you will get in trouble. I guess Flamethrower on Dialga is a must, since lum meta + random thing that is faster just kill you :p
I don't know if Follow me is better than Fake Out, but you might also have both.
However, those are just minor issues, the team is great ;)
 
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