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#1 |
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Posts: 2,419
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Status: Post-skeleton proccess
http://www.smogon.com/dp/pokemon/nidoqueen ![]() ![]() ![]() __________________________________________________ ______________ [SET] name: Wall move 1: Stealth Rock move 2: Earth Power move 3: Ice Beam move 4: Roar / Toxic item: Leftovers nature: Bold evs: 252 HP / 208 Def / 48 Spe [SET COMMENTS] <p>High Defense and key resistances to Fighting- and Rock-type moves make Nidoqueen a solid check to many physical threats. In comparison with other physical defensive Ground-types, Nidoqueen boasts a surprisingly good Special Attack stat, which provides her with a way to deal with numerous physical attackers with weak Special Defense stats, such as Aggron and Rhyperior.</p> <p>Take advantage of Nidoqueen's defensive typing and use the opportunity to set up Stealth Rock as the opponent switches out. For her attacking moves, Earth Power allows Nidoqueen to hit Aggron and Rhyperior for high damage, while Ice Beam covers Torterra and Altaria who will attempt to set up on Nidoqueen. The choice between Roar and Toxic in the final slot is completely situational. Roar is a fantastic move in tandem with Stealth Rock thanks to Nidoqueen's ability to force switches, which essentially lets her rack up more residual damage. Toxic is preferred if you want to cripple bulky Waters who will most likely switch into her.</p> [ADDITIONAL COMMENTS] <p>The EVs allow Nidoqueen to outpace Adamant Aggron, while the rest are given to maximize her ability to wall physical threats. You can choose to use 96 Speed EVs if you want to outpace pre-setup Adamant Torterra before he hits Nidoqueen with Earthquake. It's important to time your Ice Beam properly, since it can only deal 75% - 89% to offensive Torterra.</p> <p>Nidoqueen can adapt a pure physical set with a moveset of Earthquake, Stone Edge, and Crunch. The difference between these two sets of moves and the current one is that Moltres and Scyther will no longer be able to switch into this set with impunity. Crunch lets her hit Ghost-types like Mismagius and Charge Beam Rotom for super effective damage.</p> <p>Since Nidoqueen will most likely play a role on defensive teams, it would make sense to add a little Spikes support in the mix due to Nidoqueen's ability to effectively rack up residual damage with Roar. Cloyster makes a solid Spikes partner since they trade off damage quite nicely and he can set up Spikes quite easily in the lead slot.</p> <p>This set has problems bypassing bulky Waters like Milotic, Blastoise, and Azumarill. Even nailing them with Toxic is unreliable since there is a chance for the former two to have Rest in their moveset. Venusaur is a great partner to pair Nidoqueen with since he has the ability to check almost every bulky Water with the appropriate EV investment. Take note that this will give your team an undesirable weakness to Alakazam (and Psychic-type moves in general), so pack a Spiritomb to remedy this problem.</p> [SET] name: Spiker move 1: Stealth Rock move 2: Toxic Spikes move 3: Earth Power move 4: Ice Beam / Roar / Toxic item: Leftovers nature: Bold evs: 252 HP / 252 Def / 6 SpD [SET COMMENTS] <p>The main selling point of this set is Toxic Spikes; Nidoqueen can reliably set it up thanks to her respectable typing and defensive prowess. In contrast with other Toxic Spikers, Nidoqueen is capable of dealing with Rapid Spin users such as Donphan, Hitmontop, and Claydol - the former two being the most common Spinners, while the latter is less used. Other Toxic Spikers such as Omastar, Cloyster, and Drapion are hit by Close Combat from Hitmontop, which makes it quite difficult for them to set up Toxic Spikes. Hitmontop can't remotely threaten Nidoqueen with any move, and will eventually die to Earth Power if he lacks Rest.</p> <p>Stealth Rock and Toxic Spikes are required for this set to place more entry hazards on the field. Earth Power is used to deal with Aggron and Rhyperior. In addition to this, Earth Power can effectively deal with Toxic Spikes absorbers like Toxicroak and Drapion. The selection for the final slot comes down to three moves. Ice Beam is the desirable move to use in the final slot if you prefer to limit any Spinning attempts from Donphan and Claydol. If you decide to leave out Ice Beam, Roar makes a great alternative to infect your opponent's team with poison much quicker. Toxic, on the other hand, provides Nidoqueen a way to deal with Blastoise, since he can be quite problematic with Rapid Spin, and crippling Levitators and Flying-types that are immune to Toxic Spikes.</p> [ADDITIONAL COMMENTS] <p>This set requires maximum HP and Defense in order to set up Toxic Spikes efficiently. Since Poison-types are quite prevalent in the tier, expect Toxic Spikes to be absorbed more often than you think; as such, Nidoqueen needs all the bulk she can get to frequently set it up. However, if you prefer to beat Aggron before he hits you, using 48 Speed EVs can help remedy this issue.</p> <p>As previously mentioned, setting up Toxic Spikes is not a simple task in the UU tier due to the prevalence of Poison-types. The best way to prevent them from being absorbed is to limit their switch-ins. Arcanine makes a fantastic partner thanks to his ability to limit common Toxic Spikes absorbers such as Venusaur and Drapion from switching in. If you prefer to go for the swift kill, Dugtrio can trap Poison-types and weakened Venusaur and dispose of them with Earthquake.</p> <p>Since Blastoise can switch into this set with near impunity and Rapid Spin away your entry hazards easily, using a Spin blocker can be beneficial for Nidoqueen. Rotom or Mismagius make excellent choices for Spin blocking; Rotom has STAB Thunderbolt to scare away Blastoise, and Mismagius has access to Taunt to shut down any Foresight attempts.</p> <p>Using Pokemon who benefit from Toxic Spikes is highly recommended on this set. Mono-attacking Pokemon, such as Curse Registeel and Calm Mind Spiritomb, benefit from this since they can set up on many defensive Pokemon as the poison damage intensifies. A common check like Haze Milotic will eventually be beaten if it is infected with two layers of Toxic Spikes.</p> [Team Options] <p>On the first set, Spikes support is highly recommended if you want to pile up more residual damage with Roar. Cloyster is a good partner to use alongside Nidoqueen since they trade off attacks quite nicely and Cloyster can reliably set up Spikes at the start of the match. A Spin blocker would probably work best for either set, but it is preferred more in the second set due to the difficulty of maintaining Toxic Spikes on the field with all the Poison-types and Rapid Spinners around. Rotom and Mismagius make great choices for Spin blocking thanks to their ability to hurt Blastoise with Thunderbolt or Taunt to shut down Foresight, respectively.</p> <p>Bulky Waters are problematic to Nidoqueen. Blastoise and Milotic often run Rest to bypass poison damage. Using a defensive Venusaur can help deal with these threats. It is advised that you use Spiritomb to patch up the Alakazam weakness gained by using Venusaur; using two Poison-types screams for trouble.</p> <p>On the final set, mono-attacking Pokemon greatly benefit from Toxic Spikes support. Registeel gets a special mention since it is one of the best mono-attackers in the tier once its counters are removed. It can directly take on common counters like Haze Milotic with two layers of Toxic Spikes on the field. With the damage increasing per turn, Milotic has a difficult time erasing any Curse boosts.</p> [Optional Changes] <p>Choice Specs and Choice Band sets are better left to her male counterpart, Nidoking. However, both sets are viable if you want to surprise your opponent. Fire Blast and Shadow Ball are available for special sets, with the elemental punches available for physical sets. Superpower is a very powerful move that can prove useful against various Normal-types. Shadow Claw can be used over Crunch if you want to try for a critical hit. Poison Jab and Sludge Bomb are choices for STAB, but they offer poor coverage and are weaker options. Rivalry is too risky to use as her ability, as most Pokemon tend to be male so her already modest offensive prowess will be crippled; stick with Poison Point. Super Fang and Taunt make an interesting combination but Nidoqueen is quite slow to pull off Taunt and the lack of Recovery makes it difficult for her to pull this combo off.</p> [Counters] <p>Milotic, Blastoise, Slowbro, and Azumarill are perfect counters to Nidoqueen since they can switch into her attacks quite easily. However, they must watch out for Toxic and Toxic Spikes if they lack Rest. Alakazam and Espeon have respectable Special Defense stats and they can switch into Nidoqueen and threaten her with Psychic. Venusaur can also switch in to absorb Toxic Spikes and brush off Ice Beam thanks to his high Special Defense stat. He can also incapacitate Nidoqueen with Sleep Powder and set up Swords Dance as she sleeps.</p> Last edited by franky; May 29th, 2010 at 9:17:33 AM. Reason: fuzznip now |
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GO JETS GO
![]() ![]() Join Date: Jun 2008
Posts: 5,090
CanaJew
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Aggron: 218 Speed. Jolly CB Aggron Aqua Tail: 56.3% - 66.7% --> Guaranteed 2HKO. This is inaccurate, I would either add like 19x4 EVs to outpace Aggron or just simply leave this out. Not to mention, Nidoqueen's EQ only does 78.3% - 94%. This would make me think that a Special set would be flat out better. This way you can out pace Rhyperior and hit it hard / OHKO it if you use Surf. Quote:
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I would also still consider Earth Power in this set to deal with Aggron / Rhyperior more effectively.
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#3 |
![]() ![]() Join Date: Apr 2009
Posts: 2,419
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I'm going by this month's statistics. Adamant Aggron seems to be used over half on the month of April. (64.3%). The bullet is not inaccurate, afterall, I did say it was designed to outpace Adamant Aggron. While Aqua Tail will inflict that much damage, I'm almost certain that the player will spam Head Smash.
You've convinced me to tweak the Tank set to a special version; however, the physical set will stay get a mention in AC. Though, I'm a little reluctant in giving Surf a slash simply because it nothing outside hitting Rhyperior for harder damage. Not to mention the fact that Surf will only hit for 64.4% - 76.3%. I'll probably mention it in AC if you want to hit Rhyperior harder. It can go mixed because it can deal with both Donphan and Hitmontop. Earthquake hits Hitmontop much harder than Earth Power, while Ice Beam nearly 2HKOes it. Thunderbolt also deals with Slowbro switch-ins. Also, its more than "tickling" Blastoise, its the fact that Nidoqueen can do something about limiting Blastoise attempts on spinning on it. |
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I did my best, I have no regrets
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FABULOUS Join Date: Apr 2005
Posts: 3,571
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In regards to Earthquake vs. Earth Power on the last set:
Since you're trying to deal with Hitmontop for sake of Rapid Spin you can normally assume it has Intimidate, which negates any advantage Earthquake would have in that situation. Adamant 252 HP/Att Adamant Hitmontop takes 34% on average from EQ, but only 23% after Intimidate, which you can probably assume it's going to have inflicted on Nidoqueen if it's come into to spin. Earth Power does 25% on average to the same Hitmontop - I don't think the chance of hitting non-intimidated Top for an extra 9% is too much of a selling point since it actually does less after Intimidate. Switching to Earth Power would let the set use a nature that isn't -Speed, too, which is nice for general use (especially since you're investing Speed EVs with a negative nature at the moment). |
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#5 | |||
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GO JETS GO
![]() ![]() Join Date: Jun 2008
Posts: 5,090
CanaJew
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The only way to look at it is to, as objectively as possible, decide which nature is better. I think the clear winner is Jolly to outpace min Speed Milotic and still getting the 2HKO on it. It doesn't miss out on any KOes really. Anyway, as long as you don't emphasize its ability to completely counter Aggron then this is fine. I approve this set. Quote:
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And 30% is a tickle on something that only needs to come in once and Rapid Spin your hazards away. Again, Toxic Spikes will beat Blastoise if they are up and Thunderbolt doesn't do much to help it. I don't see how Thunderbolt outweighs Ice Beam in any way. I'll approve the whole thing once this last nitpick is sorted out.
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f u, v Last edited by Heysup; May 8th, 2010 at 6:32:15 PM. |
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#6 |
![]() ![]() Join Date: Apr 2009
Posts: 2,419
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Changes are made.
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#7 |
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GO JETS GO
![]() ![]() Join Date: Jun 2008
Posts: 5,090
CanaJew
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f u, v |
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#8 |
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Join Date: Jan 2009
Posts: 1,604
Location: Chicago
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<&Gouki> whistles sig is the best thing on smogon (slightly updated 3/13/13) |
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#9 |
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I did my best, I have no regrets
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FABULOUS Join Date: Apr 2005
Posts: 3,571
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![]() YEAH |
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#10 |
![]() ![]() Join Date: Apr 2009
Posts: 2,419
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updated after skeleton process. i would like some grammar edits please, my witting is not that strong.
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#11 |
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#bossniggaprobs
Join Date: Jun 2009
Posts: 2,232
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[SET]
name: Wall move 1: Stealth Rock move 2: Earth Power move 3: Ice Beam move 4: Roar / Toxic item: Leftovers nature: Bold evs: 252 HP / 208 Def / 48 Spe [SET COMMENTS] <p>High Defense and key resistances to Fighting- and Ground-type moves make Nidoqueen a solid check to many physical threats. In comparison with other physical defensive Ground-types, Nidoqueen boasts a surprisingly good Special Attack stat, which provide her a way to deal with numerous physical attackers with a weak Special Defense stat like Aggron and Rhyperior.</p> <p>Take advantage of Nidoqueen's defensive typing, and use the opportunity to set up Stealth Rock as the opponent switches out. After setting up Stealth Rock, just make the best out of her ability to wall plenty of physical threats since she lacks a reliable recovery move to constantly heal off damage. Earth Power allows Nidoqueen to hit Aggron and Rhyperior for high damage, while Ice Beam covers Torterra and Altaria who will attempt to set up on Nidoqueen. The choice between Roar and Toxic in the final slot is completely situational. Roar is a fantastic move in tandem with Spikes thanks to Nidoqueen's ability to force switches, which essentially lets her rack up more residual damage. Toxic is preferred if you want to nail bulky Waters who will most likely switch into her.</p> [ADDITIONAL COMMENTS] <p>The EVs allow Nidoqueen to beat Adamant Aggron, while the rest are given to maximize her ability to wall physical threats. You can choose to use 96 Speed EVs if you want to outpace pre-setup Adamant Torterra before it hits Nidoqueen with Earthquake. It's important to time your Ice Beam well since it can only deal 74.9% - 89.4% on offensive Torterra.</p> <p>Nidoqueen can use a pure physical set with the moves Earthquake, Stone Edge, and Crunch. The difference between this movepool to the current one is that Moltres and Scyther will no longer switch into this set with impunity. Crunch lets her damage Ghost-types like Mismagius and Charge Beam Rotom for super effective damage.</p> <p>Since Nidoqueen will most likely play a role on defensive teams, it would make sense to add a little Spikes support in the mix due to Nidoqueen's ability to effectively rack up residual damage with Roar. Cloyster makes a solid Spikes partner since they trade off damage quite nicely and he can set up Spikes quite easily in the lead slot.</p> <p>This set has problems bypassing bulky Waters like Milotic, Blastoise, and Azumarill. Even nailing them with Toxic is unreliable since there is a chance for the former two to have Rest in their movepool. Venusaur is a great partner to pair Nidoqueen with since he has the ability to check almost every bulky Water with the appropriate EV investment. Take note that this will give your team an undesirable weakness to Alakazam (and Psychic-type moves in general), so pack a Spiritomb to remedy this problem.</p> [SET] name: Toxic Spiker move 1: Stealth Rock move 2: Toxic Spikes move 3: Earth Power move 4: Ice Beam / Roar / Toxic item: Leftovers nature: Bold evs: 252 HP / 252 Def / 6 SpD [SET COMMENTS] <p>The main selling point of this set is Toxic Spikes; Nidoqueen can reliably set it up thanks to her respectable typing and defensive prowess. In contrast with other Toxic Spikers, Nidoqueen is capable of dealing with Rapid Spin users such as Donphan, Hitmontop, and Claydol - the former two being the most common Spinners, while the latter is less used. Other Toxic Spikers such as Omastar, Cloyster, and Drapion are hit by Close Combat from Hitmontop, which makes it quite difficult for them to set up Toxic Spikes. Hitmontop can't remotely threaten Nidoqueen with any move, and will eventually die to Earth Power if he is lacking Rest.</p> <p>Stealth Rock and Toxic Spikes are required for this set to place more entry hazards on the field. Earth Power is used to deal with Aggron and Rhyperior. In addition to this, Earth Power can effectively deal with Toxic Spikes absorbers like Toxicroak and Drapion. The selection for the final slot comes down to three moves. Ice Beam is the desirable move to use in the final slot if you prefer to limit any Spinning attempts from Donphan and Claydol. If you decide to leave out Ice Beam, Roar makes a great alternative to infect your opponent's team with poison much quicker. Toxic, on the other hand, provides Nidoqueen a way to deal with Blastoise, since it can be quite problematic with Rapid Spin.</p> [ADDITIONAL COMMENTS] <p>This set requires maximum HP and Defense in order to capitalize on setting up more Toxic Spikes in the long run. Since Poison-types are quite prevalent in the tier, expect Toxic Spikes to be absorbed more often than you think; as such, Nidoqueen needs all the bulk she can get to frequently set it up. However, if you prefer to beat Aggron before it hits you, using 48 Speed EVs can help remedy this issue.</p> <p>As previously mentioned, setting up Toxic Spikes is not a simple task in the UU tier due to the prevalence of Poison-types. The best way to prevent them from being absorbed is to limit their switch-ins. Arcanine makes a fantastic partner thanks to his ability to limit common Toxic Spikes absorbers such as Venusaur and Drapion. If you prefer to go for the swift kill, Dugtrio can trap Poison-types and weakened Venusaur.</p> <p>Since Blastoise can switch into this set with near impunity and Spin away your attempts easily, using a Spin blocker can be beneficial for Nidoqueen. Rotom or Mismagius make excellent choices for Spin blocking; Rotom has Thunderbolt to scare away Blastoise, and Mismagius has access to Taunt to shut down any Foresight attempts.</p> <p>Using Pokemon who benefit from Toxic Spikes is highly recommended on this set. Mono-attacking Pokemon like Registeel benefit from this since it can set up Curse on many defensive Pokemon as poison damage intesifies. A common check like Haze Milotic will eventually be beaten if it is infected with two layers of Toxic Spikes.</p> [Team Options] <p>On the first set, Spikes support is highly recommended if you want to pile up more residual damage with Roar. Cloyster is a good partner to use alongside Nidoqueen since they trade off attacks quite nicely and Cloyster can reliably set up Spikes at the start of the match. A Spin blocker would probably work best for either set, but it is preferred more in the second set due to the difficulty of maintaining Toxic Spikes on the field with all the Poison-types around. Rotom and Mismagius make great choices for Spin blocking thanks to their ability to hurt Blastoise with Thunderbolt or Taunt to shut down Foresight respectively.</p> <p>Bulky Waters are problematic to this set. Blastoise and Milotic often run Rest to bypass poison damage. Using a defensive Venusaur can help deal with these threats. It is advised that you use Spiritomb to patch up the Alakazam weakness gained by using Venusaur; using two Poison-types screams for trouble.</p> <p>On the final set, mono-attacking Pokemon greatly benefit from Toxic Spikes support. Registeel gets a special mention since it is one of the best mono-attackers in the tier once its counters are removed. It can directly take on common counters like Haze Milotic with two layers of Toxic Spikes on the field. With the damage increasing per turn, Milotic has a difficult time erasing any Curse boosts.</p> [Optional Changes] <p>Choice Specs and Choice Band sets are better left to her male counterpart, Nidoking. However, both sets are viable if you want to surprise your opponent. Fire Blast and Shadow Ball are available for special sets, with the elemental punches available for physical sets. Superpower is a very powerful move that can prove useful against various Normal-types. Shadow Claw can be used over Crunch if you want to try for a critical hit. Poison Jab and Sludge Bomb are choices for STAB, but they offer poor coverage and are lesser options. Rivalry is too risky to use as her ability, as most Pokemon tend to be male so her already modest offensive prowess will be crippled; stick with Poison Point.</p> <p>Nidoqueen can run physical attacks on the defensive set with Earthquake, Stone Edge, and Crunch. It is primarily used to limit Scyther and Moltres switch-ins and deal with the dreaded Charge Beam Rotom.</p> [Counters] <p>Milotic, Blastoise, Slowbro, and Azumarill are perfect counters for the set since they can switch into her attacks quite easily. However, they must watch out for Toxic. Alakazam and Espeon have respectable Special Defense stats and they can switch into Nidoqueen and threaten her with Psychic. Venusaur can also switch in to absorb and Toxic Spikes and brush off Ice Beam thanks to its high Special Defense stat. It can incapacitate Nidoqueen with Sleep Powder and set up Swords Dance as she sleeps.</p> Good job. Also, why no RestTalk set ?_? Last edited by Snorlaxe; May 22nd, 2010 at 12:55:30 PM. |
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#12 | |
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✓ Just Doug It
Join Date: Oct 2008
Posts: 1,658
Never never land
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Red - Delete
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Credit to Legacy Raider for the awesome Avatar. Check out my Archived Warstory between me and Lemmiwinks MkII |
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#13 |
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Join Date: Jun 2009
Posts: 57
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nidoqueen doesn't resist ground o-o
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#14 |
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Join Date: Mar 2009
Posts: 430
Mexico
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He changed that already in the first post, it now says "resistances to Fighting- and Rock-types"
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Platinum FC- 0860-9398-5874. In Battles, I may use Legal Hacks, I´ll try to avoid it though My services(approved by TheForgottenSould) Offering HG/SS tutoring |
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#15 | |
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Join Date: Mar 2009
Posts: 2,243
Calgary, Alberta
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#16 |
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Join Date: May 2009
Posts: 1,297
Los Angeles, CA
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Nidoqueen(F)@Leftovers
Nature:Impish Ability:Poison Point Ev's:252HP/252Def/4Spe -Rest -Sleep Talk -Toxic Spikes -Earthquake / Roar I know this probably isn't worthy of its own set, and will probably be OO at best but I used a Restalk Spiker Nidoqueen on a stall team fairly effectively. Venusaur is the only Pokemon stopping Toxic Spikes from being effective, and it's rather easy to bait and remove. The other 2 common Poison-types in UU, Drapion and Toxicroak, fear a STAB Ground attack and will not be switching in on Nidoqueen. Roar is there for phazing any threats, scouting, and for racking up entry hazard damage. This Nidoqueen provides a nice counter to any Fighting-type in the tier, particularly NP and SD Toxicroak who absolutely wrecks stall. SubPunch Croaks Ice Punch is a 4HKO at best. Hitmonlee, Top, Hariyama, and Primeape won't be getting passed Nidoqueen any time soon, and Nido can also serve as a backup check to Aggron, while also absorbing Toxic Spikes on its side of the field.
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Hey I don't have a problem with straight people, as long as they act gay in public. Resident Audi lover
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#17 |
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Join Date: Feb 2008
Posts: 242
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Taunt needs a mention at least somewhere and so does Super Fang, both can be used in conjunction with each other too to wear down walls and tanks. Taunt is good as it stops recovery, stops stuff setting up on you and also stops status, you know the usual.
Looks good otherwise though.
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Shoddy/PO Nicks: Sir Azelf, Dark_Azelf, D-A. Records Shoddy (smogon): #2 OU. #1 UU. #1 NU. #10 Suspect. Records PO/Smogon: #1 OU B/W (smogon). #3 GSC (po). #3 B/W UU. (po) Last edited by Sir Azelf; May 29th, 2010 at 4:12:44 AM. |
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#18 |
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GO JETS GO
![]() ![]() Join Date: Jun 2008
Posts: 5,090
CanaJew
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I don't think Nidoqueen would ever have time to do anything of that nature in UU. Worth a mention in OC at best.
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#19 |
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Join Date: Jan 2009
Posts: 1,604
Location: Chicago
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ok so I was doing the tier tagging convention thing and noticed Nidoqueen’s UU sets are so outdated it’s ridiculous.
the second set is completely unneeded as it plays basically identically to the first. you can just slash Toxic Spikes with Stealth Rock or in the fourth slot and let the player pick which entry hazards they want to use. I don’t think this needs to be moved to QC and redebated since that’s a big hassle but I’m sure people will see the bump and make guest appearances anyways. GP Check 1/2 (yeah I know people already checked it, but this check is a pretty rough [I’m pretty sure I screwed up somewhere])
blue additions, red removals, explicit deletions except for minor things like suffixes/prefixes
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<&Gouki> whistles sig is the best thing on smogon (slightly updated 3/13/13) |
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