EspyJoel
Espy <3
STATUS: Done I think.
http://www.smogon.com/dp/pokemon/rotom
[SET]
name: Substitute + Pain Split
move 1: Substitute
move 2: Pain Split
move 3: Thunderbolt
move 4: Shadow Ball
item: Life Orb
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
<p>This set aims to keep Rotom alive as long as possible while still packing some offensive power. With Substitute, Rotom can block damaging status moves such as Thunder Wave and Toxic from Registeel or Chansey. It also protects Rotom from Sucker Punch from Pokemon such as Toxicroak, allowing it to safely revenge kill them. In addition, Substitute is useful for easing prediction when Rotom expects a switch. However, Life Orb recoil and Substitute damage will pile up quickly. This is where Pain Split comes in. Pain Split will allow Rotom to get back to near-perfect health due to its low base 50 HP. Substitute and Pain Split work as a useful stalling strategy for Rotom, especially as one of its common switch-ins, Chansey, can’t touch it behind a Substitute, while Rotom can Pain Split it to get back to full health. The combination of Thunderbolt and Shadow Ball provides Rotom with almost perfect coverage, as the only common Pokemon in UU who resists it is Steelix.</p>
[ADDITIONAL COMMENTS]
<p>A Timid nature and 252 Speed EVs give Rotom 309 Speed, outspeeding dangerous Pokemon such as Timid Moltres and Jolly / Timid Toxicroak, while at worst Speed tying with other Rotom who lack Choice Scarf. Maximum Special Attack is so Rotom hits as hard as possible; its base 95 Special Attack stat is not particularly powerful, so it needs all the investment it can get. The leftover EVs are placed in Defense rather than HP to maintain a low HP, allowing for maximum recovery from Pain Split. Life Orb is the necessary item, as Rotom is lacking in power due to its underwhelming Special Attack stat and can still recover health through Pain Split.</p>
<p>This set has problems with several Pokemon it can't hit hard enough. Steelix is immune to Thunderbolt and resists Shadow Ball, so it can be troublesome, as it can simply set up Stealth Rock and Roar Rotom out. Bulky Water-types such as Blastoise and Milotic are useful to deal with Steelix, as they will take little from its attacks and can threaten Steelix with a STAB Surf. Additionally, Blastoise can also spin away the entry hazards that it sets up. Registeel is another problem for this set if it has Ice Punch or Shadow Claw as it will break Rotom's Substitutes with ease while taking little damage from Thunderbolt. Torterra and Donphan can both beat Registeel, but the former must watch out for Ice Punch. Like Steelix, Dugtrio can also finish off a weakened Registeel as Earthquake does 59.3% - 69.8% to most variants. Spiritomb can be troublesome for this set as it can Shadow Sneak Rotom and prevent Rotom from switching out with the threat of Pursuit. Houndoom, Moltres, and Blaziken are very useful partners to take out Spiritomb as well as both Steelix and Registeel. </p>
<p>Drapion can't easily switch into Rotom unless it is very specially defensive, but once in, it will outspeed and threaten Rotom with Crunch or even Pursuit a fleeing Rotom, while specially defensive versions take 41.9% - 49.1% from Thunderbolt, so they can usually do well against Rotom if they don't switch in on Thunderbolt. Dugtrio can be useful to trap and OHKO offensive Drapion, as well as defensive ones when they are slightly weakened. Defensive Venusaur and Torterra cause this set problems as they aren’t 2HKOed by Shadow Ball and can hit back hard with STAB Grass-type attacks. Both also have Synthesis so they can stay around for a while and deal with Rotom. Leafeon can handle Torterra and also physical versions of Venusaur (assuming you already have someone put to sleep by Sleep Powder) so it makes an effective partner to Rotom. It can also provide Heal Bell support if the opponent manages to get Rotom statused. Fire-types such as Blaziken, Houndoom, and Moltres also scare off these Grass-types. Considering the pattern of Steel- and Dark-types being nuisances for the most part, Fighting-types such as Blaziken, Hariyama, Hitmonlee, Hitmontop, and Toxicroak that can deal with the aforementioned types make good partners.</p>
http://www.smogon.com/dp/pokemon/rotom
[SET]
name: Substitute + Pain Split
move 1: Substitute
move 2: Pain Split
move 3: Thunderbolt
move 4: Shadow Ball
item: Life Orb
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
<p>This set aims to keep Rotom alive as long as possible while still packing some offensive power. With Substitute, Rotom can block damaging status moves such as Thunder Wave and Toxic from Registeel or Chansey. It also protects Rotom from Sucker Punch from Pokemon such as Toxicroak, allowing it to safely revenge kill them. In addition, Substitute is useful for easing prediction when Rotom expects a switch. However, Life Orb recoil and Substitute damage will pile up quickly. This is where Pain Split comes in. Pain Split will allow Rotom to get back to near-perfect health due to its low base 50 HP. Substitute and Pain Split work as a useful stalling strategy for Rotom, especially as one of its common switch-ins, Chansey, can’t touch it behind a Substitute, while Rotom can Pain Split it to get back to full health. The combination of Thunderbolt and Shadow Ball provides Rotom with almost perfect coverage, as the only common Pokemon in UU who resists it is Steelix.</p>
[ADDITIONAL COMMENTS]
<p>A Timid nature and 252 Speed EVs give Rotom 309 Speed, outspeeding dangerous Pokemon such as Timid Moltres and Jolly / Timid Toxicroak, while at worst Speed tying with other Rotom who lack Choice Scarf. Maximum Special Attack is so Rotom hits as hard as possible; its base 95 Special Attack stat is not particularly powerful, so it needs all the investment it can get. The leftover EVs are placed in Defense rather than HP to maintain a low HP, allowing for maximum recovery from Pain Split. Life Orb is the necessary item, as Rotom is lacking in power due to its underwhelming Special Attack stat and can still recover health through Pain Split.</p>
<p>This set has problems with several Pokemon it can't hit hard enough. Steelix is immune to Thunderbolt and resists Shadow Ball, so it can be troublesome, as it can simply set up Stealth Rock and Roar Rotom out. Bulky Water-types such as Blastoise and Milotic are useful to deal with Steelix, as they will take little from its attacks and can threaten Steelix with a STAB Surf. Additionally, Blastoise can also spin away the entry hazards that it sets up. Registeel is another problem for this set if it has Ice Punch or Shadow Claw as it will break Rotom's Substitutes with ease while taking little damage from Thunderbolt. Torterra and Donphan can both beat Registeel, but the former must watch out for Ice Punch. Like Steelix, Dugtrio can also finish off a weakened Registeel as Earthquake does 59.3% - 69.8% to most variants. Spiritomb can be troublesome for this set as it can Shadow Sneak Rotom and prevent Rotom from switching out with the threat of Pursuit. Houndoom, Moltres, and Blaziken are very useful partners to take out Spiritomb as well as both Steelix and Registeel. </p>
<p>Drapion can't easily switch into Rotom unless it is very specially defensive, but once in, it will outspeed and threaten Rotom with Crunch or even Pursuit a fleeing Rotom, while specially defensive versions take 41.9% - 49.1% from Thunderbolt, so they can usually do well against Rotom if they don't switch in on Thunderbolt. Dugtrio can be useful to trap and OHKO offensive Drapion, as well as defensive ones when they are slightly weakened. Defensive Venusaur and Torterra cause this set problems as they aren’t 2HKOed by Shadow Ball and can hit back hard with STAB Grass-type attacks. Both also have Synthesis so they can stay around for a while and deal with Rotom. Leafeon can handle Torterra and also physical versions of Venusaur (assuming you already have someone put to sleep by Sleep Powder) so it makes an effective partner to Rotom. It can also provide Heal Bell support if the opponent manages to get Rotom statused. Fire-types such as Blaziken, Houndoom, and Moltres also scare off these Grass-types. Considering the pattern of Steel- and Dark-types being nuisances for the most part, Fighting-types such as Blaziken, Hariyama, Hitmonlee, Hitmontop, and Toxicroak that can deal with the aforementioned types make good partners.</p>