Metagross (GravityGross)

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ck49

VGCPL Champion
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Metagross @ Life Orb / Expert Belt
adamant
252 att / 36 SpD / 220 Spe
move 1: Gravity
Move 2: Earthquake
Move 3: Meteor mash
Move 4: Bullet Punch


  • This metagross set has a solution to the everlasting problem of rotom forms and zapdos walling it
  • Gravity exposes common counter's ground weakness, while also raising meteor mash's accuracy
  • Can support team with gravity as well, so other gravity abusing sweepers can come in and sweep, and all pokemon are hit with spikes and toxic spikes
  • Gets rid of rotom, zapdos, and skarmory easily so other pokemon can sweep with their counters out of the way
  • Does well with a speed boost baton passed, making zapdos a good team mate due to attracting rock and ice moves, while scaring away skarmory long enough for metagross to set up gravity
  • Other good teammates with metagross include flygon, who has perfect defensive synergy with metagross outside of gravity, and can abuse Earthquake in gravity
  • Shaymin is also a good teammate with a ground resistance and an accuracy boost to seed flare and grass whistle.
  • 220 speed allows you to outspeed defensive rotom forms
  • the remaining evs are placed in special defense instead of HP to give a better chance of surviving scarf rotom-H's over heat, as well as taking less damage from heat wave from zapdos and overheat from defensive rotom-h
  • The choice between life orb and expert belt depends on if you prefer survivability or power as seen in the calcs below.
Expert Belt calculations:

GravityGross Earthquake vs. choice scarf rotom-h under gravity: 115.7% - 136.8% (clean OHKO)

GravityGross Earthquake vs. restalk rotom-h under gravity: 75% - 88.2%
GravityGross Bullet Punch vs. restalk rotom-h under gravity: 9.5% - 11.2% (nearly guaranteed KO after stealth rock)

GravityGross Earthquake vs. physically defensive zapdos: 63.2% - 74.4%
GravityGross Bullet Punch vs. physically defensive zapdos: 7.8% - 9.4% (another near guaranteed KO after SR)

GravityGross Earthquake vs. Spiker Skarmory: 52.4% - 62.3% (2KO with SR, or if holding shed shell)

GravityGross Earthquake vs. Bulky Gyarados: 36.2% - 42.7%
GravityGross Bullet punch vs.Bulky Gyarados: 10.8% - 13% (chance to 3KO)

GravityGross Earthquake vs. Forretress: 20.9% - 24.9% (walls it well)

GravityGross Meteor Mash vs. defensive Gliscor: 37.6% - 44.4%
GravityGross Bulletpunch vs. defensive Gliscor: 15.3% - 18.1%


With Life Orb:

GravityGross Earthquake vs. choice scarf rotom-h under gravity:123.1% - 145.5% (clean OHKO)

GravityGross Earthquake vs. restalk rotom-h under gravity: 80.3% - 94.7% (Good chance to KO with SR)
GravityGross Bullet Punch vs. restalk rotom-h under gravity: 11.8% - 14.1% (guaranteed KO after stealth rock)

GravityGross Earthquake vs. physically defensive zapdos: 67.9% - 79.9% (chance to KO with SR)
GravityGross Bullet Punch vs. physically defensive zapdos: 10.2% - 12%(near guaranteed KO after SR)

GravityGross Earthquake vs. Spiker Skarmory:57.5% - 67.7% (Always 2KOs)

GravityGross Earthquake vs. Bulky Gyarados: 46.2% - 54.6% (2KO with SR, possible 2KO without it)
GravityGross Bullet punch vs.Bulky Gyarados: 13.8% - 16.2% (3KO without SR)

GravityGross Earthquake vs. Forretress: 27.1% - 32.2% (walls it well, still)

GravityGross Meteor Mash vs. defensive Gliscor: 48.6% - 57.6% (2KO with SR)
GravityGross Bulletpunch vs. defensive Gliscor: 19.5% - 23.2%


As you can see, it gets rid of most counters effectively. Life orb secures many KOs that expert belt didn't. However, defensively, expert belt helps alot more, as you will see:

Scarf Rotom-h overheat vs. gravitygross: 91.7% - 108.3% (If you carry Life orb, its scuicide, but expert belt allows you to survive a hit, sometomes)

Defensive rotom-h overheat vs. gravitygross: 73.1% - 86.4% (With life orb you may not survive after SR)

Physically Defensive Zapdos Heat Wave vs. gravitygross: 60.5% - 71.8%

+1 Bulky Gyarados waterfall vs. gravitygross: 47.8% - 56.8%

+1 Gyarados Earthquake vs. gravitygross: 71.8% - 84.7% (another case of SR and Life orb recoil stopping your sweep)

Defensive Gliscor Earthquake vs. GravityGross: 54.5% - 64.5% (KO's you first, but cant switch in)
 
i think a set similar to this one has been posted before, and i dont think it got approved because no one in their right mind keeps a zapdos or rotom in once they see gravity, maybe you should put some more good team mates for it, all you mention is flygon
 
I don't decide whether or not this set gets approved or not, and I won't make further comments until it does (if it is), but I want to point this out first for your benefit.

GravityGross Earthquake vs. restalk rotom-h under gravity: 75% - 88.2%
GravityGross Bullet Punch vs. restalk rotom-h under gravity: 9.5% - 11.2% (nearly guaranteed KO after stealth rock

1) RestTalk Rotom-H doesn't run any Speed EVs, so you'll be able to outspeed it, making the need for Bullet Punch against it useless. Just Earthquake twice.
2) Rotom-H has Leftovers, so the 2HKO chance with Earthquake + Bullet Punch is less than you think.

In picking up these two things, it seems likely that you did not test this set effectively.
 
I'm not really sure gravity gross should have an analysis written up at all, maybe a mention in other options if that.

Gonna have to say no on this
 
i think a set similar to this one has been posted before, and i dont think it got approved because no one in their right mind keeps a zapdos or rotom in once they see gravity, maybe you should put some more good team mates for it, all you mention is flygon

I didnt see any other analysis about it in the past month or so, so I wrote this up. COuld you show me a link of the past analysis. And as for team mates I mentioned zapdos, flygon, and shaymin as team mates to metagross, in consecutive bullet points. Read again.
1) RestTalk Rotom-H doesn't run any Speed EVs, so you'll be able to outspeed it, making the need for Bullet Punch against it useless. Just Earthquake twice.
2) Rotom-H has Leftovers, so the 2HKO chance with Earthquake + Bullet Punch is less than you think.

In picking up these two things, it seems likely that you did not test this set effectively.

I did test the set quite a bit, but alot of times i ran less speed so it could sweep with baton pass support. If it doesnt get the speed boost but comes in anyways, This comes in handy. The main reason I wrote that in was to illustrate the difference between life orb and expert belt, and where the KO's were secured and where not.
couldn't Agility be an option over BP so it doesn't need to be passed speed?

I didn't try that, because I thought you would be hard pressed for two turns of set up. If you run agility you might as well give it more coverage and use agility gross. I could try it though.

I'm not really sure gravity gross should have an analysis written up at all, maybe a mention in other options if that.

Gonna have to say no on this

That stinks. If someone could put it in the other options that would be nice since I think it is a very viable set.
 
I don't see this set being that useful, specially when max Special Attack Rotom-h keeps OHKOing this Metagross with Overheat 46% of the time. Also, is it putting Rotom, Skarmory and Zapdos in EQ's range the main and basic idea of this set? Or maybe I'm missing something... (Bronzong, Weezing?). Also, taking into account that Metagross needs to be really fast in order to attack first and prevent being KOed, a boost from Agility is plausible. However, the fact of having to use Gravity in tandem with Agility reduces Metagross' opportunities of setting a situation of danger to the opponent, as it'll need an additional turn to prepare the field before starting to use EQ/MM.

I just don't see the utility of this, you can obviously say that a Speed boost through Baton Pass would be great, but even after getting that boost there will be a lot of Pokemon such as Celebi, Jirachi, Blissey, Cresselia (etc) who use Thunder Wave and still wall this set without much troubles. So I'm sorry, but I have to disapprove this set.
 
I'm going to say no to this simply because a lot of defensive Rotom-A's will still outspeed this and burn you or set up Reflect before you can attack. Even if you do outpace them, you won't OHKO with EB, and aren't guaranteed to OHKO with LO, so they will be burning you and rendering you useless anyways. Skarmory takes the EQ with ease and phazes. Yeah, it's a cool idea but not worth a set, sorry.

Edit: Oh, that's the third QC disapproval, so I am moving this to the locked analyses forum.
 
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