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#1 |
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RIDE OR DIE MOTHERFUCKERS ᕦ(ò_óˇ)ᕤ ᕦ(ò_óˇ)ᕤ ᕦ(ò_óˇ)ᕤ
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Posts: 5,240
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Sign up in this thread to complete various tasks. If you don't complete them within a couple of weeks, it will be handed out again. If you're already writing something that's posted, just check in with me or Fuzznip on IRC/forum PM.
Analyses Updates:
CAP Website Updates:
Last edited by tennisace; Sep 8th, 2010 at 1:04:44 AM. Reason: Updated. |
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#2 |
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ribbit
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we need to remove mentions of salamence in the cap analysis. i can remove them if you want to wait a week for it to be started.
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#3 |
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Join Date: Oct 2008
Posts: 3,185
kiss my ass, this is a holy site.
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http://www.smogon.com/cap/process/events/final_product
this page needs something. i didn't want to leave it blank and i couldn't think of anything meaningful to say so i stuck an image there for now (thanks plus)
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9.9 dan likes to ramble <@Fatecrashers> im really gay <@Fatecrashers> and i might fart rainbows |
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#4 |
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Join Date: Apr 2010
Posts: 154
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[sorry if I shouldn't be posting in a thread like this. Just thought I'd get people started on the 'Final Product' page, as Dan brought it up. For reference, here's a link to the last one: http://www.smogon.com/forums/showthread.php?t=70897.]
Once the sprites and movepool have been chosen, all details of the CaP have been chosen. At this point the topic leader posts the Final Product thread. It serves as a closing speech for the CaP creation process. The topic leader gives an overview of the project from their perspective, assessing how well the community has implemented the concept, and sharing their insights on the success of the CaP as a whole. Then the full details of the new pokemon are posted, and the thread is left open for the community to discuss the project themselves. It's a start, at least - and there's still room for a big picture underneath! |
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#5 |
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np: Biffy Clyro - Shock Shock
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Join Date: Feb 2006
Posts: 4,679
Malta
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http://www.smogon.com/cap/articles/stat_ratings
This should be revamped completely to show how the Version 2 stats are calculated, not the Version 1 stats as shown there. People PM me about this all the time, saying "the calculations in the article do not correspond to the numbers I get from your applet". I might add that some of the confusion about BSR is down to the article on the site. I'd edit it if you people want.
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http://users.smogon.com/X-Act For all your Pokemon needs (and more!) including: the Defensive EVs applet, the Probabilities of Breeding IVs in Pokemon applet, and the Ratings of Pokemon Base Stats applet (now Version 2.0!). And also the IV to PID applet! |
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#6 |
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Posts: 4,742
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No one updated that article because most of the people that could would only serve to make it more confusing. If you, as the general knowledge bin for BSR and related topics, want to update it, then by all means. I'd like to motion that this should be treated much like a mathematics proof in a textbook and that each step of the process should be explained in detail. Without such explanation, people interpret much of BSR to be entirely arbitrary when it may not necessarily be so.
I think if anyone were to update that document, almost everyone would only be comfortable if the person doing so were you. Also, I am going to be rewriting this article, since we now have an objective measure of a competitive move in the VGM system. It could also use a bit of text to explain what any of that stuff actually means. |
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#7 |
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np: Biffy Clyro - Shock Shock
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Join Date: Feb 2006
Posts: 4,679
Malta
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I don't agree with making the Stats Ratings article as a mathematical proof; it would be unreadable for 95% of the Smogon community.
However, I have written a mathematical proof for this, which you can access here. Note that the proof assumes the Version 1 of BSR, not version 2, but Version 2 is basically Version 1 with the stats being spread about the same mean and standard deviation. By the way, the proof relies on normalised base stats, of which an article is on the main site (here). Version 2 relies on the actual stats, but this isn't that big of a difference anyway. Maybe I can link this mathematical proof in the article for the interested people to read it.
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http://users.smogon.com/X-Act For all your Pokemon needs (and more!) including: the Defensive EVs applet, the Probabilities of Breeding IVs in Pokemon applet, and the Ratings of Pokemon Base Stats applet (now Version 2.0!). And also the IV to PID applet! |
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#8 |
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Join Date: Oct 2008
Posts: 3,185
kiss my ass, this is a holy site.
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i just finished updating the new cap movepools on-site. post here or tell me on irc if you see a mistake in any of them and i can correct asap
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9.9 dan likes to ramble <@Fatecrashers> im really gay <@Fatecrashers> and i might fart rainbows |
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#9 |
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Join Date: Jun 2010
Posts: 31
England
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Two of Pyroak's strategies have Flash Fire as it's Ability, when Flash Fire is not an Ability it has.
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Paul Robertson + Scott Pilgrim = One of the Best Games Ever |
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#10 |
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Join Date: Oct 2008
Posts: 3,185
kiss my ass, this is a holy site.
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yeah that's kind of a problem 9.9
hold tight i'm going to fix a bunch of stuff edit: okay i just banished the evil from pyroak's analysis
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9.9 dan likes to ramble <@Fatecrashers> im really gay <@Fatecrashers> and i might fart rainbows Last edited by Umbreon Dan; Dec 26th, 2010 at 7:43:09 PM. |
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