Hey, guys. Well, I’m new to Smogon, and I guess I can call this my first team. But I worked on this with my friend from school. In any case, on to the team. Basically, what we wanted to do with this team was create a team of balance. As you will see, I have 2 of every type of pokemon. 2 Physical Sweepers, 2 Special Sweepers, and 2 Walls. Actually this has become 3 Physical Sweepers (2 bulky(-er?) ones), same 2 Special Sweepers (one bulky, one glass cannon), and of course the one wall/lead/bulky water. I know how to battle, but we wanted to know how to make this team better. Haven’t kept track of my record with this team, but at the least, I’ve won 3 and lost 2 on Shoddy. Anyway, here it is.
Changes are in BOLD
Swampert @Leftovers
Ability: Torrent
Relaxed nature
EVs: 252 HP/252 Def/6 Atk
-Earthquake
-Stealth Rock
-Ice Beam
-Protect
Well, what to say here. It’s the standard MixPert set, right off the analysis page. Protect to scout for Choiced moves, (CBGross, you ain’t goin nowhere xP). Then, Stealth Rock to get things going. Avalanche just in case a grass type wants to come in and say hello. But I’m thinking it’s gonna change for something else… Any ideas?
This guy likes to draw in Grass type attacks, as I’ve said before, so that’s a “free” switch into Infernape, who dislikes Water, Psychic, Flying, and Ground Attacks, all of which don’t bother Swampert TOO much.
Thanks to ChaosSyn and Dominion for the change from Avalanche to Ice Beam
Infernape @Life Orb
Ability: Blaze
Hasty nature
EVs: 172 Atk/144 SpA/192 Spe
-Grass Knot
-Close Combat
-Stone Edge
-Overheat
I used to have a fully physical Ape in this slot, but from the rates I've been getting it seems a MixApe is better for the team. EV's and moves pulled right from the StrategyDex, which give a nice balance between the two attacking spectrums, and some really good coverage. Grass Knot for the pain-in-the-ass Starmies, Stone Edge for the pain-in-the-ass flyers, and Close Combat and Overheat for STAB and more coverage.
Or should I keep the original Ape set which was:
Infernape @Life Orb
Ability: Blaze
Jolly Nature
EVs: 252 Atk/252 Spe/6 HP
-Swords Dance
-Fire Punch
-Close Combat
-Stone Edge
Salamence @Lum Berry
Ability: Intimidate
Adamant nature
EVs: 252 Atk/252 Spe/6 HP
-Earthquake
-Stone Edge
-Dragon Dance
-Outrage
This is just a standard Mence using D-Dance. This is one of my physical sweepers and it has a nice type coverage. I think it’s a good switch in on physical sweepers since it has Intimidate and, I’ll also be able to set up at least 1 D-Dance which should have enough speed to do some decent sweeping with an Adamant nature. Lum Berry just in case anyone tries to Twave or Sleep Powder or anything and try to stop this guy's rampage.
In terms of synergy, Mence is a Dragon, obviously, sporting lots of resistances. I can come in on any resisted attack, which won't be too hard, and then DD on the switch. After that, just go to town. It can take any Ground, or Water attacks aimed at Ape, and Grass attacks aimed at Suicune.
Or should I have a Classic MixMence set in this slot, which would turn out as:
Salamence @Life Orb
Ability: Intimidate
Naive Nature
EVs: 80 HP/252 SpA/176 Spe
-Draco Meteor
-Fire Blast
-Brick Break
-Roost
Ideas regarding MixApe vs. MixMence would be greatly appreciated =)
Gengar @Choice Scarf
Ability: Levitate
Timid nature
EVs: 252 SpA/252 Spe/6 HP
-Shadow Ball
-Thunderbolt
-Trick
-Focus Blast
Well, this is it, folks. ScarfGar is my revenge killer for anything that kills my sweepers. I’m gonna go on the assumption that my guy took a piece of his opponent with him, and this guy is here to just clean things up. Yet again I've changed what used to be Will-o-Wisp, but now I have Trick, so that I don't have to sacrifice any of the Speed or SpA that ScarfGar packs, and can then trade his stylish Scarf for something else. Life Orb, anyone? That way, he can deal just grab a new toy to play with and hit people with it as well. I have yet to come across a Pokemon that resists Ghost AND Fighting, so Shadow Ball and Focus Blast give optimum type coverage.
This guy and Infernape seem to synergize well, sharing a weakness to Psychic, but allowing Ape to come in on a Ghost type move aimed at this guy, or allowing this guy to come in on a predicted Earthquake aimed at Ape. He’s also really helpful with keeping the entry hazards I’ve set up on the field. I would be really sad to see all of my hard work just blown away in one turn. Thus, hello, Spin Blocker.
Yup, same guys. They've helped me out sooo much it's not funny. XD
Suicune @Leftovers
Ability: Pressure
Timid nature
Evs: 252 SpA/252 Spe/6 HP
-Calm Mind
-Shadow Ball
-Surf
-Ice Beam
Suicune’s a beast in general (lol). But since I need to provide a description, here goes nothing. Suicune has such high defenses without EV investment that I can switch it into a resisted attack, and let it set up. Calm Mind after Calm Mind, and before you know it, this guy has swept an entire team before they can say LOL OFFENSIVE SUICUNE. The given moves hit 9 out of the 17 types super effectively. I decided to trade Hydro Pump for Surf just for the guaranteed hit, sacrificing that little bit of power.
In terms of synergy, it’s only weaknesses are Grass and Electric. Sure, Swampert and Suicune share a weakness to Grass, but that’s where Infernape comes in, and I can go right to Swampert for the immunity to Electric. Suicune can also take water attacks aimed at Infernape and Ice attacks aimed at Salamence
Scizor @Choice Band
Ability: Technician
Adamant Nature
EV's: 248 HP/252 Atk/8 Spe
- U-Turn
- Bullet Punch
- Superpower
- Pursuit
Complete redux from what I used to have. There used to be a Forretress in this spot, but after a smart post by Dominion, (thanks, man XD), changed to the king of OU. Sure, it's old, sure it's unoriginal. But hey, if it works, it works. This guy's an absolute beast. Tech-boosted STAB Bullet Punches, boosted again by Choice Band? Can you say Ouch? Pursuit works mindgames, am I gonna Bullet Punch? Are you gonna switch? I got you, wherever. Yeah, i know you've heard this song before, prolly a million times.
But the real beauty of this guy is his uninvested defenses. EVs give him enough HP to switch into SR as many times as he wants, which is important since I have no Rapid Spin... And his typing lets him take hits for the rest of the team, hit back, and just leave, and let someone else finish him out.
Well that’s my team. Sure it’s not perfect. Then again nothing is. Be nice, as this is only our first team, and our first time making an RMT. But at the same time, don’t hold back if you find something wrong. We want this to get better. But if all you have to say is “YOU SUCK” or “UBER NOOB,” don’t bother posting, since it’s just gonna take up space.
EDIT: Now that Salamence has been called Uber, I need a new suggestion for his space on the team. Any suggestions?
Thanks in advance!
Changes are in BOLD
Swampert @Leftovers
Ability: Torrent
Relaxed nature
EVs: 252 HP/252 Def/6 Atk
-Earthquake
-Stealth Rock
-Ice Beam
-Protect
Well, what to say here. It’s the standard MixPert set, right off the analysis page. Protect to scout for Choiced moves, (CBGross, you ain’t goin nowhere xP). Then, Stealth Rock to get things going. Avalanche just in case a grass type wants to come in and say hello. But I’m thinking it’s gonna change for something else… Any ideas?
This guy likes to draw in Grass type attacks, as I’ve said before, so that’s a “free” switch into Infernape, who dislikes Water, Psychic, Flying, and Ground Attacks, all of which don’t bother Swampert TOO much.
Thanks to ChaosSyn and Dominion for the change from Avalanche to Ice Beam
Infernape @Life Orb
Ability: Blaze
Hasty nature
EVs: 172 Atk/144 SpA/192 Spe
-Grass Knot
-Close Combat
-Stone Edge
-Overheat
I used to have a fully physical Ape in this slot, but from the rates I've been getting it seems a MixApe is better for the team. EV's and moves pulled right from the StrategyDex, which give a nice balance between the two attacking spectrums, and some really good coverage. Grass Knot for the pain-in-the-ass Starmies, Stone Edge for the pain-in-the-ass flyers, and Close Combat and Overheat for STAB and more coverage.
Or should I keep the original Ape set which was:
Infernape @Life Orb
Ability: Blaze
Jolly Nature
EVs: 252 Atk/252 Spe/6 HP
-Swords Dance
-Fire Punch
-Close Combat
-Stone Edge
Salamence @Lum Berry
Ability: Intimidate
Adamant nature
EVs: 252 Atk/252 Spe/6 HP
-Earthquake
-Stone Edge
-Dragon Dance
-Outrage
This is just a standard Mence using D-Dance. This is one of my physical sweepers and it has a nice type coverage. I think it’s a good switch in on physical sweepers since it has Intimidate and, I’ll also be able to set up at least 1 D-Dance which should have enough speed to do some decent sweeping with an Adamant nature. Lum Berry just in case anyone tries to Twave or Sleep Powder or anything and try to stop this guy's rampage.
In terms of synergy, Mence is a Dragon, obviously, sporting lots of resistances. I can come in on any resisted attack, which won't be too hard, and then DD on the switch. After that, just go to town. It can take any Ground, or Water attacks aimed at Ape, and Grass attacks aimed at Suicune.
Or should I have a Classic MixMence set in this slot, which would turn out as:
Salamence @Life Orb
Ability: Intimidate
Naive Nature
EVs: 80 HP/252 SpA/176 Spe
-Draco Meteor
-Fire Blast
-Brick Break
-Roost
Ideas regarding MixApe vs. MixMence would be greatly appreciated =)
Gengar @Choice Scarf
Ability: Levitate
Timid nature
EVs: 252 SpA/252 Spe/6 HP
-Shadow Ball
-Thunderbolt
-Trick
-Focus Blast
Well, this is it, folks. ScarfGar is my revenge killer for anything that kills my sweepers. I’m gonna go on the assumption that my guy took a piece of his opponent with him, and this guy is here to just clean things up. Yet again I've changed what used to be Will-o-Wisp, but now I have Trick, so that I don't have to sacrifice any of the Speed or SpA that ScarfGar packs, and can then trade his stylish Scarf for something else. Life Orb, anyone? That way, he can deal just grab a new toy to play with and hit people with it as well. I have yet to come across a Pokemon that resists Ghost AND Fighting, so Shadow Ball and Focus Blast give optimum type coverage.
This guy and Infernape seem to synergize well, sharing a weakness to Psychic, but allowing Ape to come in on a Ghost type move aimed at this guy, or allowing this guy to come in on a predicted Earthquake aimed at Ape. He’s also really helpful with keeping the entry hazards I’ve set up on the field. I would be really sad to see all of my hard work just blown away in one turn. Thus, hello, Spin Blocker.
Yup, same guys. They've helped me out sooo much it's not funny. XD
Suicune @Leftovers
Ability: Pressure
Timid nature
Evs: 252 SpA/252 Spe/6 HP
-Calm Mind
-Shadow Ball
-Surf
-Ice Beam
Suicune’s a beast in general (lol). But since I need to provide a description, here goes nothing. Suicune has such high defenses without EV investment that I can switch it into a resisted attack, and let it set up. Calm Mind after Calm Mind, and before you know it, this guy has swept an entire team before they can say LOL OFFENSIVE SUICUNE. The given moves hit 9 out of the 17 types super effectively. I decided to trade Hydro Pump for Surf just for the guaranteed hit, sacrificing that little bit of power.
In terms of synergy, it’s only weaknesses are Grass and Electric. Sure, Swampert and Suicune share a weakness to Grass, but that’s where Infernape comes in, and I can go right to Swampert for the immunity to Electric. Suicune can also take water attacks aimed at Infernape and Ice attacks aimed at Salamence
Scizor @Choice Band
Ability: Technician
Adamant Nature
EV's: 248 HP/252 Atk/8 Spe
- U-Turn
- Bullet Punch
- Superpower
- Pursuit
Complete redux from what I used to have. There used to be a Forretress in this spot, but after a smart post by Dominion, (thanks, man XD), changed to the king of OU. Sure, it's old, sure it's unoriginal. But hey, if it works, it works. This guy's an absolute beast. Tech-boosted STAB Bullet Punches, boosted again by Choice Band? Can you say Ouch? Pursuit works mindgames, am I gonna Bullet Punch? Are you gonna switch? I got you, wherever. Yeah, i know you've heard this song before, prolly a million times.
But the real beauty of this guy is his uninvested defenses. EVs give him enough HP to switch into SR as many times as he wants, which is important since I have no Rapid Spin... And his typing lets him take hits for the rest of the team, hit back, and just leave, and let someone else finish him out.
Well that’s my team. Sure it’s not perfect. Then again nothing is. Be nice, as this is only our first team, and our first time making an RMT. But at the same time, don’t hold back if you find something wrong. We want this to get better. But if all you have to say is “YOU SUCK” or “UBER NOOB,” don’t bother posting, since it’s just gonna take up space.
EDIT: Now that Salamence has been called Uber, I need a new suggestion for his space on the team. Any suggestions?
Thanks in advance!