Mono Tournament II - Finals [Won by Arin]

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Mono Tournament II

General Tournament Rules
Signups
Rounds: 1 2 3 4 5 6

This is a Single Elimination 128 player tournament.

Standard Rules:
  • Sleep Clause
  • Freeze Clause
  • Evasion Clause
  • OHKO Clause
  • Self-KO Clause
  • Species Clause
  • No Ubers may be used
  • The winner of each match must save the battle log and PM it to me.
Special Rules (please read carefully):
  • All six Pokemon on your team must have the mono type you are using.
  • At the beginning of Round 1, all players will be given a single random type. They must use this type in Round 1.
  • After you win your match, and before the next round begins, you may choose to drop your type and receive new types to choose from. The number of types you will be able to choose from will increase by one each round, beginning from two after Round 1.
  • You must PM me your chosen type from the types PMed to you.
  • Each player's designated type will remain private. Do not attempt to find out what your opponent has against their will.
Final Matchup

Flamewheeler vs Arin

Good luck to both participants.
 
The one fucking bastard pokemon I didn't wanna see made an appearance and it brought another bitch! lol Anyway, pure team advantage- got my ass kicked. Good game! Thanks EW for the fun tourney! Now I can focus on my others! =D
 
Won. Good game mate.

Oh and if anyone wants to know what type I used, I used Psychic. It was Psychic vs Water in the finals.

Here's the team I used to win:

Code:
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Atk/4 Def
Brave nature (+Atk, -Spd)
- Gyro Ball
- Stealth Rock
- Explosion
- Earthquake
---
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Grass Knot
- Thunder Wave
- Reflect
- Recover
---
Metagross @ Choice Scarf
Ability: Clear Body
EVs: 64 HP/252 Atk/192 Spd
Jolly nature (+Spd, -SAtk)
- Meteor Mash
- Earthquake
- Trick
- Explosion
---
Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Thunderbolt
- Recover
---
Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/200 Def/56 SDef
Calm nature (+SDef, -Atk)
- Ice Beam
- Psychic
- Rest
- Calm Mind
---
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/16 Spd/240 SDef
Careful nature (+SDef, -SAtk)
- Iron Head
- Wish
- Thunder Wave
- U-turn
---
 
Congratulations to Arin and thanks to everyone for participating! I'll make some type stats if people express interest in them.
 
Since he did it...

Code:
Omastar (F) @ Focus Sash
Ability: Shell Armor
EVs: 252 HP/176 Def/80 SAtk
Bold nature (+Def, -Atk)
- Surf
- Stealth Rock
- Spikes
- Ice Beam
---
Gyarados (F) @ Leftovers
Ability: Intimidate
EVs: 72 HP/252 Atk/186 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Dragon Dance
- Stone Edge
- Earthquake
---
Swampert (F) @ Choice Band
Ability: Torrent
EVs: 136 HP/204 Atk/68 Def/100 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Ice Punch
- Stone Edge
- Waterfall
---
Empoleon (F) @ Life Orb
Ability: Torrent
EVs: 24 HP/232 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Agility
- Surf
- Ice Beam
- Grass Knot
---
Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Recover
- Ice Beam
- Surf
---
Lanturn (F) @ Leftovers
Ability: Volt Absorb
EVs: 124 HP/132 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Thunder Wave
- Thunderbolt
- Surf
- Ice Beam
---
Tbh, my team stood like no chance. Cress is a bitch to take down with a team of six different types, so she was even worse with this team lol.

And EW, I'd like to see that chart thing too! =)

For everyone'e information, I was hoping his team was mono steel, not psychic. I probably could've wrecked steel and at the start I thought I had it won because I didn't know it was psychic. =( I still had lots of fun though!
 
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