Chinchou (LC Analysis)

macle

sup geodudes
is a Top Tutor Alumnusis a Site Content Manager Alumnusis a Social Media Contributor Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
matty's having family problems so I'm taking it over for my bro.
vadredit: vader approved btw

http://www.smogon.com/dp/pokemon/chinchou

[OVERVIEW]
<p>Chinchou is one of the premier Water-types in Little Cup, thanks to its solid typing and the ability to switch in often and deal significant damage to a large portion of the Little Cup metagame. To cap it off, it also has a great special movepool. However, Chinchou's weakness to Ground-type moves, such as the omnipresent Earthquake, and a bad Defense stat hold it back. Using Chinchou also requires a lot of prediction to be effective, especially with Diglett on the loose.</p>

[SET]
name: Agility Sweeper
move 1: Agility
move 2: Hydro Pump / Surf
move 3: Thunderbolt
move 4: Ice Beam / Hidden Power Grass
item: Life Orb / Oran Berry
ability: Volt Absorb
nature: Modest
evs: 52 Def / 228 SpA / 220 Spe

[SET COMMENTS]
<p>Out of all the sets Chinchou can run, this set has arguably the most sweeping potential. Chinchou can come in freely on Electric-, Water-, and Ice-type attacks and quickly set up as the opponent is forced to switch. Chinchou also sports great resistances to common priority moves, including Aqua Jet, Ice Shard, and Bullet Punch, meaning that most priority will not dent Chinchou. After an Agility, Chinchou reaches a blazing 32 Speed, outrunning the entire Little Cup metagame. Combined with its high Special Attack stat, which lets Chinchou hit as hard as Timid Staryu, Chinchou can easily sweep through weakened teams. If possible, bring Chinchou out during the late-game (where counters like Munchlax have hopefully been worn down) to ensure a better chance of sweeping.</p>

[ADDITIONAL COMMENTS]

<p>The choices between Hydro Pump and Surf, between Ice Beam and Hidden Power Grass, and between Life Orb and Oran Berry all come down to personal preference. Hydro Pump gives Chinchou the ability to 2HKO standard Munchlax (assuming Stealth Rock is up) 100% of the time with Life Orb, but its shaky accuracy can be frustrating. Ice Beam is a good move to use alongside Thunderbolt because it gets rid of pesky Ground-types, such as Gligar, and Grass-types, such as Turtwig and Chikorita, while Hidden Power Grass strikes other Chinchou, Wooper, and Barboach, who are immune to Thunderbolt. Life Orb gives a great boost to Chinchou's attacking power, but it wears down faster. Oran Berry is an alternative to give Chinchou more survivability.</p>

[SET]
name: Choice Scarf
move 1: Hydro Pump / Surf
move 2: Thunderbolt
move 3: Ice Beam
move 4: Hidden Power Grass / Hidden Power Ground
item: Choice Scarf
ability: Volt Absorb
nature: Modest
evs: 52 Def / 228 SpA / 220 Spe

[SET COMMENTS]
<p>Chinchou makes a decent Choice Scarf user that excels at being a hit-and-run attacker. With a Choice Scarf, Chinchou reaches 24 Speed, easily outrunning the 20 Speed tier and most other Choice Scarf users. Its high Special Attack allows it to punch holes in bulky Pokemon like Munchlax, easing the load on other specially-oriented sweepers. The only downside to running Choice Scarf Chinchou is that prediction becomes more crucial. Mantyke and Croagunk can neutralize Water-type attacks, while Gligar can easily switch in on Thunderbolts and use Chinchou as set-up fodder. Ice Beam allows Munchlax and Water-types to come in freely.</p>

[ADDITIONAL COMMENTS]

<p> When running Choice Scarf Chinchou, a Modest nature is preferred to increase Chinchou's firepower. However, a Timid nature can be used to tie with other Choice Scarf users, such as Gastly and Mankey.</p>

[SET]
name: BulkyChou
move 1: Thunderbolt / Discharge
move 2: Surf
move 3: Thunder Wave / Ice Beam
move 4: Ice Beam / Confuse Ray
item: Oran Berry
ability: Volt Absorb
nature: Calm
evs: 236 HP / 228 SpD

[SET COMMENTS]
<p>Chinchou's excellent defensive typing (which allows it to resist many common moves such as Surf, Thunderbolt, Ice Beam, and Flamethrower) coupled with its good HP and Special Defense makes it an effective special sponge. This set has an aptitude to force switches with Thunder Wave. Thunderbolt and Surf provide STAB, while Ice Beam completes the BoltBeam combo.</p>

<p>Some players may choose a Parafusion set that combines Confuse Ray and Thunder Wave. When confused and paralyzed, the opponent has a 63% chance of doing nothing. This often gives you time to make safe switches while neutralizing fast, dangerous Pokemon. Discharge is an alternative to Thunderbolt that provides a higher chance of paralysis if you choose not to use Thunder Wave.</p>

[Team Options]
<p>Flying and Levitating Pokemon go hand in hand with Chinchou because only strong Ground-type moves can OHKO Chinchou. Bronzor is a great companion for Chinchou, as it can set up Stealth Rock and has an immunity to Ground moves; additionally, Fire-type attacks aimed at Bronzor can be absorbed by Chinchou. Gligar is another Pokemon that enjoys Chinchou support, as it can lay down Stealth Rock, has immunity to Earthquake, and can U-turn out to Chinchou. Chinchou can absorb Water- and Ice-type attacks aimed at Gligar as well, and can wear down threats so that Gligar can sweep late-game. Other interesting partners include Snover, who can lure out Munchlax and KO it with Wood Hammer, clearing the way for Chinchou to sweep. Along with this, Chinchou can come in on Fire-type attacks aimed at Snover, while Snover resists Earthquake and scares off many of Chinchou's counters, such as Gligar and other Ground-type Pokemon.</p>

[Optional Changes]
<p>Chinchou makes a reliable Rain Dance user. With Rain Dance, it has the opportunity to run a powerful STAB Thunder, which has a high paralysis rate as well.</p>

<p>Chinchou can run Blizzard on the Choice Scarf set if it is teamed up with Snover. The partnership can rip through teams not prepared for strong Ice-type attacks. Chinchou can run Choice Specs over Choice Scarf, but this leaves it even more prone to being revenge killed by Diglett. Once again, prediction is key.</p>

<p>Chinchou actually has a decent physical movepool, but its poor base Attack puts a damper on physical sets. Signal Beam is usable to hit Grass-types, but Ice Beam is more powerful, and is hence superior unless you fear Snover. If you want to boost Chinchou's stats, you could probably find use for Amnesia and Charge, but these are for specialized cases. Finally, Shed Shell is an option for escaping Diglett.</p>

[Counters]
<p>Chinchou has a mediocre Defense stat and a weakness to Earthquake. Any set lacking Hidden Power Grass promptly loses to Wooper or Barboach, who are immune to both of Chinchou's STABs as well as Thunder Wave, which prevents Para-fusion. Any faster Ground-type Pokemon, such as Gligar, can come in on Thunderbolt and OHKO. Primarily, Diglett can trap Chinchou and OHKO with Earthquake, but is OHKOed by Surf on the switch and may be surprised by an Agility set.

<p>Grass-types serve as good counters to Chinchou, but they must be wary of Ice Beam (with the exception of Snover).</p>

<p>Offensive Chinchou are walled by Munchlax, although Munchlax gets worn down after repeated Hydro Pumps. Munchlax will win one-on-one with a strong Earthquake. Ironically, other Chinchou can wall it when it lacks Hidden Power Grass or Hidden Power Ground.</p>
 
matty's having family problems so I'm taking it over for my bro.
vaderedit: vader approved btw

http://www.smogon.com/dp/pokemon/chinchou


[Overview]
<p>Chinchou is one of the premier Water-types in Little Cup thanks to its solid Water / Electric typing and a useful ability to switch in often and deal significant damage to a majority of the Little Cup metagame. It also has a great special movepool to cap it all off. The only things that hold Chinchou back are its weakness to Ground moves such as Earthquake (which many Pokemon carry) and a bad Defense stat. It also requires a lot of prediction to be effective, especially with Diglett on the loose.</p>

[SET]
name: Agility Sweeper
move 1: Agility
move 2: Hydro Pump / Surf
move 3: Thunderbolt
move 4: Ice Beam / Hidden Power Grass
item: Life Orb / Oran Berry
ability: Volt Absorb
nature: Modest
EVs: 228 SpA / 220 Spe

[SET COMMENTS]

<p>This set has the most sweeping potential of Chinchou's sets, and uses Agility to raises its Speed. When combined with the BoltBeam combo and Hydro Pump, most of Chinchou's threats are covered. Chinchou can often come in freely on Electric-, Water-, and Ice- attacks and quickly set up as opponents switch in their appropriate counter. Chinchou also has great resistances to the many common priority moves including Aqua Jet, Ice Shard, and Bullet Punch, meaning that most priority won’t wear Chinchou down. After an Agility, Chinchou reaches a blazing 32 Speed, outrunning all other Pokemon in Little Cup, even a Choice Scarf Jolly Diglett. Combined with its high Special Attack stat, which hits equally as hard as a Timid Staryu, Chinchou can often sweep through weakened teams. If possible, bring Chinchou out near the end of matches once things have take some damage, especially Munchlax, to ensure it has an easier chance of sweeping.</p>

[ADDITIONAL COMMENTS]

<p>The choices between Hydro Pump and Surf, Ice Beam and Hidden Power Grass, and Life Orb and Oran Berry all come down to personal preference. Hydro Pump gives you the ability to 2HKO Standard Munchlax with Stealth Rock 100% of the time, but the accuracy may frustrate many players. Ice Beam is a good move if you're running Thunderbolt because it gets rid of pesky Ground-types like Gligar and Diglett without the fear of missing, while Hidden Power Grass gets rid of other Chinchou, Wooper, and Barboach, who are immune to Thunderbolt. Life Orb gives a great boost, but endangers Chinchou of quickly getting worn down through recoil damage and priority moves. Oran Berry is a good alternative as it ensures that priority won’t kill it off and keeps Chinchou healthy, even if it doesn’t OHKO some threats.</p>

All I could find.
 
After talking to macle about some issues with the EVs on IRC:
stamp3.png



heysup checked this in the previous thread, and we currently have four active LC QCers, so moving to LC subforum.
 
Edit - Done. Changes and suggestions in bold and removals in red.

[Overview]
<p>Chinchou is one of the premier Water-types in Little Cup, thanks to its solid Water / Electric typing and the ability to switch in often and deal significant damage to a large portion of the Little Cup metagame. To cap it off, it also has a great special movepool to. However, Chinchou weakness to Ground-type moves such as the omnipresent Earthquake and a bad Defense stat hold it back. Using Chinchou also requires a lot of prediction to be effective, especially with Diglett on the loose.</p>

[SET]
name: Agility Sweeper
move 1: Agility
move 2: Hydro Pump / Surf
move 3: Thunderbolt
move 4: Ice Beam / Hidden Power Grass
item: Life Orb / Oran Berry
ability: Volt Absorb
nature: Modest
EVs: 52 Def / 228 SpA / 220 Spe

[SET COMMENTS]

<p>Out of all the sets Chinchou can run, this set has arguably the most sweeping potential. It uses Agility to raise (add space) Chinchou's Speed. When combined with the BoltBeam combo and Hydro Pump, Chinchou gains excellent type coverage. Hydro Pump, when combined with the BoltBeam combination, offers Chinchou excellent type coverage. Chinchou can come in freely on Electric, Water, and Ice attacks and quickly set up as opponents switch in their appropriate counter the opponent is forced to switch (suggesting that the opponent can always switch to a counter easily is not a good idea). Chinchou also sports great resistances to common priority moves, including Aqua Jet, Ice Shard, and Bullet Punch, meaning that most priority won’t dent Chinchou. After an Agility, Chinchou reaches a blazing 32 Speed, outrunning the entire Little Cup metagame. Combined with its high Special Attack stat, which lets Chinchou hit as hard as Timid Staryu, Chinchou can easily sweep through weakened teams. If possible, bring Chinchou out during the late-game (where counters like Munchlax have hopefully been worn down) to ensure a better/higher (you choose) chance of sweeping.</p>

[ADDITIONAL COMMENTS]

<p>The choices between Hydro Pump and Surf, between Ice Beam and Hidden Power Grass, and between (this just makes it easier to read)Life Orb and Oran Berry all come down to personal preference. Hydro Pump gives you the ability to 2HKO standard Munchlax (assuming Stealth Rock is up) 100% of the time (if this is with LO, perhaps say so), but its shaky accuracy can be frustrating. Ice Beam is a good move to use alongside Thunderbolt, because it gets rid of pesky Ground-types like Gligar and Diglett (so does Hydro Pump – perhaps there is a better example than Diglett. I don’t know much about LC though – for instance, are there any Grass-types?), while Hidden Power Grass strikes other Chinchou, Wooper, and Barboach, who are immune to Thunderbolt. Life Orb gives a great boost to Chinchou's attacking power, but wears down Chinchou faster. Oran Berry is an alternative to give Chinchou more survivability.</p>

[SET]
name: Choice Scarf
move1: Hydro Pump / Surf
move2: Thunderbolt
move3: Ice Beam
move4: Hidden Power Grass / Hidden Power Ground
item: Choice Scarf
ability: Volt Absorb
nature: Modest
EVs: 52 Def / 228 SpA / 220 Spe

[SET COMMENTS]
<p>Chinchou also makes a decent Choice Scarf user that (I think we are still using “who” in this type of scenario, but at least make the analysis consistent with itself) excels at beinga hit-and-run attacking. With a Choice Scarf, Chinchou reaches 24 Speed, easily outrunning the 20 Speed tier and most other Choice Scarf users. Its high Special Attack allows to it to punch holes in bulky Pokemon like Munchlax, easing the load on other specially-oriented sweepers. The only downside to running Scarf Chinchou is that prediction becomes more crucial. Mantyke and Croagunk can neutralize Water-type attacks, while Gligar can easily switch in on Thunderbolts and use Chinchou as set-up fodder. Ice Beam allows Munchlax and other Waters to freely come in. Prediction is essential to using Scarf Chinchou effectively (repetitive).</p>

[ADDITIONAL COMMENTS]

<p> When running Choice Scarf Chinchou, a Modest nature is preferred to increase Chinchou's firepower. However, a Timid nature can be used to tie with other Scarf users such as Gastly and Mankey.</p>

[SET]
name: BulkyChou
move1: Thunderbolt / Discharge
move2: Surf
move3: Thunder Wave / Ice Beam
move4: Ice Beam / Confuse Ray
item: Oran Berry
ability: Volt Absorb
nature: Calm
EVs: 236 HP / 228 SpD

[SET COMMENTS]
<p>Chinchou's excellent defensive typing (which allows it to resist many common moves such as Surf, Thunderbolt, Ice Beam, and Flamethrower) coupled with its good HP and Special Defense make it an effective special sponge. This set has an aptitude to force switches with Thunder Wave. Thunderbolt and Surf provide STAB, while Ice Beam completes the BoltBeam combo.</p>

<p>Some players may choose a Parafusion set that combines Confuse Ray and Thunder Wave. When confused and paralyzed, the opponent has a 62% (does this not round to 63, or is this some function of the game mechanics whereby the chance of being fully paralysed is not actually exactly 25%?) chance of doing nothing. This often gives you time to make safe switches while neutralizing fast, dangerous Pokemon. Discharge is an alternative to Thunderbolt that provides a higher chance of paralysis.</p>

[Team Options]
<p>Flying and Levitating Pokemon go hand in hand with Chinchou because only strong Ground-type moves can OHKO Chinchou. Bronzor is a great companion for Chinchou, as it can set up Stealth Rock and has an immunity to Ground moves; additionally, Fire-type attacks aimed at Bronzor can be absorbed by Chinchou. Gligar is another Pokemon that enjoys Chinchou support as it can lay down Stealth Rock, has immunity to Earthquake, and can U-Turn out to Chinchou. Chinchou can absorb Water- and Ice-type attacks aimed at Gligar as well and wear down threats so that Gligar can sweep late-game. Other interesting partners include Snover, who can lure out Munchlax and KO it with Wood Hammer, clearing the way for Chinchou to sweep. Along with this, Chinchou can come in on Fire attacks aimed at Snover while Snover resists Earthquake and scares of many of Chinchou's counters like Gligar and other Ground-type Pokemon.</p>

[Optional Changes]
<p>Chinchou makes a reliable Rain Dance user. With Rain Dance, it has the opportunity to run a powerful STAB Thunder which has a high paralysis rate as well.</p>

<p>Chinchou can run Blizzard on the Choice Scarf set if it is teamed up with Snover. The partnership can rip through teams not prepared for strong Ice-type attacks.</p>

<p> Chinchou can run Choice Specs over Choice Scarf, but this leaves it even more prone to being revenge killed by Diglett. Once again, prediction is key.</p> (do these all need to be separate paragraphs. Maybe combine the second and third as they are related to scarf)

<p>Chinchou actually has a decent physical movepool, but its poor base Attack puts a damper on physical sets. Signal Beam is usable to hit Grass-types, but Ice Beam is more powerful, and is hence superior unless you fear Snover. If you wanted to stat-up (there is no verb to stat or stat-up) boost your stats, you could probably find use for Amnesia and Charge, but these are for specialized cases. Finally, Shed Shell is an option for escaping Diglett.</p>

[Counters]
<p>Chinchou has a mediocre Defense stat and a weakness to Earthquake. Any set lacking Hidden Power Grass promptly loses to Wooper or Barboach, who are immune to both of Chinchou's STABs as well as Thunder Wave, which prevents Para-fusion. Any faster Ground-type Pokemon, like Gligar, can come in on Thunderbolt and OHKO. Primarily, Diglett can trap Chinchou, laugh, and OHKO with Earthquake but is OHKOed by Surf on the switch and may be surprised by an Agility set.

<p>Grass-types serve as good counters to Chinchou, but they must be wary of Ice Beam (with the exception of Snover). </p>

<p>Offensive Chinchou are walled by Munchlax, although Munchlax gets worn down after repeated Hydro Pumps. Munchlax will win one-on-one with a strong Earthquake. Ironically, other Chinchou can wall it, when it lacks Hidden Power Grass or Hidden Power Ground.</p>
Nice Work

GP check 2. Draco Zephyr suggested 3 checks, although according to our current policy he shouldn't really do that. Another very quick check would almost certainly be enough.

gp2.png
 
62.5% rounds to 63%. Would be great to have the last GP check, this is one of the more important LC 'mons without an on site analysis.
 
add in bold
remove in red bold
comments will be in hide tags!

[Overview]
<p>Chinchou is one of the premier Water-types in Little Cup, thanks to its solid Water / Electric typing and the ability to switch in often and deal significant damage to a large portion of the Little Cup metagame. To cap it off, it also has a great special movepool. However, Chinchou weakness to Ground-type moves, such as the omnipresent Earthquake, and a bad Defense stat hold it back. Using Chinchou also requires a lot of prediction to be effective, especially with Diglett on the loose.</p>

1. Fine gramatically, but this information is kind of extraneous (its type is listed at the top of the page) and it clutters up the sentence a bit.
2. This is one of those "either or" things, I personally prefer "such as" to be separated from the rest of the sentence with commas.

[SET]
name: Agility Sweeper
move 1: Agility
move 2: Hydro Pump / Surf
move 3: Thunderbolt
move 4: Ice Beam / Hidden Power Grass
item: Life Orb / Oran Berry
ability: Volt Absorb
nature: Modest
EVs: 52 Def / 228 SpA / 220 Spe

[SET COMMENTS]
p>Out of all the sets Chinchou can run, this set has arguably the most sweeping potential. It uses Agility to raise Chinchou's Speed.(add space) Chinchou can come in freely on Electric, Water, and Ice attacks and quickly set up as(add space)the opponent is forced to switch (remove space). Chinchou also sports great resistances to common priority moves, including Aqua Jet, Ice Shard, and Bullet Punch, meaning that most priority won’t will not dent Chinchou. After an Agility, Chinchou reaches a blazing 32 Speed, outrunning the entire Little Cup metagame. Combined with its high Special Attack stat, which lets Chinchou hit(add space)as hard as Timid Staryu, Chinchou can easily sweep through weakened teams. If possible, bring Chinchou out during the late-game (where counters like Munchlax have hopefully been worn down) to ensure a better chance of sweeping.</p>

1. this sentence is kind of clunky, and again it's somewhat extraneous. The reader should already know what Agility does.
2. probably a typo!
3. probably a typo!
4. Gramatically fine, but I prefer to not use contractions! If you do choose to keep it, be sure to change that funky apostrophe from Word.
5. probably a typo!

[ADDITIONAL COMMENTS]

<p>The choices between Hydro Pump and Surf, between(add space)Ice Beam and Hidden Power Grass, and between Life Orb and Oran Berry all come down to personal preference. Hydro Pump gives you Chinchou the ability to 2HKO standard Munchlax (assuming Stealth Rock is up) 100% of the time with Life Orb, but its shaky accuracy can be frustrating. Ice Beam is a good move to use alongside Thunderbolt, because it gets rid of pesky Ground-types, like such as Gligar, and Grass-types, like such as Turtwig and Chikorita, while Hidden Power Grass strikes other Chinchou, Wooper, and Barboach, who are immune to Thunderbolt. Life Orb gives a great boost to Chinchou's attacking power, but wears it down Chinchou faster. Oran Berry is an alternative to give Chinchou more survivability.</p>


1. probably a typo!
2. use "you" in reference to the battler, not to Chinchou.
3/4.
use like when comparing things, use such as when giving examples.
5. Fine gramatically, but using a pronoun here sounds a bit better in my opinion!


[SET]
name: Choice Scarf
move1: Hydro Pump / Surf
move2: Thunderbolt
move3: Ice Beam
move4: Hidden Power Grass / Hidden Power Ground
item: Choice Scarf
ability: Volt Absorb
nature: Modest
EVs: 52 Def / 228 SpA / 220 Spe

[SET COMMENTS]
<p>Chinchou also makes a decent
Choice Scarf user that excels at being a hit-and-run attacker. With a Choice Scarf, Chinchou reaches 24 Speed, easily outrunning the 20 Speed tier and most other Choice Scarf users. Its high Special Attack allows it to punch holes in bulky Pokemon like Munchlax, easing the load on other specially-oriented sweepers. The only downside to running Scarf Chinchou is that prediction becomes more crucial. Mantyke and Croagunk can neutralize Water-type attacks, while Gligar can easily switch in on Thunderbolts and use Chinchou as set-up fodder. Ice Beam allows Munchlax and Water-types other Waters to freely come in.</p>

1. You should assume that the reader won't be reading the whole analysis.
2. This makes it sound like Munchlax is a Water-type.

[ADDITIONAL COMMENTS]

<p>
When running Choice Scarf Chinchou, a Modest nature is preferred to increase Chinchou's firepower. However, a Timid nature can be used to tie with other Scarf users, such as Gastly and Mankey.</p>

1. Again I prefer "such as" to be separated.

Also perhaps you should make mention of the EVs? Just to give this a bit more fluff, lol.

[SET]
name: BulkyChou
move1: Thunderbolt / Discharge
move2: Surf
move3: Thunder Wave / Ice Beam
move4: Ice Beam / Confuse Ray
item: Oran Berry
ability: Volt Absorb
nature: Calm
EVs: 236 HP / 228 SpD

[SET COMMENTS]
<p>Chinchou's
excellent defensive typing (which allows it to resist many common moves such as Surf, Thunderbolt, Ice Beam, and Flamethrower) coupled with its good HP and Special Defense makes it an effective special sponge. This set has an aptitude to force switches with Thunder Wave. Thunderbolt and Surf provide STAB, while Ice Beam completes the BoltBeam combo.</p>

1. You are technically talking in the singular, so "makes" should be used instead of "make"

<p>Some players may choose a
Parafusion set that combines Confuse Ray and Thunder Wave. When confused and paralyzed, the opponent has a 63% chance of doing nothing. This often gives you time to make safe switches while neutralizing fast, dangerous Pokemon. Discharge is an alternative to Thunderbolt that provides a higher chance of paralysis.</p>

[Team Options]
<p>Flying and Levitating Pokemon go hand in hand with Chinchou because
only strong Ground-type moves can OHKO Chinchou. Bronzor is a great companion for Chinchou, as it can set up Stealth Rock and has an immunity to Ground moves; additionally, Fire-type attacks aimed at Bronzor can be absorbed by Chinchou. Gligar is another Pokemon that enjoys Chinchou support, as it can lay down Stealth Rock, has immunity to Earthquake, and can U-Turn out to Chinchou. Chinchou can absorb Water- and Ice-type attacks aimed at Gligar as well, and can wear down threats so that Gligar can sweep late-game. Other interesting partners include Snover, who can lure out Munchlax and KO it with Wood Hammer, clearing the way for Chinchou to sweep. Along with this, Chinchou can come in on Fire-type attacks aimed at Snover, while Snover resists Earthquake and scares of many of Chinchou's counters, such as like Gligar and other Ground-type Pokemon.</p>

1. a comma here helps the sentence read a bit better.
2. see above
3. using "can" observes parallelism
4. Fire-type not Fire.
5. see 1, 2.
6. use like when comparing things, use such as when giving examples.


[Optional Changes]
<p>Chinchou makes a reliable Rain Dance user. With Rain Dance, it has the opportunity to run a powerful STAB Thunder, which has a high paralysis rate as well.</p>

1. a comma here helps the sentence read a bit better.

<p>Chinchou can run Blizzard on the Choice Scarf set if it is teamed up with Snover. The partnership can rip through teams not prepared for strong Ice-type attacks. Chinchou can run Choice Specs over Choice Scarf, but this leaves it even more prone to being revenge killed by Diglett. Once again, prediction is key.</p>

<p>Chinchou actually has a decent physical movepool, but its poor base Attack puts a damper on physical sets. Signal Beam is usable to hit Grass-types, but Ice Beam is more powerful, and is hence superior unless you fear Snover. If you wanted to boost your stats, you could probably find use for Amnesia and Charge, but these are for specialized cases. Finally, Shed Shell is an option for escaping Diglett.</p>

1. we use present-tense

[Counters]
<p>Chinchou has a mediocre Defense stat and a weakness to Earthquake. Any set lacking Hidden Power Grass promptly loses to Wooper or Barboach, who are immune to both of Chinchou's STABs as well as Thunder Wave, which prevents Para-fusion. Any faster Ground-type Pokemon, such as like Gligar, can come in on Thunderbolt and OHKO. Primarily, Diglett can trap Chinchou and OHKO with Earthquake, but is OHKOed by Surf on the switch and may be surprised by an Agility set.

1. a comma here helps the sentence read a bit better. This one is non-negotiable!
2. use like when comparing things, use such as when giving examples.


<p>Grass-types serve as good counters to Chinchou, but they must be wary of Ice Beam (with the exception of Snover). </p>

<p>Offensive Chinchou are walled by Munchlax, although Munchlax gets worn down after repeated Hydro Pumps. Munchlax will win one-on-one with a strong Earthquake. Ironically, other Chinchou can wall it, when it lacks Hidden Power Grass or Hidden Power Ground.</p>

1. in this case, the sentence reads better without a comma. A comma here makes the sentence sound choppy.


Nice job.

GP Check 3/2 (requested)

gp2.png

 
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