Status: Posted. I have a full-length set written out, which is hidden at the bottom.
http://www.smogon.com/dp/pokemon/drifblim
[SET]
name: Hindenburg (UU Lead)
move 1: Shadow Ball
move 2: Hidden Power Fighting
move 3: Explosion
move 4: Hypnosis
item: Focus Sash
ability: Unburden
nature: Mild
ivs: 2 HP / 2 Def / 30 SpA / 2 SpD / 30 Spe
evs: 108 Atk / 252 SpA / 148 Spe
[SET COMMENTS]
<p>Drifblim makes a great lead: its objective is to take two of the opponent's Pokemon out of the match (provided Hypnosis hits) and scout the opponent's team by forcing switches. The strategy behind this set is to play aggressively and attack or put something to sleep while surviving a normally fatal hit. Losing Focus Sash activates Unburden and lets Drifblim reach a Speed stat of 464, outspeeding Timid Choice Scarf Rotom, who is almost certainly the fastest Pokemon you will face in UU. Many common leads can unwittingly activate Drifblim's Focus Sash by dealing 100% damage, at which point Drifblim can attack freely, put something to sleep, and Explode when it's in danger of fainting.</p>
<p>This set has the surprise factor on its side, as most people expect Drifblim to create bulky Substitutes and Baton Pass them. Drifblim fares very well against many common leads in the UU metagame, although Hypnosis is a high-risk, high-reward move. However, Drifblim will often get two chances to use Hypnosis if it needs to, thanks to Focus Sash and its ability, Unburden.</p>
[ADDITIONAL COMMENTS]
<p>Drifblim's defensive IVs are as low as possible to increase the chance of Focus Sash being broken, while still allowing it to retain a 70 Base Power Hidden Power Fighting. Below are examples of common leads that will activate Unburden.</p>
<ul class=”damage_calculation”>
<li>252 Atk Adamant Arcanine Flare Blitz vs. Drifblim: 128.9% - 151.7%</li>
<li>252 SpA Timid Life Orb Moltres Fire Blast vs. Drifblim: 123.3% - 145.1%</li>
<li>Any Rhyperior Stone Edge vs. Drifblim: 100+%</li>
<li>48 SpA Hasty Electrode Thunder vs. Drifblim: 113.6% - 134%</li>
<li>252 SpA Modest Mesprit Ice Beam vs. Drifblim: 97.6% - 115%%</li>
<li>252 Atk Brave Life Orb Cloyster Rock Blast vs. Drifblim: 213.6% - 252.4%</li>
<li>252 Atk Adamant Kabutops Stone Edge vs. Drifblim: 221.4% - 260.7%</li>
<li>252 Atk Adamant Pinsir Stone Edge vs. Drifblim: 156.8% - 184.5%</li>
</ul>
<p>As far as team options go, they are relatively nonspecific for this set. However, there are a few key situations in which Drifblim will need some assistance. Leads such as Ambipom, Kabutops, and Cloyster pose threats due to their ability to either 2HKO Drifblim without activating Unburden or finish Drifblim off with a priority attack after activating Unburden. This leaves Drifblim with a mere 60% chance to beat these leads (factoring in Hypnosis's accuracy), or 0% if Ambipom Taunts while Drifblim uses Hypnosis. Although 60% might not sound bad, bear in mind that Drifblim will have accomplished absolutely nothing if Hypnosis misses, effectively making the match six-on-five from the beginning. Therefore, it is wise to have the appropriate Pokemon backing Drifblim up in order to take care of these threats. Rock- and Steel-types, though they need to be wary of Low Kick, handle Ambipom well, as does Pursuit Spiritomb. Toxicroak, Milotic, and Hitmontop can all take on Cloyster and Kabutops, but switching back to Drifblim may be necessary to avoid Cloyster's Explosion. Rapid Spin also makes for great support, as should a particular lead, such as Kabutops, force Drifblim to switch out, Drifblim will be able to switch back in later without losing its Focus Sash in the process.</p>
<p>Should this strategy work properly, the opponent will probably attempt to finish off Drifblim with a priority attack. Something that can abuse switch-ins such as Azumarill, Spiritomb, and Donphan would be a nice partner for Drifblim. Venusaur is a great example of a teammate that can scare off the aforementioned Pokemon while possibly sneaking in a Swords Dance or putting something to sleep in the process. Sweepers like Leafeon, Feraligatr, and Toxicroak can also use this opportunity to set up if they can avoid Spiritomb's Will-O-Wisp.</p>
FULL SET HERE (written months ago, needs updating)
http://www.smogon.com/dp/pokemon/drifblim
[SET]
name: Hindenburg (UU Lead)
move 1: Shadow Ball
move 2: Hidden Power Fighting
move 3: Explosion
move 4: Hypnosis
item: Focus Sash
ability: Unburden
nature: Mild
ivs: 2 HP / 2 Def / 30 SpA / 2 SpD / 30 Spe
evs: 108 Atk / 252 SpA / 148 Spe
[SET COMMENTS]
<p>Drifblim makes a great lead: its objective is to take two of the opponent's Pokemon out of the match (provided Hypnosis hits) and scout the opponent's team by forcing switches. The strategy behind this set is to play aggressively and attack or put something to sleep while surviving a normally fatal hit. Losing Focus Sash activates Unburden and lets Drifblim reach a Speed stat of 464, outspeeding Timid Choice Scarf Rotom, who is almost certainly the fastest Pokemon you will face in UU. Many common leads can unwittingly activate Drifblim's Focus Sash by dealing 100% damage, at which point Drifblim can attack freely, put something to sleep, and Explode when it's in danger of fainting.</p>
<p>This set has the surprise factor on its side, as most people expect Drifblim to create bulky Substitutes and Baton Pass them. Drifblim fares very well against many common leads in the UU metagame, although Hypnosis is a high-risk, high-reward move. However, Drifblim will often get two chances to use Hypnosis if it needs to, thanks to Focus Sash and its ability, Unburden.</p>
[ADDITIONAL COMMENTS]
<p>Drifblim's defensive IVs are as low as possible to increase the chance of Focus Sash being broken, while still allowing it to retain a 70 Base Power Hidden Power Fighting. Below are examples of common leads that will activate Unburden.</p>
<ul class=”damage_calculation”>
<li>252 Atk Adamant Arcanine Flare Blitz vs. Drifblim: 128.9% - 151.7%</li>
<li>252 SpA Timid Life Orb Moltres Fire Blast vs. Drifblim: 123.3% - 145.1%</li>
<li>Any Rhyperior Stone Edge vs. Drifblim: 100+%</li>
<li>48 SpA Hasty Electrode Thunder vs. Drifblim: 113.6% - 134%</li>
<li>252 SpA Modest Mesprit Ice Beam vs. Drifblim: 97.6% - 115%%</li>
<li>252 Atk Brave Life Orb Cloyster Rock Blast vs. Drifblim: 213.6% - 252.4%</li>
<li>252 Atk Adamant Kabutops Stone Edge vs. Drifblim: 221.4% - 260.7%</li>
<li>252 Atk Adamant Pinsir Stone Edge vs. Drifblim: 156.8% - 184.5%</li>
</ul>
<p>As far as team options go, they are relatively nonspecific for this set. However, there are a few key situations in which Drifblim will need some assistance. Leads such as Ambipom, Kabutops, and Cloyster pose threats due to their ability to either 2HKO Drifblim without activating Unburden or finish Drifblim off with a priority attack after activating Unburden. This leaves Drifblim with a mere 60% chance to beat these leads (factoring in Hypnosis's accuracy), or 0% if Ambipom Taunts while Drifblim uses Hypnosis. Although 60% might not sound bad, bear in mind that Drifblim will have accomplished absolutely nothing if Hypnosis misses, effectively making the match six-on-five from the beginning. Therefore, it is wise to have the appropriate Pokemon backing Drifblim up in order to take care of these threats. Rock- and Steel-types, though they need to be wary of Low Kick, handle Ambipom well, as does Pursuit Spiritomb. Toxicroak, Milotic, and Hitmontop can all take on Cloyster and Kabutops, but switching back to Drifblim may be necessary to avoid Cloyster's Explosion. Rapid Spin also makes for great support, as should a particular lead, such as Kabutops, force Drifblim to switch out, Drifblim will be able to switch back in later without losing its Focus Sash in the process.</p>
<p>Should this strategy work properly, the opponent will probably attempt to finish off Drifblim with a priority attack. Something that can abuse switch-ins such as Azumarill, Spiritomb, and Donphan would be a nice partner for Drifblim. Venusaur is a great example of a teammate that can scare off the aforementioned Pokemon while possibly sneaking in a Swords Dance or putting something to sleep in the process. Sweepers like Leafeon, Feraligatr, and Toxicroak can also use this opportunity to set up if they can avoid Spiritomb's Will-O-Wisp.</p>
why it deserves to be on-site:
- solid attacking lead that is hard to wall due to a combination of good type coverage, explosion for bulky stuff, and hypnosis for stuff you don’t want to explode on and can’t hit super effective.
- calm mind sweeper sets take time to set up, and this set carries much more immediate damage / disruptive potential. it is obviously different from baton pass sets.
additional comments:
- 252 special attack to hit super hard. 148 spe to hit 464 which beats timid scarf rotom after an unburden boost. rest in attack.
- ivs are the lowest possible ivs in hp, def, and spdef that let drifblim still use hp fighting 70.
- play this set suicidally – spam hypnosis if you think a switch is even a slight possibility, especially if you have an advantage against the lead and can make up for a hypnosis miss. since the set is so hard to wall (when taking into account explosion but not hypnosis), getting a free turn to attack something can be very beneficial.
counters / teammates:
- weak ambipom leads won’t trigger sash; kabutops can win with stone edge + aqua jet. rock- and steel-type pokmon beat ambipom while hitmontop, milotic, and toxicroak beat kabutops.
- special defense spiritomb survives shadow ball but must be careful of hypnosis in conjunction with repeated shadow balls. same with registeel.
- milotic, chansey, and drapion don’t mind shadow ball, hidden power, or hypnosis too much, but abhor explosion.
- solid attacking lead that is hard to wall due to a combination of good type coverage, explosion for bulky stuff, and hypnosis for stuff you don’t want to explode on and can’t hit super effective.
- calm mind sweeper sets take time to set up, and this set carries much more immediate damage / disruptive potential. it is obviously different from baton pass sets.
additional comments:
- 252 special attack to hit super hard. 148 spe to hit 464 which beats timid scarf rotom after an unburden boost. rest in attack.
- ivs are the lowest possible ivs in hp, def, and spdef that let drifblim still use hp fighting 70.
- play this set suicidally – spam hypnosis if you think a switch is even a slight possibility, especially if you have an advantage against the lead and can make up for a hypnosis miss. since the set is so hard to wall (when taking into account explosion but not hypnosis), getting a free turn to attack something can be very beneficial.
counters / teammates:
- weak ambipom leads won’t trigger sash; kabutops can win with stone edge + aqua jet. rock- and steel-type pokmon beat ambipom while hitmontop, milotic, and toxicroak beat kabutops.
- special defense spiritomb survives shadow ball but must be careful of hypnosis in conjunction with repeated shadow balls. same with registeel.
- milotic, chansey, and drapion don’t mind shadow ball, hidden power, or hypnosis too much, but abhor explosion.
Why this deserves to be on site:
- Has the ability to take two Pokemon out of the match (with Hypnosis and a KO).
- Similarly, has two great "panic buttons" for counters in Hypnosis and Explosion.
- Excellent type coverage.
- Almost no leads run Lum/Chesto Berry to protect against sleep.
- Currently very few leads like it.
- Used to have a spot in the analysis.
Additional Comments:
- Lum Berry is also an option, although only a few common leads run status.
- LOL at the attack being 30 in the old analysis :P
Teammates and Counters:
- Offensive teams, Rapid Spinners make good partners.
- ResTalkers like Spiritomb and Registeel make good counters.
- Lead Spiritomb (although Hypnosis can bail you out)
- Has the ability to take two Pokemon out of the match (with Hypnosis and a KO).
- Similarly, has two great "panic buttons" for counters in Hypnosis and Explosion.
- Excellent type coverage.
- Almost no leads run Lum/Chesto Berry to protect against sleep.
- Currently very few leads like it.
- Used to have a spot in the analysis.
Additional Comments:
- Lum Berry is also an option, although only a few common leads run status.
- LOL at the attack being 30 in the old analysis :P
Teammates and Counters:
- Offensive teams, Rapid Spinners make good partners.
- ResTalkers like Spiritomb and Registeel make good counters.
- Lead Spiritomb (although Hypnosis can bail you out)
FULL SET HERE (written months ago, needs updating)
[SET COMMENTS]
<p>This set is meant to be used as a lead to scout the opponent's team, as it forces a lot of switches, and can potentially take two of the opponent's Pokemon out of the match (provided Hypnosis hits). The strategy behind this set is to put something to sleep while surviving a normally fatal hit. Losing Focus Sash activates Unburden and lets Drifblim reach a Speed stat of 434, outspeeding Base 95 Choice Scarf users like Jynx and Primeape. As shown by the damage calculations below, many common leads have the ability to unwittingly activate Drifblim's Focus Sash by dealing 100% damage. At this point you can attack freely, Explode or use Destiny Bond when you're in danger of fainting.</p>
<p>This set has the surprise factor on its side, as most people expect Drifblim to create bulky Substitutes and Baton Pass them. The Speed EVs allow Drifblim to outspeed almost all UU Pokemon after Unburden, and the Attack EVs let it OHKO many common special walls such as Grumpig, Hypno, and Mantine with Explosion. Overall, Drifblim fairs very well against many common leads in the UU metagame, although Hypnosis is always a bit dicey.</p>
[ADDITIONAL COMMENTS]
<p>The IVs are set to provide Drifblim to have the lowest amount of HP and Defense possible while allowing it to have a maximum power Hidden Power Fighting, allowing for more efficiency with Focus Sash. Lum Berry is an option over Focus Sash since a number of leads focus on statusing the opponent, meaning they will activate Drifblim's Unburden while it remains at full health. Note that if you are running Destiny Bond, no Attack EVs are needed, and that if you are running Lum Berry then the low IVs are unnecessary.</p>
<ul class=”damage_calculation”>
<li>252 Adamant Arcanine Flare Blitz: 100%</li>
<li>252 Modest Moltres Fire Blast: 100%</li>
<li>Any Rhyperior Stone Edge: 100%</li>
<li>252 Timid Froslass Ice Beam: 100%</li>
<li>48 Hasty Electrode Thunder: 100%</li>
<li>252 Brave Cloyster Rock Blast: 100%</li>
</ul>
<p>As far as Team Options go, they are relatively nonspecific for this set, as it is a lead. The best support a teammate could offer is Rapid Spin, as it allows Drifblim to switch out freely if it does not like the looks of the opposing lead. It can then switch back in later in the match without potentially losing its Focus Sash in the process. The Pokemon that fills this role should probably be tailored to the rest of your team's needs rather than Drifblim's.</p>
<p>Should this strategy work properly, the opponent will likely attempt to finish off Drifblim with a priority attack. Something that can abuse switch-ins like Azumarill, TechniTop, and Donphan would be a nice followup act to Drifblim. Venusaur is a great example of a Pokemon that can scare off the aforementioned Pokemon and possibly sneak in a Swords Dance or put something to sleep in the process.</p>
<p>This set is meant to be used as a lead to scout the opponent's team, as it forces a lot of switches, and can potentially take two of the opponent's Pokemon out of the match (provided Hypnosis hits). The strategy behind this set is to put something to sleep while surviving a normally fatal hit. Losing Focus Sash activates Unburden and lets Drifblim reach a Speed stat of 434, outspeeding Base 95 Choice Scarf users like Jynx and Primeape. As shown by the damage calculations below, many common leads have the ability to unwittingly activate Drifblim's Focus Sash by dealing 100% damage. At this point you can attack freely, Explode or use Destiny Bond when you're in danger of fainting.</p>
<p>This set has the surprise factor on its side, as most people expect Drifblim to create bulky Substitutes and Baton Pass them. The Speed EVs allow Drifblim to outspeed almost all UU Pokemon after Unburden, and the Attack EVs let it OHKO many common special walls such as Grumpig, Hypno, and Mantine with Explosion. Overall, Drifblim fairs very well against many common leads in the UU metagame, although Hypnosis is always a bit dicey.</p>
[ADDITIONAL COMMENTS]
<p>The IVs are set to provide Drifblim to have the lowest amount of HP and Defense possible while allowing it to have a maximum power Hidden Power Fighting, allowing for more efficiency with Focus Sash. Lum Berry is an option over Focus Sash since a number of leads focus on statusing the opponent, meaning they will activate Drifblim's Unburden while it remains at full health. Note that if you are running Destiny Bond, no Attack EVs are needed, and that if you are running Lum Berry then the low IVs are unnecessary.</p>
<ul class=”damage_calculation”>
<li>252 Adamant Arcanine Flare Blitz: 100%</li>
<li>252 Modest Moltres Fire Blast: 100%</li>
<li>Any Rhyperior Stone Edge: 100%</li>
<li>252 Timid Froslass Ice Beam: 100%</li>
<li>48 Hasty Electrode Thunder: 100%</li>
<li>252 Brave Cloyster Rock Blast: 100%</li>
</ul>
<p>As far as Team Options go, they are relatively nonspecific for this set, as it is a lead. The best support a teammate could offer is Rapid Spin, as it allows Drifblim to switch out freely if it does not like the looks of the opposing lead. It can then switch back in later in the match without potentially losing its Focus Sash in the process. The Pokemon that fills this role should probably be tailored to the rest of your team's needs rather than Drifblim's.</p>
<p>Should this strategy work properly, the opponent will likely attempt to finish off Drifblim with a priority attack. Something that can abuse switch-ins like Azumarill, TechniTop, and Donphan would be a nice followup act to Drifblim. Venusaur is a great example of a Pokemon that can scare off the aforementioned Pokemon and possibly sneak in a Swords Dance or put something to sleep in the process.</p>