
- INTRODUCTION -
This is the team I used throughout most of the Suspect ladder, and now that Salamence has finally been banned, it is my current laddering team. This team is among the best I have ever built, it nets me an average of eight wins out of every ten games. The theme of this RMT is based around the antagonists of my favorite anime series of all time, Bleach. These guys are better known as Sosuke Aizen's Espada. If you don't watch, or have never heard of, Bleach, go watch it, right now! Seriously, its that good, and that's saying a lot since I usually dislike anime. Anyway, this team started because of the suspect ladder. Before this one, I had made a team for it which completely and utterly failed; therefore, I decided to completely scrap that one and start fresh, and this is how the magic happened:
- TEAM BUILDING -
I began with the ever-so-famous Fire / Water / Grass core that became popular during the early stages of suspect. I decided I wanted three hard-hitting and bulky pokemon, so that I could play similarly to how I play in UU. The three most obvious picks were introduced to the team: Scarf Heatran, 'Tinkerbell' Celebi and Offensive Suicune.
























After testing and making some changes, thanks to some suggestions by the people who rated the team, I decided to switch over to Rotom-H in order to lure ScarfTran and ScarfTar, much more consistently, and hit them with Thunder Wave so they would be unable to stop my Lucario sweep. I also decided to tweak Heatran a bit so that he could help me fight stall, and lure Gyarados, better. Here is the current team:
- OVERVIEW -






- UNDER THE MICROSCOPE -

We begin with Grimmjow Jaegerjaquez, aka: Azelf. The set looks like this:

- Item: Colbur Berry
- Ability: Levitate
- Nature: Jolly
- EVs: 252 HP / 40 Atk / 216 Spe
- Moveset:
- Taunt
- Stealth Rock
- U-turn
- Explosion
- Why this pokemon?
As hard as it is to believe, I was using this Azelf long before the set got uploaded to the main site. I got the idea from the lead Mew set, which is common in Ubers. I asked myself: 'Which OU pokemon has the ability to learn those four moves and is fairly bulky when invested?' Azelf was the one and only choice. Anyway, Azelf gets things started off nicely by not losing to any common leads in todays metagame, at least the way I play him. 252 HP EVs, along with the Colbur Berry, are used to to guarantee that he will never be OHKO'd by any common move used by any common lead, thus, negating the need for a Focus Sash. The Jolly Nature and 216 Spe EVs guarantee he'll be faster than all 110 base speed pokemon and below. They also let him be slower than Starmie and other Azelf, so that he can take any hit from them, and U-turn out so a more appropriate matchup, severely hurting them in the process. This is especially important against other Azelf, since if they Taunt me on turn one, I can prevent them from setting up Stealth Rock for the rest the game, which can lead to huge advantage. The 40 EVs in Atk are there just because they have nowhere better to be; at one point I had 20 in Def and 20 in SpD, but they didn't do anything important so I decided that marginally increasing the power of U-turn and Explosion was better. The moveset is fairly self-explanatory: Taunt prevents slower leads from setting up, which is quite good when you take into account Azelf's speed and bulk. U-turn allows me to beat faster leads who think they can Taunt and/or heavily damage me, namely: other Azelf, Aerodactyl and Starmie. Stealth Rock is simply required in today's metagame, and this Azelf is the most reliable pokemon at setting them up early in the game. Finally, Explosion allows this Azelf to 'defeat' bulky leads after I have set up Stealth Rock and prevented them from doing so. I'd also like to note that I play much more conservatively than normal with this Azlef, this is because that mid-to-late-game Explosion proves to be invaluable in taking down slower pokemon once my opponent's Ghost-type is gone. Also, Azelf's Taunt is one of the few moves I have which can actually hurt stall, so I need to keep him around, just in case. All in all, Colbur Berry Azelf is my favorite lead of all time, and here's why, in detail:
- Lead Matchups:
- Possible Changes:
- None at this time.
I named Azelf after Grimmjow Jaeguerjaquez because they're both blue and awesome. I'm serious.
Next we have Yammy Riyalgo, aka: Heatran. The set looks like this:

Next we have Yammy Riyalgo, aka: Heatran. The set looks like this:

- Item: Shuca Berry
- Ability: Flash Fire
- Nature: Timid
- EVs: 4 HP / 252 SpA / 252 Spe
- Moveset:
- Fire Blast
- Earth Power
- Taunt
- Hidden Power Electric
- Why this pokemon?
Heatran, the so-called anti-metagame pokemon, has now become the metagame, how I love irony. This slot on the team was dedicated to him from the very beginning, but as I said before, it began as a Scarf Heatran with Explosion over Hidden Power, and Dragon Pulse over Taunt. Shuca Berry is such an awesome item on Heatran, it allows me to feign a Choice Item and get a lot of surprise kills. I lost count of all the Flygon, Gliscor, Gyarados and Heatran that I have caught off guard with this set. Yeah, the loss of Explosion sucks major balls, but Taunt is just as helpful against Blissey. Everything else is kind of self-explanatory but I guess I'll talk about it anyway. Max Spe and a Timid nature allow Heatran to at the very worse, tie with other Heatran; this is extremely important now that he has become the most used pokemon. Max SpA is used to maximize Heatran's damage output. The remaining 4 EVs go into HP to slightly increase his overall bulk (I refuse to move them to Def or SpD because I am a rebel!). Heatran also acts as my secondary check to other Heatran, should Vaporeon not be able to for whatever reason. Heatran's natural bulk allows him to take resisted hits (and even some neutral ones!) like a champ and fire back, literally. He also loves to come in on random Fire moves to get that Flash Fire boost and proceed to kick everyone's ass; even Vaporeon takes nice hit from Flash Fire boosted Fire Blast. Note that at the time I posted this RMT, the set was Fire Blast / Earth Power / Dragon Pulse / Hidden Power Grass; I switched over to Taunt and Hidden Power Electric for two reasons. First, Taunt is very useful against stall, something this team has some trouble with, and second, Hidden Power Electric helps to better lure Gyarados, who can actually stop a Lucario sweep.
- Possible Changes:
- None at this time.
I named this guy Yammy Riyalgo because Heatran greatly resembles Yammy's released state, also because Yammy's Cero looks like Heatran's Fire Blast.
Next we have Ulquiorra Cifer, aka: Flygon. The set looks like this:

Next we have Ulquiorra Cifer, aka: Flygon. The set looks like this:

- Item: Choice Scarf
- Ability: Levitate
- Nature: Adamant
- EVs: 48 HP / 232 Atk / 228 Spe
- Moveset:
- U-turn
- Earthquake
- Outrage
- ThunderPunch
- Why this pokemon?
Why not this pokemon? Just look at that super cool sprite! Seriously though, besides the fact that Flygon is my favorite pokemon of all time (which is why he gets a special sprite), he is a beast! This set is nothing more than a tweaked version of the standard Choice Scarf set. How did I come up with it? Simple, when coupled with a Choice Scarf, 228 Spe EVs is just enough to outpace +2 Modest Empoleon, max speed +1 Jolly Gyarados, +1 Jolly Dragonite and +1 Adamant Kingdra (Jolly versions hit like a schoolgirl and are handled by Vaporeon). This also allows me to be slower than Scarf Rotom-A, which is cool because a lot of them stay in, locked on Thunderbolt, expecting to hit the pokemon who comes in after the U-turn. 48 HP EVs increase Flygon's overall bulk and guarantee that he can take a +2 Jolly Lucario ExtremeSpeed after one hit from Stealth Rock and give him a good chance to do so after two as well. Otherwise, Jolly Lucario rips this team to shreds (Adamant ones get outsped by Rotom). 232 Atk and an Adamant nature make the most of Flygon's damage capabilities and help him clean up late game when either, all Flyers and Levitators or all Steel-types, are gone. The moveset is pretty standard: U-turn to scout and kill weakened Azelf and Starmie, Earthquake and Outrage are Flygon's awesome dual STAB which allow him to clean late-game if necessary, and ThunderPunch is to revenge kill any Dragon Dance Gyarados. Another one of the perks of this set is the synergy it provides my team; if Heatran doesnt feel like using his berry just yet, Flygon will happily come in; if Vaporeon is targeted by an Electric move, Flygon will gladly take that free switch-in; he can also take weak Fire moves aimed at Lucario. And now that Hetran is the most used pokemon, this guy gets a ton of free switch-ins. Flygon is also my primary Trick receiver. Overall, the sheer utility this guy offers this team is it's most valuable asset. Note that I recently moved 20 EVs from Atk to Spe in order to outspeed +2 Modest Empoleon.
- Possible Changes:
- None at this time.
Flygon is named after Ulquiorra Cifer because they're both fucking awesome and green.
Next we have Tia Harribel, aka: Vaporeon. The set looks like this:

Next we have Tia Harribel, aka: Vaporeon. The set looks like this:

- Item: Leftovers
- Ability: Water Absorb
- Nature: Bold
- EVs: 252 HP / 220 Def / 24 SpD / 12 Spe
- Moveset:
- Surf
- Wish
- Protect
- Roar
- Why this pokemon?
Everyone knows how good Bulky Waters are, Vaporeon is just the best one, and that's why she's here. As you can see, none of my other team members carry an instant recovery move, Vaporeon tries to alleviate that problem through Wish. Heatran comes in on Grass moves aimed at her, while Flygon and Rotom come in on the Electric ones. Lucario tends to not take much damage so he doesn't need Wish and Azelf has either Exploded, or is going to Explode soon, so he doesn't either. Protect lets Vaporeon do two main things - heal itself more reliably, and scout the next move of Choice locked pokemon. Surf is Vaporeon's generic STAB move, it has great neutral coverage and it prevents her from becoming complete Taunt bait. Why Roar? Because I love scouting. And it also helps against those pesky Kingdra and Dragonite whom none of Vaporeon's other moves can touch (except Toxic, but I hate the 15% miss chance). The EV's might look more complicated than necessary, but they're actually quite simple: 252 HP EVs give Vaporeon 464 HP, a Leftovers number, and the best overall bulk possible. 220 Def with the Bold nature and 24 SpD EVs give Vaporeon 232 Def and SpD. This serves two purposes, although only one is competitively relevant: they make Vaporeon's SpD equal to her Def (something I'm very OCD about) and more importantly, allow her to better take random hits equally well from both sides of the spectrum, making her a great mixed wall/tank-thing. Finally, 12 Spe EVs are used to outspeed the Standard Choice Band Scizor by one point (speed creep, woop!). Note that my previous spread, consisting of 188 HP / 252 Def / 56 SpD / 12 Spe with a Bold Nature, was changed to this one after some damage calcs proved it's superiority.
- Possible Changes:
- None at this time.
I named Vaporeon after Tia Harribel because she is the only Espada whose released form is based on water. Also, they're both girls.
Next we have Coyote Starrk, aka: Lucario. The set looks like this:

Next we have Coyote Starrk, aka: Lucario. The set looks like this:

- Item: Life Orb
- Ability: Inner Focus
- Nature: Jolly
- EVs: 4 HP / 252 Atk / 252 Spe
- Moveset:
- Close Combat
- ExremeSpeed
- Swords Dance
- Crunch
- Why this pokemon?
Lucario is definitely the most effective sweeper in the metagame right now. Not only because one of his top checks is gone, but also because Tyranitar, Heatran and Blissey are everywhere. Ok, maybe not so much Blissey, but she is definitely around. This is as bog standard as it gets, aside from the Jolly nature and having the final 4 EVs in HP as opposed to SpD (let Porygon Z get that Download boost, I don't care! I'm a fucking rebel dammit!). 252 Spe EVs and a Jolly nature maximize Lucario's sweeping capabilities and allow him to outspeed Offensive Suicune, Timid Rotom-A, Heracross and general base speed 80 pokemon. It also gives me an additional 50% check to Jolly Lucario, who can easily threaten a sweep if Flygon has been sufficiently weakened. 252 Atk maximize his sweeping capabilities and give him a ton of power. I've been switching from Adamant to Jolly for a while now, but this time I'm sticking to Jolly, because outspeeding the increasingly popular Specs Rotom-A and Offensive Suicune is invaluable. Lucario usually comes out against Choice-locked Tyranitar, most people Swords Dance right away, but thats because most people are retarded. I spam Crunch to catch those pesky Ghost-types who think they counter Lucario. Gengar and Scarf Rotom are OHKO'd on the switch-in, while Defensive Rotom are 2HKO'd which is okay, since Lucario is faster. I don't immediately set up on Blissey either, as that's just plain stupid. Since most carry either, Thunder Wave or Flamethrower, they tend to stay in against Lucario to try and prevent the set up. Because of this, I simply Close Combat for a free kill; since if they do switch, I still got a buttload of damage on their switch in. Anyway, Lucario is mostly here to take advantage of the insane amount of Tyranitar and Heatran in the game right now. "But koko, most Tyranitar and Heatran are scarfed so, even if you set up, they're going to revenge kill you anyway!!!" WRONG! Keep reading and you'll see what I mean.
- Possible Changes:
- None at this time.
Lucario is named after Coyote Starrk because they're both cool as hell. Also, Starrk's Cero sort of resembles Lucario's Aura Sphere since they're both blue. Finally, Lucario kinda looks like a wolf, and Starrk's Zampakuto is called "Los Lobos," which means "the wolves."
Finally, we have Barragan Luisenbarn, aka: Rotom-H. The set looks like this:

Finally, we have Barragan Luisenbarn, aka: Rotom-H. The set looks like this:

- Item: Leftovers
- Ability: Levitate
- Nature: Timid
- EVs: 252 HP / 40 SpA / 216 Spe
- Moveset:
- Thunderbolt
- Shadow Ball
- Thunder Wave
- Overheat
- Why this pokemon?
This guy is quite possibly the very reason for this team's success, and it's all thanks to one move: Thunder Wave. You know how I said you were wrong about ScarfTran and ScarfTar revenging Lucario? Well Rotom's Thunder Wave is the reason why. Tyranitar and Heatran just happen to be two of Rotom's most common switch-ins, and hitting them with Thunder Wave, makes them completely helpless against Lucario. Anyway, 252 HP EVs yields 304 HP, which might seem low, but when coupled with 250 Def and SpD is pretty bulky. It also yields one of them Leftovers numbers thingies, so that's pretty cool. 216 Spe EVs and the Timid nature put Rotom at 288 Speed, just enough to outpace Jolly Gyarados, and Adamant Lucario. The remaining 40 EVs go into SpA to slightly increase his damage output, I don't think they get any extra KOs, but whatever. Rotom has pretty good synergy with the rest of the team, as previously stated, he comes in on Vaporeon's Electric weakness, but he can also come in Heatran's Fighting or Ground weaknesses. Besides that, he comes in, paralyzes some shit, hits some shit, and blocks some Rapid Spins. You know, the usual. Do not tell me to replace Thunder Wave for Will-O-Wisp on this guy, I'm not gonna do it. Not only is Will-O-Wisp a piece of shit that misses more than it hits, its also flat out less useful on a team with Lucario as it's sweeper. Note that this slot was previously held by the Wash forme Rotom, I switched over because the threat of Hydro Pump deterred some ScarfTar and ScarfTran from switching in, which was undesirable as I would much rather hit them with Thunder Wave.
- Possible Changes:
- I'm considering running max Spe in order to outspeed Offensive Suicune and Heracross, as well as tie with other Timid Rotom.
Rotom is named after Barragan Luisenbarn because Barragan controls death, and since Rotom is a ghost... well, you can see the connection.
- ONE LAST LOOK -






- FINAL WORDS -
This team has, by far, brought me the most success on the ladder, I have yet to achieve a very high ranking because I don't play all that much (back when I did, I was in the mid-to-high 1500s), but when I do, this team wins 80%+ of my games. Also, I was going to write longer character descriptions for each team member, but I already spent the greater part of my day typing up this damn RMT. I might add them sometime later this week though, since I have no school or work for now and my girlfriend is in motherfucking Poland for vacation. -_- Anyway, I greatly appreciate any and all comments and/or rates, thanks in advance. - kokoloko
PS: Click here if you're interested in seeing this team in action.