This is inherently uncompetitive any way you look at it. You can justify it by saying the best players will be the ones invited, but what will actually happen is the friends of the hosts will be invited. Unless you have some objective measure of deciding who the best players are.
I don't see how it is uncompetitive for people to want more skilled players in their tournaments. I don't believe you need an objective measure; you just need smart hosts (that is on the TDs to pick the right ones) with good judgment. I don't understand this obsession with "objective" that we seem to have...why is that necessary?
Just for example, if I had a tournament and was going to invite the best players who didnt make the signups, I would be much more likely to invite players from oceania than someone like hanke because I had never heard of him before st6..
This is why I am proposing only a SMALL percentage of the signups be handpicked...arbitrary user x who may have a lot of skill will still have a great chance to make the tournament if it is a lot X fcfs, a lot y randomized, and only some z handpicked.
Essentially we are giving players within the smogon clique a better chance of winning our tournaments than outsiders. It weakens our claim to being the premiere competitive site for pokemon when we dont give outsiders a fair chance to compete.
I don't get this at all. "Smogon clique" ??? What? There is no "smogon clique" anymore. People who are good battlers are recognized right away, regardless of site affiliation. This has been going on since Iggybot in libelldra and hector / stone_cold in TU. We are absolutely giving outsiders a fair chance, you're just assuming that outsiders implies unknown. If a user is completely unknown btw, I would argue it is uncompetitive to give him a 100% shot due to the uncertainty in completing matches that seems to be such a prevailing problem in this community. If completely unknown, I don't see any problem with just slightly lowering his chance to get in; we're still giving him a shot with the fcfs and the randomization.
Yeah, if its only one or two slots per tournament its not going to have a big impact, but it's still a step in the wrong direction. Basically it's a question of our integrity here.
How? How is it a question of integrity to want good and known and active players in your tournament? Unknowns bring literally the "unknown" factor into the equation; it is entirely uncompetitive to have uncompleted matches.
The point of the randomisation was to be fair to people in other timezones. Half handpicked and half fcfs seems like its even harder for a person in an unusual timezone to make it into a tournament, which they are going to have to do at some point to prove themsevles deserving of being handpicked I would think..
Have a nice day.
I agree, fcfs and randomization should remain the majority of the sign ups, but I don't agree at all that having a few handpicked questions our integrity. We're simply making a more competitive tournament by using sound judgment to determine better players, and history to determine activity.
I agree 100% with Hipmonlee and Chris is Me. There is no way that making a rule that explicitly supports biased signups is a good idea. The fact that there are already biases does not make that any less true; it just means that there are already biases. We should think about what could potentially be done about those biases, not use them as an excuse to make things worse.
Um, why is biased towards COMPETITIVENESS and ACTIVITY ever not a good idea? Biased? Of course it is biased. So what? It biased towards skill and activity. Isn't that you know...what makes tournaments relevant? Why would we possibly remove bias towards skill and activity I just don't understand this at all.
Ideally, signups would be determined completely randomly and we'd just have more signups per tournament to make up for it. The current rule seems like an okay solution because it isn't considered terribly feasible to host very large tournaments. Many of the players who sign up for tournaments aren't that invested anyway, so it seems fine to give some preference to players who are more likely to care.
Actually, not sure what site you're on, but since smogon.com is competitive, we should make sure our playerbase in tournament is as competitive and active as possible. Randomization is a fair compromise to potentially get unknowns who are good and be fair to people in non ideal timezones.
I also agree with CIM and Blame Game. Also, "good" players will never miss important non-ladder matches, since "good" players are theoretically the only ones who are going to play in things like SPL, OST, World Cup, Smogon Tour, Frontier, etc. It's pretty ludicrous to suggest that good players are somehow missing out on a ton of opportunities to prove their excellence.
What does this have to do with anything? I don't give a flying fuck about "missing opportunities" to prove my excellence. I just want a small # of spots in a tournament, say, 10 out of 128, to be set aside for players who maybe work full time, who have a history of success in tournaments, and who for some reason weren't able to sign up right away. OF COURSE these players should be allowed in a tournament.
In summary, I argue that there is nothing wrong with a subjective standard in determining player skill, that there is nothing wrong with
slightly biasing tournaments to increase overall player skill, and that with a system of say, 45% fcfs, 45% randomized, and 10% handpicked, you are satisfying every potential issue.
FCFS rewards those who are active; randomization doesn't punish those in unideal timezones; a small # of handpicked battlers over users who are COMPLETELY unknown will improve tournament relevance since we will be choosing activity and success over uncertainty.