Team Maverick Hunter X [Retirement & Suspect RMT]

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INTRODUCTION
This team has been serving me well since the days of Latias, netting me onto top 20 on Pokemon Online at one point. This team was a work in progress for about a year; it has gone through many significant changes: LO Jolteon > Scarf Rotom-H > Specs Latias, MixNite > MixMence, Scizor > Metagross, and Gliscor > Swampert. From 3-4 to the present, the changes that this team underwent has made it one of my most successful teams for the 4th generation metagame.

This team was created with the philosophy that options will often times give you the advantage. So I built this team thinking that Choiced Pokemon will not find any spot on my team. This philosophy was taken straight from real-life war strategies, with the mightiest armies always on top simply because their weapons of choice provided them options. Despite this philosophy, I have had a couple of Choiced Pokemon on my team just to check certain threats. If possible, I would like to have as little Choiced Pokemon as possible.

With B/W rapidly approaching to Japan, I feel like my time with 4th gen is finally over. The banishment of two major players in the OU metagame has made me weary, despite the banishments actually helping this team. Like several other players before me, I have decided to retire from D/P/Pt Pokemon for good.

I never laddered much on Shoddy with this team since I prefer PO, so I guess this team doesn't have any major laddering achievements other than on PO, which was either #13/14 with a CRE at around 1473 on Beta, IIRC.

I named this team "Maverick Hunter X" because recently, I've been playing the old-fashioned Megaman X series again, and the MH series were the latest ones. Admit it; Megaman was the original Power Ranger; you love him.
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LOOKING AT THE TEAM

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LOOKING CLOSELY
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Axl (Heatran) (M) @ Choice Specs
Trait: Flash Fire
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
  • Stealth Rock
  • Overheat
  • Earth Power
  • Hidden Power [Grass]
I've always been a heavy advocate of offensive leads, and Heatran leads off with that offensiveness nicely, OHKOing many of today's popular leads like Machamp and Metagross. I used to have Rockless Metagross here on this spot, but I felt that Specs Heatran definitely covered much more threats.

The three moves provide perfect coverage, and SR is on there for setting up later in the game. I generally use Heatran's resistances to come in and set up SR, and just go all-out offensive leading. Timid > Modest because Timid still KO'es Machamp, and I like the speed.

Specs Heatran Overheat is such a powerful move, so powerful that it has a chance to OHKO Mence after SR (68.3% - 80.7% vs 0 HP Mence). The only reason Specs Tran is on my team, despite my philosophy, is because Specs Overheat is pretty much a "rip holes in the opponent's team with STAB and STRONGTH" button, kinda like Kyogre's Water Spout. I don't mind being choice-locked onto such a strong move.

Axl has a special ability called Copy Shot, which allows him to disguise himself as certain non-boss enemies; in the games that it's featured (particularly in Mega Man X8), these transformations can be used to solve puzzles. In Mega Man X: Command Mission, Axl's Action Trigger, a special command introduced in the game, allows him to turn into defeated bosses such as Wild Jango, Silver Horn, Mad Nautilus, Mach Jentra, Incentas, Depth Dragoon, Rafflesian and Ninetails. This allows him to take a role akin to a summoner in more traditional RPGs.
I simply named Heatran after Axl because Heatran and Axl are one in the same: they fucking rock!.... Okay I admit that was a bit of a stretch...
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Zero (Scizor) (M) @ Life Orb
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
  • Roost
  • Bullet Punch
  • Quick Attack
  • U-turn / Pursuit / Superpower

Scizor forms part one of my core. I went old-school and opted for the classic Dragon-Steel core, since this team originated during the Dragon era. Scizor is a sort of glue to my team, revenging many of my team's problems with Techician priority. I decided not to opt for CB because of my philosophy. Instead, I gave it LO > CB, and optimized the set to my liking.

I went for U-turn > Pursuit because Rotom is not much of a problem for my team, since Jolteon handles them just fine. I often spam U-Turn early on to scout for Rotom-h anyways. Besides, Rotom-h is set-up bait for Kingdra.

Zero is a very adept combatant on the battlefield. His power rivals that of X's. His power as a robot from a past age is considerably exceptional in the Maverick Wars. In Mega Man X, Zero was equipped with a powerful buster weapon known as the Z-Buster, but X2 and onward, Zero wields a melee energy weapon known as the Z-Saber, a weapon with a blade composed of pure destructive energy, modeled after the lightsaber of Star Wars mythos. It is for this reason that Zero is often used for seasoned players as he is required to fight up close rather than at a distance. His first playable appearance in X3 is more or less essentially a future representation of how X will turn out, unleashing Double Charged Shots and the almighty Z-Saber which fells bosses with a few mere swipes. Unlike his comrades, Zero does not copy the powers/weapons of defeated Mavericks, but instead, learns special attacks known as Command Arts (more commonly known as EX-Skills) which are attacks based on techniques utilized by bosses. He does not require the use of a buster weapon as the attacks often utilize his hands or enhances his Z-Saber power by empowering the blade with elemental properties.
Zero and Scizor are definitely alike. Scizor uses his evolved scythes to cut through random shit. Remember in G/S/C where those pesky trees needed cutting? Guess who I used to cut through them? Yea, that's right: fucking Scizor!

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Double (Dragonite) (M) @ Life Orb
Trait: Inner Focus
EVs: 196 Atk / 60 Spd / 252 SAtk
Rash Nature (+SAtk, -SDef)
  • ExtremeSpeed / Roost
  • Draco Meteor
  • Fire Blast
  • Superpower

Dragonite forms part two of my Dragon-Steel core. With Mence banished into the Uber realm, I really needed someone who filled the same job as he did and break apart stall. Dragonite seemed to fit the bill just fine. I liked Dragonite > Flygon simply because of his power and access to Extremespeed.

I have Roost as an option over Extremespeed, since I already had priority on Scizor. However, I felt Extremespeed was much more important than Roost since Jolteon's Wish had perfect synergy with Dragonite; I also was not willing to send in Scizor to revenge Infernape. I hardly found time to Roost anyways.

I have considered Flygon at times, since I needed some more speed on this team, however, Flygon only took neutral to Starmie's STAB Surf/Hydro Pump, which is a major weakness on my team.

As his name suggests, Double has two forms: the first is a stocky, overweight, amicable form, but his second and true form is a taller, slimmer, and stronger battle-ready Reploid, with each hand equipped with energy sabers and strangely a gelatinous substance makes up about 50 percent of his body. Double's name also perfectly fits his role in the story as a double-agent and his possible split personality.

Dragonite really deserves to be named Double. Dragonite has always been overshadowed by his bigger brother Salamence. Now that his brother has moved on to bigger and better things, Dragonite operates as Mence's double.

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Vile (Gliscor) (M) @ Leftovers
Trait: Sand Veil
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
  • Roost
  • Toxic
  • Taunt
  • Earthquake

Gliscor is my trusty stall-breaker. Gliscor lures in those pesky bulky waters that give Kingdra a hard time and poisons them with vile filth. Roost/Toxic/Taunt is such a nice combo, oftentimes stalling several Pokemon to death before I flee. Earthquake was mandatory STAB for those Steel types thinking they can resist Toxic. Gliscor also serves as my main Lucario check.

I simply maxed out speed because I hate losing to opposing Gliscors, and I don't mind the loss of tiny bulk.

I also tested LO Aero (before Towlie posted the analysis, dammit) on this spot, but the loss of a fighting resist really turned me off, although I really liked the speed and revenge-killing he offered.

Vile is a very arrogant, violent and rude character who has a very unstable and enraged mind. Though he used to be a member of the Maverick Hunters, he had a habit of not accepting orders from anyone except himself, which often resulted in fierce arguments with his commander and partially to his own arrest and labeling of being a Maverick.
Vile is just so vile! And Gliscor is too! Gliscor poisons the opposition, and just taunts them to death with his maniacal laughter.

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Alia (Jolteon) (F) @ Life Orb
Trait: Volt Absorb
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
  • Wish / Baton Pass
  • Thunderbolt
  • Shadow Ball
  • Hidden Power [Grass]

Jolteon acts as my bulky-water killer. Jolteon helps Kingdra sweep by removing those bulky waters out of the picture so he can sweep with Waterfall > Outrage.

After Gliscor has successfully scouted for bulky waters, Jolteon can come in and begin the slaughter. LO Jolteon simply wrecks house with her awesome speed and special attack that it's not even funny.

I opted Wish > Baton Pass simply because Dragonite needed some healing. I have often found myself using Wish more than BP because Wish actually benefits me when I have no idea what will be switching into my Jolteon. Usually, the Wish is given to Dragonite or Gliscor. Overall, Jolteon has a lot of synergy with my team.

Sometimes I wish I had Scarf Rotom-c on my team to deal with CM Cune, but I didn't like how it Rotom made me so vulnerable after being stuck on a move. With Rotom > Jolteon, however, I gain the ability to cripple CM Cune and set up Kingdra. I like Jolteon because I generally use its naturally high speed stat to revenge without the help of Scarf. Overall, I think Jolteon is a much better fit than Rotom.

I've been considering Scarf Jolteon since it helps against my Empoleon and Gyara weakness. Although Jolly Gyara are rare, I think it would be beneficial towards SubPetaya Empoleon, whose popularity is rapidly rising. Loss of Wish would suck, but Dragonite still has the option of Roost > Extremespeed.

Alia is a very dutiful character. She tries to move her personal feelings and concerns away (especially during the Nightmare Incident) to carry out her work for the sake of everyone. She's caring deeply for the members of her team and does her best to guide them through their missions without being harmed. Alia rarely shows any weaknesses, but the Nightmare Incident revealed a deeper, more emotional part of her personality, giving herself the blame for Gate's reasons for becoming a Maverick trying to wipe out all low-level Reploids to create a new nation under his ideal.
Alia, like Jolteon, supports her teammates like no other. Alia serves as the Reploid navigator to X and friends. Jolteon serves Kingdra just like Alia serves X.

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X (Kingdra) (M) @ Leftovers / Lum Berry
Trait: Swift Swim
EVs: 184 HP / 204 Atk / 116 Spd / 4 SDef
Adamant Nature (+Atk, -SAtk)
  • Dragon Dance
  • Substitute
  • Outrage
  • Waterfall

Kingdra is my main sweeper, and why the team exists. After steels and bulky waters are eliminated, I just simply look for that Pokemon to send in and DD as they switch out. If the opponent switches in a status-inducer like Rotom, I simply Sub as they WoW and DD again under a Sub as they attempt to break it. Then I simply sweep with +2, and sometimes +3 easily. And with the rise of Heatran usage, Kingdra can often times switch in with impunity and set up easily. Once I see a Heatran late-game, it's pretty much a "win" button.

EV's are courtesy of RaikouLover, and were meticulously designed to perfection.

I opted for Leftovers > Lum simply because RL said so, duh! But I have tested Lum sometimes, and I liked it just as much. However, I agree with RL that Leftovers is needed overall to heal easily without help from Jolteon. And honestly, when I press the "win" button, IDGAF if my Kingdra is confused after he bent over and raped two of your three remaining Pokemon. But Lum is cool, too. I love this set, especially in this new metagame where Heatran thrives.

X was designed and created by Dr. Light to be the first of a new generation of robots called Reploids - robots who could think and make their own decisions without programming limitations. Unique among all of Dr. Light's creations, X possessed incredible physical and reasoning capabilities. However, Light feared that, since X didn't have any moral programming that held him back from doing evil things, he could become a grave threat to the world. Therefore, he sealed X away into a special capsule that would test his systems in a myriad of scenarios designed to ensure that X would be able to discern right from wrong and be always willing to do the right thing. Apparently, this process would take more than 30 years, and Light was very old and would not live to see X leave the capsule and enter the world. He left a warning on the computer in the lab he placed the capsule in and ordered everyone that may find the capsule not to release the robot within until testing was complete.
X, the star of show! X beats Sigma to a pulp with his cool buster, similar to how Kingdra beats his foes to death with his nose! Without the star of the show, how do you expect to come on top? You don't!

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ONE LAST LOOK​
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CLOSING WORDS​
Since I will retiring, just like several other users, I thought it would be fitting to include some shout-outs to users who have influenced me in one way or another. Conformist is conforming.

Snorlaxe - Top of my list would have to be Snorlaxe. He was the one who tutored me how to be a great rater, like himself. Despite not being able to meet up as often as we'd like, he really taught me a lot of stuff when we did meet up. Props to you. Thanks for teaching me how to become a better rater, and thanks for seeing my potential as a great team rater. I appreciated the encouragement!

Setsuna. - Speaking of team rating, the time when I first started rating teams, this (back then) unknown user was also rating teams left and right, like me. I always looked up to him back then, and even considered him my team rating rival. Now that I have lost touch of the metagame and Setsuna. being a badged member, I have no hope in becoming as great as him. Although, I still look up to you now. I still see you now and then, but I'm not as good as I was back then. I wish you the best for the remainder of D/P/Pt!

fohg - I remember fogh back in my Marriland days. This guy is an awesome user, and a great friend. One of my first friends on Marriland, fogh really gained my trust. He's one of the few people that I would love to have the honor of meeting IRL. I don't see you anymore, but whatever you're doing, I wish the best.

polelover44 - Another one of my Marriland days friends. He is an extremely funny user, and IIRC, he is very active on Smogon Mafia. I don't see him anymore either, but I would definitely play Mafia with him on my team someday.

Sprinkles - Banned deucer. 'Nuff said. NEXT!

bluewooper - Last but definitely not least, one of my other rater colleagues. He's long gone from the rating scene, but he's definitely still active. IDK if he's still planning to pursue a rating career, but he had some potential. I wish you the best!

everyone else - IDK who I may have forgotten, but you guys are cool, too.
Props
  • MegaMan X series for keeping me entertained.
  • Photoshop for concocting the sexiest banners ever!
  • RL for creating such a beastly EV spread.
  • CAL for the CAL bar so that I could alter it to my liking.
  • Gabo AKA Ciaran for the almost-similar (but not really) formatting.
  • Rocket Grunt for creating such cool-ass rendering of drawings of Pokemon for me to use as the mosaic background.

Slops
  • Photoshop for not keeping the drop shadow on the bars.
  • This RMT for wasting four hours of my life!

Thanks for reading! Rate, hate, steal! I will most likely not use this team anymore, but I would appreciate rates to make it better, just in case I ever wanted to play the D/P/Pt meta again in the distant future, I would love to have a better team that one that I left.

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Instead of boring you with a list of how I deal with threats, I'm just gonna cut straight to the point and show you the Pokemon I have the most trouble with.

Red means that it has a high chance to sweep my team clean.
Yellow means relatively dangerous should it be able to exploiy a hole on my team.
Green means that it is easy to deal with.


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Suicune

  • Offensive CMer: My lack of a Tricker means that this guy will set up all over me. I just got to hope that I don't let him set up too many CM's so Jolteon can weaken him enough for Kingdra to finish him off.
  • RestTalk: Jolteon and Dragonite.
  • Roar: See RestTalk.

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Lucario

  • Agility: Variants with Ice Punch wreck my team horribly. It's a good thing that it won't find much time to set up on my team, other than Heatran stuck on the wrong move.
  • SD: Gliscor and even Dragonite.
  • Band/Specs: The same way I deal with all Choiced Pokemon.

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Empoleon

  • Lead: Loses to Metagross.
  • AgilityPetaya: A real bitch in the ass should it find an opportunity to set up. I just gotta hope to kill it without giving it Torrent + Petaya using Jolteon. Good thing it only finds a good time to set up on Kingdra and Heatran.
  • AgilityLife Orb: See AgilityPetaya.
  • Specs: See what move it is stuck on and deal accordingly. Jolteon should also be able to handle it just fine.
  • SD: Jolteon should be able to revenge it just fine, although +2 Aqua Jet will hurt.

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Gyarados

  • Leftovers DD: Jolteon and Salamence/Dragonite. Jolly +1 Gyara poses a threat, however. Nothing on my team can outspeed +1 Jolly, so I guess I would have to rely on Dragonite's Extremespeed and Scizor's Quick Attack. Luckily, only 22% are Jolly according to July stats.
  • Life Orb DD: See Leftovers DD.
  • Restalk: Jolteon and Dragonite.
  • Thunder Wave or Substitute: Jolteon can take T-Wave, but fears EQ. Gliscor can handle it as well.

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Metagross

  • Lead Gross: I just switch to Gliscor to take the EQ, and I counter EQ. Dragonite should be able to FB it.
  • CBGross: Depending on the move it is stuck on. Meteor Mash/Iron Head/Bullet Punch means that Heatran, Jolteon, and Kingdra can come in. EQ means that Gliscor and Dragonite can come in easily.
  • Agiligross: Variants with Ice Punch are a bitch. Only Kingdra can live to deal with him, but only at full health. But luckily, only 15% run Ice Punch, according to DJD's July stats, due to loss of Mence.

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Hax

  • Game-changing: It sucks. Dick.
 
The Specially Defensive Zapdos set on site will fix your problems with Suicune, Empoleon, and Metagross, and also for any Lucario/Gyarados not carrying Ice Punch/Stone Edge. I'd drop Jolteon for Zapdos; Dragonite can Roost to replenish its health. Without Extremespeed you do have difficulty revenge killing Infernape, but hell, Zapdos will do fine against MixApe too.

I hardly see any Agility Lucarios today, but if you're that worried about it it may be worth putting Yache on Gliscor.

I'm not sure what to do about Gyarados, since most do have Stone Edge. Choice Scarf Lucario is odd but I've used it somewhat successfully before; it OHKOes nearly every sweeper in OU which isn't something many can boast. But then again, it doesn't nearly have the bulk to take advantage of its typing. Just a thought...

Good luck.
 
The Specially Defensive Zapdos set on site will fix your problems with Suicune, Empoleon, and Metagross, and also for any Lucario/Gyarados not carrying Ice Punch/Stone Edge. I'd drop Jolteon for Zapdos; Dragonite can Roost to replenish its health. Without Extremespeed you do have difficulty revenge killing Infernape, but hell, Zapdos will do fine against MixApe too.

I hardly see any Agility Lucarios today, but if you're that worried about it it may be worth putting Yache on Gliscor.

I'm not sure what to do about Gyarados, since most do have Stone Edge. Choice Scarf Lucario is odd but I've used it somewhat successfully before; it OHKOes nearly every sweeper in OU which isn't something many can boast. But then again, it doesn't nearly have the bulk to take advantage of its typing. Just a thought...

Good luck.

I'm not so keen on removing Jolteon. Zapdos doesn't help me at all with CM Cune, unless I was running Toxic, but even then, I would be forced to sacrifice Zapdos to toxic stall Cune, thus letting it possibly set up to +6. Zapdos still doesn't help against SubPetaya Empoleon, since it wants low health for Torrent + Petaya. Zapdos might help with Metagross though. However, Jolteon's naturally high speed allows me to revenge kill +1 Adamant Gyarados, Gengar, Starmie, Infernape and various other sweepers that could really dent my team otherwise. So I don't think Zapdos will benefit me as much as it will hurt me.

And I might test Yache, but I don't think it would help much, since Leftovers would be much more beneficial in the long run, while Yache would only help against Swine/Weavile (whom Scizor counters perfectly), and AgiliLucario. I think it might be a little awkward to be putting an item on a Pokemon just to counter one single variant of Lucario.

I actually have Gyarados perfectly checked with Jolteon, however, it's the Jolly variants that screw me over. Not many Gyarados run Jolly, anyways.

Thanks for the rate, though.
 
Awesome team you have here, this team seems to keep threats covere mostly by Priority, but by going against a Hyper Offensive this team might face some serious issues.
I would also recommend changing Jolteon to Zapdos as overall it seems like it would help much more. Altough I understand why you would prefer to leave it. Being the fastest pokemon in your team. Can't really help much more this team is pretty awesome. GJ

You could use and offensive Zapdos, which hits way harder than Jolteon has better coverage and recovery but inturn loses to +1 Pokemon such as Gyrados,Dragonite, Or Tyranitar so overall it woulod be better to keep Jolteon.
 
I'm not so keen on removing Jolteon. Zapdos doesn't help me at all with CM Cune, unless I was running Toxic, but even then, I would be forced to sacrifice Zapdos to toxic stall Cune, thus letting it possibly set up to +6. Zapdos still doesn't help against SubPetaya Empoleon, since it wants low health for Torrent + Petaya. Zapdos might help with Metagross though. However, Jolteon's naturally high speed allows me to revenge kill +1 Adamant Gyarados, Gengar, Starmie, Infernape and various other sweepers that could really dent my team otherwise. So I don't think Zapdos will benefit me as much as it will hurt me.

Zapdos beats Empoleon by using Light Screen to survive the STAB Torrent +1 Surf. And Zapdos will defeat Gengar, Starmie, and most Infernape. Suicune is most likely to come in on Gliscor where Taunt screws it over. Even if that doesn't happen, Zapdos can setup Light Screen for Kingdra to easily DD up on Suicune.
 
I see Gyarados as your main problem (as do you) -

I don't really see Jolteon as solid counter to Gyarados since most good players waterfall first turn to find the infamous Gyarados counter on every team (see Zapdos, Vaporeon, Suicune, Rotom)

Switching into a waterfall is risky, since it'll take out half your health. Switching into something else and having them DD is equally as dangerous. Gyarados doesn't have too many options to come in thankfully, so its not a glaring weakness. But I think you should fix it.

I realize my solution doesn't really "solve" your problems, but I think its the best choice.

Jirachi @ Choice Scarf 252Attack-252Speed
Jolly ~ FirePunch/Iron head/Thunderpunch

Last: Ice Punch Or Trick Or U-turn

This provides a better counter to DDGyara, you can now hit Empoleon once its in its "final +SpAtk" stage, and it has pretty much the same weaknesses as Scizor. You can hit a weakened Agiligross with Fire Punch, and you can Trick a DD dragonite if you opt not to run Ice Punch in order to lock them into Earthquake. I guess your only loss is you have nothing to switch into a Scarf ttar Crunch, but then again most of your team handles Tyranitar fine.

Hope this helps :)
 
Zapdos beats Empoleon by using Light Screen to survive the STAB Torrent +1 Surf. And Zapdos will defeat Gengar, Starmie, and most Infernape. Suicune is most likely to come in on Gliscor where Taunt screws it over. Even if that doesn't happen, Zapdos can setup Light Screen for Kingdra to easily DD up on Suicune.

True. It would help against Empoleon, but then I would have to rely on Dragonite and Scizor to revenge +1 Gyarados, which is sketchy at best, since Extremespeed deals 40.8% - 48% to 0 HP Gyara and Quick Attack deals 34.1% - 40.2% to 0 HP Gyara, respectively. Like I said, VERY sketchy. I would rather keep Jolteon to be able to at least revenge +1 Adamant Gyara and not totally rely on Scizor and Dragonite. Zapdos gets raped by Gyara, and beats Empoleon. Jolteon rapes Adamant Gyara, and kinda beats Empoleon. With Zapdos, I'm win-lose, but with Jolteon, I'm win-(kinda)win. Although you did convince me a little bit with Light Screen...


I see Gyarados as your main problem (as do you) -

I don't really see Jolteon as solid counter to Gyarados since most good players waterfall first turn to find the infamous Gyarados counter on every team (see Zapdos, Vaporeon, Suicune, Rotom)

Switching into a waterfall is risky, since it'll take out half your health. Switching into something else and having them DD is equally as dangerous. Gyarados doesn't have too many options to come in thankfully, so its not a glaring weakness. But I think you should fix it.

I realize my solution doesn't really "solve" your problems, but I think its the best choice.

Jirachi @ Choice Scarf 252Attack-252Speed
Jolly ~ FirePunch/Iron head/Thunderpunch

Last: Ice Punch Or Trick Or U-turn

This provides a better counter to DDGyara, you can now hit Empoleon once its in its "final +SpAtk" stage, and it has pretty much the same weaknesses as Scizor. You can hit a weakened Agiligross with Fire Punch, and you can Trick a DD dragonite if you opt not to run Ice Punch in order to lock them into Earthquake. I guess your only loss is you have nothing to switch into a Scarf ttar Crunch, but then again most of your team handles Tyranitar fine.

Hope this helps :)

Jirachi looks nice, but I still think Jolteon is the preferred option on my team, since it has better speed. Besides, players will usually DD to scout for the Gyara counter anyways, not Waterfall (afraid of healing Vaporeon for free). So that means that Jolteon will be able to get in for free and be able to revenge +1 Adamant Gyara.

And I don't think Jirachi would be able to revenge +1 Agiligross...

Jirachi seems like a nice addition to the team, however, since it has better overall bulk. I'll try it out.

Awesome team you have here, this team seems to keep threats covere mostly by Priority, but by going against a Hyper Offensive this team might face some serious issues.
I would also recommend changing Jolteon to Zapdos as overall it seems like it would help much more. Altough I understand why you would prefer to leave it. Being the fastest pokemon in your team. Can't really help much more this team is pretty awesome. GJ

You could use and offensive Zapdos, which hits way harder than Jolteon has better coverage and recovery but inturn loses to +1 Pokemon such as Gyrados,Dragonite, Or Tyranitar so overall it woulod be better to keep Jolteon.

Yea. Like I said in my earlier posts and to everyone else, I'm not so apt to replace Jolteon so quickly. It's natural speed allows me to revenge so much stuff that could sweep my team. +1 Gyara would otherwise fuck my team without Jolteon. With Zapdos, I don't have that luxury; Gyara can already 1KO SpDef Zapdos after SR without a DD. Seeing that my team lacks a Scarf user, I would need to rely on Jolteon to revenge things that Zapdos could never do.

i just wanted to you know i'm stealing this team purely for the awesome megaman references. lol.

Lol. Go ahead.

Thanks for the rate guys!
 
Hey,

The Jolly Gyara weakness is very big, and it can't be ignored. Jirachi seems like an excellent solution to this problem, specifically a defensive Wish Jirachi. It also helps out with your Gengar weakness, as it easily sets up on Gliscor and Heatran, and proceeds to wreak havoc with Shadow Ball + Focus Blast. The Jirachi I have in mind is:

Jirachi@Leftovers
252 HP, 220 Def, 36 Spe
Bold
- Calm Mind
- Psychic
- Thunderbolt
- Wish

It still performs the role of a Bulky Water killer, as with a few CMs nearly every Water type in OU will be OHKOed by Thunderbolt. It also acts as a counter to some of the biggest physical threats in the tier, like DD Kingdra and Breloom, It takes on stall quite handily as well.
 
Hey,

The Jolly Gyara weakness is very big, and it can't be ignored. Jirachi seems like an excellent solution to this problem, specifically a defensive Wish Jirachi. It also helps out with your Gengar weakness, as it easily sets up on Gliscor and Heatran, and proceeds to wreak havoc with Shadow Ball + Focus Blast. The Jirachi I have in mind is:

Jirachi@Leftovers
252 HP, 220 Def, 36 Spe
Bold
- Calm Mind
- Psychic
- Thunderbolt
- Wish

It still performs the role of a Bulky Water killer, as with a few CMs nearly every Water type in OU will be OHKOed by Thunderbolt. It also acts as a counter to some of the biggest physical threats in the tier, like DD Kingdra and Breloom, It takes on stall quite handily as well.

I don't think that Jirachi set specifically mitigates my Jolly Gyara weakness, since a +1 EQ will deal 75.7% - 89.1%, which is extremely sketchy. And with 36 Spe, it can't even revenge +1 Adamant NOR Jolly.

Although it would help Gengar, I don't think I have much problem with him as long as I have Jolteon and Scizor around.

Thanks for the rate, though.

UPDATE: I need something that at least revenges +1 Adamant Gyara as well as kill bulky waters. I've been considering testing out Scarf Jolteon, since it helps against all Gyara and even Gengar. Although the loss of Wish would suck, but since I already have Scizor, I think Roost > Extremespeed on Dragonite would go best here. So that's what I've been thinking about.
 
Hardly any Gyarados run Earthquake these days, most people opt for either Stone Edge or Bounce for the last move, or both if it's an all-out offensive set. The 36 speed EVs aren't meant to outspeed Gyarados, but Breloom. The fact that Jirachi can actually survive a +1 Life Orb Earthquakr makes it that much more of a counter to DD Gyara. With the defense investment, a +1 Lefties Gyarados will barely 2HKO with Waterfall.

Also, having Jolteon and Scizor merely means that you can revenge kill Gengar, not actually counter it. It gets a completely free Sub up against Choice locked Heatran and Gliscor, and from there it 2HKOs your whole team, which means that something is going to get KOed.

Jirachi really supports your team very well, it's quite worth trying out.
 
Hi! Like you said, Gyarados is probably your biggest problem. Rotom-A would solve your Gyarados problems and could also give you a revenge killer if you give it a Choice Scarf. Who to use it over is another story however. Jolteon seems like the most expendable member. While it does lock you into one move, it solves your problem with Gyarados while still checking Suicune, Lucario, as well as bulky boosting sweepers like Curselax, Cursetar, and Cursepert with Trick. The choice is up to you. The only other thing is you don't need Choice Specs on Heatran. It greatly limits your versatility and makes it harder to set up Stealth Rock. What you can do however, is use Life Orb and a Modest nature. Overheat will still kill Machamp and Colbur Berry Azelf. Good luck.
 
Rating on request.

First and foremost, I just wanted to say that this is easily the most beautiful RMT presentation I have ever seen, and I literally grabbed my friend to come check it out (who doesn't even play Pokemon, lol). So props to that, simply amazing. I always feel silly rating a retirement team, since you're likely not going to make any changes, but this is a RMT forum, so here's the rate:

You pretty much outlined the big weaknesses I thought of in your second post, so I'll just make suggestions on how you can help against them. First of all, I think removing Specs on Heatran is a good first step to eliminate chances for your opponent to set up, and in order to keep with the theme of your team. Modest Life Orb usually does just as good of damage, so that's a good start. I usually don't do this, but I'm feeling nice so here's the spread I personally use on my Life Orb Heatran leads:

Heatran (M) @ Life Orb
Ability: Flash Fire
EVs: 174 HP/84 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Explosion
- Hidden Power [Grass]
- Overheat
- Stealth Rock

The speed is enough for most defensive Rotom-As, and I like having so much bulk to allow Heatran to come in on a lot more attacks mid-game. This set also is a huge pain in the ass for stall teams to handle, and it will definitely help you a ton I think. The second change I would like to suggest, would be to replace Jolteon with an offensive Shuca berry Calm Mind Jirachi. Here's the set:

Jirachi @ Shuca Berry
Ability: Serene Grace
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Thunderbolt
- Psychic
- Grass Knot / Hidden Power [Ground]

I think that set sufficiently covers a lot of the weaknesses you suffer from. Gyarados is no longer a problem, neither is Suicune, and this is a nifty set in general for being ambiguous to your opponent. The added bonus for this set is that you can own Scarf Flygons who would otherwise ruin your Kingdra sweep. Speaking of Kingdra, I would like to suggest you change yours to Chesto Rest Kingdra, which can be found here. This set would give you more opportunities to switch Kingdra in and absorb attacks, and also allow you to set up on any Suicune, which you desperately need.

Overall, I really loved this team from the presentation to the actual theme and design. Five stars from me :)
 
Hi! Like you said, Gyarados is probably your biggest problem. Rotom-A would solve your Gyarados problems and could also give you a revenge killer if you give it a Choice Scarf. Who to use it over is another story however. Jolteon seems like the most expendable member. While it does lock you into one move, it solves your problem with Gyarados while still checking Suicune, Lucario, as well as bulky boosting sweepers like Curselax, Cursetar, and Cursepert with Trick. The choice is up to you. The only other thing is you don't need Choice Specs on Heatran. It greatly limits your versatility and makes it harder to set up Stealth Rock. What you can do however, is use Life Orb and a Modest nature. Overheat will still kill Machamp and Colbur Berry Azelf. Good luck.

That LO Tran seems like a good idea, and definitely seems like a solid change. I can't believe I overlooked LO Tran. I have also thought about Rotom-a as well, since it solves a lot of problems. Rotom also gives me a nice Ape check as well. However, I tested Scarf Rotom-a before, but I don't remember why I didn't like it.

Rating on request.

First and foremost, I just wanted to say that this is easily the most beautiful RMT presentation I have ever seen, and I literally grabbed my friend to come check it out (who doesn't even play Pokemon, lol). So props to that, simply amazing. I always feel silly rating a retirement team, since you're likely not going to make any changes, but this is a RMT forum, so here's the rate:

You pretty much outlined the big weaknesses I thought of in your second post, so I'll just make suggestions on how you can help against them. First of all, I think removing Specs on Heatran is a good first step to eliminate chances for your opponent to set up, and in order to keep with the theme of your team. Modest Life Orb usually does just as good of damage, so that's a good start. I usually don't do this, but I'm feeling nice so here's the spread I personally use on my Life Orb Heatran leads:

Heatran (M) @ Life Orb
Ability: Flash Fire
EVs: 174 HP/84 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Explosion
- Hidden Power [Grass]
- Overheat
- Stealth Rock

The speed is enough for most defensive Rotom-As, and I like having so much bulk to allow Heatran to come in on a lot more attacks mid-game. This set also is a huge pain in the ass for stall teams to handle, and it will definitely help you a ton I think. The second change I would like to suggest, would be to replace Jolteon with an offensive Shuca berry Calm Mind Jirachi. Here's the set:

Jirachi @ Shuca Berry
Ability: Serene Grace
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Thunderbolt
- Psychic
- Grass Knot / Hidden Power [Ground]

I think that set sufficiently covers a lot of the weaknesses you suffer from. Gyarados is no longer a problem, neither is Suicune, and this is a nifty set in general for being ambiguous to your opponent. The added bonus for this set is that you can own Scarf Flygons who would otherwise ruin your Kingdra sweep. Speaking of Kingdra, I would like to suggest you change yours to Chesto Rest Kingdra, which can be found here. This set would give you more opportunities to switch Kingdra in and absorb attacks, and also allow you to set up on any Suicune, which you desperately need.

Overall, I really loved this team from the presentation to the actual theme and design. Five stars from me :)

Thanks for the LO Tran suggestion. I totally overlooked LO Tran. I will definitely take that into consideration. Well, Shuca Jirachi definitely looks like it solves my Gyara paranoia. A previous rater told me that Gyara don't run EQ nowadays, but since my head is still in the dragon era, I always seem to think that EQ > SE is standard. Shuca Rachi definitely keeps the nice 100+ base speed that I required to revenge things, as well as tone down my Gyara weakness that I fear so much. Previous raters also suggested Jirachi, but not Shuca Jirachi, who doesn't take much damage from EQ as other Jirachi's. I might shove Wish somewhere on your Jirachi set, however. But I'll test your set first and decide.

Thanks for the rate guys! I'll definitely consider Shuca Jirachi, Scarf Rotom-a, and LO LeadTran in the future!
 
This format really reminds me of this one, posted way back in April. Perhaps for the sake of confusion, you could provide credit or something?

Also, I see this team as being really solid. However, with your Heatran lead, I dislike the fact that you have a Choice Specs AND Stealth Rock. It you lock yourself into Stealth Rock, you could be giving your opponent setup room, which can be devastating early game.

I know this may sound crazy, but how about changing your hold item to a Lum Berry?

Timid/Modest Heatran @ Lum Berry
40 HP | 216 Spd | 252 SAtk

Magma Storm
Earth Power
Hidden Power (Grass)
Stealth Rock

Granted, this lead loses to Hippo, but in return, it gives you a 70% chance of beating virtually all Sash leads, like Rose, Smeargle and friends, and turns Swampert into death fodder, with HP Grass dealing 86.8% - 102.7%. This means that, against Swampert, he either sets up Stealth Rocks and gets killed turn 2, or kills your Heatran and doesn't get up SR (If played correctly).

I know it isn't the best option, but it's just a thought. If you hate Magma Storm's terrible accuracy, then just ignore this, lol. xD

Hope this helped at all. :)
 
This format really reminds me of this one, posted way back in April. Perhaps for the sake of confusion, you could provide credit or something?

It's not entirely the same. I didn't do the exact same BBC formatting as Gabo did. I just simply C/Ped off my Shoddy team file and made it nicer, without the LIST tags. I didn't feel like I copied it enough to merit some credit.

Credit to Gabo for the almost-similar (but not really) formatting.

Also, I see this team as being really solid. However, with your Heatran lead, I dislike the fact that you have a Choice Specs AND Stealth Rock. It you lock yourself into Stealth Rock, you could be giving your opponent setup room, which can be devastating early game.

I know this may sound crazy, but how about changing your hold item to a Lum Berry?

Timid/Modest Heatran @ Lum Berry
40 HP | 216 Spd | 252 SAtk

Magma Storm
Earth Power
Hidden Power (Grass)
Stealth Rock

Granted, this lead loses to Hippo, but in return, it gives you a 70% chance of beating virtually all Sash leads, like Rose, Smeargle and friends, and turns Swampert into death fodder, with HP Grass dealing 86.8% - 102.7%. This means that, against Swampert, he either sets up Stealth Rocks and gets killed turn 2, or kills your Heatran and doesn't get up SR (If played correctly).

I know it isn't the best option, but it's just a thought. If you hate Magma Storm's terrible accuracy, then just ignore this, lol. xD

Hope this helped at all. :)

I tried the Heatrap set, and the accuracy sucked. And with the philosophy that options will mean victory, I don't think low really low-acc moves are such great options, and I think Fire Blast is better with its higher accuracy and same base power. I will consider your set along with Phil and Meta's, although I might prefer OH > FB > MS in the future. On top of that, OH has a better chance to 1hko Machamp leads, who wrecks my team should it not be close to death. But thanks for the thought though.

However, with sash leads, I generally weaken them as much with Heatran and switch to Dragonite/Scizor to finish off. For sleep leads (lol Roserade), I generally Overheat to bring them down to 1 hp and either switch to priority or 2ko to finish them off; if they pull off a sleep move, I don't mind as long as Heatran has set up SR, Rose generally are scared off and Smeargle will just die to priority later on. Other sash leads, I do the same. I don't see much Sash leads anymore, anyways.
 
I want to express my deepest gratitude for that nice paragraph that you dedicated me. Really, you made my day :)

On with the team, I'd like to make Philip's words my words too, as he made very good points and part of his suggestions were details that I considered when I was reading the OP of this thread. Apart from this, let me put on the table a few other options that you can consider. To begin with, although Jolteon has its appeal on this team, I would definitely consider replacing it with the W forme of Rotom, preferably with a Choice Scarf as the item. Below, I'll list the specifics of this recommendation:

503.png

Timid nature
Evs: 200 HP / 56 SpA / 252 Spe
Thunderbolt | Shadow Ball | Hydro Pump | Trick

There are quite a few good things that happen when using Rotom, starting by the fact that you now have an extra immunity to Ground-, and Normal-type moves; it is also notable that the ability to absorb Electric-type moves is no longer accessible for you, but Rotom still maintains a resistance to this type. Additionally, you'll now have a very good check for Agility Metagross, a Pokemon that has been catching on in the last weeks and it seems to me like a considerable menace to your team once some of your components are weakened. The reason why I chose this forme of Rotom instead of a different one is that there's no concrete reason for not using it since most of the Pokemon that Overheat aims to hit are already covered, and when it comes to avoiding to get trapped by Tyranitar, Hydro Pump is nearly the best move to scouting. However, feel entirely free to change to the H forme if you find the likes of Shaymin and Celebi being troublesome. The Evs are slightly different from the ones that are on-site, and they basically permit Rotom to take hits from several Pokemon such as Gyarados, Scizor, Suicune, Metagross, opposing Rotom, etcetera, notably better. Finally, don't forget that you can experiment a bit by using the Choice Specs instead of the Scarf, which will make Rotom hit its foes like a nuke; however, this will likely leave you vulnerable to fast set up users such as Gyarados and Dragonite, for instance.

Other than this, I suggest trying out Superpower on Scizor's last moveslot, as this will permit you hit several type of Pokemon that otherwise you couldn't touch properly.

As my final note, I would just like to encourage you to try both Philip's recommendations and mine. And on the other hand, let me say that this is probably the most beautifully presented team that I've ever seen on this sub-forum -- five stars from me. Good luck.
 
I want to express my deepest gratitude for that nice paragraph that you dedicated me. Really, you made my day :)

On with the team, I'd like to make Philip's words my words too, as he made very good points and part of his suggestions were details that I considered when I was reading the OP of this thread. Apart from this, let me put on the table a few other options that you can consider. To begin with, although Jolteon has its appeal on this team, I would definitely consider replacing it with the W forme of Rotom, preferably with a Choice Scarf as the item. Below, I'll list the specifics of this recommendation:

503.png

Timid nature
Evs: 200 HP / 56 SpA / 252 Spe
Thunderbolt | Shadow Ball | Hydro Pump | Trick

There are quite a few good things that happen when using Rotom, starting by the fact that you now have an extra immunity to Ground-, and Normal-type moves; it is also notable that the ability to absorb Electric-type moves is no longer accessible for you, but Rotom still maintains a resistance to this type. Additionally, you'll now have a very good check for Agility Metagross, a Pokemon that has been catching on in the last weeks and it seems to me like a considerable menace to your team once some of your components are weakened. The reason why I chose this forme of Rotom instead of a different one is that there's no concrete reason for not using it since most of the Pokemon that Overheat aims to hit are already covered, and when it comes to avoiding to get trapped by Tyranitar, Hydro Pump is nearly the best move to scouting. However, feel entirely free to change to the H forme if you find the likes of Shaymin and Celebi being troublesome. The Evs are slightly different from the ones that are on-site, and they basically permit Rotom to take hits from several Pokemon such as Gyarados, Scizor, Suicune, Metagross, opposing Rotom, etcetera, notably better. Finally, don't forget that you can experiment a bit by using the Choice Specs instead of the Scarf, which will make Rotom hit its foes like a nuke; however, this will likely leave you vulnerable to fast set up users such as Gyarados and Dragonite, for instance.

Other than this, I suggest trying out Superpower on Scizor's last moveslot, as this will permit you hit several type of Pokemon that otherwise you couldn't touch properly.

As my final note, I would just like to encourage you to try both Philip's recommendations and mine. And on the other hand, let me say that this is probably the most beautifully presented team that I've ever seen on this sub-forum -- five stars from me. Good luck.

Several users also suggested Rotom-w on my team after testing it on the ladder. And with your suggestion, I also think that Rotom-w would be a sound suggestion based on other's testing experiences.

And I'll slip Superpower in as an option, since I had a Scizor with Superpower > U-turn in one of my boxes and it slipped out of my mind. Thanks for the helpful rates!
 
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