Slowbro (Update)

Legacy Raider

sharpening his claws, slowly
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http://www.smogon.com/dp/pokemon/slowbro

Update for an outdated analysis. I've tried to make things concise where I can, updated format, changed all the "it" and "its" to "him" and "his", added a lot of cool new options such as Passho Plot Doom making an awesome teammate for CM Slowbro, and lots of other random stuff too. Basically Slowbro has been brought up to speed with the metagame :).

QC Accepted (1/2) - Thund91
QC Accepted (2/2) - whistle




Grammar Checks (1/2) - whistle
Grammar Checks (2/2) - Eo Ut Mortus





__________________

[OVERVIEW]

<h4>UU</h4>
<p>Slowbro is a bulky and reliable choice for many teams in UU with his ability to check a large portion of the physical sweepers in the tier. He can fit well into frail, offensive teams in need of a little insurance against the likes of Azumarill and Fighting-types, while also providing useful paralysis support and doing reasonable amounts of damage with his own attacks. Slowbro's low Speed is made up for by his good defenses, and this also makes him one of the most reliable users of Trick Room in the game. While commonly seen only as a defensive threat, Slowbro can also very quickly go onto the offensive with Calm Mind or Choice Specs, making the most of his respectable Special Attack and wide movepool.</p>

[SET]
name: Bulky Water
move 1: Slack Off
move 2: Surf
move 3: Psychic
move 4: Thunder Wave / Toxic / Light Screen
item: Leftovers
ability: Own Tempo
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>Slowbro is one of the physically bulkiest Water-types in the game, and his useful resistances to Fighting, Water, and Fire allow him to check a lot of UU's biggest threats. Instant recovery in the form of Slack Off means he has incredible staying power against physical sweepers, and his Psychic typing and ability to reliably spread paralysis with Thunder Wave set him firmly apart from other bulky Water-types such as Milotic. The combination of 95 base HP and 110 base Defense is very hard to break with neutral attacks, and when instant recovery is thrown on top of it, physical sweepers will struggle even more to bypass Slowbro. He brings a whole host of very threatening Pokemon, including Azumarill, Hariyama, Feraligatr, Hitmonlee, Hitmontop, Poliwrath, and Arcanine, to a grinding halt.</p>

[ADDITIONAL COMMENTS]

<p>Slack Off is a great asset, with the reliable recovery it provides allowing Slowbro to wall physical attackers all game long. Many physical sweepers cannot do over 50% to Slowbro even with super effective attacks, meaning he has little trouble alternating between attacking and recovering to stall them out. Surf utilizes Slowbro's primary Water STAB and coming off his base 100 Special Attack stat can do a sizable chunk to those who don't resist it, making it an obvious move choice.</p>

<p>Psychic is an excellent choice as an auxiliary attack since it makes the most of Slowbro's secondary STAB, and more importantly, allows him to hit the myriad Fighting- and Poison-types of UU super effectively. A strong STAB Psychic makes quick work of Hitmonlee and Hitmontop, whose high Special Defense stats mean they can survive more Surfs than you'd care for, and it also allows you to break the Substitutes of bulkier Hariyama and Azumarill. In addition, it hits Venusaur very hard, ensures that physical Toxicroak doesn't threaten Slowbro in the slightest, and also enables him to actually damage other Water-types such as Milotic. Water and Psychic together have great neutral coverage, with the combination being resisted only by other Slowbro, Slowking, and Exeggutor in UU, whereas the Water and Ice combination used by many other bulky Waters lacks such good coverage.</p>

<p>A status move in the last slot provides a way of threatening the Pokemon Slowbro cannot hurt significantly with his attacks. Both Thunder Wave and Toxic are viable options, and which one is more beneficial depends on the rest of the team. Thunder Wave brings many opposing Pokemon down to around Slowbro's Speed level and is very helpful when playing with a team of other slower sweepers such as Torterra and Hariyama. It's also particularly effective since almost all of the Pokemon who are immune to Thunder Wave will take massive damage from Slowbro's STAB attacks (watch out for Torterra, though). Toxic, on the other hand, gives Slowbro a greater ability to take opponents out himself with less support from his team; with Slack Off and his high defenses, Slowbro can outlast the majority of UU. Light Screen is a helpful option as it patches up Slowbro's lower Special Defense while at the same time supporting the rest of the team temporarily. However, it's worth noting that without a status move, many Pokemon will see Slowbro as a non-threat and will simply use him as a free switch in.</p>

<p>While Slowbro's Water/Psychic dual typing does bring him many valuable resistances, it gives Slowbro quite a few exploitable weaknesses as well. Despite his bulk, which often allows Slowbro to survive even super effective physical attacks, you'll want to pair up Slowbro with a Pokemon who can take these hits more easily to take some of the pressure off of Slowbro. Venusaur, as well as being a big threat to Slowbro, also makes for a great partner with his ability to take the Grass and Electric attacks that Slowbro attracts. Venusaur also automatically absorbs Toxic Spikes upon switching in, which, despite their rarity, obviously destroy Slowbro's defensive potential. Specially defensive Clefable also has good synergy with Slowbro, possessing an immunity to Ghost-type attacks and the defensive stats to switch into threatening special attackers. If Clefable is already poisoned with Toxic Orb, she can come in on almost all Venusaur sets with ease due to her immunities to Sleep Powder and Leech Seed. She can also spread paralysis with Thunder Wave, and this defensive pairing makes a great backbone for teams based around slow attackers. Both these Pokemon can come into Toxic from defensive Milotic, who is a big problem for Slowbro if he isn't carrying Toxic himself, as he will be forced out by Milotic almost every time.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Surf
move 3: Slack Off / Rest
move 4: Psychic / Sleep Talk
item: Leftovers
ability: Own Tempo
nature: Bold
evs: 252 HP / 176 Def / 80 SpD

[SET COMMENTS]

<p>While Slowbro usually plays the role of a passive, defensive bulky Water-type, Calm Mind provides a way for him to gradually become a very real offensive threat, while at the same time patching up Slowbro's less than stellar Special Defense. With access to Slack Off for instant recovery and good coverage with his STAB attacks, Slowbro makes for a reliable and powerful tank after a few boosts.</p>

[ADDITIONAL COMMENTS]

<p>Getting good coverage with only two attacks is of great importance on this set, since you will be heavily relying on them to do damage. Thankfully, Slowbro's Water and Psychic STABs pair up for neutral coverage on the vast majority of UU. When using Surf and Psychic, Special Attack investment is not really needed as Surf will 2HKO Chansey at +6, and Psychic will do the same to Milotic.</p>

<p>Although he looks hard to stop on paper, Calm Mind Slowbro can run into several problems in practice. The biggest one is status, in particular Toxic. Slowbro is very vulnerable to Toxic from the likes of Milotic and Chansey, both of whom can only be beaten by Slowbro after significant set up. Rest and Sleep Talk can be run over Psychic and Slack Off to greatly increase Slowbro's durability, but it would mean Slowbro is completely helpless against Toxicroak and other Pokemon immune to Water. Also, +6 Surf only manages 46% on average against Bold Milotic, and other Milotic might run even more Special Defense than that. Another problem is that strong Electric and Grass special attacks can OHKO Slowbro even after he has started to set up. The Special Defense investment helps this somewhat, and means that after two Calm Minds, Specs Sceptile Leaf Storm (the strongest special attack Slowbro will likely face) won't OHKO. Finally, Slowbro needs to be wary of Haze Milotic, since she can come in for free on 3/4 of Slowbro's moves and erase all his hard work in a single turn.</p>

<p>For these reasons, Venusaur makes an almost ideal partner for a Calm Mind Slowbro - he resists both Electric and Grass, comes with a very useful immunity to Toxic, and instantly threatens Milotic. Opposing Venusaur' Leaf Storms will do miniscule damage, while you can threaten a 2HKO back with Sludge Bomb. Chansey and Milotic fail to leave much of a mark, and Venusaur can use Leech Seed to drain their health (which can later be passed to Slowbro if need be) or even set up Swords Dance on them. Nasty Plot Houndoom with a Passho Berry and Beat Up makes a great partner as well, since he lures in Milotic like no other and 2HKOs with +2 Dark Pulse while surviving a Surf because of the berry. He also gets a quick surprise kill on Chansey with Beat Up. Slowbro and Houndoom have pretty great type synergy together too, with Houndoom resisting Ghost, Dark, and Grass, and Slowbro providing Fighting and Water resistances. Chansey and Clefable are also good teammates to have because they can use Aromatherapy to cure any unexpected status ailments Slowbro gets afflicted with. The RestTalk version greatly appreciates Toxic Spikes on the opponent's field to help it beat the likes of Milotic.</p>

<p>Encore users will ruin Slowbro's sweep, since he is so slow that they are almost guaranteed to outspeed him. Common Encore users include Clefable, Alakazam, Poliwrath, and Jumpluff. The best way to deal with them is to simply have a hard hitting teammate that can come in for free on the Encore and regain your momentum. Torterra works well with Slowbro here, his powerful Wood Hammer making short work of Clefable, Alakazam, and Poliwrath, and an immunity to Leech Seed helping him deal with Jumpluff. If you invest in his Special Defense, he makes an even more reliable check for Alakazam as well.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Slack Off
move 3: Surf
move 4: Psychic
item: Leftovers
ability: Own Tempo
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Slowbro and Slowking share a lot of things in common, and one of these is the ability to set up Trick Room. When opting for one of them on a Trick Room team, it is important to choose the right one for your team's needs, as both do a slightly different job well. There is little use trying to use Slowbro to both set up Trick Room and sweep during it, since Slowking has access to Nasty Plot, which allows him to become a threat much faster than Slowbro can with Calm Mind. Conversely, Slowbro is usually the preferable choice for a super bulky Trick Room supporter, as Slowbro's higher Defense stat makes the most of his resistances to common physical Fighting and Water attacks and allows him to do the job slightly better than his sibling.</p>

[ADDITIONAL COMMENTS]

<p>Surf and Psychic once again make for the best two attack combination. Slack Off allows Slowbro to come in and use Trick Room multiple times, which is a great asset to have as a Trick Room supporter since the field effect lasts for such a short period of time. Good partners for this Slowbro set are Pokemon who can make the most of Trick Room - namely slow, powerful, and preferably bulky sweepers. Rhyperior and Marowak are both extremely threatening in this regard and have some limited type synergy with Slowbro in that they can come in on predicted Electric attacks for free. However, because of the rarity of Electric-type attacks, and because of the shared crippling weakness to Grass, it's highly recommended to run a Pokemon that can come into Grass-type moves with little trouble alongside them. Hariyama is also a great partner, with Close Combat, one of the strongest physical attacks in UU, at its disposal. It can also increase its firepower even further by deliberately activating Guts with a Toxic or Flame Orb, or by using Bulk Up. However, this can often be hard to pull off, as the former slashes Hariyama's longevity, while the latter may come to naught as Hariyama is forced to switch once Trick Room runs out. Hariyama does have useful resistances to Dark and Bug to come in on, though.</p>


[SET]
name: Choice Specs
move 1: Trick
move 2: Surf
move 3: Psychic
move 4: Grass Knot / Slack Off
item: Choice Specs
ability: Own Tempo
nature: Modest
evs: 252 HP / 4 Def / 252 SpA

[SET COMMENTS]

<p>Slowbro's biggest advantages over other more powerful Specs users is his ability to cripple Chansey and other special walls with a Tricked Choice Specs, and the surprise value involved when a cute, defensive hermit crab hits with enough power to 2HKO Clefable. That, and Slowbro's considerable bulk even with just HP investment making up for its abysmal Speed, make Slowbro a slow but powerful Choice Specs tank.</p>

[ADDITIONAL COMMENTS]

<p>Surf and Psychic get great neutral coverage in UU by themselves, and this is an excellent quality for any Specs user since prediction is much less of an issue when you can just choose between your powerful STAB attacks to throw out and catch the switch-in. Trick is a self-explanatory move, ruining the walling potential of any Chansey who come in to Toxic Slowbro. However, it should be noted that Tricking straightaway against an unscouted team is not advised at all - it's much better to hit an incoming Venusaur or Sceptile with Psychic than give them a power boost, especially in the case of Sceptile, who often wields Specs itself and will then gets a free attack against your team. In the last slot, Slack Off will let Slowbro function more like a wall once he has tricked his Specs away, and even while he is still holding them in a pinch. Grass Knot completes the attacking combination for perfect coverage, 2HKOing the most specially defensive of Milotic and giving you an attack to hit opposing Slowbro and Slowking with as well.</p>

<p>Using Pokemon who can take advantage of weakened and Choice-locked special walls maximizes the potency of this set. Since Clefable is 2HKOed by Specs Surf, and if predicted right, Chansey will be locked into a single move, a SubRoost Moltres can make for a deadly partner. Clefable is one of its biggest checks because of her pseudo-immunity to Toxic, and so once Clefable is weakened, she can be removed easily with a Flamethrower. Chansey will be unable to touch Moltres at all once she is locked into a single attack, and will be stalled out by Roost and Pressure. If you can keep Stealth Rock off the field, Moltres makes a good defensive complement to Slowbro, with the ability to come into both Venusaur's Leaf Storm and Scyther's Bug Bite with ease and pose an immediate threat. In return, Slowbro helps out against Azumarill, who can use a combination of Waterfall and Aqua Jet to break Moltres's Substitute and then subsequently take it out.</p>


[TEAM OPTIONS]

<h4>UU</h4>
<p>Slowbro ability to completely wall a lot of UU's physical sweepers tends to cause a lot of switches, and layering the opponent's field with entry hazards capitalizes on this. Almost all of Slowbro's common switch-ins are grounded Pokemon, so Spikes can be used to wear them down over the course of the battle. Getting up Toxic Spikes onto the opponent's field can be greatly beneficial as well, as it frees up Slowbro's status moveslot for another support move, or for another attack such as Ice Beam or Grass Knot. As already mentioned, Venusaur is an excellent partner for Slowbro, on account of his decent Special Defense, resistances to Grass and Electric, and ability to absorb Toxic Spikes. Drapion can absorb Toxic Spikes as well, and resists even more of Slowbro's weaknesses than Venusaur: Ghost, Dark, and Grass. If he is EVed in Special Defense, he makes a great check to special Venusaur, Mismagius, and Alakazam, all Pokemon who can significantly damage Slowbro.</p>

<p>The bulky Steel-types of UU, Steelix and Registeel, do well in covering Slowbro's weaknesses. Steelix can take on the Pokemon who threaten Slowbro on the physical side, such as Scyther, better than Registeel can, and Steelix also provides an Electric immunity for Slowbro. However, Steelix has even lower Special Defense than Slowbro, and is only neutral to Leaf Storm, so you should ensure that you pack a reliable answer for Venusaur and Sceptile if you choose to pair them up. Registeel, on the other hand, has a very respectable 150 base Special Defense stat and resistance to Grass, allowing it to take on the vast majority of Grass-type sweepers in the tier. Slowbro absorbs Fighting and Fire attacks for Registeel, and in return, Registeel can deal with threats like Mismagius and Rotom (if it has Shadow Claw).</p>

<p>One of the biggest concerns when using Slowbro is having a Pokemon who can take strong special attacks to back him up. Chansey, Clefable, and Lickilicky all have excellent special walling capabilities and can take on many of the threats that Slowbro struggles with, while he provides a reliable Fighting-type sponge in return. Chansey is the bulkiest of the three, but is also the least threatening and most likely to become set-up bait. She also struggles with Ghost-types such as Mismagius and Rotom, but at the same time, there aren't many more reliable switch-ins to the likes of Manectric and offensive Venusaur. Clefable and Lickilicky can both deal with Ghosts, with Encore and Power Whip respectively. All three of these Pokemon can also utilize Wish or Heal Bell if Slowbro needs extra support.</p>

<p>While they share weaknesses to Electric with Slowbro, both Scyther and Moltres pair up well with him in light of their 4x resistances to Grass, giving them nearly free switch-ins on Grass-type attacks aimed at Slowbro. Moltres is particularly helpful in that it has Pressure to deplete two of Leaf Storm's precious 8 PP with every switch in, but its 4x weakness to Rock can really bring it down if you fail to provide adequate spin support. SubRoost Moltres can use Toxic and Roost to stall out many of the Pokemon whom Slowbro has difficulty taking on, and using Toxic Spikes here helps Moltres out considerably as well.</p>

[OPTIONAL CHANGES]

<h4>UU</h4>
<p>Slowbro has a very wide movepool for a bulky Water, but unfortunately most of it is of little use. In addition to Surf, Psychic, Ice Beam, and Grass Knot, Slowbro can use Flamethrower, Fire Blast, Shadow Ball, Focus Blast, and Signal Beam. The Fire moves' only target in UU that isn't hit as hard by Ice Beam or Slowbro's STABs is Registeel, and it poses a minimal threat to Slowbro because Registeel has a low Attack stat and no form of recovery bar Rest. All the other moves have no notable targets that aren't hit suitably as hard by one of Slowbro's STABs.</p>

<p>There are also several viable support moves that Slowbro can use and could be helpful depending on your team's needs. Yawn can cause a lot of switches, and Slowbro has the bulk to use it effectively. Counter is an interesting choice against Pokemon such as Scyther and Drapion, who will try to overpower Slowbro on the physical side with super effective moves, but it is quite unreliable as most players tend to prey on Slowbro's weaker Special Defense. Curse is quite a gimmicky option, and is better left to Slowking anyway, as his superior Special Defense allows him to pull it off more effectively.</p>

<p>With Slowbro receiving physical Water STAB in the form of Aqua Tail from Platinum move tutors, a set utilizing Trick Room, Belly Drum, Aqua Tail and Zen Headbutt could be attempted. A Sitrus Berry is a good idea as it effectively halves the cost of using Belly Drum and is more beneficial for the make or break type of sweep Slowbro attempts with this strategy as compared to Leftovers' more consistent recovery. Slowbro's other physical attacks include Earthquake and Drain Punch, the latter of which might still be viable alongside Aqua Tail, especially if a Chansey comes in expecting a Surf as you Belly Drum. However, the entire strategy is very risky and situational, and so should not be relied on.</p>

<p>Putting 252 EVs into Slowbro's HP should be the first step for almost all the sets, since it maximizes his overall bulkiness. Then the remainder of the EVs should be allocated into Defense for the more tankish sets, and Special Attack for the Specs set. Investing significantly in Special Defense is generally fruitless, as it detracts from Slowbro's physical hit-taking ability too much and because Milotic or Slowking perform better at special walling. For example, the standard Blaziken's Fire Blast followed by a Hidden Power Grass will beat Slowbro after Stealth Rock damage. Guaranteeing survival against this, taking into account the damage Slowbro sustains from Stealth Rock upon entry, would require you to run almost max Special Defense alongside max HP, at which point you're just better off using Slowking or Milotic.</p>

<p>Running max HP and max Defense allows Slowbro to survive quite a few super effective physical attacks - with this investment, a max health Slowbro is guaranteed to never be OHKOed by a Choice Band Rhyperior's Megahorn, letting Slowbro retaliate with a last-ditch Surf. Reducing the HP stat down to 212 EVs and using a Leftovers number is not recommended, as it detracts from Slowbro's overall bulkiness, and the difference in Leftovers gain is insignificant when taking into account Stealth Rock.</p>

<p>If you are particularly worried about Spiritomb, 44 Speed EVs allow Slowbro to outspeed minimum Speed versions. However, this is rarely a worthwhile investment because it is solely for Spiritomb, and Slowbro won't really be beating the ghost even if he is faster.</p>

[COUNTERS]

<h4>UU</h4>
<p>Venusaur can come in on Surf, Toxic, or Slack Off and pose an immediate threat to Slowbro with his powerful STAB Grass attacks. Sceptile fares similarly, and while it isn't quite as specially bulky as Venusaur, neither is it weak to Psychic. Torterra is immune to Thunder Wave and isn't hit super effective by either of Slowbro's STABs, and has a high chance to OHKO with LO Wood Hammer after Stealth Rock. Ludicolo packs a 4x resistance to Surf and has a high Special Defense for taking Psychics as well. With his Grass STAB, he can use Energy Ball or Grass Knot to quickly dispose of Slowbro. Chansey and Clefable are both undaunted by status, Chansey because of Natural Cure and Clefable because of Magic Guard and her tendency to hold Toxic Orb. Both have very high Special Defense and threaten Slowbro with Toxics of their own. If Slowbro is carrying Thunder Wave over Toxic, Lanturn can come in without much trouble and threaten with a super effective STAB Thunderbolt.</p>

<p>Spiritomb doesn't mind Toxic unduly since he often carries Rest, and threatens to come in on his Psychic immunity. Calm Mind versions are particularly dangerous to Slowbro as Spiritomb has 5 higher base Speed, and so can Calm Mind up to take less and less damage from Surf before he hits back with his own STAB super effective Dark Pulse. As long as Mismagius avoids Thunder Wave, she can take a weak hit with her base 105 Special Defense and OHKO Slowbro with Shadow Ball. Specially defensive Drapion can come in on a Psychic, prevent Slowbro from healing or statusing Drapion with Taunt, and then Swords Dance up and beat Slowbro with Crunch. Curse Registeel also sees Slowbro as nothing but set up fodder.</p>
 

breh

強いだね
Looks pretty good, though I have two questions.

First, when I used CM slowbro a long while back, I noticed that it really does have problems with toxic from bulky waters, as you mentioned. Thus, would it be viable to run CroBro? i realize that milotic can still haze away its boosts (and that toxicroak, poliwrath, and other water absorbers wall you), but it's better than chansey being able to come in whenever it wants to force you out with toxic.

Second, why are there "UU" tags when there is no OU analysis? Better yet, why is there no OU analysis for Slowbro, despite the fact that it is almost a 100% counter to machamp?

Otherwise, a very good analysis.
 

Legacy Raider

sharpening his claws, slowly
is a Top Team Rater Alumnusis a Community Leader Alumnusis a Smogon Discord Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
There are UU tags because there is already an OU analysis onsite which already conforms to the new format, and this update is only for the UU parts. Rest CM Slowbro sounds interesting, I'll give the set a test and report my experiences here. If you've used it and you can provide logs it'd be pretty cool to see.
 

FlareBlitz

Relaxed nature. Loves to eat.
is a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Past SPL Champion
This looks good. I would move Light Screen to AC on the Bulky Water set, but that's just a small nitpick.

Also, regarding the Calm Mind set, something I noticed when I faced off against it with Sceptile was that even after a couple of Calm Minds, Slowbro is ohko'd by Specs Leaf Storm. I believe EVing it to be slightly more specially defensive is wise, because as it is, it's not surviving powerful special assaults even after a couple of boosts. A spread of 252/176/80 seems like the best balance of physical defensiveness and special bulk. LO Venusaur still has a solid chance of OHKOing you with SR at +1 and around a 50% chance without SR, but you need well over 160 EVs in SpD to avoid that, so probably not worth it. However, you now survive Leaf Storm from non-Life Orb variants all the time. Just something to consider.
 
Ninja'd by Breludicolo.

This is why I like running Restalk on CroMiltank, because once Heal Bell's PP runs out you're fucked. Same with Slowbro, Toxic ruins the Calm Mind sets effectiveness and unless you have a Cleric (where you have to switch Slowbro out and lose the boosts anyway), or run Restalk it's going to be dead weight against any Toxic user. A mention of Rest + Sleep Talk over Psychic and Slack Off in AC is what I'd recommend.

Also, in team options, It'd be nice if there was mention that both Chansey and Clefable provide Cleric support, as currently there is no mention of that at all in the analysis and that's very important for Slowbro.
 

Legacy Raider

sharpening his claws, slowly
is a Top Team Rater Alumnusis a Community Leader Alumnusis a Smogon Discord Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Ok I'll add that into the CM set's AC, and Thund I mention Chansey/Clefable clerics in the Team Options section. I'll mention them in the CM sets comments specifically as well.
 
Ah my bad, guess I skipped over the last sentence. I'm used to people writing Aromatherapy > Heal Bell. :)
 
I'm not quite sure if I can do this just yet, or if I need an 'initiation' or something, but what the fuck.




Good work. Just a quick note though, on the Trick set, mention scouting out the opponents team first rather than Tricking on the first turn willy-nilly; nailing that Venusaur or Sceptile with a Psychic is better than Tricking it a Specs (and can fuck you over even worse against Sceptile since they commonly use Specs). Just a pet peeve of mine. ;____;
 


id just mention that toxic milotic is not very friendly to the bulky water set, esp if slowbro is carrying twave and not toxic itself

moving to uu
 

Eo Ut Mortus

Elodin Smells
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Just a note: OU Pokemon should not be mentioned in the comments of the Trick Room set. As of now, we are separating OU / UU Pokemon set comments even if they are similar sets in anticipation of separate-tier tabs.
 

Ditto

/me huggles
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Just in case you want to go for the slowest possible Slowbro (but still have HP electric 70) then the best choice would be 31/30/30/31/31/2. You get 1 lower Def, but you also get 1 higher SpA and 1 lower Spe.
 
basically nothing to catch...

re: third paragraph of additional comments of CM set, second sentence: 0 satk sludge bomb vs 0/0 venusaur 32.2% - 38.2%, not a 2hko without investment.

last part of the optional changes section modified to avoid awkward object/subject "he" confusion


[OVERVIEW]

<h4>UU</h4>
<p>Slowbro is a bulky and reliable choice for many teams in UU, with his ability to check a large portion of the physical sweepers in the tier. He can fit in well into frail, offensive teams in need of a little insurance against the likes of Azumarill and Fighting-types, while also providing useful paralysis support and doing reasonable amounts of damage with his own attacks. Slowbro's low Speed is made up for by its good defenses, and this also makes him one of the most reliable users of Trick Room in the game. While commonly seen only as a defensive threat, Slowbro can also go very quickly onto the offensive with Calm Mind or Choice Specs, making the most of his respectable Special Attack and wide movepool.</p>


[SET]
name: Bulky Water
move 1: Slack Off
move 2: Surf
move 3: Psychic
move 4: Thunder Wave / Toxic / Light Screen
item: Leftovers
ability: Own Tempo
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>Slowbro is one of the physically bulkiest Water-types in the game, and his useful resistances to Fighting, Water, and Fire allow him to check a lot of UU's biggest threats. Instant recovery in the form of Slack Off means that he has incredible staying power against physical sweepers, and his Psychic-typing and ability to reliably spread paralysis with Thunder Wave set him firmly apart from other bulky Water-types such as Milotic. 95 base HP and 110 base Defense is very hard to break with neutral attacks, and when instant recovery is thrown on top of it, physical sweepers will struggle even more to bypass Slowbro. A whole host of very threatening Pokemon, such as Azumarill, Hariyama, Feraligatr, Hitmonlee, Hitmontop, Poliwrath, and Arcanine, are brought to a grinding halt by him.</p>

[ADDITIONAL COMMENTS]

<p>Slack Off is a great asset, with the reliable recovery it provides allowing Slowbro to wall physical attackers all game long. Many physical sweepers cannot do over 50% to Slowbro even with super effective attacks, meaning he has little trouble alternating between attacking and recovering to stall them out. Surf utilizes Slowbro's primary Water STAB, and coming off ithis base 100 Special Attack stat can do a sizable chunk to things thatose who don't resist it, making it an obvious move choice.</p>

<p>Psychic is an excellent choice as an auxiliary attack since it makes the most of Slowbro's secondary STAB, and more importantly, allows him to hit the myriad Fighting- and Poison-types of UU super effectively. A strong Psychic STAB makes quick work of Hitmonlee and Hitmontop, whose high Special Defense stats mean they can survive more Surfs than you'd care for, and it also means you can break the Substitutes of bulkier Hariyama and Azumarill. In addition, it hits Venusaur very hard, and means that physical Toxicroak doesn't threaten Slowbro in the slightest, wherand also means he actually counters other Water-types such as Milotic. Water and Psychic together have great neutral coverage, with the combination being resisted only by other Slowbro, Slowking, and Exeggutor in UU, whereas the Water and Ice combination used by many other bulky Waters lacks such good coverage.</p>

<p>A status move in the last slot provides a way of threatening the Pokemon Slowbro cannot hurt significantly with his attacks. Both Thunder Wave and Toxic are very viable options, and it depends on the rest of the team as to which one is more beneficial. Thunder Wave brings many opposing Pokemon down to around Slowbro's Speed level, and is very helpful when playing with a team of other slower sweepers such as Torterra and Hariyama. It's also particularly effective since almost all of the Pokemon that are immune to Thunder Wave will take massive damage from Slowbro's STAB attacks (watch out for Torterra, though). Toxic, on the other hand, gives Slowbro a greater ability to take opponents out himself with less support from his team, since; with Slack Off and his high defenses, Slowbro can outlast the majority of UU. Light Screen is a helpful option as it patches up Slowbro's lower Special Defense, while at the same time supporting the rest of the team temporarily. However, it's worth noting that without a status move, many Pokemon will see Slowbro as a non-threat and will simply use him as a free switch in.</p>

<p>While Slowbro's Water/Psychic dual typing does bring him many valuable resistances, it also gives Slowbro quite a few exploitable weaknesses as well. Despite his bulk, which often allows Slowbro to survive even super effective physical attacks, you'll want to pair up Slowbro with a Pokemon who can take these hits easier to take the pressure of Slowbro somewhat. Venusaur, as well as being a big threat to Slowbro, also makes for a great partner with his ability to take the Grass and Electric attacks that Slowbro attracts. Venusaur also automatically absorbs Toxic Spikes upon switching in, which, despite their rarity, obviously destroy Slowbro's defensive potential. Specially defensive Clefable also has good synergy with Slowbro, possessing an immunity to Ghost-type attacks and the defensive stats to switch into threatening special attackers. If Clefable is already poisoned with Toxic Orb, she can come in on almost all Venusaur sets with ease, with her immunities to Sleep Powder and Leech Seed. She can also spread paralysis with Thunder Wave, and this defensive pairing makes a great backbone for teams based around slow attackers. Both these Pokemon can come into Toxic from defensive Milotic, which is a big problem for Slowbro if ithe isn't carrying Toxic himself, and he will be forced out by Milotic almost every time.</p>


[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Surf
move 3: Slack Off / Rest
move 4: Psychic / Sleep Talk
item: Leftovers
ability: Own Tempo
nature: Bold
evs: 252 HP / 176 Def / 80 SpD

[SET COMMENTS]

<p>While Slowbro usually plays the role of a passive, defensive bulky Water-type, Calm Mind provides a way for him to gradually become a very real offensive threat, while at the same time patching up Slowbro's less than stellar Special Defense. With access to Slack Off for instant recovery and good coverage with its STAB attacks, Slowbro makes for a reliable and powerful tank after a few boosts.</p>

[ADDITIONAL COMMENTS]

<p>Getting good coverage with only two attacks is of great importance on this set, since you will be relying on them heavily to do damage. Thankfully, Slowbro's Water and Psychic STABs pair up for neutral coverage on the vast majority of UU. When using Surf and Psychic, Special Attack investment is not really needed as Surf will 2HKO Chansey at +6, and Psychic will do the same to Milotic. </p>

<p>Although he looks hard to stop on paper, Calm Mind Slowbro can run into several problems in practice. The biggest one is status, in particular Toxic. Slowbro is very vulnerable vulnerable to Toxic from the likes of Milotic and Chansey, both of whom can only be beaten by Slowbro after significant set up. Rest and Sleep Talk can be run over Psychic and Slack Off to greatly increase Slowbro's durability, but it would mean Slowbro is completely helpless against Toxicroak and other Pokemon immune to Water. Also, +6 Surf only manages 46% on average against Bold Milotic, and other Milotic might run even more Special Defense than that. Another problem is that strong Electric and Grass special attacks can still OHKO Slowbro even after he has started to set up. The Special Defense investment helps this somewhat, and means that after two Calm Minds, Specs Sceptile Leaf Storm (the strongest special attack Slowbro will face) won't OHKO. Finally, Slowbro needs to be wary of Haze Milotic, since she can come in for free on 3/4 of Slowbro's moves and erase all his hard work in a single turn.</p>

<p>For these reasons, Venusaur makes an almost ideal partner for a Calm Mind Slowbro - he resists both Electric and Grass, comes with a very useful immunity to Toxic, and instantly threatens Milotic. Opposing Venusaur's Leaf Storms will do miniscule damage, while you can threaten a 2HKO back with Sludge Bomb, even if you haven't invested at all in Special Attack. Chansey and Milotic fail to leave much of a mark, and Venusaur can use Leech Seed to drain their health (which can later be passed to Slowbro if need be) or even set up Swords Dance on them. Nasty Plot Houndoom with a Passho Berry and Beat Up makes a great partner as well, since he lures in Milotic like no other and 2HKOs with +2 Dark Pulse while surviving a Surf because of the berry. He also gets a quick surprise kill on Chansey with Beat Up. Slowbro and Houndoom have pretty great type synergy together too, with Houndoom resisting Ghost, Dark, and Grass, and Slowbro providing Fighting and Water resistances. Chansey and Clefable are also good teammates to have because they can use Heal Bell to cure any unexpected status ailments Slowbro gets afflicted with. The ResTalk version greatly appreciates Toxic Spikes on the opponent's field to help it beat the likes of Milotic.</p>

<p>Encore users will ruin Slowbro's sweep, since he is so slow that they are almost guaranteed to outspeed him. Common Encore users include Clefable, Alakazam, Poliwrath, and Jumpluff. The best way to deal with them is to simply have a hard hitting teammate that can come in for free on the Encore and regain your momentum. Torterra works well with Slowbro here, his powerful Wood Hammer making short work of Clefable, Alakazam, and Poliwrath, and an immunity to Leech Seed helping him deal with Jumpluff. If you invest in his Special Defense, he makes an even more reliable check for Alakazam as well.</p>


[SET]
name: Trick Room
move 1: Trick Room
move 2: Slack Off
move 3: Surf
move 4: Psychic
item: Leftovers
ability: Own Tempo
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Slowbro and Slowking share a lot of things in common, and one of these is the ability to set up Trick Room. When opting for one of them on a Trick Room team, it is important to choose the right one for your team's needs, as both do a slightly different job well. There is little use trying to use Slowbro to both set up Trick Room and sweep during it, since Slowking has access to Nasty Plot to increase his damage output exponentially, and become a threat much faster than Slowbro can with Calm Mind. Conversely, Slowbro is usually the preferable choice for a super bulky Trick Room supporter, as Slowbro's higher Defense stat makes the most of his resistances to common physical Fighting and Water attacks allows him to do the job slightly better than his sibling.</p>

[ADDITIONAL COMMENTS]

<p>Surf and Psychic once again make for the best two attack combination. Slack Off allows Slowbro to come in and use Trick Room multiple times, which is a great asset to have as a Trick Room supporter since the field effect lasts for such a short period of time. Good partners for this Slowbro set are Pokemon that can make the most of Trick Room - namely slow, powerful, and preferably bulky sweepers. Rhyperior and Marowak are both extremely threatening in this regard, and have some limited type synergy with Slowbro in that they can come in on predicted Electric attacks for free. However, because of the rarity of Electric-type attacks, and because of the shared crippling weakness to Grass, it's highly recommended to run a Pokemon that can come into Grass-type moves with little trouble alongside them. Hariyama is also a great partner, with Close Combat, one of the strongest physical attacks in UU, at its disposal. It can also increase its firepower even further by deliberately activating Guts with a Toxic or Flame Orb, or by using Bulk Up. However, this can often be hard to pull off, as the former slashes Hariyama's longevity, while the latter may come to naught as Hariyama is forced to switch once Trick Room runs out. Hariyama does have useful resistances to Dark and Bug to come in on, though.</p>


[SET]
name: Choice Specs
move 1: Trick
move 2: Surf
move 3: Psychic
move 4: Grass Knot / Slack Off
item: Choice Specs
ability: Own Tempo
nature: Modest
EVs: 252 HP / 4 Def / 252 SpA

[SET COMMENTS]

<p>Slowbro's biggest advantages over other more powerful Specs users is his ability to cripple Chansey and other special walls with a Tricked Choice Specs, and the surprise value involved when a cute, defensive hermit crab hits with enough power to 2HKO Clefable. That, and Slowbro's considerable bulk even with just HP investment making up for its abysmal Speed, make Slowbro a slow but powerful Choice Specs tank.</p>

[ADDITIONAL COMMENTS]

<p>Surf and Psychic get great neutral coverage in UU by themselves, and this is an excellent quality for any Specs user since it will mean prediction is much less of an issue when you can just choose which of your powerful STAB attacks to throw out and catch the switch in. Trick is a self explanatory move, ruining the walling potential of any Chansey that come in to Toxic Slowbro. However, it should be noted that Tricking straightaway against an unscouted team is not advised at all - it's much better to hit an incoming Venusaur or Sceptile with Psychic than give them a power boost, especially in the case of Sceptile who often wields Specs itself and then gets a free attack against your team. In the last slot, Slack Off will let Slowbro function more like a wall once ithe has tricked its Specs away, and even while ithe is still holding them in a pinch. Grass Knot completes the attacking combination for perfect coverage, 2HKOing the most specially defensive of Milotic and giving you an attack to hit opposing Slowbro and Slowking with as well.</p>

<p>Using Pokemon who can take advantage of weakened and Choice-locked special walls maximizes the potency of this set. Since Clefable is 2HKOed by Specs Surf, and if predicted right, Chansey will be locked into a single move, a SubRoost Moltres can make for a deadly partner. Clefable is one of his biggest checks because of her pseudo-immunity to Toxic, and so once Clefable is weakened, she can be removed easily with a Flamethrower. Chansey will be unable to touch Moltres at all once she is locked into a single attack, and will be stalled out by Roost and Pressure. If you can keep Stealth Rock off the field, Moltres makes a good defensive complement to Slowbro, with the ability to come into both Venusaur's Leaf Storm and Scyther's Bug Bite with ease and pose an immediate threat. In return, Slowbro helps out against Azumarill, who can use a combination of Waterfall and Aqua Jet to break Moltres' Substitute and then subsequently take it out.</p>


[TEAM OPTIONS]

<h4>UU</h4>
<p>Slowbro tends to cause a lot of switches because of his ability to completely wall a lot of UU's physical sweepers, and so layering the opponent's field with entry hazards capitalizes on this. Almost all of Slowbro's common switch ins are grounded Pokemon, so Spikes can be used to wear them down over the course of the battle. Getting up Toxic Spikes onto the opponent's field can be greatly beneficial as well, as it frees up Slowbro's status moveslot for another support move, or for another attack such as Ice Beam or Grass Knot. Like already mentioned, Venusaur is an excellent partner for Slowbro, on account of his decent Special Defense and, resistances to Grass and Electric, and its ability to absorb Toxic Spikes. Drapion can absorb Toxic Spikes as well, and resists even more of Slowbro's weaknesses than Venusuaaur: Ghost, Dark, and Grass. If he is EVed in Special Defense, he makes a great check to special Venusaur, Mismagius, and Alakazam, all Pokemon that can significantly damage Slowbro.</p>

<p>The bulky Steel-types of UU, Steelix and Registeel, do well in covering Slowbro's weaknesses. Steelix can take on the Pokemon who threaten Slowbro on the physical side, such as Scyther, better than Registeel can, and Steelix also provides an Electric immunity for Slowbro. However, Steelix has even lower Special Defense than Slowbro, and is only neutral to Leaf Storm, so you should ensure you pack a reliable answer for Venusaur and Sceptile if you choose to pair them up. Registeel, on the other hand, has a very respectable 150 base Special Defense stat and resistance to Grass, allowing it to take on the vast majority of Grass-type sweepers in the tier. Slowbro absorbs Fighting and Fire attacks for Registeel, and in return Registeel can deal with threats like Mismagius and Rotom (if it has Shadow Claw).</p>

<p>One of the biggest concerns when using Slowbro is having a Pokemon that can take strong special attacks to back him up. Chansey, Clefable, and Lickilicky all have excellent special walling capabilities, and can take on many of the threats that Slowbro struggles with, while he provides a reliable Fighting-type sponge in return. Chansey is the bulkiest of the three, but is also the least threatening and most likely to become set up bait. ItShe also struggles with Ghost-types such as Mismagius and Rotom, but at the same time, there aren't many more reliable switch ins to the likes of Manectric and offensive Venusaur. Clefable and Lickilicky can both deal with Ghosts, with Encore and Power Whip respectively. All three of these Pokemon can also utilize Wish or Heal Bell if Slowbro needs extra support.</p>

<p>While they share weaknesses to Electric with Slowbro, both Scyther and Moltres pair up well with him in light of their 4x resistances to Grass, giving them nearly free switch ins on Grass-type attacks aimed at Slowbro. Moltres is particularly helpful in that it has Pressure to deplete two of Leaf Storm's precious 8 PP with every switch in, but its 4x weakness to Rock can really bring it down if you fail to provide adequate spin support. SubRoost Moltres can use Toxic and Roost to stall out many of the Pokemon whom Slowbro has difficulty in taking on, and using Toxic Spikes here helps Moltres out considerably as well.</p>

[OPTIONAL CHANGES]

<h4>UU</h4>
<p>Slowbro has a very wide movepool for a bulky Water, but unfortunately most of it is of little use. In addition to Surf, Psychic, Ice Beam, and Grass Knot, Slowbro can use Flamethrower, Fire Blast, Shadow Ball, Focus Blast, and Signal Beam. The Fire moves' only target in UU which isn't hit as hard by Ice Beam or Slowbro's STABs is Registeel, and it poses a minimal threat to Slowbro on account of Slowbro resisting its STAB and Registeel havingbecause Registeel has a low Attack stat and no form of recovery bar Rest. All the other moves have no notable targets that aren't hit suitably as hard by one of Slowbro's STABs.</p>

<p>There are also several viable support moves that Slowbro can use, and could be helpful depending on your team's needs. Yawn can cause a lot of switches, and Slowbro has the bulk to use it effectively. Counter is an interesting choice against Pokemon such as Scyther and Drapion, who will try to overpower Slowbro on the physical side with super effective moves, but it is quite unreliable as most players tend to prey on Slowbro's weaker Special Defense. Curse is quite a gimmicky option, and is better left to Slowking anyway, as its superior Special Defense allows ithim to pull it off more effectively.</p>

<p>With Slowbro receiving physical Water STAB in the form of Aqua Tail from Platinum move tutors, a set utilizing Trick Room, Belly Drum, Aqua Tail and Zen Headbutt could be attempted. A Sitrus Berry is a good idea as it effectively halves the cost of using Belly Drum, and is more beneficial for the make or break type of sweep Slowbro attempts with this strategy as compared to Leftovers' more consistent recovery. Slowbro's other physical attacks include Earthquake and Drain Punch, the latter of which might still be viable alongside Aqua Tail, especially if a Chansey comes in expecting a Surf as you Belly Drum. However, the entire strategy is very risky and situational, and so should not be relied on.</p>

<p>Putting 252 EVs into Slowbro's HP should be the first step for almost all the sets, since it maximizes ithis overall bulkiness. Then the remainder of the EVs should be allocated into Defense for the more tankish sets, and Special Attack for the Specs set. Investing significantly in Special Defense is generally fruitless, as it detracts from Slowbro's physical hit-taking ability too much, or because Milotic or Slowking do it better. For example, the standard Blaziken's Fire Blast followed by a Hidden Power Grass will beat Slowbro after Stealth Rock damage. Guaranteeing survival against this, taking into account the damage Slowbro sustains from Stealth Rock upon entry, would require you to run almost max Special Defense alongside max HP, at which point you're just better off using Slowking or Milotic instead.</p>

<p>Running max HP and max Defense allows Slowbro to survive quite a few super effective physical attacks - with this investment, a max health Slowbro is guaranteed to never be OHKOed by a Choice Band Rhyperior's Megahorn, letting Slowbro retaliate with a last-ditch Surf. Reducing the HP stat down to 212 EVs and using a Leftovers number is not recommended, as it detracts from Slowbro's overall bulkiness, and the difference in Leftovers gain is insignificant when taking into account Stealth Rock.</p>

<p>If you are particularly worried about Spiritomb, 44 Speed EVs allow Slowbro to outspeed minimum Speed versions, but. However, this is rarely a worthwhile investment whenbecause it is solely for Spiritomb, and the fact that Slowbro won't really be beating the ghost even if it does outspeed ithe is faster.</p>

[COUNTERS]

<h4>UU</h4>
<p>Venusaur can come in on Surf, Toxic, or Slack Off and pose an immediate threat to Slowbro with his powerful STAB Grass attacks. Sceptile fares similarly, and while it isn't quite as specially bulky as Venusaur, neither is it weak to Psychic. Torterra is immune to Thunder Wave and isn't hit super effective by either of Slowbro's STABs, and has a high chance to OHKO with LO Wood Hammer after Stealth Rock. Ludicolo packs a 4x resistance to Surf, and has a high Special Defense for taking Psychics as well. With his Grass STAB, he can use Energy Ball or Grass Knot to quickly dispose of Slowbro. Chansey and Clefable are both undaunted by status, Chansey because of Natural Cure and Clefable because of Magic Guard and her tendency to hold Toxic Orb. Both have very high Special Defense, and threaten Slowbro with Toxics of their own. If Slowbro is carrying Thunder Wave over Toxic, Lanturn can come in without much trouble and threaten with a super effective STAB Thunderbolt.</p>

<p>Spiritomb doesn't mind Toxic unduly since ithe often carries Rest, and threatens to come in on ithis Psychic immunity. Calm Mind versions are particularly dangerous to Slowbro as Spiritomb has 5 higher base Speed, and so can Calm Mind up to take less and less damage from Surf before ithe hits back with ithis own STAB super effective Dark Pulse. As long as Mismagius avoids Thunder Wave, she can take a weak hit with her base 105 Special Defense and OHKO Slowbro with Shadow Ball. Specially Defensive Drapion can come in on a Psychic, prevent Slowbro from healing or statusing Drapion with Taunt, and then Swords Dance up and beat him with Crunch. Curse Registeel sees Slowbro as nothing but set up fodder either.</p>
[OVERVIEW]

<h4>UU</h4>
<p>Slowbro is a bulky and reliable choice for many teams in UU, with his ability to check a large portion of the physical sweepers in the tier. He can fit well into frail, offensive teams in need of a little insurance against the likes of Azumarill and Fighting-types, while also providing useful paralysis support and doing reasonable amounts of damage with his own attacks. Slowbro's low Speed is made up for by its good defenses, and this also makes him one of the most reliable users of Trick Room in the game. While commonly seen only as a defensive threat, Slowbro can also go very quickly onto the offensive with Calm Mind or Choice Specs, making the most of his respectable Special Attack and wide movepool.</p>


[SET]
name: Bulky Water
move 1: Slack Off
move 2: Surf
move 3: Psychic
move 4: Thunder Wave / Toxic / Light Screen
item: Leftovers
ability: Own Tempo
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>Slowbro is one of the physically bulkiest Water-types in the game, and his useful resistances to Fighting, Water, and Fire allow him to check a lot of UU's biggest threats. Instant recovery in the form of Slack Off means that he has incredible staying power against physical sweepers, and his Psychic-typing and ability to reliably spread paralysis with Thunder Wave set him firmly apart from other bulky Water-types such as Milotic. 95 base HP and 110 base Defense is very hard to break with neutral attacks, and when instant recovery is thrown on top of it, physical sweepers will struggle even more to bypass Slowbro. A whole host of very threatening Pokemon, such as Azumarill, Hariyama, Feraligatr, Hitmonlee, Hitmontop, Poliwrath, and Arcanine, are brought to a grinding halt by him.</p>

[ADDITIONAL COMMENTS]

<p>Slack Off is a great asset, with the reliable recovery it provides allowing Slowbro to wall physical attackers all game long. Many physical sweepers cannot do over 50% to Slowbro even with super effective attacks, meaning he has little trouble alternating between attacking and recovering to stall them out. Surf utilizes Slowbro's primary Water STAB, and coming off his base 100 Special Attack stat can do a sizable chunk to those who don't resist it, making it an obvious move choice.</p>

<p>Psychic is an excellent choice as an auxiliary attack since it makes the most of Slowbro's secondary STAB, and more importantly, allows him to hit the myriad Fighting- and Poison-types of UU super effectively. A strong Psychic STAB makes quick work of Hitmonlee and Hitmontop, whose high Special Defense stats mean they can survive more Surfs than you'd care for, and it also means you can break the Substitutes of bulkier Hariyama and Azumarill. In addition, it hits Venusaur very hard, means that physical Toxicroak doesn't threaten Slowbro in the slightest, and also means he actually counters other Water-types such as Milotic. Water and Psychic together have great neutral coverage, with the combination being resisted only by other Slowbro, Slowking, and Exeggutor in UU, whereas the Water and Ice combination used by many other bulky Waters lacks such good coverage.</p>

<p>A status move in the last slot provides a way of threatening the Pokemon Slowbro cannot hurt significantly with his attacks. Both Thunder Wave and Toxic are very viable options, and it depends on the rest of the team as to which one is more beneficial. Thunder Wave brings many opposing Pokemon down to around Slowbro's Speed level, and is very helpful when playing with a team of other slower sweepers such as Torterra and Hariyama. It's also particularly effective since almost all of the Pokemon that are immune to Thunder Wave will take massive damage from Slowbro's STAB attacks (watch out for Torterra, though). Toxic, on the other hand, gives Slowbro a greater ability to take opponents out himself with less support from his team; with Slack Off and his high defenses, Slowbro can outlast the majority of UU. Light Screen is a helpful option as it patches up Slowbro's lower Special Defense, while at the same time supporting the rest of the team temporarily. However, it's worth noting that without a status move, many Pokemon will see Slowbro as a non-threat and will simply use him as a free switch in.</p>

<p>While Slowbro's Water/Psychic dual typing does bring him many valuable resistances, it also gives Slowbro quite a few exploitable weaknesses as well. Despite his bulk, which often allows Slowbro to survive even super effective physical attacks, you'll want to pair up Slowbro with a Pokemon who can take these hits easier to take the pressure of Slowbro somewhat. Venusaur, as well as being a big threat to Slowbro, also makes for a great partner with his ability to take the Grass and Electric attacks that Slowbro attracts. Venusaur also automatically absorbs Toxic Spikes upon switching in, which, despite their rarity, obviously destroy Slowbro's defensive potential. Specially defensive Clefable also has good synergy with Slowbro, possessing an immunity to Ghost-type attacks and the defensive stats to switch into threatening special attackers. If Clefable is already poisoned with Toxic Orb, she can come in on almost all Venusaur sets with ease, with her immunities to Sleep Powder and Leech Seed. She can also spread paralysis with Thunder Wave, and this defensive pairing makes a great backbone for teams based around slow attackers. Both these Pokemon can come into Toxic from defensive Milotic, which is a big problem for Slowbro if he isn't carrying Toxic himself, and he will be forced out by Milotic almost every time.</p>


[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Surf
move 3: Slack Off / Rest
move 4: Psychic / Sleep Talk
item: Leftovers
ability: Own Tempo
nature: Bold
evs: 252 HP / 176 Def / 80 SpD

[SET COMMENTS]

<p>While Slowbro usually plays the role of a passive, defensive bulky Water-type, Calm Mind provides a way for him to gradually become a very real offensive threat, while at the same time patching up Slowbro's less than stellar Special Defense. With access to Slack Off for instant recovery and good coverage with its STAB attacks, Slowbro makes for a reliable and powerful tank after a few boosts.</p>

[ADDITIONAL COMMENTS]

<p>Getting good coverage with only two attacks is of great importance on this set, since you will be relying on them heavily to do damage. Thankfully, Slowbro's Water and Psychic STABs pair up for neutral coverage on the vast majority of UU. When using Surf and Psychic, Special Attack investment is not really needed as Surf will 2HKO Chansey at +6, and Psychic will do the same to Milotic. </p>

<p>Although he looks hard to stop on paper, Calm Mind Slowbro can run into several problems in practice. The biggest one is status, in particular Toxic. Slowbro is very vulnerable vulnerable to Toxic from the likes of Milotic and Chansey, both of whom can only be beaten by Slowbro after significant set up. Rest and Sleep Talk can be run over Psychic and Slack Off to greatly increase Slowbro's durability, but it would mean Slowbro is completely helpless against Toxicroak and other Pokemon immune to Water. Also, +6 Surf only manages 46% on average against Bold Milotic, and other Milotic might run even more Special Defense than that. Another problem is that strong Electric and Grass special attacks can still OHKO Slowbro even after he has started to set up. The Special Defense investment helps this somewhat, and means that after two Calm Minds, Specs Sceptile Leaf Storm (the strongest special attack Slowbro will face) won't OHKO. Finally, Slowbro needs to be wary of Haze Milotic, since she can come in for free on 3/4 of Slowbro's moves and erase all his hard work in a single turn.</p>

<p>For these reasons, Venusaur makes an almost ideal partner for a Calm Mind Slowbro - he resists both Electric and Grass, comes with a very useful immunity to Toxic, and instantly threatens Milotic. Opposing Venusaur's Leaf Storms will do miniscule damage, while you can threaten a 2HKO back with Sludge Bomb, even if you haven't invested at all in Special Attack. Chansey and Milotic fail to leave much of a mark, and Venusaur can use Leech Seed to drain their health (which can later be passed to Slowbro if need be) or even set up Swords Dance on them. Nasty Plot Houndoom with a Passho Berry and Beat Up makes a great partner as well, since he lures in Milotic like no other and 2HKOs with +2 Dark Pulse while surviving a Surf because of the berry. He also gets a quick surprise kill on Chansey with Beat Up. Slowbro and Houndoom have pretty great type synergy together too, with Houndoom resisting Ghost, Dark, and Grass, and Slowbro providing Fighting and Water resistances. Chansey and Clefable are also good teammates to have because they can use Heal Bell to cure any unexpected status ailments Slowbro gets afflicted with. The ResTalk version greatly appreciates Toxic Spikes on the opponent's field to help it beat the likes of Milotic.</p>

<p>Encore users will ruin Slowbro's sweep, since he is so slow that they are almost guaranteed to outspeed him. Common Encore users include Clefable, Alakazam, Poliwrath, and Jumpluff. The best way to deal with them is to simply have a hard hitting teammate that can come in for free on the Encore and regain your momentum. Torterra works well with Slowbro here, his powerful Wood Hammer making short work of Clefable, Alakazam, and Poliwrath, and an immunity to Leech Seed helping him deal with Jumpluff. If you invest in his Special Defense, he makes an even more reliable check for Alakazam as well.</p>


[SET]
name: Trick Room
move 1: Trick Room
move 2: Slack Off
move 3: Surf
move 4: Psychic
item: Leftovers
ability: Own Tempo
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Slowbro and Slowking share a lot of things in common, and one of these is the ability to set up Trick Room. When opting for one of them on a Trick Room team, it is important to choose the right one for your team's needs, as both do a slightly different job well. There is little use trying to use Slowbro to both set up Trick Room and sweep during it, since Slowking has access to Nasty Plot to increase his damage output exponentially, and become a threat much faster than Slowbro can with Calm Mind. Conversely, Slowbro is usually the preferable choice for a super bulky Trick Room supporter, as Slowbro's higher Defense stat makes the most of his resistances to common physical Fighting and Water attacks allows him to do the job slightly better than his sibling.</p>

[ADDITIONAL COMMENTS]

<p>Surf and Psychic once again make for the best two attack combination. Slack Off allows Slowbro to come in and use Trick Room multiple times, which is a great asset to have as a Trick Room supporter since the field effect lasts for such a short period of time. Good partners for this Slowbro set are Pokemon that can make the most of Trick Room - namely slow, powerful, and preferably bulky sweepers. Rhyperior and Marowak are both extremely threatening in this regard, and have some limited type synergy with Slowbro in that they can come in on predicted Electric attacks for free. However, because of the rarity of Electric-type attacks, and because of the shared crippling weakness to Grass, it's highly recommended to run a Pokemon that can come into Grass-type moves with little trouble alongside them. Hariyama is also a great partner, with Close Combat, one of the strongest physical attacks in UU, at its disposal. It can also increase its firepower even further by deliberately activating Guts with a Toxic or Flame Orb, or by using Bulk Up. However, this can often be hard to pull off, as the former slashes Hariyama's longevity, while the latter may come to naught as Hariyama is forced to switch once Trick Room runs out. Hariyama does have useful resistances to Dark and Bug to come in on, though.</p>


[SET]
name: Choice Specs
move 1: Trick
move 2: Surf
move 3: Psychic
move 4: Grass Knot / Slack Off
item: Choice Specs
ability: Own Tempo
nature: Modest
EVs: 252 HP / 4 Def / 252 SpA

[SET COMMENTS]

<p>Slowbro's biggest advantages over other more powerful Specs users is his ability to cripple Chansey and other special walls with a Tricked Choice Specs, and the surprise value involved when a cute, defensive hermit crab hits with enough power to 2HKO Clefable. That, and Slowbro's considerable bulk even with just HP investment making up for its abysmal Speed, make Slowbro a slow but powerful Choice Specs tank.</p>

[ADDITIONAL COMMENTS]

<p>Surf and Psychic get great neutral coverage in UU by themselves, and this is an excellent quality for any Specs user since it will mean prediction is much less of an issue when you can just choose which of your powerful STAB attacks to throw out and catch the switch in. Trick is a self explanatory move, ruining the walling potential of any Chansey that come in to Toxic Slowbro. However, it should be noted that Tricking straightaway against an unscouted team is not advised at all - it's much better to hit an incoming Venusaur or Sceptile with Psychic than give them a power boost, especially in the case of Sceptile who often wields Specs itself and then gets a free attack against your team. In the last slot, Slack Off will let Slowbro function more like a wall once he has tricked its Specs away, and even while he is still holding them in a pinch. Grass Knot completes the attacking combination for perfect coverage, 2HKOing the most specially defensive of Milotic and giving you an attack to hit opposing Slowbro and Slowking with as well.</p>

<p>Using Pokemon who can take advantage of weakened and Choice-locked special walls maximizes the potency of this set. Since Clefable is 2HKOed by Specs Surf, and if predicted right, Chansey will be locked into a single move, a SubRoost Moltres can make for a deadly partner. Clefable is one of his biggest checks because of her pseudo-immunity to Toxic, and so once Clefable is weakened, she can be removed easily with a Flamethrower. Chansey will be unable to touch Moltres at all once she is locked into a single attack, and will be stalled out by Roost and Pressure. If you can keep Stealth Rock off the field, Moltres makes a good defensive complement to Slowbro, with the ability to come into both Venusaur's Leaf Storm and Scyther's Bug Bite with ease and pose an immediate threat. In return, Slowbro helps out against Azumarill, who can use a combination of Waterfall and Aqua Jet to break Moltres' Substitute and then subsequently take it out.</p>


[TEAM OPTIONS]

<h4>UU</h4>
<p>Slowbro tends to cause a lot of switches because of his ability to completely wall a lot of UU's physical sweepers, and layering the opponent's field with entry hazards capitalizes on this. Almost all of Slowbro's common switch ins are grounded Pokemon, so Spikes can be used to wear them down over the course of the battle. Getting up Toxic Spikes onto the opponent's field can be greatly beneficial as well, as it frees up Slowbro's status moveslot for another support move, or for another attack such as Ice Beam or Grass Knot. Like already mentioned, Venusaur is an excellent partner for Slowbro, on account of his decent Special Defense, resistances to Grass and Electric, and ability to absorb Toxic Spikes. Drapion can absorb Toxic Spikes as well, and resists even more of Slowbro's weaknesses than Venusaur: Ghost, Dark, and Grass. If he is EVed in Special Defense, he makes a great check to special Venusaur, Mismagius, and Alakazam, all Pokemon that can significantly damage Slowbro.</p>

<p>The bulky Steel-types of UU, Steelix and Registeel, do well in covering Slowbro's weaknesses. Steelix can take on the Pokemon who threaten Slowbro on the physical side, such as Scyther, better than Registeel can, and Steelix also provides an Electric immunity for Slowbro. However, Steelix has even lower Special Defense than Slowbro, and is only neutral to Leaf Storm, so you should ensure you pack a reliable answer for Venusaur and Sceptile if you choose to pair them up. Registeel, on the other hand, has a very respectable 150 base Special Defense stat and resistance to Grass, allowing it to take on the vast majority of Grass-type sweepers in the tier. Slowbro absorbs Fighting and Fire attacks for Registeel, and in return Registeel can deal with threats like Mismagius and Rotom (if it has Shadow Claw).</p>

<p>One of the biggest concerns when using Slowbro is having a Pokemon that can take strong special attacks to back him up. Chansey, Clefable, and Lickilicky all have excellent special walling capabilities, and can take on many of the threats that Slowbro struggles with, while he provides a reliable Fighting-type sponge in return. Chansey is the bulkiest of the three, but is also the least threatening and most likely to become set up bait. She also struggles with Ghost-types such as Mismagius and Rotom, but at the same time, there aren't many more reliable switch ins to the likes of Manectric and offensive Venusaur. Clefable and Lickilicky can both deal with Ghosts, with Encore and Power Whip respectively. All three of these Pokemon can also utilize Wish or Heal Bell if Slowbro needs extra support.</p>

<p>While they share weaknesses to Electric with Slowbro, both Scyther and Moltres pair up well with him in light of their 4x resistances to Grass, giving them nearly free switch ins on Grass-type attacks aimed at Slowbro. Moltres is particularly helpful in that it has Pressure to deplete two of Leaf Storm's precious 8 PP with every switch in, but its 4x weakness to Rock can really bring it down if you fail to provide adequate spin support. SubRoost Moltres can use Toxic and Roost to stall out many of the Pokemon whom Slowbro has difficulty taking on, and using Toxic Spikes here helps Moltres out considerably as well.</p>

[OPTIONAL CHANGES]

<h4>UU</h4>
<p>Slowbro has a very wide movepool for a bulky Water, but unfortunately most of it is of little use. In addition to Surf, Psychic, Ice Beam, and Grass Knot, Slowbro can use Flamethrower, Fire Blast, Shadow Ball, Focus Blast, and Signal Beam. The Fire moves' only target in UU which isn't hit as hard by Ice Beam or Slowbro's STABs is Registeel, and it poses a minimal threat to Slowbro because Registeel has a low Attack stat and no form of recovery bar Rest. All the other moves have no notable targets that aren't hit suitably as hard by one of Slowbro's STABs.</p>

<p>There are also several viable support moves that Slowbro can use, and could be helpful depending on your team's needs. Yawn can cause a lot of switches, and Slowbro has the bulk to use it effectively. Counter is an interesting choice against Pokemon such as Scyther and Drapion, who will try to overpower Slowbro on the physical side with super effective moves, but it is quite unreliable as most players tend to prey on Slowbro's weaker Special Defense. Curse is quite a gimmicky option, and is better left to Slowking anyway, as its superior Special Defense allows him to pull it off more effectively.</p>

<p>With Slowbro receiving physical Water STAB in the form of Aqua Tail from Platinum move tutors, a set utilizing Trick Room, Belly Drum, Aqua Tail and Zen Headbutt could be attempted. A Sitrus Berry is a good idea as it effectively halves the cost of using Belly Drum, and is more beneficial for the make or break type of sweep Slowbro attempts with this strategy as compared to Leftovers' more consistent recovery. Slowbro's other physical attacks include Earthquake and Drain Punch, the latter of which might still be viable alongside Aqua Tail, especially if a Chansey comes in expecting a Surf as you Belly Drum. However, the entire strategy is very risky and situational, and so should not be relied on.</p>

<p>Putting 252 EVs into Slowbro's HP should be the first step for almost all the sets, since it maximizes his overall bulkiness. Then the remainder of the EVs should be allocated into Defense for the more tankish sets, and Special Attack for the Specs set. Investing significantly in Special Defense is generally fruitless, as it detracts from Slowbro's physical hit-taking ability too much, or because Milotic or Slowking do it better. For example, the standard Blaziken's Fire Blast followed by a Hidden Power Grass will beat Slowbro after Stealth Rock damage. Guaranteeing survival against this, taking into account the damage Slowbro sustains from Stealth Rock upon entry, would require you to run almost max Special Defense alongside max HP, at which point you're just better off using Slowking or Milotic instead.</p>

<p>Running max HP and max Defense allows Slowbro to survive quite a few super effective physical attacks - with this investment, a max health Slowbro is guaranteed to never be OHKOed by a Choice Band Rhyperior's Megahorn, letting Slowbro retaliate with a last-ditch Surf. Reducing the HP stat down to 212 EVs and using a Leftovers number is not recommended, as it detracts from Slowbro's overall bulkiness, and the difference in Leftovers gain is insignificant when taking into account Stealth Rock.</p>

<p>If you are particularly worried about Spiritomb, 44 Speed EVs allow Slowbro to outspeed minimum Speed versions. However, this is rarely a worthwhile investment because it is solely for Spiritomb and Slowbro won't really be beating the ghost even if he is faster.</p>

[COUNTERS]

<h4>UU</h4>
<p>Venusaur can come in on Surf, Toxic, or Slack Off and pose an immediate threat to Slowbro with his powerful STAB Grass attacks. Sceptile fares similarly, and while it isn't quite as specially bulky as Venusaur, neither is it weak to Psychic. Torterra is immune to Thunder Wave and isn't hit super effective by either of Slowbro's STABs, and has a high chance to OHKO with LO Wood Hammer after Stealth Rock. Ludicolo packs a 4x resistance to Surf, and has a high Special Defense for taking Psychics as well. With his Grass STAB, he can use Energy Ball or Grass Knot to quickly dispose of Slowbro. Chansey and Clefable are both undaunted by status, Chansey because of Natural Cure and Clefable because of Magic Guard and her tendency to hold Toxic Orb. Both have very high Special Defense, and threaten Slowbro with Toxics of their own. If Slowbro is carrying Thunder Wave over Toxic, Lanturn can come in without much trouble and threaten with a super effective STAB Thunderbolt.</p>

<p>Spiritomb doesn't mind Toxic unduly since he often carries Rest, and threatens to come in on his Psychic immunity. Calm Mind versions are particularly dangerous to Slowbro as Spiritomb has 5 higher base Speed, and so can Calm Mind up to take less and less damage from Surf before he hits back with his own STAB super effective Dark Pulse. As long as Mismagius avoids Thunder Wave, she can take a weak hit with her base 105 Special Defense and OHKO Slowbro with Shadow Ball. Specially Defensive Drapion can come in on a Psychic, prevent Slowbro from healing or statusing Drapion with Taunt, and then Swords Dance up and beat him with Crunch. Curse Registeel sees Slowbro as nothing but set up fodder either.</p>


GP Check 1/2
 

Eo Ut Mortus

Elodin Smells
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[OVERVIEW]

<h4>UU</h4>
<p>Slowbro is a bulky and reliable choice for many teams in UU with his ability to check a large portion of the physical sweepers in the tier. He can fit well into frail, offensive teams in need of a little insurance against the likes of Azumarill and Fighting-types, while also providing useful paralysis support and doing reasonable amounts of damage with his own attacks. Slowbro's low Speed is made up for by his good defenses, and this also makes him one of the most reliable users of Trick Room in the game. While commonly seen only as a defensive threat, Slowbro can also go very quickly onto the offensive with Calm Mind or Choice Specs, making the most of his respectable Special Attack and wide movepool.</p>


[SET]
name: Bulky Water
move 1: Slack Off
move 2: Surf
move 3: Psychic
move 4: Thunder Wave / Toxic / Light Screen
item: Leftovers
ability: Own Tempo
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>Slowbro is one of the physically bulkiest Water-types in the game, and his useful resistances to Fighting, Water, and Fire allow him to check a lot of UU's biggest threats. Instant recovery in the form of Slack Off means that he has incredible staying power against physical sweepers, and his Psychic typing and ability to reliably spread paralysis with Thunder Wave set him firmly apart from other bulky Water-types such as Milotic. 95 base HP and 110 base Defense is very hard to break with neutral attacks, and when instant recovery is thrown on top of it, physical sweepers will struggle even more to bypass Slowbro. He brings a whole host of very threatening Pokemon, including Azumarill, Hariyama, Feraligatr, Hitmonlee, Hitmontop, Poliwrath, and Arcanine, to a grinding halt.</p>

[ADDITIONAL COMMENTS]

<p>Slack Off is a great asset, with the reliable recovery it provides allowing Slowbro to wall physical attackers all game long. Many physical sweepers cannot do over 50% to Slowbro even with super effective attacks, meaning he has little trouble alternating between attacking and recovering to stall them out. Surf utilizes Slowbro's primary Water STAB and coming off his base 100 Special Attack stat can do a sizable chunk to those who don't resist it, making it an obvious move choice.</p>

<p>Psychic is an excellent choice as an auxiliary attack since it makes the most of Slowbro's secondary STAB, and more importantly, allows him to hit the myriad Fighting- and Poison-types of UU super effectively. A strong STAB Psychic makes quick work of Hitmonlee and Hitmontop, whose high Special Defense stats mean they can survive more Surfs than you'd care for, and it also allows you to break the Substitutes of bulkier Hariyama and Azumarill. In addition, it hits Venusaur very hard, ensures that physical Toxicroak doesn't threaten Slowbro in the slightest, and also enables him to actually damage other Water-types such as Milotic. Water and Psychic together have great neutral coverage, with the combination being resisted only by other Slowbro, Slowking, and Exeggutor in UU, whereas the Water and Ice combination used by many other bulky Waters lacks such good coverage.</p>

<p>A status move in the last slot provides a way of threatening the Pokemon Slowbro cannot hurt significantly with his attacks. Both Thunder Wave and Toxic are viable options, and it depends on the rest of the team as to which one is more beneficial. Thunder Wave brings many opposing Pokemon down to around Slowbro's Speed level and is very helpful when playing with a team of other slower sweepers such as Torterra and Hariyama. It's also particularly effective since almost all of the Pokemon who are immune to Thunder Wave will take massive damage from Slowbro's STAB attacks (watch out for Torterra, though). Toxic, on the other hand, gives Slowbro a greater ability to take opponents out himself with less support from his team; with Slack Off and his high defenses, Slowbro can outlast the majority of UU. Light Screen is a helpful option as it patches up Slowbro's lower Special Defense while at the same time supporting the rest of the team temporarily. However, it's worth noting that without a status move, many Pokemon will see Slowbro as a non-threat and will simply use him as a free switch in.</p>

<p>While Slowbro's Water/Psychic dual typing does bring him many valuable resistances, it gives Slowbro quite a few exploitable weaknesses as well. Despite his bulk, which often allows Slowbro to survive even super effective physical attacks, you'll want to pair up Slowbro with a Pokemon who can take these hits more easily to take some of thepressure off of Slowbro. Venusaur, as well as being a big threat to Slowbro, also makes for a great partner with his ability to take the Grass and Electric attacks that Slowbro attracts. Venusaur also automatically absorbs Toxic Spikes upon switching in, which, despite their rarity, obviously destroy Slowbro's defensive potential. Specially defensive Clefable also has good synergy with Slowbro, possessing an immunity to Ghost-type attacks and the defensive stats to switch into threatening special attackers. If Clefable is already poisoned with Toxic Orb, she can come in on almost all Venusaur sets with ease, with her immunities to Sleep Powder and Leech Seed. She can also spread paralysis with Thunder Wave, and this defensive pairing makes a great backbone for teams based around slow attackers. Both these Pokemon can come into Toxic from defensive Milotic, who is a big problem for Slowbro if he isn't carrying Toxic himself, as he will be forced out by Milotic almost every time.</p>


[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Surf
move 3: Slack Off / Rest
move 4: Psychic / Sleep Talk
item: Leftovers
ability: Own Tempo
nature: Bold
evs: 252 HP / 176 Def / 80 SpD

[SET COMMENTS]

<p>While Slowbro usually plays the role of a passive, defensive bulky Water-type, Calm Mind provides a way for him to gradually become a very real offensive threat, while at the same time patching up Slowbro's less than stellar Special Defense. With access to Slack Off for instant recovery and good coverage with his STAB attacks, Slowbro makes for a reliable and powerful tank after a few boosts.</p>

[ADDITIONAL COMMENTS]

<p>Getting good coverage with only two attacks is of great importance on this set, since you will be heavily relying on them to do damage. Thankfully, Slowbro's Water and Psychic STABs pair up for neutral coverage on the vast majority of UU. When using Surf and Psychic, Special Attack investment is not really needed as Surf will 2HKO Chansey at +6, and Psychic will do the same to Milotic. </p>

<p>Although he looks hard to stop on paper, Calm Mind Slowbro can run into several problems in practice. The biggest one is status, in particular Toxic. Slowbro is very vulnerable to Toxic from the likes of Milotic and Chansey, both of whom can only be beaten by Slowbro after significant set up. Rest and Sleep Talk can be run over Psychic and Slack Off to greatly increase Slowbro's durability, but it would mean Slowbro is completely helpless against Toxicroak and other Pokemon immune to Water. Also, +6 Surf only manages 46% on average against Bold Milotic, and other Milotic might run even more Special Defense than that. Another problem is that strong Electric and Grass special attacks can still OHKO Slowbro even after he has started to set up. The Special Defense investment helps this somewhat, and means that after two Calm Minds, Specs Sceptile Leaf Storm (the strongest special attack Slowbro will likely face) won't OHKO. Finally, Slowbro needs to be wary of Haze Milotic, since she can come in for free on 3/4 of Slowbro's moves and erase all his hard work in a single turn.</p>

<p>For these reasons, Venusaur makes an almost ideal partner for a Calm Mind Slowbro - he resists both Electric and Grass, comes with a very useful immunity to Toxic, and instantly threatens Milotic. Opposing Venusaur's Leaf Storms will do miniscule damage, while you can threaten a 2HKO back with Sludge Bomb. Chansey and Milotic fail to leave much of a mark, and Venusaur can use Leech Seed to drain their health (which can later be passed to Slowbro if need be) or even set up Swords Dance on them. Nasty Plot Houndoom with a Passho Berry and Beat Up makes a great partner as well, since he lures in Milotic like no other and 2HKOs with +2 Dark Pulse while surviving a Surf because of the berry. He also gets a quick surprise kill on Chansey with Beat Up. Slowbro and Houndoom have pretty great type synergy together too, with Houndoom resisting Ghost, Dark, and Grass, and Slowbro providing Fighting and Water resistances. Chansey and Clefable are also good teammates to have because they can use Aromatherapy to cure any unexpected status ailments Slowbro gets afflicted with. The RestTalk version greatly appreciates Toxic Spikes on the opponent's field to help it beat the likes of Milotic.</p>

<p>Encore users will ruin Slowbro's sweep, since he is so slow that they are almost guaranteed to outspeed him. Common Encore users include Clefable, Alakazam, Poliwrath, and Jumpluff. The best way to deal with them is to simply have a hard hitting teammate that can come in for free on the Encore and regain your momentum. Torterra works well with Slowbro here, his powerful Wood Hammer making short work of Clefable, Alakazam, and Poliwrath, and an immunity to Leech Seed helping him deal with Jumpluff. If you invest in his Special Defense, he makes an even more reliable check for Alakazam as well.</p>


[SET]
name: Trick Room
move 1: Trick Room
move 2: Slack Off
move 3: Surf
move 4: Psychic
item: Leftovers
ability: Own Tempo
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Slowbro and Slowking share a lot of things in common, and one of these is the ability to set up Trick Room. When opting for one of them on a Trick Room team, it is important to choose the right one for your team's needs, as both do a slightly different job well. There is little use trying to use Slowbro to both set up Trick Room and sweep during it since Slowking has access to Nasty Plot to exponentially increase his damage output and become a threat much faster than Slowbro can with Calm Mind. Conversely, Slowbro is usually the preferable choice for a super bulky Trick Room supporter, as Slowbro's higher Defense stat makes the most of his resistances to common physical Fighting and Water attacks and allows him to do the job slightly better than his sibling.</p>

[ADDITIONAL COMMENTS]

<p>Surf and Psychic once again make for the best two attack combination. Slack Off allows Slowbro to come in and use Trick Room multiple times, which is a great asset to have as a Trick Room supporter since the field effect lasts for such a short period of time. Good partners for this Slowbro set are Pokemon who can make the most of Trick Room - namely slow, powerful, and preferably bulky sweepers. Rhyperior and Marowak are both extremely threatening in this regard and have some limited type synergy with Slowbro in that they can come in on predicted Electric attacks for free. However, because of the rarity of Electric-type attacks, and because of the shared crippling weakness to Grass, it's highly recommended to run a Pokemon that can come into Grass-type moves with little trouble alongside them. Hariyama is also a great partner, with Close Combat, one of the strongest physical attacks in UU, at its disposal. It can also increase its firepower even further by deliberately activating Guts with a Toxic or Flame Orb, or by using Bulk Up. However, this can often be hard to pull off, as the former slashes Hariyama's longevity, while the latter may come to naught as Hariyama is forced to switch once Trick Room runs out. Hariyama does have useful resistances to Dark and Bug to come in on, though.</p>


[SET]
name: Choice Specs
move 1: Trick
move 2: Surf
move 3: Psychic
move 4: Grass Knot / Slack Off
item: Choice Specs
ability: Own Tempo
nature: Modest
evs: 252 HP / 4 Def / 252 SpA

[SET COMMENTS]

<p>Slowbro's biggest advantages over other more powerful Specs users is his ability to cripple Chansey and other special walls with a Tricked Choice Specs, and the surprise value involved when a cute, defensive hermit crab hits with enough power to 2HKO Clefable. That, and Slowbro's considerable bulk even with just HP investment making up for its abysmal Speed, make Slowbro a slow but powerful Choice Specs tank.</p>

[ADDITIONAL COMMENTS]

<p>Surf and Psychic get great neutral coverage in UU by themselves, and this is an excellent quality for any Specs user since prediction is much less of an issue when you can just choose which of your powerful STAB attacks to throw out and catch the switch-in with. Trick is a self-explanatory move, ruining the walling potential of any Chansey who come in to Toxic Slowbro. However, it should be noted that Tricking straightaway against an unscouted team is not advised at all - it's much better to hit an incoming Venusaur or Sceptile with Psychic than give them a power boost, especially in the case of Sceptile, who often wields Specs itself and will then gets a free attack against your team. In the last slot, Slack Off will let Slowbro function more like a wall once he has tricked his Specs away, and even while he is still holding them in a pinch. Grass Knot completes the attacking combination for perfect coverage, 2HKOing the most specially defensive of Milotic and giving you an attack to hit opposing Slowbro and Slowking with as well.</p>

<p>Using Pokemon who can take advantage of weakened and Choice-locked special walls maximizes the potency of this set. Since Clefable is 2HKOed by Specs Surf, and if predicted right, Chansey will be locked into a single move, a SubRoost Moltres can make for a deadly partner. Clefable is one of its biggest checks because of her pseudo-immunity to Toxic, and so once Clefable is weakened, she can be removed easily with a Flamethrower. Chansey will be unable to touch Moltres at all once she is locked into a single attack, and will be stalled out by Roost and Pressure. If you can keep Stealth Rock off the field, Moltres makes a good defensive complement to Slowbro, with the ability to come into both Venusaur's Leaf Storm and Scyther's Bug Bite with ease and pose an immediate threat. In return, Slowbro helps out against Azumarill, who can use a combination of Waterfall and Aqua Jet to break Moltres's Substitute and then subsequently take it out.</p>


[TEAM OPTIONS]

<h4>UU</h4>
<p>Slowbro ability to completely wall a lot of UU's physical sweepers tends to cause a lot of switches, and layering the opponent's field with entry hazards capitalizes on this. Almost all of Slowbro's common switch-ins are grounded Pokemon, so Spikes can be used to wear them down over the course of the battle. Getting up Toxic Spikes onto the opponent's field can be greatly beneficial as well, as it frees up Slowbro's status moveslot for another support move, or for another attack such as Ice Beam or Grass Knot. As already mentioned, Venusaur is an excellent partner for Slowbro, on account of his decent Special Defense, resistances to Grass and Electric, and ability to absorb Toxic Spikes. Drapion can absorb Toxic Spikes as well, and resists even more of Slowbro's weaknesses than Venusaur: Ghost, Dark, and Grass. If he is EVed in Special Defense, he makes a great check to special Venusaur, Mismagius, and Alakazam, all Pokemon who can significantly damage Slowbro.</p>

<p>The bulky Steel-types of UU, Steelix and Registeel, do well in covering Slowbro's weaknesses. Steelix can take on the Pokemon who threaten Slowbro on the physical side, such as Scyther, better than Registeel can, and Steelix also provides an Electric immunity for Slowbro. However, Steelix has even lower Special Defense than Slowbro, and is only neutral to Leaf Storm, so you should ensure that you pack a reliable answer for Venusaur and Sceptile if you choose to pair them up. Registeel, on the other hand, has a very respectable 150 base Special Defense stat and resistance to Grass, allowing it to take on the vast majority of Grass-type sweepers in the tier. Slowbro absorbs Fighting and Fire attacks for Registeel, and in return, Registeel can deal with threats like Mismagius and Rotom (if it has Shadow Claw).</p>

<p>One of the biggest concerns when using Slowbro is having a Pokemon who can take strong special attacks to back him up. Chansey, Clefable, and Lickilicky all have excellent special walling capabilities and can take on many of the threats that Slowbro struggles with, while he provides a reliable Fighting-type sponge in return. Chansey is the bulkiest of the three, but is also the least threatening and most likely to become set-up bait. She also struggles with Ghost-types such as Mismagius and Rotom, but at the same time, there aren't many more reliable switch-ins to the likes of Manectric and offensive Venusaur. Clefable and Lickilicky can both deal with Ghosts, with Encore and Power Whip respectively. All three of these Pokemon can also utilize Wish or Heal Bell if Slowbro needs extra support.</p>

<p>While they share weaknesses to Electric with Slowbro, both Scyther and Moltres pair up well with him in light of their 4x resistances to Grass, giving them nearly free switch-ins on Grass-type attacks aimed at Slowbro. Moltres is particularly helpful in that it has Pressure to deplete two of Leaf Storm's precious 8 PP with every switch in, but its 4x weakness to Rock can really bring it down if you fail to provide adequate spin support. SubRoost Moltres can use Toxic and Roost to stall out many of the Pokemon whom Slowbro has difficulty taking on, and using Toxic Spikes here helps Moltres out considerably as well.</p>

[OPTIONAL CHANGES]

<h4>UU</h4>
<p>Slowbro has a very wide movepool for a bulky Water, but unfortunately most of it is of little use. In addition to Surf, Psychic, Ice Beam, and Grass Knot, Slowbro can use Flamethrower, Fire Blast, Shadow Ball, Focus Blast, and Signal Beam. The Fire moves' only target in UU that isn't hit as hard by Ice Beam or Slowbro's STABs is Registeel, and it poses a minimal threat to Slowbro because Registeel has a low Attack stat and no form of recovery bar Rest. All the other moves have no notable targets that aren't hit suitably as hard by one of Slowbro's STABs.</p>

<p>There are also several viable support moves that Slowbro can use and could be helpful depending on your team's needs. Yawn can cause a lot of switches, and Slowbro has the bulk to use it effectively. Counter is an interesting choice against Pokemon such as Scyther and Drapion, who will try to overpower Slowbro on the physical side with super effective moves, but it is quite unreliable as most players tend to prey on Slowbro's weaker Special Defense. Curse is quite a gimmicky option, and is better left to Slowking anyway, as his superior Special Defense allows him to pull it off more effectively.</p>

<p>With Slowbro receiving physical Water STAB in the form of Aqua Tail from Platinum move tutors, a set utilizing Trick Room, Belly Drum, Aqua Tail and Zen Headbutt could be attempted. A Sitrus Berry is a good idea as it effectively halves the cost of using Belly Drum and is more beneficial for the make or break type of sweep Slowbro attempts with this strategy as compared to Leftovers' more consistent recovery. Slowbro's other physical attacks include Earthquake and Drain Punch, the latter of which might still be viable alongside Aqua Tail, especially if a Chansey comes in expecting a Surf as you Belly Drum. However, the entire strategy is very risky and situational, and so should not be relied on.</p>

<p>Putting 252 EVs into Slowbro's HP should be the first step for almost all the sets, since it maximizes his overall bulkiness. Then the remainder of the EVs should be allocated into Defense for the more tankish sets, and Special Attack for the Specs set. Investing significantly in Special Defense is generally fruitless, as it detracts from Slowbro's physical hit-taking ability too much, or because Milotic or Slowking do it better. For example, the standard Blaziken's Fire Blast followed by a Hidden Power Grass will beat Slowbro after Stealth Rock damage. Guaranteeing survival against this, taking into account the damage Slowbro sustains from Stealth Rock upon entry, would require you to run almost max Special Defense alongside max HP, at which point you're just better off using Slowking or Milotic instead.</p>

<p>Running max HP and max Defense allows Slowbro to survive quite a few super effective physical attacks - with this investment, a max health Slowbro is guaranteed to never be OHKOed by a Choice Band Rhyperior's Megahorn, letting Slowbro retaliate with a last-ditch Surf. Reducing the HP stat down to 212 EVs and using a Leftovers number is not recommended, as it detracts from Slowbro's overall bulkiness, and the difference in Leftovers gain is insignificant when taking into account Stealth Rock.</p>

<p>If you are particularly worried about Spiritomb, 44 Speed EVs allow Slowbro to outspeed minimum Speed versions. However, this is rarely a worthwhile investment because it is solely for Spiritomb, and Slowbro won't really be beating the ghost even if he is faster.</p>

[COUNTERS]

<h4>UU</h4>
<p>Venusaur can come in on Surf, Toxic, or Slack Off and pose an immediate threat to Slowbro with his powerful STAB Grass attacks. Sceptile fares similarly, and while it isn't quite as specially bulky as Venusaur, neither is it weak to Psychic. Torterra is immune to Thunder Wave and isn't hit super effective by either of Slowbro's STABs, and has a high chance to OHKO with LO Wood Hammer after Stealth Rock. Ludicolo packs a 4x resistance to Surf and has a high Special Defense for taking Psychics as well. With his Grass STAB, he can use Energy Ball or Grass Knot to quickly dispose of Slowbro. Chansey and Clefable are both undaunted by status, Chansey because of Natural Cure and Clefable because of Magic Guard and her tendency to hold Toxic Orb. Both have very high Special Defense and threaten Slowbro with Toxics of their own. If Slowbro is carrying Thunder Wave over Toxic, Lanturn can come in without much trouble and threaten with a super effective STAB Thunderbolt.</p>

<p>Spiritomb doesn't mind Toxic unduly since he often carries Rest, and threatens to come in on his Psychic immunity. Calm Mind versions are particularly dangerous to Slowbro as Spiritomb has 5 higher base Speed, and so can Calm Mind up to take less and less damage from Surf before he hits back with his own STAB super effective Dark Pulse. As long as Mismagius avoids Thunder Wave, she can take a weak hit with her base 105 Special Defense and OHKO Slowbro with Shadow Ball. Specially defensive Drapion can come in on a Psychic, prevent Slowbro from healing or statusing Drapion with Taunt, and then Swords Dance up and beat him with Crunch. Curse Registeel sees Slowbro as nothing but set up fodder either.</p>


Mostly just subjective prose changes. I replaced most of the "means..." with more specific word choices because they otherwise sounded awkward/ambiguous. Looks good otherwise.

GP Check 2/2
 
Just a note, the minimum number of GP checks is 2, not 3 (whistle lied). Unless Eo thinks this needs another check, it should be ready for uploading.
 

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