[SET]
name: ChestoRest
move 1: Dragon Dance
move 2: Rest
move 3: Waterfall
move 4: Return / Earthquake
item: Chesto Berry
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe
[SET COMMENTS]
<p>Feraligatr has always had problems dealing with bulky status inducers such as Milotic and Weezing. This set attempts to remedy that problem. The combination of Chesto Berry and Rest allows Feraligatr to set up Dragon Dance regardless of any status inflicted on him until he is at a point where he cannot take any more hits. From there, Rest is used to heal Feraligatr of any status ailments while simultaneously restoring him to full health. Chesto Berry awakens him instantly; thus you have an alligator at full health with several boosts in both his Attack and Speed. Waterfall is Feraligatr's best physical STAB option, dealing massive damage to many of UU's top threats, and is best paired up with either Return or Earthquake. The former has great coverage with Waterfall, the combination hitting every Pokemon in the UU tier for neutral damage (except Shedinja of course). Earthquake does not bring as much to the table as Return because most of the types it hits for super effective damage are still hit for almost the same damage with Waterfall. However, using it over Return does enable Feraligatr to hit bulky Poison-types, such as Drapion, for super effective damage and it gets a clean 2HKO on all Registeel variants after a single Dragon Dance.</p>
[ADDITIONAL COMMENTS]
<p>The given Speed EVs allow Feraligatr to outspeed base 105 Speed Pokemon after a single Dragon Dance. The rest of the EVs are invested in Feraligatr's Attack and HP, thereby significantly increasing his overall bulk. Feraligatr's bulk is often forgotten in lieu of his great Attack stat, but by placing extra EVs in his HP rather than Speed, it becomes much easier to set up an extra Dragon Dance. In fact, both Weezing's Thunderbolt and Milotic's Hidden Power Grass will fail to 2HKO Feraligatr with the investment. Since Feraligatr is expected to get more than one Dragon Dance, an Adamant nature is used as there won't be much that can outspeed the fearsome beast after several Speed boosts. An alternative spread of 96 HP / 252 Atk / 160 Spe makes sure that Feraligatr isn't outsped by Scarfed positively natured Rotom after two Dragon Dance boosts. Since this set has its own type of instant recovery, it requires less support to function efficiently.</p>
<p>Speaking of support, Venusaur has great synergy with Feraligatr and can temporarily incapacitate opposing Pokemon who threaten Feraligatr with Sleep Powder. Both Passho Berry Houndoom and Arcanine can lure in the primary check to Feraligatr, Milotic. Arcanine can set a timer on Milotic lacking Rest with Toxic while Houndoom can switch in on a Pokemon it threatens and set up Nasty Plot twice before its Passho Berry is used and destroy Milotic with +4 Hidden Power Grass. Toxic Spikes, despite being a rather unreliable variety of entry hazard due to the omnipresence of Poison-types in the UU metagame, can prove useful by crippling bulky Water-type walls such as Slowbro and Blastoise, thereby significantly limiting the number of times they can hit Feraligatr as he sets up; a critical hit or even Special Defense drop from Psychic is inevitable as the number of hits increases. Both Drapion and Qwilfish are ideal candidates for this role as they can both set up Toxic Spikes as well as get rid of any Toxic Spikes placed by the opponent's Pokemon. Haze Milotic is the primary counter to Feraligatr in general and can effortlessly remove all the stat boosts the alligator has gained.</p>
Big Frank's notes
name: ChestoRest
move 1: Dragon Dance
move 2: Rest
move 3: Waterfall
move 4: Return / Earthquake
item: Chesto Berry
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe
[SET COMMENTS]
<p>Feraligatr has always had problems dealing with bulky status inducers such as Milotic and Weezing. This set attempts to remedy that problem. The combination of Chesto Berry and Rest allows Feraligatr to set up Dragon Dance regardless of any status inflicted on him until he is at a point where he cannot take any more hits. From there, Rest is used to heal Feraligatr of any status ailments while simultaneously restoring him to full health. Chesto Berry awakens him instantly; thus you have an alligator at full health with several boosts in both his Attack and Speed. Waterfall is Feraligatr's best physical STAB option, dealing massive damage to many of UU's top threats, and is best paired up with either Return or Earthquake. The former has great coverage with Waterfall, the combination hitting every Pokemon in the UU tier for neutral damage (except Shedinja of course). Earthquake does not bring as much to the table as Return because most of the types it hits for super effective damage are still hit for almost the same damage with Waterfall. However, using it over Return does enable Feraligatr to hit bulky Poison-types, such as Drapion, for super effective damage and it gets a clean 2HKO on all Registeel variants after a single Dragon Dance.</p>
[ADDITIONAL COMMENTS]
<p>The given Speed EVs allow Feraligatr to outspeed base 105 Speed Pokemon after a single Dragon Dance. The rest of the EVs are invested in Feraligatr's Attack and HP, thereby significantly increasing his overall bulk. Feraligatr's bulk is often forgotten in lieu of his great Attack stat, but by placing extra EVs in his HP rather than Speed, it becomes much easier to set up an extra Dragon Dance. In fact, both Weezing's Thunderbolt and Milotic's Hidden Power Grass will fail to 2HKO Feraligatr with the investment. Since Feraligatr is expected to get more than one Dragon Dance, an Adamant nature is used as there won't be much that can outspeed the fearsome beast after several Speed boosts. An alternative spread of 96 HP / 252 Atk / 160 Spe makes sure that Feraligatr isn't outsped by Scarfed positively natured Rotom after two Dragon Dance boosts. Since this set has its own type of instant recovery, it requires less support to function efficiently.</p>
<p>Speaking of support, Venusaur has great synergy with Feraligatr and can temporarily incapacitate opposing Pokemon who threaten Feraligatr with Sleep Powder. Both Passho Berry Houndoom and Arcanine can lure in the primary check to Feraligatr, Milotic. Arcanine can set a timer on Milotic lacking Rest with Toxic while Houndoom can switch in on a Pokemon it threatens and set up Nasty Plot twice before its Passho Berry is used and destroy Milotic with +4 Hidden Power Grass. Toxic Spikes, despite being a rather unreliable variety of entry hazard due to the omnipresence of Poison-types in the UU metagame, can prove useful by crippling bulky Water-type walls such as Slowbro and Blastoise, thereby significantly limiting the number of times they can hit Feraligatr as he sets up; a critical hit or even Special Defense drop from Psychic is inevitable as the number of hits increases. Both Drapion and Qwilfish are ideal candidates for this role as they can both set up Toxic Spikes as well as get rid of any Toxic Spikes placed by the opponent's Pokemon. Haze Milotic is the primary counter to Feraligatr in general and can effortlessly remove all the stat boosts the alligator has gained.</p>
Big Frank's notes
Perks:
-An absolute animal once it feigns a standard DD set. much success with this set due to the lack of slowbro absence once again and thanks to the rise of weezing, you can set up Dragon Dance even on Will-O-Wisp - use Rest then begin to sweep at pristine condition. this can be said the same for Registeel who is one of the more popular Thunder Wave users - opponent thinks it has you in a checkmate position with Thunder wave but you can easily Rest once you get enough DD's in. basically, the premise is to DD until your health is running low then use Rest to rise back to full health. this is an effective strategy against offensive and bulky offense.
-not exactly similar to the DD set as this one has the mindset of accumulating more Dragon Dance in the long run instead of using DD once then dishing out plenty damage with LO.
AC:
-advised to be sweeping mid-game instead of early game. It is recommended that you fish out Milotic in the game to analyze its moveset. if Milotic is lacking Haze, this set is capable of beating Milotic.
-the Speed outpaces 105+ btw. the set is geared towards setting up on milotic without haze if you plan to face it directly. hp grass only deals 33.4% - 39.9% - you can set up 2 DD's, rest, get one or two more dd's then hurt it with repeated return or eq. after the third dd, it is capable of juggling milotic with return + dd if you predict correctly on the recover. the special defense bulk in general will help against stuff you will typically set up on such as sludge bomb weezing, psychic slowbro, to name a few. you can pour the special defense evs to HP if you feel like it.
Counters:
-Haze Milotic (primary counter)
-Slowbro is still a solid counter but can still lose because it can still be outpaced with several DD's under Feraligatr's belt.
-Tangrowth and Leafeon
Partners:
-passho doom is one of the best milotic lures in the game and can help feraligatr sweep.
-scyther makes an excellent partner thanks to its ability to switch into pure-grass types with high physical defense like leafeon and tangrowth. in most cases, this will help draw in steel-types + rhyperior, which feraligatr can set up on.
-ok for me i used adamant + thunder fang arcanine + spikes to lure in milotic. i WILL mention it but it seems like a lot of work to lure in milotic. spikes + thunder fang is one of the best milotic lure in the game and can 2hko it easily. its very situational though, but use thunder fang on a venusaur (which will normally switch out anyways).
-a couple of games later i've tested feraligatr with a toxic arcanine and it helps beat haze-less milotic. set up dd's as poison intensifies and use return to hasten this process even with marvel scale on! most players tend to sacrfice their milotic once feraligatr reveals the rest since no one in the other team can really counter a +2-4 gatr.
-from a theorymon standpoint, heysup ken (one with a low speed) can be used to lure and pummel defensive milotic with the correct prediction. this blaziken will often lure in slowbro too (if this is their natural bulky water at choice.. a weak choice.)
-An absolute animal once it feigns a standard DD set. much success with this set due to the lack of slowbro absence once again and thanks to the rise of weezing, you can set up Dragon Dance even on Will-O-Wisp - use Rest then begin to sweep at pristine condition. this can be said the same for Registeel who is one of the more popular Thunder Wave users - opponent thinks it has you in a checkmate position with Thunder wave but you can easily Rest once you get enough DD's in. basically, the premise is to DD until your health is running low then use Rest to rise back to full health. this is an effective strategy against offensive and bulky offense.
-not exactly similar to the DD set as this one has the mindset of accumulating more Dragon Dance in the long run instead of using DD once then dishing out plenty damage with LO.
AC:
-advised to be sweeping mid-game instead of early game. It is recommended that you fish out Milotic in the game to analyze its moveset. if Milotic is lacking Haze, this set is capable of beating Milotic.
-the Speed outpaces 105+ btw. the set is geared towards setting up on milotic without haze if you plan to face it directly. hp grass only deals 33.4% - 39.9% - you can set up 2 DD's, rest, get one or two more dd's then hurt it with repeated return or eq. after the third dd, it is capable of juggling milotic with return + dd if you predict correctly on the recover. the special defense bulk in general will help against stuff you will typically set up on such as sludge bomb weezing, psychic slowbro, to name a few. you can pour the special defense evs to HP if you feel like it.
Counters:
-Haze Milotic (primary counter)
-Slowbro is still a solid counter but can still lose because it can still be outpaced with several DD's under Feraligatr's belt.
-Tangrowth and Leafeon
Partners:
-passho doom is one of the best milotic lures in the game and can help feraligatr sweep.
-scyther makes an excellent partner thanks to its ability to switch into pure-grass types with high physical defense like leafeon and tangrowth. in most cases, this will help draw in steel-types + rhyperior, which feraligatr can set up on.
-ok for me i used adamant + thunder fang arcanine + spikes to lure in milotic. i WILL mention it but it seems like a lot of work to lure in milotic. spikes + thunder fang is one of the best milotic lure in the game and can 2hko it easily. its very situational though, but use thunder fang on a venusaur (which will normally switch out anyways).
-a couple of games later i've tested feraligatr with a toxic arcanine and it helps beat haze-less milotic. set up dd's as poison intensifies and use return to hasten this process even with marvel scale on! most players tend to sacrfice their milotic once feraligatr reveals the rest since no one in the other team can really counter a +2-4 gatr.
-from a theorymon standpoint, heysup ken (one with a low speed) can be used to lure and pummel defensive milotic with the correct prediction. this blaziken will often lure in slowbro too (if this is their natural bulky water at choice.. a weak choice.)