Arbok (Update)

Credit to Raseri for the Switcheroo set.



[Overview]

<p>Arbok comes across as one of the many inferior Poison-type Pokemon in the UU metagame. Despite having a wide array of powerful moves, Arbok's poor overall stats sorely let it down. Looking on the bright side, its ability, Intimidate, allows it to act as a check for many common UU Pokemon, such as Venusaur and Leafeon. The cobra isn't a familiar sight in the UU metagame, but it should by no means be underestimated unless you want your team poisoned and paralyzed all over.</p>

[SET]
name: Neurotoxin
move 1: Glare
move 2: Gunk Shot / Poison Jab
move 3: Earthquake
move 4: Seed Bomb / Crunch
item: Black Sludge
ability: Intimidate
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]

<p>Glare is a neat tool for paralyzing common Ground-type switch-ins such as Rhyperior. Where Weezing's Will-O-Wisp would be useless against special attackers, Arbok's Glare cripples both physical and special sweepers alike. Glare also has the added bonus of being able to paralyze anything it hits, regardless of type, though it does come at the cost of a not-so-hot 75% accuracy. Gunk Shot boasts a great Base Power which can deal a considerable amount of damage to almost any Pokemon that doesn't resist it, but has very low accuracy. Poison Jab has risk-free accuracy, although it wields considerably lower Base Power than Gunk Shot, which is vital for a Pokemon of Arbok's caliber. Earthquake has good coverage with Arbok's STAB, hitting Steel- and Rock-types that are immune to or resist Gunk Shot for super effective damage. It also has the added benefit of hitting Fire-types such as Arcanine and Houndoom for a considerable amount of damage. This is followed by an option of Seed Bomb or Crunch. The former is the best way to get some nice damage on Water-types, especially Omastar, Quagsire, Kabutops, and Gastrodon, all of whom are 4x weak to Seed Bomb. Crunch provides better overall coverage, but it hits fewer Pokemon super effectively. However, these few targets, particularly Rotom and Mismagius, take little damage from anything else Arbok can throw at them; so if your team is weak to the aforementioned Pokemon, Crunch might be the superior option.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread allows Arbok to take powerful, resisted hits with some degree of comfort. Combine this with the fact that Intimidate reduces the opponent's Attack by one stage as Arbok switches in, and it makes an excellent physical tank. 252 HP EVs give the cobra all-around bulk, while the remaining EVs are dumped in its Attack stat. One fact that is pretty much overlooked is that Arbok can absorb Toxic Spikes, and thanks to its ability in combination with its high defensive EV investment, it can switch in on all Toxic Spikes users. This can be used to your advantage, as slower sweepers such as Rampardos and Rhyperior can set up and sweep more easily on paralyzed Pokemon. Entry hazards are especially useful if you are running an offensively-inclined team, as the opponent would most likely switch his or her crippled Pokemon as you try to set up or kill them accordingly. Uxie and Mesprit are invaluable teammates as they are immune to Ground-type attacks, which Arbok cannot afford to take, resist Psychic-type attacks, and are able to set up Stealth Rock, amongst other roles such as setting up dual screens. Cloyster's impressive Defense means it can switch into almost any physical attack with ease. In addition to that, it can set up Spikes as well as spin away enemy hazards for Arbok.</p>

[SET]
name: Switcheroo
move 1: Switcheroo
move 2: Gunk Shot / Poison Jab
move 3: Earthquake
move 4: Seed Bomb / Crunch
item: Choice Band
ability: Intimidate
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Choice Band is a great asset for a Pokemon who is as desperate for attacking power as Arbok. Despite the unappealing fact of being locked into a single move, Switcheroo, when used with correct timing, can render an opposing Pokemon virtually useless. Common switch-ins to Arbok include Registeel and Clefable, and handing them a Choice Band can significantly cripple them whilst at the same time allowing fellow members to set up more easily. Choice Band is also a great item to ruin the sweeping chances of stat-up boosters such as Dragon Dance Feraligatr and Rock Polish Rhyperior, and to cause the opponent to have to predict a lot more. The second slot features two solid STAB moves, Gunk Shot and Poison Jab. Gunk Shot has a massive 120 Base Power, although with its shaky 70% accuracy, it can cause an almost certain KO or even win to go astray. However, Arbok can do with the extra 40 Base Power Gunk Shot brings, especially when it has given away its Choice Band; although if you prefer having 100% accuracy, Poison Jab is your better bet. Earthquake has good coverage with Arbok's STAB move, hitting both Rock- and Steel-types for super effective damage. However, Registeel and Regirock are 3HKOed most of the time, and hence Arbok is better off switching out before they can fire off an Earthquake of their own or cripple Arbok with Thunder Wave. The last moveslot depends on what your team can handle better. Seed Bomb can do a number to Pokemon who are 4x weak to Grass-type attacks such as Gastrodon, Rhyperior, and Kabutops, while Crunch is Arbok's only method of hurting Ghost-type Pokemon such as Rotom and Mismagius.</p>

[ADDITIONAL COMMENTS]

<p>252 Speed EVs and a Jolly nature allows Arbok to tie with other positive base 80 Speed Pokemon such as Venusaur and Blaziken. The remaining EVs are dumped into Attack to give the purple snake as much bite as it can pack. Entry hazards are very useful for a Pokemon such as Arbok as it comes close to landing an OHKO on most Pokemon in the metagame. Uxie is immune to Ground-type attacks and can set up Stealth Rock consistently throughout the match due its sheer bulk, and it can also aid Arbok by crippling the opposing team with Thunder Wave or Yawn. In addition to the above, Uxie usually has little Speed investment so that it can U-turn after the opposing Pokemon attacks it, thereby giving Arbok a safe switch-in. Cloyster and Donphan can switch into most physical attacks aimed at Arbox with ease, and can also set up and spin away entry hazards that threaten to reduce Arbok's longevity. Donphan can also defeat most Steel- and Rock-types that give Arbok constant trouble with its STAB Earthquake.</p>

[Other Options]

<p>Arbok has access to the three elemental fangs, however they are too weak, and in addition to that don't provide any significant coverage alongside its other moves. Aqua Tail can be used as it hits most of the targets that both Seed Bomb and Earthquake hit for super effective damage, and has the added benefit of hitting Moltres super effectively. Stockpile isn't worth considering, as Arbok has poor defenses to start with and lacks a reliable means of recovery. Shed Skin has the potential to cure Arbok of any stat disorder and can be used in tandem with Rest, though Intimidate is the better option to help cushion physical attacks, not to mention Arbok's low HP and defenses will rarely allow it to still live after the several turns that it is asleep. Screech can catch common switch-ins to Arbok off-guard, and has the potential to force a lot of switches.</p>

[Checks and Counters]

<p>Bulky defensive behemoths such as Donphan and Steelix have little to fear from Arbok as it fails to even 2HKO them with Choice Banded Seed Bomb and Earthquake, respectively. Ideally, they can hit back with STAB Earthquake, putting a swift end to the cobra. Other common Steel-types like Registeel fall in the same category, being able to take anything Arbok can throw at them with ease due to their sheer physical bulk. Aggron hates taking an Earthquake due to its 4x weakness, however it can switch in on anything else. Moltres can switch in on a predicted Seed Bomb or Earthquake and fire off a boosted Fire Blast, although it should be wary of Glare. Both Rotom and Mismagius can switch in on anything bar Crunch and proceed to set up or cripple it with Will-O-Wisp. Both Quagsire and Gastrodon can take down Arbok with their STAB Ground-type attacks and fear nothing it can throw at them bar Seed Bomb. Arbok's overall stats make it easy to revenge kill or set up on, hence the only thing to be worried about is being paralyzed or poisoned.</p>
 
Seed Bomb should probably be the main option because it will hit Ghost types for good damage because Rotom and Mismagius have low physical defense (though drifblim resists it). It hits bulky Grounds in additon like Youkai Enslaver said.

It should be noted that Weezing completely walls you with Seed Bomb, but even with Crunch the damage wouldnt be memorable, especially if it is the (common) Resttalk variant.
 
I did some damage calcs for Crunch and Seed Bomb. All calcs are with a Jolly Nature.



Choice Banded Crunch vs Max/Max+ Rotom - 55.3% - 65.1%
Choice Banded Crunch vs 252/0 Mismagius - 91.4% - 108%
Choice Banded Crunch vs Max/Max+ Spiritomb - 22.4% - 26.3%
Choice Banded Crunch vs 252/4 Spiritomb - 30.3% - 35.9%
Choice Banded Crunch vs Max/Max+ Weezing - 18.6% - 22.2%

Now for Seed Bomb:


Choice Banded Seed Bomb vs 52/204 Donphan - 42.5% - 50.3%
Choice Banded Seed Bomb vs 136/0 Rhyperior - 58.5% - 68.9%
Choice Banded Seed Bomb vs Max/Max+ Rotom - 27.6% - 32.6%
Choice Banded Seed Bomb vs 252/0 Mismagius - 45.7% - 54%
Choice Banded Seed Bomb vs Max/Max+ Spiritomb - 22.4% - 26.3%
Choice Banded Seed Bomb vs 252/144 Claydol - 46.3% - 54.9%
Choice Banded Seed Bomb VS 252/176 Omastar - 74.4% - 88.4%


So after running the calcs, I agree Seed Bomb is the better option and will be the primary slash. Crunch will stay though to hit Rotom harder
 
I think Poison Jab should at least be slashed for Gunk Shot. Some people really don't like 70% acc, like they don't like Fire Blast on Heatran/Houndoom, or Hydro Pump on Starmie/Empoleon.
 
Aqua Tail is better than Seed Bomb, except for hitting Omastar and Kabutops (although Earthquake is still super effective).
 
I'm hesitant to put Poison Jab as a slash, the power drop is very substantial; even against the top Pokemon


Venusaur:
Choice Banded Gunk Shot vs 0/4 Venusaur - 85% - 100.7%
Choice Banded Poison Jab vs 0/4 Venusaur - 56.8% - 67.1%

You lose a probable OHKO on Offensive Venusaur with Stealth Rock up; one of the main merits of this sets is taking out Venusaur.



Milotic:
Choice Banded Gunk Shot vs 248/252 Milotic - 47.3% - 55.7%
Choice Banded Poison Jab vs 248/252 Milotic - 31.6% - 37.4%
Choice Banded Seed Bomb vs 248/252 Milotic - 42.2% - 49.9%


Gunk Shot is again the best option here, a guaranteed 2HKO with rocks up, while Poison Jab barely dents it. I guess if you use Poison Jab you could use Seed Bomb to do some damage, but Gunk Shot is clearly better.


Arcanine:
-1 Choice Banded Gunk Shot vs 120/0 Arcanine - 50.4% - 59.3%
- 1 Choice Banded Poison Jab vs 120/0 Arcanine - 33.6% - 39.6%
-1 Choice Banded Aqua Tail vs 120/0 Arcanine - 50.7% - 59.8%

You can't switch into Arcanine as Flare Blitz will OHKO you, but if you nail the switch in, or come in on Toxic you can do pretty heavy damage.



Hitmontop:
-1 Choice Banded Gunk Shot vs 252/252 Hitmontop - 35.9% - 42.8%
-1 Choice Banded Poison Jab vs 252/252 Hitmontop - 24% - 28.6%
Choice Banded Gunk Shot vs 252/252 Hitmontop - 54.3% - 64.1%
Choice Banded Poison Jab vs 252/252 Hitmontop - 35.9% - 42.8%

Hitmontop can't really threaten you(Stone Edge does 27% max if you switch in), so you can easily switch in and 2HKO with Gunk Shot, while Poison Jab doesn't get the job done. Even if he switches in on you Gunk Shot takes a big dent out of him.



Another thing to consider is the power difference. The drop is like Heatran running Lava Plume instead of Fire Blast, 40 base power is huge.

Also about Aqua Tail, it seems really inferior to Seed Bomb, which lets you do much more damage to Omastar(A chance to OHKO with Rocks, while Earthquake only 2HKOs) and Bulky Waters, while Aqua Tail lets you hurt Moltres, as all the other fire types will take more from Earthquake.
 

JabbaTheGriffin

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looks good. I would recommend slashing in poison jab also just because you should give people the option of using the 100% move. i'd include calcs of the two in the analysis and have people decide if they want the power or the accuracy.
 

breh

強いだね
The ability tag should either be removed or shed skin mentioned in AC... healing yourself of status automatically is something that is greatly beneficial.
 

Eo Ut Mortus

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I'm not really sold on this set... from my experience, Arbok had neither enough bulk nor Speed to really be that effective (if it at least outsped Venusaur, it might be better). It might be better against defensive teams, but for the most part, it was very hard to use against more balanced/offensive teams.
 

Super Mario Bro

All we ever look for
Aqua Tail is better than Seed Bomb, except for hitting Omastar and Kabutops (although Earthquake is still super effective).
Yes. Aqua Tail should be slashed with Seed Bomb and Crunch as it can 2HKO many ghosts without having to rely on Gunk Shot's atrocious accuracy (Poison Jab never 2HKOs Drifblim after SR damage). It also hits many of the same Pokemon as Seed Bomb does (Rhyperior, Kabutops, etc.). I think of it as the "compromise" option, just as Fire Punch is on Curselax.
 
The ability tag should either be removed or shed skin mentioned in AC... healing yourself of status automatically is something that is greatly beneficial.

Intimidate is very important to this set, sure Shed Skin could help with random burns but intimidate allows you to switch into physical attackers much easier, like Hitmontop.





Eo Ut Mortus said:
I'm not really sold on this set... from my experience, Arbok had neither enough bulk nor Speed to really be that effective (if it at least outsped Venusaur, it might be better). It might be better against defensive teams, but for the most part, it was very hard to use against more balanced/offensive teams.


Arbok may not be fast, but it's definitely not slow. It ties with Venusaur, but what can Venu do back? Asides from Sleep Powder, which cripples almost everything, Arbok only needs to worry about Earthquake, which only 18.6% of Venusaur carried in July.


Although Arbok is rather frail, he carries some key resistances which allow him to be very effective on the right team. Resisting Fighting attacks allows him to switch in with impunity on any Hitmontop. He can't switch into offensive fighting types however, which is a huge downside.


Finally, Arbok isn't a Pokemon that you can throw onto any team, he fares much better against defensive teams, where he can switch in easier and either spam Gunk Shot or trick a choice band onto a defensive Pokemon. I noticed in my testing that he wasn't as useful against offense, but can serve as an effective revenge killer against slower Pokemon.
 

SJCrew

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I'm not really sold on this set... from my experience, Arbok had neither enough bulk nor Speed to really be that effective (if it at least outsped Venusaur, it might be better). It might be better against defensive teams, but for the most part, it was very hard to use against more balanced/offensive teams.
That's a problem with Arbok, not the set. The set itself is the best chance it has to function well in UU and CB is already listed at the top on the main site. All it really needs is an update in the analysis and a couple of minor updates.

No point in giving it an entirely different set, since it's not like we give Jirachi a Scarf and call it Trick, lol.

name: Choice Band
move 1: Gunk Shot / Poison Jab
move 2: Earthquake
move 3: Crunch/Seed Bomb
move 4: Switcheroo
item: Choice Band
ability: Intimidate
nature: Jolly
EVs: 4 HP/252 Atk/252 Spd

All it really needs now is an analysis update.
 
I'm agreeing with SJCrew's option, as it allows Arbok to sweep, while also giving it a chance to cripple the opponent. If we stick with Raceri's set, then I'm suggesting Choice Scarf as a slash, so Arbok will be able to outspeed more Pokemon, although it loses a good amount of power.
 

Eo Ut Mortus

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Arbok may not be fast, but it's definitely not slow. It ties with Venusaur, but what can Venu do back? Asides from Sleep Powder, which cripples almost everything, Arbok only needs to worry about Earthquake, which only 18.6% of Venusaur carried in July.

Although Arbok is rather frail, he carries some key resistances which allow him to be very effective on the right team. Resisting Fighting attacks allows him to switch in with impunity on any Hitmontop. He can't switch into offensive fighting types however, which is a huge downside.

Finally, Arbok isn't a Pokemon that you can throw onto any team, he fares much better against defensive teams, where he can switch in easier and either spam Gunk Shot or trick a choice band onto a defensive Pokemon. I noticed in my testing that he wasn't as useful against offense, but can serve as an effective revenge killer against slower Pokemon.
LO Venusaur KOes Arbok with Sludge Bomb + Leaf Storm if Stealth Rock is up (Leaf Storm deals 57%+).

Anyway, since this set performs at its best against defensive teams, perhaps it might fare better with a bulkier EV spread. I'll test one out.

SJCrew said:
That's a problem with Arbok, not the set. The set itself is the best chance it has to function well in UU and CB is already listed at the top on the main site. All it really needs is an update in the analysis and a couple of minor updates.
No, you can't assume that's true. If a set doesn't work, it doesn't work. I have to judge the set on its own merits, not with respect to other Pokemon or sets.
 

JabbaTheGriffin

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EO what would you recommend to go in the analysis. It's not like we can just have an Arbok analysis that says "Arbok sucks it doesn't have any good sets, use something else"

I know we shouldn't view a set in relation to other mons and sets, but if a mon really can't do anything well at all may as well just put what it does "best" in there. Which is clearly this.
 
Small additions...

Mention Seed Bomb hits Rhyperior
Spiritomb with WOW, Uxie, Slowbro, Weezing to Counters? They Just fear Trick.
Rock Slide, Return, Screech to Optional Changes
 

Komodo

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1/2

[Overview]

<p>Arbok comes out as one of the many inferior Poison-type Pokemon in the UU metagame. Despite having a wide array of powerful moves, Arbok's poor stats let it down. Looking on the bright side, its ability,(comma) Intimidate,(comma) allows it to act as a check for many common UnderUsed Pokemon such as Venusaur and Leafeon. Just because the Cobra isn't a familiar sight in the UnderUsed metagame, it should by no means be underestimated unless you want your team poisoned and paralyzed all over.</p>

[SET]
name: Neurotoxin
move 1: Glare
move 2: Gunk Shot / Poison Jab
move 3: Earthquake
move 4: Seed Bomb / Crunch
item: Black Sludge
ability: Intimidate
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]

<p>This is what Arbok does best. Glare is a neat tool for paralyzing common switch-ins such as Donphan and Steelix. Where Weezing's Will-O-Wisp would be useless against special attackers, Arbok's Glare cripples both physical and special sweepers alike. Glare also has the added bonus of being able to paralyze anything it hits, regardless of type. Unfortunately, though it does come attached to a not-so-hot 75% accuracy. Gunk Shot boasts a great Base Power which can deal a considerable amount of damage to almost any Pokemon that does not resist it. Poison Jab has risk-free accuracy,(comma) although it wields less Base Power which is vital for a Pokemon of Arbok's caliber. Earthquake has good coverage with Arbok's STAB attack, hitting Steel- and Rock-types that are immune and or resist Gunk Shot for super effective damage. It also has the added benefit of hitting Fire-types such as Arcanine and Flareon for a considerable amount of damage. This is followed by an option of Seed Bomb or Crunch. The former move is the best way to get some nice damage on Water-types, especially Omastar, Quagsire, Kabutops,(comma) and Gastrodon,(comma) all of whom are 4x weak to Seed Bomb. Crunch provides better coverage, though generally it hits less Pokemon super effectively. generally speaking although in itself hits a much less array of Pokemon for super effective damage. However,(comma) these few targets such as Rotom and Mismagius take little damage from anything else Arbok can throw at them,(comma) so if your team is weak to the aforementioned Pokemon, Crunch might be the superior option.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is essential for allows Arbok to take powerful, yet not very effective hits. Combine this with the fact that Intimidate reduces the opponent's Attack by 50% as Arbok switches in, it makes an excellent physical tank. 252 HP EVs give the Cobra all-around bulk,(comma) while the remaining EVs are dumped in its Attack stat. As stated before, Glare is the biggest asset on this set and cripples the opponent's Pokemon. One fact that is pretty much overlooked is that Arbok can absorb Toxic Spikes,(comma) and thanks to its ability in combination with its high defensive EV investment, it can pretty much switch in on all Toxic Spikers. This can be used to your advantage as slower sweepers such as Rampardos and Rhyperior can set up more easily on paralyzed Pokemon as well as outspeed them and proceed to sweep with ease. Entry hazards are especially useful if you are running an offensively inclined team as the opponent would most likely switch his/her crippled Pokemon as you try to set up or kill them accordingly. Uxie and Mespirit are immune to Ground-type attacks which Arbok cannot afford to take,(comma) they also are resistant to Psychic-type attacks and can set up Stealth Rock amongst other roles such as setting up dual screens. Cloyster's with its impressive Defense means it can switch into take almost any physical attack that Arbok cannot take with ease. In addition to that, it can set up Spikes as well as Spin away enemy hazards.</p>

[SET]
name: Switcheroo
move 1: Switcheroo
move 2: Gunk Shot / Poison Jab
move 3: Earthquake
move 4: Seed Bomb / Crunch
item: Choice Band
ability: Intimidate
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Choice Band is a great asset for a Pokemon who is as despertate for attacking power such as Arbok who has barely decent attack. Despite the unappealing fact of being locked into a single move, Switcheroo, when used with correct timing, can render an opposing Pokemon virtually useless. Common switch-ins to Arbok include Chansey, Registeel,(comma) and Clefable so handing them a Choice Band can significantly cripple them whilst at the same time allowing fellow members to set up more easily. Choice Band is also a great item to ruin any chances of stat up boosters such as Dragon Dance Feraligatr and Rock Polish Rhyperior from ever attempting a sweep and causes the opponent to have to predict alot more. The second slot features two solid STAB moves, Gunk Shot and Poison Jab. Gunk Shot has a massive 120 Base Power,(comma) although with a its shaky 70% accuracy, it can cause an almost certain KO or even win to go astray. However,(comma) with that said, Arbok can do with the extra 40 Base Power Gunk Shot brings,(comma) especially when it has given away its Choice Band, although if you prefer having 100% accuracy, Poison Jab is your better bet. Earthquake has good coverage with Arbok's STAB move, hitting both Rock- and Steel-types for super effective damage. Registeel and Regirock is are 3HKOed most of the time, hence Arbok is better off switching out before they can fire off an Earthquake of their own or cripple Arbok with Thunder Wave. The last moveslot choice depends on what your team can handle better. Seed Bomb can do a number to Pokemon who are 4x weak to Grass-type attacks such as Gastrodon, Rhyperior,(comma) and Kabutops,(comma) while Crunch is Arbok's only method of hurting Ghost-type Pokemon such as Rotom and Mismagius.(full stop) as they are immune to Earthquake and resist all its other moves.</p>

[ADDITIONAL COMMENTS]

<p>252 Speed EVs and a Jolly nature allows Arbok to tie with other positive base 80 Speed Pokemon such as Venusaur and Blaziken. The rest of the remaining EVs are dumped into Attack to give the Cobra as much bite as it can pack. Entry hazards are very useful for a Pokemon such as Arbok as it comes short to landing a KO on most Pokemon in the metagame. Uxie is immune to Ground-type attacks and can set Stealth Rock consistently throughout the match due its sheer bulk,(comma) it can also aid Arbok by crippling the opposing team with Thunder Wave or Yawn. In addition to the above, Uxie usually has little Speed EVs investment so that it can U-turn after the opposing Pokemon attacks it, thereby giving Arbok a safe switch-in. Cloyster and Donphan can take non super effective physical switch into most physical attacks aimed at Arbox with ease, and can also set up and spin away entry hazards that threaten to reduce Arbok's longevity. Donphan can also defeat most Steel- and Rock-types that give Arbok constant trouble with STAB Earthquake.</p>

[Other Options]

<p>Arbok has access to the three elemental fangs, however they are too weak and in addition to that don't provide any significant coverage alongside its other moves. Aqua Tail can be used as it hits most of the targets that both Seed Bomb and Earthquake hit for super effective damage, and has the added benefit of hitting Moltres super effectively whom is immune to Earthquake. Stockpile isn't worth considering as Arbok has poor defenses to start with and lacks a reliable means of recovery. Shed Skin has the potential to cure Arbok of any stat disorder and can be used incognito with Rest,(comma) though Intimidate is the better option to help cushion physical attack,(comma) that Arbok may switch into not to mention Arbok's low HP stat and power defenses will rarely allow it to still live after the several turns that it is asleep.</p>

[Checks and Counters]

<p>Bulky defensive behemoths such as Donphan and Steelix have little to fear from Arbok as it fails to even 2HKO them with Choice Banded Seed Bomb and Earthquake respectively even with the boost Choice Band provides. Ideally,(comma) they can hit back with STAB Earthquake, putting a swift end to the Cobra. Other common Steel-types like Registeel fall in the same category being able to take anything Arbok can throw at them with ease due to their sheer physical bulk. Aggron hates taking an Earthquake due to its 4x weakness,(comma) however it can switch in on anything else. Moltres can switch in on a predicted Seed Bomb or Earthquake and fire of a boosted Fire Blast,(comma) although it should be wary of Glare. Both Rotom and Mismagius can switch-in on anything bar Crunch and proceed to set up(space)(if Arbok lacks Crunch) or cripple it with Will-O-Wisp. Both Quagsire and Gastrodon can take down Arbok with their STAB Ground-type attacks and fear nothing it can throw at them bar Seed Bomb which hits them for 4 times super effective damage. Arbok's overall stats allow for it to easily be make it easy to revenge kill or even set up upon,(comma) hence the only problem being able to get in a safe switch without getting only thing to be worried about is being paralyzed or poisoned.</p>


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