Swinub (LC Analysis)

metsrule158

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QC Stamps:2/2 [Heysup] [Dracoyoshi8]
GP Checks: 1/2 [Flora] [Bugmaniacbob]


[Overview]

<p>Although Swinub is an uncommon sight in Little Cup, it can pack a serious punch in this fast-paced metagame. Its offensive stats are decent enough; its Speed allows it to outpace key threats while dishing out good damage thanks to its good Attack. Swinub is usually seen on hail teams because of its ability, Snow Cloak, which boosts its evasion in hail. The only problem Pokemon that Swinub usually runs into is Bronzor, which resists both of Swinub's STAB attacks. Even though Swinub is a decent Pokemon all around, its defenses are lacking and it does not resist any priority attacks. Swinub also doesn't have a reliable way of boosting its own stats outside of the risky Curse. Although many Pokemon can easily outspeed and bash Swinub, it can still succeed in this metagame.</p>

[SET]
Name: Lead
Move 1: Protect
Move 2: Ice Shard
Move 3: Stealth Rock
Move 4: Earthquake / Superpower
Item: Focus Sash
Ability: Snow Cloak
Nature: Jolly
EVs: 116 HP / 196 Atk / 196 Spe

[SET COMMENTS]

<p>With a movepool just right for leading, Swinub can fend off most leads while setting up Stealth Rock. Protect prevents Fake Out leads such as Meowth and Aipom from breaking Swinub's Focus Sash. Ice Shard allows Swinub to pick off several Pokemon, most notably leads that have activated their Focus Sash. Stealth Rock should be set up as soon as possible so that it can take effect right off the bat. Earthquake is Swinub's primary STAB attack, which can deal immerse damage to most leads. Since the combination of Earthquake and Ice Shard KOes Meowth but not Aipom, Superpower can be used in Earthquake's place for the KO on Aipom; Superpower is also able to dent Bronzor. Focus Sash guarantees that you will set up Stealth Rock, as well as granting another turn to use Ice Shard. The given EVs maximize Swinub's Attack and Speed stats, while increasing Swinub's bulk.</p>

[ADDITIONAL COMMENTS]

<p>There are several leads that can easily take down Swinub, such as Machop and Drifloon. Machop can smack Swinub with a super effective DynamicPunch, which also causes Swinub to only have a 50% chance of moving, due to the confusion effect. Drifloon can survive Ice Shard while denting Swinub back with Shadow Ball; it can then finish Swinub off with Sucker Punch, which out-prioritizes Ice Shard. Pokemon like Duskull, Slowpoke, and Munchlax can easily eliminate those leads. Duskull is immune to Fighting and can burn Machop with Will-O-Wisp, Slowpoke has a Fighting-type resistance and can OHKO Machop with Zen Headbutt, and Munchlax has great special bulk to take on Drifloon with and Pursuit to remove the balloon.</p>

[SET]
Name: Choice Scarf
Move 1: Ice Fang / Ice Shard
Move 2: Earthquake
Move 3: Superpower
Move 4: Return
Item: Choice Scarf
Ability: Snow Cloak
Nature: Jolly
EVs: 116 HP / 196 Atk / 196 Spe

[SET COMMENTS]

<p>With a Choice Scarf, Swinub reaches 22 Speed, outspeeding all non-Scarfed Pokemon. This means that Swinub can easily revenge kill a plethora of slower Pokemon. Ice Fang and Earthquake are its two main STAB attacks and are Swinub’s main form of damaging the opponent. Superpower is Swinub’s best way to damage Bronzor, as it resists or is immune to all of its other moves. Return dishes out great neutral coverage on Pokemon like Surskit and Koffing. Ice Shard can be used over Ice Fang to outspeed and KO Bagon and Dratini after one Dragon Dance.</p>

[ADDITIONAL COMMENTS]

<p>Swinub appreciates entry hazards on the opponent's side of the field, as they give Swinub an easier time KOing the target. Chimchar is a decent Stealth Rock user that also resists Swinub's Fire- and Steel-type weaknesses. In terms of Spikes, Omanyte is a great partner to consider due to its 4x Fire-type resistance. Snover is very helpful to Swinub as it provides a never-ending hailstorm, giving Swinub the Snow Cloak boost. There are quite a number of Pokemon that give this set some trouble, like Bronzor and Choice Scarf Mankey. Magnemite traps and beats Bronzor, while Slowpoke walls all of Mankey's attacks, bar U-turn, and cripples it with Thunder Wave or OHKOes it with Zen Headbutt.</p>

[Team Options]

<p>Snover is Swinub's best partner, mainly because of its ability. Snow Warning provides a never-ending hailstorm, which activates Swinub's Snow Cloak ability. Additionally, Snover provides an easy switch-in against enemy Water-types, which are threatening to Swinub. Munchlax can be considered because of its high Special Defense stat and Thick Fat, which stops Fire-type attacks aimed at Swinub cold. Mantyke has good synergy with Swinub as it can take on Fire-, Water-, Steel-, and Fighting-type attacks while Swinub absorbs Electric-type attacks. Bronzor is capable of stopping physical threats, such as Barboach and Paras, from ruining Swinub due to its great defenses. Another Pokemon that benefits from Swinub is Elekid, since Swinub can remove opposing Pokemon who resist Elekid's STAB, such as Gligar and Dratini. With such Pokemon out of the battle, Elekid doesn't have to worry as much about being stopped and can now attack freely.</p>

[Optional Changes]

<p>Swinub has quite a small, yet unique pool of other options that can be utilized to your advantage. As another set, you could opt to use an Endeavor set, with Endure, Ice Shard, and Earthquake, holding a Salac Berry. If needed, Rock Slide could be used instead of Superpower or Earthquake to KO those pesky Bug-types more easily than your Ice-type STAB attacks; unfortunately, Swinub doesn't get Stone Edge. Also, Swinub could use mixed set, as with Hidden Power Fire and a Life Orb, Swinub deals 40% - 56% damage to Bronzor and OHKOes Snover. This isn't recommended because it has little use outside of those Pokemon, and Superpower is just good enough to deal with both Pokemon anyway. You could opt to use Curse, as Swinub's Ice Shard can get rid of Curse's side effect, but Swinub will still be forced out easily. Dual screens sounds like a good idea, but Swinub's defensive stats just aren't good enough for it to be a substantial benefit.</p>

[Counters]

<p>Due to Swinub's mediocre defenses, and lack of resistances, it has a plethora of counters. One hit from any powerful super effective attack will always result in an OHKO on Fighting-type Pokemon such as Mankey and Machop can easily smash Swinub with their STAB attacks, though they must avoid switching in on Earthquake. Physical walls like Bronzor can take hits from Swinub with ease and deal damage back. Choice Scarf Houndour can OHKO Swinub with any Fire-type attack, but cannot switch in on Superpower or Earthquake. Almost any faster sweeper that isn't weak against Ice Shard, such as Staryu, Ponyta, and Choice Scarf Magnemite, can beat Swinub as long as they switch in on the right move. Because of Mantyke's Speed and Water-type STAB, it is another great counter to Swinub. Surskit receives a special mention because of its resistances to both of Swinub's STABs and access to Hydro Pump. Priority users, including Squirtle, Carvanha, and Croagunk, can all destroy Swinub once it has been weakened enough via residual damage.</p>
 
Does Adamant OHKO anything important? If not, always use Jolly.

Also, slash Ice Fang on the Scarf set, maybe even as the primary option over Ice Shard. Scarf+priority isn't that great of an idea.

Return shouldn't be slashed on the first set, maybe mentioned in AC. Pineco is nonexistant and EQ far outclasses Return.

Also, Meowth is killed by EQ+Ice Shard, so mention that Superpower is just for Aipom and Bronzor.
 

metsrule158

Don't disturb him on his break.
is a Contributor Alumnus
thanks. i'm not bumping this thread yet for GP checks as I need to write up the real analysis now.
 
For the Choice Scarf set, you should note that you can revenge kill things such as Dragon Dance Bagon and Dragon Dance Dratini (after 1 DD) with Ice Shard.

Remove Gligar from counters section, because it doesn't counter Swinub.

In Team Options, say that Mantyke also takes Fighting-type attacks for Swinub.

Also checked that paragraph for you, because you shouldn't mention other sets in the set comments. You also shouldn't say "Superpower and Earthquake are both used for the same purpose as the Lead Set."

Red = remove
Blue = add

[SET]

Name: Choice Scarf
Move 1: Ice Fang / Ice Shard
Move 2: Superpower Earthquake
Move 3: Earthquake Superpower
Move 4: Return
Item: Choice Scarf
Ability: Snow Cloak
Nature: Jolly
EVs: 116 HP/ 196 Atk / 196 Spe

<p>The Choice Scarf set's moves are similar to the Lead set's ones. With a Choice Scarf, Swinub reaches 22 speed, out speeding all non-scarfed Pokémon. Its two main STAB attacks are Ice Fang and Earthquake. Ice Fang and Earthquake are its two main STAB attacks and are Swinub’s main form of damaging the opponent. Snow Cloak gives boosts Swinub’s an extra 20% of evasion while in the hail. Return is for slightly more coverage. Superpower and Earthquake are both used for the same purpose as the Lead Set. Superpower is Swinub’s best way to damage Bronzor, as it resists or is immune to all its other moves.</p>

You need to explain each move in the set, even if you already explained it in the previous set. What if the person decides to read this set and not the previous one?

I checked that paragraph for you, though my grammar isn't stellar, so Flora may have to come to GP check that paragraph for you.

Hope I helped.
 

macle

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[Overview]

<p>If used correctly, Swinub can pack a punch in this fast-paced Little Cup metagame. Swinub is a Pokémon that we've all seen in battle before, but not often. With a Choice Scarf and maximum speed stats, it can hit 22 speed. Swinub is usually seen on hail teams because of its ability. Although a Pokémon can easily outspeed or out brawn Swinub, is still has enough to succeed in this metagame.

[SET]

Name: Lead
Move 1: Protect
Move 2: Ice Shard
Move 3: Stealth Rock
Move 4: Earthquake / Superpower
Item: Focus Sash
Ability: Snow Cloak
Nature: Jolly
EVs: 116 HP / 196 Atk / 196 Spe

[SET COMMENTS]

<p>Protect is for things such as Meowth and Aipom; they both use Fake Out. Ice Shard is one of Swinub's physical STABs, and it is a priority attack. Stealth Rock is for dealing extra damage, which equals more KOs. Focus Sash is equipped, which guarantees a free set up of Stealth Rock. Since the combo of Earthquake and Ice Shard KOs Meowth, Superpower is mainly for Aipom and that bulky, physical wall known as Bronzor. The given EVs are to maximize its Attack and Speed stats, while the leftover EVs are thrown into HP.</p>

[ADDITIONAL COMMENTS]

<p>Whether one chooses Earthquake or Superpower is totally on their preference. I think that Earthquake might be a slightly better choice because of its high power when it gets the STAB boost. On the other hand, Superpower can deal with Normal-types and the Steel-types which give Swinub trouble.</p>
 

Aeron Ee1

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You might want to look back 2 posts, metsrule. You still haven't implemented SA's changes. A simple "thank you" also goes a lot longer than a "what next?". =]
 

Flora

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There are still a couple of problems going on here.

Add in more to the Overview (and don't copy/paste directly). Ice/Ground STAB is pretty much unresistable outside of Surskit and Bronzor. And... where are the downsides to using Swinub? The somewhat poor overall stats? Not much resistances? Vulnerable to many priority moves? Perhaps even the lack of a reliable boosting move is bad too (Curse doesn't count).

For the Lead, what leads does Swinub not do well against? Talk about the bad leads in Additional Comments and add in what Pokemon can help Swinub against them.

For Team Options, what Pokemon benefit from what Pokemon Swinub can remove? Maybe like... without Gligar and Bagon, Electric-types like Elekid can now attack freely or something (though I'm sure it has Ice Punch/HP Ice but still, they could be Scarfed).

Optional Changes... might be dumb, but Hidden Power Fire just for hitting Bronzor could warrant a mention. Going mixed and putting enough EVs for a... 3HKO? is a big downside though. Superpower is mostly doing this so you can explain to the reader why trying to pick off Bronzor's Fire weakness is a bad thing (it is appealing to a new reader's eye). Curse should go here too as Ice Shard can help bypass its negative Speed thing. And I guess dual screens can have a small mention here just because it catches my eye (you can mostly explain why it's not that great on Swinub).

Counters can include Mantyke (unless Ice Shard does more damage than I imagine), Surskit (poor Pokemon but should be mentioned just because of Ground/Ice resistances and Water STAB), priority users (Squirtle, Croagunk, and Machop), and you can modify the "any physical sweeper" part into "any faster sweeper not weak to Ice Shard" because special attackers work too.
 

QC Stamps: 2/2 [Heysup] [Dracoyoshi8]
GP Stamps: 0/2
QC Rejections: 0/2


[Overview]

<p>If used correctly, Swinub can pack a punch in this fast-paced Little Cup metagame. Swinub is a Pokémon that we've all seen in battle before, but not often. With a Choice Scarf and maximum speed stats, it can hit 22 speed. Swinub is usually seen on hail teams because of its ability, Snow Cloak, which boosts its Evasion in Hail. The only trouble that Swinub actually faces is Bronzor and Swinub, which resists both of Swinub's STAB attacks. Even though Swinub is a decent Pokémon all around, both its special stats and its Defense stat are both lacking. Because of Swinub's typing, it does not resist any priority attacks and it can't boost its own stats with any of its moves besides Curse. Although a Pokémon can easily outspeed or out brawn Swinub, is still has enough to succeed in this metagame.</p>

[SET]

Name: Lead
Move 1: Protect
Move 2: Ice Shard
Move 3: Stealth Rock
Move 4: Earthquake / Superpower
Item: Focus Sash
Ability: Snow Cloak
Nature: Jolly
EVs: 116 HP / 196 Atk / 196 Spe

[SET COMMENTS]

<p>Protect is for things Fake Out leads such as Meowth and Aipom; they both use Fake Out. Ice Shard is one of Swinub's physical STABs, and it (There's an extra space here) is a priority attack. Stealth Rock is for dealing extra damage, which equals more KOs. Focus Sash is equipped, which guarantees a free set up of Stealth Rock. Since the combo combination of Earthquake and Ice Shard KOs Meowth, Superpower is mainly for Aipom and that bulky, physical wall known as Bronzor. The given EVs are to maximize its attack and speed stats, while the leftover EVs are thrown into HP.</p>

[ADDITIONAL COMMENTS]

<p>Whether one chooses Earthquake of Superpower is totally on their preference. I think that Earthquake might be a slightly better choice (don't use first-person pronouns) Earthquake is the preferred option because of its high power when it gets the STAB boost higher power, due to STAB. On the other hand, Superpower can deal with Normal-types and the Steel-types which give Swinub trouble Normal-types and Steel-types as a whole don't give Swinub trouble, only Bronzor, Aipom, and Munchlax. Also, other leads such as Machop and Drifloon can easily take down SwinubNeeds space here, I believe)(although Drifloon must be careful not to run into an Ice Shard). A Pokémon like Taillow or Munchlax can easily take those other leads down.</p> (When did Tailow beat Machop? Doesn't it die to a Dpunch? Say Slowpoke or Duskull instead)

[SET]

Name: Choice Scarf
Move 1: Ice Fang / Ice Shard
Move 2: Earthquake
Move 3: Superpower
Move 4: Return
Item: Choice Scarf
Ability: Snow Cloak
Nature: Jolly
EVs: 116 HP/ 196 Atk / 196 Spe

[SET COMMENTS]

<p>With a Choice Scarf, Swinub reaches 22 speed, out speeding all non-scarfed Pokémon. Ice Fang and Earthquake are its two main STAB attacks and are Swinub’s main form of damaging the opponent.(needs space here)Snow Cloak (two spaces here) boosts Swinub’s evasion while in the hail. Return is for slightly more coverage on Pokémon like Surskit. Superpower is Swinub’s best way to damage Bronzor, as it resists or is immune to all its other moves. Also, Swinub can get an easy revenge kill against Dragon Dance Bagon and Dragon Dance Dratini after one DD Dragon Dance with an Ice Shard.</p>
[ADDITIONAL COMMENTS]

<p>Swinub appreciates entry hazards on the opponent's side of the field, as it ends with more KOs and, unlike the Lead set, it doesn't use Stealth Rock itself. Snover would be very helpful to Swinub as it provides a never-ending hail storm, giving Swinub the Snow Cloak boost. Some Pokémon give this set some trouble, like Bronzor and Choice Scarf Mankey. Magnemite traps and beats Bronzor, while Slowpoke walls all of Mankey's attacks, bar U-turn, and cripples it with Thunder Wave or OHKOs it with Zen Headbutt.</p>
[Team Options]

[Team Options]

<p>Snover is Swinub's best partner, mainly because of its ability. Munchlax is good because of its high special defense Special Defense stat and Thick Fat, which stops Fire-type attacks aimed at Swinub cold. Mantyke has good synergy with Swinub as it can absorb Fire-type attacks and Fighting-type attacks when while Swinub absorbs those Electric-type attacks. Bronzor stops the physical threats known as Mankey and Machop (No it doesn't, not really. Gligar or Slowpoke would be better examples.). Another Pokémon that benefits from Swinub is Elekid. Swinub removes counters to Elekid Electric resistances such as Gligar and Bagon Dratini. With those two out of the battle, Elekid doesn't have to worry as much and can now attack without worrying about something stopping it. its STAB being resisted.</p>

[Optional Changes]

<p>As another set, one could opt to use an Endeavor set. It would be running , with Endeavor, Endure, Ice Shard, and Earthquake, while holding a Salac Berry. If needed, Rock Slide could be used instead of either Superpower or Earthquake to KO those pesky Bug-types, but unfortunate that unfortunately, Swinub doesn't get Stone Edge. Also, Swinub could be using a mixed set, with Hidden Power Fire as one of those moves to pick off Bronzor. Doing this, though, is a bad idea, as This isn't recommended because Superpower can do this easier. One could opt to use Curse, as Swinub's Ice Shard can get rid of that negative speed thing. Dual screens sounds like a good idea, but Swinub's defensive stats just aren't good enough for it to be a substantial benefit. (Wait what?)</p>

[Counters]

<p> One STAB hit from a Fighting-type such as Machop or Mankey will always result in an OKHO, so watch out for them. Physical walls like Bronzor can take hits from Swinub and deal damage back. A Choice Scarf Houndour can OHKO Swinub with a Flamethrower, Fire Blast, or Overheat with ease., but cannot switch in on Superpower or Earthquake. Basically Almost any faster sweeper that isn't weak against Ice Shard can easily counter beat Swinub. Because of Mantyke's speed and Water-type STAB, it is another great counter to Swinub. The only real reason why Surskit could be considered a counter to Swinub is because of its resistance to both of Swinub's STABs. The counter list of Swinub also includes Squirtle, Machop, and Croagunk, all of whom are good priority users.</p> (Croagunk can't switch in, though.)
 

Flora

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You really should question and answer some of the comments you're given. Croagunk can't switch in for the Vacuum Wave? What about on the Protect or Stealth Rock, or even the Superpower? Revenge killing too if it ends up like that. I'm pretty sure it can switch in decently.

But, I guess I can call this post a placeholder for GP 1.
 
Ahahaha...oops.

But, I'd like to bring to your attention:

Lonely MPA Croagunk LO Vwave vs 116 hp Swinub: 87% - 113%

Leadchop Bullet Punch: 43.5% - 60.9%

Double Priority Squirtle Aqua Jet (LO, Adamant, Max Attack): 60.9% - 87%
Fake Out: 21.7% - 30.4%

If you're running Protect, you have a good chance to live a Vwave/AJ, and a guaranteed survival against Machop. And Fake Out+Aqua Jet doesn't KO anyway. And Swinub lives if Squirtle runs Oran. That's good, right?
 

Flora

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is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Ahahaha...oops.

But, I'd like to bring to your attention:

Lonely MPA Croagunk LO Vwave vs 116 hp Swinub: 87% - 113%

Leadchop Bullet Punch: 43.5% - 60.9%

Double Priority Squirtle Aqua Jet (LO, Adamant, Max Attack): 60.9% - 87%
Fake Out: 21.7% - 30.4%

If you're running Protect, you have a good chance to live a Vwave/AJ, and a guaranteed survival against Machop. And Fake Out+Aqua Jet doesn't KO anyway. And Swinub lives if Squirtle runs Oran. That's good, right?
Hmm, that looks like a 50/50 chance then for Vwave. The others appear to be a bit over 50% (2HKO for Machop and it seems likely for a KO from Squirtle's combo but that variation is insane). I guess you can add in Stealth Rock residual damage to guarantee a higher chance of KOing Swinub, then it'll probably be more accurate. I'd keep Squirtle with Life Orb since it's the main option according to its analysis. I'm reminded that Protect allows Swinub to prevent Fake Out, which is pretty cool. The Choice Scarf set will be in pain though. Meh, I'll just replace Machop with Carvanha and it's all good. Thanks for bringing up the calcs!

GP Check: 1/2
additions/changes in blue
removals in red
comments in navy

[Overview]

<p>If used correctly, Swinub can pack a punch in this fast-paced Little Cup metagame. Although Swinub is an uncommon sight in Little Cup, (comma) that it can pack a serious punch in this fast-paced metagame we've all seen in battle before, but not often. With a Choice Scarf and maximum Speed stats, it can hit 22 Speed. Its offensive stats are quite decent enough to outpace key threats while dishing out good damage. Swinub is usually seen on hail teams because of its ability, Snow Cloak, which boosts its evasion in hail. The only trouble that Swinub actually faces is Bronzor, which resists both of Swinub's STAB attacks. Even though Swinub is a decent Pokemon all around, both its special stats and its Defense stat are both its defenses are lacking and it does not resist any priority attacks. Because of Swinub's typing, it does not resist any priority attacks, and Swinub also doesn't have a reliable way of boosting its own stats outside of can't boost its own stats with any of its moves besides the risky Curse. Although a many Pokemon can easily outspeed or out brawn and bash Swinub, it can is still has enough to succeed in this metagame.</p>

[SET]
(backspace)
Name: Lead
Move 1: Protect
Move 2: Ice Shard
Move 3: Stealth Rock
Move 4: Earthquake / Superpower
Item: Focus Sash
Ability: Snow Cloak
Nature: Jolly
EVs: 116 HP / 196 Atk / 196 Spe

[SET COMMENTS]

<p>With a movepool just right for leading, Swinub can fend off most leads while setting up Stealth Rock. Protect is for prevents Fake Out leads such as Meowth and Aipom from breaking Swinub's Focus Sash. Ice Shard allows Swinub to pick off several Pokemon, most notably leads that have activated their Focus Sash is one of Swinub's physical STABs, and it is a priority attack. Stealth Rock should be set up as soon as possible so that it can take effect right off the bat is for dealing extra damage, which equals more KOs. Earthquake is Swinub's primary STAB attack that can deal immerse damage to most leads. Since the combination of Earthquake and Ice Shard KOs Meowth but not Aipom, Superpower can be used in Earthquake's place for the KO on Aipom; Superpower is also able to dent Bronzor. Focus Sash is equipped, which guarantees a free set-up of Stealth Rock as well as another turn to use Ice Shard. Since the combination of Earthquake and Ice Shard KOs Meowth, Superpower is mainly for Aipom and that bulky, physical wall known as Bronzor. The given EVs are to maximize its Swinub's Attack and Speed stats, while the leftover EVs are thrown into HP increasing Swinub's bulk.</p>

[ADDITIONAL COMMENTS]

<p>Whether one chooses Earthquake of Superpower is totally on their preference. Earthquake is the preferred option because of its higher power, due to STAB. On the other hand, Superpower can deal with Normal-types, such as Munchlax and Aipom, and Steel-types like Bronzor, which give Swinub trouble. (Explained already.) Also, other There are several leads such as Machop and Drifloon that can easily take down Swinub, such as Machop and Drifloon. (although Drifloon must be careful not to run into an Ice Shard). Machop can smack Swinub with a super effective DynamicPunch, which also causes Swinub to only have a 50% chance of moving. Drifloon can survive Ice Shard while denting Swinub back with Shadow Ball; it can then finish Swinub off with Sucker Punch, which out-prioritizes Ice Shard. A Pokemon like Duskull, Slowpoke, (comma) or and Munchlax can easily take eliminate those other leads down. Duskull is immune to Fighting and can burn Machop with Will-O-Wisp, Slowpoke has a Fighting resistance and can OHKO Machop with Zen Headbutt, and Munchlax has great special bulk to take on Drifloon's attack and Pursuit to remove the balloon.</p>

[SET]
(backspace)
Name: Choice Scarf
Move 1: Ice Fang / Ice Shard
Move 2: Earthquake
Move 3: Superpower
Move 4: Return
Item: Choice Scarf
Ability: Snow Cloak
Nature: Jolly
EVs: 116 HP/ 196 Atk / 196 Spe

[SET COMMENTS]

<p>With a Choice Scarf, Swinub reaches 22 Speed, outspeeding all non-Scarfed Pokemon. This means that Swinub can easily revenge kill a plethora of slower Pokemon. Ice Fang and Earthquake are its two main STAB attacks and are Swinub’s main form of damaging the opponent. Snow Cloak boosts Swinub’s evasion while in the hail. Superpower is Swinub’s best way to damage Bronzor, as it resists or is immune to all of its other moves. Return is for dishes out great neutral coverage on Pokemon like Surskit and Koffing (Best other example I could come up with.). Superpower is Swinub’s best way to damage Bronzor, as it resists or is immune to all its other moves. Ice Shard can be used over Ice Fang to outspeed and KO Bagon and Dratini after one Dragon Dance. Also, Swinub can get an easy revenge kill against Dragon Dance Bagon and Dragon Dance Dratini after one Dragon Dance with an Ice Shard.</p>
(spaced)
[ADDITIONAL COMMENTS]

<p>Swinub appreciates entry hazards on the opponent's side of the field, as they gives Swinub an easier time KOing the target ends with more KOs and, unlike the Lead set, it doesn't use Stealth Rock itself. Chimchar is a decent Stealth Rock user that also resists Swinub's Fire and Steel weaknesses. In terms of Spikes, Omanyte is a great partner to consider due to its 4x Fire resistance. Snover would be is very helpful to Swinub as it provides a never-ending hailstorm, giving Swinub the Snow Cloak boost. Some There is quite a number of Pokemon that give this set some trouble, like Bronzor and Choice Scarf Mankey. Magnemite traps and beats Bronzor, while Slowpoke walls all of Mankey's attacks, bar U-turn, and cripples it with Thunder Wave or OHKOes it with Zen Headbutt.</p>

[Team Options]

<p>Snover is Swinub's best partner, mainly because of its ability. Additionally, Snover provides an easy switch-in against enemy Water-types, which are threatening to Swinub. Munchlax is good can be considered because of its high Special Defense stat and Thick Fat, which stops Fire-type attacks aimed at Swinub cold. Mantyke has good synergy with Swinub as it absorb can take on Fire-, Water-, Steel-, and Fighting-type attacks while Swinub absorbs Electric-type attacks. Bronzor stops the is capable of stopping physical threats, (comma) known such as Barboach and Paras, (comma) from ruining Swinub due to its great defenses Gligar or Slowpoke. Another Pokemon that benefits from Swinub is Elekid, (comma) since Swinub can remove Electric resistances such as Gligar and Dratini. With those two such Pokemon out of the battle, Elekid doesn't have to worry as much about being stopped and can now attack freely without worrying about its STAB being resisted.</p>

[Optional Changes]

<p>Swinub has quite a small, yet unique pool of other options that can be utilized to your advantage. As another set, one you could opt to use an Endeavor set, with Endeavor, Endure, Ice Shard, and Earthquake, holding a Salac Berry (What about a Focus Sash in this case? Wouldn't it be better?). If needed, Rock Slide could be used instead of Superpower or Earthquake to KO those pesky Bug-types easier than the Ice attacks; (semi-colon) butunfortunately, (comma) Swinub doesn't get Stone Edge. Also, Swinub could be using a mixed set, as with Hidden Power Fire and a Life Orb, (comma) Swinub deals 40% - 56% damage to as one of those moves to pick off Bronzor and OHKOes Snover. This isn't recommended because it has little use outside of those Pokemon and Superpower is just good enough to deal with both Pokemon anyway can do this easier. One You could opt to use Curse, as Swinub's Ice Shard can get rid of Curse's side effect, but Swinub will still be forced out easily that negative speed thing. Dual screens sounds like a good idea, but Swinub's defensive stats just aren't good enough for it to be a substantial benefit. </p>

[Counters]

<p>Due to Swinub's mediocre defenses, decent Speed, and lack of resistances, it has a plethora of counters. One STAB hit from any powerful super effective attack Fighting-type such as Machop or Mankey will always result in an OHKO against Swinub, so watch out for them. Fighting-type Pokemon such as Mankey and Machop can easily smash Swinub with Fighting-type attacks, though they must avoid switching in on Earthquake. Physical walls like Bronzor can take hits from Swinub with ease and deal damage back. A Choice Scarf Houndour can OHKO Swinub with a Flamethrower, Fire Blast, or Overheat any Fire-type attack with ease.(remove period), but cannot switch in on Superpower or Earthquake. Almost any faster sweeper that isn't weak against Ice Shard, (comma) such as Staryu, Ponyta, and Choice Scarf Magnemite, (comma) can beat Swinub as long as they switch in on the right move. Because of Mantyke's Speed and Water-type STAB, it is another great counter to Swinub. The only real reason why Surskit is receives a special mention could be considered a counter to Swinub is because of its resistances to both of Swinub's STABs and access to Hydro Pump. The counter list of Swinub also Priority users, (comma) including Squirtle, Machop Carvanha, and Croagunk, can all destroy Swinub once it has been weakened enough via residual damage of whom are good priority users, although Croagunk can't switch in.</p>


I got rid of accent Pokemon because I think it'll just make things more complicated at the end. Plus, I bet Oglemi will pester me again to change it for consistency. =P

Speaking of consistency, there was inconsistency between "who/whom" and "that/which" so watch out for that (swapped to that/which at the end). Also added in more information throughout the way and changed a lot of croppy sentences. You need to explain why you mention such Pokemon as well.

edit: oops, I was so certain it was x4. Thanks Komodo!
 

Komodo

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There are quite a number of Pokemon that give this set some trouble, like Bronzor and Choice Scarf Mankey.
This should be "are" as it describes more than one.

Another Pokemon that benefits from Swinub is Elekid, (comma) since Swinub can remove Electric resistances such as Gligar and Dratini.
This should be deleted.

This isn't recommended because it has little use outside of those Pokemon, and Superpower is just good enough to deal with both Pokemon anyway.
Comma to break up long sentence.

Dual screens sounds like a good idea, but Swinub's defensive stats just aren't good enough for it to be a substantial benefit.(remove space)</p>
Yes.

<p>Due to Swinub's mediocre defenses, decent Speed, and lack of resistances, it has a plethora of counters.
This one is up to you, but what does Swinub's decent Speed have to do with counters?


Changes in blue
Removals in red
Explainations below

EDIT - Hey Flora, this is incorrect, grammar standards states:
When listing effectiveness of attacks, the number goes before the x
In terms of Spikes, Omanyte is a great partner to consider due to its x4 Fire resistance.
it should be 4x.
 

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